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Various Artists - The Law of Ueki Compilation

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Topic Starter
Setsurei
This beatmap was submitted using in-game submission on Tuesday, 13 May 2014 at 7:45:51 PM

Artist: Various Artists
Title: The Law of Ueki Compilation
Source: The Law of Ueki
Tags: うえきの法則 Hōsoku Falco Hitomi Shimatani Kokoro no Wakusei ~Little Planets~ Aiko Kayou Earthship ~Uchuusen Chikyuugou~ SweetS No Regret Koda Kumi Kono machi de wa dare mo ga mina jibun igai naritagaru Ivory Brothers Bokutachi ni Aru Mono Romi Paku True Blue Single BEST ~second session~ Pasio Kosuke Opening Ending op ed Teru21
BPM: 138
Filesize: 26769kb
Play Time: 15:36
Difficulties Available:
  1. Marathon (4.94 stars, 2090 notes)
Download: Various Artists - The Law of Ueki Compilation
Information: Scores/Beatmap Listing
---------------
for approval, ready to be modded
sorted by first Opening to the last Ending songs in The Law of Ueki anime
not sorted based on BPM, there's high BPM on the middle of the song :3

all the hitsounds, 08:26:752 - slider art
also thanks for helping me amplify the sound of some songs
all the above are done by Teru21
mp3 encode, skins and the rest of the objects are by me
enjoy!
BeatofIke
o.o
kuroanchan
Good Luck LOL
RandF
From my queue~

[General]
  1. file size is over 24MB. even if APP, is it unranked
  2. Tags check:
    Hitomi Shimatani
    Uchuusen Chikyuugou
    Koda Kumi
    "Kono machi de wa dare mo..."-> abbreviate this title on purpose? (Kono machi dewa daremo ga mina jibun igai no mono ni naritagaru)
  3. combocolurs are too similar. hard to distinguish them
  4. Where is Kiai-time?
  5. WIP...?
[Marathon]
OP-01
  1. 00:10:604 (1) - I prefer this
  2. 00:24:517 (5) - end at 00:24:843 ?
  3. 00:27:778 (1) - delete
  4. 00:48:647- add a note
  5. 01:06:039 (1,2,3,4,5,6) - It is better to change to the following for avoiding overlapping 01:06:256 (2) - and 01:05:386 (5) -
  6. 01:10:169 (4) - Ctrl+G
  7. 01:28:756- add a note
  8. 01:33:647 (4) - x:375 y:168
  9. 02:29:734 (1) - x:335 y:143
ED-01
  1. 03:19:123~04:26:207 - I suggest to add sliderslide.wave of silence
  2. 04:01:206 (7) - it is better to make symmetric slider about 04:00:373 (5) - for smoother cursor moving (rotate about 30 degree?)
ED-02
  1. 05:28:775 (4,5) - how about this? (suit to back electronic sound)
  2. 05:34:865~05:36:442- because next song is high bpm, it is better to add short break time, imo
OP-02
  1. 05:46:317 (1) - delete? (or add a note at 05:47:063)
  2. 06:00:293 (4) - x:347 y:207
  3. 06:07:373 (4) - x:364 y:142
  4. 06:36:441 (6) - clap(soft) ?
  5. 06:43:336 (1,1) - avoid overlap
  6. 07:09:423 (7) - x:209 y:205
  7. 07:19:671- add a note
  8. 07:32:342- ^
  9. 07:42:591 (3) - end at 07:42:777 because the beat of 07:42:777 is very strong
  10. 07:49:485 (8,1) - it is better to stack correctly
  11. 08:23:771 (1) - end at 08:25:261
  12. 08:59:733 (5,6,1,2,3,4) - normal whistle is on purpose?
  13. 09:14:640 (3) - x:371 y:191
ED-03

  • 09:26:023 (2,3) - I prefer the following rhythm
  1. 09:48:647 (5) - end at 09:49:384 and add a note at 09:49:507
  2. 09:49:630 (6) - end at 09:50:122
  3. 09:50:860 (1) - end at 09:51:112
  4. 10:28:237~10:42:007- I suggest to add sliderslide.wave of silence
  5. 10:58:606 (2,1) - this overlap is so confusing, imo
ED-04
  1. 11:26:703 (5,1) - increase DS
  2. 11:46:953 (4) - x:372 y:192
  3. 11:58:453- clap(soft)?
  4. 12:06:453 (3) - Ctrl+G
  5. 12:20:453 (4) - x:256 y:192
  6. 12:38:078- add a note
  7. 13:05:703 (9) - I prefer reverse slider
ED-05
  1. 13:29:936~14:13:700- why is SV 1.3x?
  2. 14:39:818 (4) - triplet is better in common with other parts
  3. 14:42:289 (2) - mistake hitsound?
  4. 14:51:289- add a note
  5. 15:02:877- ^
  6. 15:03:112 (8) - it is better to add sliderslide.wave of silence
nice medley and mapping, Setsurei<3
I could enjoy very much :)
double star, here~☆☆
~Good Luck~
Topic Starter
Setsurei
[General]
about the file size. it's on the guidelines, so it's not a must (the mp3 itself is 21mb orz)
tags fixed all, add full title for ed-03
combo color unchanged for a while, I can still distinguish between each other
I don't add kiai because there are some song part with full of kiai, its weird to add it for the whole part
approval maps are on the WIP section whether it is done or not

[Marathon]
OP-01
00:10:604 (1) - changed
00:24:517 (5) - changed
00:27:778 (1) - deleted
00:48:647 - added
01:06:039 (1,2,3,4,5,6) - flipped, and make 01:05:169 (4) - stack to 01:06:256 (2) -
01:10:169 (4) - I'm not sure here, there's no difference
01:28:756 - added
01:33:647 (4) - moved, wow you sure are keen - I didn't notice it wasn't stack on 01:32:343 (1) - head
02:29:734 (1) - same ^

ED-01
04:01:206 (7) - rotated

ED-02
05:28:775 (4,5) - added, and fix some distance for easier game play
05:34:865~05:36:442 - ahaha, I'll reconsider this.

OP-02
05:46:317 (1) - prefer add note at 05:47:063 -
06:00:293 (4) - moved
06:07:373 (4) - moved
06:43:336 (1,1) - rotated 06:44:082 (1) -
07:09:423 (7) - moved
07:19:671 - added
07:32:342- ^
07:42:591 (3,5) - I want to preserve the symmetry here, the beat was handled with the hitsound on the tick
07:49:485 (8,1) - this is on purpose, oh well. stacked
08:23:771 (1) - changed
09:14:640 (3) - moved

ED-03
09:26:023 (2,3) - changed
09:48:647 (5) - changed and added
09:49:630 (6) - changed
09:50:860 (1) - changed
10:58:606 (2,1) - this overlap is tidy centralized, so I think it's ok

ED-04
11:26:703 (5,1) - this is on purpose, that's why I NC the (1). 11:25:703 (1,2,3,4,5,1) - this creates a nice curve
11:46:953 (4) - moved
12:06:453 (3) - flipped
12:20:453 (4) - moved
12:38:078 - added
13:05:703 (9) - changed

ED-05
13:29:936~14:13:700 - because on that part there are additional instrument - and the feel of faster beat
14:39:818 (4) - changed
14:51:289 - added
15:02:877- ^

thanks for mod, and the stars :3
updated, waiting for Teru for the hitsound fix
@ Teru21
hitsound fix:
00:10:604 (1,2) - hitsoundnya di check bagian sini udah bener belum; ngurangi reverse, hitsoundnya hilang dari slider
08:23:771 (1) - slidernya aku perpanjang dari 08:25:075 - ke 08:25:261 -
09:26:024 (2,3,4) - ada nambah circle + pergeseran disini, aku remove semua hitsoundnya biar km ga bingung pasangnya
09:48:647 (5,6) - mendekin slider1/4 beat, nambah hitcircle - whistlenya udah aku pindahin ke (6), check lagi aja kalo ada salah
14:39:818 (4,5,6) - dari slider, aku ganti jadi 3 circle

perlu nambah hitsound disini?
00:24:843 -
00:48:647 -
01:28:756 -
05:28:662 -
05:28:887 -
05:47:063 -
07:19:671 -
07:32:342 -
09:50:122 -
09:51:106 -
12:38:078 -
13:05:703 (9) -
14:51:289 -
15:02:877 -

mod dia ttg hitsounds:
03:19:123~04:26:207 - I suggest to add sliderslide.wave of silence
06:36:441 (6) - clap(soft) ?
08:59:733 (5,6,1,2,3,4) - normal whistle is on purpose?
10:28:237~10:42:007 - I suggest to add sliderslide.wave of silence
11:58:453 - clap(soft)?
14:42:289 (2) - mistake hitsound?
15:03:112 (8) - it is better to add sliderslide.wave of silence
Teru21

Setsurei wrote:

03:19:123~04:26:207 - I suggest to add sliderslide.wave of silence nah ;; setsu is following the vocal. so it emphasize nicely
06:36:441 (6) - clap(soft) ? nope. pattern
08:59:733 (5,6,1,2,3,4) - normal whistle is on purpose? yep :3
10:28:237~10:42:007 - I suggest to add sliderslide.wave of silence I did untill the piano sound comes out
11:58:453 - clap(soft)? I've the feeling for this song.. there is no need to use the tick custom change ;; it somehow fit nicely
14:42:289 (2) - mistake hitsound? nope. its just because setsu rarely put much note there :| you barely can see it www
15:03:112 (8) - it is better to add sliderslide.wave of silence vocale? ;; I think its good :O

https://www.dropbox.com/s/xw4nbgr44up3j ... hon%5D.osu

setsu ;; add the fakking unicode :3 .w.)b can't read on notepad

I hope I've update before I re hitsound stuff... I guess? XD thanks you bothe .w.)b
Topic Starter
Setsurei
lol 102434 chars, fixed the title and tags unicode and updated
Losertic
nice song!

good luck ;)
Satellite
good luck setsurei san :3
Topic Starter
Setsurei

kuroanchan wrote:

Good Luck LOL

Losertic wrote:

nice song!

good luck ;)

Satellite wrote:

good luck setsurei san :3
thanks for all the support, and thanks Satellite-san for star :3
KSHR
I wonder why you translated the anime title to English in the title.
I mean it should be romanized correctly to make consistent with the title unicode, right?
Topic Starter
Setsurei
I'm not sure, because it's also famous with the english title
I've put the "Hōsoku" and "no" on tags, and "Ueki" is already on the title

should I change back the unicode to english?
KSHR
Yes, for consistency.
You should change the unicode title to English, and then add the Japanese anime title into Tags.
Topic Starter
Setsurei
ok fixed, and reducing the tags length by deleting the same words "no" "mono" "ni"
thanks for correcting
HabiHolic
[Marathon]

00:21:039 (3) - I think the rhythm is unbecoming. It seems appropriate for the rhythm https://osu.ppy.sh/ss/1333249
01:26:039 - add note?
01:29:517 (2) - Ctrl + g batter
01:40:386 (6) - like this? https://osu.ppy.sh/ss/1333253
01:53:213 (2) - Ctrl + g
03:28:707 (2) - Falsify shape. Please straighten https://osu.ppy.sh/ss/1333255
03:32:040 (3) - I think this layout is confusing this batter :arrow: https://osu.ppy.sh/ss/1333259
04:55:166 (4) - why 1/1 slider? 1/3 slider change please
06:24:330 (4) - ctrl + g?
06:38:678 (5) - ^
07:23:212 (8) - not sure overlap
07:44:640 (2) - ctrl + g?

good job Go app

good Luck
ebugers
I come for M4M :)
here's my mod

00:30:386 - Make something like this maybe? http://puu.sh/6VbwV.jpg
00:31:039 - ^

everything seems fine, really good map !
ahh sorry i just mod that part because everything is very well mapped imo. Good luck

My map : https://osu.ppy.sh/s/136849
Topic Starter
Setsurei
[Marathon]
HabiHolic's mod
00:21:039 (3) - changed
01:26:039 (2) - added
01:29:517 (2) - whoa jumps, ok ctrl+G
01:40:386 (6) - moved a bit different from yours, but took your concept
01:53:213 (2) - unchanged, I prefer the fan pattern
03:28:707 (2) - fixed a bit
03:32:040 (3) - changed
04:55:166 (4) - do you mean 3/4? changed and add 04:56:068 (5) -
06:24:330 (4) - flow with 06:24:703 (5) - unchanged
06:38:678 (5) - mirror, unchanged
07:23:212 (8) - not sure too, this is intentional I blanket it with 07:22:839 (7) - tail
07:44:640 (2) - ok, jump for a bit

ebugers' mod
00:30:386 - unchanged, kayaknya crowded banget kalo diganti gitu - feelnya drumnya kerasa kalo slider panjang
00:31:039 - ^

thanks for mod all
updated, waiting for Teru for the hitsound fix
@ Teru21
00:21:039 (3) - ini dari long aku convert ke shorter slider
04:55:166 (4) - ^

new object(s):
01:26:039 -
04:56:068 -
Teru21
Nothing should be add on the new object. so yeah .A.)/ keep going
Rukaru
halo kk Setsurei o/
as requested.

[Marathon]
  1. 00:30:386 (4) - ini dibuat repeat slider aja.
  2. 00:36:039 (4) - kayaknya lebih enak kalau slider ini ditambah repeat nya lagi sekali trus sambung dengan note 00:36:473 (1)
  3. 00:42:560 (6,7) - gimana kalau ini diubah jadi slider seperti 00:40:169 (1) biar simetris gitu.
  4. 00:53:756 (4) - menurut saya ini lebih baik di delete. karena triplet rasanya ga cocok disini dilihat dari rhythm sebelumnya. kalau diterapkan coba pattern ini
  5. 01:29:952 (3) - ctrl + g ?
  6. 01:43:865 (5) - ini lebih baik stack di 01:43:647 (4). kelihatan lebih rapi dan lebih mudah dibaca.
  7. 01:44:952 (2,3) - slidernya diakhiri pada 01:45:169 aja kk. trus tambah note di blue tick. slider ini lumayan susah dibaca karena player mungkin ga kepikiran slider ini selesai di blue tick trus otomatis note berikutnya bisa miss atau dapat 100 atau 50.
  8. 01:45:821 (1,2) - sudden jump. not good. slidernya ubah jadi 1/2 slider aja trus (2) stack dibawahnya. ohya, (1) remove NC. NC nya 01:46:691 (3) aja karena antijump.
  9. 01:47:560 (5) - gimana kalau ganti DS nya? dari 2.0x ke 1.5x trus atur ini biar jaraknya sama ke note sebelum dan sesudah. biar kelihatan rapi dan flow nya lebih halus.
  10. 01:57:560 (4) - ganti jadi circle?? biar sama dengan 01:56:691 (2)
  11. 02:30:386 (3) - ctrl + g ?
  12. 02:34:082 (7) - hitsoundnya samakan dengan 02:33:865 (6) ?
  13. 03:26:206 (4,5,6,7) - slider harusnya start di (6) kk. ngikutin vokal kan? dan entah kenapa ya..pattern ini terlihat kurang bagus. ga suka aja lihat pattern ini. :/
  14. 03:42:039 (3) - ganti slider shape nya?
  15. 04:00:998 (6,7) - nazi. geser kebawah dikit?? supaya lurus dengan 04:00:373 (5)
  16. 05:02:383 (3,4) - (3) ubah jadi slider 1/1 aja. lebih cocok karena kk ngikutin vokal. jadi (4) hapus. try it
  17. 05:34:865 (5) - ubah jadi spinner??
  18. 06:00:293 (4,5) - ctrl + g ? better flow
  19. 06:35:883 (3,4,5,6) - sepertinya ini lebih baik diubah jadi 2 slider atau ubah salah satu jadi slider tanpa jump. selanjutnya 06:36:629 (1,2,3) unbah jadi circle semua, tentu saja + jump. karena part yg keras dan perlu ditekankan disini. part sebelumnya kurang terasa jadi ya, kurang cocok kalau ada jump nya. menurut saya.
  20. 06:39:703 (4) - remove clap?
  21. 06:51:535 (6) - ctrl + g ?
  22. 06:52:094 (7) - ctrl + g ? kalau diatas diterapkan
  23. 06:52:653 (8) - ^
  24. 06:53:584 (2,3) - tukar posisi? slider lebih dulu baru diikuti circle? lebih enak gitu.
  25. 07:31:224 (4) - slidernya terlalu dipaksakan xD. gini aja kk,
  26. 07:58:429 (1,2,3) - .....terlalu susah kk. coba ini
  27. 08:12:591 (3,4) - tukar posisi lagi? slidernya lebih dulu.
  28. 08:17:994 (1) - ctrl + g ?
  29. 08:18:740 (2) - kalau ^ diterapkan, ctrl + g juga
  30. 08:26:752 (8) - nice slider. :D
  31. 08:41:473 - kenapa dikosongkan?? kan bisa diisi 1/2 slider. karena lagunya juga mendukung.
  32. 08:59:733 (5,6,1,2,3,4) - kenapa pakai whitsle?? kan tidak selaras dengan hitsound sebelumnya.
  33. 10:42:254 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - jangan pakai DS 1.0x kk. terlalu susah dan ga bagus kelihatannya. karena ini stream yang lumayan panjang. pakai 0.5 aja atau buat slider trus konversi ke stream dengan memakai 0.5 DS
  34. 11:03:401 (4,5) - uh...saya tau kk ngikutin vokal disini tapi jumpnya ga bagus kk. jadi lebih baik jangan ngikutin vokal. pemain pasti bingung dengan slider ini, kenapa? karena (4) ada anti jump nya trus (5) jump yang mulai pas blue tick serta lagunya juga gak terlalu intense.
  35. 11:21:203 (1) - repeat slider seperti ini lebih baik selesainya pas repeat yang ke 2 (kalo ga salah xD) atau jadikan 3/4 slider. karena memudahkan pemain memperkirakan rhythm nya.
  36. 11:27:203 (1) - ini kenapa dibuat antijump? menurut saya lebih baik kalau ini diberi spacing yang biasa 1.0x
  37. 11:34:453 (8,1) - tukar lagi xD. slider nya lebih dulu. lebih cocok seperti ini, coba aja.
  38. 11:37:203 (5) - harusnya start di 11:37:119 lalu sesuaikan panjang slidernya supaya pas dengan beat snap 1/3 (end 11:37:286 ). karena snap divisor 1/3 mulainya disini menurut suara gitar.
  39. 12:24:953 (3) - belum sempurna. xD
  40. 12:28:203 (6) - ini seharusnya 1/1 slider yang start 12:28:453 . slider ini tidak sesuai dengan lagunya.
  41. 12:37:953 (1,2,3) - try this. enakan gini kk.
  42. 12:47:703 (7,8,9) - ubah ke stream??
  43. 12:53:703 (1,2) - wtf (2) xD. pasti miss tuh. saran saya sama seperti 12:37:953 (1,2,3)
  44. 13:00:703 (1,2,3,1) - ^
  45. 13:05:953 (1) - ah...jump? ga bagus kk. selain karena terlalu jauh, ini juga terlalu tiba tiba. dilihat dari pattern sebelumnya yang tidak ada jump nya.
  46. 13:28:524 (1,2,3,4) - ubah jadi repeat slider dan berakhir pada 13:29:112 ?? new combo sepertinya ga terlalu berguna dalam membedakan note 1/6 ini.
  47. 15:22:347 (2,3) - jadikan slider?
[]

