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Various Artists - The Law of Ueki Compilation

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Mod request from my queue
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

General
  1. Due to 15 minutes of Insane marathon it is wise to have a low HP drain (HP6 or HP5) Trust me you didn't want to retry whole map just because you missed some streams after playing long through
  2. You mapped this alone? If you don't, better put mappers name on the storyboard.
  3. There are some parts of the map where the hitsounds are too loud, you better check them out
Marathon
  1. 00:17:560 (2,3,4,5,6) - Not forming a good round curve. Streams are apparently placed too low
  2. 00:39:082 (5,6) - Wrong, they should switch place and flow won't be broken
  3. 00:51:908 (2,3,4,5) - Stacks are kinda nonsense, why? They didn't follow anything (not music, not the atmosphere, nothing)
  4. 01:14:952 (1,2,3,4,5) - Sliderends are not stacked properly.
  5. 01:27:126 (4) - Bad sliderwave. Whenever you want to create such sliderwave take this as an example http://puu.sh/8rYmD.jpg
  6. 01:44:300 (1,2) - Not a proper place to put a sliderbow. Never make a sliderbow if the second slider is shorter than the first slider
  7. 02:32:343 (5,6) - Not good. Maybe http://puu.sh/8rYuP.jpg (notice the way they are parallel enough; which looks nicer)?
  8. 02:33:647 (5,6) - Stack breaks flow, so please unstack.
  9. 02:37:560 - Eh... why empty? There's clearly music beats in the back so why not
  10. 02:37:778 - ^
  11. 02:56:691 (1,2,3,4) - Instead of continuing the previous pattern's movement straight, why don't you copy paste previous pattern (02:55:821 (1,2,3,4) - ) and flip it horizontally, now that looks nicer
  12. 03:04:082 (1,2,3,4,5,6,7) - I was expecting a symmetrical placement but eh
  13. 03:09:734 (3,1,2) - Bad flow. Why don't you stack (1) with (3)'s end and move (2) and 03:10:604 (3) - away?
  14. 03:13:213 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1) - Somehow I don't like this. Why don't you use more symmetrical approach by copy pasting 03:13:213 (1,2,3,4) - , Ctrl+G the copy pasted pattern, and readjust next patterns into symmetrical positions?
  15. 04:12:040 (1) - oh wow, big assymetric slider.
  16. 05:24:376 (6) - Bad polarity; a note starts on a blue tick. In order to restore the polarity you should add a note at 05:24:263 -
  17. 05:27:647 (3,4,5) - Stack here is better than these antijumps; as they're going to confuse with the next pattern
  18. 05:36:442 (1,2,3,4) - Too far
  19. 05:47:995 (1,2,3) - Spacing is pretty confusing. I hope you could fix these
  20. 06:00:479 (5,1) - I'd rather stack these, you know.
  21. 06:33:833 (5,2) - This is bad, why don't you stack them?
  22. 07:31:038 - Feels empty, add a note?
  23. 11:39:953 (1,2,3) - Weird to have a jump right after an antijump pattern
  24. 12:03:203 (1) - Too far as the spinner just end shortly
  25. 12:24:953 (3) - Bad way to make a slider tie. Trust me, you could put the sliderpoints symmetrically and still get a perfect slidertie
  26. 15:08:759 (7) - Missed a kick sound at the start I guess
  27. 15:31:347 (1) - That drumwhistle sound at the end is not really fitting imo
Some notes:

Map the music, not the vocals. When the vocals are not as intense as the music and or vice versa, avoid mapping the vocals. Remember, it is the rhythm we're looking for, not the vocals
You should learn more about types of flow. You used only linear flows in this map and that's kinda boring. You could find a thread about it in Mapping Techniques subforum iirc

I'm sorry I can't help much. Good luck dude.
Topic Starter
Setsurei
[General]
Change HP7 to HP6, HP5 seems too easy..
I mapped the objects alone except this > 08:26:752 (8) - and also hitsounds are not done by me
(so I think I won't put the name on the SB, creator's word and tags is enough)

[Marathon]
00:17:560 (2,3,4,5,6) - what do you mean by "too low"? the placement? fixed a bit for the curve
00:39:082 (5,6) - flipped
00:51:908 (2,3,4,5) - moved them
01:14:952 (1,2,3,4,5) - this was generated from ctrl+G the sliders, when I flip the sliders their heads are on the same spot..
and I've rotated these sliders on the same angle (its confirmed that the tail was stacked 'technically')
01:27:126 (4) - fixed a bit, I'm not sure if this is similar to your example
01:44:300 (1,2) - changed
02:32:343 (5,6) - fixed
02:33:647 (5,6) - fixed (and fix some of the objects between them)
02:37:560 - added
02:37:778 - ^
02:56:691 (1,2,3,4) - I know this will result of symmetrically beautiful but,
it will be overlapped with the objects after them
(and after I did some flipping on this 02:57:560 (1,2,3,4,5,6) - to make them not to overlap, it looks uglier) so I didn't change them
(02:56:473 (4,1,2,3,4) - symmetrical too)
03:04:082 (1,2,3,4,5,6,7) - it was centralized and symmetrical,
but then I did rotate the objects a bit so that I don't overuse the symmetrical stuffs
03:09:734 (3,1,2) - fixed
03:13:213 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1) - orz, this is symmetrical both left+right and up+down
(fixed 03:15:386 (4) - because it was symmetrical miss)
04:12:040 (1) - its hard to make it symmetrical orz
05:24:376 (6) - added 05:24:263 -
05:27:647 (3,4,5) - orz, this is actually "accumulating" DS between objects
05:36:442 (1,2,3,4) - imo this is alright (it's insane so this is ok)
05:47:995 (1,2,3) - this one is ok imo
06:00:479 (5,1) - stacked
06:33:833 (5,2) - stacked
07:31:038 - a faint beat there, so I didn't add
11:39:953 (1,2,3) - seems fine because I did NC it, reduced a bit..
12:03:203 (1) - fixed, sometimes I do get into the trap too on this part lol
12:24:953 (3) - fixed, thanks!

thanks for mod! haha the patterns that I use are nearly all of it are blanketing each other so, the pattern are less variate

updated on my side, waiting for Teru for the hitsounds
@Teru21
inverness' mod:
There are some parts of the map where the hitsounds are too loud, you better check them out
15:08:759 (7) - Missed a kick sound at the start I guess
15:31:347 (1) - That drumwhistle sound at the end is not really fitting imo

new objects:
02:37:560 (3,4) -
05:24:263 (6) -
sjoy
M4M in my queue :3
[Marathon]
00:25:604 (1,2,3) - change to repeat slider?it's hard to catch now
00:30:386 (2) - change to 1 note +1/2slider to follow the vocal?
01:02:343 (1,2,3) - try this http://puu.sh/8zKUC.jpg it's fine for me
01:07:560 (1) - change to 1/2slider+1note
02:44:082 (3) - change to repeat slider the same as 02:43:213 (1) -
03:50:998 add a note
04:50:542 ^
04:52:458 (5,6) - http://puu.sh/8zLUS.jpg
05:27:647 (3,4,5,1,2,3) - misunderstand spacing
06:39:609 (3,4,5) - weird for me change to 1/2slider?
09:09:982 (1,2,3,4) - weird for me try to start on white line because of beat sound
10:23:319 (1,2,3,4) - http://puu.sh/8zMuZ.jpg
12:33:703 add a note spinner start on 12:33:828
good luck
Topic Starter
Setsurei
[Marathon]
00:25:604 (1,2,3) - actually this is similar to triplets of 1/4 beat (because the (2) 1/6 slider is so short and can be clicked as 1/4)
00:30:386 (2) - prefer mine though, the beat is being handled by the slider tick
01:02:343 (1,2,3) - prefer mine, similar sound
01:07:560 (1) - I want to preserve the mirror
02:44:082 (3) - "falco" for a slider w/o repeat imo better
03:50:998 - seems overmapped
04:50:542 - added
04:52:458 (5,6) - nice suggestion, it sounds more nice. changed
05:27:647 (3,4,5,1,2,3) - this is on purpose D:
06:39:609 (3,4,5) - this is ok
09:09:982 (1,2,3,4) - follow vocal
10:23:319 (1,2,3,4) - follow the BG drum
12:33:703 - follow the last word vocal

