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StylipS - STUDYxSTUDY (TV Size)

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Samah
From queue:

[Easy]
All good.

[merchat7's Normal]
00:13:315 (2,3) - Maybe make these not touch? (adjust 3)
00:17:020 (2,3) - ^

[cRyo]
00:11:903 (6) - Down and left a bit to close up the gap with the next combo?
Remove timing points: 00:21:873, 01:17:903

[Insane]
01:26:020 (4,5) - Symmetry?

Can't find a lot really, very nice mapsets!
Starred. <3
L_P
直接进入主题

General: 不开no video = fail

INSANE
前面一整串东西不加clap之类的吗?
00:20:726 (3) - 这个虽然可以吓player但是不论打了几次还是不好打
00:22:667 (4,5) - 这两个可以跟着❤的形状走?
00:54:079 (1,2,3) - 用大一点的spacing强调
01:04:491 (1,2,3,4) - 建议在原地打转,但是不是完全一样的,rotate一下、enlarge一下?感觉这样比较好打。。鉴于video太乱的关系不puush了
01:07:844 (1) - nazi grid 1 up,尾巴可以stack
01:10:491 (5) - 不stack吧。。不见得好?
01:16:315 (1,2,3,4,5,6,7,1,2,3,4,5) - 这里的节奏好像让前面的感觉断拍了。。。。不如直接stream整个?
01:25:667 (3) - ctrl + R?

CRYO
00:04:315 (1) - finish
00:20:020 (5,6,7,8) - 不如做antijump?感觉更好看
00:33:962 (4) - NC?
01:12:432 (1,2,3,4,5) - 这样子有一点闷叻。。不如antijump?

merchat normal should rename it "hard" it doesnt seem to be a normal...obviously..
00:03:079 (3) - maybe dont start at here? the previous beat followed vocal, but now suddenly...well, start at red tick would sounds better..?
00:07:315 (1) - stack?
00:09:079 (3) - make it like previous slider?(simple curve) would be prettier..?
00:28:315 (2) - stack?

easy...good job
00:49:667 (1) - nazi grid 1 up
01:05:197 (1,2,3,4) - could add speed up as well, it wont affect osu but it will make taiko a difference...

star again
cRyo[iceeicee]
SPOILER

Pokie wrote:

cRyo's
  • - HPD and OAD are same with Insane now :\ Hard doesn't need such high settings. changed it to 6/7/6
    - Nice hitsounds, the best hitsound using on this mapset :D thx :)
00:05:197 (3) - I wonder how many ppl will get 100 on this note. no one since its just simple white tick note and u can easily read approach circle, but nvm i decided to change this part wwww
00:12:432 (1,2) - umm, I suggest (1) follow the same spacing with previous note, but jumps on (2) and (3): http://puu.sh/dGJD (1.30x), or this: http://osu.ppy.sh/ss/222037 nah, i want to keep it without changes
00:16:138 (2) - Move it to x:124 y:180: http://puu.sh/dGKd i want to keep them symetrick
00:21:609 (1,2,3) - How about this: http://puu.sh/dGKF good idea :)
00:26:726 (2) - Use normal hitsound set yep, forgot wwww
00:36:609 (1,2,3,4,1) - How about this: (1,2,3) http://puu.sh/dGL3 (4,1) http://puu.sh/dGLh ok~
00:40:844 (4) - This will be better imo: http://puu.sh/dGLm both fine for me
00:51:079 (1,2,1,2) - Spacing cheat :( changed this part
00:58:138 (1) - 3~4 grid left, spacing is strange between 00:58:138 (1,2,3,4) 0.4 difference....
01:05:197 (4,1,1,1) - eh...just an opinion, why don't use pattern like this: http://puu.sh/dGLS (though they look like tentacles..rofl). Kinda weird for 4 different length sliders and placed with a cross pattern. i like tentacles, changed, but they still look loke tentacles even on ur screenshot :)
01:12:432 (1,2,3,4,5) - Do something like this: http://puu.sh/dGMm / http://puu.sh/dGNy
01:13:844 (1,2,3,4) - ^ both changed little bit
00:21:873 (T) - Unused timing section
01:17:903 (T) - ^ deleted ></
Very good mod = =+ thx~
-->Neptunus
already changed this part
-->Samah wanted to make small jump between NC :o

