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DJ Okawari - Canon (Short Ver.) [Taiko|Osu]

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-s u i r e n-
hello~backstep:) MOD></


Quiet
00:32:028(3)-It is better to carry out a slider in this way http://puu.sh/gKZJ
00:41:212(2)-1grid right
00:43:661(2)-1grid left
00:50:396(1)-1grid left.1grid down
00:53:457(3)-3grid outer
00:55:906(2)-1grid down.1grid left
00:58:355(2)-1grid down
01:00:206(2)-1grid left
01:24:069(2)-1grid down
01:30:192(3)-1grid left
01:31:569(4)-1grid left.1grid down
01:38:763(2)-1grid right.2grid down
01:43:661(1)-1grid down
01:46:110(3)-^
01:47:947(1)-^
02:10:600(3)-^
02:13:049(1)-1grid left.1grid down



Restful
00:19:783(1)-1grid left
00:22:214(3)-1grid outer
00:24:069(4)-1grid down
00:26:824(3)-^
00:30:808(2)-^
00:41:518(4)-1grid outer.1grid left
00:43:355(2)-1grid right
00:45:498(2)-1grid left
00:51:314(4)-^
00:55:005(2)-1grid down
00:56:212(4)-^
00:58:661(3)-^
01:00:498(3)-1grid left
01:01:416(1)-^
01:06:008(5)-^
01:09:987(2)-2grid outer
01:11:212(1)-1grid left
01:25:902(1)-1grid outer
01:33:253(4)-^
01:44:273(3)-^
01:46:416(2)-1grid left
01:47:947(1)-1grid down
01:48:865(2)-1grid left.1grid outer
01:50:396(1)-1grid down.1grid right
02:03:865(3)-1grid dow
02:06:620(4)-1grid right.1grid outer
02:07:538(1)-1grid outer
02:09:065(4)-1grid down
02:09:681(5)-^
02:10:906(2)-1grid left
02:12:436(1)-1grid right
02:10:743(2)-1grid down
02:13:355(3)-1grid right
02:13:967(4)-^
02:16:722(4)-1grid outer
02:17:334(5)-^



I am sorry to be poor at Mod TAT
Topic Starter
Backstep
@suirenn05 : Fixed some.

P.S. If it's possible you shouldn't modded only nazi mod, because this problem is a bit to fixed it.
AsprikaQ
Why am I here ..............

Of course For star!!! :)
YTYuyu
Alright let's see what I can find.

General:
Resize the Spinner BG to 1024x768. i saw a bit of black at the right side

Quiet:
00:27:130(2) - how about flipping it like this because not only that it'll make an easier path for beginners but it'll form a blanket around the next note.
00:29:503 - re-snap this to the big white tick unless you have a reason why it's unsnapped?
00:58:967(1) - remove the clap at the end because if you add it here, then the slider tick of (4) should make a clap hitsound.
01:08:763(1) - i think it'd be easier if you can space this out because beginners might hit this slider too early.
01:21:008(5) - same as above but maybe set and flip it like this. same reason as above. adjust the spacing for (3) if you do so.

Restful:
01:32:208(2,3) - how about replacing this for a 1/2 slider with 2 repeats like the last few sliders. that way players might get the idea that this part is repeating itself.

Spinboxer:
00:29:503 - same as 00:29:503 on quiet.
other than that, this map is fun because of the jumps.

Peaceful:
00:29:503 - same as 00:29:503 on quiet.
same comment about Hard. i like the jumps on this

This is the best i can do. Star and GL :D
Topic Starter
Backstep

Byakugan249 wrote:

Alright let's see what I can find.

General:
Resize the Spinner BG to 1024x768. i saw a bit of black at the right side

Quiet:
00:27:130(2) - how about flipping it like this because not only that it'll make an easier path for beginners but it'll form a blanket around the next note.
00:29:503 - re-snap this to the big white tick unless you have a reason why it's unsnapped?
00:58:967(1) - remove the clap at the end because if you add it here, then the slider tick of (4) should make a clap hitsound.
01:08:763(1) - i think it'd be easier if you can space this out because beginners might hit this slider too early.
01:21:008(5) - same as above but maybe set and flip it like this. same reason as above. adjust the spacing for (3) if you do so.

Restful:
01:32:208(2,3) - how about replacing this for a 1/2 slider with 2 repeats like the last few sliders. that way players might get the idea that this part is repeating itself.

Spinboxer:
00:29:503 - same as 00:29:503 on quiet.
other than that, this map is fun because of the jumps.

Peaceful:
00:29:503 - same as 00:29:503 on quiet.
same comment about Hard. i like the jumps on this

This is the best i can do. Star and GL :D

I think it's okay for your suggestion and I fixed it's all :D

Kudosu
Faust
Hi.

On the request of spboxer3.

In general, I think your skin doesn't really make a good impression. For one, the hitbursts aren't really fit for playing since they tend to do the job of obscuring the next note rather than be a natural-looking aspect of the map itself.

The pause overlay, skp button & spinner background all have different derivations, eg. Miku
I understand the overall trait in this is in the "harmony" so I suppose it is not really a problem.

I just suggest you get plainer and more consistent images if you're going to do such themes, because it's better if you don't have an element that's outstanding/or from a notable copyright eg. Miku and then have various other things mixed in.
To me, the skip button is the more glaring oddity.

I don't quite know how the cogwheel design for the hitcircle came about, though it's probably due to the BG being a train station with tracks.
But in that case, I don't understand why you didn't do the same for the spinner elements.
To be honest, your soft-hitclap is more reminisce of a place near streams/water since it has that "ripple" feeling.
Not to mention the string instrument used here is of oriental origin.

In conclusion, I suggest you re-do the hit0 ~ 300s
It is exasperating when the hit300 is the reason why my anticipation of the next approach circle is impaired.
For a map that emphasizes harmony and peace, it's not doing too well. Do something about this.

I'd suggest you have another combo color as well, maybe yellow-green for a mellow contrast with the blue.
Combo1 : 202,249,155

I don't mod Taiko maps, but Boss Taiko Oni has it's timing section at - 00:00:186 - whereas the rest have theirs at - 00:00:192 -
Please have it the same on all difficulties.

Nothing on Quiet.

Restful:

- 00:26:212 (2,3) - Bit surprised why you decided to add slider-points since they're already too short to make any difference.

Spinboxer:

- 01:39:528 (3,4,5,6,7,8,9) - Yes, this is pretty much exactly the thing that plays the worse with the hitbursts you have now.

- 01:44:579 (2,3,4,1) - Gonna tell you to be careful about this.

- 01:46:722 (1,2,3,4,1,2,3,4) - If you make sure the hitbursts are done so it's not this obscured, then this passes, but for now. No.

- 01:53:916 (4,1,2,3,4,5,6,7,8) - Feel that this whole thing is counter-effective, it just looks like a huge mess whether I see in editor or testplay it.

