|Rainbow 300 (MAX)||Perfect hit of the note or hold. Comparing to 300, getting this mark required dead-on accuracy to get it. Otherwise, a regular 300 will be given. Completing the beatmap with just this score will give the maximum 1,000,000 score (1 million score limit). This is equivalent to Marvelous in DDR term.|
|300||Almost perfect hit of the note or hold. Maximum score limit cannot be achieved if this score was given.|
|200||Slightly early or slightly late hit or hold. New players may get this mark a lot until they got accustomed to the mechanism of the conveyor, speed, buttons and the judgement area.|
|100||Early or late hit or hold. It does not affect the HP bar at all.|
|50||Very early or very late hit or hold. This score will be given for unreleased hold notes by default. Decreases HP, but not for a drastic amount. Does not break combo.|
|Miss||Not hitting the note or holding the note using the correct keys. Drastically drain the HP and breaks the current combo.|
NG: Not Good, a term in StepMania/DDR, which happens when the hold note was released during hold timing.