L_P wrote:

CRYO
00:04:315 (1) - finish ok~
00:20:020 (5,6,7,8) - 不如做antijump?感觉更好看 fine for me
00:33:962 (4) - NC? ok~
01:12:432 (1,2,3,4,5) - 这样子有一点闷叻。。不如antijump? changed ~

Thx for mod :)

Download: StylipS - STUDYxSTUDY (TV Size) (xsrsbsns) [cRyo].osu
Topic Starter
xsrsbsns

Neptunus wrote:

Insane:
01:14:020 (1,2,3,4,5) - no, I dont think these 5 notes spaced well under such a speedy map. when play to this point people feel like they have take adrenaline XD,because this map is fast! , they will find it hard to slow down their fingers , finally they regard these as stream
a good example are 01:26:726 (1,2,3) - I think slowing down suddenly could all the more make the adrenaline rush even intense

Excellent song and nice map, good luck on ranking Thank you for modding!

Samah wrote:

[Insane]
01:26:020 (4,5) - Symmetry? Nah, since the slider is curved it doesn't look good with screen symmetry (I made symmetry between the slider, and moved a few grids).

Can't find a lot really, very nice mapsets!
Starred. <3 Thank you for your mod and star!

L_P wrote:

直接进入主题 开门见山 我喜欢

General: 不开no video = fail 这代表 you = hentai

INSANE
前面一整串东西不加clap之类的吗?不要
00:20:726 (3) - 这个虽然可以吓player但是不论打了几次还是不好打 不换
00:22:667 (4,5) - 这两个可以跟着❤的形状走?^
00:54:079 (1,2,3) - 用大一点的spacing强调 Fixed
01:04:491 (1,2,3,4) - 建议在原地打转,但是不是完全一样的,rotate一下、enlarge一下?感觉这样比较好打。。鉴于video太乱的关系不puush了 不换
01:07:844 (1) - nazi grid 1 up,尾巴可以stack Fixed 不过还是stack不准 嘛nvm
01:10:491 (5) - 不stack吧。。不见得好?不换
01:16:315 (1,2,3,4,5,6,7,1,2,3,4,5) - 这里的节奏好像让前面的感觉断拍了。。。。不如直接stream整个?我同意 7连-->5连
01:25:667 (3) - ctrl + R? 不错可是flow就会差了一点 又懒惰换后面的arrangement

easy...good job
00:49:667 (1) - nazi grid 1 up Fixed
01:05:197 (1,2,3,4) - could add speed up as well, it wont affect osu but it will make taiko a difference... 哇 好吧 我之前在Insane也有放过这种东西

star again 谢谢 again 握!
Natsume
Hi~ Request from #modreqs.

[General]

In 2 of 4 difficulties (guest) Kiai doesn't match Kiai time in your difficulties.

Your - . Guest - .

May be add Background Color?

[Insane]

Comboing in this difficulty is so randomized, i think.

Combo should to change:
:arrow: Every 4th white tick in timeline (if you use 4/4 Time signature in your timing) = ever big white tick. But you don't considered at mapping this beatmap. So sad. Some big white ticks under finish of sliders. :cry:
:arrow: New spacing, start jumping.
:arrow: Start kiai.
:arrow: Change sliders speed.

Please, remember this rules.