- 01:58:967 (1,2,3,4) - Covered up, again.

- 02:08:763 (1,2,3,4,5,6,7,8,1) - See, this pattern and arrangement isn't really flying because of the 2 sole combo colors and the hitbursts.

- 02:11:212 (1,2,3,4,5,6,7,8) - This does a worse job than above. Change this into a more intuitive jump section.

- 02:13:814 (2,3,4,5,6,7,8,1) - If you want to do something like this, then make sure - 02:13:967 (3,4) - have a new combo for easier identification.

Peaceful:

- 00:44:273 (1) - Better if you reversed the position imo

- 00:49:783 (2) - This note is obscured by the previous note's hitbursts

- 01:38:457 (1,2,3) - I think this is a bit much here. I can play it, but I honestly don't think it warrants this kind of spacing.

- 01:39:069 (1,2,3) - ^

That's it.

Not really a fan of this leap in DS, but it's at least consistent.
This entire thing just mostly has needless issues arising from the skin in general, and it is annoying to mod with especially when you know these can be avoided.
Topic Starter
Backstep

Faust wrote:

Hi.

On the request of spboxer3.

In general, I think your skin doesn't really make a good impression. For one, the hitbursts aren't really fit for playing since they tend to do the job of obscuring the next note rather than be a natural-looking aspect of the map itself.

The pause overlay, skp button & spinner background all have different derivations, eg. Miku
I understand the overall trait in this is in the "harmony" so I suppose it is not really a problem.
:arrow: Fixed with other picture

I just suggest you get plainer and more consistent images if you're going to do such themes, because it's better if you don't have an element that's outstanding/or from a notable copyright eg. Miku and then have various other things mixed in.
To me, the skip button is the more glaring oddity.

I don't quite know how the cogwheel design for the hitcircle came about, though it's probably due to the BG being a train station with tracks.
But in that case, I don't understand why you didn't do the same for the spinner elements.
To be honest, your soft-hitclap is more reminisce of a place near streams/water since it has that "ripple" feeling.
Not to mention the string instrument used here is of oriental origin.
:arrow: For my diffs I remap for hitsound ._.


In conclusion, I suggest you re-do the hit0 ~ 300s
It is exasperating when the hit300 is the reason why my anticipation of the next approach circle is impaired.
For a map that emphasizes harmony and peace, it's not doing too well. Do something about this.
:arrow: Remove it (I can't to make this for my map concept ._.)

I'd suggest you have another combo color as well, maybe yellow-green for a mellow contrast with the blue.
Combo1 : 202,249,155
:arrow: Okay

I don't mod Taiko maps, but Boss Taiko Oni has it's timing section at - 00:00:186 - whereas the rest have theirs at - 00:00:192 -
Please have it the same on all difficulties.
:arrow: Fixed.

Nothing on Quiet.

Restful:

- 00:26:212 (2,3) - Bit surprised why you decided to add slider-points since they're already too short to make any difference.
:arrow: Fixed with add 1/1 note instead.

Spinboxer:

- 01:39:528 (3,4,5,6,7,8,9) - Yes, this is pretty much exactly the thing that plays the worse with the hitbursts you have now.

- 01:44:579 (2,3,4,1) - Gonna tell you to be careful about this.

- 01:46:722 (1,2,3,4,1,2,3,4) - If you make sure the hitbursts are done so it's not this obscured, then this passes, but for now. No.

- 01:53:916 (4,1,2,3,4,5,6,7,8) - Feel that this whole thing is counter-effective, it just looks like a huge mess whether I see in editor or testplay it.

- 01:58:967 (1,2,3,4) - Covered up, again.

- 02:08:763 (1,2,3,4,5,6,7,8,1) - See, this pattern and arrangement isn't really flying because of the 2 sole combo colors and the hitbursts.

- 02:11:212 (1,2,3,4,5,6,7,8) - This does a worse job than above. Change this into a more intuitive jump section.

- 02:13:814 (2,3,4,5,6,7,8,1) - If you want to do something like this, then make sure - 02:13:967 (3,4) - have a new combo for easier identification.

Peaceful:

- 00:44:273 (1) - Better if you reversed the position imo

:arrow: Fixed.

- 00:49:783 (2) - This note is obscured by the previous note's hitbursts
:arrow: Fixed.

- 01:38:457 (1,2,3) - I think this is a bit much here. I can play it, but I honestly don't think it warrants this kind of spacing.

- 01:39:069 (1,2,3) - ^

:arrow: Fixed with reduce DS.

That's it.

Not really a fan of this leap in DS, but it's at least consistent.
This entire thing just mostly has needless issues arising from the skin in general, and it is annoying to mod with especially when you know these can be avoided.
bossandy
Hello
Please remove SB on taiko diff~!!
You have to delete osb files and add SB to all diff except Taiko diff
Topic Starter
Backstep

bossandy wrote:

Hello
Please remove SB on taiko diff~!!
You have to delete osb files and add SB to all diff except Taiko diff
okay :P

I'll delete it later.
Roddie
Hey.

I apologize for not getting to your map sooner.

Well, here's my mod.