ok. that's all. finally done *sigh

jadi...mapnya secara garis besar udah bagus kok. hitsound nya juga udah mantap. tapi ada beberapa part yang membingungkan seperti slider yang berakhir pada blue tick dan/atau diikuti oleh jump serta beberapa anti jump. itu kurang baik menurut saya. ada juga beberapa part yang agak membosankan karena kk menggunakan "flow clockwise" (entah apa bhs indonesia nya) yang terlalu lama. slider art udah bagus tapi menurut pengamatan saya sepertinya tidak ada slider linier kecuali pada repeat slider saja. ya...saran saya diisi lah sedikit supaya map ini terlihat punya banyak variasi slider daripada menggunakan slider lengkung yang sama berulang-ulang. otomatis player pun merasa lebih terpesona dengan map ini karena tidak membosankan. xD

part "Falco" is the best!

maaf kalau ada typo dan useless mod nya. :(

good luck~ :D
Neta
From my Modding Queue

My modding is all suggestion

Let's do this

[Marathon]
  1. 00:18:865 (1) - This stream change so suddenly you'd better fix it to slider or something
  2. 03:34:956 (4) - move to x = 396 y = 148
  3. 03:37:040 (3) - move to x = 140 y = 244
  4. 03:56:623 (3) - move to x = 248 y = 208
  5. 04:00:373 (5) - how about change like this http://puu.sh/70DnG.jpg
  6. 05:24:376 (6) - change like http://puu.sh/70Duv.jpg
  7. 05:28:323 (1) - Spacing is little weird better change it for players sight
  8. 05:29:000 (6) - ^
  9. 06:04:392 (8) - move to 12, 52 will be better
  10. 07:19:858 (1) - make a lozenge plz
  11. 07:23:212 (8) - Ctrl + G or change location
  12. 08:38:491 - better put some note
  13. 08:48:926 (3,4) - make note closer to slider or change the beat
  14. 09:55:778 (9) - http://puu.sh/70DZy.jpg better change like this
  15. 10:27:131 (3,4) - better put these same location
  16. 12:52:328 (2) - reverse slider plz
  17. 12:53:703 (1,2,3) - 1 : reverse 1time 2 : reverse 1 time 3: reverse 2time
  18. 12:56:328 (2) - reverse
  19. 13:00:328 (2) - ^
  20. 13:04:328 (2) - ^
  21. 13:27:818 (5,6) - closer to note 5
  22. 15:00:289 (5) - better make it like jump (like 6, 7)

OK~ NICE MAP

GOOD LUCK :)
Topic Starter
Setsurei

raheta_adi wrote:

ok. that's all. finally done *sigh haha

jadi...mapnya secara garis besar udah bagus kok. hitsound nya juga udah mantap. tapi ada beberapa part yang membingungkan seperti slider yang berakhir pada blue tick dan/atau diikuti oleh jump serta beberapa anti jump. itu kurang baik menurut saya. ada juga beberapa part yang agak membosankan karena kk menggunakan "flow clockwise" (entah apa bhs indonesia nya) yang terlalu lama. slider art udah bagus tapi menurut pengamatan saya sepertinya tidak ada slider linier kecuali pada repeat slider saja. ya...saran saya diisi lah sedikit supaya map ini terlihat punya banyak variasi slider daripada menggunakan slider lengkung yang sama berulang-ulang. otomatis player pun merasa lebih terpesona dengan map ini karena tidak membosankan. xD
3/4 beat ftw \o/
(this 3/4 have been criticized by many modders, because they said my beat is weird - not only this map, my other map / GD as well)
lol, flownya keterusan, kadang lupa ganti arah
aku orangnya plain and simple, so slider variation agak kurang karena melengkung setengah lingkaran / line slider is a perfect shape imo,
semakin banyak lengkungan = susah untuk ngesimetriskan / susah bikin perfect blanket
(banyak point yang perlu ditambah saat pembuatan slider)


part "Falco" is the best! openings are the best! lol

maaf kalau ada typo dan useless mod nya. :( mod mu kagak useless, ini banyak ngerubah juga

good luck~ :D thanks ya modnya, sorry baru post sekarang karena aku cicil tiap beberapa jam and because of exam week
[Marathon]
raheta_adi's mod
00:30:386 (4) - udah disinggung ebuggers disini, prefer ga di reverse karena mau menekankan feel di player saat hold key / mouse click
00:36:039 (4) - changed and moved 00:36:473 (1,2,3) -
00:42:560 (6,7) - 00:40:169 (1,2,3,4,5,6,7) - ini sengaja hitcircle, karena pattern slider-hitcircle-slider-hitcircle-dst
00:53:756 (4) - deleted, moved a bit, kalo pake patternmu hilang blanketnya
01:29:952 (3) - ok, will be another jump here lol
01:43:865 (5) - ok
01:44:952 (2,3) - idk why I like this 3/4, gimana ya, ada kesan ketariknya apalah lol susah jelasinnya. imo cocok (walau aku tau di sana gak ada beatnya)
01:45:821 (1,2) - engga sudden juga, karena (4) ke (1) udah jump. makanya aku NC di (1). (1) aku bikin 3/4 juga karena ada kesan seperti diatas
01:47:560 (5) - ok moved
01:57:560 (4) - changed
02:30:386 (3) - ok
03:26:206 (4,5,6,7) - patternnya stacked to previous object, (6) udah aku ganti jadi slider sampe end (7)
03:42:039 (3) - prefer mine
04:00:998 (6,7) - ini sengaja
05:02:383 (3) - (3) aku ganti jadi 1/1.25, I still love that 1/4 beat end lol
05:34:865 (5) - yang ini aku uda coba ganti spinner, dan 05:34:639 (4) - kayaknya odd, aku cobain 2 2nya gabung spinner tapi aneh. sementara ga ganti dulu
06:00:293 (4,5) - ok
06:35:883 (3,4,5,6) - this square jump is masterpiece ):
06:36:815 (2,3) - changed 06:36:629 (1,2,3,4) - 2.0x DS jump
06:51:535 (6) - 06:50:603 (4,6) - ini mirror, dan kalo di ctrl+g jadi sempit sama (5)
06:52:094 (7) - ^ unchanged, jadi ini juga gak diganti
06:52:653 (8) - ini sengaja, biar head nempel head, tail nempel tail
06:53:584 (2,3) - changed
07:31:224 (4) - ini gak dipaksa btw
07:58:429 (1,2,3) - what do you mean by susah ): - btw changed
08:12:591 (3,4) - ok
08:17:994 (1) - no, prefer mine
08:18:740 (2) - ^
08:41:473 - because following the trumpet, jadi aku kosongin disana
10:42:254 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I can FC this stream ): - kalo 0.5 ntar bentuknya ga bisa gitu
11:03:401 (4,5) - ini slider simetris secara ngak langsung karena beda panjang aja. dan itu blanket dengan indahnya, sementara gak ganti deh
11:21:203 (1) - aneh kalo 3/4, dan kalo reduce repeat, ga cocok sama electric gitarnya
11:27:203 (1) - because this pattern is awesome 11:25:703 (1,2,3,4,5,1) -
11:34:453 (8,1) - oke
11:37:203 (5) - 11:37:119 tapi tetep end di white tick
12:24:953 (3) - jangan cuma comment ga sempurna, bantu sempurnain koordinatnya kasih sini lol, ini susah payah bikinnya hahaha
12:28:203 (6) - changed and add hitcircle
12:37:953 (1,2,3) - no, the flute emphasizes there, not here 12:37:953 (4) -
12:47:703 (7,8,9) - aneh jadinya, unchanged
12:53:703 (1,2) - nope, you're underestimating me :p
13:00:703 (1,2,3,1) - unchanged too
13:05:953 (1) - ok rotated ):
13:28:524 (1,2,3,4) - emphasize the drum here, so NC also necessary
15:22:347 (2,3) - jangan, disini enak hitcircle imo

Neta's mod
00:18:865 (1) - this is the art of traps for DT users, so I don't change them and the beat is ok there
03:34:956 (4) - 03:34:123 (3,4) - a perfect blanket, unchanged
03:37:040 (3) - 03:36:623 (2,3) - same case ^
03:56:623 (3) - 03:55:373 (2,3) - same case ^
04:00:373 (5) - raheta_adi also asked me to move this, but this is intentionally so I don't change
05:24:376 (6) - a faint beat there, seems overmapped if I change to what you suggest
05:28:323 (1) - 05:27:647 (3,4,5,1,2,3,4,5,6) - incrementing distance here
05:29:000 (6) - ^
06:04:392 (8) - 06:03:833 (7,8) - a proper perfect blanket here
07:19:858 (1) - what is lozenge?
07:23:212 (8) - if I ctrl+g it, it's ugly overlap, didn't change location because blanket 07:22:839 (7,8) -
08:38:491 - I'll reconsider this, I'm not sure to add or not
08:48:926 (3,4) - the jump emphasize the feel on finish here
09:55:778 (9) - shorter distance is not suitable here, because the stream also 1.0 distance (example 09:54:057 (1,2,3,4,5) - )
10:27:131 (3,4) - if I stack this, people can't predict the gap of beat
12:52:328 (2) - unchanged, 12:52:578 - there's no beat here - I mean faint beat
12:53:703 (1,2,3) - seems weird around this part 12:54:578 - 12:54:703 -
12:56:328 (2) - a faint beat here 12:56:578 - , so no reverse
13:00:328 (2) - faint beat here 13:00:578 -
13:04:328 (2) - faint beat here 13:04:578 -
13:27:818 (5,6) - this distance is already constant, if I change to make it closer, people will confused
15:00:289 (5) - 15:00:289 (5,6,7) - this formation is triangular, start jump at 5, not 4

thanks for mod! waiting for Teru
@ Teru21
mod dari raheta_adi:
02:34:082 (7) - hitsoundnya samakan dengan 02:33:865 (6) ?
06:39:703 (4) - remove clap?
08:26:752 (8) - nice slider. :D
08:59:733 (5,6,1,2,3,4) - kenapa pakai whitsle?? kan tidak selaras dengan hitsound sebelumnya.

object baru / shorter-longer slider / slider to circle / circle to slider:
00:36:039 (4) - hitsoundnya kayaknya ngilang semua, aku nambah repeat disini
01:57:560 (4) - slider > circle
03:26:623 (6) - hitcircle+slider > slider
05:02:384 (3) - ^
06:36:815 (2,3) - slider > circle
06:53:584 (2,3) - ini abis aku ctrl+g, semoga hitsoundnya gak ketuker juga
07:58:429 (1,2) - dari 2 sliders > slider+circle
08:12:591 (3,4) - ini abis aku ctrl+g, semoga hitsoundnya gak ketuker juga
11:34:453 (8,1) - ^ , hitsoundnya ketuker orz
11:37:119 (5) - aku panjangin
12:28:203 (6) - new object
12:28:453 (7) - kugeser dan kuperpendek dari 12:28:203 - ke 12:28:453 -
Decipher
ueki openings are cool

OP-1
01:36:473 (2) - felt a bit odd here, Ctrl+G maybe? (if you do this then reverse 01:36:908 (3) as well
02:05:386 (5,6) - you might want to put these a bit centered
02:10:604 - drag the breaktime to here, looks better
02:28:647 (4) - Ctrl+G?

ED-1
04:15:373 - 04:26:207 - this part might sounds better with soft hitsounds since the song is getting calmer (something

ED-2
offset was a bit early, add 25~28ms. (you'll begin to feel it at 05:22:233
04:58:549 (5,6) - ahh antijump. how about arranging notes like this?

OP-2
this one was a bit early as well. add 20~23ms.
07:58:429 (1) - missing normal sampleset at the repeat?
07:58:988 (2) - missing clap?
08:26:752 (8) - is this a fruit?

ED-3
09:26:761 (4) - hitsound on sliderhead was.. inconsistent?
11:03:401 (4,5) - ...?

ED-4
11:27:203 (1) - put some distance with previous note? so won't be mistaken as part of the stream

ED-5
14:31:348 (2) - you might want to use sliderticks from N:C1 sampleset
15:03:112 (9) - silenced slider tail should be good..?

this is my first (std) mod, I want to ask for m4m but don't think my mod was worthy enough for that .. :(

Edit: http://puu.sh/751Gc.png
with this kind hitcircle you probably want to add custom numbers(?) as well
since it might won't always fit with everyone's custom skin :?
Topic Starter
Setsurei
OP-1
01:36:473 (2,3) - ctrl+g 'em
02:05:386 (5,6) - ok, now's better
02:10:604 - agree
02:28:647 (4) - ctrl+g

ED-2
04:58:549 (5,6) - swapped them

ED-3
11:03:401 (4,5) - err? I don't understand what you mean here, if its about distance, I do it on purpose

ED-4
11:27:203 (1) - this is on purpose - nice cure for this 11:25:703 (1,2,3,4,5,1) -

thanks for mod! about offsets, let Teru handle it
about the numbers, let me think for a suitable font, or maybe I'll just use the peppy's default numbers
updated, waiting for Teru
@ Teru21
Decipher's mod:
ED-2
offset was a bit early, add 25~28ms. (you'll begin to feel it at 05:22:233
04:15:373 - 04:26:207 - this part might sounds better with soft hitsounds since the song is getting calmer (something
OP-2
this one was a bit early as well. add 20~23ms.
07:58:429 (1) - missing normal sampleset at the repeat?
07:58:988 (2) - missing clap?
08:26:752 (8) - is this a fruit?
ED-3
09:26:761 (4) - hitsound on sliderhead was.. inconsistent?
ED-5
14:31:348 (2) - you might want to use sliderticks from N:C1 sampleset
15:03:112 (9) - silenced slider tail should be good..?

part changes that affects hitsounds:
04:57:647 (1,2,3,4,5) - aku ada ctrl+g disini, check hitsound ada ketuker ga
Teru21

Setsurei wrote:

thanks for mod! waiting for Teru
@ Teru21
mod dari raheta_adi:
02:34:082 (7) - hitsoundnya samakan dengan 02:33:865 (6) ?
06:39:703 (4) - remove clap?
08:26:752 (8) - nice slider. :D
08:59:733 (5,6,1,2,3,4) - kenapa pakai whitsle?? kan tidak selaras dengan hitsound sebelumnya.

object baru / shorter-longer slider / slider to circle / circle to slider:
00:36:039 (4) - hitsoundnya kayaknya ngilang semua, aku nambah repeat disini
01:57:560 (4) - slider > circle
03:26:623 (6) - hitcircle+slider > slider
05:02:384 (3) - ^ this one is kinda ew ;; I mean ;; the rhythm ;; gaje banget orz ;; tolong ganti setsu ;; buat jadi 1/1 slider aja
06:36:815 (2,3) - slider > circle
06:53:584 (2,3) - ini abis aku ctrl+g, semoga hitsoundnya gak ketuker juga
07:58:429 (1,2) - dari 2 sliders > slider+circle
08:12:591 (3,4) - ini abis aku ctrl+g, semoga hitsoundnya gak ketuker juga
11:34:453 (8,1) - ^ , hitsoundnya ketuker orz
11:37:119 (5) - aku panjangin
12:28:203 (6) - new object
12:28:453 (7) - kugeser dan kuperpendek dari 12:28:203 - ke 12:28:453 -


updated, waiting for Teru
@ Teru21
Decipher's mod:
ED-2
offset was a bit early, add 25~28ms. (you'll begin to feel it at 05:22:233 I'll let it like that first ;; 25 ~ 28 ms ga akurat ;; depennya jadi kecepetan
04:15:373 - 04:26:207 - this part might sounds better with soft hitsounds since the song is getting calmer (something I like drum better ;; soft just sound shit ;; soft is great if it mixed with normal tho ;; except for some song ;; but I think drum sounds good at this one
OP-2
this one was a bit early as well. add 20~23ms.
07:58:429 (1) - missing normal sampleset at the repeat?
07:58:988 (2) - missing clap?
08:26:752 (8) - is this a fruit? idk its just an art that made randomly and following the music
ED-3
09:26:761 (4) - hitsound on sliderhead was.. inconsistent?
ED-5
14:31:348 (2) - you might want to use sliderticks from N:C1 sampleset
15:03:112 (9) - silenced slider tail should be good..? add whistle instead

part changes that affects hitsounds:
04:57:647 (1,2,3,4,5) - aku ada ctrl+g disini, check hitsound ada ketuker ga
for setsu ;;

