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Various Artists - The Law of Ueki Compilation

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Teru21
fix some

setsu ;; this part 11:37:578 (6,7) - it sounds awkward, it suppose to be 1/6 ;; even if you don't want to use 1/6, 11:37:703 (7) - suppose to be at 11:37:828 - ;; I suggest you to get the second one ((7) moved)

https://www.dropbox.com/s/xw4nbgr44up3j ... hon%5D.osu

and I may re-do some parts I guess =w=)a;;
Topic Starter
Setsurei

Teru21 wrote:

fix some

setsu ;; this part 11:37:578 (6,7) - it sounds awkward, it suppose to be 1/6 ;; even if you don't want to use 1/6, 11:37:703 (7) - suppose to be at 11:37:828 - ;; I suggest you to get the second one ((7) moved)

https://www.dropbox.com/s/xw4nbgr44up3j ... hon%5D.osu

and I may re-do some parts I guess =w=)a;;
re-arrange the position of that part you've mentioned,
redo? change of hitsounds theme?

btw map updated
kakifly
hello~ m4m from #modreqs (my bm http://osu.ppy.sh/s/181634 )

ive never modded a marathon before ill try my best xD

general:
lower the AR by 1 or 2 (?)
honestly i dislike how the skin leaves that logo thing at the end
if this is meant to be an insane marathon, i would work on making the overall song a bit harder (add more <appropriate> circles and sliders where ever i can (your streams & jumps re great tho))
have more spinners maybe? mostly in the first half

00:25:604 (1) - is a little crowded i cant tell if theres a slider in there or not ;w;"
01:37:560 (4) - slider looks kinda awkward
at 02:07:126 (1) - i would recommend something like this http://puu.sh/9ioBg/9c9ee1236e.jpg
at 03:37:040 (3) - try something like http://puu.sh/9ioLa/89b3a2bc00.jpg
07:04:764 (3) - another awkward looking slider lol orz
09:43:729 (3) - shorten the slider by a tick and add a repeat?


overall awesome beatmap, gl ^w^
Topic Starter
Setsurei
AR 9 is nice
lol skin, I'll leave it there for a while
spinners are tiring, prefer not to add more

00:25:604 (1) - if people thought it was a stream of 4 hitcircles are still ok, they can still score 300s
01:37:560 (4) - the art of blanket \:D/
02:07:126 (1) - prefer mine
03:37:040 (3) - ^
07:04:764 (3) - another art of blanket
09:43:729 (3) - prefer mine

thanks for mod, I appreciate your effort, I'll mod yours soon
Xinely
as m4m ``




  • General
  1. 01:01:039 - you can add kiai fountain here to emphasize the cymbal
  2. 01:53:213 - ^


