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Nishino Kana - Stamp

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Total Posts
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Topic Starter
Lizbeth
This beatmap was submitted using in-game submission on Sunday, June 10, 2012 at 8:00:04 PM

Artist: Nishino Kana
Title: Stamp
Source: Soul Eater
Tags: Lissette kiiwa toejamms Liz & Liss collab collaboration
BPM: 110
Filesize: 4560kb
Play Time: 02:52
Difficulties Available:
  1. Easy (1.41 stars, 161 notes)
  2. Hard (4.46 stars, 334 notes)
  3. Kiiwa (4.43 stars, 318 notes)
  4. Normal (3.47 stars, 215 notes)
Download: Nishino Kana - Stamp
Information: Scores/Beatmap Listing
---------------
Collab with Liss miau~~<3 (Easy, Normal and Hard diff)
Guest diff by Kiiwa~~<3 thanks ilu~<3

If you like it, take a look at Nishino Kana - Style
YaMaO04
I like this song and nice map :) :) :)



1st~~~ :) :)
Kiiwa
. . .
. . .
. . .
S U P R I S E ~ !
I guess this is 'Normal'?
/me jokes


Download: Nishino Kana - Stamp (Lizbeth) [Kiiwa].osu
Topic Starter
Lizbeth

Kiiwa wrote:

. . .
. . .
. . .
S U P R I S E ~ !
I guess this is 'Normal'?
/me jokes
Thank you, nice surprise iluiluilu~<3333
ShiroUso
General:
The song should be no higher than 192k.

Easy:
00:50:071 (4) - One to the left

Normal:
01:27:707 (1) - I dunno how to explain this. You know those points you set to make sliders? Yea, move the one on the right side down one box on the level 3 grid.
01:23:071 (5) - Move the whole thing one box left Level 3 grid
01:26:616 (3,4) - One to the right :D

Hard:
02:39:162 (5) - Move to the right one square in Grid Level 3. It was an awkward square :x

I really like your map! Oh god new addiction
Topic Starter
Lizbeth

ShiroUso wrote:

General:
The song should be no higher than 192k. oooppsssss hahahah Liss almost kill me for this, fixed hahaha

Easy:
00:50:071 (4) - One to the left

Normal:
01:27:707 (1) - I dunno how to explain this. You know those points you set to make sliders? Yea, move the one on the right side down one box on the level 3 grid.
01:23:071 (5) - Move the whole thing one box left Level 3 grid
01:26:616 (3,4) - One to the right :D

Hard:
02:39:162 (5) - Move to the right one square in Grid Level 3. It was an awkward square :x

I really like your map! Oh god new addiction<3 xD
Everything else done, thanks for your mod<3
Katsuri
General
  1. At Kiiwa's difficulty, you have the first kiai time ending at 01:34:253, while other diffs ends it at 01:36:435, is that on purpose? If not, consider making them all the same. >w<~
  2. "You are mine! I am yours!" :3

Easy


  • General
  1. I think the settings are too hard for a newbie, I'd rather make them like this.
  2. 00:39:907 - I don't believe you really need this break, please consider removing it. >w<~
  3. In my opinion tick rate 2 works a lot better because you use much 1/1 sliders and tick rate 2 will keep a constant rhythm, it's really better. To see the slowdowns it's better too, then consider using tick rate 2 sweet Lizbeth.
    ____________
    Mapping
  4. 00:26:616 (1) - I don't really like this kind of repeat slider with a lot of repeats and low Slider Velocity, it's almost 3 seconds just playing a slider, must be boring to play. I'd rather make something like this.
  5. 01:16:798 - On the previous pattern you used a note here, and I suggested you to remove the break, then I think you should make it consistent choosing one:
    1. Add note at 01:16:798,
    2. Remove note 00:39:707 (5).
  6. 01:51:707 (1,1) - I think these two notes overlap too much, what do you think about avoid this overlap making something like this? I think it will work better.
  7. 02:28:526 (7,8) - I don't blame you for making this, but I think doing this you are not being consistent with the difficulty, it's kinda hard for a newbie. I'd rather make something with a 1/2 slider like this.
    ____________
    Hitsounds
  8. 01:57:162 (1) - I think you should add a whistle here, it will sound better and be consistent with 02:01:526 (1) -.
  9. 02:10:253 (1) - Here I think you missed a whistle since you added one at 02:05:889 (1) -.
  10. 02:11:344 (1) - What about add a finish here? It would be a good finish of pattern :3.
    ____________
    New Combos
  11. 00:52:798 (3) - One pattern before you was using new combos on each big white tick, then I think you should keep it consistent, add a new combo on this slider please.
  12. 02:19:526 (1,2) - You seem to be following the new combo frequency of 1 per big white tick, but the big white tick is (2), and not (1), consider switching new combo between these two notes for better consistency with the rest of the section please.


