mapped by yeahbennou
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last updated
This beatmap wasn't updated since 17 June 2020 so it was graveyarded...
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please dude

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owo

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R,a,n,k

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~

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good luck on rank!

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yes

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lol

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I think it would help keep an even spread if Extreme diff was removed.

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uhh sure i guess

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Marked as resolved by yeahbennou

good

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pogger

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great map, amazing.

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Your background has a quite weird resolution and its size is also kinda big. I resized it properly for you, this way you'll have a better resolution and you'll have a less bigger file. http://puu.sh/DrU2y/ba4177ad0c.jpg

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yeah sure

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Marked as resolved by yeahbennou

nice

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In Normal, Hard and Bookmark diff, Kiai time is nothing or too short.
you should unify Kiai time to other diff.

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ok

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Marked as resolved by yeahbennou

LET'S GO RANKED ・。・v

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taiko general feedback:

patterns still lack dynamic and emphasis when following vocals, k d alt doesn't represent vocals well

I would suggest you to think of vocal pitch as a thing that spans across an entire section and not just across a few notes, that will help you get a sense of pattern placement and string all your mapping concepts together (like mirrors and gradual vocal pitch increase)

try to be consistent with finishers, make sure to actually know what you're placing them down for
either if it's to represent strong sound for impact or to build atmosphere

won't mod oni for now, as it has the same problems as muzu

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come back to me later (?)

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taiko diffs removed by request from creator

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Marked as resolved by yeahbennou

wait what

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taiko: 00:54:975 - lower hitsound volume

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taiko diffs removed by request from creator

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Marked as resolved by yeahbennou

taiko: od 9.3 :thinking:
od in taiko is much more strict than other modes, just do
Muzu 5, Oni 6

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taiko diffs removed by request from creator

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Marked as resolved by yeahbennou

modding taiko diffs on friday

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This is actually really good and I hope it gets ranked!

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taiko: why is hitsound so soft

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much louder now

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Marked as resolved by yeahbennou

taiko: this map lacks dynamic as everything is just a constant 1/2 spam, especially the kiai
use pauses to emphasize certain elements of the song

a focused direction would also be great too, your pattern stuff vaguely resemble the vocal pitch but not really at the same time

come back to me when you done some changes

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Added Pauses at certain times to conform to this mod, also fixed some patterns to be more aligned to the vocals

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^

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Marked as resolved by yeahbennou

taiko: make all lines as Normal hitsound, as the custom hitsounds do nothing in-game

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ok

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Marked as resolved by yeahbennou

fiery is that you xd

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is this inspired by fieryrage? lol

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definitely lol

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nice work well earned hype

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.

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person below is HAPPY

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`

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cheese

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lmao SUKIJames

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Lets go dude

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