01:01:039 - fountain ga seberapa penting
01:53:213 - ^
00:07:343 (1,2,3) - changed this
00:14:300 (1,2,3) - didn't change this because I like the pattern
00:10:930 - added
00:11:800 - ^
00:12:343 (1) - if I move this, it will destroy my symmetry orz
00:15:821 (5) - NCed
00:17:560 (2) - this part is like an accumulative density, didn't change
00:18:865 (1,2,3,4) - I can :>
00:25:676 (2) - changed (actually its easier to catch slider in this part - like a triplet, even if it was detected as quads it is still FCable there)
00:35:821 (4) - move it but different coordinates
00:43:213 (8) - ^
00:46:908 (2) - 00:45:169 - 00:45:386 - I'm a bit confused with your offset paste, which is which?
00:46:908 (2) - I prefer to move the (1) instead, because (2) is blanket with (3)
00:47:452 - 00:54:843 - "the sensation of pulling" k idk how to explain.. (usually my 3/4 beats or 5/4 beats are for that reason)
00:48:430 (7) - 00:48:647 (8) - moved them but different coordinates
00:53:865 (4) - same as 00:46:908 (2) -
00:56:473 - no change here, I prefer mine
01:12:778 (5) - ^
01:13:865 (6) - ^
01:23:647 (5) - moved but different coordinates
01:26:039 (2) - fixed on my own way
01:27:126 (4) - ^
01:29:517 (2) - moved, different coordinates because blanket
01:30:604 (4) - err? ini kan ekor ngarah ke kanan..
01:30:604 (4,5,6) - same as 00:47:452 -
01:36:473 (2) - same as 01:29:517 (2) -
01:38:539 - 01:38:756 - added
01:39:300 (3,4) - same as 00:47:452 -
01:41:039 (1) - ingetku kapan hari udah di ctrl+G, btw ctrl+G-ed
01:44:517 - same as 00:47:452 -
01:47:560 (5,6,1) - orz itu natural, segaris, ga random
02:09:300 (1,2,3) - moved
sorry replynya lama, lagi fokus latihan OIT
"dah lebih panjang daripada mod lu setidaknya " - Xinely mod nya gak tulus :p
padahal udah aku tawarin map pendek malah mau mod ini. jk
thanks for mod
01:53:213 - ^
00:07:343 (1,2,3) - changed this
00:14:300 (1,2,3) - didn't change this because I like the pattern
00:10:930 - added
00:11:800 - ^
00:12:343 (1) - if I move this, it will destroy my symmetry orz
00:15:821 (5) - NCed
00:17:560 (2) - this part is like an accumulative density, didn't change
00:18:865 (1,2,3,4) - I can :>
00:25:676 (2) - changed (actually its easier to catch slider in this part - like a triplet, even if it was detected as quads it is still FCable there)
00:35:821 (4) - move it but different coordinates
00:43:213 (8) - ^
00:46:908 (2) - 00:45:169 - 00:45:386 - I'm a bit confused with your offset paste, which is which?
00:46:908 (2) - I prefer to move the (1) instead, because (2) is blanket with (3)
00:47:452 - 00:54:843 - "the sensation of pulling" k idk how to explain.. (usually my 3/4 beats or 5/4 beats are for that reason)
00:48:430 (7) - 00:48:647 (8) - moved them but different coordinates
00:53:865 (4) - same as 00:46:908 (2) -
00:56:473 - no change here, I prefer mine
01:12:778 (5) - ^
01:13:865 (6) - ^
01:23:647 (5) - moved but different coordinates
01:26:039 (2) - fixed on my own way
01:27:126 (4) - ^
01:29:517 (2) - moved, different coordinates because blanket
01:30:604 (4) - err? ini kan ekor ngarah ke kanan..
01:30:604 (4,5,6) - same as 00:47:452 -
01:36:473 (2) - same as 01:29:517 (2) -
01:38:539 - 01:38:756 - added
01:39:300 (3,4) - same as 00:47:452 -
01:41:039 (1) - ingetku kapan hari udah di ctrl+G, btw ctrl+G-ed
01:44:517 - same as 00:47:452 -
01:47:560 (5,6,1) - orz itu natural, segaris, ga random
02:09:300 (1,2,3) - moved
sorry replynya lama, lagi fokus latihan OIT
"dah lebih panjang daripada mod lu setidaknya " - Xinely mod nya gak tulus :p
padahal udah aku tawarin map pendek malah mau mod ini. jk
thanks for mod
@Teru21
00:07:343 (1,2,3) - ngeganti struktur
00:10:930 - new object
00:11:800 - ^
00:25:676 (2,3) - convert slider to circles
01:38:539 (5,6,7) - new objects
00:10:930 - new object
00:11:800 - ^
00:25:676 (2,3) - convert slider to circles
01:38:539 (5,6,7) - new objects