The custom miss sound effect on this map is at such a low pitch that I can't even hear it when playing, I'd consider removing it or replacing it.
Sorry for stamping it as a problem that's my mistake I haven't modded something in quite a while
While I could put disable beatmap hitsounds, I think it's a bit of waste and a lazy solution tbh. You could maybe compare to in standard having black combo colours, yes you could disable the skin, but why make the player go through the effort of figuring out what's wrong?
After doing quite a few testplays I still have not managed to hear it once, and with the only custom bits being the miss and fail sound, at this point you could just remove it all together to fix the issue.
I am also pretty good with both gamemodes :thumbs_up: , and it's not unrankable, I'm giving up with this map lmaoo
yeah it needs to be louder, you can use audacity if you want but I don't recommend that
otherwise find a higher pitched sound effect that is less camoflaged in the music
in-game it is pretty much silent unless your effects volume is way higher compared to the music volume, and that is not something everyone does, nor should it be something expected of players to do
while it may technically be rankable, I personally don't believe it is good for the player experience
I don't see why I need to find another version, I mentioned that it couldn't be heard the mapper should be free to choose what sound they want
i know im not known in the community for having the best hearing, but i agree with skidooskei here. i didn't even know i missed because it blends in with the music too much
I was able to hear it. Even if I was not paying attention specifically to it. If it's an issue for Skidooskei then just upper the miss sounds be a few dz
just kinda something that bothered me while playing, was how the drumroll on 00:57:987 - felt really off. unlike 00:57:514 - , which makes perfect sense, 00:57:987 - ignores sounds before the start of the drumroll starting around here 00:57:829 - , that could be mapped. either incorporated within the drumroll, or using circles. furthermore, I think using circles instead here would make good sense because the highlighted sound seems to be 00:57:987 - , which I think sounds best when emphasized with a circle.
let me know what you think
hmmm I think both are valid interpretations of the song
If it's mapped as a slider, I think it makes sense because both sliders are kept short and focused on the 2 "main" sounds of the gun trigger loading sound, given how the SV was done on the 2 sliders I think it made sense why it was mapped that way for consistency for the 2 similar sounds, so it was not 100% necessary to follow the slightly muffled sound b4 the slider
On the other hand, using notes kinda fully represents the sound so its also valid
Tho viewing from the point of intention it made sense why the notes are not mapped. Still, its up to nevqr to decide