00:13:725 (3,1) - it'll be better to make a stack of 5 circles stacked on 1 here, feels emphasized more correctly
Putting a stack of 5 circles gives the same emphasis to each note when 00:14:066 (1) - should be emphasized more than 00:13:725 (3) - due to the sudden increase in volume and intensity
00:15:089 (1,2,3,1,2,3) - what i would wish is that the spacing increases each with each melody. Make them visual clear. From low to high (but not that low)
00:17:305 (3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - dude that feels waaaaay too cramped here
00:26:339 (1) - This slider is off-screen by some pixels, you should move it up in order to avoid this issue.
but i broke circular flow after 00:40:657 (3,4) - , which comes at the same verse as 00:39:975 (1,2) -
00:57:191 (4,5) - This rhythm here sounds strange because there's actually no sound on (4)'s end. Consider extending (4) instead until (5) is, that way you'll follow the vocals properly and you'll map only sounds which are present in the music. After that, don't forget to fix your pattern as well.
00:57:702 (1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2) - Why is the volume exactly the same for this entire part when there's clearly a crescendo on-going for this part? Consider gradually increasing the volume here. Also, the volume is kinda too low that almost every hitsound can barely heard for this part.
my idea of suddenly stopping with a circle fits with how the song suddenly raises in pitch in the specified areas
01:12:532 (4,5,1,2,3,4,5) - The only quarter note triple is at 01:12:532 (4,5,1) - and the rest is overmapped (there are only 1/2 drums)
01:14:066 (1) - to follow vocal sound, I think it is better to change slider to circles.
Example : https://puu.sh/DqKBy/ae88ab0676.png
Example2 : https://puu.sh/DqKFi/04faf702a8.png
it shouild be fine how it is currently, i wanted to have that slider here so there wouldn't be a really abrupt transition from the reverse to the jumps after
01:15:770 (2,4) - If you move a bit down these circles,
it can make blanket consist of 01:15:770 (2,4,1) - .
01:20:202 (1,2) - There's no reason for putting cross-screen jumps here other than to inflate the difficulty for no reason; the melody is at a low point in the chorus.
01:20:714 (2,1) - LOL? This is an almost inhuman jump and basically nobody would expect it. 6.92x spacing...
not a problem, it plays exactly like a 1/2 jump and these types of jumps are commonly seen in many currently existing ranked maps.
01:20:884 (1) - This slider is touching the HP Bar, consider moving it down a bit if possible.
01:23:441 (6,1) - This pattern might be way too tricky to hit, since you're having a 1/4 slider going into another 1/2 slider with a really short gap of time in order to hit it. Consider making the spacing closer.
01:24:975 (1,2,1,2,1,2,1,2,1) - there's no build up, the music gets more intense every white tick starting 01:24:975 - I think these jumps should reflect that
01:27:702 (1) - Same as suggested on the other Extra, consider silencing this sliderend since there's actually no sound on this part.