mapped by Tenma Saki
submitted
ranked
This beatmap was ranked on 20 October 2024!
nominated by tomatas95 and KennethBBG
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00:01:292 (1,2) - 00:02:664 (1,2) - 01:14:749 (2,3) - seems like it is not intentional that the stacks are broken in these places ;-;

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First two are not noticable and the third one can be fixed by reopening map apparently anyway kinda minor issue so kinda not needed to fix

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(was asked to provide an opinion)

hmm, while the first two are fine this one --> 01:14:664 (1,2,3) - is quite notably off when played with hr (due to how the stacking logic works) so yeah

would recommend to have that one be fixed at least

also on a different note i'm quite sure broken stacks don't magically get "fixed" just by closing and reopening the map...

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looks like this on my screen (it isnt stacked tho)

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Sure will fix later when i get on laptop

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ok actually after consulting with the bns, they said its fine to not fix. It apparently doesn't rly affect hr gameplay much despite the broken stack. mb for changing my mind again aaaa 😭

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if both bns + mapper think its ok then nvm

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Marked as resolved by chr

crazy how much that quick DQ hurts lol, like the first 2 are whatever but the triple looks horrible

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00:03:352 (1,2) - are too close considering the 1/1 gap, would space them more

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done

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Marked as resolved by Tenma Saki

00:03:352 (1,2) - would be great if you can add some rhythm variety since you have been using 1/1 slider for different vocal 00:00:610 (1,2,1,2,1,2,1) - and it gets boring when u also use it here 00:03:352 (1,2) -

would suggest either:
merge into 1/1 reverse and add circle at 00:04:381; or

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done :)

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Marked as resolved by Tenma Saki

00:16:381 (6,7,8,1) - this is really awkward to play i think you should repattern this so it continues to next pattern better

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done

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Marked as resolved by Tenma Saki

00:24:524 - could represent the snare sound here as u did at 00:27:267 (2) -

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done

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Marked as resolved by Tenma Saki

00:24:610 (1) - 2 circles would fit here a bit better with melody / drums in mind

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Made it similar to 00:27:352 (3,4,5) to make a connection ig.

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Marked as resolved by Tenma Saki

00:25:810 (2,3,4,5,6) - this is way too spaced, i dont really see the reason why this is spaced much bigger than 00:26:324 (6,1) - 00:27:267 (2,3,4,5,1) - while having much less intensity. would decrease spacing so this would not overwhelm the loud guitar on 00:26:667 (1) -

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done

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Marked as resolved by Tenma Saki

00:27:267 (2,3,4,5,1) - space this out a bit more

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Personally think that its ok.

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Marked as resolved by Tenma Saki

i believe cosidering how much spacing you've put into this 00:24:952 (2,1) - it is better to space the jump in question more to represent intensity better. you do you

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Reopened by DarkeBluu

00:27:695 (5,1) - what i meant was to space this jump in particular

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done

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Marked as resolved by Tenma Saki

kept pattern, decreased 00:25:124 (1) spacing instead. 00:27:867 (1) kept spacing for visuals.

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ye this still doesnt work since u did 00:25:467 (1,2,3,4,5,6) - this much bigger spacing while only having drum on it compared to 00:27:267 (2,3,4,5,1) - which have guitar+drum.

would space out the whole pattern more similiar to ur guitar spacing on 00:24:952 (2,1) -

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Reopened by Akiko

Just changed some stuff but still keeping 00:26:667 (1,2,3,4,5,1,1) for visuals.

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Marked as resolved by Tenma Saki

00:31:467 (4,5,6) - these vocals seem to be more intense than 00:29:924 (2,3) - and also having the loud piano in the background i dont see why the spacing is decreased here, would buff

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done spaced out 1 instead

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Marked as resolved by Tenma Saki

00:32:152 (3) - since u followed the drum all the way i dont see the reason to catch this filler piano resulting in awkward rhythm gap, would replace with circle and put 1/1 break or replace with 3/4 slider

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Given that I do follow the piano as well like in 00:25:467 (1), I think that it is fine. Additionally, it also does not overlap with important sounds like vocals and drum, and since it is a slider, it isn't awkward to play either.