Normal


  • General
  1. Same thing as Easy about tick rates >_<~
  2. There is only one little break D:! But it's not a problem, just saying :3;
  3. Awesome! <3
    ____________
    Mapping
  4. 01:56:616 (2,1) - Could you move (1) a bit down? It overlaps a little bit with (2). nazikatsuri >w<
    ____________
    Hitsounds
  5. 02:11:344 (1) - Same thing as Easy, consider adding a finish here~ >w<
  6. 02:23:344 (5) - For better consistency with the previous pattern, I think you should remove the clap from the end of the slider.
    ____________
    New Combos
  7. 00:52:798 (5) - You seem to be adding one new combo on each big white tick this section, then for better consistency add new combo here.
  8. 01:05:889 (3) - Same suggestion and explanation as before.
  9. 02:19:253 (1,2) - Here I think you should exchange the new combo between these two notes, it will follow the vocals much better since she starts the strong beat at 02:20:071(start of (2)).
  10. 02:29:616 (1) - Kinda random new combo liz, consider removing it since these notes are still part of the previous vocal phrase.

Kiiwa


  • General
  1. Tick rate 2? :3
  2. 00:17:342 (7) - Unsnapped circle! D:
  3. I think it would work a lot better, because most of people don't like getting 100s all the time because of overral difficulty 7 but hardly fail because of drain rate 5, I usually make both the same.
  4. 01:38:616 - What about grab the break start until here like this? It's where she starts to sing, would work out better!
    ____________
    Mapping
  5. 00:18:707 (1) - This note is hidden by the hitbursts of 00:17:889 (1), but that's not the mainly problem, the real problem is the sudden rhythm change added to approach circle hidden by hitburst, it makes the pattern completely confuse. Try making something like this, I'm pretty sure it will play better ^u^.
  6. 00:27:162 (2,3) - Is these two notes not stacked on purpose? It's kinda ugly not make them stacked! >,<
  7. 00:32:616 (6) - I really don't know about this triplet weird jumpy spaced, I think you could make it like this because it's easier and funnier to play in my opinion.
  8. 01:09:707 (6) - And the same thing here.
    ____________
    Hitsounds
  9. 01:48:980 (4) - I think a clap would work a lot better here, it will follow the drums perfectly.
  10. 01:51:162 (1) - The same thing here. Means like this section you missed some ^u^.
  11. 01:53:343 (4) - Same thing as before :3.
  12. 02:27:707 (4,5,6,7) - Woah! Nice!

Hard


  • General
  1. Tick rate 2? :33
    ____________
    Mapping
  2. 00:28:525 (4) - I really don't like this overlap, I'd rather see that stacked, since it's too slow to say it's hidden by hitbursts.
  3. 00:42:980 (3) - Wasn't it planned to be placed at 00:42:707? That's where the vocal of 'yooours' starts. :3~
  4. 01:02:344 (4) - This stack is kinda awkward, because it breaks the flow a bit, I suggest you to place it something like this or at least something like.
  5. 01:34:253 (1,2,3,4,5,6,7,8) - WHOA! Awesome! <3~
    ____________
    Hitsounds
    ____________
    New Combos
  6. 00:17:889 (5) - You was using new combo on each big white tick, then I think you should add one here to keep it consistent awesome liz :3.
  7. 01:40:798 (5) - I think it's a good place to add new combo, just to not make it big. >w<!
  8. 01:48:980 (1) - To make it consistent with next pattern, I think you should choose one:
    1. Remove new combo from 01:48:980 (1) -
    2. Add new combo to 01:53:889 (8) -

