ok~100% Done~
then please add soft-hitclap2.wav >"<
Download: DJ Okawari - Canon (Short Version) (backstep) [Spinboxer] and hitsound .rar
Kudo for supporter of this map!spboxer3 wrote:
without hitsound~
ok~100% Done~
then please add soft-hitclap2.wav >"<
Byakugan249 wrote:
Alright let's see what I can find.
General:
Resize the Spinner BG to 1024x768. i saw a bit of black at the right side
Quiet:
00:27:130(2) - how about flipping it like this because not only that it'll make an easier path for beginners but it'll form a blanket around the next note.
00:29:503 - re-snap this to the big white tick unless you have a reason why it's unsnapped?
00:58:967(1) - remove the clap at the end because if you add it here, then the slider tick of (4) should make a clap hitsound.
01:08:763(1) - i think it'd be easier if you can space this out because beginners might hit this slider too early.
01:21:008(5) - same as above but maybe set and flip it like this. same reason as above. adjust the spacing for (3) if you do so.
Restful:
01:32:208(2,3) - how about replacing this for a 1/2 slider with 2 repeats like the last few sliders. that way players might get the idea that this part is repeating itself.
Spinboxer:
00:29:503 - same as 00:29:503 on quiet.
other than that, this map is fun because of the jumps.
Peaceful:
00:29:503 - same as 00:29:503 on quiet.
same comment about Hard. i like the jumps on this
This is the best i can do. Star and GL
Combo1 : 202,249,155
Faust wrote:
Hi.
On the request of spboxer3.
In general, I think your skin doesn't really make a good impression. For one, the hitbursts aren't really fit for playing since they tend to do the job of obscuring the next note rather than be a natural-looking aspect of the map itself.
The pause overlay, skp button & spinner background all have different derivations, eg. Miku
I understand the overall trait in this is in the "harmony" so I suppose it is not really a problem.
Fixed with other picture
I just suggest you get plainer and more consistent images if you're going to do such themes, because it's better if you don't have an element that's outstanding/or from a notable copyright eg. Miku and then have various other things mixed in.
To me, the skip button is the more glaring oddity.
I don't quite know how the cogwheel design for the hitcircle came about, though it's probably due to the BG being a train station with tracks.
But in that case, I don't understand why you didn't do the same for the spinner elements.
To be honest, your soft-hitclap is more reminisce of a place near streams/water since it has that "ripple" feeling.
Not to mention the string instrument used here is of oriental origin.
For my diffs I remap for hitsound ._.
In conclusion, I suggest you re-do the hit0 ~ 300s
It is exasperating when the hit300 is the reason why my anticipation of the next approach circle is impaired.
For a map that emphasizes harmony and peace, it's not doing too well. Do something about this.
Remove it (I can't to make this for my map concept ._.)
I'd suggest you have another combo color as well, maybe yellow-green for a mellow contrast with the blue.Combo1 : 202,249,155Okay
I don't mod Taiko maps, but Boss Taiko Oni has it's timing section at - 00:00:186 - whereas the rest have theirs at - 00:00:192 -
Please have it the same on all difficulties.
Fixed.
Nothing on Quiet.
Restful:
- 00:26:212 (2,3) - Bit surprised why you decided to add slider-points since they're already too short to make any difference.
Fixed with add 1/1 note instead.
Spinboxer:
- 01:39:528 (3,4,5,6,7,8,9) - Yes, this is pretty much exactly the thing that plays the worse with the hitbursts you have now.
- 01:44:579 (2,3,4,1) - Gonna tell you to be careful about this.
- 01:46:722 (1,2,3,4,1,2,3,4) - If you make sure the hitbursts are done so it's not this obscured, then this passes, but for now. No.
- 01:53:916 (4,1,2,3,4,5,6,7,8) - Feel that this whole thing is counter-effective, it just looks like a huge mess whether I see in editor or testplay it.
- 01:58:967 (1,2,3,4) - Covered up, again.
- 02:08:763 (1,2,3,4,5,6,7,8,1) - See, this pattern and arrangement isn't really flying because of the 2 sole combo colors and the hitbursts.
- 02:11:212 (1,2,3,4,5,6,7,8) - This does a worse job than above. Change this into a more intuitive jump section.
- 02:13:814 (2,3,4,5,6,7,8,1) - If you want to do something like this, then make sure - 02:13:967 (3,4) - have a new combo for easier identification.
