I don't think these keysounds are rankable at all lol
hitsounds/keysounds' primary purpose is to provide feedback on objects, and yours don't do that quite often due to long ass piano samples. For example 03:00:181 (1,2) - the mapper is clearly following the 1/3 sounds yet the players would still hear the keysound on red tick if they hit 02:59:721 (1) - which doesn't make sense
03:02:825 (2) - 03:05:583 (2) - etc. skip red ticks while players would still hear the keysounds there etc etc
03:13:514 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - here it gets really off putting since the mapper doesn't follow the 1-2-3 piano pattern in the music and doesn't map every 1/2 rhythm there
the only solution to this would be to actually keysound every note you want to have keysounds on individually like you did in the intro instead of using 1 sample to "keysound" a bunch of objects
I didn't look much further into the map but this may also apply to other types of keysounds, not only the piano ones
also I'm pretty sure that HT breaks the keysounds completely (not like many people play with this mod anyway but yeah)
hi daoski here, going to state a few things for clarity and correction if needed
i mostly agree with your sentiment with the grouping of keysounds
i did it for 3 main reasons being:
although i agree hitsounds primary purpose is to provide feedback on objects i disagree with that regarding keysounds because they are meant to enhance the experience and not necessarily for feedback when there are already bass kicks, finishes, snares, special effect hitwhistles/sliderwhistles and literally the music itself to do that for the player
also 03:00:181 (1,2) - stuff like this is the equivalent of adding keysounds in the middle of a sliderbody using slider ticks, and in that context i disagree with the argument considering most of the keysounds follow this case scenario
regardless, i will replan and look to hs them individually as suggested with feedback in mind :thumbs_up: thanks
hi, this is a storyboard stuff (mostly Japanese lyrics part from 09:52:729 - to 11:22:729 - )
2.Text splitting method is weird.
I've written what I think is the better way to separate them
(always separate them where there is a paragraph, and at the point of the slash, either is fine)
醒めない / 正夢
止まない / おとぎ話
産まれた / 大地は
粗悪な模倣品のように / 硬く
心地よかった
正しさが / 円を描く
ホントの世界じゃ
大切な / 誰かだって
塵になって
空に舞う
星よ / 移らないで
離れないで
この世界が本物だなんて
信じないよ
真実は
「正しい」 / から / しおれる
花のように
いつしか終わりを
残酷に / 見せてしまうから
地平線を超えて
水平線の
どこか
地面と海の / 端へ
終わりのない仮初め / の世界なら
大地の閾は / どこかにあると信じてる
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