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YuNa - Torawarebito

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Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
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______________________________________________
______________________________________________

[General]

  • • Offset: 16990 (resnap all notes).
    • Delete "bg6.jpeg" because it's unused.
[Joker]

  • • You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners.
    • 00:36:115 (5,1) - Spacing (keep "Distance Snap" active and fix it)
    • 00:42:202 (2,3) - ^

    • 01:06:116 (4,5) - ^
[Ace]

  • • 01:28:505 (red timing section) - Delete this timing section
Sekuyi
Heya, some mods:

xxheroxx wrote:

[Mod Infos]

[General]
  • • Offset: 16990 (resnap all notes).
Offset of 30~35 will do too.

[Joker]
- 01:35:690 ~ (4) spacing

[Queen]
- 00:48:724 ~ (3) 1 grid right

[Killer Queen]
- 01:35:679 ~ (3) 1 grid down

Great maps & song. Cookie*!
Topic Starter
Hijiri Tezuka

xxheroxx wrote:

[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Offset: 16990 (resnap all notes).
    • Delete "bg6.jpeg" because it's unused.
I deleted that one a while back, let me full submit

[Joker]

  • • You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners. Fixed
    • 00:36:115 (5,1) - Spacing (keep "Distance Snap" active and fix it) Seems ok to me and checked AI mod
    • 00:42:202 (2,3) - ^
    Fixed
    • 01:06:116 (4,5) - ^ Stacked
[Ace]

  • • 01:28:505 (red timing section) - Delete this timing section
Fixed
Topic Starter
Hijiri Tezuka

Sekuyi wrote:

Heya, some mods:

xxheroxx wrote:

[Mod Infos]

[General]
  • • Offset: 16990 (resnap all notes).
Offset of 30~35 will do too.

[Joker]
- 01:35:690 ~ (4) spacing Fixed to my best abilities

[Queen]
- 00:48:724 ~ (3) 1 grid right Moved

[Killer Queen]
- 01:35:679 ~ (3) 1 grid down Teras decides wether to move or not

Great maps & song. Cookie*!
Garven
As per your request:

[General]
The switching between the soft and normal hit sounds didn't feel right to me, but those are more your own interpretation of the song, hehe. (Minus the guest diff, of course)

[Joker]
01:30:905 (3,4,1,2) - These look really weird. Try aligning them by disabling distance snap and grid snap.
01:34:384 (3) - This was a little tricky, but it's the only one, so eh.
01:36:123 (1,2,3,4) - ^

[Ace]
00:43:076 (5,6,7,8) - This doesn't feel like it has much emphasis through mapping - only with the hit sounds. Maybe do two sliders and a single hit?
01:13:076 (5) - Point this a little higher so you don't overlap with the 1 after.

[Queen]
00:29:816 (7,8) - Stack these properly
After 30 seconds in until the kiai is kind of dull to play. Maybe try going with the vocal instead of just the beat?

[Killer Queen]
Nice~

A nice map set altogether.
Topic Starter
Hijiri Tezuka

Garven wrote:

As per your request:

[General]
The switching between the soft and normal hit sounds didn't feel right to me, but those are more your own interpretation of the song, hehe. (Minus the guest diff, of course)

[Joker] Seems ok to me, so sorry; no :o
01:30:905 (3,4,1,2) - These look really weird. Try aligning them by disabling distance snap and grid snap.
01:34:384 (3) - This was a little tricky, but it's the only one, so eh.
01:36:123 (1,2,3,4) - ^

[Ace]
00:43:076 (5,6,7,8) - This doesn't feel like it has much emphasis through mapping - only with the hit sounds. Maybe do two sliders and a single hit? Done
01:13:076 (5) - Point this a little higher so you don't overlap with the 1 after. If I do note becomes unreadable

[Queen]
00:29:816 (7,8) - Stack these properly Did my best, hope it's enough
After 30 seconds in until the kiai is kind of dull to play. Maybe try going with the vocal instead of just the beat? No, I will not remap it, I 've already remapped twice >:(

[Killer Queen]
Nice~

A nice map set altogether.
Furawa
:3
Topic Starter
Hijiri Tezuka

SOGASOGAMO wrote:

:3
Thank you~
Vikon
[General]
1) the size of your two BG are 800 x 566 and 960 x 768, try to use a 1024 x 768 or 800 x 600 instead?
2) don't start a timing section on a note, to avoid miss hit (e.g. 01:14:375 in [Ace], you should put it at 01:14:163 instead.)

[Joker]
01:16:122 (5) add 1 more reverse?
01:19:600 (5) ^
01:21:340 (1) covered by 01:19:600 (5), doesn't look good.
01:22:209 (2) 1 grid up?
01:21:114 move this timing section to 01:24:383 ?
01:33:514 (2) add whistle on the start ?
01:34:818 (3) add whistle here?
01:35:688 (4) ^

[Ace]
00:23:294 add whistle here?
01:14:381 (1) covered by 01:13:076 (5), doesn't look good
01:21:337 move this timing section to 01:24:383 ?
01:28:505 why you use a red timing section here? if you think the timing is wrong after this point, why this is the only difficulty using it?
01:34:809 (5) add whistle here?

[Queen]
01:24:818 (1) the volume change is too sudden, may be change the timing section at 01:21:079 to Normal audio and turn down the volume?
why there are no hitsound after 01:28:731 ? (except the last finish)


[Killer Queen]
00:29:381 (1,2,3,4,5,6,1,2,3,4,5,1,2,3) although you increase the volume, it is still hard to notice that. (may be change them to normal audio?)
01:24:381 (11,1) don't stack? (hard to read)
01:41:120 (1,2,3,4,5,6,1,2,3,4) hard to notice the volume changes

Good map, Star~
Topic Starter
Hijiri Tezuka

Vikon wrote:

[General]
1) the size of your two BG are 800 x 566 and 960 x 768, try to use a 1024 x 768 or 800 x 600 instead? Tried to find resized versions, but since this is a game that is no longer on the PC, it's hard
2) don't start a timing section on a note, to avoid miss hit (e.g. 01:14:375 in [Ace], you should put it at 01:14:163 instead.) ok

