as m4m ``
So, i would say this diff still need more improvement to do it better
Awalnya gue diam aja gak mw singgung kyk gni tp kalo gak nyinggung gni, gak bakal berkembang jg untuk mapping style mu berikutnya.. Sorry kalo kasar tp ini demi kebaikan kalian semua `_`
Good Luck dah lebih panjang daripada mod lu setidaknya
General
- 01:01:039 - you can add kiai fountain here to emphasize the cymbal
- 01:53:213 - ^
Marathon~Falco~
- 00:07:343 (1,2,3) - the rhythm too easy. if i were you at least i will do something harder than this like http://puu.sh/9sYYD/6c6fb57cce.jpg
- 00:14:300 (1,2,3) - same goes for this if you agree with above
- 00:10:930 - you should map this one since the music is starting from here until 00:11:473 - for stream
- 00:11:800 - you can add note here for triplet
- 00:12:343 (1) - at least flow can improve here 00:11:908 (2,3,1) - by diagonal flow. move slider to 408,216 and fix spacing after it when you agree with this
- 00:15:821 (5) - perhaps you forgot to add NC for consistency here
- 00:17:560 (2) - rhythm could be better here imo. stream is starting at 00:17:778 - so imo you can add circle in 00:17:560 - and start the stream from 00:17:778 -
- 00:18:865 (1,2,3,4) - im not sure player can play this pattern or not since this is 1/4 for 276 bpm
- 00:25:676 (2) - change this slider into 2 circles. this is really make misreading because the slider too short. just like 2 circles =-=
- 00:31:039 (3) - remove finish on tail. the music is calm =-=
- 00:35:821 (4) - the music doesn't fit with anti jump here. move the circle to 336,148 instead
- 00:36:147 - 00:36:365 - imo the sound should be as hitsound from 00:36:473 (1,2) - . the music.. tbh this is too sudden and make suprising
- 00:37:778 (7) - i don't find the reason why clap here? the music is same as 00:37:126 -
- 00:43:213 (8) - rather than stack it on (7)'s head which flow feels forced. try make smoother flow on it. example 408,208
- from 00:46:908 (2) - 00:45:169 - 00:45:386 - you can do 1/8 slider repeat here since this is place for stream but not 1/8 stream with circle
- 00:46:908 (2) - it would be better to move 512,196 for make little jump for next note rather than use anti jump
- 00:47:452 - until 00:54:843 - all of objects that stopped at blue tick aren't overmap but the sound are really bad to play. i would prefer to keep mapping 1/2 rhythm here
- 00:48:430 (7) - move to 260,120 00:48:647 (8) - 136,216. anti jump doesn't make any sense here
- 00:52:343 (4,5,1) - add whistle for both head sliders and circle. the music forced it.. feel really empty
- 00:53:865 (4) - same explanation as 00:46:908 (2) -, move to 504,156
- 00:56:473 - you must map this vocal. it's really random while as previous you seems mapped based vocal and suddenly skipping this vocal (while vocal's feel increasing too), i would suggest http://puu.sh/9t0GR/58365f2f32.jpg
- 00:57:778 (1,1,1,1) - the music of these circles are cymbal. make sure add finish on all, even custom or default are fine
- 01:06:256 (2,4) - what the function finish sounds here? music still normal, no cymbal no hard music. doesn't make sense imo
- 01:07:560 (1) - finish on head too. the music is clap so change it into clap
- 01:11:473 - maybe you can reduce the finish sound here. altho i hear the cymbal, the sound is really weak. i guess 50% better
- 01:12:778 (5) - finish on repeat doesn't emphasize the music or vocal properly. use jump instead https://osu.ppy.sh/ss/1714356
- 01:13:865 (6) - same as above. change with this rhythm http://puu.sh/9ta59/a717c5678c.jpg and use jump for the slider
- 01:23:647 (5) - stack doesn't make sense when the cymbal appear. use jump instead example 84,112
- 01:26:039 (2) - move to 340,280 for natural flow =-=
- 01:27:126 (4) - the flow is really bad. rotate 60 degree and move to 344,204
- 01:28:430 (3) - the music of this circle is same with 01:28:321 (2,4,5,6) - , remove the clap
- 01:28:865 - use normal-hitnormal (N:C1) here since the sound and the music is same
- 01:29:517 (2) - rotate -30 degree and move to 260,240 for better flow
- 01:30:604 (4) - this is one of unnatural flow tbh, soalnya dari ekor itu harusnya flow ke kanan tp lu buat ke kiri
- 01:30:604 (4,5,6) - weird rhythm, its should be as http://puu.sh/9taFv/d55e680e5f.jpg if you follow vocal
- 01:36:473 (2) - same as 01:29:517 (2) -, rotate -30 degree and move to 324,240
- 01:38:539 - until 01:38:756 - you can make triple circles here to emphasize the music
- 01:39:300 (3,4) - make them as 1/2 slider. actually it allowed as the rhythm of this music but the slidertick prevent it tbh
- 01:41:039 (1) - ctrl+G for better flow. as you feel with mouse
- 01:44:517 - you should map this sound T____T and 01:44:300 (1,2,3) - sound of (2) and (3) bad. seems triplet but it doesn't. make as http://puu.sh/9tb62/a2063be8fd.jpg instead
- 01:47:560 (5,6,1) - unnatural flow. try https://osu.ppy.sh/ss/1714442 with fix spacing for next objects
- 01:49:952 (1,1,1,1) - same as 00:57:778 (1,1,1,1) -
- 01:53:213 - until 02:02:778 - why hitsound SOOOO INCONSISTENCY HERE? example 01:59:734 (1,2,1,2) - which the musics are same
- 02:09:300 (1,2,3) - bad flow, http://puu.sh/9tbst/c819f847a7.jpg
- Okay i will skip to mod. i need around 3 hours to do this ^ , i would say The hitsound sometimes feel random. don't emphasize the music as well. The placement imo this is Hard diff. less jump, too focus using 1,0 spacing (Insane diff or even Hard diff didn't see any consistency spacing again). The rhythm could improve with much of 1/4. The rhythm feels as Hard diff. Marathon usually means as Insane or at least Hard+ diff if the bpm is low. This opinion Required for all songs at this mp3. Not only falco. i have quick check the placement and hitsound here
So, i would say this diff still need more improvement to do it better
Awalnya gue diam aja gak mw singgung kyk gni tp kalo gak nyinggung gni, gak bakal berkembang jg untuk mapping style mu berikutnya.. Sorry kalo kasar tp ini demi kebaikan kalian semua `_`
Good Luck dah lebih panjang daripada mod lu setidaknya