Nhaw! Awesome song!
You are awesome Liz&Liss, great job! :3~
Topic Starter
Lizbeth

Katsuri wrote:

Hard


  • General
  1. Tick rate 2? :33 Don't want the ticks ><~
    ____________
    Mapping
  2. 00:28:525 (4) - I really don't like this overlap, I'd rather see that stacked, since it's too slow to say it's hidden by hitbursts. I don't want this stacked, keeping it
  3. 00:42:980 (3) - Wasn't it planned to be placed at 00:42:707? That's where the vocal of 'yooours' starts. :3~ You're right, fixed<3
  4. 01:02:344 (4) - This stack is kinda awkward, because it breaks the flow a bit, I suggest you to place it something like this or at least something like. This is how I want it actually ><~
  5. 01:34:253 (1,2,3,4,5,6,7,8) - WHOA! Awesome! <3~ lolol credits to Liss<3
    ____________
    Hitsounds
    ____________
    New Combos
  6. 00:17:889 (5) - You was using new combo on each big white tick, then I think you should add one here to keep it consistent awesome liz :3. I understand your point, I had it like this, but changed to this cuz then i'd have to add new combo at: 00:18:435 (2), cuz I didnt use anti jumps after this, so I ll keep it this way because i dont want a single note combo there.
  7. 01:40:798 (5) - I think it's a good place to add new combo, just to not make it big. >w<! Agree, fixed
  8. 01:48:980 (1) - To make it consistent with next pattern, I think you should choose one: I removed new combo at 01:48:980 (1)
    1. Remove new combo from 01:48:980 (1) -
    2. Add new combo to 01:53:889 (8) -



Nhaw! Awesome song!
You are awesome Liz&Liss, great job! :3~
I made fixes only to hard for now, because Liss is making some changes on hitsounds to the other diffs... I ll fix them when Liss is done
Thanks for the mod, Katsu~

EDIT

Katsuri wrote:

Easy


  • General
  1. I think the settings are too hard for a newbie, I'd rather make them like this. Done
  2. 00:39:907 - I don't believe you really need this break, please consider removing it. >w<~Done
  3. In my opinion tick rate 2 works a lot better because you use much 1/1 sliders and tick rate 2 will keep a constant rhythm, it's really better. To see the slowdowns it's better too, then consider using tick rate 2 sweet Lizbeth. We dont want the ticks ><~~~
    ____________
    Mapping
  4. 00:26:616 (1) - I don't really like this kind of repeat slider with a lot of repeats and low Slider Velocity, it's almost 3 seconds just playing a slider, must be boring to play. I'd rather make something like this. I just wanted keep it simple, it stays
  5. 01:16:798 - On the previous pattern you used a note here, and I suggested you to remove the break, then I think you should make it consistent choosing one:
    • ok fixed
    1. Add note at 01:16:798,
    2. Remove note 00:39:707 (5).
  6. 01:51:707 (1,1) - I think these two notes overlap too much, what do you think about avoid this overlap making something like this? I think it will work better. done~
  7. 02:28:526 (7,8) - I don't blame you for making this, but I think doing this you are not being consistent with the difficulty, it's kinda hard for a newbie. I'd rather make something with a 1/2 slider like this. even better, I just removed i
    ____________
    Hitsounds Liss took care of this... ~_~meow
  8. 01:57:162 (1) - I think you should add a whistle here, it will sound better and be consistent with 02:01:526 (1) -.
  9. 02:10:253 (1) - Here I think you missed a whistle since you added one at 02:05:889 (1) -.
  10. 02:11:344 (1) - What about add a finish here? It would be a good finish of pattern :3.
    ____________
    New Combos
  11. 00:52:798 (3) - One pattern before you was using new combos on each big white tick, then I think you should keep it consistent, add a new combo on this slider please. Again, we want to keep this as a set
  12. 02:19:526 (1,2) - You seem to be following the new combo frequency of 1 per big white tick, but the big white tick is (2), and not (1), consider switching new combo between these two notes for better consistency with the rest of the section please. we didnt strictly follow the "new combo on big white tick" pattern... there are exception like this cuz of the vocals etc.~


