Different kiai time is ok for guest difficulties.TicClick wrote:
As far as I know, kiai time should (must?) be the same on all the diffs, shouldn't it?
Different kiai time is ok for guest difficulties.TicClick wrote:
As far as I know, kiai time should (must?) be the same on all the diffs, shouldn't it?
Neptunus wrote:
merchat7's normal:
01:08:197 (4) - why not try to add a reverse and move 01:08:726 (5) - closer , this will fit the vocal better Don't think it play too nice since it's a 1/2 rhythm and there is already one before (01:07:667 (3,4)) and by leaving a space, it emphasize 01:08:726 (5) much better which is a strong beat.
Samah wrote:
[merchat7's Normal]
00:13:315 (2,3) - Maybe make these not touch? (adjust 3) It's fine, I don't think the blanket will look nice if I space it out.
00:17:020 (2,3) - ^ ^
L_P wrote:
merchatnormalshould rename it "hard" it doesnt seem to be a normal...obviously.. Should be fine, if i make it easier, the difficulty jump to Hard may be too big.
00:03:079 (3) - maybe dont start at here? the previous beat followed vocal, but now suddenly...well, start at red tick would sounds better..? The note on the white tick is really emphasize/accented etc., it would be weird if I were to follow vocal which is not as emphasize as the sound on the white here
00:07:315 (1) - stack? Doesn't feel like it should be stack to me, nicer to play when it's spaced out since it's easier to see the approach circle.
00:09:079 (3) - make it like previous slider?(simple curve) would be prettier..? Listen to sound at 00:10:138 & 00:10:314, I want to try to emphasize it with the red point, but change shape since I notice the red tick isin't as accented as the white.
00:28:315 (2) - stack? Same reason as before.
TakamuraRin wrote:
[merchat7's Normal]
Comboing . . . Please recheck difficulty with rules in beginning my post. Sorry, I don't follow those rule for new comboing, I just put new combo on how it feel to me (normally follow vocal).
00:06:079 (1) - Ugly. May be linear slider? I make slider shape to follow the feel of the music, here the music feel quite wiggly for me thus a wiggly shape.
00:09:962 (1) - ^ May be such is better? ^ No for same reason
00:11:373 (3) - red slider mount right one cell (Grid lvl2. ) I changed the shape of this slider in a earlier mod.
00:14:726 (4) - eeehhh Same with this one, but it was basically a copy of the one above but rotate by 90 degree.
00:15:609 (1) - end slider mount mount right one cell (Grid lvl2. ) Don't see anything wrong, I want it to be perfectly straight.
00:44:903 (3) - May be linear? Intentionally use red point to slow this slider down to represent the song speed up at 00:45:961 (4).
01:00:962 (1) - so ugly. May be such is better? Don't see a difference, but made more symmetrical.
I made my slider to try to follow the feel of the music since practically all long slider I use are omitting some strong sound in the music so to try to make it feel like you're still following the song, I use some red point to emphasize certain part. For this song especially, I feel using just curved and waved slider doesn't fit too well. This is why I didn't change much from your mod.
Taiko diff wip :<Bakario wrote:
rank this already
[CSGA]Ar3sgice wrote:
Hi, from my queue
nice map, star~ go go rank it Thank you for star!
[General]
I don't think you can make this a good map if you haven't even watched this anime, then you have no love to it, you must watch it at least 10 times so you can make something special to itok I lied I watched it, ep3 was terrible though
[Easy][Insane]
- 01:05:197 (1,3) - add whistle Added.
perfect map, can't find many problems Insane unchanged.
- 00:27:962 (2) - 复制 (1) 然后转90度
- 00:28:667 (2) - ^
- 00:54:962 (1) - 这一段和背景颜色相差太小, 换成紫色的
that's all
Good luck~ Thank you for modding!
Faust wrote:
Hi. Hello Faust.
Seems the hitsounds work really well with the song.
You've gathered a modest amount of modding here, and it does look like there isn't a whole lot to point out.
I like what has been done thus far and I do think it's enough to get some BAT attention.
Also, did I mention your BG is 1024x576 ? Just wondering.. I don't have to change this, right?
Overall, it's just some minor touching-up. Why the inherited timing sections are unsnapped by 1ms I have no idea. Fixed.
Easy:
Tick-rate 2 & OD+1 would do good. Tick-rate 2 looks a little ugly imo, but done.
- 01:26:461 (1) - You can't start this spinner so soon, really. Move this to - 01:26:726 - and we're good. Fixed.
Insane:
Couple of unsnapped inherited timing sections. Same as above.
The last kiai inherited point is snapped correctly, so make sure you do the snapping for the beginning and in-betweens.
- 00:24:079 (1) - No hit-finish? Oops, added.
That's it. Kudosu or no kudosu, it's okay.
Call me back when you're done.
All snappings should be now fixed. I will inform you when response for the normal difficulty arrives.
