> bakabaka
thanks for mod & stars! ><
thanks for mod & stars! ><
Thx mod !goodbye wrote:
[cRyo]
kiai? yep~
00:42:432 (4) - 我感觉这slider位置是不是可以下面一点...
01:05:197 (4,1,1,1) - 这part我不知道该如何描述我的感想...个人感觉是换spin比较好...
other seems fine ><
ty for star too h3k1Pokie wrote:
Pokie with formal English. I'm blinded
General
- - StylipS was a group of 4 voice actors Could you add their name to tags?
Kaori Ishihara, Arisa Noto, Yui Ogura and Maho Matsunaga. Sure, I will reupdate this when all difficulties are updated/posted.
Easy00:40:315 (1) - Suggestion: http://puu.sh/dGOI Kinda prefer it unchanged ;<
- 01:00:961 (x) - Add a timing section and reduce the volume to 50%? Finishs+whistle sounds crappy on these notes. Though you can just remove whistle, since it's fine on 01:12:256~ Removed whistles
Insane
[list:3491c]- I meet you again~ triangle-jumps :> :>
00:45:962 (1,2,3,4,5) - 1/4s don't fit with white ticks: http://puu.sh/dGOO Normally I would agree on this but imo it's fine here, also following the music.
01:13:667 (5,1) - I agree with eveless, but the main reason is on 01:14:020 (1,2,3,4,5) this part. This pattern breaks your flow. Really I'm gonna experiment a little more on this, but I will most probably be keeping this too.
umm..I don't expect to see a same mapping method with your last map I've modded.
I honestly don't know how to react to this line :< You've kinda just said the keyword yourself there, mapping preference. Thank you, though.
You've got great pattern, flows and spacing control, though.
Anyway, good luck for ranking
Thanks for modding!
Pokie wrote:
merchat7's00:03:079 (3) - Kinda weird shape: http://puu.sh/dGFv Made it nicer
- - Rhythm placement needs improvement >_<. Don't really see a problem with the rhythm, I generally map my Normal to the rhythm (instrument/vocal) and try to keep notes every 2 and 4th white ticks for claps. For this song, the rhythm is quite focused on red ticks so drum and rhythm doesn't always mix well so this is why I sometime I ignore putting notes on the 2nd and 4th white ticks.
00:05:197 (3) - ^: http://puu.sh/dGFE ^
00:06:079 (1,2) - I can't tell it's good. (1) is like off-beat. (2) follow the background, but ignored one beat at 00:06:961. :\ Random rhythm? It's following vocal, I ignore that one beat and I felt there was too many 1/2 rhythm here and that is not nice for a Normal,but since lot of people dislike this, adjust the notes in this section to white ticks.It plays horrible, leaving 1/1 space before the repeating slider feel a lot better and more consistent with my mapping style as I generally follow vocal.
00:12:785 (1) - Two overlapped circles is better than which you're using, just an opinion: http://puu.sh/dGGj 1/2 rhythm then 1/1 stacked note (keep in mind you can't read spacing when notes are stack, thus making them hard to hit) and that both notes are not of equal accent (red tick is not as accented as white) so I just did a slider. Also fits better with instrument (I don't mean drums).
00:14:726 (5) - +1/2 beats to this slider Again to avoid using too many 1/2 rhythm and this is consistent with how I map since I placed the notes in this section on the red ticks (I'm not following drums here).
00:21:609 (1) - Make it balance with previous slider: http://puu.sh/dGGP Stupid mistake, fixed.
00:24:609 (2) - Copy (1) and Flip it horizontally, then Ctrl+R, though I think you can fix the shape of (1) too: http://puu.sh/dGHf Done, not sure what you mean by fixing up the shape, I intentionally make it like this.
00:28:315 (2) - How about stack it under (1), it's tricky to players with this spacing. I don't see a problem, you can easily see (1), I doubt anyone is going to miss it and hit (2) first. And the notes fade out fast enough and the fact that (3) is a slider, I doubt anyone is going to miss (3) either. I also hate stacking in easier diffs in general as for the reasons mentioned before (can't read spacing due to stack, approach rate is so slow that I keep hitting 1/1 stack too early and etc.)
00:33:962 (3) -It's not a roller-coaster T_TJust want to emphasize the middle of this slider, not whole.