General
  1. Since you have a custom hitcircle, you got to have a SliderBorder included. Insert it under combo2 beneath [Colours].
  2. I checked the map's source which was cohana 2nd~ oriental classics and it turns out that it's an album. The album where the song came from really doesn't belong in the source. However, you can add the album in the tags but you really don't need the album included in the mapset.
Storyboard
  1. The Storyboard that is playing on Boss Taiko Oni is missing up the Taiko's background display. It's like moving the background up and its not displaying properly because of the storyboard and it looks weird that way. Remove the storyboard scripting from Boss Taiko Oni. (Credit goes to OnosakiHito for pointing that out.)
Skin
  1. You need a reversearrow.png file to complete the hitcircle skin set.
Timing Points
  1. 00:48:100 (Restful, Spinboxer)-This timing point is useless. I'm not sure if you were really trying to use the slider speed to see if that has any affect on the spinner on the Restful difficulty. Plus on Spinboxer, there is alright a timing point that is already set to Soft custom 2 and the volume is already set to 50%. So, delete it.
Quiet
  1. It would be best to decrease the HP Drain Rate and Approach Rate by 1.
Restful
  1. The Approach Rate is a bit much on a Normal(?) difficulty like this. xD Decrease it by 1. This would be best if you do that.
  2. 01:47:028 (4)-Perhaps add a whistle on the beginning?
Boss Taiko Oni
  1. This difficulty should have been called Boss' Taiko Oni. That is the correct grammar but well, if that's not what this guest mapper follows, then that's fine.
  2. I suggest using a slider velocity of 1.40. But if you want to have the slider velocity set high on your Taiko difficulty, use a slider velocity of 1.60 which is the max you can use.. A slider velocity of 1.80 wouldn't be best used because it's spacing out the notes that are in 1/4 in a middle of a stream. :/ That just looks wrong that way and it would play a bit awkward.
  3. 00:47:947 (4)-How about replacing the big don with just a kat? A big don doesn't sound right here.
Spinboxer
  1. I strongly suggest using at least an Approach Rate 7. Assuming that this is a hard, an Approach Rate of 8 doesn't really fit here.
  2. 01:46:722 (1, 2, 3, 4, 1, 2 , 3, 4)-This pattern looks confusing to read. ): I strongly suggest rearranging a different spacing pattern.
  3. 01:51:620 (1, 2, 3, 4, 5, 6, 7, 8)-Care to explain why you think a jumping pattern like this is fitting? ):
  4. 01:54:069 (1, 2, 3, 4, 5, 6, 7, 8)-Those notes that are clustered like that... they don't play very well. Please rearrange the pattern something more neat.
Peaceful
  1. Okay, one main issue I would really like to point out is that considering this song is like a calming melody, in my opinion making the hardest difficulty frustrating to play on and having jumps that are a bit over the top on a song like this is really not the best way to go. ): If you have a good explanation on why it's like that, please do so.
  2. Why would you use an Approach Rate of 9? ): It doesn't fit at all in my honest opinion. Have this set to at least an Approach Rate of 8.
  3. The HP Drain Rate is a bit too much. Lower it by one.
  4. 01:46:416(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11)-Care to explain why you think a jumping pattern like this is fitting?
  5. 01:51:314 (1, 2, 3, 4, 5, 6, 7, 8)-Instead of a pattern like this, why not replace those with sliders after another. http://puu.sh/jP4B
  6. 02:03:559 (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11)-Care to explain why you think a jumping pattern like this is also fitting?
  7. 02:15:957 (1, 2, 3, 4, 5, 6, 7, 8, 9, 10)-^ :/
You know, when I first listen to the song, I thought it sounded soothing and well, thought that you made the Peaceful difficulty pretty fun to play on. But nope. It turns out it's not and Peaceful wasn't really that fun to play on because of how the jumping patterns really wasn't fitting and overall, it can be frustrating to play on.
spboxer3
[quote="Roddie"]

Spinboxer
  1. I strongly suggest using at least an Approach Rate 7. Assuming that this is a hard, an Approach Rate of 8 doesn't really fit here.
    Umm... use AR7 is too slow for any player. at least for help me test this diff's player says:AR7 is too slow for me. maybe use AR8 is better?
  2. 01:46:722 (1, 2, 3, 4, 1, 2 , 3, 4)-This pattern looks confusing to read. ): I strongly suggest rearranging a different spacing pattern.
    increase this pattern spacing, and I just use same pattern and scale it :/
  3. 01:51:620 (1, 2, 3, 4, 5, 6, 7, 8)-Care to explain why you think a jumping pattern like this is fitting? ):
    because increase the pitch. I think it's can use some jump and increase the spacing.
  4. 01:54:069 (1, 2, 3, 4, 5, 6, 7, 8)-Those notes that are clustered like that... they don't play very well. Please rearrange the pattern something more neat. umm... just like HTT - NO, Thank You! (TV Size) 00:54:222 (1,2,3,4) - I used rotate to do this. so... It's neat pattern for me :/ ((also, I used to overlaps for all my diff orz
Download: DJ Okawari - Canon (Short Version) (backstep) [Spinboxer].osu
Topic Starter
Backstep

Roddie wrote:

Hey.

I apologize for not getting to your map sooner.

Well, here's my mod.

General
  1. Since you have a custom hitcircle, you got to have a SliderBorder included. Insert it under combo2 beneath [Colours].
  2. I checked the map's source which was cohana 2nd~ oriental classics and it turns out that it's an album. The album where the song came from really doesn't belong in the source. However, you can add the album in the tags but you really don't need the album included in the mapset.
:arrow: Move to tag & add SliderBorder instead.
Storyboard
  1. The Storyboard that is playing on Boss Taiko Oni is missing up the Taiko's background display. It's like moving the background up and its not displaying properly because of the storyboard and it looks weird that way. Remove the storyboard scripting from Boss Taiko Oni. (Credit goes to OnosakiHito for pointing that out.)
:arrow: Remove it
Skin
  1. You need a reversearrow.png file to complete the hitcircle skin set.
:arrow: Add
Timing Points
  1. 00:48:100 (Restful, Spinboxer)-This timing point is useless. I'm not sure if you were really trying to use the slider speed to see if that has any affect on the spinner on the Restful difficulty. Plus on Spinboxer, there is alright a timing point that is already set to Soft custom 2 and the volume is already set to 50%. So, delete it.
:arrow: Remove my timing diff.
Quiet
  1. It would be best to decrease the HP Drain Rate and Approach Rate by 1.
:arrow: Okay
Restful
  1. The Approach Rate is a bit much on a Normal(?) difficulty like this. xD Decrease it by 1. This would be best if you do that.
  2. 01:47:028 (4)-Perhaps add a whistle on the beginning?
:arrow: Fixed them all

Peaceful
  1. Okay, one main issue I would really like to point out is that considering this song is like a calming melody, in my opinion making the hardest difficulty frustrating to play on and having jumps that are a bit over the top on a song like this is really not the best way to go. ): If you have a good explanation on why it's like that, please do so.
  2. Why would you use an Approach Rate of 9? ): It doesn't fit at all in my honest opinion. Have this set to at least an Approach Rate of 8.
    :arrow: AR -1
  3. The HP Drain Rate is a bit too much. Lower it by one.
    :arrow: HP Drain - 1
  4. 01:46:416(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11)-Care to explain why you think a jumping pattern like this is fitting?
    :arrow: Change it like this pattern. http://osu.ppy.sh/ss/260502
  5. 01:51:314 (1, 2, 3, 4, 5, 6, 7, 8)-Instead of a pattern like this, why not replace those with sliders after another. http://puu.sh/jP4B
    :arrow: Change this pattern too. http://osu.ppy.sh/ss/260504
  6. 02:03:559 (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11)-Care to explain why you think a jumping pattern like this is also fitting?
    :arrow: Change this pattern too. (Again ._.) http://osu.ppy.sh/ss/260505
  7. 02:15:957 (1, 2, 3, 4, 5, 6, 7, 8, 9, 10)-^ :/
:arrow: Change this pattern too. (Again & Again ._.) http://osu.ppy.sh/ss/260507
You know, when I first listen to the song, I thought it sounded soothing and well, thought that you made the Peaceful difficulty pretty fun to play on. But nope. It turns out it's not and Peaceful wasn't really that fun to play on because of how the jumping patterns really wasn't fitting and overall, it can be frustrating to play on.
Anyway thanks for checking my map Roddie ;)
Muya
[General]:
should make a between [Quiet] and [Restful].