11:35:453 (1) - ini resnap jadi 1/3 lagi ;;

Thanks guys~

https://www.dropbox.com/s/xw4nbgr44up3j ... hon%5D.osu
Topic Starter
Setsurei
thanks Teru,

05:02:384 (3) - changed back to 1/1
11:35:453 (1) - resnapped to 1/3

added peppy's default numbers to the song folder

updated
P A N
[OP-01]
  1. 00:17:343 (1) - stack it properly (336,211)
  2. 00:18:865 (1,2,3,4,5,6,7,8,1) - make it flow properly :3 http://puu.sh/7wiSd.jpg code below
    504,244,18865,5,6,1:2:0:0:
    510,228,18919,1,4,0:0:0:0:
    512,211,18973,1,4,0:0:0:0:
    512,193,19027,1,4,0:0:0:0:
    510,175,19082,1,6,1:2:0:0:
    505,158,19136,1,4,0:0:0:0:
    496,142,19190,1,4,0:0:0:0:
    486,126,19245,1,4,0:0:0:0:
    477,112,19300,6,0,P|439:77|385:66,1,100,4|0,1:2|0:0,0:0:0:0:
  3. 00:23:865 (2) - what about make the spacing 1/2 to like 1.5x instead to make a note a bit further each other becuase player may confuse about compare 1/2 and 1/4 rhythm http://puu.sh/7wj6U.jpg
  4. 00:29:734 (3,4,5) - spread these note to this rhythm is better fit imo http://puu.sh/7wjoE.jpg
  5. their tail and stack more by move 01:15:821 (3) to 161|160 and then copy it and paste with ctrl+h to be 01:16:256 (4)
  6. 01:17:669 - I wish you will make a stream here, it will really fun to play, please ;w; http://puu.sh/7wkyI.jpg
  7. 02:37:560 / 02:37:778 - add note would be nice.
[ED-01]
  1. 04:02:665 (2) - this part is missing clap so add note instead and add 1/2 slider on 04:02:873 for add clap.
[ED-02]
  1. 04:40:053 - add note for more playable here.
  2. 05:27:647 (3,4,5,1,2,3,4,5,6) - this part is hard and confuse to play imo, spread 05:27:647 (3,4,5) to about 1.0x spacing and change 05:28:323 (1) to http://puu.sh/7wnsJ.jpg is really more playable and will not confuse. you can add whistle on both 4 and 5 head too.
[OP-02]
  1. 05:37:374 (5,6,1,2) - hmm a bit not fit the music imo but I don't know how to fix too,
  2. 05:48:367 (4) - change to slider to 05:48:833 instead, you can make it to slow slider too. better fit imo.
  3. 06:04:392 (8,1,2,3) - hmm the tail is a bit hard to read and the player may think that 1/2 is 1/4 so avoid please possible XD but up to you ofc.
  4. 06:23:957 (3) - move to a bit left because it's a bit overlapped.
  5. 06:28:616 (6) - hmm I think if you follow vocal would be nice.
  6. 06:51:162 (5) - move tail to 168|312
  7. 07:01:410 (5) - maybe add note here with finish? XD
  8. 07:29:734 (9,1) - make it more center symmetry XD
  9. 08:34:858 - add spinner here and end on 08:35:882
  10. 09:04:019 (1) - overlapped, please avoid.
  11. 09:07:000 (8) - add note for more playable.
  12. 09:14:081 - add note with finish?
[ED-03]
  1. 10:15:942 - add note with clap.
  2. 10:36:598 (4) - a bit left for better blanket.
[ED-04]
  1. 11:26:703 (5,1,2) - try this pattern? I think the current one is a bit confuse even it NC http://puu.sh/7wwFy.jpg
  2. 11:41:953 (1,3) - make them center symmetry would be good.
  3. 12:15:828 (2,3) - make it balance spacing. 1.0x
  4. 12:54:078 (2) - it may confuse player imo, just 1 reverse is more playable but add another slider.
  5. 13:01:578 (1) - same as above.
[ED-05]
  1. 15:05:583 (1,2,3,4) - look random spacing for me :X make it balance.
that's all, good luck :3
Topic Starter
Setsurei
[OP-01]
00:17:343 (1) - done
00:18:865 (1,2,3,4,5,6,7,8,1) - done
00:23:865 (2) - I'll preserve this distance (because of slider velo)
00:29:734 (3,4,5) - I preserve this beat, added jump
01:15:821 (3) - 01:16:256 (4) - both done
01:17:669 - hahaha, added
02:37:560 / 02:37:778 - intended to make a pause

[ED-01]
04:02:665 (2) - changed

[ED-02]
04:40:053 - I'm following the vocal
05:27:647 (3,4,5,1,2,3,4,5,6) - I preserve the spacing of 05:27:647 (3,4,5) - , 05:28:662 (4) - changed to slider, 05:29:000 (5) - preserve the hitcircle

[OP-02]
05:37:374 (5,6,1,2) - haha, imo this is suitable, let us see, who knows other person point this too
05:48:367 (4) - but, this 05:48:926 (5) - is suitable there so no change
06:04:392 (8,1,2,3) - lol this is a trap :3
06:23:957 (3) - done
06:28:616 (6) - I prefer this orz
06:51:162 (5) - moved a bit
07:01:410 (5) - added, hitsound will be handled by Teru
07:29:734 (9,1) - lol done, you noticed this
08:34:858 - I hate spinners imo (lol) btw 08:35:510 (8) - has nice beat there so I won't remove
09:04:019 (1) - symmetrical with 09:02:715 (4) - and everything blanket orz
09:07:000 (8) - I prefer a bit of pause, because this is 14 mins length of play time
09:14:081 - follow vocal, not adding

[ED-03]
10:15:942 - added note
10:36:598 (4) - this is already perfect blanket o.o

[ED-04]
11:26:703 (5,1,2) - nice idea, ctrl+G (hopefully people will not comment this DS shit =w= because I like the position and pattern)
11:41:953 (1,3) - this is intentionally shifted a bit (because I do to much centralized symmetrical stuffs and people will be bored)
12:15:828 (2,3) - done
12:54:078 (2) - this is a trap
13:01:578 (1) - ^

[ED-05]
15:05:583 (1,2,3,4) - this is not random, I did add per object a 0.1 spacing - I'll make it a bit tidy

thanks for mod P A N, its really helpful
updated, waiting for Teru
@ Teru21
P A N's mod
04:02:873 - add clap
05:28:662 (4,5) - you can add whistle on 4 head and 5
07:01:410 (5) - maybe add note here with finish? XD
10:15:942 - add clap.

changes:
01:17:669 (2,3,4,5,6,7,8) - new objects
04:02:665 (2,3) - from long slider to hitcircle-slider
05:28:662 (4) - from hitcircle to slider
07:01:410 (5) - new object
10:15:942 (6) - ^
P o M u T a
hi, m4m request.

[OP-1]
  1. 00:18:865 (1) - this is 276bpm stream... people maybe angry this. try use kick slider... <img class='' src='https://i.ppy.sh/0e7840387d30c2d0c6c2a0d463b14ec3fa369f87/687474703a2f2f7075752e73682f37415933702e6a7067' alt='' loading='lazy' />
  2. 00:23:647 (1) - add whistle slider end.
  3. 00:26:256 (5) - I guess NC here.
  4. 01:16:691 (5) - why not triplet? i think sound triplet better imo.
  5. 01:44:082 (6,1) - try perfect stack. seems more good.
  6. 02:32:778 (1) - try move (x:412) because, 02:32:343 (5) - is (x:412). same better.
  7. 02:37:560 - add 1/2 slider better. empty is weird.
  8. 02:48:430 (1) - add clap slider head. fit this song.
[ED-1]
  1. 04:02:873 (3) - add clap slider head.
[ED-2]
  1. 04:41:632 (3) - add clap slider end.
  2. 04:45:692 (7) - add clap.
  3. 04:49:301 (6) - ^
  4. 04:52:684 (6) - reverse.
  5. 04:56:519 (1) - add clap.
  6. 04:59:677 (7) - ^ slider end.
  7. 05:03:286 (5) - ^
  8. 05:30:805 (5) - add clap.
  9. 05:32:158 (4) - slider end.
  10. 05:48:367 (4) - (3) stack better.
[OP-2]
  1. 06:55:634 (1) - add NC.
  2. 08:14:640 (4) - add finishs slider head ?
[ED-3]
  1. 10:08:565 (7) - add finish slider head.
  2. 10:36:843 (5) - start is 10:37:028. end is same. 10:36:843 - add note. more fit song.
[ED-4]
  1. 11:36:953 - try use 1/3 slider more good sound.
  2. 12:22:453 (8) - middle point (x:256) more seems better.
[ED-5]
  1. 13:56:759 (4) - add finish slider end.
good luck~.
my map http://osu.ppy.sh/s/70945
Topic Starter
Setsurei
[OP-1]
00:18:865 (1) - this is on purpose, so there will be no DT record spams on highscore
00:26:256 (5) - yeah, idk why the NC gone lol
01:16:691 (5) - 01:14:952 (1,2,3,4,5) - star pattern
01:44:082 (6,1) - stacked
02:32:778 (1) - I moved the 02:32:343 (5) -
02:37:560 - intended to make a pause

[ED-2]
05:48:367 (4) - 05:47:995 (3,4,5) - I want to make line here

[OP-2]
06:55:634 (1) - ok

[ED-3]
10:36:843 (5) - ok

[ED-4]
11:36:953 - I'm confused with the ticks, what are the timestaps?
12:22:453 (8) - ok

thanks for mod P o M u T a, updated waiting for Teru
@ Teru21
P o M u T a's mod:
[OP-1]
00:23:647 (1) - add whistle slider end.
02:48:430 (1) - add clap slider head. fit this song.
[ED-1]
04:02:873 (3) - add clap slider head.
[ED-2]
04:41:632 (3) - add clap slider end.
04:45:692 (7) - add clap.
04:49:301 (6) - ^
04:52:684 (6) - reverse.
04:56:519 (1) - add clap.
04:59:677 (7) - ^ slider end.
05:03:286 (5) - ^
05:30:805 (5) - add clap.
05:32:158 (4) - slider end.
[OP-2]
08:14:640 (4) - add finishs slider head ?
[ED-3]
10:08:565 (7) - add finish slider head.
[ED-5]
13:56:759 (4) - add finish slider end.

new object(s):
10:36:843 (5,6) -
Teru21

Setsurei wrote:

:3
P A N's mod
04:02:873 - add clap
05:28:662 (4,5) - you can add whistle on 4 head and 5
07:01:410 (5) - maybe add note here with finish? XD
10:15:942 - add clap.

changes:
01:17:669 (2,3,4,5,6,7,8) - new objects
04:02:665 (2,3) - from long slider to hitcircle-slider
05:28:662 (4) - from hitcircle to slider
07:01:410 (5) - new object
10:15:942 (6) - ^
fixed .w. I think i just didn't fix one ahue

P o M u T a's mod:
[OP-1]
00:23:647 (1) - add whistle slider end. no.. I'm following a sound here
02:48:430 (1) - add clap slider head. fit this song. kk XD
[ED-1]
04:02:873 (3) - add clap slider head. fix on previous mod
[ED-2]
04:41:632 (3) - add clap slider end. no the pattern was every 2 bar at the 4th tick only
04:45:692 (7) - add clap.
04:49:301 (6) - ^
04:52:684 (6) - reverse.
04:56:519 (1) - add clap.
04:59:677 (7) - ^ slider end.
05:03:286 (5) - ^
05:30:805 (5) - add clap.
05:32:158 (4) - slider end.^
[OP-2]
08:14:640 (4) - add finishs slider head ? okeh
[ED-3]
10:08:565 (7) - add finish slider head. ^
[ED-5]
13:56:759 (4) - add finish slider end. awkay .A.

new object(s):
10:36:843 (5,6) -
PoMuTa .w.)/
POMUTA YOU ARE KILLING ME AAAAAAAAAAAAAAAAAA *RUNS* XD jkjk

For Setsu .A.
05:28:662 (4) - I kinda don't like this eh ;; prefer if you put 1/4 slider with much reverse ;; kinda untill here 05:28:662 (4) - ._.

Thanks~

https://www.dropbox.com/s/xw4nbgr44up3j ... hon%5D.osu
Topic Starter
Setsurei
updated, and fix some position a bit

added new hitsound:
soft-hitwhistle3.wav
Hinsvar
Yo :D/

*Bold = Unrankable atau wajib di-fix; merah = Sangat disarankan untuk diubah; hitam = Hanya saran-saran kecil yang (mungkin saja) bisa bikin map-mu lebih baik.

  1. Gak nambahin kiai time di chorus tiap lagu?
  2. Combo colour 2 sama 3 mirip banget ah kalau pake skin ini... Coba 2 digelapin dan 3 diterangin lagi?
  3. Melihat SV sama BPM range, bakal jauh lebih enak dimainin kalau AR di sini pake 8 aja. Dan OD kalau bisa dinaikin jadi 7 biar ada tantangan dikit.
  4. Coba nambahin kanji buat semua artist sama title lagu di tags? Gak wajib sih sebenernya; biar lengkap aja kalau mau.
  5. IMO distance spacing di sini terlalu kecil dibanding sama SV. Kalau mau enak mestinya default spacing 1,3x gitu lah. Ini biar gerakan kursor terasa lebih natural aja. (Ini gak berlaku buat No Regret, karena kombinasi BPM dan SV-nya pas buat spacing 1.0x.)
  6. 00:18:865 (1,2,3,4,5,6,7,8) - Kenapa tiba-tiba ada 1/8 stream gini? Inget loh, ini sama aja bikin stream 276 BPM. Tentunya ini bakal bikin para pemain kaget. Dan inget, ini bakal bikin difficulty curve jadi naik tajem banget secara tiba-tiba. Pake kick slider 1/8 aja, IMO. Dan kalau alasannya biar gak ada DT record spam... Iya sih gak ada, tapi ini malah bikin permainan jadi gak enak, dan bisa dipastikan para pemain pada males karena muncul stream yang gak diduga dan cepet banget kayak gini. Nanti yang ditakutin, gak ada DT everywhere, tapi leaderboard juga kosong melompong karena gak ada yang mau main lol
  7. 00:36:039 (4) - Coba dipisah jadi dua slider 1/4? Lebih pas dengan instrumennya aja.
  8. 00:42:452 - 00:42:669 - Tambah stream biar (agak) konsisten dengan ritme 00:36:039 - 00:36:691 gitu?
  9. 00:43:647 (1,2) - Kenapa ritmenya gini? Secara teknis bener, tapi kan ada vokal yang nyaring di 00:43:865. Kalau dilewatin gitu aja rasanya bakal aneh banget. Coba pake slider 1/2 aja? (Berlaku buat semua pattern yang kayak gini.)
  10. 00:51:039 (1,2) - Spacing kecil gini sengaja kah? Rasanya aneh sih, soalnya gerakan kursor yang diperluin terlalu dikit...
  11. 01:34:517 - 01:34:952 - Sama kayak 00:42:452 - 00:42:669.
  12. 02:08:430 (4,5,6) - Dibikin kayak gini biar lebih rapi dan ngikut lengkungan triplet berikutnya?
  13. 02:35:821 (4,5,1) - Spacing-nya kok gak konsisten? o.o
  14. 02:37:343 (2,3) - Gak map instrumen di sini? Terasa jauh lebih natural, IMO.
  15. 02:58:430 (7) - Pake finish dari custom Soft sampleset di lagu ini? Rasanya kosong cuma pake hitnormal.
  16. 03:25:998 - Gak tambah circle untuk ngikutin vokal? Alasan sama kayak di atas; rasanya kosong aja ada vokal gini tapi gak di-map.
  17. 04:04:123 (5,6,7,8,9) - Bikin kayak gini biar lebih rapi?
  18. 05:28:323 (1,2,3,4,5) - Err IMO ritme kayak gini kurang pas dengan lagunya. Coba gini?
  19. 05:47:995 (3) - NC biar perubahan spacing di sini lebih gampang kebaca?
  20. 05:58:988 (1,2) - Hmm, entah kenapa flow di sini rasanya aneh banget... Coba pindahin (2) ke (216,120)? Atau kalau perlu main-mainin aja 05:58:988 (1,2,3,4), soalnya flow di sini terasa gimana gitu dari awal sampai akhir.
  21. 06:01:037 (2,1) - Ctrl+G? Lebih enak aja, soalnya ngikutin flow dari objek-objek sebelumnya.
  22. 06:05:323 (4) - NC karena ini di stanza baru dan buat nandain perubahan spacing yang balik ke spacing semula?
  23. 06:17:249 (4) - ^
  24. 06:23:212 (1,2,3,4) - Flow di sini juga rasanya gak nyaman, karena gerakan kursor yang diperluin buat gerak dari (1) ke (2) itu gak sesuai dengan arah lengkungan (1)... Kalau bisa rearrange bagian ini, yah.
  25. 06:24:703 (5) - NC karena ini permulaan dari pattern baru + ini mulai di stanza baru?
  26. 06:40:355 (1,1,1) - Biarpun udah ada NC di sini, pattern ini tetap terasa aneh karena simetris sempurna, jadi tetep bisa menipu... Kalau bisa sih, 06:40:542 (1,1) dijadiin slider.
  27. 06:58:615 (4) - Pindahin 1 grid ke kanan biar jarak antara 06:57:497 (1,2,3,4) jadi sama?
  28. 07:04:205 (1,2) - Kenapa pattern kayak 07:01:969 (1,2,1,2,1,2,1,2) dihentiin di sini? Lebih bagus kalau bisa konsisten karena struktur musiknya masih sama, tapi terserah deh~
  29. 07:22:839 (7,8) - Umm, kenapa bikin pattern ginian... Tahu sendiri kan ini bakal ngebingungin pemain. Tolong jangan bikin yang seperti ini kalau bisa lol
  30. 07:24:330 (4) - NC? Alasan sama kayak 06:24:703 (5).
  31. 07:55:355 (7) - Remove slider ini lalu tambah circle di 07:55:448? Ini buat ngikutin vokal, dan rasanya gak enak aja sih ngikut instrumen yang bunyinya pelan tapi ngelewatin vokal yang kuat.
  32. 08:32:715 (1,2) - Swap NC buat ngikutin pola stanza di sini?
  33. 08:34:764 (7) - NC buat ngeindikasiin anti-jump pattern ini?
  34. 08:50:789 - Gak nambahin finish? Di sini kan ada bunyi instrumen yang mendukung...
  35. 09:14:640 (3) - NC karena ini bukan bagian dari pattern 09:14:267 (1,2)?
  36. 10:44:343 (2) - Kenapa tiba-tiba ada clap? Gak ada instrumen yang bunyinya pas kalau disandingin dengan clap di sini kok, perasaan...
  37. 11:26:703 (5,1) - Ini apa gak bakal menjebak... Biarpun intentional, tetep aja bakal bikin part ini gak enak dimainin.
  38. 12:17:453 (5) - Pindahin ke (144,72) biar flow-nya lebih enak?
  39. 12:28:453 (7) - Bikin simetris biar kelihatan lebih rapi?
  40. 12:54:078 (2) - Ritme yang sekarang rasanya gimana gitu lol. Gak gitu pas sama instrumennya dan sulit dibaca juga. Coba ini?
  41. 13:01:578 (1) - ^
  42. 13:29:936 - 13:58:171 - Pake whistle tiap tick putih pertama dan ketiga buat ngikutin instrumen yang ada? Rasanya kosong kalau gak ada whistle... (Berlaku juga buat chorus selanjutnya.)
  43. 13:40:524 - 13:40:995 - Kenapa penurunan volumenya gini... 25% aja objek udah susah kedengeran, apalagi 10% lol. 70 - 60 - 50 - 40 - 30 cukup lah.
  44. 14:33:465 (3) - NC biar konsisten dengan 13:28:524 (1)? Ini juga berguna untuk mengindikasikan perubahan snap ke 1/3.
  45. 14:34:877 - Gak coba nambah note di sini buat ngikutin vokal? Sekali lagi, rasanya kosong aja.
  46. 14:45:465 - 14:45:818 - Sama dengan 13:40:524 - 13:40:995.
  47. 14:45:936 - (tick 1/3) Tambah circle biar konsisten dengan 13:40:995 (5)?
Yep, itu aja. Design dan rhythm map ini masih bisa di-improve; sekarang kesannya terlalu bland aja, IMO... Tapi udah lumayan kok :D