  • Marathon
    ~Falco~
  1. 00:07:343 (1,2,3) - the rhythm too easy. if i were you at least i will do something harder than this like http://puu.sh/9sYYD/6c6fb57cce.jpg
  2. 00:14:300 (1,2,3) - same goes for this if you agree with above
  3. 00:10:930 - you should map this one since the music is starting from here until 00:11:473 - for stream
  4. 00:11:800 - you can add note here for triplet
  5. 00:12:343 (1) - at least flow can improve here 00:11:908 (2,3,1) - by diagonal flow. move slider to 408,216 and fix spacing after it when you agree with this
  6. 00:15:821 (5) - perhaps you forgot to add NC for consistency here
  7. 00:17:560 (2) - rhythm could be better here imo. stream is starting at 00:17:778 - so imo you can add circle in 00:17:560 - and start the stream from 00:17:778 -
  8. 00:18:865 (1,2,3,4) - im not sure player can play this pattern or not since this is 1/4 for 276 bpm
  9. 00:25:676 (2) - change this slider into 2 circles. this is really make misreading because the slider too short. just like 2 circles =-=
  10. 00:31:039 (3) - remove finish on tail. the music is calm =-=
  11. 00:35:821 (4) - the music doesn't fit with anti jump here. move the circle to 336,148 instead
  12. 00:36:147 - 00:36:365 - imo the sound should be as hitsound from 00:36:473 (1,2) - . the music.. tbh this is too sudden and make suprising
  13. 00:37:778 (7) - i don't find the reason why clap here? the music is same as 00:37:126 -
  14. 00:43:213 (8) - rather than stack it on (7)'s head which flow feels forced. try make smoother flow on it. example 408,208
  15. from 00:46:908 (2) - 00:45:169 - 00:45:386 - you can do 1/8 slider repeat here since this is place for stream but not 1/8 stream with circle
  16. 00:46:908 (2) - it would be better to move 512,196 for make little jump for next note rather than use anti jump
  17. 00:47:452 - until 00:54:843 - all of objects that stopped at blue tick aren't overmap but the sound are really bad to play. i would prefer to keep mapping 1/2 rhythm here
  18. 00:48:430 (7) - move to 260,120 00:48:647 (8) - 136,216. anti jump doesn't make any sense here
  19. 00:52:343 (4,5,1) - add whistle for both head sliders and circle. the music forced it.. feel really empty
  20. 00:53:865 (4) - same explanation as 00:46:908 (2) -, move to 504,156
  21. 00:56:473 - you must map this vocal. it's really random while as previous you seems mapped based vocal and suddenly skipping this vocal (while vocal's feel increasing too), i would suggest http://puu.sh/9t0GR/58365f2f32.jpg
  22. 00:57:778 (1,1,1,1) - the music of these circles are cymbal. make sure add finish on all, even custom or default are fine
  23. 01:06:256 (2,4) - what the function finish sounds here? music still normal, no cymbal no hard music. doesn't make sense imo
  24. 01:07:560 (1) - finish on head too. the music is clap so change it into clap
  25. 01:11:473 - maybe you can reduce the finish sound here. altho i hear the cymbal, the sound is really weak. i guess 50% better
  26. 01:12:778 (5) - finish on repeat doesn't emphasize the music or vocal properly. use jump instead https://osu.ppy.sh/ss/1714356
  27. 01:13:865 (6) - same as above. change with this rhythm http://puu.sh/9ta59/a717c5678c.jpg and use jump for the slider
  28. 01:23:647 (5) - stack doesn't make sense when the cymbal appear. use jump instead example 84,112
  29. 01:26:039 (2) - move to 340,280 for natural flow =-=
  30. 01:27:126 (4) - the flow is really bad. rotate 60 degree and move to 344,204
  31. 01:28:430 (3) - the music of this circle is same with 01:28:321 (2,4,5,6) - , remove the clap
  32. 01:28:865 - use normal-hitnormal (N:C1) here since the sound and the music is same
  33. 01:29:517 (2) - rotate -30 degree and move to 260,240 for better flow
  34. 01:30:604 (4) - this is one of unnatural flow tbh, soalnya dari ekor itu harusnya flow ke kanan tp lu buat ke kiri
  35. 01:30:604 (4,5,6) - weird rhythm, its should be as http://puu.sh/9taFv/d55e680e5f.jpg if you follow vocal
  36. 01:36:473 (2) - same as 01:29:517 (2) -, rotate -30 degree and move to 324,240
  37. 01:38:539 - until 01:38:756 - you can make triple circles here to emphasize the music
  38. 01:39:300 (3,4) - make them as 1/2 slider. actually it allowed as the rhythm of this music but the slidertick prevent it tbh
  39. 01:41:039 (1) - ctrl+G for better flow. as you feel with mouse
  40. 01:44:517 - you should map this sound T____T and 01:44:300 (1,2,3) - sound of (2) and (3) bad. seems triplet but it doesn't. make as http://puu.sh/9tb62/a2063be8fd.jpg instead
  41. 01:47:560 (5,6,1) - unnatural flow. try https://osu.ppy.sh/ss/1714442 with fix spacing for next objects
  42. 01:49:952 (1,1,1,1) - same as 00:57:778 (1,1,1,1) -
  43. 01:53:213 - until 02:02:778 - why hitsound SOOOO INCONSISTENCY HERE? example 01:59:734 (1,2,1,2) - which the musics are same
  44. 02:09:300 (1,2,3) - bad flow, http://puu.sh/9tbst/c819f847a7.jpg
  45. Okay i will skip to mod. i need around 3 hours to do this ^ , i would say The hitsound sometimes feel random. don't emphasize the music as well. The placement imo this is Hard diff. less jump, too focus using 1,0 spacing (Insane diff or even Hard diff didn't see any consistency spacing again). The rhythm could improve with much of 1/4. The rhythm feels as Hard diff. Marathon usually means as Insane or at least Hard+ diff if the bpm is low. This opinion Required for all songs at this mp3. Not only falco. i have quick check the placement and hitsound here

So, i would say this diff still need more improvement to do it better

Awalnya gue diam aja gak mw singgung kyk gni tp kalo gak nyinggung gni, gak bakal berkembang jg untuk mapping style mu berikutnya.. Sorry kalo kasar tp ini demi kebaikan kalian semua `_`

Good Luck dah lebih panjang daripada mod lu setidaknya :P
Topic Starter
Setsurei
01:01:039 - fountain ga seberapa penting
01:53:213 - ^

00:07:343 (1,2,3) - changed this
00:14:300 (1,2,3) - didn't change this because I like the pattern
00:10:930 - added
00:11:800 - ^
00:12:343 (1) - if I move this, it will destroy my symmetry orz
00:15:821 (5) - NCed
00:17:560 (2) - this part is like an accumulative density, didn't change
00:18:865 (1,2,3,4) - I can :>
00:25:676 (2) - changed (actually its easier to catch slider in this part - like a triplet, even if it was detected as quads it is still FCable there)
00:35:821 (4) - move it but different coordinates
00:43:213 (8) - ^
00:46:908 (2) - 00:45:169 - 00:45:386 - I'm a bit confused with your offset paste, which is which?
00:46:908 (2) - I prefer to move the (1) instead, because (2) is blanket with (3)
00:47:452 - 00:54:843 - "the sensation of pulling" k idk how to explain.. (usually my 3/4 beats or 5/4 beats are for that reason)
00:48:430 (7) - 00:48:647 (8) - moved them but different coordinates
00:53:865 (4) - same as 00:46:908 (2) -
00:56:473 - no change here, I prefer mine
01:12:778 (5) - ^
01:13:865 (6) - ^
01:23:647 (5) - moved but different coordinates
01:26:039 (2) - fixed on my own way
01:27:126 (4) - ^
01:29:517 (2) - moved, different coordinates because blanket
01:30:604 (4) - err? ini kan ekor ngarah ke kanan..
01:30:604 (4,5,6) - same as 00:47:452 -
01:36:473 (2) - same as 01:29:517 (2) -
01:38:539 - 01:38:756 - added
01:39:300 (3,4) - same as 00:47:452 -
01:41:039 (1) - ingetku kapan hari udah di ctrl+G, btw ctrl+G-ed
01:44:517 - same as 00:47:452 -
01:47:560 (5,6,1) - orz itu natural, segaris, ga random
02:09:300 (1,2,3) - moved

sorry replynya lama, lagi fokus latihan OIT
"dah lebih panjang daripada mod lu setidaknya :P" - Xinely mod nya gak tulus :p
padahal udah aku tawarin map pendek malah mau mod ini. jk

thanks for mod
@Teru21
00:07:343 (1,2,3) - ngeganti struktur
00:10:930 - new object
00:11:800 - ^
00:25:676 (2,3) - convert slider to circles
01:38:539 (5,6,7) - new objects
DakeDekaane
Fastest delivery ever.