00:43:314 (x) - Add a note here Following vocal here
00:44:726 (x) - ^ ^ I understand following vocal is not always a good thing, but star rating is so high I had to try reducing it somewhere and I did slider, it should be easy enough.
00:53:550 (3) - Can you Ctrl+R this? (Also fix the spacing after changes too!) I want (2) & (3) to point to each other (toward the middle), the feel of the song sort of feel like everything is leading to one point to me.
01:17:550 (3) - Move like this: http://puu.sh/dGIJ Ok as it's consistent with 00:30:256 (2)
01:27:609 (2) - ^: http://puu.sh/dGIM Don't agree with this one No, I want to do something like at 00:13:315 (2,3) here.
Maybe we have a different mapping style for Normal, I try to avoid 1/2 rhythms when possible and almost always do a slider if I'm force to do it and I dislike stacks.
Pokie wrote:
cRyo's00:05:197 (3) - I wonder how many ppl will get 100 on this note. no one since its just simple white tick note and u can easily read approach circle, but nvm i decided to change this part wwww
- - HPD and OAD are same with Insane now :\ Hard doesn't need such high settings. changed it to 6/7/6
- Nice hitsounds, the best hitsound using on this mapset thx
00:12:432 (1,2) - umm, I suggest (1) follow the same spacing with previous note, but jumps on (2) and (3): http://puu.sh/dGJD (1.30x), or this: http://osu.ppy.sh/ss/222037 nah, i want to keep it without changes
00:16:138 (2) - Move it to x:124 y:180: http://puu.sh/dGKd i want to keep them symetrick
00:21:609 (1,2,3) - How about this: http://puu.sh/dGKF good idea
00:26:726 (2) - Use normal hitsound set yep, forgot wwww
00:36:609 (1,2,3,4,1) - How about this: (1,2,3) http://puu.sh/dGL3 (4,1) http://puu.sh/dGLh ok~
00:40:844 (4) - This will be better imo: http://puu.sh/dGLm both fine for me
00:51:079 (1,2,1,2) - Spacing cheat changed this part
00:58:138 (1) - 3~4 grid left, spacing is strange between 00:58:138 (1,2,3,4) 0.4 difference....
01:05:197 (4,1,1,1) - eh...just an opinion, why don't use pattern like this: http://puu.sh/dGLS (though they look like tentacles..rofl). Kinda weird for 4 different length sliders and placed with a cross pattern. i like tentacles, changed, but they still look loke tentacles even on ur screenshot
01:12:432 (1,2,3,4,5) - Do something like this: http://puu.sh/dGMm / http://puu.sh/dGNy
01:13:844 (1,2,3,4) - ^ both changed little bit
00:21:873 (T) - Unused timing section
01:17:903 (T) - ^ deleted ></
Very good mod = =+ thx~
L_P wrote:
CRYO
00:04:315 (1) - finish ok~
00:20:020 (5,6,7,8) - 不如做antijump?感觉更好看 fine for me
00:33:962 (4) - NC? ok~
01:12:432 (1,2,3,4,5) - 这样子有一点闷叻。。不如antijump? changed ~
Neptunus wrote:
Insane:
01:14:020 (1,2,3,4,5) - no, I dont think these 5 notes spaced well under such a speedy map. when play to this point people feel like they have take adrenaline XD,because this map is fast! , they will find it hard to slow down their fingers , finally they regard these as stream
a good example are 01:26:726 (1,2,3) - I think slowing down suddenly could all the more make the adrenaline rush even intense
Excellent song and nice map, good luck on ranking Thank you for modding!
Samah wrote:
[Insane]
01:26:020 (4,5) - Symmetry? Nah, since the slider is curved it doesn't look good with screen symmetry (I made symmetry between the slider, and moved a few grids).
Can't find a lot really, very nice mapsets!
Starred. <3 Thank you for your mod and star!