Cari modder sebanyak mungkin aja, dan have fun \:D/

Good luck 8-)
Rakuen
Hi~

M4M request~
My map: Rurutia - Shinai

[General]
Well made!

I will suggest some patterns maybe in the post

[Marathon]
Try OD7
00:06:039 (3) - Can try rotate 120* anti-clockwise from 00:05:604 (2) - since 00:05:387 (1) - is in the middle
00:06:908 (5) - Stack on 00:05:604 (2) -
00:09:734 (7) - Ctrl+G (flow)
00:10:604 (1) - Could be triplets (optional)
00:15:821 - Prefer this tick to be hittable
00:20:169 (2,3,4) - Keep 1.10x DS for these 3 notes since 00:20:169 (2) - does
00:24:517 (5,6) - Something like this may look better:
00:27:995 (3) - Ctrl+G (pattern)
00:30:386 (2) - Can try the opposite side and move down a few grids since it's too big jump (refer pic):
00:35:821 (3) - Prefer full stack or stack on tail of 00:34:952 (1) -
00:39:952 - Suggest to put note here for "finish", can stack on 00:39:300 (6) - to follow pattern later on
00:45:169 - If you carefully listen, there are some stream hits here until 00:45:386 -
00:45:169 - Suggest this rhythm to fit background claps of 00:45:604 - :
00:56:908 (2) - Make it 2.0x DS, same as 00:57:126 (3) -
01:06:039 - Can try Polygon circles function if you didn't (Ctrl+Shift+D)
01:10:169 (4) - Ctrl+G (pattern)
01:17:560 (1,2,3,4,5,6,7,8,1) - If possible create 9 points of polygon in 1/4 w/ 1.0x DS, looks neater for me (refer pic):
01:23:213 (4) - Ctrl+G
01:46:256 (2) - Prefer to stack on tail of 01:45:821 (1) - , this looks like for jump IMO
02:36:473 (5) - 1.0x DS
03:04:082 - Polygon
03:15:821 (7) - NC (end)
03:43:498 - Note
04:06:206 (2) - Try shorten / follow more vocal here, looks skipping lots of thing >_<
04:39:263 (4) - Remove, looks extra
05:23:023 - Vocal stops here
05:34:865 (5) - Spinner, and this looks like a sudden lead in! :p
05:38:025 - Vocal starts here and stops here 05:38:398 - , try to follow it
05:38:864 (2,3,4) - Try vocal too, since the cover is really not visible
05:41:379 - Add note for vocal
05:43:988 - Vocal
05:44:361 - ^
05:44:920 - ^ (suggest to follow)
06:01:223 (1) - Feel no point to NC here, or do it for 06:01:037 (2) - too (may decrease HP drain)
06:02:901 (5) - Ctrl+G
06:05:883 (5) - ^
06:25:448 - Missing vocal, if follow then NC at 06:25:262 (8) - instead of 06:25:635 (1) -
06:40:355 (1,1) - Remove their NC, not necessary and will be easier to read and play
06:49:671 (1,2) - Prefer bigger jumps here
06:56:193 - Add a circle stack on 06:55:261 (3) - or fill something there for better spacing
06:58:615 (4) - Move right by 1 tiny grid
07:13:710 (7) - Ctrl+G
08:26:938 - If possible make the long slider starts here
08:38:491 - Note
10:13:237 (1) - Ctrl+G
10:35:123 (8) - Ctrl+G
11:03:401 (4) - Space this further
11:23:453 (1,2,3) - Pattern suggest:
11:27:203 (1) - Ignore DS, don't overlap with 11:26:703 (5) - , looks like 1/4 DS
11:31:953 - There's beat and guitar sound here
11:40:703 (2) - Too big jump :3
11:46:953 (4) - Stack on 11:46:703 (3) -

Cool map ;)

Good luck!
Topic Starter
Setsurei
Hinsvar's mod:
- nambah kiai ga rata nanti (ada lagu yang nearly all kiai part)
- I did some experiments on combo colors:
and with some consideration and suggestions from players, I'll make the 4-color with 2 greens and 2 browns
- OD 7, AR remains 9
- tagsnya kepanjangan deh kalo ditambahin semua
- DS 1.3 kejauhan imo
- did something to the BG (uploaded an enhancement of fresh clear green) (and will do something for SB - WIP)

00:18:865 (1,2,3,4,5,6,7,8) - I can FC this ): - let me think about it
00:36:039 (4) - ok
00:42:778 (7,8) - did change something here, not streams (I just realized something)
00:43:647 (1) - aku cobain 1/2 aneh rasanya (00:44:734 (1) - this one too)
00:50:604 (7,1,2) - ada ngerasa pause, jadi jaraknya ga aku jauhin
02:08:430 (4,5,6) - did something here
02:35:821 (4,5,1) - intended, symmetrical
02:37:343 (2,3) - seems weak (02:37:560 - 02:37:778 - it's possible to add slider there), but for now I don't add it
03:25:998 (4) - added
04:04:123 (5,6,7,8,9) - did repair a bit
05:28:323 (1,2,3,4,5) - changed to what you suggested
05:47:995 (1) - NCed
05:58:429 (4,5,1,2,3,4,5) - did something to them
06:01:037 (2,1) - ok
06:05:323 (1) - NCed
06:17:249 (1) - ^
06:23:212 (1) - done
06:24:703 (1) - NCed
06:40:355 (1,1,1) - for time being I leave them there for a while
06:58:615 (4) - done, thanks for noticing lol
07:04:205 (1,2) - change them and then 07:04:764 (3) - change this shape too
07:22:839 (7,8) - blanket and visible head, jadi kayaknya ga masalah
07:24:330 (1) - NCed
07:55:355 (7) - ok
08:32:715 (9,1) - NCed
08:34:764 (1) - ^
09:14:640 (1) - ^
11:26:703 (5,1) - let me rethink again
12:17:453 (5) - prefer pindah stack ekor deh
12:28:453 (7) - ini sengaja karena blanket 12:28:203 (6,1) -
14:33:465 (1) - NCed
14:34:877 - aku sih ngerasa kalo abis 14:33:465 (1,2,3,4,5) - kasih jeda gitu, ignoring vocal, jadi ya dikosongin

Rakuen's mod:
00:06:039 (3) - seems weird, didn't change
00:06:908 (5) - just noticed lol, stacked
00:09:734 (7) - it flows well here 00:08:865 (5,7) -
00:10:604 (1) - I want it to stack 00:09:734 (7) - 's body lol
00:15:604 (4,5) - converted to hitcircles
00:20:169 (2) - it was nudged, I fix it to normal DS, thanks for noticing
00:24:952 (6) - fixed
00:27:995 (3) - ctrl-G
00:30:386 (2) - still prefer that curve (4.0x is intentional because low SV with jumps is nice)
00:35:604 (2,3) - actually because (3) was mirror of 00:34:734 (6) -
00:39:952 - too faint I prefer not adding
00:45:169 - 00:45:386 - I heard that should I add 1/8 streams? let me re-think lol
00:56:908 (2) - moved
01:06:039 - I did that lol, and switched the combos to create star
01:10:169 (4) - prefer what it is now
01:17:560 (1,2,3,4,5,6,7,8,1) - tidy it a bit, but not as what you suggested
01:23:213 (4) - prefer mine
01:46:256 (2) - intended jump, jump emphasizes finish
02:36:473 (5) - same reason as Hinsvar's mod
03:04:082 - I did, you didn't notice?
03:15:821 (1) - ok
03:43:498 - added
04:06:206 (2) - ahaha, I'll re-think
04:39:263 (4) - D:
05:23:023 - I know it stops there but I prefer 1/1 beat there idk why
05:34:865 (5) - prefer slider, lol me with my noob compilation, let it be (I want medley so its kinda hard to find a nice spot rather than that)
05:38:025 - 05:38:398 - it's so sudden with 05:38:492 (1) - if I move there
05:38:864 (2,3,4) - my kaway symmetrical sliders D:
05:41:379 - follow the instrumental here so not adding
05:43:988 - same reason as 05:23:023 -
05:44:361 - not adding, seems weird
05:44:920 - ^
06:01:223 (3) - NC removed
06:02:901 (5) - prefer what it is
06:05:883 (5) - ^
06:25:448 - not adding so I don't change the NC stuffs
06:40:355 (1,1) - different DS so I need to NC
06:49:671 (1,2) - moved
06:56:193 - added but not stacking there, did change some patterns
06:58:615 (4) - did this on Hinsvar's mod
07:13:710 (7) - prefer what it is
08:38:491 - not adding
10:13:237 (1) - no, prefer this flow
10:35:123 (8) - ^
11:03:401 (4) - intentional because it was mirrored half of this slider 11:04:507 (5) -
11:23:453 (1) - ok
11:27:203 (1) - D:
11:31:828 - start of note here
11:40:703 (2) - lol not really
11:46:953 (4) - I want to make triangular here

thanks for mod everyone, waiting for Teru
@ Teru21
Hinsvar's mod:
02:58:430 (7) - Pake finish dari custom Soft sampleset di lagu ini? Rasanya kosong cuma pake hitnormal.
08:50:789 - Gak nambahin finish? Di sini kan ada bunyi instrumen yang mendukung...
10:44:343 (2) - Kenapa tiba-tiba ada clap? Gak ada instrumen yang bunyinya pas kalau disandingin dengan clap di sini kok, perasaan...
13:29:936 - 13:58:171 - Pake whistle tiap tick putih pertama dan ketiga buat ngikutin instrumen yang ada? Rasanya kosong kalau gak ada whistle... (Berlaku juga buat chorus selanjutnya.)
13:40:524 - 13:40:995 - Kenapa penurunan volumenya gini... 25% aja objek udah susah kedengeran, apalagi 10% lol. 70 - 60 - 50 - 40 - 30 cukup lah.
14:45:465 - 14:45:818 - Sama dengan 13:40:524 - 13:40:995.

Rakuen's mod:
00:45:169 - Suggest this rhythm to fit background claps of 00:45:604 -
08:26:938 - If possible make the long slider starts here

changes:
00:15:604 (4,5) - converted to hitcircles
00:36:039 (4,5) - I did transfer the clap on the point you inserted
00:42:778 (7,8) - new objects
03:25:998 (4) - new object
03:43:498 (2) - ^
05:28:549 (3,4,5,6,7) - new objects
06:56:193 (4) - new object
07:55:448 (7) - ^
14:45:936 (5) - ^
edit: updated all
Okoayu
.... :D

[Marathon]
I SAID I DON'T CARE ABOUT ITS LENGTH AND NOW I REGRET IT xD
  1. 00:18:865 (1,2,3,4,5,6,7,8) - Instead of this 276 whatever BPM stream I'd just use 1/8 sliders. Might give it some thought and a try:
    SPOILER

    This way you get to keep your 276 whatever BPM and make sure that the player has to pay special attention to this part...
    besides this suggestion doesn't look that bad :D
  2. 00:25:604 (1,2,3) - this is 1/6 .
  3. 00:25:930 - and 00:26:147 - A bit cruel to shorten that stream to 3 notes, isn't it
    SPOILER

    I'd suggest making 4 and 6 a 1/4 slider though in order to avoid having 1/6 followed directly by 1/4
  4. 00:44:082 (2) - nazistack ... :D
  5. 01:07:560 (1) - Why is it this long, you've been mapping the vocals all day and if you do that you may want to try sth like this:
  6. 01:21:582 - and 01:21:800 - might consider adding circles here instead of shortening a stream to a triplet D:
  7. 01:31:473 (6) - nazistack \:D/
  8. 02:41:473 (1) - might do sth like this if you want to map the vocals:
  9. 02:44:082 (3) - ^ same thing here, might switch to a repeatslider or something though for variation :D
  10. 02:48:430 (1) - ^ :D
    ---------End of OP1---------
  11. 03:22:665 (3,4) - nazistack :D
    ---------End of ED1---------
  12. 04:39:038 (2) - I'd just not map this sound here because its so subtle and leave it as a triplet, also this follows the vocal a bit better i think
  13. 04:50:993 - for the same reason as i would remove the circle above, i'd add one here because it's a vocal :D
  14. 05:22:684 (2) - might improve this blanket to sth like
    ---------End of ED2---------
  15. 05:48:740 - this is also a strong sound, might consider mapping it or placing a triplet here (with 05:48:926 (3) - , would actually avoid the antijump here :D)
  16. 06:25:448 - would add a circle because vocal
  17. 06:37:560 - Kiai here maybe, may leave it on till 06:58:988 -
  18. 07:01:410 (5) - may trigger it on again here until 07:04:578 - dunno or until the slider or until after the slider
  19. 07:28:615 (6) - would make these anchors really symmetrical like this:
  20. 07:46:504 (6,7) - nazistack :D
  21. 07:44:081 - might add a circle on this strong sound
  22. 07:56:566 - would trigger Kiai here until 08:06:069 (5) -
  23. 08:08:491 (1) - and would trigger it on here again until 08:26:007 (5) -
    ---------End of OP2---------
  24. 09:55:286 (7) - this sound should be on the 1/6 tick if you want to map the guitar thing
  25. 09:55:532 (8) - this one should be on the 1/6 tick (09:55:450 - ) in order to follow the guitar:
  26. 10:44:589 - here's a sound you could make a stream with D:
    ---------End of ED3---------
  27. 12:09:453 (4) - might map this sound for the vocal ?
  28. 12:19:453 - would toggle kiai here maybe until 12:35:453 - or the beginning of the spinner
  29. 12:44:078 - here's another sound you should consider mapping, maybe by making 12:43:953 (7) - a 1/4 slider
  30. 12:44:203 (1) - I recommend replacing this with something you do 13:05:578 (8,9) - here aswell because it actually fits a whole lot better to have this 1/8 triplet mapped as a slider there :D
  31. 12:49:203 (2,3,4) - same here:
  32. 12:49:578 - a circle could go here, too
  33. 12:49:828 - Could use a single 1/8 slider here
  34. 12:49:953 (1) - you could actually use 1/6 here :D
    ---------End of ED4---------
  35. 13:07:015 - add a short break time here for the transition ?
  36. 13:36:642 (1) - actually i think it'd look nicer if those were not touching:
  37. 14:38:759 (2) - ahahaha nazistack :D :D
  38. 15:05:495 - the flute in this part is playing on the 1/12 ticks ?? :O
    ---------End of ED5---------
I don't really like the hitsounding sliderticks thingy, but meh...
Overall not the kind of map i'd play, but that's just my personal taste :'D