thanks for mod
waiting for Teru
@Teru21
new object(s):
04:50:542 (4) - new object
04:52:459 (5,6) - hitsound converted, check lagi sapa tau aku ada miss
4anke
M4M in my queue :3
【Marathon】
00:44:300 (3) - move to x:252 y:304 next 00:44:517 (4) - move to x:252 y:212 i think is more beautiful than before
00:48:430 (7) - move to x:128 y:324 next 00:48:647 (8) - overlap with 00:48:213 (6) - more beautiful than before
01:34:952 (7) - move to x:0 y:288
03:45:373 - a drum on there,add a slider,try to fix like this?

06:00:665 - a vocal on there,add a note try to fix like this?more symmetrical

06:20:417 (2) - move to x:256 y:128 make a blanket with 06:20:603 (3) -
08:07:746 - delete slider and add 3 note,i think there should jump,try to fix like this 08:07:932 (9) - is overlap with 08:07:560 (7) -

09:35:860 - a drum? at there,add a note on x:296 y:156. more symmetrical
Topic Starter
Setsurei
[Marathon]
00:44:300 (3) - 00:44:517 (4) - I like mine orz
00:48:430 (7) - the triangular acute angle is kinda ugly imo
01:34:952 (7) - I like mine
03:45:373 - emphasize cymbal finish here, prefer hitcircle
06:00:665 - this part is focused on the music more rather than the vocal
06:20:417 (2) - prefer mine
08:07:746 - a variation similar to 07:00:665 (4) -
09:35:860 - this one focused on vocal

thanks for mod!
Saoji
Hi,

[Marathon]
  1. 00:18:865 (1,2,3,4) - I understand why you put 1/8 sliders here, but they're really not needed.
  2. 00:25:604 (1,2,3) - A triple 1/4 fits better
  3. 00:30:386 (2) - I would change this for a single note and 1/2 slider on the next white tick. More catchy.
  4. 00:34:082 (4,5) - CTRL+G those 2 notes
  5. 00:36:039 (4,5,1,2,3) - It would play better to have the triple before the sliders.
  6. 04:39:602 (5) - Make the slider end on the next red tick maybe, to follow the voice.
  7. 05:22:233 (1) - to 05:26:519 (3) - This part should be mapped 1/6 !!
  8. 06:11:101 (4) - a note then a 1/2 slider instead
  9. 06:12:870 (2) - I'm not fan of this overmapping
  10. 06:13:709 (2) - This is clearly a strong note but it's hidden in ur pattern. put 06:13:523 (1) on x:256 y:72
  11. 07:10:541 (3) - Reduce volume on the red tick in the middle of the slider *_*
  12. 07:23:212 (8) - ctrl+J ?
  13. 08:44:920 - add note
  14. 08:45:013 (6,1,2) - a stream or slider reverse instead of all this blank?
  15. 09:23:319 (5) - Reduce volume in the middle of the slider a bit
  16. 09:24:303 (7) - ^
  17. 09:25:041 (8) - stack with 09:25:286 (1) and :
  18. 09:26:270 (3) - put a reverse on this slider
  19. 09:48:647 (5,7) - Not a big fan of those shapes, especially the second one. For the first one, the curve start a bit too late, and the second one, it's too early.
  20. 09:51:720 - add note
  21. 09:51:844 (5,6) - timing problem here. try mapping 1/3
  22. 10:03:524 - add note
  23. 09:56:762 (5,6) - 1/3
  24. 10:01:802 - add note
  25. 10:02:294 - ^
  26. 12:37:328 (2) - ctrl+j
  27. 12:35:953 (1) - to 13:06:953 (4) - Nice section
  28. 12:54:078 (2) - tricky, consider removing 2 reverses
  29. 13:01:578 (1) - ^
  30. 13:28:348 (6,1) - weird spacing, put it higher, it's confusing, we don't really know if it's mapped 1/4 or wat.
  31. 14:15:465 (2) - uh? to fix: single note here 14:14:759 (1) - and slider 1/2 or 1/1 here 14:15:112 -
  32. 14:23:230 (1) - single note then slider
  33. 14:33:465 (1) - higher spacing here too.
  34. 15:05:230 (4,1) - a stream between those 2 would be cool too

Lots of work here. Good job and good luck!
Topic Starter
Setsurei
[Marathon]
00:18:865 (1,2,3,4) - it was a 1/8 stream, many modders said to change to sliders, variety of slider suggestion though, I prefer this one
00:25:604 (1,2,3) - it was triplet, but changed due following the instrumental
00:30:386 (2) - I like this curve
00:34:082 (4,5) - changed them
00:36:039 (4,5,1,2,3) - which slider did you point to? it was pointed to random objects
04:39:602 (5) - prefer to emphasize the white tick
05:22:233 (1) - to 05:26:519 (3) - orz I'll re-think
06:11:101 (4) - prefer slider
06:12:870 (2) - triplets are an usual thing on insane diff
06:13:709 (2) - this is intentional
07:23:212 (8) - ugly, no change
08:44:920 - will destroy the pattern, not adding
08:45:013 (6,1,2) - I was following an instument there, idk the name, not the trumpet
09:25:041 (8) - prefer blanket
09:26:270 (3) - it was, but changed due this current state is more suitable
09:48:647 (5,7) - (7) is on purpose, (5) could you mention which curve that was too early?
09:51:720 - not adding, following guitar
09:51:844 (5,6) - this is not a timing problem, portamento technique (dragging while hitting another note) that make this sounds weird
10:03:524 - added
09:56:762 (5,6) - same case
10:01:802 - sounds weird
10:02:294 - added
12:37:328 (2) - not flowing well
12:35:953 (1) - to 13:06:953 (4) - \:D/
12:54:078 (2) - this one is prefered to be like this because it is suitable with the instrument
13:01:578 (1) - ^
13:28:348 (6,1) - not weird, because 13:28:524 (1,2,3,4) - is 1/6
14:15:465 (2) - changed
14:23:230 (1) - follow vocal
14:33:465 (1) - 14:33:465 (1,2,3,4) - 1/6
15:05:230 (4,1) - prefer not

thanks for mod
waiting for Teru
@Teru21
Yales' mod
07:10:541 (3) - Reduce volume on the red tick in the middle of the slider *_*
09:23:319 (5) - Reduce volume in the middle of the slider a bit
09:24:303 (7) - ^

changes:
10:02:294 (3) - new object
10:03:524 (6) - ^
Lanturn
Shouldn't this be titled based on its Japanese name? Ueki no Housoku Compilation. Looking at the Anime and Manga, it seems to use its Japanese name over the English translation (although the logo for the Anime has "The Law of Ueki" on it). I haven't seen the show so I could be wrong, but I'd suggest using the Japanese name of the anime over the English translation.

The main reason why I'm bringing this up is mostly just because the Manga only has the Japanese name, and since it is the original.. yeah.

