mapped by yeahbennou
submitted
last updated
This beatmap wasn't updated since 17 June 2020 so it was graveyarded...
New Discussion
Please sign in to post or reply
Discussions
Sort by

00:05:543 (1) - I think this NC is not needed.

permalink

yeah

permalink
Marked as resolved by yeahbennou

00:06:566 (2,3) - kind of weird flow.

permalink

not really, i find it fine

permalink
Marked as resolved by yeahbennou

try ctrl g

permalink
Reopened by Sakura Airi

It feels a lot nore sharp and comfy how it is now imo, not much of a need for change

permalink
Marked as resolved by yeahbennou

00:13:725 (3,1) - it'll be better to make a stack of 5 circles stacked on 1 here, feels emphasized more correctly

permalink

same 00:16:793 here with ctrl+j on slider

permalink

Putting a stack of 5 circles gives the same emphasis to each note when 00:14:066 (1) - should be emphasized more than 00:13:725 (3) - due to the sudden increase in volume and intensity

permalink
Marked as resolved by yeahbennou

00:15:089 (1,2,3,1,2,3) - what i would wish is that the spacing increases each with each melody. Make them visual clear. From low to high (but not that low)

permalink
permalink

Ok, difference should be a lot more clear visually now

permalink
Marked as resolved by yeahbennou

00:14:918 (4,1,2,3,1,2,3,1) - moved this pattern slightly further to the right

permalink
Marked as resolved by yeahbennou

00:26:339 (1) - This slider is off-screen by some pixels, you should move it up in order to avoid this issue.

permalink

ok

permalink
Marked as resolved by yeahbennou

00:40:316 (2) - ctrl+g for flow since you used circular flow before

permalink

but i broke circular flow after 00:40:657 (3,4) - , which comes at the same verse as 00:39:975 (1,2) -

permalink
Marked as resolved by yeahbennou

Why does 00:46:793 (1,2) - break circular flow but then 00:47:475 (3,4) - continues it?

permalink

fixed

permalink
Marked as resolved by yeahbennou

00:57:191 (4,5) - This rhythm here sounds strange because there's actually no sound on (4)'s end. Consider extending (4) instead until (5) is, that way you'll follow the vocals properly and you'll map only sounds which are present in the music. After that, don't forget to fix your pattern as well.

permalink

ok

permalink
Marked as resolved by yeahbennou

00:57:702 (1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2) - Why is the volume exactly the same for this entire part when there's clearly a crescendo on-going for this part? Consider gradually increasing the volume here. Also, the volume is kinda too low that almost every hitsound can barely heard for this part.

permalink

oops, fixed

permalink
Marked as resolved by yeahbennou

01:03:839 (3,4,5) - flip for correct rhythm

permalink
permalink

ok

permalink
Marked as resolved by yeahbennou

01:05:714 - There's beats here that you could map with an extra circle, which would avoid the issue of suddenly pausing player movement which can feel awkward.

permalink

my idea of suddenly stopping with a circle fits with how the song suddenly raises in pitch in the specified areas

permalink
Marked as resolved by yeahbennou

01:12:532 (4,5,1,2,3,4,5) - The only quarter note triple is at 01:12:532 (4,5,1) - and the rest is overmapped (there are only 1/2 drums)

permalink

removed

permalink
Marked as resolved by yeahbennou

01:14:066 (1) - to follow vocal sound, I think it is better to change slider to circles.
Example : https://puu.sh/DqKBy/ae88ab0676.png
Example2 : https://puu.sh/DqKFi/04faf702a8.png

permalink

it shouild be fine how it is currently, i wanted to have that slider here so there wouldn't be a really abrupt transition from the reverse to the jumps after

permalink
Marked as resolved by yeahbennou

01:15:770 (2,4) - If you move a bit down these circles,
it can make blanket consist of 01:15:770 (2,4,1) - .

permalink

sure

permalink
Marked as resolved by yeahbennou

Start the vertical jump pattern at 01:18:157 (1) - instead of putting a slider there.

permalink

not really a problem, and i find that it's a lot better playability wise the way it is rn

permalink
Marked as resolved by yeahbennou

01:20:202 (1,2) - There's no reason for putting cross-screen jumps here other than to inflate the difficulty for no reason; the melody is at a low point in the chorus.

permalink

ok, i reduced spacing

permalink
Marked as resolved by yeahbennou

01:20:714 (2,1) - LOL? This is an almost inhuman jump and basically nobody would expect it. 6.92x spacing...

permalink

not a problem, it plays exactly like a 1/2 jump and these types of jumps are commonly seen in many currently existing ranked maps.

permalink
Marked as resolved by yeahbennou

01:20:884 (1) - This slider is touching the HP Bar, consider moving it down a bit if possible.

permalink

ok

permalink
Marked as resolved by yeahbennou

01:23:441 (2,1) - again, ridiculously long 1/4 jump.

permalink
permalink
Marked as resolved by yeahbennou

01:23:441 (2,1,1,2,1,2,1,2) - This can't be rankable.

permalink

remapped

permalink
Marked as resolved by yeahbennou

01:23:441 (6,1) - This pattern might be way too tricky to hit, since you're having a 1/4 slider going into another 1/2 slider with a really short gap of time in order to hit it. Consider making the spacing closer.

permalink
permalink
Marked as resolved by yeahbennou

01:23:441 (6) - I don't see the need for a kick slider, a circle should be fine

permalink

there is a held (guitar?) sound in the background that I wanted to emphasize

permalink
Marked as resolved by yeahbennou

01:24:975 (1,2,1,2,1,2,1,2,1) - there's no build up, the music gets more intense every white tick starting 01:24:975 - I think these jumps should reflect that

permalink

fixed, should be better now. (3.73 -> 4.36 -> 4.94 -> 5.25 -> 5.53 ds progression)

permalink
Marked as resolved by yeahbennou

01:25:998 (1,2,1) - You're losing some 1/4 beats here.

permalink

takes away the intensity from the most intense section of the entire map

permalink
Marked as resolved by yeahbennou

01:27:702 (1) - Same as suggested on the other Extra, consider silencing this sliderend since there's actually no sound on this part.

permalink

done

permalink
Marked as resolved by yeahbennou
/