[Joker]
01:16:122 (5) add 1 more reverse? How are they gonna make the jump?!
01:19:600 (5) ^ Did it because this one is possible to do
01:21:340 (1) covered by 01:19:600 (5), doesn't look good. Done
01:22:209 (2) 1 grid up? Ok
01:21:114 move this timing section to 01:24:383 ? No since I wanna keep the soft notes following 1:19:600
01:33:514 (2) add whistle on the start ? Already added it to the tail
01:34:818 (3) add whistle here? ^
01:35:688 (4) ^ *see above*

[Ace]
00:23:294 add whistle here? No since it screws with the whistle rythm I have
01:14:381 (1) covered by 01:13:076 (5), doesn't look good Moved
01:21:337 move this timing section to 01:24:383 ? See [Joker] for views on this
01:28:505 why you use a red timing section here? if you think the timing is wrong after this point, why this is the only difficulty using it? XD it's a white timing section, except when it's over it turns to a red one; I can't explain it, so ignore
01:34:809 (5) add whistle here? Done (I think)

[Queen]
01:24:818 (1) the volume change is too sudden, may be change the timing section at 01:21:079 to Normal audio and turn down the volume?
This is the only diff. with those notes (except mabey KQ) so sorry to say I'm leaving it as it is
why there are no hitsound after 01:28:731 ? (except the last finish) Added hitsounds


[Killer Queen] Teras' diff. not touching it
00:29:381 (1,2,3,4,5,6,1,2,3,4,5,1,2,3) although you increase the volume, it is still hard to notice that. (may be change them to normal audio?)
01:24:381 (11,1) don't stack? (hard to read)
01:41:120 (1,2,3,4,5,6,1,2,3,4) hard to notice the volume changes

Good map, Star~
Teras
All done except for that stack thingy Vikon mentioned. I prefer how it is now. Everythng aren't supposed to be easily seen imo.

Download: YuNa - Torawarebito (Oyashiro Beatrice) [Killer Queen].osu
banvi
Hello :D

General
Fix some green timing point.
joker
You should use distance snap correctly. :o
Open AImod & reduce spacing miss ;)
00:55:252 (5) new combo?
01:10:035 (4) ^
Ace
00:32:642 (3) 1 grid right&1 grid down(grid lv3)
00:36:120 (5) 1 grid up?
00:50:468 (5) 1 grid down?
01:14:816 (2) 1 grid right?
01:16:990 (6) ^
01:34:374 (5) ^
Queen
00:29:164 (6,7) 1 grid down&1 grid right?
00:45:686 (3,4) spacing is close
00:59:056 (2) 1 grid left
01:09:165 (6,7,8) 1 grid down&3 grid right
01:19:383 (5,6) spacing is close
Killer Queen
01:35:685 (3) 2 grid up
01:35:685 (3) 1 grid up
01:36:772 (7) 1 grid right&1 grid down
nice~
Oh , Teras 0.0

good map overal
star & gl ;)
Topic Starter
Hijiri Tezuka

banvi wrote:

Hello :D

General
Fix some green timing point.
joker
You should use distance snap correctly. :o I did :O
Open AImod & reduce spacing miss ;) Some were left since they made huge jumps ;o;
00:55:252 (5) new combo? Done
01:10:035 (4) ^ Doneth
Ace Nazi Mod XP
00:32:642 (3) 1 grid right&1 grid down(grid lv3) Done :|
00:36:120 (5) 1 grid up? No
00:50:468 (5) 1 grid down? Done
01:14:816 (2) 1 grid right? No
01:16:990 (6) ^
01:34:374 (5) ^
Queen
00:29:164 (6,7) 1 grid down&1 grid right? No
00:45:686 (3,4) spacing is close They're close both on the time track and on thep, leaving
00:59:056 (2) 1 grid left Done
01:09:165 (6,7,8) 1 grid down&3 grid right Done
01:19:383 (5,6) spacing is close Leaving
Killer Queen Teras will hit me if I touch his Beatmap
01:35:685 (3) 2 grid up
01:35:685 (3) 1 grid up
01:36:772 (7) 1 grid right&1 grid down
nice~
Oh , Teras 0.0

good map overal
star & gl ;)
Shohei Ohtani
THIS IS PART ONE OF MY MOD. It's getting late, and I don't want you to think that I'm ignoring your mod. DO NOT KUDOSU THIS POST. Please kudosu the next post I make, when I complete my mod.

EDIT: Here's some overall stuff just to notice. I did it in the next post, but I'll just add it here so you don't miss it during Joker~

Overall:
For soft sections, add whistles on the 2nd and 4th beats. For normal sections, add claps on the 2nd and 4th beats.
01:07:416 - Preferably keep it at normal hitsounds.
01:21:112 - Preferably keep it at normal hitsounds.

Joker:
00:16:990 (1) - Add finish
00:17:849 (2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Instead of making this giant mod post, I'll just say add claps on the even notes, and whistles on the odd notes.
00:31:763 (1) - Add clap
00:35:241 (4) - ^
00:38:719 (2) - ^
00:42:198 (2) - ^
00:43:067 (3) - Fixable spacing~.
00:45:676 (1,2,3,4,5) - Claps on odd, whistle on even.
00:51:763 (1) - Add finish
00:52:633 (2,3,4,1,2) - Add claps on even, whistle on odd
For the entire Kiai section, put claps on 2 and 4
01:07:416 - Preferably keep it at normal hitsounds.
01:12:634 (6) - Add finish at end of slider
01:21:112 - Preferably keep it at normal hitsounds.
01:35:678 (4) - Add whistle

Part 2 coming tomorrow.
Shohei Ohtani
Whee.

Overall:
For soft sections, add whistles on the 2nd and 4th beats. For normal sections, add claps on the 2nd and 4th beats.
01:07:416 - Preferably keep it at normal hitsounds.
01:21:112 - Preferably keep it at normal hitsounds.