[Restful]:
01:38:151 (1,2,3) - don't stack please. it's boring

[Spinboxer]:
01:38:151 - this part is hard than Peaceful diff. imo :(

map is very good.
but balance is not good :o
bossandy

Roddie wrote:

Hey.

Boss Taiko Oni
  1. This difficulty should have been called Boss' Taiko Oni. That is the correct grammar but well, if that's not what this guest mapper follows, then that's fine. I think it is fine , because of http://osu.ppy.sh/s/29582
    And you can rename this "Boss Sweet Taiko" if you want ,because this song is sweet and not noisy :D
  2. I suggest using a slider velocity of 1.40. But if you want to have the slider velocity set high on your Taiko difficulty, use a slider velocity of 1.60 which is the max you can use.. A slider velocity of 1.80 wouldn't be best used because it's spacing out the notes that are in 1/4 in a middle of a stream. :/ That just looks wrong that way and it would play a bit awkward. backstep , help me change to 1.6 >_<
  3. 00:47:947 (4)-How about replacing the big don with just a kat? A big don doesn't sound right here. Same as above xD
Topic Starter
Backstep

bossandy wrote:

Roddie wrote:

Hey.

Boss Taiko Oni
  1. This difficulty should have been called Boss' Taiko Oni. That is the correct grammar but well, if that's not what this guest mapper follows, then that's fine. I think it is fine , because of http://osu.ppy.sh/s/29582
    And you can rename this "Boss Sweet Taiko" if you want ,because this song is sweet and not noisy :D
  2. I suggest using a slider velocity of 1.40. But if you want to have the slider velocity set high on your Taiko difficulty, use a slider velocity of 1.60 which is the max you can use.. A slider velocity of 1.80 wouldn't be best used because it's spacing out the notes that are in 1/4 in a middle of a stream. :/ That just looks wrong that way and it would play a bit awkward. backstep , help me change to 1.6 >_<
  3. 00:47:947 (4)-How about replacing the big don with just a kat? A big don doesn't sound right here. Same as above xD
Okay, fixed as your request >3
rullu--
I love you for this !!!
Topic Starter
Backstep

rullu-- wrote:

I love you for this !!!
Thank you :)
wmfchris
shit I want to make taiko

[General]
- I prefer tagging "classical" instead of "classics", or if "classics" has other meaning simply add the tag "classical"
- The pause bg fits the BG image, but it doesn't look "classical" with some trivial "touhou" elements. I'd wonder if there's better selection.

[Peaceful]
00:20:396 (3) - suggestion: use 1/2 instead to make a progression which I expect it's less dense at the beginning.
00:53:763 (7) - remove clap
01:37:232 - imo you can introduce some drum sounds in this 7-plet
01:58:967 (3,2) - try to stack?
Quite extreme ._.

[bakasp3]
01:17:334 (4,5,6) - sliders cover too much each other :/
01:26:977 (3,4,5,6) - ^
01:36:467 - break ends here
鬼畜!
*目前的break 是在有沙沙聲的地方開始 但我認為遲一點完break 沙沙聲開始=end break arrow出現 更好

[Restful]
*soft whistle sounds like used a bit too frequently and a bit too loud

[Quiet]
01:08:763 (1) - I suggest you to curve this to avoid overlapping with (3) since this is diff for newbie
01:19:783 (3,5) - remove whistle in the beginning of (5) and (3)
*the density is easy enough, but the spacing maybe a bit large for newbies.

[Taiko]
00:24:987 - d k
00:25:600 - 1/1的節奏你放啥2-2, 還要在red tick開始(slap
00:28:049 - ^
00:28:967 - dkddk
01:00:498 - kkd kdd
01:04:783 - kkd
01:43:967 - 族律向下走 kdkddd...
01:52:538 - kkd kkd
01:53:763 - 與旋律不符
02:17:334 - 照放加速 這段繼續輕快
*1/8放太多 梗就變爛了
*intro部分 鼓聲未出現時1/4通通拿掉

*some nice work are done, but the difficulty spread is really poor, lack something between [quiet] and [restful].
*the drum sound can't fit whistle well...
*nice music >A< and nice map, have a star [right top corner]!
bossandy

wmfchris wrote:

shit I want to make taiko
Haha!! 爽快~

Download: DJ Okawari - Canon (Short Version) (backstep) [Boss Taiko Oni].osu
Topic Starter
Backstep

wmfchris wrote:

shit I want to make taiko

[General]
- I prefer tagging "classical" instead of "classics", or if "classics" has other meaning simply add the tag "classical"
- The pause bg fits the BG image, but it doesn't look "classical" with some trivial "touhou" elements. I'd wonder if there's better selection.
:arrow: Fixed.
[Peaceful]
00:20:396 (3) - suggestion: use 1/2 instead to make a progression which I expect it's less dense at the beginning.
00:53:763 (7) - remove clap
01:37:232 - imo you can introduce some drum sounds in this 7-plet
01:58:967 (3,2) - try to stack?
Quite extreme ._.
:arrow: Fixed all
[bakasp3]
01:17:334 (4,5,6) - sliders cover too much each other :/
01:26:977 (3,4,5,6) - ^
01:36:467 - break ends here
鬼畜!
*目前的break 是在有沙沙聲的地方開始 但我認為遲一點完break 沙沙聲開始=end break arrow出現 更好
:arrow: He told me to fixed about break time only.
[Restful]
*soft whistle sounds like used a bit too frequently and a bit too loud
:arrow: Change whistle for 1/1 beat.
[Quiet]
01:08:763 (1) - I suggest you to curve this to avoid overlapping with (3) since this is diff for newbie
01:19:783 (3,5) - remove whistle in the beginning of (5) and (3)
*the density is easy enough, but the spacing maybe a bit large for newbies.
:arrow: Fixed all. (I think spacing it's okay)


*some nice work are done, but the difficulty spread is really poor, lack something between [quiet] and [restful].
*the drum sound can't fit whistle well...
*nice music >A< and nice map, have a star [right top corner]!
Thanks for modded and love your right corner star Chris. :oops:
those
From .:Let those mod those maps:.

[General]
Love the storyboard :3
Delete "DJ Okawari - Canon (Short Version) (backstep).osb" and full submit since you're not using that file.

[Quiet]
00:27:130 (2) - Space at 1.40x spacing. Try x:476 y:124.

[Restful]
00:49:783 (1) - Consider moving away from the centre, since it may get confused with spinner circle.
01:57:130 (3) - Whistle on tail
02:01:722 (3) - Whistle on tail
02:06:620 (4) - Whistle on tail
02:11:518 (3) - Whistle on tail
02:16:722 (4) - Whistle on tail

[Spinboxer]
00:52:538 (4) - Reverse, since you don't use this stacking pattern anywhere else.

[Peaceful]
-
Real nice.