Peaceful:
- 00:44:273 (1) - Better if you reversed the position imo
Fixed.
- 00:49:783 (2) - This note is obscured by the previous note's hitbursts
Fixed.
- 01:38:457 (1,2,3) - I think this is a bit much here. I can play it, but I honestly don't think it warrants this kind of spacing.
- 01:39:069 (1,2,3) - ^
Fixed with reduce DS.
That's it.
Not really a fan of this leap in DS, but it's at least consistent.
This entire thing just mostly has needless issues arising from the skin in general, and it is annoying to mod with especially when you know these can be avoided.
okaybossandy wrote:
Hello
Please remove SB on taiko diff~!!
You have to delete osb files and add SB to all diff except Taiko diff
Anyway thanks for checking my map RoddieRoddie wrote:
Hey.
I apologize for not getting to your map sooner.
Well, here's my mod.
GeneralMove to tag & add SliderBorder instead.
- Since you have a custom hitcircle, you got to have a SliderBorder included. Insert it under combo2 beneath [Colours].
- I checked the map's source which was cohana 2nd~ oriental classics and it turns out that it's an album. The album where the song came from really doesn't belong in the source. However, you can add the album in the tags but you really don't need the album included in the mapset.
StoryboardRemove it
- The Storyboard that is playing on Boss Taiko Oni is missing up the Taiko's background display. It's like moving the background up and its not displaying properly because of the storyboard and it looks weird that way. Remove the storyboard scripting from Boss Taiko Oni. (Credit goes to OnosakiHito for pointing that out.)
SkinAdd
- You need a reversearrow.png file to complete the hitcircle skin set.
Timing PointsRemove my timing diff.
- 00:48:100 (Restful, Spinboxer)-This timing point is useless. I'm not sure if you were really trying to use the slider speed to see if that has any affect on the spinner on the Restful difficulty. Plus on Spinboxer, there is alright a timing point that is already set to Soft custom 2 and the volume is already set to 50%. So, delete it.
QuietOkay
- It would be best to decrease the HP Drain Rate and Approach Rate by 1.
RestfulFixed them all
- The Approach Rate is a bit much on a Normal(?) difficulty like this. xD Decrease it by 1. This would be best if you do that.
- 01:47:028 (4)-Perhaps add a whistle on the beginning?
PeacefulChange this pattern too. (Again & Again ._.) http://osu.ppy.sh/ss/260507
- Okay, one main issue I would really like to point out is that considering this song is like a calming melody, in my opinion making the hardest difficulty frustrating to play on and having jumps that are a bit over the top on a song like this is really not the best way to go. ): If you have a good explanation on why it's like that, please do so.
- Why would you use an Approach Rate of 9? ): It doesn't fit at all in my honest opinion. Have this set to at least an Approach Rate of 8.
AR -1- The HP Drain Rate is a bit too much. Lower it by one.
HP Drain - 1- 01:46:416(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11)-Care to explain why you think a jumping pattern like this is fitting?
Change it like this pattern. http://osu.ppy.sh/ss/260502- 01:51:314 (1, 2, 3, 4, 5, 6, 7, 8)-Instead of a pattern like this, why not replace those with sliders after another. http://puu.sh/jP4B
Change this pattern too. http://osu.ppy.sh/ss/260504- 02:03:559 (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11)-Care to explain why you think a jumping pattern like this is also fitting?
Change this pattern too. (Again ._.) http://osu.ppy.sh/ss/260505- 02:15:957 (1, 2, 3, 4, 5, 6, 7, 8, 9, 10)-^ :/
You know, when I first listen to the song, I thought it sounded soothing and well, thought that you made the Peaceful difficulty pretty fun to play on. But nope. It turns out it's not and Peaceful wasn't really that fun to play on because of how the jumping patterns really wasn't fitting and overall, it can be frustrating to play on.
Roddie wrote:
Hey.