And for example . . . (Combo fails. ) v

00:00:962 (1) - Delete new combo.
00:03:079 (2) - New combo.
00:06:609 (1) - Delete new combo.
00:09:609 (4) - ^
00:10:667 (3) - Spacing changed, new combo.
00:15:079 (3) - ^
00:20:726 (3) - ^
00:22:667 (4) - ^
00:26:726 (2) - ^
00:30:256 (4) - ^
00:32:020 (3) - ^
00:31:138 (4) - ^
00:32:903 (1) - Delete new combo.
00:33:256 (3) - New combo.
00:35:903 (2) - ^
00:38:197 (3) - New combo.
00:39:432 (3) - ^
00:43:844 (1) - Delete new combo.
00:44:020 (2) - New combo.
00:47:197 (3) - ^
00:47:373 (1) - Delete new combo.
00:47:726 (3) - New combo.
00:51:079 (2) - ^
00:52:491 (4) - ^
00:54:962 (1) - Delete new combo.
00:55:315 (5) - New combo.
00:57:256 (3) - ^
00:58:138 (4) - ^
01:00:962 (4) - ^
01:02:021 (6) - ^
01:03:256 (4) - ^
01:08:550 (3) - ^
01:11:373 (3) - ^
01:11:903 (4) - ^
01:12:432 (1) - Delete new combo.
01:12:962 (3) - New combo.
01:13:667 (5) - ^
01:19:491 (1) - Delete new combo.
01:19:844 (6) - New combo.
01:20:373 (3) - ^
01:20:726 (6) - New combo.
01:21:079 (1) - Delete new combo.
01:21:785 (3) - New combo.
01:22:844 (3) - ^
01:25:667 (3) - ^
01:26:197 (5) - ^[/Quote]
00:04:315 (3) - Finish on end of slider?
00:05:197 (6) - Finish on start of slider?
00:24:079 (1,5) - Sliders arent symmetrical.
00:54:079 (1) - Delete finish and add 00:54:432 (3) ?

:!: You use 6 of 3 acceptable speeds in Inherited points. It's unrankable.

[cRyo]

:!: Comboing . . . Please recheck difficulty with rules in beginning my post.

00:04:491 - may be add circle and new combo?
00:04:667 (2) - Add finish.
00:39:609 (2) - Unsymmetrical with 00:38:197 (3). Use Ctrl + J.
00:05:197 (3) - Finish on start of slider.
00:25:491 (4) - Ugly slider.
00:31:667 (3) - So ugly. May be such is better?

00:41:903, 00:43:315 (5), 00:44:020, 00:46:138 (1) - May be add claps?
01:00:256 (3) - Not good. May be such is better?

01:05:197 (4,1,1,1) - Stuck. You should add short distance between sliders.

:!: You use 6 of 3 acceptable speeds in Inherited points. It's unrankable.

[merchat7's Normal]

Comboing . . . Please recheck difficulty with rules in beginning my post.

00:06:079 (1) - Ugly. May be linear slider?
00:09:962 (1) - ^ May be such is better?
00:11:373 (3) - red slider mount right one cell (Grid lvl2. )
00:14:726 (4) - eeehhh
00:15:609 (1) - end slider mount mount right one cell (Grid lvl2. )
00:44:903 (3) - May be linear? :o
01:00:962 (1) - so ugly. May be such is better?


[Easy]

:!: Rhythm in this difficulty is so hard for beginners, i think. But let's see what will they say BAT/MAT.
:!: Comboing . . . Please recheck difficulty with rules in beginning my post.
00:19:667 (2,4), 00:25:315 (2,4) - May be add claps?
00:49:667 (1,2,3,4,5,6) - You can't use more combo, than 5. Therefore 00:52:491 (4) - new combo.

That's all. Goodluck! :)
Topic Starter
xsrsbsns

TakamuraRin wrote:

Hi~ Request from #modreqs.

[General]

In 2 of 4 difficulties (guest) Kiai doesn't match Kiai time in your difficulties. They don't need to be.
May be add Background Color? Uhh.. ok used black.

[Insane]

Comboing in this difficulty is so randomized, i think.

Please, remember this rules. There are no such concrete rules for every map or song, I just did a recap of my combos; they aren't placed randomly at all. I only removed a couple of redundant combos.

00:04:315 (3) - Finish on end of slider? No
00:05:197 (6) - Finish on start of slider? Added
00:24:079 (1,5) - Sliders arent symmetrical. They don't need to be, but since it's easy, fixed.
00:54:079 (1) - Delete finish and add 00:54:432 (3) ? No, it'll be too noisy; the song's silent after this part.

:!: You use 6 of 3 acceptable speeds in Inherited points. It's unrankable. It is rankable when used appropriately, I've already checked with staffs.