Normal


  • General
  1. Same thing as Easy about tick rates >_<~ same as hard
  2. There is only one little break D:! But it's not a problem, just saying :3;
  3. Awesome! <3
    ____________
    Mapping
  4. 01:56:616 (2,1) - Could you move (1) a bit down? It overlaps a little bit with (2). nazikatsuri >w< I didnt understand the problem here >:
    ____________
    Hitsounds Liss checked the hitsounds part..
  5. 02:11:344 (1) - Same thing as Easy, consider adding a finish here~ >w<
  6. 02:23:344 (5) - For better consistency with the previous pattern, I think you should remove the clap from the end of the slider.
    ____________
    New Combos
  7. 00:52:798 (5) - You seem to be adding one new combo on each big white tick this section, then for better consistency add new combo here. Keeping this, dont want a single slider combo there
  8. 01:05:889 (3) - Same suggestion and explanation as before. Nope, that slider is part of this set ><
  9. 02:19:253 (1,2) - Here I think you should exchange the new combo between these two notes, it will follow the vocals much better since she starts the strong beat at 02:20:071(start of (2)). ok did something there, I hope i get your point
  10. 02:29:616 (1) - Kinda random new combo liz, consider removing it since these notes are still part of the previous vocal phrase. true~lalala
Dont Katsu-kun *falls on bed*
Louis Cyphre
:3

[General]
remove "&" from tags, 1-2 letter words are 'unsearchable'
A preview point for this map is not set
I highly suggest to use same break amount and length as in Kiiwa's difficulty in whole mapset.

[Hard]
HP 7 for hard, kinda too much :<
00:39:707 - add a note and remove the break. I highly suggest to add repeat slider ( http://puu.sh/fxPm )
00:51:707 (3) - looks a bit odd, i suggest to use make like this: http://puu.sh/fxPJ
168,216,51707,2,0,B|132:148|48:152,1,140,0|8
00:57:162 (1) - ^ http://puu.sh/fxQ0
88,192,57162,6,0,B|40:124|96:64,1,140,0|8
02:26:616 (8) - ^ http://puu.sh/fxR9
02:37:526 (1,2) - Those 2 are really way off ._. http://puu.sh/fxRp
40,192,157526,6,0,B|20:152|40:112,1,84.0000020027161,0|0
88,96,146616,2,0,B|164:112|220:68,2,140,0|8|0
02:41:889 (1,2,3,4,5,6) - adjusted whole combo patterns: http://puu.sh/fxRW , http://puu.sh/fxS3
24,56,161889,6,0,B|-3:92|8:136,1,84.0000020027161,0|0
48,224,162435,2,0,B|81:252|128:240,1,84.0000020027161,8|0
216,184,162980,2,0,B|296:140|376:184,1,168.000004005432,0|8
296,256,163798,1,0
215,327,164071,2,0,B|295:371|375:328,1,168.000004005432,0|8
296,256,164889,1,0
01:16:389 - again kinda weird place for break :< and it's so short
01:36:162 - ^ ><
02:52:935 (1) - add whistle? X)