Ace:
01:28:511 - sdghsdljsd unneccesary red timing section

Dat Kween:
Other than the overall stuff, ~

Dat Killa Kween
00:29:381 - For silent hitsounds, preferably make extremely quiet (in between the 0th and 1st volume section) soft hitsounds, instead of silence.
01:34:924 (7) - Stack this under the end of (6)

All done :D. Whee~.
Topic Starter
Hijiri Tezuka

CDFA wrote:

Whee.

Overall:
For soft sections, add whistles on the 2nd and 4th beats. For normal sections, add claps on the 2nd and 4th beats.
01:07:416 - Preferably keep it at normal hitsounds. Change because of the change in YuNa's voice how she goes from hard to soft
01:21:112 - Preferably keep it at normal hitsounds. I didn't like it with normal hitsounds XP sorry

Ace:
01:28:511 - sdghsdljsd unneccesary red timing section Done

Dat Kween:
Other than the overall stuff, ~ Done

Dat Killa Kween Teras has to fix this when he comes back from vacation...
00:29:381 - For silent hitsounds, preferably make extremely quiet (in between the 0th and 1st volume section) soft hitsounds, instead of silence.
01:34:924 (7) - Stack this under the end of (6)

All done :D. Whee~.
Kert
[Joker]
00:43:512 (4) - move 1 down 2 left? it looks strange now
01:02:643 (3) - I'd prefer it's going straight to the left, or lower
01:29:166 (1,2,3) - all of them are not straight, you can fix that with the help of turning off grid snap
01:32:644 (1) - and this one also
01:36:992 (2) - ^

[Ace]
Why it doesn't have the hitsounds for example in the chorus?
Resnap all notes, because there are a lot of unsnapped ones after you changed timing (?)
01:01:772 (3) - move endpoint 1 right 1 up?
01:05:250 (4) - align in the same way, as previous one
01:10:035 (1) - this can be aligned with 01:08:731 (3)
01:35:685 (2) - I don't like how this is not straight


[Queen]
00:18:294 (4,5) - move them a bit, so that 5 will not be on top of 4?
00:28:946 (5,6) - the same about slider 6
00:29:816 (7) - stack the note, if you don't know what stacking means, you can ask me
00:30:033 (8) - stack the slider
00:31:338 (1) - stack the note
00:40:034 (6) - move 1 right
00:53:947 (5) - move endpoint 1 down?
01:02:426 (5) - 1 down
01:05:252 (4,5) - 1 down
01:07:209 (1) - 1 up
01:12:209 (6) - minor spacing mistake, you can move up these 01:11:339 (3,4,5) saving spacing with 01:10:904 (2)

01:16:339 (6) - remove clap
01:16:557 (7) - add clap
01:16:992 remove clap
I think this way ^ it sounds better. If you like that, you can do the same with hitsounds after this part, or moreover in all difficulties lol

01:20:035 (7) - 1 down probably?
01:40:905 (3) - I don't like how this is not straight
01:42:210 (4) - stack the note

[Killer queen]
01:34:924 (7) - maybe stack with previous slider?
01:35:250 (1,2) and next notes - different spacing

After I played Killer Queen diff, I started to love the song ^_^ Interesting enough maps, good job, star *
Musty
Hey it's a good song and a good vid'

Killer Queen:

[01:38:741](7) Deletes the first shot Cymbal (Finish) and has put in place a Clap it's coolest ;>
Topic Starter
Hijiri Tezuka

CracK wrote:

[Joker]
00:43:512 (4) - move 1 down 2 left? it looks strange now Done
01:02:643 (3) - I'd prefer it's going straight to the left, or lower Done
01:29:166 (1,2,3) - all of them are not straight, you can fix that with the help of turning off grid snap I spent 2 hours stacking them, so no
01:32:644 (1) - and this one also *See above*
01:36:992 (2) - ^

[Ace]
Why it doesn't have the hitsounds for example in the chorus? Fixed
Resnap all notes, because there are a lot of unsnapped ones after you changed timing (?) Fuuuu-
01:01:772 (3) - move endpoint 1 right 1 up? Done
01:05:250 (4) - align in the same way, as previous one all this really throw you off?!
01:10:035 (1) - this can be aligned with 01:08:731 (3) My dear friend distance snap disagrees
01:35:685 (2) - I don't like how this is not straight Fixed....It was hardly noticeablt tho >__>


[Queen] Note: All Nazi mods were ignored, complain, see if I care >>
00:18:294 (4,5) - move them a bit, so that 5 will not be on top of 4? I may have moved it...
00:28:946 (5,6) - the same about slider 6 ^
00:29:816 (7) - stack the note, if you don't know what stacking means, you can ask me It is stacked, and remember how I stacked in [Joker]?!
00:30:033 (8) - stack the slider It's ok to me, so no
00:31:338 (1) - stack the note No
00:40:034 (6) - move 1 right
00:53:947 (5) - move endpoint 1 down?
01:02:426 (5) - 1 down
01:05:252 (4,5) - 1 down
01:07:209 (1) - 1 up
01:12:209 (6) - minor spacing mistake, you can move up these 01:11:339 (3,4,5) saving spacing with 01:10:904 (2)

01:16:339 (6) - remove clap Done
01:16:557 (7) - add clap Done
01:16:992 remove clap Done
I think this way ^ it sounds better. If you like that, you can do the same with hitsounds after this part, or moreover in all difficulties lol

01:20:035 (7) - 1 down probably?
01:40:905 (3) - I don't like how this is not straight
01:42:210 (4) - stack the note

[Killer queen]
01:34:924 (7) - maybe stack with previous slider?
01:35:250 (1,2) and next notes - different spacing

After I played Killer Queen diff, I started to love the song ^_^ Interesting enough maps, good job, star *
Kert
all this really throw you off?!
No. I am just trying to help you make your map as perfect as it can be.
Topic Starter
Hijiri Tezuka

CracK wrote:

all this really throw you off?!
No. I am just trying to help you make your map as perfect as it can be.
I wasn't tryingto be rude BTW,d but there are maps with some imperfections, but that makes them unique~
Kert
Probably our "unique" taste differs. nvm then
Real1
Hi, sorry for late mod. Real1 quick mode. turn on!

[Joker]
I guess it's fine!