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Marked as resolved by Tenma Saki

00:32:152 (3) - nc for 1/3

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personally think it looks kinda weird and since it is a reverse slider shouldn't rly be too much of a problem 🤷‍♂️

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Marked as resolved by Tenma Saki

00:33:352 (1,1,1,1) - that's cool xd

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00:39:952 (2,3,4,5,1,2,3,4) - movement is awkward you can probably do something like this https://osu.ppy.sh/ss/19222787/eccc

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Isn't that a bit too spaced tho?

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i think its fine but you need to adjust objects after that a bit

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done

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Marked as resolved by Tenma Saki

00:40:210 (5,1) - this plays like nothing while having a cymbal, would increase spacing

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imo the burst in 00:39:952 (2,3,4,5) killed the pacing of aim enough that 00:40:381 (1) is emphasized.

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Marked as resolved by Tenma Saki

00:40:552 (2,3,4) - what do you think, since u put filler rhythm here maybe its better to put it again somewhere else like 00:41:581 (8) - or 00:41:924 for consistency? itll also plays good

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currently like the structure already so prob not

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Marked as resolved by Tenma Saki

00:42:095 (2) - maybe put this somewhere like https://osu.ppy.sh/ss/19226737/f1ba since current seem kinda underwhelming

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done

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Marked as resolved by Tenma Saki

00:46:381 (5,6) - space more cuz 1/1 gap (currently similar to 00:46:210 (4,5) - )

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done

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Marked as resolved by Tenma Saki

00:48:610 (1,2,3,4,5,6,1,2,3,4,5) - would just follow the "MAWARE MAWARE" like this :

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oh shit i forgor the link, uhh anyway it was : 1/2 slider + 2 circle spam

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I kinda get it but I personally want to follow the drums instead.

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Marked as resolved by Tenma Saki

00:48:952 (2) - would space this more since u used these spacing while sharing similiar intensity 00:49:981 (1,2) -

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spaced it out a bit

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Marked as resolved by Tenma Saki

00:49:295 (3,4,5,6,1) - ok this pattern doesnt rlly work since using this pattern, ure ignoring some vocal downbeats like 00:49:295 (3) - 00:49:638 (5) - which should be emphasized, 00:50:324 (2,3) - stuff like this works so i dont see why u did differently

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im following the drums and not the vocals so i dont think that it fits

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Marked as resolved by Tenma Saki

this is blunder ass mod ure right

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00:51:181 (1,2,3) - would ctrl+> for better triple/vocal emphasis and put it somewhere like https://osu.ppy.sh/ss/19226753/432b, or just increase spacing since rn seem kinda underwhelming

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Chose to space it out

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Marked as resolved by Tenma Saki

01:00:267 (1) - would decrease spacing abit since this is like the biggest jump u have while it share the same intensity with other parts.

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done

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Marked as resolved by Tenma Saki

01:04:381 (4) - could turn this tom into a 1/4 kick slider to fully represent the percussion sound. Since you went out of your way to represent the toms here fully 01:15:695 (12,13) - or when there's no drum at all here 00:59:324 -

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Im prob not doing this since I didn't do any pattern like this before so it might be weird for it to appear out of nowhere

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Marked as resolved by Tenma Saki

01:09:181 (3,4,5) - patterning like this might me better imo https://osu.ppy.sh/ss/19222788/22f1

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done

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Marked as resolved by Tenma Saki

01:13:981 (5,6,7) - ctrl g so rhythm can fit vocal better?

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done

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Marked as resolved by Tenma Saki

01:17:067 (7,8,9) - place triple here so it can stop the circular flow spam and make movement less boring https://osu.ppy.sh/ss/19320342/04d7

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Done

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Marked as resolved by Tenma Saki
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