Cheers,

~oko
Topic Starter
Setsurei

Okoratu wrote:

I SAID I DON'T CARE ABOUT ITS LENGTH AND NOW I REGRET IT xD - ahahaha xD
[Marathon]
00:18:865 (1,2,3,4,5,6,7,8) - changed
00:25:604 (1,2,3) - changed (2) to slider
00:25:930 - and 00:26:147 - didn't change this part, because ^ changed to slider
00:44:082 (2) - tried to stack but 0.01 distance so, I left that be because the tail coordinates are the same as the hitcircle (technically stacked)
01:07:560 (1) - 01:07:560 (1,5) - symmetrical :3 also still matches the vocal
01:21:582 - and 01:21:800 - seems overmapped
01:31:473 (6) - fixed (technically stacked)
02:41:473 (1) - folling "mirai"
02:44:082 (3) - ^ "falco"
02:48:430 (1) - ^ "chikai", sometimes I don't split the words
03:22:665 (3,4) - fixed
04:39:038 (2) - deleted
04:50:993 - this one seems alright
05:22:684 (2) - fixed
05:48:740 - the sound is too faint here
06:25:448 - seems weird, didn't add
06:37:560 - I don't want to add kiai on this whole map :3
07:01:410 (5) - ^
07:28:615 (6) - done
07:46:504 (6,7) - done
07:44:081 - seems weird, didn't add
07:56:566 - I don't want to add kiai on this whole map :3
08:08:491 (1) - ^
09:55:286 (7) - there's beat here (and clap suits here)
09:55:532 (8) - not changing because ^ also no change
10:44:589 - empty sound D:
12:09:453 (4) - a whole word here
12:19:453 - I don't want to add kiai on this whole map :3
12:44:078 - changed
12:44:203 (1) - too faint imo, not changing
12:49:203 (2,3,4) - changed
12:49:578 - added
12:49:828 - changed
12:49:953 (1) - I let this be, too hard if suddenly 1/8 then 1/6
13:07:015 - added
13:36:642 (1) - moved a bit
14:38:759 (2) - fixed
15:05:495 - not adding, too faint and hard lol

thanks for mod, really useful!
waiting for Teru
@ Teru21
00:18:865 (1,2,3,4) - yang ini udah aku convert
00:25:676 (2) - new object convert from hitcircle
12:43:953 (7) - new object from hitcircle
12:49:328 (3) - ^
12:49:578 (4) - new object
12:49:828 (6) - ^
Gloria Guard
Good luck Setsu ~ Star ☆
Topic Starter
Setsurei
thanks for the stars GG :3
edit: updated!
69653863
Mod request from my queue
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

General
  1. Due to 15 minutes of Insane marathon it is wise to have a low HP drain (HP6 or HP5) Trust me you didn't want to retry whole map just because you missed some streams after playing long through
  2. You mapped this alone? If you don't, better put mappers name on the storyboard.
  3. There are some parts of the map where the hitsounds are too loud, you better check them out
Marathon
  1. 00:17:560 (2,3,4,5,6) - Not forming a good round curve. Streams are apparently placed too low
  2. 00:39:082 (5,6) - Wrong, they should switch place and flow won't be broken
  3. 00:51:908 (2,3,4,5) - Stacks are kinda nonsense, why? They didn't follow anything (not music, not the atmosphere, nothing)
  4. 01:14:952 (1,2,3,4,5) - Sliderends are not stacked properly.
  5. 01:27:126 (4) - Bad sliderwave. Whenever you want to create such sliderwave take this as an example http://puu.sh/8rYmD.jpg
  6. 01:44:300 (1,2) - Not a proper place to put a sliderbow. Never make a sliderbow if the second slider is shorter than the first slider
  7. 02:32:343 (5,6) - Not good. Maybe http://puu.sh/8rYuP.jpg (notice the way they are parallel enough; which looks nicer)?
  8. 02:33:647 (5,6) - Stack breaks flow, so please unstack.
  9. 02:37:560 - Eh... why empty? There's clearly music beats in the back so why not
  10. 02:37:778 - ^
  11. 02:56:691 (1,2,3,4) - Instead of continuing the previous pattern's movement straight, why don't you copy paste previous pattern (02:55:821 (1,2,3,4) - ) and flip it horizontally, now that looks nicer
  12. 03:04:082 (1,2,3,4,5,6,7) - I was expecting a symmetrical placement but eh
  13. 03:09:734 (3,1,2) - Bad flow. Why don't you stack (1) with (3)'s end and move (2) and 03:10:604 (3) - away?
  14. 03:13:213 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1) - Somehow I don't like this. Why don't you use more symmetrical approach by copy pasting 03:13:213 (1,2,3,4) - , Ctrl+G the copy pasted pattern, and readjust next patterns into symmetrical positions?
  15. 04:12:040 (1) - oh wow, big assymetric slider.
  16. 05:24:376 (6) - Bad polarity; a note starts on a blue tick. In order to restore the polarity you should add a note at 05:24:263 -
  17. 05:27:647 (3,4,5) - Stack here is better than these antijumps; as they're going to confuse with the next pattern
  18. 05:36:442 (1,2,3,4) - Too far
  19. 05:47:995 (1,2,3) - Spacing is pretty confusing. I hope you could fix these
  20. 06:00:479 (5,1) - I'd rather stack these, you know.
  21. 06:33:833 (5,2) - This is bad, why don't you stack them?
  22. 07:31:038 - Feels empty, add a note?
  23. 11:39:953 (1,2,3) - Weird to have a jump right after an antijump pattern
  24. 12:03:203 (1) - Too far as the spinner just end shortly
  25. 12:24:953 (3) - Bad way to make a slider tie. Trust me, you could put the sliderpoints symmetrically and still get a perfect slidertie
  26. 15:08:759 (7) - Missed a kick sound at the start I guess
  27. 15:31:347 (1) - That drumwhistle sound at the end is not really fitting imo
Some notes:

Map the music, not the vocals. When the vocals are not as intense as the music and or vice versa, avoid mapping the vocals. Remember, it is the rhythm we're looking for, not the vocals
You should learn more about types of flow. You used only linear flows in this map and that's kinda boring. You could find a thread about it in Mapping Techniques subforum iirc

I'm sorry I can't help much. Good luck dude.
Topic Starter
Setsurei
[General]
Change HP7 to HP6, HP5 seems too easy..
I mapped the objects alone except this > 08:26:752 (8) - and also hitsounds are not done by me
(so I think I won't put the name on the SB, creator's word and tags is enough)

[Marathon]
00:17:560 (2,3,4,5,6) - what do you mean by "too low"? the placement? fixed a bit for the curve
00:39:082 (5,6) - flipped
00:51:908 (2,3,4,5) - moved them
01:14:952 (1,2,3,4,5) - this was generated from ctrl+G the sliders, when I flip the sliders their heads are on the same spot..
and I've rotated these sliders on the same angle (its confirmed that the tail was stacked 'technically')
01:27:126 (4) - fixed a bit, I'm not sure if this is similar to your example
01:44:300 (1,2) - changed
02:32:343 (5,6) - fixed
02:33:647 (5,6) - fixed (and fix some of the objects between them)
02:37:560 - added
02:37:778 - ^
02:56:691 (1,2,3,4) - I know this will result of symmetrically beautiful but,
it will be overlapped with the objects after them
(and after I did some flipping on this 02:57:560 (1,2,3,4,5,6) - to make them not to overlap, it looks uglier) so I didn't change them
(02:56:473 (4,1,2,3,4) - symmetrical too)
03:04:082 (1,2,3,4,5,6,7) - it was centralized and symmetrical,
but then I did rotate the objects a bit so that I don't overuse the symmetrical stuffs
03:09:734 (3,1,2) - fixed
03:13:213 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1) - orz, this is symmetrical both left+right and up+down
(fixed 03:15:386 (4) - because it was symmetrical miss)
04:12:040 (1) - its hard to make it symmetrical orz
05:24:376 (6) - added 05:24:263 -
05:27:647 (3,4,5) - orz, this is actually "accumulating" DS between objects
05:36:442 (1,2,3,4) - imo this is alright (it's insane so this is ok)
05:47:995 (1,2,3) - this one is ok imo
06:00:479 (5,1) - stacked
06:33:833 (5,2) - stacked
07:31:038 - a faint beat there, so I didn't add
11:39:953 (1,2,3) - seems fine because I did NC it, reduced a bit..
12:03:203 (1) - fixed, sometimes I do get into the trap too on this part lol
12:24:953 (3) - fixed, thanks!

thanks for mod! haha the patterns that I use are nearly all of it are blanketing each other so, the pattern are less variate

updated on my side, waiting for Teru for the hitsounds
@Teru21
inverness' mod:
There are some parts of the map where the hitsounds are too loud, you better check them out
15:08:759 (7) - Missed a kick sound at the start I guess
15:31:347 (1) - That drumwhistle sound at the end is not really fitting imo

new objects:
02:37:560 (3,4) -
05:24:263 (6) -
sjoy
M4M in my queue :3
[Marathon]
00:25:604 (1,2,3) - change to repeat slider?it's hard to catch now
00:30:386 (2) - change to 1 note +1/2slider to follow the vocal?
01:02:343 (1,2,3) - try this http://puu.sh/8zKUC.jpg it's fine for me
01:07:560 (1) - change to 1/2slider+1note
02:44:082 (3) - change to repeat slider the same as 02:43:213 (1) -
03:50:998 add a note
04:50:542 ^
04:52:458 (5,6) - http://puu.sh/8zLUS.jpg
05:27:647 (3,4,5,1,2,3) - misunderstand spacing
06:39:609 (3,4,5) - weird for me change to 1/2slider?
09:09:982 (1,2,3,4) - weird for me try to start on white line because of beat sound
10:23:319 (1,2,3,4) - http://puu.sh/8zMuZ.jpg
12:33:703 add a note spinner start on 12:33:828
good luck
Topic Starter
Setsurei
[Marathon]
00:25:604 (1,2,3) - actually this is similar to triplets of 1/4 beat (because the (2) 1/6 slider is so short and can be clicked as 1/4)
00:30:386 (2) - prefer mine though, the beat is being handled by the slider tick
01:02:343 (1,2,3) - prefer mine, similar sound
01:07:560 (1) - I want to preserve the mirror
02:44:082 (3) - "falco" for a slider w/o repeat imo better
03:50:998 - seems overmapped
04:50:542 - added
04:52:458 (5,6) - nice suggestion, it sounds more nice. changed
05:27:647 (3,4,5,1,2,3) - this is on purpose D:
06:39:609 (3,4,5) - this is ok
09:09:982 (1,2,3,4) - follow vocal
10:23:319 (1,2,3,4) - follow the BG drum
12:33:703 - follow the last word vocal

thanks for mod
waiting for Teru
@Teru21
new object(s):
04:50:542 (4) - new object
04:52:459 (5,6) - hitsound converted, check lagi sapa tau aku ada miss
4anke
M4M in my queue :3
【Marathon】
00:44:300 (3) - move to x:252 y:304 next 00:44:517 (4) - move to x:252 y:212 i think is more beautiful than before
00:48:430 (7) - move to x:128 y:324 next 00:48:647 (8) - overlap with 00:48:213 (6) - more beautiful than before
01:34:952 (7) - move to x:0 y:288
03:45:373 - a drum on there,add a slider,try to fix like this?

06:00:665 - a vocal on there,add a note try to fix like this?more symmetrical

06:20:417 (2) - move to x:256 y:128 make a blanket with 06:20:603 (3) -
08:07:746 - delete slider and add 3 note,i think there should jump,try to fix like this 08:07:932 (9) - is overlap with 08:07:560 (7) -

09:35:860 - a drum? at there,add a note on x:296 y:156. more symmetrical
Topic Starter
Setsurei
[Marathon]
00:44:300 (3) - 00:44:517 (4) - I like mine orz
00:48:430 (7) - the triangular acute angle is kinda ugly imo
01:34:952 (7) - I like mine
03:45:373 - emphasize cymbal finish here, prefer hitcircle
06:00:665 - this part is focused on the music more rather than the vocal
06:20:417 (2) - prefer mine
08:07:746 - a variation similar to 07:00:665 (4) -
09:35:860 - this one focused on vocal

thanks for mod!
Yales
Hi,

[Marathon]
  1. 00:18:865 (1,2,3,4) - I understand why you put 1/8 sliders here, but they're really not needed.
  2. 00:25:604 (1,2,3) - A triple 1/4 fits better
  3. 00:30:386 (2) - I would change this for a single note and 1/2 slider on the next white tick. More catchy.
  4. 00:34:082 (4,5) - CTRL+G those 2 notes
  5. 00:36:039 (4,5,1,2,3) - It would play better to have the triple before the sliders.
  6. 04:39:602 (5) - Make the slider end on the next red tick maybe, to follow the voice.
  7. 05:22:233 (1) - to 05:26:519 (3) - This part should be mapped 1/6 !!
  8. 06:11:101 (4) - a note then a 1/2 slider instead
  9. 06:12:870 (2) - I'm not fan of this overmapping
  10. 06:13:709 (2) - This is clearly a strong note but it's hidden in ur pattern. put 06:13:523 (1) on x:256 y:72
  11. 07:10:541 (3) - Reduce volume on the red tick in the middle of the slider *_*
  12. 07:23:212 (8) - ctrl+J ?
  13. 08:44:920 - add note
  14. 08:45:013 (6,1,2) - a stream or slider reverse instead of all this blank?
  15. 09:23:319 (5) - Reduce volume in the middle of the slider a bit
  16. 09:24:303 (7) - ^
  17. 09:25:041 (8) - stack with 09:25:286 (1) and :
  18. 09:26:270 (3) - put a reverse on this slider
  19. 09:48:647 (5,7) - Not a big fan of those shapes, especially the second one. For the first one, the curve start a bit too late, and the second one, it's too early.
  20. 09:51:720 - add note
  21. 09:51:844 (5,6) - timing problem here. try mapping 1/3
  22. 10:03:524 - add note
  23. 09:56:762 (5,6) - 1/3
  24. 10:01:802 - add note
  25. 10:02:294 - ^
  26. 12:37:328 (2) - ctrl+j
  27. 12:35:953 (1) - to 13:06:953 (4) - Nice section
  28. 12:54:078 (2) - tricky, consider removing 2 reverses
  29. 13:01:578 (1) - ^
  30. 13:28:348 (6,1) - weird spacing, put it higher, it's confusing, we don't really know if it's mapped 1/4 or wat.
  31. 14:15:465 (2) - uh? to fix: single note here 14:14:759 (1) - and slider 1/2 or 1/1 here 14:15:112 -
  32. 14:23:230 (1) - single note then slider
  33. 14:33:465 (1) - higher spacing here too.
  34. 15:05:230 (4,1) - a stream between those 2 would be cool too

Lots of work here. Good job and good luck!
Topic Starter
Setsurei
[Marathon]
00:18:865 (1,2,3,4) - it was a 1/8 stream, many modders said to change to sliders, variety of slider suggestion though, I prefer this one
00:25:604 (1,2,3) - it was triplet, but changed due following the instrumental
00:30:386 (2) - I like this curve
00:34:082 (4,5) - changed them
00:36:039 (4,5,1,2,3) - which slider did you point to? it was pointed to random objects
04:39:602 (5) - prefer to emphasize the white tick
05:22:233 (1) - to 05:26:519 (3) - orz I'll re-think
06:11:101 (4) - prefer slider
06:12:870 (2) - triplets are an usual thing on insane diff
06:13:709 (2) - this is intentional
07:23:212 (8) - ugly, no change
08:44:920 - will destroy the pattern, not adding
08:45:013 (6,1,2) - I was following an instument there, idk the name, not the trumpet
09:25:041 (8) - prefer blanket
09:26:270 (3) - it was, but changed due this current state is more suitable
09:48:647 (5,7) - (7) is on purpose, (5) could you mention which curve that was too early?
09:51:720 - not adding, following guitar
09:51:844 (5,6) - this is not a timing problem, portamento technique (dragging while hitting another note) that make this sounds weird
10:03:524 - added
09:56:762 (5,6) - same case
10:01:802 - sounds weird
10:02:294 - added
12:37:328 (2) - not flowing well
12:35:953 (1) - to 13:06:953 (4) - \:D/
12:54:078 (2) - this one is prefered to be like this because it is suitable with the instrument
13:01:578 (1) - ^
13:28:348 (6,1) - not weird, because 13:28:524 (1,2,3,4) - is 1/6
14:15:465 (2) - changed
14:23:230 (1) - follow vocal
14:33:465 (1) - 14:33:465 (1,2,3,4) - 1/6
15:05:230 (4,1) - prefer not

thanks for mod
waiting for Teru
@Teru21
Yales' mod
07:10:541 (3) - Reduce volume on the red tick in the middle of the slider *_*
09:23:319 (5) - Reduce volume in the middle of the slider a bit
09:24:303 (7) - ^

changes:
10:02:294 (3) - new object
10:03:524 (6) - ^
Lanturn
Shouldn't this be titled based on its Japanese name? Ueki no Housoku Compilation. Looking at the Anime and Manga, it seems to use its Japanese name over the English translation (although the logo for the Anime has "The Law of Ueki" on it). I haven't seen the show so I could be wrong, but I'd suggest using the Japanese name of the anime over the English translation.