[Ace]
  1. You're using soft whistle on every other white tick. I like this effect, but it sounds even better using soft clap. Try it for yourself, hehe. :D
  2. 01:05:250 (4) - One more rpeat on this slider
  3. Last section also sounds better with soft clap isntead of soft whistle!
[Queen]
  1. Maybe you should have hitsounds similar to [Ace] in the beginning? Preferably with soft claps, hehe.
  2. 00:40:469 (8) - Shorten this slider to 00:40:903 (previous white tick), then add a note at 00:41:338 (and that should be the start of the next combo)
  3. 00:50:904 (7) - Shorten this slider to 00:51:339 (previous white tick) and add notes after instead, and they are the start of the next combo.
  4. 01:09:165 (6,7,8) - Too close to (5).
  5. 01:42:210 (4) - Stacked ugly. Stack it manually without gridsnap.
[Killer Queen]
  1. 00:16:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - No hitsounds?! Spice it up with some!
  2. Some more places are lifeless without hitsounds. Just spice it up a bit.
  3. 00:59:707 - If you listen closely, there should be a note here. That makes the map harder to read though, so I'm leaving the decision up to you!
Have a star!
Topic Starter
Hijiri Tezuka

Real1 wrote:

Hi, sorry for late mod. Real1 quick mode. turn on!

[Joker]
I guess it's fine! Yay :)

[Ace]
  1. You're using soft whistle on every other white tick. I like this effect, but it sounds even better using soft clap. Try it for yourself, hehe. :D Done
  2. 01:05:250 (4) - One more rpeat on this slider Because of spacing, I have to say no ;o;
  3. Last section also sounds better with soft clap isntead of soft whistle! Done!


[Queen]
  1. Maybe you should have hitsounds similar to [Ace] in the beginning? Preferably with soft claps, hehe. Done
  2. 00:40:469 (8) - Shorten this slider to 00:40:903 (previous white tick), then add a note at 00:41:338 (and that should be the start of the next combo) Finished
  3. 00:50:904 (7) - Shorten this slider to 00:51:339 (previous white tick) and add notes after instead, and they are the start of the next combo. Doneth
  4. 01:09:165 (6,7,8) - Too close to (5). O__o Ok, moved...
  5. 01:42:210 (4) - Stacked ugly. Stack it manually without gridsnap. Hope it's better...
[Killer Queen] I'll make surte to annoy Teras to mod his map when he comes back~ :D
  1. 00:16:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4) - No hitsounds?! Spice it up with some!
  2. Some more places are lifeless without hitsounds. Just spice it up a bit.
  3. 00:59:707 - If you listen closely, there should be a note here. That makes the map harder to read though, so I'm leaving the decision up to you!
Have a star!
Teras
To all modders of my diff (Killer Queen).. I remapped it because I wanted it to be more Killer Queen like. So I gave it another shot <.< I think I turned out well... ANd I look forward to see people play it/mod it.
Anyways, it's remapped. So I won't change a single thing of the old mods due to this.
Shulin
General:

-- What is the bloody mess skin? If it's important include it with the map!
-- .mp3 is pretty low quality, find a better one?
-- Offset 16,996, though it's hard to tell with current quality.
-- I think normal hitsounds work more.
-- Best sizes for BG ~ 800 x 600 or 1024 x 768.

Joker:

-- Recheck your spacing on this difficulty, it's not constant and at times confusing.
-- Quite a lot of gaps between beats, consider using sliders instead.

01:07:426 (1,2,3,4) - Spacing~?
01:08:948 (x) - Note.
01:10:035 (1,2,3,4,5,6,1,2,3,4,5) - Compare spacings.
01:23:079 (3,4,5) - Spacing.
01:31:775 (4,1) - Stacking.
01:37:862 (3) - ^

Ace:

-- End kiai in the same place as the others.

00:27:424 (6) - New combo.
00:49:598 (3) - Clap, following your pattern.
00:54:816 (6) - ^ ?
00:57:316 (5,6,7,8) - I'd avoid this in a normal.
01:30:903 (4) - Put at the end of the slider like 01:32:642 (2,3) -

Queen:

-- Overall difficulty +2-3
-- Add a spinner.
-- Add some claps, all I hear is whistle and the occasional finish D:
-- Preferred skin isn't set to bloody mess... whatever that skin is.

00:29:816 (7,8) - Stacking. Use x0.0 (look at it in game)
00:36:555 (5,6,7) - Stack this?
00:57:317 (6,7,8,9) - Spacing is confusing here due to low OD.
00:58:730 (1,2,3) - ^
01:09:165 (6,7,8) - Stacking.
01:13:948 (8,1) - ^
01:15:687 (4,5) - ^
01:21:992 (x) - Note.
01:24:818 (1,2,3,4,5,6,7) - Sliders or something might be better here, the spacing is hard to read with the current OD.
01:40:471 (1) - Remove new combo.

In general the patterns could do with a little more work, but it's okay.

Killer Queen:

-- The 1/4 spacing here is too wide making it uncomfortable to play. You might want to consider reducing the spacing/distance snap on your streams etc. (example: 00:50:903 (1,2,3,4,5,6,7) - and many more)

00:21:772 (7,8,9) - I get the impression that this stack was thrown into the stream just to fit a pattern. It doesn't play that well =/
00:25:359 (8,9) - Similar thing ^
00:25:685 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Things like this are really messy, the way it all overlaps.
00:27:424 (13,1,2,3,4,5,6) - Strange rhythm. I'd expect notes at 00:27:859 and 00:28:294
00:35:903 (5,6) - Stacking fail?
00:40:468 (8) - Random x0.5 =/
00:55:033 (1,2,3,4,5,6,7,8,1,2,3,4,5) - It's messy and is uncomfortable to play as a result. Try to avoid overlapping the same areas over and over, if you highlight some of your combo's you'll see that they tend to be clustered in the same place.
01:35:033 (10,1,2,3,4,1,2,3,4,5,6,7,8,9) - Another example of cluster.

1/4 is too sparse, too clustered, too much overlapping makes it play badly (imo).