[Boss Taiko Oni]
Set AR to 5, default.
You'd want to use a Normal hitsound set as well.
00:33:865 (1) - k to break up the kdkdkdkd
00:42:130 - add d
01:52:156 - add k or d

Good luck :3
Topic Starter
Backstep

those wrote:

From .:Let those mod those maps:.

[General]
Love the storyboard :3
Delete "DJ Okawari - Canon (Short Version) (backstep).osb" and full submit since you're not using that file.
:arrow: Okay

[Quiet]
00:27:130 (2) - Space at 1.40x spacing. Try x:476 y:124.
:arrow: Moved it.
[Restful]
00:49:783 (1) - Consider moving away from the centre, since it may get confused with spinner circle.
:arrow: Moved.
01:57:130 (3) - Whistle on tail
02:01:722 (3) - Whistle on tail
02:06:620 (4) - Whistle on tail
02:11:518 (3) - Whistle on tail
02:16:722 (4) - Whistle on tail
:arrow: All whistle on tail not change.

[Peaceful]
-
Real nice.

[Spinboxer]
:arrow: Not change.

Good luck :3
Nichiyouki
m4m ตามคำขอจ้า

General

  1. ลบไฟล์ .osb ออก หลังจากนั้นให้อัพโหลดโดยใช้ full submission

Quiet

  1. 00:24:681 (1,2) - ย้ายขึ้น 1 ช่อง จะทำให้ (1) ทับกับ 00:19:783 (1)
  2. 00:53:457 (3) - ถ้าต้องการให้ทับกับ (1) ให้ย้ายลงไป 2 ช่อง
  3. 00:55:906 (2) - ย้ายไปทางขวา 2 ช่อง น่าจะดูดีขึ้นนะครับ
  4. 01:48:559 (2) - ย้ายขึ้น 1 ช่อง น่าจะดูดีขึ้นนะครับ

Restful

  1. 01:57:743 (1,2,3,4) - ผมให้เลือก 2 วิธี คือ
    1. ทำให้ (4) ห่างจาก (1,2,3)
    2. แยก (1,2,3) ห่างกัน แล้วทำให้ (4) ทับกับ (3)

Spinboxer

  1. 01:26:518 (2) - Move last point to right 1grid? (Parallel with (3))

Peaceful

  1. 00:20:396 (3) - ย้ายจุดสุดท้ายของ slider ไปทางซ้าย 2 ช่อง
  2. 00:21:314 (4) - ^ ไปทางขวา 2 ช่อง เพื่อให้คล้ายกับ (3)

นี่คือทั้งหมด ที่ผมหามาได้ครับ

และสุดท้าย ขอให้โชคดีครับ ^^
Topic Starter
Backstep
แก้บางส่วนครับ ขอบคุณครับ
ertyukjh010


Hello, :)

[General]

Inconsistency Tags
Johann Pachelbel spboxer3 bossandy cohana 2nd~ oriental classics
Johann Pachelbel spboxer3 bossandy cohana 2nd~ oriental classical
Johann Pachelbel spboxer3 bossandy cohana 2nd~ oriental classics
Johann Pachelbel spboxer3 bossandy cohana 2nd~ oriental classical
Johann Pachelbel spboxer3 bossandy cohana 2nd~ oriental classical

[Quiet]

00:46:722 (1) - Do not stack with different colors, new players can not adapt, it will lead to a new player confusion.

[Restful]

00:29:579 - Useless inherited point
00:46:263 - ^
00:49:324 - ^
01:57:743 - ^
01:57:896 - There are two same inherited point.
01:58:355 - Useless inherited point
02:14:732 (6) - Are you sure it's suitable for new player? This map BPM is 192 so fast. I think delete it better.
02:15:957 (2) - ^

[Spinboxer]

00:24:528 - Useless inherited point
00:39:222 - ^
00:48:100 - ^
01:26:977 (3,4,5,6,7) - Bug? Delete 01:28:202 (7) and 01:26:977 (3,4,5,6) move to 01:27:130
01:41:824 (1,2,3,4,5) - Make a arc here? http://osu.ppy.sh/ss/300981
01:47:640 (3) - The number is blocked off, I do not see the order
01:54:528 (4) - Blocked, move away to be able to see 4
02:00:191 (1) - Unsnap, move it to 02:00:192

[Peaceful]

Fine :)

I am a jump players, in my view, I think Spinboxer is more difficult than Peaceful
Peaceful only big jump , Spinboxer jump will confuse the line of sight
Good luck ~
Topic Starter
Backstep
@ERT : Fixed tag, delete green timing, delete some note & fixed combo.
spboxer3
Topic Starter
Backstep
@update spbox diff o.o
Mercurial
M4M I think.

So...

General
DAT SB. Storyboard Epilepsy Warning could be necessary.
Unsnapped inherited (green) timing point(s) at: 02:14:874 on [SpinBoxer]. I think it doesn't matter, but whatever.


Easy
01:53:457 (1) Sorry, but circles/sliders touching the Hp-bar/Score-bar, that's ugly. http://puu.sh/sB3y
01:57:743 (1) In consistency with your Storyboard, I strongly suggest to you put that slider or a circle on the center.

Normal
00:30:804 (2) That http://puu.sh/sB5l
00:36:926 (1,2,3) Maybe spaced like this? http://puu.sh/sB60
01:57:743: (1,2,3) In that -> http://puu.sh/sB7l <- order, 'cuz the storyboard.

Spinboxer
01:38:151 (1) Same suggestion as before related to storyboard.
01:39:069 (1,2,3,4,5,6,7,8) Is that readable?
01:57:743 (1) Same as 01:38:151

Peaceful
01:08:763 (7) NC
01:40:447 (4) Watch out http://puu.sh/sBcN

Nice and Quietful map :)
Niva
Hi, backstep~

Random modding this ^^ (I saw this on your profile xD)

[General]

-> Set the preview point to 97998 if you want (to let the preview time perfectly hits the chorus' beginning), but this is purely optional~
-> Oh, and I really recommend tick rate 2 for all diffs (however if you think it's too noisy for [Quiet] diff, you can keep tick rate 1 there)

[Peaceful]