[Kiiwa]
00:17:342 (7) - this object is not snapped!
00:25:253 (1,2,3,4,5,1) - you guys were not studying good at geometry lessons :>
Here is perfect star pattern: http://puu.sh/fxX6
130,320,25253,1,0
226,207,25526,1,0
82,241,25799,1,0
218,299,26072,1,8
142,171,26344,1,0
159,248,26616,5,2
00:39:707 (1,2,3,4,1,2,3,4,5) - ? what is this? Did you make mistakes or they were done on purpose? o_O
00:52:253 (4,5,1) - keep consistency in spacing.
01:02:344 (1,2,3,4,5) - copy paste star pattern from 00:25:253 (1,2,3,4,5,) and adjust it for this moment.
01:10:116 (7,1) - how do players understand that it is 1/4? You used same pattern here 01:12:707 (1,2,3,4) - but '4' is placed on red tick. Think about that.
01:16:798 (1,1,1,1) - i see no reason why you used kick jumps. Streams kinda don't fit there
01:34:253 (1,2,3,4,1,2,3,4,5) - =/

[Normal]
4 unsnapped notes

nice map Liz <3
Topic Starter
Lizbeth
Thanks Lou, I did most of your suggestions~ Oh! and keeping the "&" on tags, is for search in screen selection meow meow

Edit: didnt notice earlier, thanks for the stars >_< <33333 amuah
Louis Cyphre
no problem :)
Beren
Hi/

[SB]
Sprite,Foreground,Centre,"SB\Liz&Liss.png",320,240
remove from the .osb

[Easy]
00:18:844 (X) - remove green line
00:19:116 (X) - ^
00:19:389 (X) - ^
00:19:662 (X) - ^
00:24:435 (X) - ^
00:44:071 (2) - whistle
00:58:389 (X) - remove green line
01:02:616 (X) - ^
01:34:116 (X) - ^
01:55:526 (4) - whistle
02:04:798 (1) - http://osu.ppy.sh/ss/238424 down?
02:09:162 (X) - remove green line
02:32:344 (6) - whistle?
02:32:616 (6) - ^

[Normal]
green line and easy same
00:44:071 (2) - whistle?
01:14:889 (3) - remove note
01:55:798 (5) - whistle?
02:19:253 (4) - NC
02:20:071 (1) - remove NC
02:28:798 (4) - NC
02:32:344 (2) - whistle
02:32:616 (2) - ^
02:33:162 (1) - S-whistle?

[Kiiwa]
00:59:344 (1) - S-whistle?
01:08:753 (X) - add note?
02:31:253 (1) - move to 02:31:116 end at 02:32:616

[Hard]
green line and easy same
00:44:071 (3) - whistle
01:55:798 (5) - whistle?
02:24:026 (3) - add note?
02:32:616 (4) - whistle

sorry,my english is poor ;_; star~
Topic Starter
Lizbeth
Thanks for modding Beren, did most of your suggestions~
GiNa
Request from Kiiwa ~ :3

[Easy] & [Normal] & [Hard]
Overall is good, only thing to point out is that in Normal,
01:00:435 (2,3) – consider make them have spacing on 0.20x (2 is too close to the previous imo, 0.14x), like 00:23:344 (2,3)

[Kiiwa]
00:17:344 (7) – AIMod says this note is unsnapped
01:36:435 – maybe end your first kiai here too, which makes more sense to me

Sorry for my poor little mod :cry:
Nice map ;)
Topic Starter
Lizbeth
Ok resnapped all notes on Kiiwa's, he should decide about kiai...
About antijumps, I think they're fine.
Thanks for modding~<3
hoLysoup
Hi Lizbeth~

[General]
How come preview time is different on each difficulty?
Inconsistency in PreviewTime:
- [Easy] : 21980
- [Hard] : 22253
- [Kiiwa] : -1
- [Normal] : 21980
Please make them the same one

Um... Liz..
There are more than 3 unique slider velocities in the map!! definitely fix this please~

[Hard]
00:54:435 (1,2) - the clap here is actually on beat (2), if you listen to the music closely
01:51:162 (4,1) - mm, this jump is a bit unexpected..? I guess
01:57:707 (1) - I'd say remove this NC because it's part of the same group of jumps as 01:57:162 (1,2)
02:25:253 (5) - just a suggestion, ctrl+r this? I feel like the cursor flow is smoother
02:48:980 (2,1) - switch these 2 NCs
02:52:935 (1) - make this spinner quieter because the music is also getting quieter, and also add a whistle on it?
This diff is good but I feel like the combo chains are a bit long? up to 11 even