Keep working on it ^_^
Teras

Shulin wrote:

General:



Killer Queen:

-- The 1/4 spacing here is too wide making it uncomfortable to play. You might want to consider reducing the spacing/distance snap on your streams etc. (example: 00:50:903 (1,2,3,4,5,6,7) - and many more)

00:21:772 (7,8,9) - I get the impression that this stack was thrown into the stream just to fit a pattern. It doesn't play that well =/
00:25:359 (8,9) - Similar thing ^
00:25:685 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Things like this are really messy, the way it all overlaps.
00:27:424 (13,1,2,3,4,5,6) - Strange rhythm. I'd expect notes at 00:27:859 and 00:28:294
00:35:903 (5,6) - Stacking fail?
00:40:468 (8) - Random x0.5 =/
00:55:033 (1,2,3,4,5,6,7,8,1,2,3,4,5) - It's messy and is uncomfortable to play as a result. Try to avoid overlapping the same areas over and over, if you highlight some of your combo's you'll see that they tend to be clustered in the same place.
01:35:033 (10,1,2,3,4,1,2,3,4,5,6,7,8,9) - Another example of cluster.

1/4 is too sparse, too clustered, too much overlapping makes it play badly (imo).

Keep working on it ^_^
Kay. Now I ragequit. Whatever I do with this damn diff people complain. Oyashiro. Delete my diffs. I won't even consider participate here. Seems like I can't map this song.

I give up mapping this. If people mod my diff and it's not deleted I won't care about it. So Oyashiro.. get someone else to make a guest diff. Because I will not remap this again. And when I do. I get even more complains. The diff plays perfectly. I can play through most of it. So I don't really find a problem with it. This is exactly why rules for ranked maps sucks. -.-
Topic Starter
Hijiri Tezuka

Teras wrote:

Kay. Now I ragequit. Whatever I do with this damn diff people complain. Oyashiro. Delete my diffs. I won't even consider participate here. Seems like I can't map this song.

I give up mapping this. If people mod my diff and it's not deleted I won't care about it. So Oyashiro.. get someone else to make a guest diff. Because I will not remap this again. And when I do. I get even more complains. The diff plays perfectly. I can play through most of it. So I don't really find a problem with it. This is exactly why rules for ranked maps sucks. -.-
I'll keep the diff since it seems good to me, even if you won't work on it you'll still be the maker of that beatmap...you should know by now that these people are picky on what goes on in a map. I'll keep it but I won't tell you to fix it anymore.
Topic Starter
Hijiri Tezuka

Shulin wrote:

General:

-- What is the bloody mess skin? If it's important include it with the map! If you look up the game you'll understand why...
-- .mp3 is pretty low quality, find a better one? Did once but the mp3 makes the map unable to load the song ;-;
-- Offset 16,996, though it's hard to tell with current quality. I'll fix it -.-
-- I think normal hitsounds work more. I like a mix of both ~~
-- Best sizes for BG ~ 800 x 600 or 1024 x 768. The game has a low following; hard to find decent sized BG's

Joker:
I thought I put these two to rest 3 pages ago?
-- Recheck your spacing on this difficulty, it's not constant and at times confusing.
-- Quite a lot of gaps between beats, consider using sliders instead.

01:07:426 (1,2,3,4) - Spacing~? Done?
01:08:948 (x) - Note. Placed
01:10:035 (1,2,3,4,5,6,1,2,3,4,5) - Compare spacings. Seems ok to me
01:23:079 (3,4,5) - Spacing. Done
01:31:775 (4,1) - Stacking. If you knew how long I spent stacking them then you would know why I won't touch this
01:37:862 (3) - ^ *See above*

Ace:

-- End kiai in the same place as the others. Done

00:27:424 (6) - New combo. New combo for 2 notes?
00:49:598 (3) - Clap, following your pattern. Done
00:54:816 (6) - ^ ?
00:57:316 (5,6,7,8) - I'd avoid this in a normal. No one's complained about it being hard...
01:30:903 (4) - Put at the end of the slider like 01:32:642 (2,3) Done

Queen:

-- Overall difficulty +2-3 Fixed?
-- Add a spinner. Where?
-- Add some claps, all I hear is whistle and the occasional finish D: Wait...claps are in there. Either way I did this on purpose
-- Preferred skin isn't set to bloody mess... whatever that skin is. Fixeth

00:29:816 (7,8) - Stacking. Use x0.0 (look at it in game) Stacked ok
00:36:555 (5,6,7) - Stack this? Not 5 though
00:57:317 (6,7,8,9) - Spacing is confusing here due to low OD. Fixed
00:58:730 (1,2,3) - ^ Looks ok?
01:09:165 (6,7,8) - Stacking. It's stacked right...
01:13:948 (8,1) - ^ *See above*
01:15:687 (4,5) - ^ *See above...again*
01:21:992 (x) - Note. Added
01:24:818 (1,2,3,4,5,6,7) - Sliders or something might be better here, the spacing is hard to read with the current OD. Is ok to me and everyone who's modded this map
01:40:471 (1) - Remove new combo. Dine

In general the patterns could do with a little more work, but it's okay.

Killer Queen: Congratulations, u killed Teras.
Kurai
Hi :)

[Joker]

00:40:469 (4) - Remove whistle and add clap
00:53:513 (3,1) - Remove whitsle and add finish

[Ace]

00:33:946 (1) - Add clap and remove clap at 00:34:381 (2)

[Queen]
00:18:294 (4) - Add clap
00:18:729 (6) - Remove clap at the begin and add clap at the end.
00:20:903 (1) - Add clap
00:21:337 (3) - Remove clap at the begin and add clap at the end.
00:23:511 (1) - Add clap
00:23:946 (3) - Remove clap at the begin and add clap at the end.
00:26:120 (7) - Add clap
00:26:555 (9) - Remove clap at the begin and add clap at the end.
00:46:556 (4) - Spacing Error
00:51:773 (1) - ^
00:52:208 (2) - ^
01:09:165 (6) - ^
01:19:818 (6) - ^
01:21:992 (4) - ^

Star :)
Topic Starter
Hijiri Tezuka

KuraiPettan wrote:

Hi :)

[Joker]

