00:01:292 (1,2) - 00:02:664 (1,2) - 01:14:749 (2,3) - seems like it is not intentional that the stacks are broken in these places ;-;
First two are not noticable and the third one can be fixed by reopening map apparently anyway kinda minor issue so kinda not needed to fix
(was asked to provide an opinion)
hmm, while the first two are fine this one --> 01:14:664 (1,2,3) - is quite notably off when played with hr (due to how the stacking logic works) so yeah
would recommend to have that one be fixed at least
also on a different note i'm quite sure broken stacks don't magically get "fixed" just by closing and reopening the map...
ok actually after consulting with the bns, they said its fine to not fix. It apparently doesn't rly affect hr gameplay much despite the broken stack. mb for changing my mind again aaaa 😭
crazy how much that quick DQ hurts lol, like the first 2 are whatever but the triple looks horrible
00:03:352 (1,2) - would be great if you can add some rhythm variety since you have been using 1/1 slider for different vocal 00:00:610 (1,2,1,2,1,2,1) - and it gets boring when u also use it here 00:03:352 (1,2) -
would suggest either:
merge into 1/1 reverse and add circle at 00:04:381; or
00:16:381 (6,7,8,1) - this is really awkward to play i think you should repattern this so it continues to next pattern better
00:25:810 (2,3,4,5,6) - this is way too spaced, i dont really see the reason why this is spaced much bigger than 00:26:324 (6,1) - 00:27:267 (2,3,4,5,1) - while having much less intensity. would decrease spacing so this would not overwhelm the loud guitar on 00:26:667 (1) -
i believe cosidering how much spacing you've put into this 00:24:952 (2,1) - it is better to space the jump in question more to represent intensity better. you do you
00:27:695 (5,1) - what i meant was to space this jump in particular
kept pattern, decreased 00:25:124 (1) spacing instead. 00:27:867 (1) kept spacing for visuals.
ye this still doesnt work since u did 00:25:467 (1,2,3,4,5,6) - this much bigger spacing while only having drum on it compared to 00:27:267 (2,3,4,5,1) - which have guitar+drum.
would space out the whole pattern more similiar to ur guitar spacing on 00:24:952 (2,1) -
00:31:467 (4,5,6) - these vocals seem to be more intense than 00:29:924 (2,3) - and also having the loud piano in the background i dont see why the spacing is decreased here, would buff
00:32:152 (3) - since u followed the drum all the way i dont see the reason to catch this filler piano resulting in awkward rhythm gap, would replace with circle and put 1/1 break or replace with 3/4 slider
Given that I do follow the piano as well like in 00:25:467 (1), I think that it is fine. Additionally, it also does not overlap with important sounds like vocals and drum, and since it is a slider, it isn't awkward to play either.
personally think it looks kinda weird and since it is a reverse slider shouldn't rly be too much of a problem 🤷♂️
00:39:952 (2,3,4,5,1,2,3,4) - movement is awkward you can probably do something like this https://osu.ppy.sh/ss/19222787/eccc
imo the burst in 00:39:952 (2,3,4,5) killed the pacing of aim enough that 00:40:381 (1) is emphasized.
00:40:552 (2,3,4) - what do you think, since u put filler rhythm here maybe its better to put it again somewhere else like 00:41:581 (8) - or 00:41:924 for consistency? itll also plays good
00:42:095 (2) - maybe put this somewhere like https://osu.ppy.sh/ss/19226737/f1ba since current seem kinda underwhelming
00:48:952 (2) - would space this more since u used these spacing while sharing similiar intensity 00:49:981 (1,2) -
00:49:295 (3,4,5,6,1) - ok this pattern doesnt rlly work since using this pattern, ure ignoring some vocal downbeats like 00:49:295 (3) - 00:49:638 (5) - which should be emphasized, 00:50:324 (2,3) - stuff like this works so i dont see why u did differently
00:51:181 (1,2,3) - would ctrl+> for better triple/vocal emphasis and put it somewhere like https://osu.ppy.sh/ss/19226753/432b, or just increase spacing since rn seem kinda underwhelming
01:00:267 (1) - would decrease spacing abit since this is like the biggest jump u have while it share the same intensity with other parts.
01:04:381 (4) - could turn this tom into a 1/4 kick slider to fully represent the percussion sound. Since you went out of your way to represent the toms here fully 01:15:695 (12,13) - or when there's no drum at all here 00:59:324 -
Im prob not doing this since I didn't do any pattern like this before so it might be weird for it to appear out of nowhere
01:09:181 (3,4,5) - patterning like this might me better imo https://osu.ppy.sh/ss/19222788/22f1
01:17:067 (7,8,9) - place triple here so it can stop the circular flow spam and make movement less boring https://osu.ppy.sh/ss/19320342/04d7