[Easy]

:!: Rhythm in this difficulty is so hard for beginners, i think. But let's see what will they say BAT/MAT. I mapped it like this because Normal isn't too easy. I also think boring 1/2 rhythms should be easy enough for anyone who'd play a rhythm game.
00:19:667 (2,4), 00:25:315 (2,4) - May be add claps? I will consider this, but not added now because I didn't use any claps throughout this difficulty.
00:49:667 (1,2,3,4,5,6) - You can't use more combo, than 5. Therefore 00:52:491 (4) - new combo. No

That's all. Goodluck! :) Thank you for modding :)
cRyo[iceeicee]

TakamuraRin wrote:

Hi~ Request from #modreqs.

[cRyo]

:!: Comboing . . . Please recheck difficulty with rules in beginning my post.

I am not agree with that rules, im putting NC not because its some kind of rule or smth, i want my NC to help players read the map, thats all.
If my NC is readable i dont see any good reason to changing them, sry..... ==



00:04:491 - may be add circle and new combo? nope
00:04:667 (2) - Add finish. nah dont want to overfinish this part
00:39:609 (2) - Unsymmetrical with 00:38:197 (3). Use Ctrl + J. they shouldnt be symetric ==
00:05:197 (3) - Finish on start of slider. same overfinish
00:25:491 (4) - Ugly slider. no its not ==
00:31:667 (3) - So ugly. May be such is better? wwww its not ugly at all

00:41:903, 00:43:315 (5), 00:44:020, 00:46:138 (1) - May be add claps? nah, dont want claps here
01:00:256 (3) - Not good. May be such is better? i like my angle~

01:05:197 (4,1,1,1) - Stuck. You should add short distance between sliders. I dont think so, also asked wcx~ , he said its fine

:!: You use 6 of 3 acceptable speeds in Inherited points. It's unrankable. ---->xsrs~ asked about that Sapphireghost, he said
- if it fits the song, why not ?
wcx~ also said http://puu.sh/dTpF
So i will keep it.

That's all. Goodluck! :)
Thx for mod ></
made some changes~

Download: StylipS - STUDYxSTUDY (TV Size) (xsrsbsns) [cRyo].osu
TicClick

xsrsbsns wrote:

TakamuraRin wrote:

In 2 of 4 difficulties (guest) Kiai doesn't match Kiai time in your difficulties. They don't need to be.
As far as I know, kiai time should (must?) be the same on all the diffs, shouldn't it?
Topic Starter
xsrsbsns

TicClick wrote:

As far as I know, kiai time should (must?) be the same on all the diffs, shouldn't it?
Different kiai time is ok for guest difficulties.
merchat7
For those who want to improve their mods
SPOILER

Neptunus wrote:

merchat7's normal:
01:08:197 (4) - why not try to add a reverse and move 01:08:726 (5) - closer , this will fit the vocal better Don't think it play too nice since it's a 1/2 rhythm and there is already one before (01:07:667 (3,4)) and by leaving a space, it emphasize 01:08:726 (5) much better which is a strong beat.

Samah wrote:

[merchat7's Normal]
00:13:315 (2,3) - Maybe make these not touch? (adjust 3) It's fine, I don't think the blanket will look nice if I space it out.
00:17:020 (2,3) - ^ ^

L_P wrote:

merchat normal should rename it "hard" it doesnt seem to be a normal...obviously.. Should be fine, if i make it easier, the difficulty jump to Hard may be too big.
00:03:079 (3) - maybe dont start at here? the previous beat followed vocal, but now suddenly...well, start at red tick would sounds better..? The note on the white tick is really emphasize/accented etc., it would be weird if I were to follow vocal which is not as emphasize as the sound on the white here
00:07:315 (1) - stack? Doesn't feel like it should be stack to me, nicer to play when it's spaced out since it's easier to see the approach circle.
00:09:079 (3) - make it like previous slider?(simple curve) would be prettier..? Listen to sound at 00:10:138 & 00:10:314, I want to try to emphasize it with the red point, but change shape since I notice the red tick isin't as accented as the white.
00:28:315 (2) - stack? Same reason as before.

TakamuraRin wrote:

[merchat7's Normal]

Comboing . . . Please recheck difficulty with rules in beginning my post. Sorry, I don't follow those rule for new comboing, I just put new combo on how it feel to me (normally follow vocal).

