01:39:242 (1,2) - , 04:14:213 (1,2) - etc. you sure about these jumps? I know this is a 7* tech map but even then they still look a bit quite too large
01:59:899 (1) - you need to remove 1 reverse cuz it's really easy to get a 100 on it when moving to the next circle lol
02:00:585 (1) - not as bad but could remove as well
03:55:613 (1) - wanna do something like this https://imgur.com/oQaUgXt instead? not like straight slider is misleading but it just feels weird
01:05:213 (1) - , 02:23:213 (1) - , 03:45:671 (1,2) - these shouldn't be snapped to 1/16 I assume
01:32:299 (1) - same but 1/8
02:14:792 (3) - , 02:15:477 (6) - I doubt these are supposed to be snapped 1/16 before the white ticks lol
00:29:618 (1) - this is definitely not 5/7
you can't really snap these vocals with a single repeat but 3/4 or smth would be much more accurate
00:48:884 (5) - maybe do https://imgur.com/TytbLhm ? seems a bit nicer than just a half screen back and forth jump imo
0.5x sv + 2.2x ds in slow part plays incredibly jarring as the players effectively have to half their cursor speed every second which is really annoying
easy fix would be increasing the sv up to 0.75x while keeping visual spacing the same (around 1.6-1.7x ds @ 0.75x sv)
also this would make 1x sliders in slow part much less unexpected
god knew fllecc would be too strong if he was mapping real music so instead he made him like shoegaze
00:29:618 (1) - this is definitely not 5/7
you can't really snap these vocals with a single repeat but 3/4 or smth would be much more accurate
00:48:884 (5) - maybe do https://imgur.com/TytbLhm ? seems a bit nicer than just a half screen back and forth jump imo
0.5x sv + 2.2x ds in slow part plays incredibly jarring as the players effectively have to half their cursor speed every second which is really annoying
easy fix would be increasing the sv up to 0.75x while keeping visual spacing the same (around 1.6-1.7x ds @ 0.75x sv)
also this would make 1x sliders in slow part much less unexpected
01:39:242 (1,2) - , 04:14:213 (1,2) - etc. you sure about these jumps? I know this is a 7* tech map but even then they still look a bit quite too large
01:59:899 (1) - you need to remove 1 reverse cuz it's really easy to get a 100 on it when moving to the next circle lol
02:00:585 (1) - not as bad but could remove as well
03:55:613 (1) - wanna do something like this https://imgur.com/oQaUgXt instead? not like straight slider is misleading but it just feels weird
01:05:213 (1) - , 02:23:213 (1) - , 03:45:671 (1,2) - these shouldn't be snapped to 1/16 I assume
01:32:299 (1) - same but 1/8
02:14:792 (3) - , 02:15:477 (6) - I doubt these are supposed to be snapped 1/16 before the white ticks lol
spread wise if you nerf this section to something suitable for a normal it still will be fine since the hard isn't this difficult to require an additional lower diff
even if we ignore the spread suddenly turning this whole section into an advanced doesn't make any sense with the rest of the map which is just your average normal diff
00:40:902 (2,3,4) - , 00:42:553 (1,2,3) - etc. is fine in terms of spacing
00:53:287 (4,1,2,3,4,5,1,2,3,4,5,6,7) - etc. is not fine however