L_P wrote:
直接进入主题 开门见山 我喜欢
General: 不开no video = fail 这代表 you = hentai
INSANE
前面一整串东西不加clap之类的吗?不要
00:20:726 (3) - 这个虽然可以吓player但是不论打了几次还是不好打 不换
00:22:667 (4,5) - 这两个可以跟着❤的形状走?^
00:54:079 (1,2,3) - 用大一点的spacing强调 Fixed
01:04:491 (1,2,3,4) - 建议在原地打转,但是不是完全一样的,rotate一下、enlarge一下?感觉这样比较好打。。鉴于video太乱的关系不puush了 不换
01:07:844 (1) - nazi grid 1 up,尾巴可以stack Fixed 不过还是stack不准 嘛nvm
01:10:491 (5) - 不stack吧。。不见得好?不换
01:16:315 (1,2,3,4,5,6,7,1,2,3,4,5) - 这里的节奏好像让前面的感觉断拍了。。。。不如直接stream整个?我同意 7连-->5连
01:25:667 (3) - ctrl + R? 不错可是flow就会差了一点 又懒惰换后面的arrangement
easy...good job
00:49:667 (1) - nazi grid 1 up Fixed
01:05:197 (1,2,3,4) - could add speed up as well, it wont affect osu but it will make taiko a difference... 哇 好吧 我之前在Insane也有放过这种东西
star again 谢谢 again 握!
00:00:962 (1) - Delete new combo.00:04:315 (3) - Finish on end of slider?
00:03:079 (2) - New combo.
00:06:609 (1) - Delete new combo.
00:09:609 (4) - ^
00:10:667 (3) - Spacing changed, new combo.
00:15:079 (3) - ^
00:20:726 (3) - ^
00:22:667 (4) - ^
00:26:726 (2) - ^
00:30:256 (4) - ^
00:32:020 (3) - ^
00:31:138 (4) - ^
00:32:903 (1) - Delete new combo.
00:33:256 (3) - New combo.
00:35:903 (2) - ^
00:38:197 (3) - New combo.
00:39:432 (3) - ^
00:43:844 (1) - Delete new combo.
00:44:020 (2) - New combo.
00:47:197 (3) - ^
00:47:373 (1) - Delete new combo.
00:47:726 (3) - New combo.
00:51:079 (2) - ^
00:52:491 (4) - ^
00:54:962 (1) - Delete new combo.
00:55:315 (5) - New combo.
00:57:256 (3) - ^
00:58:138 (4) - ^
01:00:962 (4) - ^
01:02:021 (6) - ^
01:03:256 (4) - ^
01:08:550 (3) - ^
01:11:373 (3) - ^
01:11:903 (4) - ^
01:12:432 (1) - Delete new combo.
01:12:962 (3) - New combo.
01:13:667 (5) - ^
01:19:491 (1) - Delete new combo.
01:19:844 (6) - New combo.
01:20:373 (3) - ^
01:20:726 (6) - New combo.
01:21:079 (1) - Delete new combo.
01:21:785 (3) - New combo.
01:22:844 (3) - ^
01:25:667 (3) - ^
01:26:197 (5) - ^[/Quote]
TakamuraRin wrote:
Hi~ Request from #modreqs.
[General]
In 2 of 4 difficulties (guest) Kiai doesn't match Kiai time in your difficulties. They don't need to be.
May be add Background Color? Uhh.. ok used black.
[Insane]
Comboing in this difficulty is so randomized, i think.
Please, remember this rules. There are no such concrete rules for every map or song, I just did a recap of my combos; they aren't placed randomly at all. I only removed a couple of redundant combos.
00:04:315 (3) - Finish on end of slider? No
00:05:197 (6) - Finish on start of slider? Added
00:24:079 (1,5) - Sliders arent symmetrical. They don't need to be, but since it's easy, fixed.
00:54:079 (1) - Delete finish and add 00:54:432 (3) ? No, it'll be too noisy; the song's silent after this part.
You use 6 of 3 acceptable speeds in Inherited points. It's unrankable. It is rankable when used appropriately, I've already checked with staffs.
[Easy]
Rhythm in this difficulty is so hard for beginners, i think. But let's see what will they say BAT/MAT. I mapped it like this because Normal isn't too easy. I also think boring 1/2 rhythms should be easy enough for anyone who'd play a rhythm game.
00:19:667 (2,4), 00:25:315 (2,4) - May be add claps? I will consider this, but not added now because I didn't use any claps throughout this difficulty.
00:49:667 (1,2,3,4,5,6) - You can't use more combo, than 5. Therefore 00:52:491 (4) - new combo. No
That's all. Goodluck! Thank you for modding
Thx for mod ></TakamuraRin wrote:
Hi~ Request from #modreqs.
[cRyo]
Comboing . . . Please recheck difficulty with rules in beginning my post.
I am not agree with that rules, im putting NC not because its some kind of rule or smth, i want my NC to help players read the map, thats all.