Title: うえきの法則 Compilation
Romanised Title: Ueki no Housoku Compilation

(Also because of this. Maybe change the source as well.)

ps. Don't bother KDing
Topic Starter
Setsurei

Lanturn wrote:

Shouldn't this be titled based on its Japanese name? Ueki no Housoku Compilation. Looking at the Anime and Manga, it seems to use its Japanese name over the English translation (although the logo for the Anime has "The Law of Ueki" on it). I haven't seen the show so I could be wrong, but I'd suggest using the Japanese name of the anime over the English translation.

The main reason why I'm bringing this up is mostly just because the Manga only has the Japanese name, and since it is the original.. yeah.

Title: うえきの法則 Compilation
Romanised Title: Ueki no Housoku Compilation

(Also because of this. Maybe change the source as well.)

ps. Don't bother KDing
ok, changed to the original logo thanks
_Erra_
m4m
[Marathon]

● 01:54:300 - maybe add cricle? (not necessarily)
● 01:56:039 - ^
● 03:25:998 (4) - i think it's can hide under slider
● 04:12:040 (1) - maybe replace this slider on spinner?
● 04:15:997 (3) - add soft's whistle?
● 04:16:831 (6) - ^? (at the begin of slider)
● 06:04:764 (1,2,3) - make this parallel with a slider 06:04:392 (8) -
● 07:04:764 (3) - maybe replace this slider on spinner?
● 08:23:771 (1) - ^
● 13:15:818 (5) - At these places, I suggest using less slider velocity
Good luck!
Topic Starter
Setsurei
[Marathon]
01:54:300 - prefer not, seems overmapped
01:56:039 - ^
03:25:998 (4) - prefer shown
04:12:040 (1) - prefer slider rather than spinner, because spinner may exhaust players
06:04:764 (1,2,3) - it was before, but Teru said no on that part
07:04:764 (3) - nice slider art, no. and reason is the same as 04:12:040 (1) -
08:23:771 (1) - ^
13:15:818 (5) - prefer the same

thanks for mod
@Teru21
_Erra_'s mod
04:15:997 (3) - add soft's whistle?
04:16:831 (6) - ^? (at the begin of slider)
edit: updated everything
Sauziteoi
m4m!
I can't speak English very well.
I will try my best to express what I mean by images.

[General]
Hitsounds maybe too loud , consider to decrease 10% ~ 15%
No kiai time? I think you should add some.
Wonderful sound! I like it! Especially from here ( 09:21:348 - ) to here ( 11:07:581 - )

[Marathon]
00:06:473 (4,5,6) - I prefer this↓
00:12:343 (1,2,3,4) - ↓
Suggestion
from

change to this↓

00:15:604 (4,5,6,7) - ↓
Suggestion
(slider7 is under the note5)
00:25:676 (2) - This slider is unnecessary, please consider change it to a 1/6 slider
00:36:908 (4,5,6,7) - ↓
Suggestion
(Slider7 is under the slider 4)
00:52:343 (4,5) - ↓
01:10:169 (4) - ↓
01:22:560 (3) - change to (X:208,Y:132)
01:41:039 (1) - Ctrl+G and change to (X:324,Y=76)
01:42:126 (1) - ↓
Suggestion
from

change to

01:45:821 (1) - The slider should end here( 01:46:039 - )
02:34:082 (7) - change to a slider with a note
02:41:473 (1,2,3,4,5) - I prefer this↓
02:55:821 (1,2,3,4,1,2,3,4) - This is a bad idea... Please consider to make it more interesting like this
03:09:734 (3,1) - Add some distance between the slider and note like this ( 03:10:604 (3,1) - )
03:12:343 (4) - Move to (X:300,Y:131)
03:47:456 (5), 04:02:873 (3) - I thought this slider was a little bit strange...
04:25:373 (5) - I think it will be better to add a inherited point making the end of this slder become mute
04:50:203 (3) - This slider should start here ( 04:50:090 - )
05:00:805 (4,5) - Make the blanket better
05:24:376 (7) - This slider should start here ( 05:24:489 - )
06:06:815 (1,2,3,4) - Maybe no need to add a jump here?
06:56:938 (6,7) - ↓
07:00:665 (4) - Maybe add a jump will be better?
07:23:212 (8) - Don't cover the reverse arrow ( 07:23:398 - )
07:31:224 (4) - This slider should end here (07:32:342 - )
07:56:566 (1,2,3) - I prefer this↓
08:01:597 (1,2,3) - I prefer this↓
08:07:560 (7,8) - I prefer this↓
08:48:367 (2) - Ctrl+G maybe better ?
10:30:204 (3,4,5) - Consider change to↓
10:32:172 (3,4,5) - same as↑
11:02:663 (3,4) - Add some distance between these two sliders
11:58:203 (7) - This slider should start here ( 11:58:328 )
12:07:203 - add 3 notes here
12:23:203 - ths same as↑
12:46:703 (3) - move to (X:344,Y:128)
12:49:828 (6,1) - Consider change it become a 1/8 slider like this( 12:49:328 (3) - )
12:54:078 (2), 13:01:578 (1) - Maybe player can't react this two...
13:01:578 (1) - add a note here
13:28:524 (1,2,3,4) - make the note1234 more close or change to a 1/6 slider
14:13:700 (1,2,3,1) - I prefer this↓
14:31:348 (2) - This slider should start here ( 14:31:171 - )
Topic Starter
Setsurei
[General]
I prefer not to add kiai, unbalanced part.

[Marathon]
00:06:473 (4,5,6) - I prefer mine
00:12:343 (1,2,3,4) - changed the beat, and reverse
00:15:604 (4,5,6,7) - move (5) only, similar to what you suggested
00:25:676 (2) - this is 1/6 btw..
00:36:908 (4,5,6,7) - changed a bit
00:52:343 (4,5) - flipped (4), preserve curves
01:10:169 (4) - prefer mine
01:22:560 (3) - ok
01:41:039 (1) - prefer mine
01:42:126 (1) - changed, but I arrange the position not as what you suggested
01:45:821 (1) - I like this 3/4 beat
02:34:082 (7) - fixed
02:41:473 (1,2,3,4,5) - changed
02:55:821 (1,2,3,4,1,2,3,4) - changed to something
03:09:734 (3,1) - changed
03:12:343 (4) - prefer blanket
03:47:456 (5) - 04:02:873 (3) - I like those sliders o.o
04:50:203 (3) - follow drum
05:00:805 (4,5) - I blanket the (4)'s tail with the (5)'s body, if what you mean by (4) blanket (5) is impossible because of length
05:24:376 (7) - no, the instrument and vocal starts there
06:06:815 (1,2,3,4) - deadly? haha, reduced a bit
06:56:938 (6,7) - changed a bit
07:00:665 (4) - change to hitcircles and added jump
07:23:212 (8) - moved
07:31:224 (4) - prefer not, the hitcricle emphasize the music
07:56:566 (1,2,3) - I preserve the symmetry, also if 2 hitcircles there, there's 1 faint sound. so prefer slider
08:01:597 (1,2,3) - this suggestion is nice, changed similar to that
08:07:560 (7,8) - changed
08:48:367 (2) - prefer mine
10:30:204 (3,4,5) - ^
10:32:172 (3,4,5) - ^
11:02:663 (3,4) - managed to move them
11:58:203 (7) - follow instrument
12:07:203 - added
12:23:203 - added
12:46:703 (3) - prefer mine
12:49:828 (6,1) - will be a complicated beat there, deadly end song
12:54:078 (2) - 13:01:578 (1) - I can still, and some people play test that, they can distinguish
13:01:578 (1) - I think you copied the wrong object here..
13:28:524 (1,2,3,4) - this is DS consistent so I think people can differentiate this
14:13:700 (1,2,3,1) - nice suggestion, follow a bit
14:31:348 (2) - this slider follow instrument