09:21:352 - The offset for this timing section is really off, try 561380 for offset.
AR8.5 would work better, your map isn't too jumpy to deserve AR9, and you have some slow songs where AR9 doesn't fit too much.

00:07:886 (4) - This would play better as two circles, like in 00:07:343 (1,2), as the music isn't too different.
00:17:560 (2) - I'd suggest to end this in 00:18:213, as the beat is stronger there.
00:18:756 (6) - Also I'd suggest to remove this note so the 1/8 slider have more emphasis.
00:25:821 (4,5) - How about adding a 1/4 slider here with a repeat, I feel weird having the sound in 00:25:930 ignored as it's played by the same instrument.
00:29:734 (1,2,3) - Sometimes is not good mapping symmetry if you're not following the song nicely, try following the vocals here, the three sliders feel a bit random.

00:43:647 (1,1) - I'd suggest to have the two sliders of 1/2, the 3/4 doesn't compliment the song too nice as 00:44:734 (1) is passing over the vocals in 00:44:952.
00:47:126 (3,4) - Here too.
00:48:865 (1) - ^
00:54:082 (1,2) - ^
01:31:039 (5) - ^
01:39:300 (3,4) - ^
01:45:386 (3) - Remove this note and extend 01:44:952 (2), the 3/4 feel a bit weird there, where the 1/1 slider could cover nicely that sound you're following.
01:45:821 (1) - Do it a 1/2 slider, it's passing over vocals.
01:46:691 (3,4) - How about putting first the circle and then the slider, it'd make more sense for vocals, don't forget to fix hitsounds.
02:08:430 (4) - You could remove a repeat here and add a circle in 02:08:865, so you have only triples for this rhythm, which would be a nice touch for consistency, don't forget the NC if you do.
03:04:082 (1,2,3,4,5,6,7,1) - You could rotate this by 7° counterclockwise so this polygon is symmetrical to the horizontal axis.
03:07:560 (1) - If you do what I said above, probably you'd need to change this slider too.
03:09:734 (3,1) - Delete the circle and extend the slider there, it'd fit better with vocals imo. You'd need to make 03:11:473 (3) have not a 3/4 rhythm.
04:19:331 - A note would be nice here.
04:50:203 (3) - How about moving this 1/4 beat back? it'd fit nicely with vocals, not too needed tho.
04:52:233 (3) - ^
05:22:233 - You could use a rhythm like this if you want to follow vocals better.
05:29:339 (7,1) - It'd be nice if you keep your spacing here, I find it a bit weird.

05:37:374 (5,6) - It'd be nice if you could avoid this overlap.
06:11:846 (2) - A more symmetrical slider would look nicer here.
340,220,371845,2,0,P|256:172|172:220,1,200,0|8,0:0|0:0,0:0:0:0:
06:13:337 (6,1,2,3,4) - This feels a bit weird, as the music is quite intense but we have this kind of antijumps, try a jumpy pattern here? You could remove 06:13:243 (5) to get more freedom.
06:41:100 (2) - Sam10:14:741 (4,5) - e slider as the previous one.
:!: 07:09:982 (2) - This reverse arrow is being covered by the hitburst of 07:09:423 (7).
07:25:448 (4) - Use a 1/2 slider here, there's literally no sound in the blue tick there x.x
07:31:224 (4) - This feels a bit weird, how about doing it a 1/1 slider and then adding a note in 07:32:156 stacked to 07:32:342 (6)?
07:35:323 (4) - A single circle would be the correct here, as there's no 1/4 rhythm after that beat.
08:05:696 (4) - Either a 1/1 or 1/2 slider would work better here imo.
08:35:510 (2) - Try putting this note 1/2 beat forward, as this increasing sound ends there.
08:48:926 (3) - Use a 1/2 slider here.
08:59:733 (5,6) - You should add some finishes or something to emphasize these two notes more.
09:42:991 (2) - This slider looks a bit bad, maybe make it a bit less spiky, like this: http://puu.sh/aNrAj.png
09:49:507 (6) - Remove?
09:54:822 - 10:06:625 - Here you could create an interesting rhythm by following only the guitar, dunno what you think, it'd be nice imo (though it'd break a bit your hitsounding).
10:07:118 (5) - NC?
10:14:741 (4,5) - Maybe put first the 1/2 slider and then the 1/1 slider? it'd follow vocals better imo.
10:20:519 (2,5) - Remove?
10:28:265 - 10:34:166 - The rhythm here is mostly 3/4 here, like this, you could use different objects as you feel better tho.

