Image | Name | Effect |
---|---|---|
Rainbow 300 (MAX) | Perfect hit of the note or hold. Comparing to 300, getting this mark required dead-on accuracy to get it. Otherwise, a regular 300 will be given. Completing the beatmap with just this score will give the maximum 1,000,000 score (1 million score limit). This is equivalent to Marvelous in DDR term. | |
300 | Almost perfect hit of the note or hold. Maximum score limit cannot be achieved if this score was given. | |
200 | Slightly early or slightly late hit or hold. New players may get this mark a lot until they got accustomed to the mechanism of the conveyor, speed, buttons and the judgement area. | |
100 | Early or late hit or hold. It does not affect the HP bar at all. | |
50 | Very early or very late hit or hold. This score will be given for unreleased hold notes by default. Decreases HP, but not for a drastic amount. Does not break combo. | |
Miss | Not hitting the note or holding the note using the correct keys. Drastically drain the HP and breaks the current combo. |
Notes:
Hold notes:
NG: Not Good, a term in StepMania/DDR, which happens when the hold note was released during hold timing.