00:40:469 (4) - Remove whistle and add clap Doneth
00:53:513 (3,1) - Remove whitsle and add finish Done

[Ace]

00:33:946 (1) - Add clap and remove clap at 00:34:381 (2) Done

[Queen] Did everything
00:18:294 (4) - Add clap
00:18:729 (6) - Remove clap at the begin and add clap at the end.
00:20:903 (1) - Add clap
00:21:337 (3) - Remove clap at the begin and add clap at the end.
00:23:511 (1) - Add clap
00:23:946 (3) - Remove clap at the begin and add clap at the end.
00:26:120 (7) - Add clap
00:26:555 (9) - Remove clap at the begin and add clap at the end.
00:46:556 (4) - Spacing Error
00:51:773 (1) - ^
00:52:208 (2) - ^
01:09:165 (6) - ^
01:19:818 (6) - ^
01:21:992 (4) - ^

Star :)
Blackiris
Just wanted to give this map a star. So here you go.
[item received : 1x ☆]
Catchy song, nicely done map and interesting game (Killer Queen > Secret Game, though it may be just me).
Nakagawa-Kanon
[Joker]
fine

[Ace]
00:36:120 (5) - add new combo
00:52:642 (2) - make like this

[Queen]
00:29:164 (6) - distance check please
01:09:165 (6,7,8) - △
01:20:035 (7) - This is unjump? I think delete unjump... make normally

[Killer Queen]
It seems fine

but I don't like high distance....



-----------------------------


good song
Musty
Can i create a GuestDiff? :p
Topic Starter
Hijiri Tezuka

Sweyax wrote:

Can i create a GuestDiff? :p
If you want to, sure....
Soaprman
General
arrrrggghpppbbbggfff flv video my poor computer *disables*

It appears to me that you're not using distance snap (or grid snap, even?). This isn't really a problem (in fact, it's kind of refreshing in a way) but you might want to at least consider using it on Easy since the people playing this might be tripped up by inconsistencies here and there.

Outsider's view on the difficulty names: I know nothing about the source of this song you're mapping but I tend to think of an ace as being higher than a queen. If there's a reason for Queen to be above Ace though then leave them, it's no big deal. :P

Joker
00:30:033 (4) - move a little closer to 3.
00:33:512 (3) - move a little farther from 2.
if there are any more cases of this do them too.

01:34:384 (3) - not sure how appropriate this is on Easy.

Ace

nothing here that I haven't said already in General.

Queen/Killer Queen

YOU HAVE TO ALIGN EVERYTHING TO THE GRID IN THE BACKGROUND PICTURE OMG

But seriously, the difficulty gap between these is kind of big. Maybe make Queen a little harder?

Not a bad mapset you got here. Starred.
Teras
I've said it once already. Oyashiro. Delete my iff cuz I won't change a thing in it. It's bad and overmapped <.<
Kiddo-Kun
[General]
Sometimes the soft clap don't sound to good. Consider replacing them with soft whistles?

[Joker]
00:30:033 (4) - Spacing: Make this closer to 3
00:34:381 (3) - Add finish at slider end
00:37:860 (1) - ^
01:23:948 (5) - Align with 3. Make it look better

[Ace]
00:16:990 (1) - Finish?

Not much wrong with this diff.

[Queen]
00:29:816 (7,8) - Stack properly
01:15:687 (4) - ^
01:23:296 (7) - This is really irritating. Consider moving it.

Overall: I dunno what to say about this map. It's okay, but the beat placements kinda tick me off.

Star
thekillerhjkhjk
[queen]
00:51:773 (1,2,3,4,5) - please space these evenly, your spacing here is just... weirdly off
00:56:121 (5) - move further from (4)
00:58:730 (1,2,3) - move 3 closer to 2
01:07:317 (2) - make this start on the main white tick then add a note on the (now empty) blue tick
01:10:904 (2,3,4,5,6) - these notes don't match the words at all if you were trying to make them do that...
01:11:231 (3) - move this note to the blue tick just before where it currently is
the ending of the song after the kiai is pretty badly spaced... the anti-jumps make no sense in relation to the music and should just be removed.

[ace]
the whistle hitsound WITH the clap sound in the beginning is unnecessary. remove whistle please, its just a bit of an eyesore... for the ears

[joker]
fine

starred
Topic Starter
Hijiri Tezuka
Mods done and uploaded~
kanpakyin
Mod
-----------------------------
Blue=Just a suggestion
ReD=I think you should fix this

[Joker]
00:17:804(2)down 2 grid?
00:18:763(3)^
00:32:658(2)left 2 grid?

[Ace]
00:23:901(1)down 2 grid?
00:27:460(6)Please put the slider straight
00:42:654(4)use whistle to substitute the clap
10:13:051(5)left 1 grid?

[Queen]
00:27:442(1)spacing
00:28:679(4)^
00:29:779(7.8)gemination with (6)?
00:32:679(3)down 2 grid?
01:36:593(4)The spacing really close to(3)

[what my suggestion]
~surely,you need to use distance snap
~You need to do a Insane diff

anyway,it is a nice map
star~~
Topic Starter
Hijiri Tezuka

kanpakyin wrote:

Mod
-----------------------------
Blue=Just a suggestion
ReD=I think you should fix this

[Joker]
00:17:804(2)down 2 grid? Done
00:18:763(3)^ Done
00:32:658(2)left 2 grid? Doneth

[Ace]
00:23:901(1)down 2 grid?Done
00:27:460(6)Please put the slider straight Fixed
00:42:654(4)use whistle to substitute the clap Changed
10:13:051(5)left 1 grid? Moved

[Queen]
00:27:442(1)spacing Spaced
00:28:679(4)^ Done
00:29:779(7.8)gemination with (6)? Wat?
00:32:679(3)down 2 grid? Done
01:36:593(4)The spacing really close to(3) Fixed....I think?