10:36:380 (3) - Remove? it'd emphasize better the vocals.
11:30:078 (2) - Remove it and put a circle in 11:30:203, it'd follow better the song.
11:31:828 (6,7) - Remove (7) and extend the slider there.
11:35:453 (1) - 1/2 slider
11:35:953 (2,3) - Remove (3) and extend the slider there.
11:42:953 (3,4) - Use a 3/4 slider with a repeat instead?
11:42:953 (3,4) - 1/2 slider.
11:56:953 (5) - ^
12:12:453 (3,4) - Maybe remove (3) and extend the slider there.
12:44:703 (3,4) - 1/4 + 3/4 slider fits better here.
12:58:953 (5,6) - Maybe remove (6) and extend the slider there.
13:32:759 (4) - 1/2 slider?
13:41:230 (1,2) - Remove (2) and extend the slider there.
13:42:642 (4,1) - 1/2 slider, there are stronger beats there.
13:56:759 (4) - This slider isn't symmetryc, I fixed it for you
464,216,836759,2,0,B|404:152|312:168|272:240|256:276|256:276|240:240|200:168|108:152|48:216,1,519.99997619629,2|4,0:0|0:0,0:0:0:0:
14:15:642 - Add a note here?
14:39:112 (3) - 1/2 slider
14:40:524 (7) - ^
15:22:347 (2) - This should be snapped in 1/3.

Well, I basically ranted about some extended (3/4) sliders and some weird rhythm, I see no more issues on it besides that.
Another timing check wouldn't hurt here, feel free to poke me back when you feel ready to move this forward. And I really apologize for being so late, but better late than never, right?

Good luck o/
Topic Starter
Setsurei
thanks Dake, yeah better late than nothing.
I'll fix and reply mods after I fix my laptop. my laptop is dead right now lol

edit:
[Marathon]
offset shifted
changed to AR8.5
00:07:886 (4) - changed
00:17:560 (2) - ok
00:18:756 (6) - removed
00:25:821 (4,5) - changed
00:29:734 (1,2,3) - fixed (many people complained this part lol)
00:43:647 (1,1) - changed
00:47:126 (3,4) - ^
00:48:865 (1) - ^
00:54:082 (1,2) - ^
01:31:039 (5) - ^
01:39:300 (3,4) - ^
01:45:386 (3) - removed
01:45:821 (1) - changed
01:46:691 (3,4) - changed
02:08:430 (4) - changed and NCed
03:04:082 (1,2,3,4,5,6,7,1) - rotated
03:07:560 (1) - changed, copied from the slider before and flipped and convert the hitsounds to where it originally is (the concept was like that to begin with)
03:09:734 (3,1) - changed
03:11:473 (3) - changed this too, and added a note here 03:12:126 -
04:19:331 - added
04:50:203 (3) - if I put a 1/4 as a beginning of a beat, that would be hard for players
04:52:233 (3) - same case as ^, it will make 04:52:345 (4) - the beginning
05:22:233 - changed
05:29:339 (7,1) - fixed
05:37:374 (5,6) - nudged them a bit further apart
06:11:846 (2) - nice, copied the code and adjusted a bit too (stacked head and tail to the hitcircles)
06:13:337 (6,1,2,3,4) - managed to make a star jump, didn't remove 06:13:243 (5) -
06:41:100 (2) - changed
07:09:982 (2) - this remains here, 07:09:423 (7) - moved to 07:09:609 (1) - 's tail. and move 07:09:237 (6) - so it will be not that jumpy towards the next object
07:25:448 (4) - changed
07:31:224 (4) - ^
07:35:323 (4) - ^
08:05:696 (4) - changed to 1/2
08:35:510 (2) - if I put it 08:35:696 - it will sounds weird
08:48:926 (3) - changed
08:59:733 (5,6) - will leave hitsounds matter to Teru
09:42:991 (2) - changed, and move previous and next objects
09:49:507 (6) - ok
09:54:822 - 10:06:625 - follow guitar
10:07:118 (5) - NCed
10:14:741 (4,5) - switched
10:20:519 (2,5) - removed
10:28:265 - 10:34:166 - changed, but didn't change these 10:32:446 (4,5) - because imo these objects fit here
10:36:380 (3) - removed
11:30:078 (2) - changed
11:31:828 (6,7) - ^
11:35:453 (1) - ^
11:35:953 (2,3) - ^
11:42:953 (3,4) - ^
11:42:953 (3,4) - this part you repeat the object that you copy before (so I'm not sure which slider I should change to 1/2)
11:56:953 (5) - changed
12:12:453 (3,4) - ^
12:44:703 (3,4) - ^
12:58:953 (5,6) - ^
13:32:759 (4) - ^
13:41:230 (1,2) - ^
13:42:642 (4,1) - ^
13:56:759 (4) - thanks, its hard to make long symmetrical slider
14:15:642 - added
14:39:112 (3) - changed
14:40:524 (7) - ^
15:22:347 (2) - fixed

will ask for timing check Ike helped me on timing check (done snapping stuffs)
there are some 3/4 beat that you didn't point, then it's alright to keep them?
once again, thanks Dake. waiting for Teru to fix the hitsounds

updated 13/08/14
@Teru21
Dake's mod
08:59:733 (5,6) - You should add some finishes or something to emphasize these two notes more.