thanks for mod, updated my part
waiting for Teru
@Teru21
ItItS' mod
Hitsounds maybe too loud , consider to decrease 10% ~ 15%
Wonderful sound! I like it! Especially from here ( 09:21:348 - ) to here ( 11:07:581 - )
04:25:373 (5) - I think it will be better to add a inherited point making the end of this slder become mute

new object(s):
12:07:203 (4,5,6) - new objects
12:23:203 (4,5,6) - ^
Teru21
fix some

setsu ;; this part 11:37:578 (6,7) - it sounds awkward, it suppose to be 1/6 ;; even if you don't want to use 1/6, 11:37:703 (7) - suppose to be at 11:37:828 - ;; I suggest you to get the second one ((7) moved)

https://www.dropbox.com/s/xw4nbgr44up3j ... hon%5D.osu

and I may re-do some parts I guess =w=)a;;
Topic Starter
Setsurei

Teru21 wrote:

fix some

setsu ;; this part 11:37:578 (6,7) - it sounds awkward, it suppose to be 1/6 ;; even if you don't want to use 1/6, 11:37:703 (7) - suppose to be at 11:37:828 - ;; I suggest you to get the second one ((7) moved)

https://www.dropbox.com/s/xw4nbgr44up3j ... hon%5D.osu

and I may re-do some parts I guess =w=)a;;
re-arrange the position of that part you've mentioned,
redo? change of hitsounds theme?

btw map updated
kakifly
hello~ m4m from #modreqs (my bm http://osu.ppy.sh/s/181634 )

ive never modded a marathon before ill try my best xD

general:
lower the AR by 1 or 2 (?)
honestly i dislike how the skin leaves that logo thing at the end
if this is meant to be an insane marathon, i would work on making the overall song a bit harder (add more <appropriate> circles and sliders where ever i can (your streams & jumps re great tho))
have more spinners maybe? mostly in the first half

00:25:604 (1) - is a little crowded i cant tell if theres a slider in there or not ;w;"
01:37:560 (4) - slider looks kinda awkward
at 02:07:126 (1) - i would recommend something like this http://puu.sh/9ioBg/9c9ee1236e.jpg
at 03:37:040 (3) - try something like http://puu.sh/9ioLa/89b3a2bc00.jpg
07:04:764 (3) - another awkward looking slider lol orz
09:43:729 (3) - shorten the slider by a tick and add a repeat?


overall awesome beatmap, gl ^w^
Topic Starter
Setsurei
AR 9 is nice
lol skin, I'll leave it there for a while
spinners are tiring, prefer not to add more

00:25:604 (1) - if people thought it was a stream of 4 hitcircles are still ok, they can still score 300s
01:37:560 (4) - the art of blanket \:D/
02:07:126 (1) - prefer mine
03:37:040 (3) - ^
07:04:764 (3) - another art of blanket
09:43:729 (3) - prefer mine

thanks for mod, I appreciate your effort, I'll mod yours soon
Xinely
as m4m ``




  • General
  1. 01:01:039 - you can add kiai fountain here to emphasize the cymbal
  2. 01:53:213 - ^


  • Marathon
    ~Falco~
  1. 00:07:343 (1,2,3) - the rhythm too easy. if i were you at least i will do something harder than this like http://puu.sh/9sYYD/6c6fb57cce.jpg
  2. 00:14:300 (1,2,3) - same goes for this if you agree with above
  3. 00:10:930 - you should map this one since the music is starting from here until 00:11:473 - for stream
  4. 00:11:800 - you can add note here for triplet
  5. 00:12:343 (1) - at least flow can improve here 00:11:908 (2,3,1) - by diagonal flow. move slider to 408,216 and fix spacing after it when you agree with this
  6. 00:15:821 (5) - perhaps you forgot to add NC for consistency here
  7. 00:17:560 (2) - rhythm could be better here imo. stream is starting at 00:17:778 - so imo you can add circle in 00:17:560 - and start the stream from 00:17:778 -
  8. 00:18:865 (1,2,3,4) - im not sure player can play this pattern or not since this is 1/4 for 276 bpm
  9. 00:25:676 (2) - change this slider into 2 circles. this is really make misreading because the slider too short. just like 2 circles =-=
  10. 00:31:039 (3) - remove finish on tail. the music is calm =-=
  11. 00:35:821 (4) - the music doesn't fit with anti jump here. move the circle to 336,148 instead
  12. 00:36:147 - 00:36:365 - imo the sound should be as hitsound from 00:36:473 (1,2) - . the music.. tbh this is too sudden and make suprising
  13. 00:37:778 (7) - i don't find the reason why clap here? the music is same as 00:37:126 -
  14. 00:43:213 (8) - rather than stack it on (7)'s head which flow feels forced. try make smoother flow on it. example 408,208
  15. from 00:46:908 (2) - 00:45:169 - 00:45:386 - you can do 1/8 slider repeat here since this is place for stream but not 1/8 stream with circle
  16. 00:46:908 (2) - it would be better to move 512,196 for make little jump for next note rather than use anti jump
  17. 00:47:452 - until 00:54:843 - all of objects that stopped at blue tick aren't overmap but the sound are really bad to play. i would prefer to keep mapping 1/2 rhythm here
  18. 00:48:430 (7) - move to 260,120 00:48:647 (8) - 136,216. anti jump doesn't make any sense here
  19. 00:52:343 (4,5,1) - add whistle for both head sliders and circle. the music forced it.. feel really empty
  20. 00:53:865 (4) - same explanation as 00:46:908 (2) -, move to 504,156
  21. 00:56:473 - you must map this vocal. it's really random while as previous you seems mapped based vocal and suddenly skipping this vocal (while vocal's feel increasing too), i would suggest http://puu.sh/9t0GR/58365f2f32.jpg
  22. 00:57:778 (1,1,1,1) - the music of these circles are cymbal. make sure add finish on all, even custom or default are fine
  23. 01:06:256 (2,4) - what the function finish sounds here? music still normal, no cymbal no hard music. doesn't make sense imo
  24. 01:07:560 (1) - finish on head too. the music is clap so change it into clap
  25. 01:11:473 - maybe you can reduce the finish sound here. altho i hear the cymbal, the sound is really weak. i guess 50% better
  26. 01:12:778 (5) - finish on repeat doesn't emphasize the music or vocal properly. use jump instead https://osu.ppy.sh/ss/1714356
  27. 01:13:865 (6) - same as above. change with this rhythm http://puu.sh/9ta59/a717c5678c.jpg and use jump for the slider
  28. 01:23:647 (5) - stack doesn't make sense when the cymbal appear. use jump instead example 84,112
  29. 01:26:039 (2) - move to 340,280 for natural flow =-=
  30. 01:27:126 (4) - the flow is really bad. rotate 60 degree and move to 344,204
  31. 01:28:430 (3) - the music of this circle is same with 01:28:321 (2,4,5,6) - , remove the clap
  32. 01:28:865 - use normal-hitnormal (N:C1) here since the sound and the music is same
  33. 01:29:517 (2) - rotate -30 degree and move to 260,240 for better flow
  34. 01:30:604 (4) - this is one of unnatural flow tbh, soalnya dari ekor itu harusnya flow ke kanan tp lu buat ke kiri
  35. 01:30:604 (4,5,6) - weird rhythm, its should be as http://puu.sh/9taFv/d55e680e5f.jpg if you follow vocal
  36. 01:36:473 (2) - same as 01:29:517 (2) -, rotate -30 degree and move to 324,240
  37. 01:38:539 - until 01:38:756 - you can make triple circles here to emphasize the music
  38. 01:39:300 (3,4) - make them as 1/2 slider. actually it allowed as the rhythm of this music but the slidertick prevent it tbh
  39. 01:41:039 (1) - ctrl+G for better flow. as you feel with mouse
  40. 01:44:517 - you should map this sound T____T and 01:44:300 (1,2,3) - sound of (2) and (3) bad. seems triplet but it doesn't. make as http://puu.sh/9tb62/a2063be8fd.jpg instead
  41. 01:47:560 (5,6,1) - unnatural flow. try https://osu.ppy.sh/ss/1714442 with fix spacing for next objects
  42. 01:49:952 (1,1,1,1) - same as 00:57:778 (1,1,1,1) -
  43. 01:53:213 - until 02:02:778 - why hitsound SOOOO INCONSISTENCY HERE? example 01:59:734 (1,2,1,2) - which the musics are same
  44. 02:09:300 (1,2,3) - bad flow, http://puu.sh/9tbst/c819f847a7.jpg
  45. Okay i will skip to mod. i need around 3 hours to do this ^ , i would say The hitsound sometimes feel random. don't emphasize the music as well. The placement imo this is Hard diff. less jump, too focus using 1,0 spacing (Insane diff or even Hard diff didn't see any consistency spacing again). The rhythm could improve with much of 1/4. The rhythm feels as Hard diff. Marathon usually means as Insane or at least Hard+ diff if the bpm is low. This opinion Required for all songs at this mp3. Not only falco. i have quick check the placement and hitsound here

