mapped by keevy
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This beatmap wasn't updated since 1 August 2023 so it was graveyarded...
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I don't think these keysounds are rankable at all lol

hitsounds/keysounds' primary purpose is to provide feedback on objects, and yours don't do that quite often due to long ass piano samples. For example 03:00:181 (1,2) - the mapper is clearly following the 1/3 sounds yet the players would still hear the keysound on red tick if they hit 02:59:721 (1) - which doesn't make sense
03:02:825 (2) - 03:05:583 (2) - etc. skip red ticks while players would still hear the keysounds there etc etc
03:13:514 (1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - here it gets really off putting since the mapper doesn't follow the 1-2-3 piano pattern in the music and doesn't map every 1/2 rhythm there

the only solution to this would be to actually keysound every note you want to have keysounds on individually like you did in the intro instead of using 1 sample to "keysound" a bunch of objects

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I didn't look much further into the map but this may also apply to other types of keysounds, not only the piano ones

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also I'm pretty sure that HT breaks the keysounds completely (not like many people play with this mod anyway but yeah)

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yea we gotta work on it in a bit

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hi daoski here, going to state a few things for clarity and correction if needed

i mostly agree with your sentiment with the grouping of keysounds
i did it for 3 main reasons being:

  1. feedback relative to non-custom beatmap hs being playable and accurate
  2. whistles are already taken by other special effects / wubs and whistling them individually as well is terrible idea (considering finish spamming is bad too)
  3. restricted to 100 samplesets normally

although i agree hitsounds primary purpose is to provide feedback on objects i disagree with that regarding keysounds because they are meant to enhance the experience and not necessarily for feedback when there are already bass kicks, finishes, snares, special effect hitwhistles/sliderwhistles and literally the music itself to do that for the player

also 03:00:181 (1,2) - stuff like this is the equivalent of adding keysounds in the middle of a sliderbody using slider ticks, and in that context i disagree with the argument considering most of the keysounds follow this case scenario

regardless, i will replan and look to hs them individually as suggested with feedback in mind :thumbs_up: thanks

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removed a lot of samples +reworked some parts

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Marked as resolved by keevy

hi, this is a storyboard stuff (mostly Japanese lyrics part from 09:52:729 - to 11:22:729 - )

  1. The way the text is presented is different from the standard Japanese way, which is uncomfortable.
    (The text must be flipped left to right throughout to produce top-to-bottom, then right-to-left order)

2.Text splitting method is weird.
I've written what I think is the better way to separate them
(always separate them where there is a paragraph, and at the point of the slash, either is fine)

醒めない / 正夢

止まない / おとぎ話

産まれた / 大地は
粗悪な模倣品のように / 硬く

心地よかった
正しさが / 円を描く
ホントの世界じゃ

大切な / 誰かだって
塵になって
空に舞う

星よ / 移らないで
離れないで
この世界が本物だなんて
信じないよ

真実は
「正しい」 / から / しおれる
花のように
いつしか終わりを
残酷に / 見せてしまうから

地平線を超えて
水平線の
どこか
地面と海の / 端へ

終わりのない仮初め / の世界なら

大地の閾は / どこかにあると信じてる

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probably need more discussion about divide texts.

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.

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Marked as resolved by keevy
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