changes
00:07:886 (4,5) - converted to hitcircle from slider
00:17:560 (2) - shorten length from 00:18:321 - to 00:18:213 -
00:25:821 (4) - changed from hitcircle to slider
00:30:386 (2,3,4,5) - changed the beat
00:43:647 (1,1) - shorten by 1/4, green lines not used, delete?
00:47:126 (3,4) - shorten by 1/4
00:48:865 (1) - ^
00:54:082 (1,2) - ^, green line not used, delete?
01:31:039 (5) - ^
01:39:300 (3,4) - shorten by 1/4
01:44:952 (2) - hitcircle removed, and lengthen the slider
01:45:821 (1) - shorten by 1/4
01:46:691 (3,4) - switched, I removed the hitsounds on slider, while the hitcircle's I follow what you were assigning there before
02:08:430 (4,1) - reverse removed, add hitcircle
03:09:734 (3) - hitcircle removed, and lengthen the slider
03:11:473 (3) - changed to 1/2 repeat
03:12:126 (4) - new object
04:19:331 (5) - ^
05:22:684 (2,3,4,5,6) - changed the structure
07:25:448 (4) - shorten by 1/4
07:31:224 (4) - ^
07:32:156 (5) - new object
07:35:323 (4) - changed from slider to hitcircle
08:05:696 (4) - shorten by 1/4
09:49:507 - deleted
09:54:822 - ~ 10:06:625 - major changes here
09:56:024 (5) - new object
10:28:265 (1,3) - converted from hitcircle and two 1/2 sliders
11:30:203 (2) - new object
11:35:453 (1) - shorten by 1/6
11:42:953 (3) - shorten by 1/4 and add reverse
11:56:953 (5) - shorten by 1/4
12:44:703 (3,4) - 1/2 1/2 to 1/4 3/4
13:32:759 (4) - shorten by 1/4
13:42:642 (3) - ^
13:43:348 (1) - ^
14:15:642 (3) - new object
14:39:112 (3) - shorten by 1/4
14:40:524 (7) - ^
DakeDekaane
If I didn't mention then it's probably good, not every 3/4 is bad, I only pointed the ones which followed the music not soo good :P
Topic Starter
Setsurei
I see, ok then
PureCreamy
Hi! Here is my mods :)
00:21:691 add a note. So it will follow the music along with the vocal
00:22:126 ^
00:22:343 ^
00:22:560 ^
00:26:908 add a note
00:27:778 ^
00:28:647 ^
00:39:517 ^
00:39:734 add a note and clap there
00:40:821 add a note to follow the background music
00:46:365 ^
00:46:473 ^
00:46:582 ^
01:31:691 add a note so it will fit the music
01:31:908 ^
01:32:126 ^
01:35:169 ^
01:35:386 ^
01:35:604 ^
01:40:821 add a note so it will easier to follow the flow
04:40:053 ^

By the way, it's a great map! Good luck! :) :) :)
PatZar
what is this thing? o.O
/me runs
Topic Starter
Setsurei

PureCreamy wrote:

Hi! Here is my mods :)
00:21:691 add a note. So it will follow the music along with the vocal
00:22:126 ^
00:22:343 ^
00:22:560 ^
00:26:908 add a note
00:27:778 ^
00:28:647 ^
00:39:517 ^
00:39:734 add a note and clap there
00:40:821 add a note to follow the background music
00:46:365 ^
00:46:473 ^
00:46:582 ^
01:31:691 add a note so it will fit the music
01:31:908 ^
01:32:126 ^
01:35:169 ^
01:35:386 ^
01:35:604 ^
01:40:821 add a note so it will easier to follow the flow
04:40:053 ^

By the way, it's a great map! Good luck! :) :) :)
thanks for mod but no change
edit: updated hitsounds from this log p/3299247
Zweib
Hi m4m request

00:25:604 (1,2,3) - replace these with a reverse slider and change 00:25:821 (4) - to stream?
00:38:865 (4) - delete this and add notes at 00:38:756 & 00:38:973 ?
00:49:300 (2) - end at 00:49:517 and add a note at 00:49:626 ?
02:30:386 (3) - replace it by a triple?
03:05:821 (1) - remove the clap on the tail?

03:35:799 (1) - replace it by a triple?
03:37:881 (4) - Maybe it's better not to miss this beat
03:55:381 (2) - end at 03:56:006 and add a note at 03:56:215 (4) -
04:12:048 (1) - move the 4th white dot to (-48,200)

04:53:925 (2) - add a note?
05:32:158 (4,5) - fix the blanket

06:56:945 (6) - blanket with (4)?
06:59:181 (2) - 06:59:926 (4) - 07:00:299 (5) - add notes to emphasize the downbeat?

07:07:006 (4) - I prefer this to be a single circle, and slider(5) start at 07:07:192 end at 07:07:751 with slower sv

11:26:453 (4,5) - 1/3 beat here
11:37:119 (4) - I think it's not snapped to 1/3

13:05:578 (8,9) - swap these two note?
Topic Starter
Setsurei
00:25:604 (1,2,3) - I prefer mine
00:38:865 (4) - I don't hear any sound on those 1/4s you suggested
00:49:300 (2) - I love the 3/4 slider there
02:30:386 (3) - ok
03:05:821 (1) - imo this one emphasize the sound followed by another clap here 03:06:691 (3) -
03:35:799 (1) - slow song, imo don't need to change to triplet there
03:37:881 (4) - ok changed
03:55:381 (2) - ^
04:12:048 (1) - ok, nicer now
04:53:925 (2) - sounds crowded
05:32:158 (4,5) - this one is on purpose not blanket
06:56:945 (6) - ok
06:59:181 (2) - 06:59:926 (4) - 07:00:299 (5) - I prefer no, since there's also the same style like this on different part
07:07:006 (4) - ok
11:26:453 (4,5) - I'm not sure here, still confused where to put
11:37:119 (4) - ^
13:05:578 (8,9) - ok

thanks for mod, updated
pieguyn
marathon map? fuck yeah :)

I'll mod it tomorrow, but I've looked at the map and there's a few things I wanna check first:

[Marathon]
  1. 05:22:233 ~ 05:36:106 - timing here feels really early to me, I was playing it and I suddenly hit 10ms late starting from here. I think it'd be good to get some ppl to check the timing on this.
  2. no kiai? I think for a long map such as this, it'd be nice to have kiai so it's not a straight 15 minutes with the same setting.
  3. 05:36:278 - imo the transition here was really abrupt. it's only a small pause in between songs and the change in BPM here was huge. I realize this would be a loooot of effort to fix, but I think it'd feel a lot better if you could make a larger distance in between the 2 songs; I think it'd also be more fun bc u ended this part of the map right where the chorus of the song is, and this way u could map it (since seems u didn't map the chorus before).
  4. 14:37:688 - don't get why not 1.3x in chorus here, since u used it before. it'd be better to keep it consistent (regardless if u choose to use 1.0x or 1.3x here) imo.
  5. how about silent soft-sliderside in the soft songs? imo it'd feel a lot more natural, songs 2 and 7 are quiet enough I can hear it and it feels out of place to me.
all of these (except timing) are suggestions, so don't feel obligated take any of them. let me know what you think then I'll mod it :D
no kds
Topic Starter
Setsurei

pieguy1372 wrote:

[Marathon]
  1. 05:22:233 ~ 05:36:106 - timing here feels really early to me, I was playing it and I suddenly hit 10ms late starting from here. I think it'd be good to get some ppl to check the timing on this. I'll find someone to time this once again orz
  2. no kiai? I think for a long map such as this, it'd be nice to have kiai so it's not a straight 15 minutes with the same setting. people are asking this like many times, lol - I didn't add kiai because there are some song that I took only bits of verse, and lots of refrain part, so there will be part that has lots of kiai... (well if this is a must, then I'll add kiai)
  3. 05:36:278 - imo the transition here was really abrupt. it's only a small pause in between songs and the change in BPM here was huge. I realize this would be a loooot of effort to fix, but I think it'd feel a lot better if you could make a larger distance in between the 2 songs; I think it'd also be more fun bc u ended this part of the map right where the chorus of the song is, and this way u could map it (since seems u didn't map the chorus before).I can't make the gap longer, since this is medley. - a spinner here 05:34:865 - ~ 05:36:278 - is far worse imo, so I did a slider there
  4. 14:37:688 - don't get why not 1.3x in chorus here, since u used it before. it'd be better to keep it consistent (regardless if u choose to use 1.0x or 1.3x here) imo. eh, I didn't use 1.3 as a standard here, 1.3x+ are jumps and not all of the jumps are consistent here
  5. how about silent soft-sliderside in the soft songs? imo it'd feel a lot more natural, songs 2 and 7 are quiet enough I can hear it and it feels out of place to me. I've checked the soft part, they're using defaults, so should I move them to custom, and add the defaults?
pieguyn

Setsurei wrote:

  1. eh, I didn't use 1.3 as a standard here, 1.3x+ are jumps and not all of the jumps are consistent here sry if I wasn't clear - this chorus 13:29:924 ~ 13:58:159 uses 1.3x SV but this chorus 14:35:571 ~ 14:57:453 - uses 1.0x SV. imo it'd be better to keep consistency between the 2.
  2. I've checked the soft part, they're using defaults, so should I move them to custom, and add the defaults? it looks like u already have a silent soft-sliderslide in the folder. the 2nd song uses standard drum hitsounds, so C/P soft-sliderslide9 to drum-sliderslide9 and set the timing points at the 2nd song to use D:C9.

    imo silent sliderslide would fit the 7th song too, if you agree you'll have to basically make a new set of hitsounds that's the same as C1 except with silent sliderslide added, and set the 7th song's timing points which use C1 to that instead.

    again just a suggestion, I don't want to force it or anything. if anything isn't clear let me know
Topic Starter
Setsurei

pieguy1372 wrote:

  1. sry if I wasn't clear - this chorus 13:29:924 ~ 13:58:159 uses 1.3x SV but this chorus 14:35:571 ~ 14:57:453 - uses 1.0x SV. imo it'd be better to keep consistency between the 2. I'll preserve this 1.0x, because 1.3x gap is quite far
  2. it looks like u already have a silent soft-sliderslide in the folder. the 2nd song uses standard drum hitsounds, so C/P soft-sliderslide9 to drum-sliderslide9 and set the timing points at the 2nd song to use D:C9. added

    imo silent sliderslide would fit the 7th song too, if you agree you'll have to basically make a new set of hitsounds that's the same as C1 except with silent sliderslide added, and set the 7th song's timing points which use C1 to that instead. added, and changed to C8

    again just a suggestion, I don't want to force it or anything. if anything isn't clear let me know
the upload is like forever if I use the latest client, so I revert back to the version 20141122 to update. btw updated, sorry for the wait
pieguyn
fullmod

[Marathon]

00:25:604 (1,2,3,4) - this was confusing for me bc the spacing makes it seem like a 1/4 (not 1/6) stream. imo use a closer spacing like this

would feel a lot better for stream like this. (if you agree, you'll have to rearrange the notes after bc spacing)
00:29:734 (1,3) - imo normal-hit isn't enough to emphasize this part- you make a jump here but i can hardly hear the hitsound @_@ imo standard soft-whistle fits a lot better here.
00:55:821 (1) - remove clap? imo no need to put a clap here.
01:20:386 (1,2,3,4,5,6,7,8,9) - imo jump here would fit well (and also more consistent with 02:08:865 (1,2,3,1,2,3,4) - )
01:47:126 - normal-slidertick here? seems you use cymbals on 1/2s for this part, but this one isn't
02:43:213 - how about add whistle here, 02:43:647 - , and 02:44:952 - ? imo feels a lot better here to keep the rhythm going.

03:26:631 (7) - blanket fix http://puu.sh/eFZiH/11c8787cc1.jpg
437,272,206631,2,0,B|360:228|396:152|396:152|444:136|476:68|448:16,1,300,0|2,1:3|0:0,0:0:0:0:
03:24:131 (7) - x196 y56? feel more natural than back-and-forth pattern imo
03:41:215 (1) - missing hit-normal here

05:30:918 - add note?