  1. 00:22:232 (1,2,3,4) - Not a really big fan of back-and-forth pattern, to be honest >< - imo, you can place (2,3) further ((2) on x:464 y:368 and (3) on x:504 y:264) to form a square jump here, it will play more natural this way imo
  2. 00:28:355 (3,4) - Err... Because the previous (1) is a 1/1 slider, I think it's better to unify these two into a 1/1 slider as well..
  3. 00:30:498 (2,3,4,5,6) - Same here, back-and-forth doesn't play too natural imo - perhaps try to move (2,4) to form a fan formation here? (one thing to note: do not move (6) as it already belong to its place)
  4. 00:33:865 (6,...) - Hearing from how the song progresses here, using 30% volume for the S:C2 clap sounds very abrupt. Perhaps, add a crescendo here (10% -> 15% -> 20% -> ...) only for the claps?
  5. 00:44:273 (1) - (optional) I'd rather CTRL+R this to make the jump on 00:44:885 (2,1) more readable
  6. 00:48:100 (1,2,3,4,5,6,7) - Hmm, I don't think you should go put all whistles here 1/2 apart, you can go more creative with the hitsound here imo - try to put whistles only on (2) and (7), the rhythm will be more unique this way~
  7. 00:53:610 (6,7) - Try to put these two more to the bottom-right, so (6) won't be overlapped by (2)'s end?
  8. 00:59:885 (4,5,7,8) - (optional) This is a good place to use accelerated spacing, to be honest (:
  9. 01:06:161 (6,1) - This jump is too wide and sudden - it ruins the part around here's atmosphere. Perhaps you can put it stacked on 01:05:089 (4)'s start? Will be more comfortable to play this way~
  10. 01:23:151 (1) - Err... Perhaps you can break your previous rhythm's consistency for a whistle here? Fits a lot imo :3
  11. 01:31:416 (3,4,5,6,7,8) - Don't aim for a triangle in (7,1,3) - aim for a good arc centered in (1) instead :
    80,288,91416,1,8
    432,96,91722,1,8
    156,300,92028,1,4
    356,84,92334,1,4
    228,264,92640,1,8
    284,120,92946,1,8
  12. 01:38:151 (7,3,3,...) - - Should the whistling be consistent every 8/1 here, on the chorus? No. It's best to put the whistles every time the melody hits high notes, such as on these three~
  13. 01:50:855 (2) - Err, is this meant to encircle (7)? I can't get the curve's direction o.o
  14. 02:11:365 (4,5,6,7,8) - Hmm, I think it's best to let these five's distance equal to (1):
  15. 02:17:028 (8) - Really sounds lacking of whistle for the ending here, orz ><
[Spinboxer]

  1. 00:27:130 (1) - I don't really think this should be placed slightly higher compared to your previous slider (placed perfectly beside is better imo) - plays fine though
  2. 00:28:967 (5) - (optional) I think it's best to put this lower so it doesn't touch (4) (I placed this on x:288 y:192) - the jump will be more natural this way imo
  3. 00:33:865 (6) - Add a slight curve downward here, to let it flow better with your next notes? Don't worry, because your approach rate is fast enough, overlap with (4)'s path won't happen~
  4. 00:40:447 (3) - I don't think there's anything significant to follow on the blue tick here... Remove clap? This suggestion applies for next parts like this
  5. 00:42:743 (3) - (optional) For flow, I think you can curve this upward and move (4) downward a bit, will be cute imo~
  6. 00:47:028 (1) - Start this spinner 1/4 after your last note instead of 1/2 - it will blend better to the music this way
  7. 00:52:845 (5) - (optional) Use a manual stacking here with (5) slightly curved plays better compared to stack imo:
  8. 00:58:202 (4,5) - Minor adjustment here, one grid left for these two?
  9. 01:02:028 (2) - Err, is it intentional to use a 3/2 slider here? Judging from your previous rhythms, it would be better to use a 1/2 slider with a note 1/4 after to keep consistent imo
  10. 01:20:243 (5,6,...) - Dunno why, the notes' placement around here just seems... kinda forced. Perhaps jump like this will work better?
  11. 01:41:212 (3,4) - (optional) Your next (1,2,3,4,5) forms a very sharp angle, and it doesn't look really good orz (I suggest to stack these two to get more freedom to place (1,2,3,4,5))
  12. 01:50:089 (4) - Add whistle to both slider's start and end - you've done the same hitsounding on 01:42:743 (6), it's best to use here as well xD
  13. 01:54:069 (1,2,3,4,5,6,7,8) - Well, I know what you're up to here, but (1,2,3,4) is quite hard to read - perhaps make these part's spacing more sparse between each other? (yes, this increases readability (: )
  14. 02:01:722 (3) - (optional) CTRL+R this so it will form a symmetrical jump along with (4)?
  15. 02:15:498 (3) - Hmm, I know it's not a must, but I really recommend to add a note 1/4 and 1/2 after this note (and let the spinner start on 02:16:263) as the music still continues there
[Restful]

-> "Tranquil" sounds like a more proper difficulty name for this xD

  1. 00:28:355 (5) - Err, considering your next (1) is a straight short slider, I think slider shape like this fits better here:
  2. 00:33:253 (4) - Same with [Peaceful] about the clap progression. However, because this diff isn't too hectic, this blend isn't really necessary to be honest (but still good if done)
  3. 00:41:824 (1) - (optional) I'd rather curve this encircling (4) to tidy up this part (it even flows good with your next (2)!) but this is purely optional
  4. 00:45:804 (3,4) - Don't force symmetry before the spinner here - I think it's best to place these two horizontally to the right, the angle won't look forced this way
  5. 00:54:987 (2,4) - Here's one fancy thing to do here: Move these two few grids down (I moved both to y:324) so (2,3,4,1) will form a great zig-zag formation ~
  6. 01:02:947 (4) - I personally feel the whistle should be on (4)'s end instead of (1) due to how the melody sounds here, but it's not a must
  7. 01:10:294 (3,1) - Don't force (1) to curve like that - just curve it naturally, and use (1) as a reference to curve (3) as well:
  8. 01:16:110 (1,2) - For sliders like this, would be nice to give more space between the two red waypoints to let it flow more naturally, for example on (1) I put the first red waypoint on x:199 y:312 and the second one on x:162 y:295
  9. 01:18:559 (1) - Rather than a straight slider, I really recommend you to let this encircle (3) instead - this way, you'll get more freedom to put your next (2,3) thus building a better flow
  10. 01:22:538 (2) - Won't be bad imo to start the "double whistle" pattern here by adding a whistle on slider's end (the music fits for it anyway)
  11. 01:38:151 (1,2,3) - These three's pattern doesn't look really solid - why not moving (2) to y:260 instead and adjust (3) afterwards, so (1,2,3,4) will form a solid one-sided diamond?
  12. 01:42:130 (3) - (optional) Make this encircle your next (1) outward instead? It will flow good with both (2) and (1)
  13. 01:57:743 (1,2,3) - Why three notes here? Use a 1/1 slider like you mostly did before sounds more fitting (especially if you used tick rate 2 here)
  14. 02:01:722 (3) - Same as 01:42:130 (3) here, make this encircle (1) outward?
  15. 02:07:845 (2,3) - I like your idea to emphasize the bass sound here, but it doesn't mean you should stop the whistle - add whistle on both slider's start
  16. 02:16:110 (2,3) - (optional) (3)'s arrangement looks quite forced for the ending imo, copy-pasted slider like this flows/plays better for the ending I think:
[Quiet]