[Kiiwa]
I suppose the kiai times are supposed to be the same for all diffs? so resnap the first kiai end at 01:36:435 to make all diffs consistent.
00:32:616 (6,7) - maybe move (7) out a little so the rhythm is more understandable? I didn't think it was a 1/4 beat when I testplayed
00:34:253 (3) - just aesthetics: make the slider more rounded? so it blankets the beat much nicer http://puu.sh/n91o
00:39:707 (1,2,3,4,1,2,3,4,5) - I'm assuming it's supposed to be a pentagon formation? could be placed a lot nicer
01:18:435 (1) - take off the claps from slider body. I think clap on 1 and 3 is good enough. you don't need clap on all the repeats for this.. it sounds a bit.. extra?
01:28:526 - (x) add a beat?
you're not going to add a spinner at the end like in [Hard]?

[Normal]
00:54:162 (1) - remove this clap on slider end
01:01:526 (3) - forgot clap on slider end?
02:32:071 (2) - because this one is symmetrical with the short slider from before, the extra repeat is unexpected. I suggest remove a repeat and add a beat or sth.

And that's about it... I couldn't find anything else. Easy is definitely fine.
I hope this is helpful~
Stamp~ STamp~ stamp!
Topic Starter
Lizbeth
Thanks for modding Holysoup, I made some fixes thanks to your mod, waiting for Liss to check hitsounds~
Kenezz
Stamp stamp staaamp~
Kenezz's Bakamod

[Easy]
-Quizás AR-1 por el SV bastante lento.
01:12:980 (1) - *nazi* Podrías color el segundo punto de control mas al centro para que el slider luzca mas redondeado (como el siguiente).
01:38:344 (1) - No quiero ser un aguafiestas pero esta parte es la única con beats 1/2~1/2, te aconsejo eliminar este circle o de lo consiguiente moverlo para que no este apilado con el siguiente slider (según muchas personas los beats apilados son bastante confusos para los jugadores novatos, a decir verdad yo no recuerdo que cuando empece a jugar se me complicaran pero bueno.)
02:17:889 (1) - Podrías eliminar el new combo pues los vocales del combo anterior continúan aunque exista un cambio en la voz también.
02:45:707 (2) - Preferiría que movieras el circle al inicio del otro slider en vez del final del anterior para evitar confusiones con los jugadores novatos, no te preocupes si no lo quieres hacer, solamente lo sugiero porque me lo han sugerido demasiado en algunas dificultades easy que he hecho y que presentan cosas de este tipo, si lo haces también deberías hacerlo aquí 02:47:889 (2).
-En general me encanta la dificultad y no hay problemas remarcables pero vi una cosita que me llamo la atención; el espacio es bastante cerrado y hace que algunos sliders/circles luzcan en momentos un poco encimados y se cuele el típico ninja spacing, deberás hubiese preferido que usaras al menos 1.0 de distance spacing.

[Normal]
01:14:889 (3) - No es un gran problema pero deberías mover el circle para que no quede apilado con el final del slider anterior, en todo caso apilalo al inicio del siguiente slider, solamente pongo esto porque es el único en toda la diff que se encuentra así, cualquier otro no se presenta colocado al final de algún slider.
-Nada mas que agregar, veo todo lo demás en orden.