So, i would say this diff still need more improvement to do it better

Awalnya gue diam aja gak mw singgung kyk gni tp kalo gak nyinggung gni, gak bakal berkembang jg untuk mapping style mu berikutnya.. Sorry kalo kasar tp ini demi kebaikan kalian semua `_`

Good Luck dah lebih panjang daripada mod lu setidaknya :P
Topic Starter
Setsurei
01:01:039 - fountain ga seberapa penting
01:53:213 - ^

00:07:343 (1,2,3) - changed this
00:14:300 (1,2,3) - didn't change this because I like the pattern
00:10:930 - added
00:11:800 - ^
00:12:343 (1) - if I move this, it will destroy my symmetry orz
00:15:821 (5) - NCed
00:17:560 (2) - this part is like an accumulative density, didn't change
00:18:865 (1,2,3,4) - I can :>
00:25:676 (2) - changed (actually its easier to catch slider in this part - like a triplet, even if it was detected as quads it is still FCable there)
00:35:821 (4) - move it but different coordinates
00:43:213 (8) - ^
00:46:908 (2) - 00:45:169 - 00:45:386 - I'm a bit confused with your offset paste, which is which?
00:46:908 (2) - I prefer to move the (1) instead, because (2) is blanket with (3)
00:47:452 - 00:54:843 - "the sensation of pulling" k idk how to explain.. (usually my 3/4 beats or 5/4 beats are for that reason)
00:48:430 (7) - 00:48:647 (8) - moved them but different coordinates
00:53:865 (4) - same as 00:46:908 (2) -
00:56:473 - no change here, I prefer mine
01:12:778 (5) - ^
01:13:865 (6) - ^
01:23:647 (5) - moved but different coordinates
01:26:039 (2) - fixed on my own way
01:27:126 (4) - ^
01:29:517 (2) - moved, different coordinates because blanket
01:30:604 (4) - err? ini kan ekor ngarah ke kanan..
01:30:604 (4,5,6) - same as 00:47:452 -
01:36:473 (2) - same as 01:29:517 (2) -
01:38:539 - 01:38:756 - added
01:39:300 (3,4) - same as 00:47:452 -
01:41:039 (1) - ingetku kapan hari udah di ctrl+G, btw ctrl+G-ed
01:44:517 - same as 00:47:452 -
01:47:560 (5,6,1) - orz itu natural, segaris, ga random
02:09:300 (1,2,3) - moved

sorry replynya lama, lagi fokus latihan OIT
"dah lebih panjang daripada mod lu setidaknya :P" - Xinely mod nya gak tulus :p
padahal udah aku tawarin map pendek malah mau mod ini. jk

thanks for mod
@Teru21
00:07:343 (1,2,3) - ngeganti struktur
00:10:930 - new object
00:11:800 - ^
00:25:676 (2,3) - convert slider to circles
01:38:539 (5,6,7) - new objects
DakeDekaane
Fastest delivery ever.

09:21:352 - The offset for this timing section is really off, try 561380 for offset.
AR8.5 would work better, your map isn't too jumpy to deserve AR9, and you have some slow songs where AR9 doesn't fit too much.

00:07:886 (4) - This would play better as two circles, like in 00:07:343 (1,2), as the music isn't too different.
00:17:560 (2) - I'd suggest to end this in 00:18:213, as the beat is stronger there.
00:18:756 (6) - Also I'd suggest to remove this note so the 1/8 slider have more emphasis.
00:25:821 (4,5) - How about adding a 1/4 slider here with a repeat, I feel weird having the sound in 00:25:930 ignored as it's played by the same instrument.
00:29:734 (1,2,3) - Sometimes is not good mapping symmetry if you're not following the song nicely, try following the vocals here, the three sliders feel a bit random.

00:43:647 (1,1) - I'd suggest to have the two sliders of 1/2, the 3/4 doesn't compliment the song too nice as 00:44:734 (1) is passing over the vocals in 00:44:952.
00:47:126 (3,4) - Here too.
00:48:865 (1) - ^
00:54:082 (1,2) - ^
01:31:039 (5) - ^
01:39:300 (3,4) - ^
01:45:386 (3) - Remove this note and extend 01:44:952 (2), the 3/4 feel a bit weird there, where the 1/1 slider could cover nicely that sound you're following.
01:45:821 (1) - Do it a 1/2 slider, it's passing over vocals.
01:46:691 (3,4) - How about putting first the circle and then the slider, it'd make more sense for vocals, don't forget to fix hitsounds.
02:08:430 (4) - You could remove a repeat here and add a circle in 02:08:865, so you have only triples for this rhythm, which would be a nice touch for consistency, don't forget the NC if you do.
03:04:082 (1,2,3,4,5,6,7,1) - You could rotate this by 7° counterclockwise so this polygon is symmetrical to the horizontal axis.
03:07:560 (1) - If you do what I said above, probably you'd need to change this slider too.
03:09:734 (3,1) - Delete the circle and extend the slider there, it'd fit better with vocals imo. You'd need to make 03:11:473 (3) have not a 3/4 rhythm.
04:19:331 - A note would be nice here.
04:50:203 (3) - How about moving this 1/4 beat back? it'd fit nicely with vocals, not too needed tho.
04:52:233 (3) - ^
05:22:233 - You could use a rhythm like this if you want to follow vocals better.
05:29:339 (7,1) - It'd be nice if you keep your spacing here, I find it a bit weird.

05:37:374 (5,6) - It'd be nice if you could avoid this overlap.
06:11:846 (2) - A more symmetrical slider would look nicer here.
340,220,371845,2,0,P|256:172|172:220,1,200,0|8,0:0|0:0,0:0:0:0:
06:13:337 (6,1,2,3,4) - This feels a bit weird, as the music is quite intense but we have this kind of antijumps, try a jumpy pattern here? You could remove 06:13:243 (5) to get more freedom.
06:41:100 (2) - Sam10:14:741 (4,5) - e slider as the previous one.
:!: 07:09:982 (2) - This reverse arrow is being covered by the hitburst of 07:09:423 (7).
07:25:448 (4) - Use a 1/2 slider here, there's literally no sound in the blue tick there x.x
07:31:224 (4) - This feels a bit weird, how about doing it a 1/1 slider and then adding a note in 07:32:156 stacked to 07:32:342 (6)?
07:35:323 (4) - A single circle would be the correct here, as there's no 1/4 rhythm after that beat.
08:05:696 (4) - Either a 1/1 or 1/2 slider would work better here imo.
08:35:510 (2) - Try putting this note 1/2 beat forward, as this increasing sound ends there.
08:48:926 (3) - Use a 1/2 slider here.
08:59:733 (5,6) - You should add some finishes or something to emphasize these two notes more.
09:42:991 (2) - This slider looks a bit bad, maybe make it a bit less spiky, like this: http://puu.sh/aNrAj.png
09:49:507 (6) - Remove?
09:54:822 - 10:06:625 - Here you could create an interesting rhythm by following only the guitar, dunno what you think, it'd be nice imo (though it'd break a bit your hitsounding).
10:07:118 (5) - NC?
10:14:741 (4,5) - Maybe put first the 1/2 slider and then the 1/1 slider? it'd follow vocals better imo.
10:20:519 (2,5) - Remove?
10:28:265 - 10:34:166 - The rhythm here is mostly 3/4 here, like this, you could use different objects as you feel better tho.