00:06:079 (1) - Ugly. May be linear slider? I make slider shape to follow the feel of the music, here the music feel quite wiggly for me thus a wiggly shape.
00:09:962 (1) - ^ May be such is better? ^ No for same reason
00:11:373 (3) - red slider mount right one cell (Grid lvl2. ) I changed the shape of this slider in a earlier mod.
00:14:726 (4) - eeehhh Same with this one, but it was basically a copy of the one above but rotate by 90 degree.
00:15:609 (1) - end slider mount mount right one cell (Grid lvl2. ) Don't see anything wrong, I want it to be perfectly straight.
00:44:903 (3) - May be linear? :o Intentionally use red point to slow this slider down to represent the song speed up at 00:45:961 (4).
01:00:962 (1) - so ugly. May be such is better? Don't see a difference, but made more symmetrical.

I made my slider to try to follow the feel of the music since practically all long slider I use are omitting some strong sound in the music so to try to make it feel like you're still following the song, I use some red point to emphasize certain part. For this song especially, I feel using just curved and waved slider doesn't fit too well. This is why I didn't change much from your mod.

Ty for mods!

Download: StylipS - STUDYxSTUDY (TV Size) (xsrsbsns) [merchat7's Normal].osu
Kanari
Halloww~

x_x I had to take the video out of the file ;x

You requested in my queue but I cant be any help to you ._.
I dont see anything wrong in my opinion.
Topic Starter
xsrsbsns
Sure, thanks for checking out.
Bakario
rank this already
Topic Starter
xsrsbsns

Bakario wrote:

rank this already
Taiko diff wip :<

Edit: thanks for starrin' :3
Bakario
god dammit
wmfchris
Topic Starter
xsrsbsns
哇好难

Thanks for taiko difficulty, updated~
Low
From my queue

[General]
You have more than 3 different slider speeds.

[Easy]
1:00:961 (1,2) - Make these sliders straight

[merchat7's Normal]
A lot of sliders that are aren't straight, but it's very subtle. Have no idea why you did that. :roll:

[cRyo]
Good

[Insane]
Good

Star, this needs ranking soon :)
[CSGA]Ar3sgice
Hi, from my queue

nice map, star~ go go rank it

[General]

  1. I don't think you can make this a good map if you haven't even watched this anime, then you have no love to it, you must watch it at least 10 times so you can make something special to it


[Easy]

  1. 01:05:197 (1,3) - add whistle
[merchat7's Normal]

  1. 01:17:550 (3) - end point 1 grid up ww
  2. 01:27:609 (2) - 1 grid up ww
[cRyo]

  1. 01:21:079 (1) - 中间的点拉到(132,192) 第三个点(192,128)
  2. 01:24:256 (2) - 这个note感觉没必要用N:C2, 这里用N然后(1)头上也加个whistle比较效果好
[Insane]

  1. 00:27:962 (2) - 复制 (1) 然后转90度
  2. 00:28:667 (2) - ^
  3. 00:54:962 (1) - 这一段和背景颜色相差太小, 换成紫色的
perfect map, can't find many problems

that's all

Good luck~
Faust
Hi.

Seems the hitsounds work really well with the song.
You've gathered a modest amount of modding here, and it does look like there isn't a whole lot to point out.
I like what has been done thus far and I do think it's enough to get some BAT attention.

Also, did I mention your BG is 1024x576 ?

Overall, it's just some minor touching-up. Why the inherited timing sections are unsnapped by 1ms I have no idea.

Easy:

Tick-rate 2 & OD+1 would do good.

- 01:26:461 (1) - You can't start this spinner so soon, really. Move this to - 01:26:726 - and we're good.

merchat7's Normal:

Not a fan of this difficulty.

- 00:05:197 (3) - Why not do this:
- 00:15:608 (1) - Was this intended to be straight?

- 01:22:314 (1,2,3) - Rather you change the way this looks.

- 01:27:608 (2) - Here's a fix:
cRyo:

Not really liking the mapping structure either. But it works fine for the most part.
Quite a lot of unsnapped inherited sections.
You can ignore the rest save the ones for kiai.