[Kiiwa]
00:22:253 (1) - Can you move this? Now looks a bit hidden for the hit300 of the spinner.
00:33:025 (7) - This circle could be are too confusing now, maybe avoid the stack with the end of the before slider and move to a place more visible, if you agree obviously fix the spacing of the next beats. I prefer something like this http://puu.sh/osO2. Watch this 01:10:116 (7,1).
00:36:162 (3,4) - Really this type of rythmic is a bit confusing because only is using in little parts of the diff and all the diff is only 1/2. My solution, make (3) an 1/2 slider and if you want add a circle in a blue tick best add one here 00:36:026 and make a triplet.
00:37:526 (1) - Imo the new combo is too short and needless, remove it please.
00:52:798 (1) - Okay the SV change to .75 but I suggest preserve the space like before, now is a bit sudden the change of the spacing, fix it please or hmmm change the sv to 1... imo the change of sv here is a bit needless.
01:05:071 (1) - Maybe remove the new combo, I don't found the change in the track/voice to put a new combo.
01:12:980 (2,3) - Same as 00:36:162 (3,4), remember only is a suggestion.
01:14:616 (1) - Same as 00:37:526 (1).
01:32:071 (1) - Maybe move the slider to the place of 01:31:525 (5).
01:53:616 (1) - Again.. you know about I am talking about
02:21:162 (1) - Same like 01:32:071 (1).
02:30:980 (1) - Ni jaoo~
02:52:798 (1) - Ni jaoo again :3

[Hard]
01:57:707 (1) - Elimina el new combo para ser consistentes en este combo con las otras diffs.
-Wooh ame la diff, nada mas que decir.

Excelente mapset como siempre, espero que haya sido de ayuda y suerte :3
riffy
hi \:D/

just lazy mod ;_;
sorry if it's wrong

General

Kiai
- Kiiwa : Kiai #1: Starts on 01:18:980, ends on 01:34:253
- other diffs :Kiai #1: Starts on 01:18:980, ends on 01:36:435

Normal
00:35:071 (5) - hm.. maybe circle here?
00:35:071 (5) - ^
00:59:344 (1,2,3) - anti-jump? here? well.. it's up to you
01:31:253 (5) - x408 y128
01:44:616 (1,2,3,4,5) - star?
02:12:167 - maybe make break a little longer?


Hard
00:20:071 (1) - make it symmetrical?
00:26:616 (1,2,3) - maybe try this?
00:28:798 (5) - stack with end point of (1) and put new combo :3
00:40:253 (3,4) - maybe stack with 00:39:162 (10,11)
00:45:435 (1,2,3,4,5) - maybe you can make little star :3
00:57:162 (1) - x104 y216
01:05:616 (4,5) - x128 y216
01:11:344 (6) - i think new combo here can help you to make map a bit better :)
01:16:526 - maybe add break spinner?
01:21:435 (2,3,4,5) - you can make this pattern symmetrical :3
01:29:071 (3) - x136 y306 /01:29:889 (4,5) - x 208 y 240
01:33:162 (3) - make it shorter? add repeat?
01:40:798 (1) - with some little changes you can put it in x256 y 192
01:44:616 (1,2,3,4,5) - star here?
02:11:344 (1) - spinner?
02:17:889 (7) - you can try to make slider in this way
02:19:798 (3) - nazi: x312 y200
02:21:980 (1,2,3,4,5) - star-pattern?
02:35:344 (7) - x360 y312 this?
02:42:980 (3,5) - a bit messy D: maybe this

Kiiwa
00:18:707 (1) - stack with 00:17:889 (1)
00:18:435 (2,3) - stack
00:18:980 (2,2) - ^
00:23:344 (1,1) - no need here for this new combos
00:27:162 (2,3) - stack?
00:34:798 (4) - x440 y200/00:35:344 (1) - x368 y64
00:39:980 (2,3,4,1,2,3,4,5) - congusing
01:02:344 (1,2,3,4,5) - maybe you can make this star a bit better? :3
01:13:798 (4,1) - stack
01:16:798 (1,1,1,1,1) - unplayable for me 2-reverse-arrows sliders / new combo spam
01:26:071 (2,3) - overlap
02:03:707 - spinner?/slider
02:20:344 (2,1) - stack?
02:46:253 (2) - x192 y 240
02:51:980 (1,1) - stack?