If my NC is readable i dont see any good reason to changing them, sry..... ==
00:04:491 - may be add circle and new combo? nope
00:04:667 (2) - Add finish. nah dont want to overfinish this part
00:39:609 (2) - Unsymmetrical with 00:38:197 (3). Use Ctrl + J. they shouldnt be symetric ==
00:05:197 (3) - Finish on start of slider. same overfinish
00:25:491 (4) - Ugly slider. no its not ==
00:31:667 (3) - So ugly. May be such is better? wwww its not ugly at all
00:41:903, 00:43:315 (5), 00:44:020, 00:46:138 (1) - May be add claps? nah, dont want claps here
01:00:256 (3) - Not good. May be such is better? i like my angle~
01:05:197 (4,1,1,1) - Stuck. You should add short distance between sliders. I dont think so, also asked wcx~ , he said its fine
You use 6 of 3 acceptable speeds in Inherited points. It's unrankable. ---->xsrs~ asked about that Sapphireghost, he said
- if it fits the song, why not ?
wcx~ also said http://puu.sh/dTpF
So i will keep it.
That's all. Goodluck!
As far as I know, kiai time should (must?) be the same on all the diffs, shouldn't it?xsrsbsns wrote:
TakamuraRin wrote:
In 2 of 4 difficulties (guest) Kiai doesn't match Kiai time in your difficulties. They don't need to be.
Different kiai time is ok for guest difficulties.TicClick wrote:
As far as I know, kiai time should (must?) be the same on all the diffs, shouldn't it?
Neptunus wrote:
merchat7's normal:
01:08:197 (4) - why not try to add a reverse and move 01:08:726 (5) - closer , this will fit the vocal better Don't think it play too nice since it's a 1/2 rhythm and there is already one before (01:07:667 (3,4)) and by leaving a space, it emphasize 01:08:726 (5) much better which is a strong beat.
Samah wrote:
[merchat7's Normal]
00:13:315 (2,3) - Maybe make these not touch? (adjust 3) It's fine, I don't think the blanket will look nice if I space it out.
00:17:020 (2,3) - ^ ^
L_P wrote:
merchatnormalshould rename it "hard" it doesnt seem to be a normal...obviously.. Should be fine, if i make it easier, the difficulty jump to Hard may be too big.
00:03:079 (3) - maybe dont start at here? the previous beat followed vocal, but now suddenly...well, start at red tick would sounds better..? The note on the white tick is really emphasize/accented etc., it would be weird if I were to follow vocal which is not as emphasize as the sound on the white here
00:07:315 (1) - stack? Doesn't feel like it should be stack to me, nicer to play when it's spaced out since it's easier to see the approach circle.
00:09:079 (3) - make it like previous slider?(simple curve) would be prettier..? Listen to sound at 00:10:138 & 00:10:314, I want to try to emphasize it with the red point, but change shape since I notice the red tick isin't as accented as the white.
00:28:315 (2) - stack? Same reason as before.
TakamuraRin wrote:
[merchat7's Normal]
Comboing . . . Please recheck difficulty with rules in beginning my post. Sorry, I don't follow those rule for new comboing, I just put new combo on how it feel to me (normally follow vocal).
00:06:079 (1) - Ugly. May be linear slider? I make slider shape to follow the feel of the music, here the music feel quite wiggly for me thus a wiggly shape.
00:09:962 (1) - ^ May be such is better? ^ No for same reason
00:11:373 (3) - red slider mount right one cell (Grid lvl2. ) I changed the shape of this slider in a earlier mod.
00:14:726 (4) - eeehhh Same with this one, but it was basically a copy of the one above but rotate by 90 degree.
00:15:609 (1) - end slider mount mount right one cell (Grid lvl2. ) Don't see anything wrong, I want it to be perfectly straight.
00:44:903 (3) - May be linear? Intentionally use red point to slow this slider down to represent the song speed up at 00:45:961 (4).
01:00:962 (1) - so ugly. May be such is better? Don't see a difference, but made more symmetrical.
I made my slider to try to follow the feel of the music since practically all long slider I use are omitting some strong sound in the music so to try to make it feel like you're still following the song, I use some red point to emphasize certain part. For this song especially, I feel using just curved and waved slider doesn't fit too well. This is why I didn't change much from your mod.