- 00:27:432 (1,2,3) - I was thinking this could be aligned better:
Insane:

Couple of unsnapped inherited timing sections. Same as above.
The last kiai inherited point is snapped correctly, so make sure you do the snapping for the beginning and in-betweens.

- 00:24:079 (1) - No hit-finish?

That's it. Kudosu or no kudosu, it's okay.

Call me back when you're done.
Leorda
Apa Kabar?

General
* Inconsistent kiai time http://puu.sh/ekKN (Not sure)


merchat7's Normal
* AR +1? Your current approach rate seems slow

00:14:726 (1) - I don't think the new combo is put new combo here....
00:42:962 (4) - Remove whistle at tail slider?


cRyo
* Lots of unsnapped inherited points

01:05:197 (4) - New combo?
01:14:020 (2) - Clap here? You seems miss that
01:14:373 (4) - Clap on tail slider? You seems miss that


Insane
* Lots of unsnapped inherited points

01:14:020 (1,2,3,4,5) - I don't think this finish is necessary

I really can't find something wrong.... Ask Faust-chan if you want to bubble
cRyo[iceeicee]
--->[CSGA]Ar3sgice
no changes sry><
--->Faust
changed sliders
changed kiai section
--->Leorda
no changes
about that NC, note and slider have the same color, so it will be less confusing and u wont go in wrong direction xD

thx for mod (・ω・)ノ

Download: StylipS - STUDYxSTUDY (TV Size) (xsrsbsns) [cRyo].osu
Topic Starter
xsrsbsns
SPOILER
> Jacob
Thanks for modding and starring! No fixes made.

[CSGA]Ar3sgice wrote:

Hi, from my queue

nice map, star~ go go rank it Thank you for star!

[General]

  1. I don't think you can make this a good map if you haven't even watched this anime, then you have no love to it, you must watch it at least 10 times so you can make something special to it ok I lied I watched it, ep3 was terrible though


[Easy]

  1. 01:05:197 (1,3) - add whistle Added.
[Insane]

  1. 00:27:962 (2) - 复制 (1) 然后转90度
  2. 00:28:667 (2) - ^
  3. 00:54:962 (1) - 这一段和背景颜色相差太小, 换成紫色的
perfect map, can't find many problems Insane unchanged.

that's all

Good luck~ Thank you for modding!

Faust wrote:

Hi. Hello Faust.

Seems the hitsounds work really well with the song.
You've gathered a modest amount of modding here, and it does look like there isn't a whole lot to point out.
I like what has been done thus far and I do think it's enough to get some BAT attention.

Also, did I mention your BG is 1024x576 ? Just wondering.. I don't have to change this, right?

Overall, it's just some minor touching-up. Why the inherited timing sections are unsnapped by 1ms I have no idea. Fixed.

Easy:

Tick-rate 2 & OD+1 would do good. Tick-rate 2 looks a little ugly imo, but done.

- 01:26:461 (1) - You can't start this spinner so soon, really. Move this to - 01:26:726 - and we're good. Fixed.

Insane:

Couple of unsnapped inherited timing sections. Same as above.
The last kiai inherited point is snapped correctly, so make sure you do the snapping for the beginning and in-betweens.

- 00:24:079 (1) - No hit-finish? Oops, added.

That's it. Kudosu or no kudosu, it's okay.

Call me back when you're done.

All snappings should be now fixed. I will inform you when response for the normal difficulty arrives.

Leorda wrote:

Apa Kabar? Khabar baik. Lupa tukar tiket ini untuk map lain.. :<

General
* Inconsistent kiai time http://puu.sh/ekKN (Not sure)

Insane
* Lots of unsnapped inherited points Fixed.

01:14:020 (1,2,3,4,5) - I don't think this finish is necessary Maybe not too necessary, but I still like it so unchanged.

I really can't find something wrong.... Ask Faust-chan if you want to bubble Thanks for modding!
tl;dr status - waiting for response from merchat7, not hurrying too much since I'm outstation
merchat7
[CSGA]Ar3sgice
SPOILER

[CSGA]Ar3sgice wrote:

[merchat7's Normal]

  1. 01:17:550 (3) - end point 1 grid up ww Done
  2. 01:27:609 (2) - 1 grid up ww Don't want space between the sliders

Faust
SPOILER

Faust wrote:

merchat7's Normal:

Not a fan of this difficulty.