[what my suggestion]
~surely,you need to use distance snap I did, that's why the map is so loopey ~~
~You need to do a Insane diff D:

anyway,it is a nice map
star~~
Topic Starter
Hijiri Tezuka
Does anyone know a BAT that's takin requests?
eldnl
Hi ^^

[Joker]

This difficulty has several spacing errors, please use only one "beat snap divisor"

00:44:817 (7) Add new combo
00:45:686 (1) Remove new Combo
00:50:034 (6) Add new Combo
01:23:948 (5) This object is too close to the previous object
01:31:775 (4) Add new combo
01:32:862 (1) Remove new combo
01:35:688 (4) Add new combo
01:36:123 (1) Remove new combo


[Ace]

00:24:381 (2) Spacing
00:33:946 (4)^
00:48:729 (2) This object is too close to the previous object
00:50:033 (4) Spacing
01:35:250 (1~) from here until the end came down spacing, why?

[Queen]

This difficulty is quite easy to be the hardest, try to put more triple and jumps.

00:38:729 (3) Spacing
00:59:600 (4)^
01:24:601 ~ It sounds as if a note should go here
01:37:862 (7) This object is too close to the previous object

Good song, but I think still has a long way.

Star
Lizzehb
Joker~
I see nothing wrong with it.

Ace~
I feel horrible, but this is so well mapped I'm not seeing any issues!

Queen~
Only thing I didn't like about this was the clapping didn't continue through the song, other than that, it's prefect are really fun to play.

Sorry I'm not oh any help but so many people have looked at this!

If you wanna send me another map, please do so.
Disoy
[Joker]
00:17:859 (2,3) - these circle snap...
00:29:164 (3,4) - ^
00:32:642 (2,3) - ^
00:48:295 (5) - 1 grid left
00:52:643 (2,3) - these circle snap...
01:05:252 (4) - 1 grid down
01:34:384 (4,5) - remove this circle and become slider?

[Ace]
00:57:642 (6,7) - remove these circle become slider

[Queen]
00:29:816 (7,8) - not perfect stacked
00:50:034 (5,6) - spacing
Sandpig
hi, here's my mod :)


orz.. I would like to suggest you resnap all notes in all diff....


Queen

00:16:989(1,2,3) make them even
00:29:816(7,8) stack them
00:40:034(6,7) spacing
01:07:209(1,2,3) stack them or make them even
01:08:513(5,6,7) spacing.
01:10:904(2,3,4) spacing, make them even
01:19:818(6,7) spacing
01:22:861(7,8) ^
01:23:514(8,9) ^
01:29:601(3,4) ^
01:36:123(3,4) ^
01:37:427(6,7) ^

Ace

00:48:294(1,2) spacing
01:04:816(3,4) ^
01:37:859(1,2) ^

Joker

01:34:384(4,5) it's a easy diff so remove the circle at 01:35:253 and extend the slider to here

that'a all :D
ignorethis
This mapset gives me a feeling that you're littering objects around. I see there are several spacing mods above, so I don't need to point out
examples:
<Queen>
01:08:513 (5,6,7) -
01:22:644 (7,8,9) -
01:26:992 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
01:36:992 (6,7) -
etc.

<Ace>
00:27:424 (6) - add clap at the end
also claps sound messy at times

<Queen>
01:12:426 (7) - move to long white tick and add a note at the current position
01:13:513 (1,2,3) - add normal hitsound fade-in (use inherited timing sections)
Fapfrit
Please excuse the delay. The accident at the Internet service provider. I hope for your understanding

Modding:

General:
- I would have reduced the stack (4/9)
- Storyboarding (use Half Speed). sounds better :3

Timing:
Good

Joker:
- Reduced Slider Velosyti (0,90)
- Approach (-1)
- Overall (-1)
- If you want sound mode, w
------
00:17:859 (2,3) - I don't understand this. error with spaicing, then, correct (00:18:729 (3,4), 00:19:598 (4,1), 00:20:468 (1,2), 00:21:337 (2,3). correct all, ok D:) used on this place spacing 0,8x
/suggetion: 00:29:164 (3) - delete circle, 00:30:033 (4) - delete slider. 00:29:164 - add a spinner and finished on 00:30:903
00:48:295 (5) - new combo
00:49:165 (1) - delete new combo
01:06:122 (6) - rough slider. giving it elegance =
01:29:166 (1,2,3,1,2,3,4,2,3,4,5) - clearly put the sliders under each other (wiyhout gridsnap)
<Sound>
W - Whostle. E - Finish. R - Clap
Time (00:00:00) - exact time of bit
------

Ace:
- Reduced Slider Velosyti (1,30)
------
00:22:207 (3,4) - spaicing. huh, make it the same
00:37:424 - add a circle, no - better: 00:33:946 (4) - delete this
00:50:468 (5,6) - spaicing, oh, a lot of mistakes with spacings. fix it
00:57:859 (7) - move on 00:58:076
01:16:989 (6) - no
01:28:946 (1) - move on 01:28:729
01:29:163 - add a circle
01:07:859 (Timing Setup Panel) - hmm,can you delete here KIAI? (Applies to all diffs)
01:14:381 - (Timing Setup Panel) - now add KIAI
01:21:337 - (Timing Setup Panel) - delete KIAI

<Sound>
00:23:294 - R
00:28:511 - R
00:38:729 - delete R, put W
00:43:076 - delete E, put W
00:44:816 - delete E
00:54:816 - delete W+R
00:55:250 - R
00:55:685 - delete R
00:56:555 - R
01:28:946 - delete W+R
01:29:163 - R

Queen:
- Approach (+1)
- If you want sound mod, write on queue or pm
------
00:18:729 (6) - Rough slider. a lot of sliders in this Diff - rough and clumsy. fix it
00:30:903 (Timing Setup Panel) - KIAI. Why is there? (on map meets at a time, can remove?, or do the same on Joker and Ace)
00:44:382 (8,1) - spaicing. use Distance Spaicing please
00:57:861 (3) - move on 00:58:078
01:09:600 - add a circle
01:26:992 (1,2,3,4,5,6,7,8,9,10,11,12,13) - =) nope, altered, it will not do

I note your major mistakes:
1) Spaicing errors at all diffs
2) Rough sliders. giving them a beautiful form
Cool map, star
Sandpig
oh...I think I have already modded once....

but many spacing problems are not fixed....

check AI mod...

no kds
narakucrimson
Hi there~~

[Joker]

The map is quiet unspaced - or said in another way, it doesn't have consistent distance snappings.