Taiko diff wip :<Bakario wrote:
rank this already
[CSGA]Ar3sgice wrote:
Hi, from my queue
nice map, star~ go go rank it Thank you for star!
[General]
I don't think you can make this a good map if you haven't even watched this anime, then you have no love to it, you must watch it at least 10 times so you can make something special to itok I lied I watched it, ep3 was terrible though
[Easy][Insane]
- 01:05:197 (1,3) - add whistle Added.
perfect map, can't find many problems Insane unchanged.
- 00:27:962 (2) - 复制 (1) 然后转90度
- 00:28:667 (2) - ^
- 00:54:962 (1) - 这一段和背景颜色相差太小, 换成紫色的
that's all
Good luck~ Thank you for modding!
Faust wrote:
Hi. Hello Faust.
Seems the hitsounds work really well with the song.
You've gathered a modest amount of modding here, and it does look like there isn't a whole lot to point out.
I like what has been done thus far and I do think it's enough to get some BAT attention.
Also, did I mention your BG is 1024x576 ? Just wondering.. I don't have to change this, right?
Overall, it's just some minor touching-up. Why the inherited timing sections are unsnapped by 1ms I have no idea. Fixed.
Easy:
Tick-rate 2 & OD+1 would do good. Tick-rate 2 looks a little ugly imo, but done.
- 01:26:461 (1) - You can't start this spinner so soon, really. Move this to - 01:26:726 - and we're good. Fixed.
Insane:
Couple of unsnapped inherited timing sections. Same as above.
The last kiai inherited point is snapped correctly, so make sure you do the snapping for the beginning and in-betweens.
- 00:24:079 (1) - No hit-finish? Oops, added.
That's it. Kudosu or no kudosu, it's okay.
Call me back when you're done.
All snappings should be now fixed. I will inform you when response for the normal difficulty arrives.
Leorda wrote:
Apa Kabar? Khabar baik. Lupa tukar tiket ini untuk map lain.. :<
General
* Inconsistent kiai time http://puu.sh/ekKN (Not sure)
Insane
* Lots of unsnapped inherited points Fixed.
01:14:020 (1,2,3,4,5) - I don't think this finish is necessary Maybe not too necessary, but I still like it so unchanged.
I really can't find something wrong.... Ask Faust-chan if you want to bubble Thanks for modding!
[CSGA]Ar3sgice wrote:
[merchat7's Normal]
- 01:17:550 (3) - end point 1 grid up ww Done
- 01:27:609 (2) - 1 grid up ww Don't want space between the sliders
Faust wrote:
merchat7's Normal:
Not a fan of this difficulty.
- 00:05:197 (3) - Why not do this: Hm, you want me to make this a slight jump? Didn't see a difference with slider shape. If you wanted me to do a jump, then no considering you didn't suggest for other places and i kept to one distant snap for the whole diff and feel weird to have a jump just for one place.
- 00:15:608 (1) - Was this intended to be straight? Yep
- 01:22:314 (1,2,3) - Rather you change the way this looks. Hm, made some changes.
- 01:27:608 (2) - Here's a fix: I don't really want a gap between the sliders here, but I notice the blanket wasn't perfect so made it a little better.
Leorda wrote:
merchat7's Normal
* AR +1? Your current approach rate seems slow ar 6 is quite high for Normal, so keep current ar.
00:14:726 (1) - I don't think the new combo is put new combo here.... Yep, accident, thanks for catching this!
00:42:962 (4) - Remove whistle at tail slider? K
Faust wrote:
<bubble coming soon>
Garven wrote:
[merchat]
This feels like you have the same problem I do when making Normals. You try to map to way too much and it makes the map way too hard. See if you can simplify some of the rhythms, perhaps. Don't see anything that I could simplify without breaking the consistency of the map, if I did, would have been fixed a long while ago.
00:02:020 (1) - Way too soon after a spinner for a Normal. Fixed
00:24:079 (1,2) - Kinda ugly overlap Doesn't look too bad for me.
00:28:315 (2,3) - Really don't like the look of slight misalignment here Fixed (2), was intended to be straight, didn't notice anything wrong with (3).
Guess this song really doesn't fit with how I map normals and also since I tried to keep some parts on the white tick for claps so I end up doing unnecessary 1/2 rhythms. May have been better to just map without consideration for clap and do freestyle for the hitsounds. If I ever encounter song like this again, I'll try a different method of mapping, but for me, this diff seems fine.