Easy
OMG! 2 slider speeds?! How on earth new players can play it?
00:13:526 (1,1) - sliders with 2reverse-arrows can confuse new players! they saw only 1 reverse-arrow in tutorial :D
00:20:071 (1) - ^
00:26:616 (1) - so loooong and boring D:
00:33:707 (3) - x248 y80
00:35:889 (1) - 2reverse-arrows
01:53:889 (1,2,3,4,1,2,1,2,1,2) - make 2stars here :D


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Looks nice. :D

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Stamp! Star! Star-stamp!
Topic Starter
Lizbeth
Thanks for the mod Kenezz and Bakari

Kenezz le deje el AR como estaba al easy, por lo mismo que me dijiste del espacio, al ser tan pequeño, no quisiera hacerlo mas confuso. Hice algunos de los cambios que sugeriste. Gracias por el mod, amuah!
Kenezz
Neck~Neck
Shoulder~Shoulder
Breast~Breast
Topic Starter
Lizbeth
Gracias Kenezz~
Makar
Your .osb file still has some code it in it http://puu.sh/s4TW you should remove and full submit when a BAT checks this
Topic Starter
Lizbeth
The names in each diff are storyboarded
Garven
Yo!

[General]
Tick rate 2 sounds great with this song.

[Easy]
00:26:616 (1) - I'm kind of wary of all these shortish sliders with x number of repeats on them - especially when you change the amount of repeats like this. I'm sure there's a lot more you can do than just sitting there on a repeating slider anyway.
00:52:798 (3,4) - Can you scoot these away a little bit? Right now the overlap is kinda eh.
00:57:707 (1,2,3,1,2) - Changing rhythms on stacking on an easy is a bit tough imo. Keep techniques like that as simple as possible for this level of difficulty.
01:44:616 (1) - Maybe try something else? You can barely see the repeat arrows with such a short slider.
02:13:526 - Hm, the way the song is paced, leaving this as a break feels wrong. It's more something to either have a delayed break from (which doesn't work for the transition afterward) or to simply map through. I think it'll work even without any official breaks since you have all those large gaps of HP drain anyway.
02:28:798 (7) - Please don't stack under slider ends for easy difficulties.
02:45:707 (2) - ^
02:47:889 (2) - ^

[Normal]
00:22:253 (1,2,3) - Kind of wary of using antijumps this drastic in a Normal diffituly. Applies to later instances as well.
01:34:253 (1,2,3,4,5,6,7,8) - Might be pushing it for a Normal diff
02:04:798 (1,1,1,1,1,1) - Heh, nice. Just noticed it this time around, haha.
02:49:526 (1,2,3,4,1,2,3,4,1,2,3,4) - Also probably pushing it for a Normal

[Kiiwa]
Raise OD +1 at least.
01:17:344 (1,1,1) - Remove new combo
01:38:616 - Extend the beginning of the break to here.

02:52:798 (1) - You sure you want to end this with a normal whistle?
Topic Starter
Lizbeth
Thanks for randomly modding this<3
I fixed all, also removed the "official breaks" from normal and hard aswell (hope I got this right)l. Oh! But I didn't touch guest diff's tick rate, gonna respect this.

Thanksss~~~
Garven
Rebubbled!
Topic Starter
Lizbeth
thank you sir !!
Suzully
Random checking a bubbled map which has high SP.

[General]

  • What's this code in .osb file?
    //Storyboard Layer 3 (Foreground)
    Sprite,Foreground,Centre,"SB\Liz&Liss.png",320,240
    Since you set name SBs in each .osu file, you should remove this.
[Kiiwa]
  1. 00:36:162 (3,4,5) - I felt these note aren't following the music(vocal) well. How about the pattern below? It fits more to me.
Call me back after fix. I'll rank :3
Topic Starter
Lizbeth
Fixed the SB thing, and about Kiiwa's diff, we think is alright as it is, so no changes on that.

Thanks for modding this~<3

EDIT: Fixed a volume on normal diff
Suzully
Ranked~
Stefan
Congrats o/
Thite
grats :D
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