Boss Taiko Oni
- This difficulty should have been called Boss' Taiko Oni. That is the correct grammar but well, if that's not what this guest mapper follows, then that's fine. I think it is fine , because of http://osu.ppy.sh/s/29582
And you can rename this "Boss Sweet Taiko" if you want ,because this song is sweet and not noisy- I suggest using a slider velocity of 1.40. But if you want to have the slider velocity set high on your Taiko difficulty, use a slider velocity of 1.60 which is the max you can use.. A slider velocity of 1.80 wouldn't be best used because it's spacing out the notes that are in 1/4 in a middle of a stream. :/ That just looks wrong that way and it would play a bit awkward. backstep , help me change to 1.6 >_<
- 00:47:947 (4)-How about replacing the big don with just a kat? A big don doesn't sound right here. Same as above xD
Okay, fixed as your request >3bossandy wrote:
Roddie wrote:
Hey.
Boss Taiko Oni
- This difficulty should have been called Boss' Taiko Oni. That is the correct grammar but well, if that's not what this guest mapper follows, then that's fine. I think it is fine , because of http://osu.ppy.sh/s/29582
And you can rename this "Boss Sweet Taiko" if you want ,because this song is sweet and not noisy- I suggest using a slider velocity of 1.40. But if you want to have the slider velocity set high on your Taiko difficulty, use a slider velocity of 1.60 which is the max you can use.. A slider velocity of 1.80 wouldn't be best used because it's spacing out the notes that are in 1/4 in a middle of a stream. :/ That just looks wrong that way and it would play a bit awkward. backstep , help me change to 1.6 >_<
- 00:47:947 (4)-How about replacing the big don with just a kat? A big don doesn't sound right here. Same as above xD
Thank yourullu-- wrote:
I love you for this !!!
Haha!! 爽快~wmfchris wrote:
shit I want to make taiko
Thanks for modded and love your right corner star Chris.wmfchris wrote:
shit I want to make taiko
[General]
- I prefer tagging "classical" instead of "classics", or if "classics" has other meaning simply add the tag "classical"
- The pause bg fits the BG image, but it doesn't look "classical" with some trivial "touhou" elements. I'd wonder if there's better selection.
Fixed.
[Peaceful]
00:20:396 (3) - suggestion: use 1/2 instead to make a progression which I expect it's less dense at the beginning.
00:53:763 (7) - remove clap
01:37:232 - imo you can introduce some drum sounds in this 7-plet
01:58:967 (3,2) - try to stack?
Quite extreme ._.
Fixed all
[bakasp3]
01:17:334 (4,5,6) - sliders cover too much each other :/
01:26:977 (3,4,5,6) - ^
01:36:467 - break ends here
鬼畜!
*目前的break 是在有沙沙聲的地方開始 但我認為遲一點完break 沙沙聲開始=end break arrow出現 更好
He told me to fixed about break time only.
[Restful]
*soft whistle sounds like used a bit too frequently and a bit too loud
Change whistle for 1/1 beat.
[Quiet]
01:08:763 (1) - I suggest you to curve this to avoid overlapping with (3) since this is diff for newbie
01:19:783 (3,5) - remove whistle in the beginning of (5) and (3)
*the density is easy enough, but the spacing maybe a bit large for newbies.
Fixed all. (I think spacing it's okay)
*some nice work are done, but the difficulty spread is really poor, lack something between [quiet] and [restful].
*the drum sound can't fit whistle well...
*nice music >A< and nice map, have a star [right top corner]!
those wrote:
From .:Let those mod those maps:.
[General]
Love the storyboard :3
Delete "DJ Okawari - Canon (Short Version) (backstep).osb" and full submit since you're not using that file.
Okay
[Quiet]
00:27:130 (2) - Space at 1.40x spacing. Try x:476 y:124.
Moved it.
[Restful]
00:49:783 (1) - Consider moving away from the centre, since it may get confused with spinner circle.
Moved.
01:57:130 (3) - Whistle on tail
02:01:722 (3) - Whistle on tail
02:06:620 (4) - Whistle on tail
02:11:518 (3) - Whistle on tail
02:16:722 (4) - Whistle on tail
All whistle on tail not change.
[Peaceful]
-
Real nice.
[Spinboxer]
Not change.
Good luck :3
Johann Pachelbel spboxer3 bossandy cohana 2nd~ oriental classics
Johann Pachelbel spboxer3 bossandy cohana 2nd~ oriental classical
Johann Pachelbel spboxer3 bossandy cohana 2nd~ oriental classics
Johann Pachelbel spboxer3 bossandy cohana 2nd~ oriental classical
Johann Pachelbel spboxer3 bossandy cohana 2nd~ oriental classical