Hi.
Seems the hitsounds work really well with the song.
You've gathered a modest amount of modding here, and it does look like there isn't a whole lot to point out.
I like what has been done thus far and I do think it's enough to get some BAT attention.
Also, did I mention your BG is 1024x576 ?
Overall, it's just some minor touching-up. Why the inherited timing sections are unsnapped by 1ms I have no idea.
Easy:
Tick-rate 2 & OD+1 would do good.
- 01:26:461 (1) - You can't start this spinner so soon, really. Move this to - 01:26:726 - and we're good.
merchat7's Normal:
Not a fan of this difficulty.
- 00:05:197 (3) - Why not do this:
- 00:15:608 (1) - Was this intended to be straight?
- 01:22:314 (1,2,3) - Rather you change the way this looks.
- 01:27:608 (2) - Here's a fix:
cRyo:
Not really liking the mapping structure either. But it works fine for the most part.
Quite a lot of unsnapped inherited sections.
You can ignore the rest save the ones for kiai.
- 00:27:432 (1,2,3) - I was thinking this could be aligned better:
Insane:
Couple of unsnapped inherited timing sections. Same as above.
The last kiai inherited point is snapped correctly, so make sure you do the snapping for the beginning and in-betweens.
- 00:24:079 (1) - No hit-finish?
That's it. Kudosu or no kudosu, it's okay.
Call me back when you're done.
Seems the hitsounds work really well with the song.
You've gathered a modest amount of modding here, and it does look like there isn't a whole lot to point out.
I like what has been done thus far and I do think it's enough to get some BAT attention.
Also, did I mention your BG is 1024x576 ?
Overall, it's just some minor touching-up. Why the inherited timing sections are unsnapped by 1ms I have no idea.
Easy:
Tick-rate 2 & OD+1 would do good.
- 01:26:461 (1) - You can't start this spinner so soon, really. Move this to - 01:26:726 - and we're good.
merchat7's Normal:
Not a fan of this difficulty.
- 00:05:197 (3) - Why not do this:
- 00:15:608 (1) - Was this intended to be straight?
- 01:22:314 (1,2,3) - Rather you change the way this looks.
- 01:27:608 (2) - Here's a fix:
cRyo:
Not really liking the mapping structure either. But it works fine for the most part.
Quite a lot of unsnapped inherited sections.
You can ignore the rest save the ones for kiai.
- 00:27:432 (1,2,3) - I was thinking this could be aligned better:
Insane:
Couple of unsnapped inherited timing sections. Same as above.
The last kiai inherited point is snapped correctly, so make sure you do the snapping for the beginning and in-betweens.
- 00:24:079 (1) - No hit-finish?
That's it. Kudosu or no kudosu, it's okay.
Call me back when you're done.