Try turning Distance Snap ON and go circle by circle fixing the spacing issues.

+Positive thing: the hitsounds sound good :)

35:251 (4) - Maybe a new combo here?

38:729 (7) - (^)

1:21:340 (1) - I'd add a clap in the end of the slider and leave the beggining with no hitsound. Same with slider 2.

1:28:731 (T) - The previous inherited timing section (that is now a bit after the spinner) should start here.



[Ace]

25:326 (3) - Why not stacking this under 1? Also, watch the spacing.

Please be careful with the spacing, again. Try to fix the wrong spacings. I'm not mentioning all of them because they are a loooot. Try using distance snap here, too.



[Killer Queen]

I like this one :)

1:00:469 (T) - Try starting the kiai here. Maybe in the other diffs too, to keep the consistency.

1:07:209 (1) - Try ending the kiai time here, and starting a new one at 1:14:383

1:21:122 (1) - End the kiai here

There are a lot of spacing issues here too. I suggest you to do the same thing I said before.



Fix all those things, mainly the spacing issues, and I'll star :D

Edit: As promised, here's my star
Topic Starter
Hijiri Tezuka

narakucrimson wrote:

Hi there~~

[Joker]

The map is quiet unspaced - or said in another way, it doesn't have consistent distance snappings. ...I mapped this one with Distance Snap....

Try turning Distance Snap ON and go circle by circle fixing the spacing issues.

+Positive thing: the hitsounds sound good :)

35:251 (4) - Maybe a new combo here? Done

38:729 (7) - (^) Done

1:21:340 (1) - I'd add a clap in the end of the slider and leave the beggining with no hitsound. Same with slider 2. That clap at 1 comes from the previous slider. But done

1:28:731 (T) - The previous inherited timing section (that is now a bit after the spinner) should start here. Fixed(?)



[Ace]

25:326 (3) - Why not stacking this under 1? Also, watch the spacing. Too lazy and the spacing is good

Please be careful with the spacing, again. Try to fix the wrong spacings. I'm not mentioning all of them because they are a loooot. Try using distance snap here, too. I tripled checked the spacing with Distance Snap, check them yourself. Just because it looks like a huge gap or a small gap dosen't make it so.



[Killer Queen]

I like this one :) Thanks

1:00:469 (T) - Try starting the kiai here. Maybe in the other diffs too, to keep the consistency. Done?

1:07:209 (1) - Try ending the kiai time here, and starting a new one at 1:14:383

1:21:122 (1) - End the kiai here

There are a lot of spacing issues here too. I suggest you to do the same thing I said before. Checked everything and distance snapped. I wish you guys were clearer on where the problems are...



Fix all those things, mainly the spacing issues, and I'll star :D
Thank you!
Dotsu
~STAR~
artpiggo
Ace
00:37:433 (6) - add clap

Killer Queen
00:55:912 (4) - new combo

sound volume in soft term are too quiet for me

star
arien666
[General]
If you noticed the skin 'bloody mess' in front of BSS notice, delete bloody mess folder inside of your osz file...
[Also, you need to full-submit after this :3]

[Joker]
Resnap please :3
00:21:346 (2,3,4) - 3-4 is with spacing problem orz
00:26:564 (4) - Move into center :3

[Ace]
00:24:390 (2,3,4) - Is 2-3 supposed spacing...?
00:41:346 (1,2,3,4,5,6,7) - Decreasing spacing... Is this supposed :3?
00:58:737 (1) - This slider would be end on 01:00:476 :3 [Make it 1/4 longer]
01:04:390 (2,3,4) - Is 3-4 supposed spacing...?
01:07:868 (1,2,3,4,5) - Decreasing spacing... Is this supposed :3?

[Killer Queen]
00:18:303 (4,5,6) - Some spacing issue...
00:20:694 (7,8,9) - ^
00:31:781 (3,4,5) - ^ but nazi
00:35:585 (4,5,6) - Some spacing issue...
00:36:129 (6,7,8,9) - Some spacing issue...
00:38:303 (2,3,4) - ^
00:48:303 (2,3,4,5) - ^
01:00:151 - Wonder why Kiai start from here... orz
01:12:216 (6,7,8) - Some spacing issue...
01:26:781 (10,1) - Wonder about this jump ;_;



Well... Some spacing issues ;_;
Sorry for no star yet orz
Topic Starter
Hijiri Tezuka

arien666 wrote:

[General]
If you noticed the skin 'bloody mess' in front of BSS notice, delete bloody mess folder inside of your osz file...
[Also, you need to full-submit after this :3]

[Joker]
Resnap please :3
00:21:346 (2,3,4) - 3-4 is with spacing problem orz
00:26:564 (4) - Move into center :3

[Ace]
00:24:390 (2,3,4) - Is 2-3 supposed spacing...?
00:41:346 (1,2,3,4,5,6,7) - Decreasing spacing... Is this supposed :3?
00:58:737 (1) - This slider would be end on 01:00:476 :3 [Make it 1/4 longer]
01:04:390 (2,3,4) - Is 3-4 supposed spacing...?
01:07:868 (1,2,3,4,5) - Decreasing spacing... Is this supposed :3?

[Killer Queen]
00:18:303 (4,5,6) - Some spacing issue...
00:20:694 (7,8,9) - ^
00:31:781 (3,4,5) - ^ but nazi
00:35:585 (4,5,6) - Some spacing issue...
00:36:129 (6,7,8,9) - Some spacing issue...
00:38:303 (2,3,4) - ^
00:48:303 (2,3,4,5) - ^
01:00:151 - Wonder why Kiai start from here... orz
01:12:216 (6,7,8) - Some spacing issue...
01:26:781 (10,1) - Wonder about this jump ;_;



Well... Some spacing issues ;_;
Sorry for no star yet orz
Had a bit of trouble understanding your mod, but hope I did good enough!
Semi_Semi
star~~

good><

my map

pending

viewtopic.php?f=10&t=48053
-myun-
good map!
- Suima -
GOOD :)
BanchoBot
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