The main reason why I'm bringing this up is mostly just because the Manga only has the Japanese name, and since it is the original.. yeah.

Title: うえきの法則 Compilation
Romanised Title: Ueki no Housoku Compilation

(Also because of this. Maybe change the source as well.)

ps. Don't bother KDing
Topic Starter
Setsurei

Lanturn wrote:

Shouldn't this be titled based on its Japanese name? Ueki no Housoku Compilation. Looking at the Anime and Manga, it seems to use its Japanese name over the English translation (although the logo for the Anime has "The Law of Ueki" on it). I haven't seen the show so I could be wrong, but I'd suggest using the Japanese name of the anime over the English translation.

The main reason why I'm bringing this up is mostly just because the Manga only has the Japanese name, and since it is the original.. yeah.

Title: うえきの法則 Compilation
Romanised Title: Ueki no Housoku Compilation

(Also because of this. Maybe change the source as well.)

ps. Don't bother KDing
ok, changed to the original logo thanks
_Erra_
m4m
[Marathon]

● 01:54:300 - maybe add cricle? (not necessarily)
● 01:56:039 - ^
● 03:25:998 (4) - i think it's can hide under slider
● 04:12:040 (1) - maybe replace this slider on spinner?
● 04:15:997 (3) - add soft's whistle?
● 04:16:831 (6) - ^? (at the begin of slider)
● 06:04:764 (1,2,3) - make this parallel with a slider 06:04:392 (8) -
● 07:04:764 (3) - maybe replace this slider on spinner?
● 08:23:771 (1) - ^
● 13:15:818 (5) - At these places, I suggest using less slider velocity
Good luck!
Topic Starter
Setsurei
[Marathon]
01:54:300 - prefer not, seems overmapped
01:56:039 - ^
03:25:998 (4) - prefer shown
04:12:040 (1) - prefer slider rather than spinner, because spinner may exhaust players
06:04:764 (1,2,3) - it was before, but Teru said no on that part
07:04:764 (3) - nice slider art, no. and reason is the same as 04:12:040 (1) -
08:23:771 (1) - ^
13:15:818 (5) - prefer the same

thanks for mod
@Teru21
_Erra_'s mod
04:15:997 (3) - add soft's whistle?
04:16:831 (6) - ^? (at the begin of slider)
edit: updated everything
Sauziteoi
m4m!
I can't speak English very well.
I will try my best to express what I mean by images.

[General]
Hitsounds maybe too loud , consider to decrease 10% ~ 15%
No kiai time? I think you should add some.
Wonderful sound! I like it! Especially from here ( 09:21:348 - ) to here ( 11:07:581 - )

[Marathon]
00:06:473 (4,5,6) - I prefer this↓
00:12:343 (1,2,3,4) - ↓
Suggestion
from

change to this↓

00:15:604 (4,5,6,7) - ↓
Suggestion
(slider7 is under the note5)
00:25:676 (2) - This slider is unnecessary, please consider change it to a 1/6 slider
00:36:908 (4,5,6,7) - ↓
Suggestion
(Slider7 is under the slider 4)
00:52:343 (4,5) - ↓
01:10:169 (4) - ↓
01:22:560 (3) - change to (X:208,Y:132)
01:41:039 (1) - Ctrl+G and change to (X:324,Y=76)
01:42:126 (1) - ↓
Suggestion
from

change to

01:45:821 (1) - The slider should end here( 01:46:039 - )
02:34:082 (7) - change to a slider with a note
02:41:473 (1,2,3,4,5) - I prefer this↓
02:55:821 (1,2,3,4,1,2,3,4) - This is a bad idea... Please consider to make it more interesting like this
03:09:734 (3,1) - Add some distance between the slider and note like this ( 03:10:604 (3,1) - )
03:12:343 (4) - Move to (X:300,Y:131)
03:47:456 (5), 04:02:873 (3) - I thought this slider was a little bit strange...
04:25:373 (5) - I think it will be better to add a inherited point making the end of this slder become mute
04:50:203 (3) - This slider should start here ( 04:50:090 - )
05:00:805 (4,5) - Make the blanket better
05:24:376 (7) - This slider should start here ( 05:24:489 - )
06:06:815 (1,2,3,4) - Maybe no need to add a jump here?
06:56:938 (6,7) - ↓
07:00:665 (4) - Maybe add a jump will be better?
07:23:212 (8) - Don't cover the reverse arrow ( 07:23:398 - )
07:31:224 (4) - This slider should end here (07:32:342 - )
07:56:566 (1,2,3) - I prefer this↓
08:01:597 (1,2,3) - I prefer this↓
08:07:560 (7,8) - I prefer this↓
08:48:367 (2) - Ctrl+G maybe better ?
10:30:204 (3,4,5) - Consider change to↓
10:32:172 (3,4,5) - same as↑
11:02:663 (3,4) - Add some distance between these two sliders
11:58:203 (7) - This slider should start here ( 11:58:328 )
12:07:203 - add 3 notes here
12:23:203 - ths same as↑
12:46:703 (3) - move to (X:344,Y:128)
12:49:828 (6,1) - Consider change it become a 1/8 slider like this( 12:49:328 (3) - )
12:54:078 (2), 13:01:578 (1) - Maybe player can't react this two...
13:01:578 (1) - add a note here
13:28:524 (1,2,3,4) - make the note1234 more close or change to a 1/6 slider
14:13:700 (1,2,3,1) - I prefer this↓
14:31:348 (2) - This slider should start here ( 14:31:171 - )
Topic Starter
Setsurei
[General]
I prefer not to add kiai, unbalanced part.

[Marathon]
00:06:473 (4,5,6) - I prefer mine
00:12:343 (1,2,3,4) - changed the beat, and reverse
00:15:604 (4,5,6,7) - move (5) only, similar to what you suggested
00:25:676 (2) - this is 1/6 btw..
00:36:908 (4,5,6,7) - changed a bit
00:52:343 (4,5) - flipped (4), preserve curves
01:10:169 (4) - prefer mine
01:22:560 (3) - ok
01:41:039 (1) - prefer mine
01:42:126 (1) - changed, but I arrange the position not as what you suggested
01:45:821 (1) - I like this 3/4 beat
02:34:082 (7) - fixed
02:41:473 (1,2,3,4,5) - changed
02:55:821 (1,2,3,4,1,2,3,4) - changed to something
03:09:734 (3,1) - changed
03:12:343 (4) - prefer blanket
03:47:456 (5) - 04:02:873 (3) - I like those sliders o.o
04:50:203 (3) - follow drum
05:00:805 (4,5) - I blanket the (4)'s tail with the (5)'s body, if what you mean by (4) blanket (5) is impossible because of length
05:24:376 (7) - no, the instrument and vocal starts there
06:06:815 (1,2,3,4) - deadly? haha, reduced a bit
06:56:938 (6,7) - changed a bit
07:00:665 (4) - change to hitcircles and added jump
07:23:212 (8) - moved
07:31:224 (4) - prefer not, the hitcricle emphasize the music
07:56:566 (1,2,3) - I preserve the symmetry, also if 2 hitcircles there, there's 1 faint sound. so prefer slider
08:01:597 (1,2,3) - this suggestion is nice, changed similar to that
08:07:560 (7,8) - changed
08:48:367 (2) - prefer mine
10:30:204 (3,4,5) - ^
10:32:172 (3,4,5) - ^
11:02:663 (3,4) - managed to move them
11:58:203 (7) - follow instrument
12:07:203 - added
12:23:203 - added
12:46:703 (3) - prefer mine
12:49:828 (6,1) - will be a complicated beat there, deadly end song
12:54:078 (2) - 13:01:578 (1) - I can still, and some people play test that, they can distinguish
13:01:578 (1) - I think you copied the wrong object here..
13:28:524 (1,2,3,4) - this is DS consistent so I think people can differentiate this
14:13:700 (1,2,3,1) - nice suggestion, follow a bit
14:31:348 (2) - this slider follow instrument

thanks for mod, updated my part
waiting for Teru
@Teru21
ItItS' mod
Hitsounds maybe too loud , consider to decrease 10% ~ 15%
Wonderful sound! I like it! Especially from here ( 09:21:348 - ) to here ( 11:07:581 - )
04:25:373 (5) - I think it will be better to add a inherited point making the end of this slder become mute

new object(s):
12:07:203 (4,5,6) - new objects
12:23:203 (4,5,6) - ^
Teru21
fix some

setsu ;; this part 11:37:578 (6,7) - it sounds awkward, it suppose to be 1/6 ;; even if you don't want to use 1/6, 11:37:703 (7) - suppose to be at 11:37:828 - ;; I suggest you to get the second one ((7) moved)

https://www.dropbox.com/s/xw4nbgr44up3j ... hon%5D.osu

and I may re-do some parts I guess =w=)a;;
Topic Starter
Setsurei

Teru21 wrote:

fix some

setsu ;; this part 11:37:578 (6,7) - it sounds awkward, it suppose to be 1/6 ;; even if you don't want to use 1/6, 11:37:703 (7) - suppose to be at 11:37:828 - ;; I suggest you to get the second one ((7) moved)

https://www.dropbox.com/s/xw4nbgr44up3j ... hon%5D.osu

and I may re-do some parts I guess =w=)a;;
re-arrange the position of that part you've mentioned,
redo? change of hitsounds theme?

btw map updated
kakifly
hello~ m4m from #modreqs (my bm http://osu.ppy.sh/s/181634 )

ive never modded a marathon before ill try my best xD

general:
lower the AR by 1 or 2 (?)
honestly i dislike how the skin leaves that logo thing at the end
if this is meant to be an insane marathon, i would work on making the overall song a bit harder (add more <appropriate> circles and sliders where ever i can (your streams & jumps re great tho))
have more spinners maybe? mostly in the first half

00:25:604 (1) - is a little crowded i cant tell if theres a slider in there or not ;w;"
01:37:560 (4) - slider looks kinda awkward
at 02:07:126 (1) - i would recommend something like this http://puu.sh/9ioBg/9c9ee1236e.jpg
at 03:37:040 (3) - try something like http://puu.sh/9ioLa/89b3a2bc00.jpg
07:04:764 (3) - another awkward looking slider lol orz
09:43:729 (3) - shorten the slider by a tick and add a repeat?


overall awesome beatmap, gl ^w^
Topic Starter
Setsurei
AR 9 is nice
lol skin, I'll leave it there for a while
spinners are tiring, prefer not to add more

00:25:604 (1) - if people thought it was a stream of 4 hitcircles are still ok, they can still score 300s
01:37:560 (4) - the art of blanket \:D/
02:07:126 (1) - prefer mine
03:37:040 (3) - ^
07:04:764 (3) - another art of blanket
09:43:729 (3) - prefer mine

thanks for mod, I appreciate your effort, I'll mod yours soon
Xinely
as m4m ``




  • General
  1. 01:01:039 - you can add kiai fountain here to emphasize the cymbal
  2. 01:53:213 - ^


  • Marathon
    ~Falco~
  1. 00:07:343 (1,2,3) - the rhythm too easy. if i were you at least i will do something harder than this like http://puu.sh/9sYYD/6c6fb57cce.jpg
  2. 00:14:300 (1,2,3) - same goes for this if you agree with above
  3. 00:10:930 - you should map this one since the music is starting from here until 00:11:473 - for stream
  4. 00:11:800 - you can add note here for triplet
  5. 00:12:343 (1) - at least flow can improve here 00:11:908 (2,3,1) - by diagonal flow. move slider to 408,216 and fix spacing after it when you agree with this
  6. 00:15:821 (5) - perhaps you forgot to add NC for consistency here
  7. 00:17:560 (2) - rhythm could be better here imo. stream is starting at 00:17:778 - so imo you can add circle in 00:17:560 - and start the stream from 00:17:778 -
  8. 00:18:865 (1,2,3,4) - im not sure player can play this pattern or not since this is 1/4 for 276 bpm
  9. 00:25:676 (2) - change this slider into 2 circles. this is really make misreading because the slider too short. just like 2 circles =-=
  10. 00:31:039 (3) - remove finish on tail. the music is calm =-=
  11. 00:35:821 (4) - the music doesn't fit with anti jump here. move the circle to 336,148 instead
  12. 00:36:147 - 00:36:365 - imo the sound should be as hitsound from 00:36:473 (1,2) - . the music.. tbh this is too sudden and make suprising
  13. 00:37:778 (7) - i don't find the reason why clap here? the music is same as 00:37:126 -
  14. 00:43:213 (8) - rather than stack it on (7)'s head which flow feels forced. try make smoother flow on it. example 408,208
  15. from 00:46:908 (2) - 00:45:169 - 00:45:386 - you can do 1/8 slider repeat here since this is place for stream but not 1/8 stream with circle
  16. 00:46:908 (2) - it would be better to move 512,196 for make little jump for next note rather than use anti jump
  17. 00:47:452 - until 00:54:843 - all of objects that stopped at blue tick aren't overmap but the sound are really bad to play. i would prefer to keep mapping 1/2 rhythm here
  18. 00:48:430 (7) - move to 260,120 00:48:647 (8) - 136,216. anti jump doesn't make any sense here
  19. 00:52:343 (4,5,1) - add whistle for both head sliders and circle. the music forced it.. feel really empty
  20. 00:53:865 (4) - same explanation as 00:46:908 (2) -, move to 504,156
  21. 00:56:473 - you must map this vocal. it's really random while as previous you seems mapped based vocal and suddenly skipping this vocal (while vocal's feel increasing too), i would suggest http://puu.sh/9t0GR/58365f2f32.jpg
  22. 00:57:778 (1,1,1,1) - the music of these circles are cymbal. make sure add finish on all, even custom or default are fine
  23. 01:06:256 (2,4) - what the function finish sounds here? music still normal, no cymbal no hard music. doesn't make sense imo
  24. 01:07:560 (1) - finish on head too. the music is clap so change it into clap
  25. 01:11:473 - maybe you can reduce the finish sound here. altho i hear the cymbal, the sound is really weak. i guess 50% better
  26. 01:12:778 (5) - finish on repeat doesn't emphasize the music or vocal properly. use jump instead https://osu.ppy.sh/ss/1714356
  27. 01:13:865 (6) - same as above. change with this rhythm http://puu.sh/9ta59/a717c5678c.jpg and use jump for the slider
  28. 01:23:647 (5) - stack doesn't make sense when the cymbal appear. use jump instead example 84,112
  29. 01:26:039 (2) - move to 340,280 for natural flow =-=
  30. 01:27:126 (4) - the flow is really bad. rotate 60 degree and move to 344,204
  31. 01:28:430 (3) - the music of this circle is same with 01:28:321 (2,4,5,6) - , remove the clap
  32. 01:28:865 - use normal-hitnormal (N:C1) here since the sound and the music is same
  33. 01:29:517 (2) - rotate -30 degree and move to 260,240 for better flow
  34. 01:30:604 (4) - this is one of unnatural flow tbh, soalnya dari ekor itu harusnya flow ke kanan tp lu buat ke kiri
  35. 01:30:604 (4,5,6) - weird rhythm, its should be as http://puu.sh/9taFv/d55e680e5f.jpg if you follow vocal
  36. 01:36:473 (2) - same as 01:29:517 (2) -, rotate -30 degree and move to 324,240
  37. 01:38:539 - until 01:38:756 - you can make triple circles here to emphasize the music
  38. 01:39:300 (3,4) - make them as 1/2 slider. actually it allowed as the rhythm of this music but the slidertick prevent it tbh
  39. 01:41:039 (1) - ctrl+G for better flow. as you feel with mouse
  40. 01:44:517 - you should map this sound T____T and 01:44:300 (1,2,3) - sound of (2) and (3) bad. seems triplet but it doesn't. make as http://puu.sh/9tb62/a2063be8fd.jpg instead
  41. 01:47:560 (5,6,1) - unnatural flow. try https://osu.ppy.sh/ss/1714442 with fix spacing for next objects
  42. 01:49:952 (1,1,1,1) - same as 00:57:778 (1,1,1,1) -
  43. 01:53:213 - until 02:02:778 - why hitsound SOOOO INCONSISTENCY HERE? example 01:59:734 (1,2,1,2) - which the musics are same
  44. 02:09:300 (1,2,3) - bad flow, http://puu.sh/9tbst/c819f847a7.jpg
  45. Okay i will skip to mod. i need around 3 hours to do this ^ , i would say The hitsound sometimes feel random. don't emphasize the music as well. The placement imo this is Hard diff. less jump, too focus using 1,0 spacing (Insane diff or even Hard diff didn't see any consistency spacing again). The rhythm could improve with much of 1/4. The rhythm feels as Hard diff. Marathon usually means as Insane or at least Hard+ diff if the bpm is low. This opinion Required for all songs at this mp3. Not only falco. i have quick check the placement and hitsound here

So, i would say this diff still need more improvement to do it better

Awalnya gue diam aja gak mw singgung kyk gni tp kalo gak nyinggung gni, gak bakal berkembang jg untuk mapping style mu berikutnya.. Sorry kalo kasar tp ini demi kebaikan kalian semua `_`

Good Luck dah lebih panjang daripada mod lu setidaknya :P
Topic Starter
Setsurei
01:01:039 - fountain ga seberapa penting
01:53:213 - ^

00:07:343 (1,2,3) - changed this
00:14:300 (1,2,3) - didn't change this because I like the pattern
00:10:930 - added
00:11:800 - ^
00:12:343 (1) - if I move this, it will destroy my symmetry orz
00:15:821 (5) - NCed
00:17:560 (2) - this part is like an accumulative density, didn't change
00:18:865 (1,2,3,4) - I can :>
00:25:676 (2) - changed (actually its easier to catch slider in this part - like a triplet, even if it was detected as quads it is still FCable there)
00:35:821 (4) - move it but different coordinates
00:43:213 (8) - ^
00:46:908 (2) - 00:45:169 - 00:45:386 - I'm a bit confused with your offset paste, which is which?
00:46:908 (2) - I prefer to move the (1) instead, because (2) is blanket with (3)
00:47:452 - 00:54:843 - "the sensation of pulling" k idk how to explain.. (usually my 3/4 beats or 5/4 beats are for that reason)
00:48:430 (7) - 00:48:647 (8) - moved them but different coordinates
00:53:865 (4) - same as 00:46:908 (2) -
00:56:473 - no change here, I prefer mine
01:12:778 (5) - ^
01:13:865 (6) - ^
01:23:647 (5) - moved but different coordinates
01:26:039 (2) - fixed on my own way
01:27:126 (4) - ^
01:29:517 (2) - moved, different coordinates because blanket
01:30:604 (4) - err? ini kan ekor ngarah ke kanan..
01:30:604 (4,5,6) - same as 00:47:452 -
01:36:473 (2) - same as 01:29:517 (2) -
01:38:539 - 01:38:756 - added
01:39:300 (3,4) - same as 00:47:452 -
01:41:039 (1) - ingetku kapan hari udah di ctrl+G, btw ctrl+G-ed
01:44:517 - same as 00:47:452 -
01:47:560 (5,6,1) - orz itu natural, segaris, ga random
02:09:300 (1,2,3) - moved

sorry replynya lama, lagi fokus latihan OIT
"dah lebih panjang daripada mod lu setidaknya :P" - Xinely mod nya gak tulus :p
padahal udah aku tawarin map pendek malah mau mod ini. jk

thanks for mod
@Teru21
00:07:343 (1,2,3) - ngeganti struktur
00:10:930 - new object
00:11:800 - ^
00:25:676 (2,3) - convert slider to circles
01:38:539 (5,6,7) - new objects
DakeDekaane
Fastest delivery ever.