Leorda wrote:
Apa Kabar? Khabar baik. Lupa tukar tiket ini untuk map lain.. :<
General
* Inconsistent kiai time http://puu.sh/ekKN (Not sure)
Insane
* Lots of unsnapped inherited points Fixed.
01:14:020 (1,2,3,4,5) - I don't think this finish is necessary Maybe not too necessary, but I still like it so unchanged.
I really can't find something wrong.... Ask Faust-chan if you want to bubble Thanks for modding!
[CSGA]Ar3sgice wrote:
[merchat7's Normal]
- 01:17:550 (3) - end point 1 grid up ww Done
- 01:27:609 (2) - 1 grid up ww Don't want space between the sliders
Faust wrote:
merchat7's Normal:
Not a fan of this difficulty.
- 00:05:197 (3) - Why not do this: Hm, you want me to make this a slight jump? Didn't see a difference with slider shape. If you wanted me to do a jump, then no considering you didn't suggest for other places and i kept to one distant snap for the whole diff and feel weird to have a jump just for one place.
- 00:15:608 (1) - Was this intended to be straight? Yep
- 01:22:314 (1,2,3) - Rather you change the way this looks. Hm, made some changes.
- 01:27:608 (2) - Here's a fix: I don't really want a gap between the sliders here, but I notice the blanket wasn't perfect so made it a little better.
Leorda wrote:
merchat7's Normal
* AR +1? Your current approach rate seems slow ar 6 is quite high for Normal, so keep current ar.
00:14:726 (1) - I don't think the new combo is put new combo here.... Yep, accident, thanks for catching this!
00:42:962 (4) - Remove whistle at tail slider? K
Faust wrote:
<bubble coming soon>
Garven wrote:
[merchat]
This feels like you have the same problem I do when making Normals. You try to map to way too much and it makes the map way too hard. See if you can simplify some of the rhythms, perhaps. Don't see anything that I could simplify without breaking the consistency of the map, if I did, would have been fixed a long while ago.
00:02:020 (1) - Way too soon after a spinner for a Normal. Fixed
00:24:079 (1,2) - Kinda ugly overlap Doesn't look too bad for me.
00:28:315 (2,3) - Really don't like the look of slight misalignment here Fixed (2), was intended to be straight, didn't notice anything wrong with (3).
Guess this song really doesn't fit with how I map normals and also since I tried to keep some parts on the white tick for claps so I end up doing unnecessary 1/2 rhythms. May have been better to just map without consideration for clap and do freestyle for the hitsounds. If I ever encounter song like this again, I'll try a different method of mapping, but for me, this diff seems fine.
4 different SV 4 different colorsGarven wrote:
[cRoy] - no change
01:05:197 (4) - Add new combo change
01:05:550 (1,1,1) - Remove new combo no change
icwudtwwwcRyo[iceeicee] wrote:
Garven wrote:
[cRoy] - no change
lovhin456 wrote:
Hello! I told you ~ I was going to do this mod today or tomorrow lol Hi~ this was fast
Song's Info:
- Tags: Remove "ed" because words with less than 3 letters can't be searched. I'm not sure about the "study" tag because it's already included in the title ... No change
General:
- The video is a little (actually very) kinky so add a warning about it on the op ? Done
Easy:
- 00:52:491 >> New combo here ? A combo of 6 seems a little long for an Easy imo Separated these two 00:49:667 (4,1)
Wmf's Taiko:
- No special super awesome cute taiko BG ? whyyyyyyyyyyyyyyyyyy ?! Fanart is really scarce for this anime (I can't find any), so I'll pass.
- Disable video for this diff lol Is this necessary? I didn't disable yet. I think there are hentai taiko players that wants video too
Insane:
- Uh about the AR thingy, I think AR9 works well with this map but AR8 will also work well because with it (at least for me) objects seem to come slower also the bpm is quite high but since the slider speed is quite high too AR9 seems more fitting here. That's just my opinion though so yeah if you want to keep it there are no problem with me (also considering some people have actually come here to post and say how AR9 works wonderfully for them)
- No probl- wait a sec! There are no spinners on this diff which means that scores won't vary which is kinda bad and sad but if you want to keep it is ok *sadface* I've been considering about this.. Ok, changed first stream into spinner.
* That's about, this is pretty much ready! Thank you for modding!
Didnt changed pattern, but increased spacing in this partlovhin456 wrote:
cRyo:
- 00:26:373 >> Add a note ? It feels kinda empty without it
hmm, previous repeat slider breaking this "white tick rhytm" and then pattern starting to folow vocal, thats why there is no note there
Ogura Yui won this rhytm battle \></
I mean a taiko bg like this one http://puu.sh/h2js and also I suggested to disable video because if you don't disable it then what is the purpose of the taiko bg ? I mean well I really don't know how to explain it but yeah that's the purpose of the taiko bg if you get what I'm trying to say here orz. Anyways now that I provided the taiko bg see if you will use it or not and call me backxsrsbsns wrote:
Fanart is really scarce for this anime (I can't find any), so I'll pass
Is this necessary? I didn't disable yet