10:36:380 (3) - Remove? it'd emphasize better the vocals.
11:30:078 (2) - Remove it and put a circle in 11:30:203, it'd follow better the song.
11:31:828 (6,7) - Remove (7) and extend the slider there.
11:35:453 (1) - 1/2 slider
11:35:953 (2,3) - Remove (3) and extend the slider there.
11:42:953 (3,4) - Use a 3/4 slider with a repeat instead?
11:42:953 (3,4) - 1/2 slider.
11:56:953 (5) - ^
12:12:453 (3,4) - Maybe remove (3) and extend the slider there.
12:44:703 (3,4) - 1/4 + 3/4 slider fits better here.
12:58:953 (5,6) - Maybe remove (6) and extend the slider there.
13:32:759 (4) - 1/2 slider?
13:41:230 (1,2) - Remove (2) and extend the slider there.
13:42:642 (4,1) - 1/2 slider, there are stronger beats there.
13:56:759 (4) - This slider isn't symmetryc, I fixed it for you
464,216,836759,2,0,B|404:152|312:168|272:240|256:276|256:276|240:240|200:168|108:152|48:216,1,519.99997619629,2|4,0:0|0:0,0:0:0:0:
14:15:642 - Add a note here?
14:39:112 (3) - 1/2 slider
14:40:524 (7) - ^
15:22:347 (2) - This should be snapped in 1/3.

Well, I basically ranted about some extended (3/4) sliders and some weird rhythm, I see no more issues on it besides that.
Another timing check wouldn't hurt here, feel free to poke me back when you feel ready to move this forward. And I really apologize for being so late, but better late than never, right?

Good luck o/
Topic Starter
Setsurei
thanks Dake, yeah better late than nothing.
I'll fix and reply mods after I fix my laptop. my laptop is dead right now lol

edit:
[Marathon]
offset shifted
changed to AR8.5
00:07:886 (4) - changed
00:17:560 (2) - ok
00:18:756 (6) - removed
00:25:821 (4,5) - changed
00:29:734 (1,2,3) - fixed (many people complained this part lol)
00:43:647 (1,1) - changed
00:47:126 (3,4) - ^
00:48:865 (1) - ^
00:54:082 (1,2) - ^
01:31:039 (5) - ^
01:39:300 (3,4) - ^
01:45:386 (3) - removed
01:45:821 (1) - changed
01:46:691 (3,4) - changed
02:08:430 (4) - changed and NCed
03:04:082 (1,2,3,4,5,6,7,1) - rotated
03:07:560 (1) - changed, copied from the slider before and flipped and convert the hitsounds to where it originally is (the concept was like that to begin with)
03:09:734 (3,1) - changed
03:11:473 (3) - changed this too, and added a note here 03:12:126 -
04:19:331 - added
04:50:203 (3) - if I put a 1/4 as a beginning of a beat, that would be hard for players
04:52:233 (3) - same case as ^, it will make 04:52:345 (4) - the beginning
05:22:233 - changed
05:29:339 (7,1) - fixed
05:37:374 (5,6) - nudged them a bit further apart
06:11:846 (2) - nice, copied the code and adjusted a bit too (stacked head and tail to the hitcircles)
06:13:337 (6,1,2,3,4) - managed to make a star jump, didn't remove 06:13:243 (5) -
06:41:100 (2) - changed
07:09:982 (2) - this remains here, 07:09:423 (7) - moved to 07:09:609 (1) - 's tail. and move 07:09:237 (6) - so it will be not that jumpy towards the next object
07:25:448 (4) - changed
07:31:224 (4) - ^
07:35:323 (4) - ^
08:05:696 (4) - changed to 1/2
08:35:510 (2) - if I put it 08:35:696 - it will sounds weird
08:48:926 (3) - changed
08:59:733 (5,6) - will leave hitsounds matter to Teru
09:42:991 (2) - changed, and move previous and next objects
09:49:507 (6) - ok
09:54:822 - 10:06:625 - follow guitar
10:07:118 (5) - NCed
10:14:741 (4,5) - switched
10:20:519 (2,5) - removed
10:28:265 - 10:34:166 - changed, but didn't change these 10:32:446 (4,5) - because imo these objects fit here
10:36:380 (3) - removed
11:30:078 (2) - changed
11:31:828 (6,7) - ^
11:35:453 (1) - ^
11:35:953 (2,3) - ^
11:42:953 (3,4) - ^
11:42:953 (3,4) - this part you repeat the object that you copy before (so I'm not sure which slider I should change to 1/2)
11:56:953 (5) - changed
12:12:453 (3,4) - ^
12:44:703 (3,4) - ^
12:58:953 (5,6) - ^
13:32:759 (4) - ^
13:41:230 (1,2) - ^
13:42:642 (4,1) - ^
13:56:759 (4) - thanks, its hard to make long symmetrical slider
14:15:642 - added
14:39:112 (3) - changed
14:40:524 (7) - ^
15:22:347 (2) - fixed

will ask for timing check Ike helped me on timing check (done snapping stuffs)
there are some 3/4 beat that you didn't point, then it's alright to keep them?
once again, thanks Dake. waiting for Teru to fix the hitsounds

updated 13/08/14
@Teru21
Dake's mod
08:59:733 (5,6) - You should add some finishes or something to emphasize these two notes more.

changes
00:07:886 (4,5) - converted to hitcircle from slider
00:17:560 (2) - shorten length from 00:18:321 - to 00:18:213 -
00:25:821 (4) - changed from hitcircle to slider
00:30:386 (2,3,4,5) - changed the beat
00:43:647 (1,1) - shorten by 1/4, green lines not used, delete?
00:47:126 (3,4) - shorten by 1/4
00:48:865 (1) - ^
00:54:082 (1,2) - ^, green line not used, delete?
01:31:039 (5) - ^
01:39:300 (3,4) - shorten by 1/4
01:44:952 (2) - hitcircle removed, and lengthen the slider
01:45:821 (1) - shorten by 1/4
01:46:691 (3,4) - switched, I removed the hitsounds on slider, while the hitcircle's I follow what you were assigning there before
02:08:430 (4,1) - reverse removed, add hitcircle
03:09:734 (3) - hitcircle removed, and lengthen the slider
03:11:473 (3) - changed to 1/2 repeat
03:12:126 (4) - new object
04:19:331 (5) - ^
05:22:684 (2,3,4,5,6) - changed the structure
07:25:448 (4) - shorten by 1/4
07:31:224 (4) - ^
07:32:156 (5) - new object
07:35:323 (4) - changed from slider to hitcircle
08:05:696 (4) - shorten by 1/4
09:49:507 - deleted
09:54:822 - ~ 10:06:625 - major changes here
09:56:024 (5) - new object
10:28:265 (1,3) - converted from hitcircle and two 1/2 sliders
11:30:203 (2) - new object
11:35:453 (1) - shorten by 1/6
11:42:953 (3) - shorten by 1/4 and add reverse
11:56:953 (5) - shorten by 1/4
12:44:703 (3,4) - 1/2 1/2 to 1/4 3/4
13:32:759 (4) - shorten by 1/4
13:42:642 (3) - ^
13:43:348 (1) - ^
14:15:642 (3) - new object
14:39:112 (3) - shorten by 1/4
14:40:524 (7) - ^
DakeDekaane
If I didn't mention then it's probably good, not every 3/4 is bad, I only pointed the ones which followed the music not soo good :P
Topic Starter
Setsurei
I see, ok then
PureCreamy
Hi! Here is my mods :)
00:21:691 add a note. So it will follow the music along with the vocal
00:22:126 ^
00:22:343 ^
00:22:560 ^
00:26:908 add a note
00:27:778 ^
00:28:647 ^
00:39:517 ^
00:39:734 add a note and clap there
00:40:821 add a note to follow the background music
00:46:365 ^
00:46:473 ^
00:46:582 ^
01:31:691 add a note so it will fit the music
01:31:908 ^
01:32:126 ^
01:35:169 ^
01:35:386 ^
01:35:604 ^
01:40:821 add a note so it will easier to follow the flow
04:40:053 ^