05:48:946 (1) - NC here for spacing change
07:01:603 (1) - remove NC? not necessary to have combo with 1 note here imo.
07:52:463 (5) - ctrl+G to keep curve?
08:53:569 (1) - imo add NC here to differentiate between pattern
08:55:060 (1,2) - switch NCs for pattern?
09:14:622 (1,2,3,4,5) - imo this pattern was a lot less fun than its counterparts (07:01:976 (1,2,1,2,1,2,1,2,1,2) - 08:20:967 (1,2,1,2,1,2,1,2,1,2) - ) which were really cool because of the way they flowed with the vocal. i think it'd be better if you made a pattern more similar to that.
idea

372,192,554622,5,14,1:2:0:0:
260,360,554808,1,0,0:0:0:0:
310,165,555181,5,14,1:2:0:0:
260,360,555367,1,0,0:0:0:0:
241,160,555740,5,14,1:2:0:0:
260,360,555926,1,0,0:0:0:0:
174,175,556298,5,14,1:2:0:0:
260,356,556484,1,0,0:0:0:0:
120,216,556857,5,14,1:2:0:0:
262,356,557043,1,0,0:0:0:0:
118,216,557416,2,0,P|184:7|376:115,1,500,6|2,1:2|0:0,0:0:0:0:
there might be a different way, that's just one example. anyway just a suggestion

10:14:968 - any reason different hitsound here?
10:22:100 (5) - imo clap here sounds really out of place... given you're using clap on slidertick before, i think it'd be better if you removed claps here and added clap at 10:22:837 -
10:57:878 - add note (stack on tail of 10:56:771 (5) - )? fits instrument in background, and current spacing to 10:58:124 (1) - is confusing bc it feels like a 1/2.

11:42:953 (3) - how about this rhythm instead, then add whistle on (4)? emphasize beat better imo

11:58:203 (7) - this rhythm instead, then add clap at 11:58:453 - ?

12:45:953 (1,2,3) - imo this rhythm is better here to emphasize the beat:

12:54:078 (2) - this plays really bad imo; since most of the sliders have 1 repeat, putting a slider with 3 repeats makes the rhythm really awkward. imo smth like this

would feel a lot more natural to play.
13:01:578 (1) - same idea as before. imo this rhythm is good here:


i honestly don't have any problems with this map, just some minor suggestions. call me back when you get someone to check the timing orz
Yumeno Himiko
As requested



you can ask someone else to check it www
Topic Starter
Setsurei
00:25:604 (1,2,3,4) - ok
00:29:734 (1,3) - I prefer the normal hit
00:55:821 (1) - removed
01:20:386 (1,2,3,4,5,6,7,8,9) - changed
01:47:126 - ok
02:43:213 - ^
03:26:631 (7) - fixed
03:24:131 (7) - ok
03:41:215 (1) - added
05:30:918 - ^
05:48:946 (1) - ok
07:01:603 (1) - ^
07:52:463 (5) - done
08:53:569 (1) - ok
08:55:060 (1,2) - switched
09:14:622 (1,2,3,4,5) - changed to something else, lol
10:14:968 - I forgot to change, it was a slider back then
10:22:100 (5) - ok changed
10:57:878 - added
11:42:953 (3) - nice idea
11:58:203 (7) - changed, but 11:58:203 - HC here, and slider 11:58:453 - 11:58:703 - , did add the clap though
12:45:953 (1,2,3) - ok
12:54:078 (2) - changed
13:01:578 (1) - ^

after I change the timing
05:23:049 (3) - is this supposed to be 1/1 or 3/4? it was once on the red tick though fixed


examination wrote:

As requested



you can ask someone else to check it www
thank you!

updated
reverting back to old client, fk new client can't update large map
wendao
Timing check as requ-- wait you don't request anything to me...

random timing check!!!

special thanks to statementreply for his/her awesome Timing Analyzer!!!





hope it's better!!! :oops:
pieguyn


i just think songs 3-6 all need about +10ms. i'll try to get some other ppl to check this (for reference, i do think 160.03 is correct here)
no kds (obv)
Topic Starter
Setsurei

pieguy1372 wrote:



i just think songs 3-6 all need about +10ms. i'll try to get some other ppl to check this (for reference, i do think 160.03 is correct here)
no kds (obv)
ok ok, will update soon

updated
meii18
Hey timing check ~

Earthship ~Uchuusen Chikyuugo: Set on 04:38:935()- <- Second offset

No regret : Set on 05:50:632()- <-- New chorus

True Blue : Set on 13:29:924()- <-- New chorus

And something : 14:15:101()- ~ 14:23:571()- The objects are inaudible and unclikable . Why you not raise the volume in this part ? =/

That's all from me

Good Luck ~
Topic Starter
Setsurei

ByBy_ChAn wrote:

Hey timing check ~

Earthship ~Uchuusen Chikyuugo: Set on 04:38:935()- <- Second offset

No regret : Set on 05:50:632()- <-- New chorus

True Blue : Set on 13:29:924()- <-- New chorus

And something : 14:15:101()- ~ 14:23:571()- The objects are inaudible and unclikable . Why you not raise the volume in this part ? =/

That's all from me

Good Luck ~
uh why do I need second offset... I don't think that's necessary
and about that part, is audible o.o

btw thanks for checking!
meii18
no kd ? ;w;
Topic Starter
Setsurei

ByBy_ChAn wrote:

no kd ? ;w;
I give kudos if I applies the mod and or the mod is useful enough

or it will be denied

sorry ;w;
meii18

Setsurei wrote:

ByBy_ChAn wrote:

no kd ? ;w;
I give kudos if I applies the mod and or the mod is useful enough

or it will be denied

sorry ;w;
alright ;______; just try to increase my mod score . I'm not so pro at timing ;--;
wendao
W i P

coooool
Topic Starter
Setsurei
timing updated, changes on some hitsounds and note placements
wendao
howdy
Topic Starter
Setsurei
why
do
you
always
steal
the
2
kds
post
wendao
no, it said only gave 1 kudos to modder

that's why I post :(((
Bearizm
Marathon
00:08:872 (2,4) - not a major issue but the circle inside this blanket isn't exactly in the middle

00:12:350 (1) - blanket not perfect x)

00:18:872 (1,2,3,4) - why are these 1/8? all i hear is 1/2 notes

00:26:154 - you could add a circle here

01:00:611 (1) - would be better if you replace this with 2 circles to emphasize the vocal, because you've been following the vocals :P

01:03:437 (3) - ^

01:07:567 (1) - ^ but 3, this one's pretty important because you skipped a strong point here

01:27:133 (4) - I would imagine this would be pretty difficult to read due to the DS and NC, though, I have no solution for this.

02:09:307 (1,2,3) - the angle of turn is a little bit too much I think, cursor movement would be a little bit problematic imo for DT

02:41:480 (1) - missing the emphasize on vocals again. :(

02:44:089 (3) - ^

02:48:437 (1) - ^

03:10:611 (5,1) - I think it would be better if it ends with a triple, so maybe change (5) to a 1/2 and add a circle after?

04:16:839 (6) - better if it's changed to circles

06:59:005 (1,2) - Change them to sliders?

08:20:418 - could add a circle here

08:44:637 (2,3,4) - a bit random imo

09:26:044 (2) - ^

09:37:110 (1,3) - fix the blankets lol

10:06:249 (7,1,2) - just make these into streams from 10:06:126 -

10:10:798 (6) - lack of vocal emphasis :<

10:57:888 (6,1,2,1) - NC and DS issues here.. it's inconsistent. NC 6 & 1

10:59:240 (1,2) - NC

11:03:421 (4) - NC

11:21:210 (1) - repeating a slider 5 times isn't very common, and it could be difficult to indicate.

11:46:960 (4) - place this in the middle of the triangle? people may mistake it as another 3/4 due to the DS

11:49:460 (5) - NC

11:53:460 (6) - ^

11:57:460 (6) - ^

12:46:335 (2) - the DS. this plays like a spaced stream. although this is low BPM but please consider, this is a bit of a difficulty spike

13:15:806 (5,1) - NC

13:18:630 (4) - NC

15:20:041 (6) - NC

That's it :D
Topic Starter
Setsurei
fixed most of it thanks
sorry late lol
wendao
lol this song again (999th post omg)

  1. 00:18:872 (1,2,3,4) - overmapped?
  2. 00:29:741 (1,2,3) - might be a good idea to reduce the distance
  3. 00:33:220 (1,2) - oh come on you're good at blanketing stuff
  4. 00:34:089 (4,5) - ^
  5. 00:44:089 (2) - ga ada suara 'dub' deh disini
  6. 00:56:263 - clap
  7. 05:43:367 (7,1) - I'd have these two NC swapped
  8. 05:55:663 (2,4) - not quite good
  9. 06:37:570 - intentional preview point?
  10. 06:40:374 (1,1,1) - absolutely no
  11. 06:44:101 (1,2) - kenapa ga dibikin bow slider?
  12. 07:06:457 (1,2,3) - Normal Sampleset (with Soft as Additions ofc)
  13. 07:13:164 (6,8) - daripada saling nabrak, mending (8) ditaroh di bawah (like.. 256,336?)
  14. 07:15:400 (4,1) - swap these NC too
  15. 06:01:810 (1,2,3,4) - 06:04:791 (1,2,3,1) - 06:16:715 (1,2,3,1) - 07:20:802 (1,2,3,4) - 07:23:783 (1,2,3,1) - 07:32:725 (1,2,3,4) - you really need to check those inconsistent NC)
  16. 07:48:188 (5) - ^ (consistent with 06:29:197 (1) -
  17. 08:01:602 (1,2,3) - awkward jump??
  18. 08:11:476 (1,2,3) - this one too
  19. 08:20:418 - ada suara loh disini??!?!? (well pointing this out as you mapped the rhythm at 08:19:487 (1,2,3,4) - )
  20. 08:46:127 (3,4) - err any reason? (karena ya.. misread sebagai 1/2 snap, well)
  21. 08:51:344 (5,1) - bad overlap?
  22. 09:03:267 (5,1) - ^
  23. 09:06:807 (7) - err.. lol, feel awkward about this circle (gw sih mending taroh di 09:06:993 - dengan spacing yang sesuai)
  24. 09:14:073 - same as 08:20:418 -
  25. 09:14:632 (1,2,3,4,5,6,7,8,9,10) - no more NC? (well like 08:20:977 (1,2,1,2,1,2,1,2,1,2,1) - )
  26. 09:26:044 (2) - I'd put this one on 256,136
  27. 10:32:499 (4) - nudge to 10:32:529 - ?
  28. 10:33:482 (6) - nudge to 10:33:513 - ?
  29. 10:34:097 (7) - nudge to 10:34:128 - ? (dan extend slidernya sebesar 1/16 snap)
  30. 10:44:855 (5,1,2) - 10:55:060 (3,1,2,3) - 10:56:781 (5,1,2) - 10:58:626 (3,4) - not a good idea
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