09:21:352 - The offset for this timing section is really off, try 561380 for offset.
AR8.5 would work better, your map isn't too jumpy to deserve AR9, and you have some slow songs where AR9 doesn't fit too much.

00:07:886 (4) - This would play better as two circles, like in 00:07:343 (1,2), as the music isn't too different.
00:17:560 (2) - I'd suggest to end this in 00:18:213, as the beat is stronger there.
00:18:756 (6) - Also I'd suggest to remove this note so the 1/8 slider have more emphasis.
00:25:821 (4,5) - How about adding a 1/4 slider here with a repeat, I feel weird having the sound in 00:25:930 ignored as it's played by the same instrument.
00:29:734 (1,2,3) - Sometimes is not good mapping symmetry if you're not following the song nicely, try following the vocals here, the three sliders feel a bit random.

00:43:647 (1,1) - I'd suggest to have the two sliders of 1/2, the 3/4 doesn't compliment the song too nice as 00:44:734 (1) is passing over the vocals in 00:44:952.
00:47:126 (3,4) - Here too.
00:48:865 (1) - ^
00:54:082 (1,2) - ^
01:31:039 (5) - ^
01:39:300 (3,4) - ^
01:45:386 (3) - Remove this note and extend 01:44:952 (2), the 3/4 feel a bit weird there, where the 1/1 slider could cover nicely that sound you're following.
01:45:821 (1) - Do it a 1/2 slider, it's passing over vocals.
01:46:691 (3,4) - How about putting first the circle and then the slider, it'd make more sense for vocals, don't forget to fix hitsounds.
02:08:430 (4) - You could remove a repeat here and add a circle in 02:08:865, so you have only triples for this rhythm, which would be a nice touch for consistency, don't forget the NC if you do.
03:04:082 (1,2,3,4,5,6,7,1) - You could rotate this by 7° counterclockwise so this polygon is symmetrical to the horizontal axis.
03:07:560 (1) - If you do what I said above, probably you'd need to change this slider too.
03:09:734 (3,1) - Delete the circle and extend the slider there, it'd fit better with vocals imo. You'd need to make 03:11:473 (3) have not a 3/4 rhythm.
04:19:331 - A note would be nice here.
04:50:203 (3) - How about moving this 1/4 beat back? it'd fit nicely with vocals, not too needed tho.
04:52:233 (3) - ^
05:22:233 - You could use a rhythm like this if you want to follow vocals better.
05:29:339 (7,1) - It'd be nice if you keep your spacing here, I find it a bit weird.

05:37:374 (5,6) - It'd be nice if you could avoid this overlap.
06:11:846 (2) - A more symmetrical slider would look nicer here.
340,220,371845,2,0,P|256:172|172:220,1,200,0|8,0:0|0:0,0:0:0:0:
06:13:337 (6,1,2,3,4) - This feels a bit weird, as the music is quite intense but we have this kind of antijumps, try a jumpy pattern here? You could remove 06:13:243 (5) to get more freedom.
06:41:100 (2) - Sam10:14:741 (4,5) - e slider as the previous one.
:!: 07:09:982 (2) - This reverse arrow is being covered by the hitburst of 07:09:423 (7).
07:25:448 (4) - Use a 1/2 slider here, there's literally no sound in the blue tick there x.x
07:31:224 (4) - This feels a bit weird, how about doing it a 1/1 slider and then adding a note in 07:32:156 stacked to 07:32:342 (6)?
07:35:323 (4) - A single circle would be the correct here, as there's no 1/4 rhythm after that beat.
08:05:696 (4) - Either a 1/1 or 1/2 slider would work better here imo.
08:35:510 (2) - Try putting this note 1/2 beat forward, as this increasing sound ends there.
08:48:926 (3) - Use a 1/2 slider here.
08:59:733 (5,6) - You should add some finishes or something to emphasize these two notes more.
09:42:991 (2) - This slider looks a bit bad, maybe make it a bit less spiky, like this: http://puu.sh/aNrAj.png
09:49:507 (6) - Remove?
09:54:822 - 10:06:625 - Here you could create an interesting rhythm by following only the guitar, dunno what you think, it'd be nice imo (though it'd break a bit your hitsounding).
10:07:118 (5) - NC?
10:14:741 (4,5) - Maybe put first the 1/2 slider and then the 1/1 slider? it'd follow vocals better imo.
10:20:519 (2,5) - Remove?
10:28:265 - 10:34:166 - The rhythm here is mostly 3/4 here, like this, you could use different objects as you feel better tho.

10:36:380 (3) - Remove? it'd emphasize better the vocals.
11:30:078 (2) - Remove it and put a circle in 11:30:203, it'd follow better the song.
11:31:828 (6,7) - Remove (7) and extend the slider there.
11:35:453 (1) - 1/2 slider
11:35:953 (2,3) - Remove (3) and extend the slider there.
11:42:953 (3,4) - Use a 3/4 slider with a repeat instead?
11:42:953 (3,4) - 1/2 slider.
11:56:953 (5) - ^
12:12:453 (3,4) - Maybe remove (3) and extend the slider there.
12:44:703 (3,4) - 1/4 + 3/4 slider fits better here.
12:58:953 (5,6) - Maybe remove (6) and extend the slider there.
13:32:759 (4) - 1/2 slider?
13:41:230 (1,2) - Remove (2) and extend the slider there.
13:42:642 (4,1) - 1/2 slider, there are stronger beats there.
13:56:759 (4) - This slider isn't symmetryc, I fixed it for you
464,216,836759,2,0,B|404:152|312:168|272:240|256:276|256:276|240:240|200:168|108:152|48:216,1,519.99997619629,2|4,0:0|0:0,0:0:0:0:
14:15:642 - Add a note here?
14:39:112 (3) - 1/2 slider
14:40:524 (7) - ^
15:22:347 (2) - This should be snapped in 1/3.

Well, I basically ranted about some extended (3/4) sliders and some weird rhythm, I see no more issues on it besides that.
Another timing check wouldn't hurt here, feel free to poke me back when you feel ready to move this forward. And I really apologize for being so late, but better late than never, right?

Good luck o/
Topic Starter
Setsurei
thanks Dake, yeah better late than nothing.
I'll fix and reply mods after I fix my laptop. my laptop is dead right now lol

edit:
[Marathon]
offset shifted
changed to AR8.5
00:07:886 (4) - changed
00:17:560 (2) - ok
00:18:756 (6) - removed
00:25:821 (4,5) - changed
00:29:734 (1,2,3) - fixed (many people complained this part lol)
00:43:647 (1,1) - changed
00:47:126 (3,4) - ^
00:48:865 (1) - ^
00:54:082 (1,2) - ^
01:31:039 (5) - ^
01:39:300 (3,4) - ^
01:45:386 (3) - removed
01:45:821 (1) - changed
01:46:691 (3,4) - changed
02:08:430 (4) - changed and NCed
03:04:082 (1,2,3,4,5,6,7,1) - rotated
03:07:560 (1) - changed, copied from the slider before and flipped and convert the hitsounds to where it originally is (the concept was like that to begin with)
03:09:734 (3,1) - changed
03:11:473 (3) - changed this too, and added a note here 03:12:126 -
04:19:331 - added
04:50:203 (3) - if I put a 1/4 as a beginning of a beat, that would be hard for players
04:52:233 (3) - same case as ^, it will make 04:52:345 (4) - the beginning
05:22:233 - changed
05:29:339 (7,1) - fixed
05:37:374 (5,6) - nudged them a bit further apart
06:11:846 (2) - nice, copied the code and adjusted a bit too (stacked head and tail to the hitcircles)
06:13:337 (6,1,2,3,4) - managed to make a star jump, didn't remove 06:13:243 (5) -
06:41:100 (2) - changed
07:09:982 (2) - this remains here, 07:09:423 (7) - moved to 07:09:609 (1) - 's tail. and move 07:09:237 (6) - so it will be not that jumpy towards the next object
07:25:448 (4) - changed
07:31:224 (4) - ^
07:35:323 (4) - ^
08:05:696 (4) - changed to 1/2
08:35:510 (2) - if I put it 08:35:696 - it will sounds weird
08:48:926 (3) - changed
08:59:733 (5,6) - will leave hitsounds matter to Teru
09:42:991 (2) - changed, and move previous and next objects
09:49:507 (6) - ok
09:54:822 - 10:06:625 - follow guitar
10:07:118 (5) - NCed
10:14:741 (4,5) - switched
10:20:519 (2,5) - removed
10:28:265 - 10:34:166 - changed, but didn't change these 10:32:446 (4,5) - because imo these objects fit here
10:36:380 (3) - removed
11:30:078 (2) - changed
11:31:828 (6,7) - ^
11:35:453 (1) - ^
11:35:953 (2,3) - ^
11:42:953 (3,4) - ^
11:42:953 (3,4) - this part you repeat the object that you copy before (so I'm not sure which slider I should change to 1/2)
11:56:953 (5) - changed
12:12:453 (3,4) - ^
12:44:703 (3,4) - ^
12:58:953 (5,6) - ^
13:32:759 (4) - ^
13:41:230 (1,2) - ^
13:42:642 (4,1) - ^
13:56:759 (4) - thanks, its hard to make long symmetrical slider
14:15:642 - added
14:39:112 (3) - changed
14:40:524 (7) - ^
15:22:347 (2) - fixed

will ask for timing check Ike helped me on timing check (done snapping stuffs)
there are some 3/4 beat that you didn't point, then it's alright to keep them?
once again, thanks Dake. waiting for Teru to fix the hitsounds

updated 13/08/14
@Teru21
Dake's mod
08:59:733 (5,6) - You should add some finishes or something to emphasize these two notes more.

changes
00:07:886 (4,5) - converted to hitcircle from slider
00:17:560 (2) - shorten length from 00:18:321 - to 00:18:213 -
00:25:821 (4) - changed from hitcircle to slider
00:30:386 (2,3,4,5) - changed the beat
00:43:647 (1,1) - shorten by 1/4, green lines not used, delete?
00:47:126 (3,4) - shorten by 1/4
00:48:865 (1) - ^
00:54:082 (1,2) - ^, green line not used, delete?
01:31:039 (5) - ^
01:39:300 (3,4) - shorten by 1/4
01:44:952 (2) - hitcircle removed, and lengthen the slider
01:45:821 (1) - shorten by 1/4
01:46:691 (3,4) - switched, I removed the hitsounds on slider, while the hitcircle's I follow what you were assigning there before
02:08:430 (4,1) - reverse removed, add hitcircle
03:09:734 (3) - hitcircle removed, and lengthen the slider
03:11:473 (3) - changed to 1/2 repeat
03:12:126 (4) - new object
04:19:331 (5) - ^
05:22:684 (2,3,4,5,6) - changed the structure
07:25:448 (4) - shorten by 1/4
07:31:224 (4) - ^
07:32:156 (5) - new object
07:35:323 (4) - changed from slider to hitcircle
08:05:696 (4) - shorten by 1/4
09:49:507 - deleted
09:54:822 - ~ 10:06:625 - major changes here
09:56:024 (5) - new object
10:28:265 (1,3) - converted from hitcircle and two 1/2 sliders
11:30:203 (2) - new object
11:35:453 (1) - shorten by 1/6
11:42:953 (3) - shorten by 1/4 and add reverse
11:56:953 (5) - shorten by 1/4
12:44:703 (3,4) - 1/2 1/2 to 1/4 3/4
13:32:759 (4) - shorten by 1/4
13:42:642 (3) - ^
13:43:348 (1) - ^
14:15:642 (3) - new object
14:39:112 (3) - shorten by 1/4
14:40:524 (7) - ^
DakeDekaane
If I didn't mention then it's probably good, not every 3/4 is bad, I only pointed the ones which followed the music not soo good :P
Topic Starter
Setsurei
I see, ok then
PureCreamy
Hi! Here is my mods :)
00:21:691 add a note. So it will follow the music along with the vocal
00:22:126 ^
00:22:343 ^
00:22:560 ^
00:26:908 add a note
00:27:778 ^
00:28:647 ^
00:39:517 ^
00:39:734 add a note and clap there
00:40:821 add a note to follow the background music
00:46:365 ^
00:46:473 ^
00:46:582 ^
01:31:691 add a note so it will fit the music
01:31:908 ^
01:32:126 ^
01:35:169 ^
01:35:386 ^
01:35:604 ^
01:40:821 add a note so it will easier to follow the flow
04:40:053 ^

By the way, it's a great map! Good luck! :) :) :)
PatZar
what is this thing? o.O
/me runs
Topic Starter
Setsurei

PureCreamy wrote:

Hi! Here is my mods :)
00:21:691 add a note. So it will follow the music along with the vocal
00:22:126 ^
00:22:343 ^
00:22:560 ^
00:26:908 add a note
00:27:778 ^
00:28:647 ^
00:39:517 ^
00:39:734 add a note and clap there
00:40:821 add a note to follow the background music
00:46:365 ^
00:46:473 ^
00:46:582 ^
01:31:691 add a note so it will fit the music
01:31:908 ^
01:32:126 ^
01:35:169 ^
01:35:386 ^
01:35:604 ^
01:40:821 add a note so it will easier to follow the flow
04:40:053 ^

By the way, it's a great map! Good luck! :) :) :)
thanks for mod but no change
edit: updated hitsounds from this log p/3299247
Zweib
Hi m4m request

00:25:604 (1,2,3) - replace these with a reverse slider and change 00:25:821 (4) - to stream?
00:38:865 (4) - delete this and add notes at 00:38:756 & 00:38:973 ?
00:49:300 (2) - end at 00:49:517 and add a note at 00:49:626 ?
02:30:386 (3) - replace it by a triple?
03:05:821 (1) - remove the clap on the tail?

03:35:799 (1) - replace it by a triple?
03:37:881 (4) - Maybe it's better not to miss this beat
03:55:381 (2) - end at 03:56:006 and add a note at 03:56:215 (4) -
04:12:048 (1) - move the 4th white dot to (-48,200)

04:53:925 (2) - add a note?
05:32:158 (4,5) - fix the blanket

06:56:945 (6) - blanket with (4)?
06:59:181 (2) - 06:59:926 (4) - 07:00:299 (5) - add notes to emphasize the downbeat?