- 00:05:197 (3) - Why not do this: Hm, you want me to make this a slight jump? Didn't see a difference with slider shape. If you wanted me to do a jump, then no considering you didn't suggest for other places and i kept to one distant snap for the whole diff and feel weird to have a jump just for one place.

- 00:15:608 (1) - Was this intended to be straight? Yep

- 01:22:314 (1,2,3) - Rather you change the way this looks. Hm, made some changes.

- 01:27:608 (2) - Here's a fix: I don't really want a gap between the sliders here, but I notice the blanket wasn't perfect so made it a little better.

Leorda
SPOILER

Leorda wrote:

merchat7's Normal
* AR +1? Your current approach rate seems slow ar 6 is quite high for Normal, so keep current ar.

00:14:726 (1) - I don't think the new combo is put new combo here.... Yep, accident, thanks for catching this!
00:42:962 (4) - Remove whistle at tail slider? K

Thanks for mod, late reply since I check my guest diffs by searching on website and seeing which map were recently updated and this beatmap was updated just 30mins ago so I just saw the mods now.

Download: StylipS - STUDYxSTUDY (TV Size) (xsrsbsns) [merchat7's Normal].osu
Faust
Tits. Bubble.

Still unsnapped inherited timing sections all over cRyo's diff, but they're fine as that.
Topic Starter
xsrsbsns
@Faust: Thanks for the earlier bubble!

Update: Popped to fix source spacing

^ seems like it was a bad idea and I've got to wait for another while.
Bakario
RAAANK ;D
Shana Aisaka
go go ! rank it >w<"
Faust
<bubble coming soon>

EDIT: Study is an awfully suitable euphemism here..
Shana Aisaka

Faust wrote:

<bubble coming soon>

glad to hear that. xD
Topic Starter
xsrsbsns
@ Shana Aisaka
Thanks for starrin'
Garven
Pole dancing is a bitch with long hair, just fyi.

Did some IRC modding on xrs's diffs.

log
08:38 <Garven> : erm
08:38 <xsrsbsns> : yes?
08:38 <Garven> : Your BG's dimensions are rather off
08:38 <Garven> : 1024x576
08:38 <xsrsbsns> : I thought it's allowed as long as it is wide?
08:38 <Garven> : It's preferred to go for a 4:3 standard
08:39 <xsrsbsns> : I sort of have problems looking for one..
08:40 <xsrsbsns> : not much art released..
08:41 <Garven> : http://puu.sh/fNJZ
08:43 <Garven> : Holy hell that video is provacative.
08:43 <xsrsbsns> : Lol, I hope it's not unrankable..?
08:44 <xsrsbsns> : so what do I do with the BG?
08:44 <xsrsbsns> : full submit?
08:44 <Garven> : Yeah, but may as well wait for modding 'ere
08:44 <xsrsbsns> : ok
08:48 <Garven> : Alright, in Easy
08:48 <Garven> : 00:05:903 (1) - Feels like the note after this is kind of soon for this level of difficulty
08:48 <Garven> : Snap the end at 00:07:138 -
08:48 <Garven> : Should work better
08:50 <Garven> : mm, I guess you only have the easy/insane eh?
08:50 <xsrsbsns> : yes
08:51 <xsrsbsns> : but in easy I mostly put on 1st and 3rd beat
08:51 <Garven> : Yeah, it's a pretty rhythmically dense Easy diff
08:51 <xsrsbsns> : can I not change that spinner?
08:51 <Garven> : I'd suggest re working how you used rhythms but that'd be an essential remap, hehe
08:52 <Garven> : If you can find a way to give a little more time for recovery
08:52 <Garven> : It was just a suggestion/illustration for what I'd like to see
08:53 <Garven> : Anyway for insane
08:53 <Garven> : AR -1
08:53 <Garven> : AR9 doesn't fit this at all.
08:53 <Garven> : 00:54:256 (2,3) - ctrl + r for better flow from the previous combo
08:55 <Garven> : 01:05:197 (1,1,1,1) - eeh, better all as one combo in stead of the new combo spam
08:56 <Garven> : Anyway, that's it for your maps. I'll post for the other ones
08:58 <xsrsbsns> : alright.. thanks for checking
08:58 <xsrsbsns> : do you not accept any of the stuff you pointed out?
08:58 <Garven> : What do you mean?
08:59 <xsrsbsns> : I only feel like changing the AR on Insane
08:59 <xsrsbsns> : and not the other 2 mods
09:00 <Garven> : I guess. I don't see how you don't like the ctrl r mod considering the motions that you used right befor eit
09:00 <Garven> : It fits quite well
09:00 <Garven> : And new combo spam messes with the hp drain metric of the game
09:00 <Garven> : Trivializes the section with free hp
09:00 <xsrsbsns> : as for Easy it really is fine imo.. if it's not, how about a 1/1 repeat slider at the same starting point?
09:01 <Garven> : I'd prefer more recovery time than that considering the high bpm
09:02 <xsrsbsns> : slider from 00:05:903 - to 00:07:314 -
09:03 <Garven> : k

