Hello~ Request from my queue
General
Easy
00:05:197 (3) - ^: http://puu.sh/dGFE
00:06:079 (1,2) - I can't tell it's good. (1) is like off-beat. (2) follow the background, but ignored one beat at 00:06:961. :\ Random rhythm?
00:12:785 (1) - Two overlapped circles is better than which you're using, just an opinion: http://puu.sh/dGGj
00:14:726 (5) - +1/2 beats to this slider
00:21:609 (1) - Make it balance with previous slider: http://puu.sh/dGGP
00:24:609 (2) - Copy (1) and Flip it horizontally, then Ctrl+R, though I think you can fix the shape of (1) too: http://puu.sh/dGHf
00:28:315 (2) - How about stack it under (1), it's tricky to players with this spacing.
00:33:962 (3) -It's not a roller-coaster T_T
00:43:314 (x) - Add a note here
00:44:726 (x) - ^
00:53:550 (3) - Can you Ctrl+R this? (Also fix the spacing after changes too!)
01:17:550 (3) - Move like this: http://puu.sh/dGIJ
01:27:609 (2) - ^: http://puu.sh/dGIM
cRyo's
00:12:432 (1,2) - umm, I suggest (1) follow the same spacing with previous note, but jumps on (2) and (3): http://puu.sh/dGJD (1.30x), or this: http://osu.ppy.sh/ss/222037
00:16:138 (2) - Move it to x:124 y:180: http://puu.sh/dGKd
00:21:609 (1,2,3) - How about this: http://puu.sh/dGKF
00:26:726 (2) - Use normal hitsound set
00:36:609 (1,2,3,4,1) - How about this: (1,2,3) http://puu.sh/dGL3 (4,1) http://puu.sh/dGLh
00:40:844 (4) - This will be better imo: http://puu.sh/dGLm
00:51:079 (1,2,1,2) - Spacing cheat
00:58:138 (1) - 3~4 grid left, spacing is strange between 00:58:138 (1,2,3,4)
01:05:197 (4,1,1,1) - eh...just an opinion, why don't use pattern like this: http://puu.sh/dGLS (though they look like tentacles..rofl). Kinda weird for 4 different length sliders and placed with a cross pattern.
01:12:432 (1,2,3,4,5) - Do something like this: http://puu.sh/dGMm / http://puu.sh/dGNy
01:13:844 (1,2,3,4) - ^
00:21:873 (T) - Unused timing section
01:17:903 (T) - ^
Insane
00:45:962 (1,2,3,4,5) - 1/4s don't fit with white ticks: http://puu.sh/dGOO
01:13:667 (5,1) - I agree with eveless, but the main reason is on 01:14:020 (1,2,3,4,5) this part. This pattern breaks your flow. Really
umm..I don't expect to see a same mapping method with your last map I've modded.
You've got great pattern, flows and spacing control, though.
Anyway, good luck for ranking
General
- - StylipS was a group of 4 voice actors
Could you add their name to tags?
Kaori Ishihara, Arisa Noto, Yui Ogura and Maho Matsunaga.
Easy
- 01:00:961 (x) - Add a timing section and reduce the volume to 50%? Finishs+whistle sounds crappy on these notes. Though you can just remove whistle, since it's fine on 01:12:256~
01:01:050 (x) - ^, volume 60%
01:02:373 (x) - ^, volume 50%
01:02:461 (x) - ^, volume 60%
merchat7's
[list:8115e]- Rhythm placement needs improvement >_<.
00:05:197 (3) - ^: http://puu.sh/dGFE
00:06:079 (1,2) - I can't tell it's good. (1) is like off-beat. (2) follow the background, but ignored one beat at 00:06:961. :\ Random rhythm?
00:12:785 (1) - Two overlapped circles is better than which you're using, just an opinion: http://puu.sh/dGGj
00:14:726 (5) - +1/2 beats to this slider
00:21:609 (1) - Make it balance with previous slider: http://puu.sh/dGGP
00:24:609 (2) - Copy (1) and Flip it horizontally, then Ctrl+R, though I think you can fix the shape of (1) too: http://puu.sh/dGHf
00:28:315 (2) - How about stack it under (1), it's tricky to players with this spacing.
00:33:962 (3) -
00:43:314 (x) - Add a note here
00:44:726 (x) - ^
00:53:550 (3) - Can you Ctrl+R this? (Also fix the spacing after changes too!)
01:17:550 (3) - Move like this: http://puu.sh/dGIJ
01:27:609 (2) - ^: http://puu.sh/dGIM
cRyo's
- - HPD and OAD are same with Insane now :\ Hard doesn't need such high settings.
- Nice hitsounds, the best hitsound using on this mapset
00:12:432 (1,2) - umm, I suggest (1) follow the same spacing with previous note, but jumps on (2) and (3): http://puu.sh/dGJD (1.30x), or this: http://osu.ppy.sh/ss/222037
00:16:138 (2) - Move it to x:124 y:180: http://puu.sh/dGKd
00:21:609 (1,2,3) - How about this: http://puu.sh/dGKF
00:26:726 (2) - Use normal hitsound set
00:36:609 (1,2,3,4,1) - How about this: (1,2,3) http://puu.sh/dGL3 (4,1) http://puu.sh/dGLh
00:40:844 (4) - This will be better imo: http://puu.sh/dGLm
00:51:079 (1,2,1,2) - Spacing cheat

00:58:138 (1) - 3~4 grid left, spacing is strange between 00:58:138 (1,2,3,4)
01:05:197 (4,1,1,1) - eh...just an opinion, why don't use pattern like this: http://puu.sh/dGLS (though they look like tentacles..rofl). Kinda weird for 4 different length sliders and placed with a cross pattern.
01:12:432 (1,2,3,4,5) - Do something like this: http://puu.sh/dGMm / http://puu.sh/dGNy
01:13:844 (1,2,3,4) - ^
00:21:873 (T) - Unused timing section
01:17:903 (T) - ^
Insane
- - I meet you again~ triangle-jumps :>
00:45:962 (1,2,3,4,5) - 1/4s don't fit with white ticks: http://puu.sh/dGOO
01:13:667 (5,1) - I agree with eveless, but the main reason is on 01:14:020 (1,2,3,4,5) this part. This pattern breaks your flow. Really

umm..I don't expect to see a same mapping method with your last map I've modded.

You've got great pattern, flows and spacing control, though.
Anyway, good luck for ranking