07:07:006 (4) - I prefer this to be a single circle, and slider(5) start at 07:07:192 end at 07:07:751 with slower sv

11:26:453 (4,5) - 1/3 beat here
11:37:119 (4) - I think it's not snapped to 1/3

13:05:578 (8,9) - swap these two note?
Topic Starter
Setsurei
00:25:604 (1,2,3) - I prefer mine
00:38:865 (4) - I don't hear any sound on those 1/4s you suggested
00:49:300 (2) - I love the 3/4 slider there
02:30:386 (3) - ok
03:05:821 (1) - imo this one emphasize the sound followed by another clap here 03:06:691 (3) -
03:35:799 (1) - slow song, imo don't need to change to triplet there
03:37:881 (4) - ok changed
03:55:381 (2) - ^
04:12:048 (1) - ok, nicer now
04:53:925 (2) - sounds crowded
05:32:158 (4,5) - this one is on purpose not blanket
06:56:945 (6) - ok
06:59:181 (2) - 06:59:926 (4) - 07:00:299 (5) - I prefer no, since there's also the same style like this on different part
07:07:006 (4) - ok
11:26:453 (4,5) - I'm not sure here, still confused where to put
11:37:119 (4) - ^
13:05:578 (8,9) - ok

thanks for mod, updated
pieguyn
marathon map? fuck yeah :)

I'll mod it tomorrow, but I've looked at the map and there's a few things I wanna check first:

[Marathon]
  1. 05:22:233 ~ 05:36:106 - timing here feels really early to me, I was playing it and I suddenly hit 10ms late starting from here. I think it'd be good to get some ppl to check the timing on this.
  2. no kiai? I think for a long map such as this, it'd be nice to have kiai so it's not a straight 15 minutes with the same setting.
  3. 05:36:278 - imo the transition here was really abrupt. it's only a small pause in between songs and the change in BPM here was huge. I realize this would be a loooot of effort to fix, but I think it'd feel a lot better if you could make a larger distance in between the 2 songs; I think it'd also be more fun bc u ended this part of the map right where the chorus of the song is, and this way u could map it (since seems u didn't map the chorus before).
  4. 14:37:688 - don't get why not 1.3x in chorus here, since u used it before. it'd be better to keep it consistent (regardless if u choose to use 1.0x or 1.3x here) imo.
  5. how about silent soft-sliderside in the soft songs? imo it'd feel a lot more natural, songs 2 and 7 are quiet enough I can hear it and it feels out of place to me.
all of these (except timing) are suggestions, so don't feel obligated take any of them. let me know what you think then I'll mod it :D
no kds
Topic Starter
Setsurei

pieguy1372 wrote:

[Marathon]
  1. 05:22:233 ~ 05:36:106 - timing here feels really early to me, I was playing it and I suddenly hit 10ms late starting from here. I think it'd be good to get some ppl to check the timing on this. I'll find someone to time this once again orz
  2. no kiai? I think for a long map such as this, it'd be nice to have kiai so it's not a straight 15 minutes with the same setting. people are asking this like many times, lol - I didn't add kiai because there are some song that I took only bits of verse, and lots of refrain part, so there will be part that has lots of kiai... (well if this is a must, then I'll add kiai)
  3. 05:36:278 - imo the transition here was really abrupt. it's only a small pause in between songs and the change in BPM here was huge. I realize this would be a loooot of effort to fix, but I think it'd feel a lot better if you could make a larger distance in between the 2 songs; I think it'd also be more fun bc u ended this part of the map right where the chorus of the song is, and this way u could map it (since seems u didn't map the chorus before).I can't make the gap longer, since this is medley. - a spinner here 05:34:865 - ~ 05:36:278 - is far worse imo, so I did a slider there
  4. 14:37:688 - don't get why not 1.3x in chorus here, since u used it before. it'd be better to keep it consistent (regardless if u choose to use 1.0x or 1.3x here) imo. eh, I didn't use 1.3 as a standard here, 1.3x+ are jumps and not all of the jumps are consistent here
  5. how about silent soft-sliderside in the soft songs? imo it'd feel a lot more natural, songs 2 and 7 are quiet enough I can hear it and it feels out of place to me. I've checked the soft part, they're using defaults, so should I move them to custom, and add the defaults?
pieguyn

Setsurei wrote:

  1. eh, I didn't use 1.3 as a standard here, 1.3x+ are jumps and not all of the jumps are consistent here sry if I wasn't clear - this chorus 13:29:924 ~ 13:58:159 uses 1.3x SV but this chorus 14:35:571 ~ 14:57:453 - uses 1.0x SV. imo it'd be better to keep consistency between the 2.
  2. I've checked the soft part, they're using defaults, so should I move them to custom, and add the defaults? it looks like u already have a silent soft-sliderslide in the folder. the 2nd song uses standard drum hitsounds, so C/P soft-sliderslide9 to drum-sliderslide9 and set the timing points at the 2nd song to use D:C9.

    imo silent sliderslide would fit the 7th song too, if you agree you'll have to basically make a new set of hitsounds that's the same as C1 except with silent sliderslide added, and set the 7th song's timing points which use C1 to that instead.

    again just a suggestion, I don't want to force it or anything. if anything isn't clear let me know
Topic Starter
Setsurei

pieguy1372 wrote:

  1. sry if I wasn't clear - this chorus 13:29:924 ~ 13:58:159 uses 1.3x SV but this chorus 14:35:571 ~ 14:57:453 - uses 1.0x SV. imo it'd be better to keep consistency between the 2. I'll preserve this 1.0x, because 1.3x gap is quite far
  2. it looks like u already have a silent soft-sliderslide in the folder. the 2nd song uses standard drum hitsounds, so C/P soft-sliderslide9 to drum-sliderslide9 and set the timing points at the 2nd song to use D:C9. added

    imo silent sliderslide would fit the 7th song too, if you agree you'll have to basically make a new set of hitsounds that's the same as C1 except with silent sliderslide added, and set the 7th song's timing points which use C1 to that instead. added, and changed to C8

    again just a suggestion, I don't want to force it or anything. if anything isn't clear let me know
the upload is like forever if I use the latest client, so I revert back to the version 20141122 to update. btw updated, sorry for the wait
pieguyn
fullmod

[Marathon]

00:25:604 (1,2,3,4) - this was confusing for me bc the spacing makes it seem like a 1/4 (not 1/6) stream. imo use a closer spacing like this

would feel a lot better for stream like this. (if you agree, you'll have to rearrange the notes after bc spacing)
00:29:734 (1,3) - imo normal-hit isn't enough to emphasize this part- you make a jump here but i can hardly hear the hitsound @_@ imo standard soft-whistle fits a lot better here.
00:55:821 (1) - remove clap? imo no need to put a clap here.
01:20:386 (1,2,3,4,5,6,7,8,9) - imo jump here would fit well (and also more consistent with 02:08:865 (1,2,3,1,2,3,4) - )
01:47:126 - normal-slidertick here? seems you use cymbals on 1/2s for this part, but this one isn't
02:43:213 - how about add whistle here, 02:43:647 - , and 02:44:952 - ? imo feels a lot better here to keep the rhythm going.

03:26:631 (7) - blanket fix http://puu.sh/eFZiH/11c8787cc1.jpg
437,272,206631,2,0,B|360:228|396:152|396:152|444:136|476:68|448:16,1,300,0|2,1:3|0:0,0:0:0:0:
03:24:131 (7) - x196 y56? feel more natural than back-and-forth pattern imo
03:41:215 (1) - missing hit-normal here

05:30:918 - add note?

05:48:946 (1) - NC here for spacing change
07:01:603 (1) - remove NC? not necessary to have combo with 1 note here imo.
07:52:463 (5) - ctrl+G to keep curve?
08:53:569 (1) - imo add NC here to differentiate between pattern
08:55:060 (1,2) - switch NCs for pattern?
09:14:622 (1,2,3,4,5) - imo this pattern was a lot less fun than its counterparts (07:01:976 (1,2,1,2,1,2,1,2,1,2) - 08:20:967 (1,2,1,2,1,2,1,2,1,2) - ) which were really cool because of the way they flowed with the vocal. i think it'd be better if you made a pattern more similar to that.
idea

372,192,554622,5,14,1:2:0:0:
260,360,554808,1,0,0:0:0:0:
310,165,555181,5,14,1:2:0:0:
260,360,555367,1,0,0:0:0:0:
241,160,555740,5,14,1:2:0:0:
260,360,555926,1,0,0:0:0:0:
174,175,556298,5,14,1:2:0:0:
260,356,556484,1,0,0:0:0:0:
120,216,556857,5,14,1:2:0:0:
262,356,557043,1,0,0:0:0:0:
118,216,557416,2,0,P|184:7|376:115,1,500,6|2,1:2|0:0,0:0:0:0:
there might be a different way, that's just one example. anyway just a suggestion

10:14:968 - any reason different hitsound here?
10:22:100 (5) - imo clap here sounds really out of place... given you're using clap on slidertick before, i think it'd be better if you removed claps here and added clap at 10:22:837 -
10:57:878 - add note (stack on tail of 10:56:771 (5) - )? fits instrument in background, and current spacing to 10:58:124 (1) - is confusing bc it feels like a 1/2.

11:42:953 (3) - how about this rhythm instead, then add whistle on (4)? emphasize beat better imo

11:58:203 (7) - this rhythm instead, then add clap at 11:58:453 - ?

12:45:953 (1,2,3) - imo this rhythm is better here to emphasize the beat:

12:54:078 (2) - this plays really bad imo; since most of the sliders have 1 repeat, putting a slider with 3 repeats makes the rhythm really awkward. imo smth like this

would feel a lot more natural to play.
13:01:578 (1) - same idea as before. imo this rhythm is good here:


i honestly don't have any problems with this map, just some minor suggestions. call me back when you get someone to check the timing orz
Yumeno Himiko
As requested



you can ask someone else to check it www
Topic Starter
Setsurei
00:25:604 (1,2,3,4) - ok
00:29:734 (1,3) - I prefer the normal hit
00:55:821 (1) - removed
01:20:386 (1,2,3,4,5,6,7,8,9) - changed
01:47:126 - ok
02:43:213 - ^
03:26:631 (7) - fixed
03:24:131 (7) - ok
03:41:215 (1) - added
05:30:918 - ^
05:48:946 (1) - ok
07:01:603 (1) - ^
07:52:463 (5) - done
08:53:569 (1) - ok
08:55:060 (1,2) - switched
09:14:622 (1,2,3,4,5) - changed to something else, lol
10:14:968 - I forgot to change, it was a slider back then
10:22:100 (5) - ok changed
10:57:878 - added
11:42:953 (3) - nice idea
11:58:203 (7) - changed, but 11:58:203 - HC here, and slider 11:58:453 - 11:58:703 - , did add the clap though
12:45:953 (1,2,3) - ok
12:54:078 (2) - changed
13:01:578 (1) - ^

after I change the timing
05:23:049 (3) - is this supposed to be 1/1 or 3/4? it was once on the red tick though fixed


examination wrote:

As requested



you can ask someone else to check it www
thank you!

updated
reverting back to old client, fk new client can't update large map
wendao
Timing check as requ-- wait you don't request anything to me...

random timing check!!!

special thanks to statementreply for his/her awesome Timing Analyzer!!!





hope it's better!!! :oops:
pieguyn


i just think songs 3-6 all need about +10ms. i'll try to get some other ppl to check this (for reference, i do think 160.03 is correct here)
no kds (obv)
Topic Starter
Setsurei

pieguy1372 wrote:



i just think songs 3-6 all need about +10ms. i'll try to get some other ppl to check this (for reference, i do think 160.03 is correct here)
no kds (obv)
ok ok, will update soon

updated
meii18
Hey timing check ~

Earthship ~Uchuusen Chikyuugo: Set on 04:38:935()- <- Second offset

No regret : Set on 05:50:632()- <-- New chorus

True Blue : Set on 13:29:924()- <-- New chorus

And something : 14:15:101()- ~ 14:23:571()- The objects are inaudible and unclikable . Why you not raise the volume in this part ? =/

That's all from me

Good Luck ~
Topic Starter
Setsurei

ByBy_ChAn wrote:

Hey timing check ~

Earthship ~Uchuusen Chikyuugo: Set on 04:38:935()- <- Second offset

No regret : Set on 05:50:632()- <-- New chorus

True Blue : Set on 13:29:924()- <-- New chorus

And something : 14:15:101()- ~ 14:23:571()- The objects are inaudible and unclikable . Why you not raise the volume in this part ? =/

That's all from me

Good Luck ~
uh why do I need second offset... I don't think that's necessary
and about that part, is audible o.o

btw thanks for checking!
meii18
no kd ? ;w;
Topic Starter
Setsurei

ByBy_ChAn wrote:

no kd ? ;w;
I give kudos if I applies the mod and or the mod is useful enough

or it will be denied

sorry ;w;
meii18

Setsurei wrote:

ByBy_ChAn wrote:

no kd ? ;w;
I give kudos if I applies the mod and or the mod is useful enough

or it will be denied

sorry ;w;
alright ;______; just try to increase my mod score . I'm not so pro at timing ;--;
wendao
W i P

coooool
Topic Starter
Setsurei
timing updated, changes on some hitsounds and note placements
wendao
howdy
Topic Starter
Setsurei
why
do
you
always
steal
the
2
kds
post
wendao
no, it said only gave 1 kudos to modder

that's why I post :(((
Bearizm
Marathon
00:08:872 (2,4) - not a major issue but the circle inside this blanket isn't exactly in the middle

00:12:350 (1) - blanket not perfect x)

00:18:872 (1,2,3,4) - why are these 1/8? all i hear is 1/2 notes

00:26:154 - you could add a circle here

01:00:611 (1) - would be better if you replace this with 2 circles to emphasize the vocal, because you've been following the vocals :P

01:03:437 (3) - ^

01:07:567 (1) - ^ but 3, this one's pretty important because you skipped a strong point here

01:27:133 (4) - I would imagine this would be pretty difficult to read due to the DS and NC, though, I have no solution for this.

02:09:307 (1,2,3) - the angle of turn is a little bit too much I think, cursor movement would be a little bit problematic imo for DT

02:41:480 (1) - missing the emphasize on vocals again. :(

02:44:089 (3) - ^

02:48:437 (1) - ^

03:10:611 (5,1) - I think it would be better if it ends with a triple, so maybe change (5) to a 1/2 and add a circle after?

04:16:839 (6) - better if it's changed to circles

06:59:005 (1,2) - Change them to sliders?

08:20:418 - could add a circle here

08:44:637 (2,3,4) - a bit random imo

09:26:044 (2) - ^

09:37:110 (1,3) - fix the blankets lol

10:06:249 (7,1,2) - just make these into streams from 10:06:126 -

10:10:798 (6) - lack of vocal emphasis :<

10:57:888 (6,1,2,1) - NC and DS issues here.. it's inconsistent. NC 6 & 1

10:59:240 (1,2) - NC

11:03:421 (4) - NC

11:21:210 (1) - repeating a slider 5 times isn't very common, and it could be difficult to indicate.

11:46:960 (4) - place this in the middle of the triangle? people may mistake it as another 3/4 due to the DS

11:49:460 (5) - NC

11:53:460 (6) - ^

11:57:460 (6) - ^

12:46:335 (2) - the DS. this plays like a spaced stream. although this is low BPM but please consider, this is a bit of a difficulty spike

13:15:806 (5,1) - NC

13:18:630 (4) - NC

15:20:041 (6) - NC

That's it :D
Topic Starter
Setsurei
fixed most of it thanks
sorry late lol
wendao
lol this song again (999th post omg)

  1. 00:18:872 (1,2,3,4) - overmapped?
  2. 00:29:741 (1,2,3) - might be a good idea to reduce the distance
  3. 00:33:220 (1,2) - oh come on you're good at blanketing stuff
  4. 00:34:089 (4,5) - ^
  5. 00:44:089 (2) - ga ada suara 'dub' deh disini
  6. 00:56:263 - clap
  7. 05:43:367 (7,1) - I'd have these two NC swapped
  8. 05:55:663 (2,4) - not quite good
  9. 06:37:570 - intentional preview point?
  10. 06:40:374 (1,1,1) - absolutely no
  11. 06:44:101 (1,2) - kenapa ga dibikin bow slider?
  12. 07:06:457 (1,2,3) - Normal Sampleset (with Soft as Additions ofc)
  13. 07:13:164 (6,8) - daripada saling nabrak, mending (8) ditaroh di bawah (like.. 256,336?)
  14. 07:15:400 (4,1) - swap these NC too
  15. 06:01:810 (1,2,3,4) - 06:04:791 (1,2,3,1) - 06:16:715 (1,2,3,1) - 07:20:802 (1,2,3,4) - 07:23:783 (1,2,3,1) - 07:32:725 (1,2,3,4) - you really need to check those inconsistent NC)
  16. 07:48:188 (5) - ^ (consistent with 06:29:197 (1) -
  17. 08:01:602 (1,2,3) - awkward jump??
  18. 08:11:476 (1,2,3) - this one too
  19. 08:20:418 - ada suara loh disini??!?!? (well pointing this out as you mapped the rhythm at 08:19:487 (1,2,3,4) - )
  20. 08:46:127 (3,4) - err any reason? (karena ya.. misread sebagai 1/2 snap, well)
  21. 08:51:344 (5,1) - bad overlap?
  22. 09:03:267 (5,1) - ^
  23. 09:06:807 (7) - err.. lol, feel awkward about this circle (gw sih mending taroh di 09:06:993 - dengan spacing yang sesuai)
  24. 09:14:073 - same as 08:20:418 -
  25. 09:14:632 (1,2,3,4,5,6,7,8,9,10) - no more NC? (well like 08:20:977 (1,2,1,2,1,2,1,2,1,2,1) - )
  26. 09:26:044 (2) - I'd put this one on 256,136
  27. 10:32:499 (4) - nudge to 10:32:529 - ?
  28. 10:33:482 (6) - nudge to 10:33:513 - ?
  29. 10:34:097 (7) - nudge to 10:34:128 - ? (dan extend slidernya sebesar 1/16 snap)
  30. 10:44:855 (5,1,2) - 10:55:060 (3,1,2,3) - 10:56:781 (5,1,2) - 10:58:626 (3,4) - not a good idea
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