By the way, it's a great map! Good luck! :) :) :)
PatZar
what is this thing? o.O
/me runs
Topic Starter
Setsurei

PureCreamy wrote:

Hi! Here is my mods :)
00:21:691 add a note. So it will follow the music along with the vocal
00:22:126 ^
00:22:343 ^
00:22:560 ^
00:26:908 add a note
00:27:778 ^
00:28:647 ^
00:39:517 ^
00:39:734 add a note and clap there
00:40:821 add a note to follow the background music
00:46:365 ^
00:46:473 ^
00:46:582 ^
01:31:691 add a note so it will fit the music
01:31:908 ^
01:32:126 ^
01:35:169 ^
01:35:386 ^
01:35:604 ^
01:40:821 add a note so it will easier to follow the flow
04:40:053 ^

By the way, it's a great map! Good luck! :) :) :)
thanks for mod but no change
edit: updated hitsounds from this log p/3299247
Zweib
Hi m4m request

00:25:604 (1,2,3) - replace these with a reverse slider and change 00:25:821 (4) - to stream?
00:38:865 (4) - delete this and add notes at 00:38:756 & 00:38:973 ?
00:49:300 (2) - end at 00:49:517 and add a note at 00:49:626 ?
02:30:386 (3) - replace it by a triple?
03:05:821 (1) - remove the clap on the tail?

03:35:799 (1) - replace it by a triple?
03:37:881 (4) - Maybe it's better not to miss this beat
03:55:381 (2) - end at 03:56:006 and add a note at 03:56:215 (4) -
04:12:048 (1) - move the 4th white dot to (-48,200)

04:53:925 (2) - add a note?
05:32:158 (4,5) - fix the blanket

06:56:945 (6) - blanket with (4)?
06:59:181 (2) - 06:59:926 (4) - 07:00:299 (5) - add notes to emphasize the downbeat?

07:07:006 (4) - I prefer this to be a single circle, and slider(5) start at 07:07:192 end at 07:07:751 with slower sv

11:26:453 (4,5) - 1/3 beat here
11:37:119 (4) - I think it's not snapped to 1/3

13:05:578 (8,9) - swap these two note?
Topic Starter
Setsurei
00:25:604 (1,2,3) - I prefer mine
00:38:865 (4) - I don't hear any sound on those 1/4s you suggested
00:49:300 (2) - I love the 3/4 slider there
02:30:386 (3) - ok
03:05:821 (1) - imo this one emphasize the sound followed by another clap here 03:06:691 (3) -
03:35:799 (1) - slow song, imo don't need to change to triplet there
03:37:881 (4) - ok changed
03:55:381 (2) - ^
04:12:048 (1) - ok, nicer now
04:53:925 (2) - sounds crowded
05:32:158 (4,5) - this one is on purpose not blanket
06:56:945 (6) - ok
06:59:181 (2) - 06:59:926 (4) - 07:00:299 (5) - I prefer no, since there's also the same style like this on different part
07:07:006 (4) - ok
11:26:453 (4,5) - I'm not sure here, still confused where to put
11:37:119 (4) - ^
13:05:578 (8,9) - ok

thanks for mod, updated
pieguyn
marathon map? fuck yeah :)

I'll mod it tomorrow, but I've looked at the map and there's a few things I wanna check first:

[Marathon]
  1. 05:22:233 ~ 05:36:106 - timing here feels really early to me, I was playing it and I suddenly hit 10ms late starting from here. I think it'd be good to get some ppl to check the timing on this.
  2. no kiai? I think for a long map such as this, it'd be nice to have kiai so it's not a straight 15 minutes with the same setting.
  3. 05:36:278 - imo the transition here was really abrupt. it's only a small pause in between songs and the change in BPM here was huge. I realize this would be a loooot of effort to fix, but I think it'd feel a lot better if you could make a larger distance in between the 2 songs; I think it'd also be more fun bc u ended this part of the map right where the chorus of the song is, and this way u could map it (since seems u didn't map the chorus before).
  4. 14:37:688 - don't get why not 1.3x in chorus here, since u used it before. it'd be better to keep it consistent (regardless if u choose to use 1.0x or 1.3x here) imo.
  5. how about silent soft-sliderside in the soft songs? imo it'd feel a lot more natural, songs 2 and 7 are quiet enough I can hear it and it feels out of place to me.
all of these (except timing) are suggestions, so don't feel obligated take any of them. let me know what you think then I'll mod it :D
no kds
Topic Starter
Setsurei

pieguy1372 wrote:

[Marathon]
  1. 05:22:233 ~ 05:36:106 - timing here feels really early to me, I was playing it and I suddenly hit 10ms late starting from here. I think it'd be good to get some ppl to check the timing on this. I'll find someone to time this once again orz
  2. no kiai? I think for a long map such as this, it'd be nice to have kiai so it's not a straight 15 minutes with the same setting. people are asking this like many times, lol - I didn't add kiai because there are some song that I took only bits of verse, and lots of refrain part, so there will be part that has lots of kiai... (well if this is a must, then I'll add kiai)
  3. 05:36:278 - imo the transition here was really abrupt. it's only a small pause in between songs and the change in BPM here was huge. I realize this would be a loooot of effort to fix, but I think it'd feel a lot better if you could make a larger distance in between the 2 songs; I think it'd also be more fun bc u ended this part of the map right where the chorus of the song is, and this way u could map it (since seems u didn't map the chorus before).I can't make the gap longer, since this is medley. - a spinner here 05:34:865 - ~ 05:36:278 - is far worse imo, so I did a slider there
  4. 14:37:688 - don't get why not 1.3x in chorus here, since u used it before. it'd be better to keep it consistent (regardless if u choose to use 1.0x or 1.3x here) imo. eh, I didn't use 1.3 as a standard here, 1.3x+ are jumps and not all of the jumps are consistent here
  5. how about silent soft-sliderside in the soft songs? imo it'd feel a lot more natural, songs 2 and 7 are quiet enough I can hear it and it feels out of place to me. I've checked the soft part, they're using defaults, so should I move them to custom, and add the defaults?
pieguyn

Setsurei wrote:

  1. eh, I didn't use 1.3 as a standard here, 1.3x+ are jumps and not all of the jumps are consistent here sry if I wasn't clear - this chorus 13:29:924 ~ 13:58:159 uses 1.3x SV but this chorus 14:35:571 ~ 14:57:453 - uses 1.0x SV. imo it'd be better to keep consistency between the 2.
  2. I've checked the soft part, they're using defaults, so should I move them to custom, and add the defaults? it looks like u already have a silent soft-sliderslide in the folder. the 2nd song uses standard drum hitsounds, so C/P soft-sliderslide9 to drum-sliderslide9 and set the timing points at the 2nd song to use D:C9.

    imo silent sliderslide would fit the 7th song too, if you agree you'll have to basically make a new set of hitsounds that's the same as C1 except with silent sliderslide added, and set the 7th song's timing points which use C1 to that instead.

    again just a suggestion, I don't want to force it or anything. if anything isn't clear let me know
Topic Starter
Setsurei

pieguy1372 wrote:

  1. sry if I wasn't clear - this chorus 13:29:924 ~ 13:58:159 uses 1.3x SV but this chorus 14:35:571 ~ 14:57:453 - uses 1.0x SV. imo it'd be better to keep consistency between the 2. I'll preserve this 1.0x, because 1.3x gap is quite far
  2. it looks like u already have a silent soft-sliderslide in the folder. the 2nd song uses standard drum hitsounds, so C/P soft-sliderslide9 to drum-sliderslide9 and set the timing points at the 2nd song to use D:C9. added

    imo silent sliderslide would fit the 7th song too, if you agree you'll have to basically make a new set of hitsounds that's the same as C1 except with silent sliderslide added, and set the 7th song's timing points which use C1 to that instead. added, and changed to C8

    again just a suggestion, I don't want to force it or anything. if anything isn't clear let me know
the upload is like forever if I use the latest client, so I revert back to the version 20141122 to update. btw updated, sorry for the wait
pieguyn
fullmod

[Marathon]

00:25:604 (1,2,3,4) - this was confusing for me bc the spacing makes it seem like a 1/4 (not 1/6) stream. imo use a closer spacing like this

would feel a lot better for stream like this. (if you agree, you'll have to rearrange the notes after bc spacing)
00:29:734 (1,3) - imo normal-hit isn't enough to emphasize this part- you make a jump here but i can hardly hear the hitsound @_@ imo standard soft-whistle fits a lot better here.
00:55:821 (1) - remove clap? imo no need to put a clap here.
01:20:386 (1,2,3,4,5,6,7,8,9) - imo jump here would fit well (and also more consistent with 02:08:865 (1,2,3,1,2,3,4) - )
01:47:126 - normal-slidertick here? seems you use cymbals on 1/2s for this part, but this one isn't
02:43:213 - how about add whistle here, 02:43:647 - , and 02:44:952 - ? imo feels a lot better here to keep the rhythm going.

03:26:631 (7) - blanket fix http://puu.sh/eFZiH/11c8787cc1.jpg
437,272,206631,2,0,B|360:228|396:152|396:152|444:136|476:68|448:16,1,300,0|2,1:3|0:0,0:0:0:0:
03:24:131 (7) - x196 y56? feel more natural than back-and-forth pattern imo
03:41:215 (1) - missing hit-normal here

05:30:918 - add note?

05:48:946 (1) - NC here for spacing change
07:01:603 (1) - remove NC? not necessary to have combo with 1 note here imo.
07:52:463 (5) - ctrl+G to keep curve?
08:53:569 (1) - imo add NC here to differentiate between pattern
08:55:060 (1,2) - switch NCs for pattern?
09:14:622 (1,2,3,4,5) - imo this pattern was a lot less fun than its counterparts (07:01:976 (1,2,1,2,1,2,1,2,1,2) - 08:20:967 (1,2,1,2,1,2,1,2,1,2) - ) which were really cool because of the way they flowed with the vocal. i think it'd be better if you made a pattern more similar to that.
idea

372,192,554622,5,14,1:2:0:0:
260,360,554808,1,0,0:0:0:0:
310,165,555181,5,14,1:2:0:0:
260,360,555367,1,0,0:0:0:0:
241,160,555740,5,14,1:2:0:0:
260,360,555926,1,0,0:0:0:0:
174,175,556298,5,14,1:2:0:0:
260,356,556484,1,0,0:0:0:0:
120,216,556857,5,14,1:2:0:0:
262,356,557043,1,0,0:0:0:0:
118,216,557416,2,0,P|184:7|376:115,1,500,6|2,1:2|0:0,0:0:0:0:
there might be a different way, that's just one example. anyway just a suggestion

10:14:968 - any reason different hitsound here?
10:22:100 (5) - imo clap here sounds really out of place... given you're using clap on slidertick before, i think it'd be better if you removed claps here and added clap at 10:22:837 -
10:57:878 - add note (stack on tail of 10:56:771 (5) - )? fits instrument in background, and current spacing to 10:58:124 (1) - is confusing bc it feels like a 1/2.

11:42:953 (3) - how about this rhythm instead, then add whistle on (4)? emphasize beat better imo

11:58:203 (7) - this rhythm instead, then add clap at 11:58:453 - ?

12:45:953 (1,2,3) - imo this rhythm is better here to emphasize the beat:

12:54:078 (2) - this plays really bad imo; since most of the sliders have 1 repeat, putting a slider with 3 repeats makes the rhythm really awkward. imo smth like this

would feel a lot more natural to play.
13:01:578 (1) - same idea as before. imo this rhythm is good here:


i honestly don't have any problems with this map, just some minor suggestions. call me back when you get someone to check the timing orz
Yumeno Himiko
As requested



you can ask someone else to check it www
Topic Starter
Setsurei
00:25:604 (1,2,3,4) - ok
00:29:734 (1,3) - I prefer the normal hit
00:55:821 (1) - removed
01:20:386 (1,2,3,4,5,6,7,8,9) - changed
01:47:126 - ok
02:43:213 - ^
03:26:631 (7) - fixed
03:24:131 (7) - ok
03:41:215 (1) - added
05:30:918 - ^
05:48:946 (1) - ok
07:01:603 (1) - ^
07:52:463 (5) - done
08:53:569 (1) - ok
08:55:060 (1,2) - switched
09:14:622 (1,2,3,4,5) - changed to something else, lol
10:14:968 - I forgot to change, it was a slider back then
10:22:100 (5) - ok changed
10:57:878 - added
11:42:953 (3) - nice idea
11:58:203 (7) - changed, but 11:58:203 - HC here, and slider 11:58:453 - 11:58:703 - , did add the clap though
12:45:953 (1,2,3) - ok
12:54:078 (2) - changed
13:01:578 (1) - ^

after I change the timing
05:23:049 (3) - is this supposed to be 1/1 or 3/4? it was once on the red tick though fixed


examination wrote:

As requested



you can ask someone else to check it www
thank you!

updated
reverting back to old client, fk new client can't update large map
wendao
Timing check as requ-- wait you don't request anything to me...

random timing check!!!

special thanks to statementreply for his/her awesome Timing Analyzer!!!





hope it's better!!! :oops:
pieguyn


i just think songs 3-6 all need about +10ms. i'll try to get some other ppl to check this (for reference, i do think 160.03 is correct here)
no kds (obv)
Topic Starter
Setsurei

pieguy1372 wrote:



i just think songs 3-6 all need about +10ms. i'll try to get some other ppl to check this (for reference, i do think 160.03 is correct here)
no kds (obv)
ok ok, will update soon

updated
meii18
Hey timing check ~

Earthship ~Uchuusen Chikyuugo: Set on 04:38:935()- <- Second offset

No regret : Set on 05:50:632()- <-- New chorus

True Blue : Set on 13:29:924()- <-- New chorus

And something : 14:15:101()- ~ 14:23:571()- The objects are inaudible and unclikable . Why you not raise the volume in this part ? =/

That's all from me

Good Luck ~
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