  1. 00:27:130 (2,1) - idk if a jump here is a good idea... You can simply move (2) lower and rotate it clockwise, though~
  2. 00:46:722 (3) - (optional) Make this encircle (2) instead of stack? (stacking is quite hard to read for beginners, thus encircling this will play more natural imo)
  3. 00:51:620 (2,3,1) - Err... I don't like how (2,3,1) goes too linear, I think it's best to let (1) encircle your next (2) and adjust the previous (2) from it. My main point is, place (3) higher than your two sliders to avoid over-linearity here:
  4. 00:58:967 (1) - Finish on slider's start here? The song alters around here, so it's better to put on a finish to emphasize the new part~
  5. 01:03:865 (1,3) - (optional) In particular order, rotate each 55° clockwise and 55° counter-clockwise selection centre? You still have a lot of playfield above, this placement will look less forced imo :3
  6. 01:21:008 (5) - Add whistle to accompany the background synth?
  7. 01:32:028 (4) - Move the inherit section exactly to the slider's end - this is to prevent the slider-slide sounds not in the right place
  8. 01:38:151 (1,3) - Why stopping the whistles in the chorus? I think, it's better to use a whistle consistently every 2/1 starting from here for the entire chorus
  9. 01:55:906 (1) - There are many more fitting ways to shape a symmetrical slider here... Perhaps try this one instead? It fits with the song's atmosphere more imo:
  10. 02:09:987 (2,3) - (optional) I'd rather move (2) more to the left and (3) to the bottom-left of the screen to let (1,2,3,4) forms an arc, but this is purely optional
Great mapset! (still, please highly consider to use tick rate 2 ~)
Star, good luck backstep (:
Topic Starter
Backstep
Thanks you both ;)

Most suggestion with underline was fixed.
spboxer3
sorry~no fix
thanks your mod ^^
a32
From the challenge queue~
[General]
  1. Boss Taiko Oni has a letter box during break while other diffs don't.Delete it for consistence.
[Quiet]
  1. AR+1?
Really relaxing diff,nothing to be pointed out!

[Restful]
  1. 01:39:681(4) - spacing
  2. 02:16:722(3) - spacing
[Spinboxer]
  1. 02:14:874 - This green line is Unsnapped.
  2. 00:46:722(7) - up a grid(nazi)
  3. 01:06:161(5) - add a clap here?
  4. 01:30:804(1) - left a grid(nazi)
瞎了太鬼畜

[Peaceful]
  1. AR9 seems better?(since this diff is mapped as BPM 196)
  2. 02:04:477(4) - Ctrl+R?
Insane diff orz

That's all!Really relax song and nice mapset~Good luck~
IchiGUN
Hi backstep :D

mod from Challenge Queue, so just suggestion ^^

  • General
    ● change size spinner-background.png - 1023x692
===========================
  • Quiet

    >Settings

    ● Good

    >Mapping

    ● 01:55:906 (1) - looks a little not symmetric
    ● 02:03:865 (2) - put down on y:340? :3 symmetry to 02:01:416 (3)
    ● 02:06:314 (4) - 2 grid left on x:344 - center
    ● 02:13:661 (2) - grid snap and distance off...and move on x:164 y:188...symmetry to 02:11:212 (4)

    >Hitsounds

    ● Good
    ___________________
    So relax diff 8-)
===========================
  • Restful

    >Settings

    ● Good

    >Mapping

    ● 00:24:681 (1) - not needed point on slider http://puu.sh/y2zE use this http://puu.sh/y2A5
    ● 00:29:885 (1) - previous distance 1.75...looks strange :3
    ● 01:24:681 (2) - prev distance 0.94 ^

    >Hitsounds

    ● Good
    ___________________
    Not bad ;)
===========================
  • Spinboxer

    >Settings

    ● Good

    >Mapping

    ● 01:26:824 (x) - ad note...or move end this slider 01:26:518 (2) - on 01:26:824 :3
    ● 01:39:987 (6) - NC
    ● 01:51:620 (1,2,3,4,5,6,7,8) - really hard part...maybe make it easier this?
    ● 01:54:069 (1,2,3,4,5,6,7,8,1) - ^ and random...it's no good = =
    ● 01:56:518 (1,2,3,4,5,6,7,8) - ^
    ● 02:04:630 (6) - NC
    ● 02:08:916 (2,3,4,5,6,7,8) - too hard again = =
    ● 02:11:212 (1,2,3,4,5,6,7,8) - :(
    ● 02:13:814 (2,3,4,5,6,7,8) - ^ for example 02:14:273 (5) - prev distance 4.79 D:

    >Hitsounds

    ● Good
    ___________________
    Looks good...and nice hitsound, but kiai is really hard...it's hard diff or insane? o.o
===========================
  • Peaceful

    >Settings

    ● Good

    >Mapping

    ● 00:28:049 (2) - grid snap and distance off...and move on x:427 y:128
    ● 00:57:130 (2) - ^ x:257 y:336
    ● 01:06:161 (6) - ^ x:343 y144

    >Hitsounds

    ● 00:10:025 (5) - add clap at start slider?
    ___________________
    Mmm...so symmetric...I like this diff :D
Awesome track and map Starrrrr if you revived it :oops:
Good luck for rank
mjw5150
from challenge queue~

[General]
2 insane+1 normal+1 easy
where is hard lol

[Quiet]
00:30:804 - add whistle here like other slider?
02:11:212 (4,1,2,3,1) - move 1 grid left with all objects?looks better

[Restful]
fine~

[Spinboxer]
fine~

[Peaceful]
01:11:212 (7,1,2) - a little confused for me,even though this is an insane diff,the spacing changed so suddenly and large

good luck~
Topic Starter
Backstep

a3272509123 wrote:

From the challenge queue~
[General]
  1. Boss Taiko Oni has a letter box during break while other diffs don't.Delete it for consistence.
:arrow: It's not have break time for Taiko, so it's unnecessary to check it out

[Quiet]
  1. AR+1?
:arrow: X
Really relaxing diff,nothing to be pointed out!

[Restful]
  1. 01:39:681(4) - spacing
  2. 02:16:722(3) - spacing
:arrow: Fixed

[Peaceful]
  1. AR9 seems better?(since this diff is mapped as BPM 196)
  2. 02:04:477(4) - Ctrl+R?
:arrow: Fixed both.
Insane diff orz

That's all!Really relax song and nice mapset~Good luck~
Thx for modded.