[merchat]
This feels like you have the same problem I do when making Normals. You try to map to way too much and it makes the map way too hard. See if you can simplify some of the rhythms, perhaps.
00:02:020 (1) - Way too soon after a spinner for a Normal.
00:24:079 (1,2) - Kinda ugly overlap
00:28:315 (2,3) - Really don't like the look of slight misalignment here

[cRoy]
01:05:197 (4) - Add new combo
01:05:550 (1,1,1) - Remove new combo

Decent set. I worry about the video though.
merchat7
Garven
SPOILER

Garven wrote:

[merchat]
This feels like you have the same problem I do when making Normals. You try to map to way too much and it makes the map way too hard. See if you can simplify some of the rhythms, perhaps. Don't see anything that I could simplify without breaking the consistency of the map, if I did, would have been fixed a long while ago.
00:02:020 (1) - Way too soon after a spinner for a Normal. Fixed
00:24:079 (1,2) - Kinda ugly overlap Doesn't look too bad for me.
00:28:315 (2,3) - Really don't like the look of slight misalignment here Fixed (2), was intended to be straight, didn't notice anything wrong with (3).

Guess this song really doesn't fit with how I map normals and also since I tried to keep some parts on the white tick for claps so I end up doing unnecessary 1/2 rhythms. May have been better to just map without consideration for clap and do freestyle for the hitsounds. If I ever encounter song like this again, I'll try a different method of mapping, but for me, this diff seems fine.

Thanks for mod.

Download: StylipS - STUDYxSTUDY (TV Size) (xsrsbsns) [merchat7's Normal].osu
cRyo[iceeicee]

Garven wrote:

[cRoy] - no change
01:05:197 (4) - Add new combo change
01:05:550 (1,1,1) - Remove new combo no change
4 different SV 4 different colors
thx mod

Download: StylipS - STUDYxSTUDY (TV Size) (xsrsbsns) [cRyo].osu
Topic Starter
xsrsbsns
A little worried about the readability of AR8 since the diff was designed on AR9, but here goes.

cRyo[iceeicee] wrote:

Garven wrote:

[cRoy] - no change
icwudtwww
merchat7
Fix some small stuff Garven mentioned.

Download: StylipS - STUDYxSTUDY (TV Size) (xsrsbsns) [merchat7's Normal].osu
Garven
I modded it with AR8 because AR9 was crap for the map when I first modded, and it read fine.

Sorry for the typo, cYro. It happens. :P

Rebubbled!
MegaManEXE
AR9 was fine for this map imo...and I usually can't play AR9 at all.

Oh well, makes it easier for me then lol

>_>



Fun map btw, good job :D
akupp
Go rank it fast!! >///<
Topic Starter
xsrsbsns
I don't wanna say it..... but *popped*

Since bubbled maps seem to be going nowhere for now, I've replayed a little and really felt bad about changing this to AR8.
So once again here is AR9, final decision.

I truly am sorry to Faust who has bubbled this map twice (I'll try somewhere else now), and the people who want this ranked.

*helping reduce bubbles in pending plan ongoing*

@ MegaManEXE: didn't know you were still around. Good play and thanks!

@ akupr0: xd
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