IchiGUN wrote:

Hi backstep :D

mod from Challenge Queue, so just suggestion ^^

  • General
    ● change size spinner-background.png - 1023x692
:arrow: Changed picture =[]='
===========================
  • Quiet

    >Settings

    ● Good

    >Mapping

    ● 01:55:906 (1) - looks a little not symmetric
    :arrow: Yeah, it's a little but not big problem.
    ● 02:03:865 (2) - put down on y:340? :3 symmetry to 02:01:416 (3)
    :arrow: okay
    ● 02:06:314 (4) - 2 grid left on x:344 - center
    :arrow: spacing other way.
    ● 02:13:661 (2) - grid snap and distance off...and move on x:164 y:188...symmetry to 02:11:212 (4)
    :arrow: spacing at center.
    >Hitsounds

    ● Good
    ___________________
    So relax diff 8-)
===========================
  • Restful

    >Settings

    ● Good

    >Mapping

    ● 00:24:681 (1) - not needed point on slider http://puu.sh/y2zE use this http://puu.sh/y2A5
    ● 00:29:885 (1) - previous distance 1.75...looks strange :3
    ● 01:24:681 (2) - prev distance 0.94 ^
    :arrow: Fixed all (Forgot look this ;w;)
    >Hitsounds

    ● Good
    ___________________
    Not bad ;)
[/list]===========================
  • Peaceful

    >Settings

    ● Good

    >Mapping

    ● 00:28:049 (2) - grid snap and distance off...and move on x:427 y:128
    ● 00:57:130 (2) - ^ x:257 y:336
    ● 01:06:161 (6) - ^ x:343 y144
    :arrow: Don't fix
    >Hitsounds

    ● 00:10:025 (5) - add clap at start slider?
    :arrow: Nope.
    ___________________
    Mmm...so symmetric...I like this diff :D
Awesome track and map Starrrrr if you revived it :oops:
Good luck for rank
Thanks you :)

mjw5150 wrote:

from challenge queue~

[General]
2 insane+1 normal+1 easy
where is hard lol

[Quiet]
00:30:804 - add whistle here like other slider?
02:11:212 (4,1,2,3,1) - move 1 grid left with all objects?looks better
:arrow: Fixed.
[Restful]
fine~

[Spinboxer]
fine~

[Peaceful]
01:11:212 (7,1,2) - a little confused for me,even though this is an insane diff,the spacing changed so suddenly and large
:arrow: I think it's fine.
good luck~
Thanks you. :D
Miya
Hey, from challange queue. Because you win the challange queue, i will mod this map. :)
See you, later~
Topic Starter
Backstep

Miya wrote:

Hey, from challange queue. Because you win the challange queue, i will mod this map. :)
See you, later~
Sure Miya-chan :)
Miya
Orz, sorry sorry for late mod. I'm bussy with school stuff etc and causing me didn't have a mood for mod. ;_;

General
  1. It seems good.
Quiet
  1. No spinner? Why? I think you can add spinner in this diff by following normal example at 00:46:722- 00:49:171. No spinner will cause player have same score in ranking list, and this will make angry player that got same score but have lower ranking in the ranking list.
  2. 01:16:110 (1) - How about remove a new combo here? I think it's more consistant for your combo consistencies.
  3. 01:53:457 (1) - Remove new combo here too. Doesn't consistant imo.
  4. 01:55:906 (1) - You miss clap at both of this slider start and end. It's breaking your clap consistencies.
Restful
  1. Circle size -1? It will make circle size distribution even throught the mapset.
  2. 00:53:151 (2) - You miss a clap here at slider repeat.
  3. 01:18:559 (1) - You miss a clap again at this slider end.
  4. 01:33:253 (3) - How about a new combo here for the ending finish sound?
  5. 01:47:028 (4) - Orz, you miss a clap again at this slider repeat.
  6. 01:55:294 (5,1) - I think you should switch new comboes here for consistencies.
  7. 01:57:743 (1) - You miss a clap again at the slider end.
  8. 02:11:518 (3,1,2,3) - The pattern is a bit crumpled. How about make it like this? > http://puu.sh/zVoI
Spinboxer
  1. 00:57:743 (1,2,3,4,5,6,7) - Orz, this 1/4 spaced stream is surprise me. Really. It's too hard for hard diff it self. You should lower the spacing of this stream to decrease it dificultness and can be more playable. Plus it doesn't consistant with your next rythim at 01:08:151 (5,6,7,8) -
  2. Omg, the jump at the kiai time is really hard to play. It's more appropiate for insane diff. And this is make the gap between normal and hard become large . Really, the jump at kiai time is almost like an insane. And i agree with Roodie about 01:54:069 (1,2,3,4,5,6,7,8) - , that pattern is really hard to read for hard diff.
Peaceful
  1. This diff doesn't have a spinner too. ._. . It's better to change this jump into spinner 00:48:100 (1,2,3,4,5,6,7) -
  2. 00:45:957- Delete this timing point and then 00:46:110 (3) - change the hitsound at this slider start to clap. Hitsound here doesn't consistant. Delete timing point 00:46:263- too if you do this.
  3. 00:57:743 (5) - You miss a clap again here at this slider end.
Good map. But the hard diff is really like insane diff, thus making the diff spread is not balanced. ;_;
I just give you a star for now.
Good luck~
Topic Starter
Backstep

Miya wrote:

Orz, sorry sorry for late mod. I'm bussy with school stuff etc and causing me didn't have a mood for mod. ;_;

General
  1. It seems good.
Quiet
  1. No spinner? Why? I think you can add spinner in this diff by following normal example at 00:46:722- 00:49:171. No spinner will cause player have same score in ranking list, and this will make angry player that got same score but have lower ranking in the ranking list.
  2. 01:16:110 (1) - How about remove a new combo here? I think it's more consistant for your combo consistencies.
  3. 01:53:457 (1) - Remove new combo here too. Doesn't consistant imo.
  4. 01:55:906 (1) - You miss clap at both of this slider start and end. It's breaking your clap consistencies.
Restful
  1. Circle size -1? It will make circle size distribution even throught the mapset.
  2. 00:53:151 (2) - You miss a clap here at slider repeat.
  3. 01:18:559 (1) - You miss a clap again at this slider end.
  4. 01:33:253 (3) - How about a new combo here for the ending finish sound?
  5. 01:47:028 (4) - Orz, you miss a clap again at this slider repeat.
  6. 01:55:294 (5,1) - I think you should switch new comboes here for consistencies.
  7. 01:57:743 (1) - You miss a clap again at the slider end.
  8. 02:11:518 (3,1,2,3) - The pattern is a bit crumpled. How about make it like this? > http://puu.sh/zVoI

Peaceful
  1. This diff doesn't have a spinner too. ._. . It's better to change this jump into spinner 00:48:100 (1,2,3,4,5,6,7) -
  2. 00:45:957- Delete this timing point and then 00:46:110 (3) - change the hitsound at this slider start to clap. Hitsound here doesn't consistant. Delete timing point 00:46:263- too if you do this.
  3. 00:57:743 (5) - You miss a clap again here at this slider end.
Good map. But the hard diff is really like insane diff, thus making the diff spread is not balanced. ;_;
I just give you a star for now.
Good luck~
Fixed all Miya-chan, thanks for modded. :)
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