03:28:990 - may be a better transition because of the original transition being a little sudden, and 03:28:574 (208574|2,208667|3,208759|2,208817|3,208932|2,208990|3,209105|2,209220|3) - being somewhat uncomfortable to hit and left hand seems to have a gap -> 03:28:620 (208620|1,208874|1,209336|1) -
Metadata :
-> Artist/Romanised Artist: seatrus
-> Title/Romanised Title: Soul Memory
-> audio , fine
-> Offset + Timing , fine
-> HP / OD , suggest 7.6 / 8.2~
-> Mapset Verify , fine
-> Hitsounds : HS volume 0%
-> BG : 2453 KB (464,365 bytes) 1920 x 1080 , fine
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Otags: うみのゆき m3-52 tiebreaker cicada collab ricizus -terakomari djn3 holysteven 第五屆踩白塊華人盃 ptct 5 piano tiles chinese tournament 5 semifinals sf
Add: electronic instrumental hardcore hardstyle artcore drum & bass breakdown neurofunk psytrance dubstep (song genres, may be more I'm not the best at hearing different genre types)
New:うみのゆき m3-52 tiebreaker cicada collab ricizus -terakomari djn3 holysteven 第五屆踩白塊華人盃 ptct 5 piano tiles chinese tournament 5 semifinals sf electronic instrumental hardcore artcore drum & bass breakdown neurofunk psytrance dubstep hardstyle breakcore
Metadata :
-> Artist/Romanised Artist: Tektheist
-> Title/Romanised Title: Pomegranate
-> audio 264hz , too high
-> Offset + Timing , fine
-> HP / OD , fine
-> Mapset Verify , fine
-> Hitsounds , fine but recommend to use a hitnormal
-> BG : 2.88 MB (3,028,895 bytes) 2560 x 1440 , kinda heavy so it can be reduced
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Otags : 素晴らしき日々~不連続存在~ subahibi subarashiki hibi twc taiko world cup sf semifinals tb tiebreaker hardstyle hardtek electronic instrumental l43yrnt full rice
Add : j-tek hardcore breakcore jaycore j-core (taken from offical soundcloud tags)
CDR (their album name, taken from bandacamp; may not be completely necessary)
New : 素晴らしき日々~不連続存在~ subahibi subarashiki hibi twc taiko world cup sf semifinals tb tiebreaker hardstyle hardtek electronic instrumental l43yrnt full rice j-tek hardcore breakcore jaycore j-core CDR
Issue:
Splitting this map into two sections basically, the first half and the second half. From 0 - 03:31:317 and 03:31:317 - end, these sections have two different densities that don't "co-exist" with each other and are imbalanced with themselves. The first half seems to be pretty balanced besides some short outliers. However the biggest issue is the 2nd half, 03:31:317 - 03:47:258, builds up from 9th~ - Zenith. 03:47:258 - 04:00:050, is unbalanced within its own section because of the bursts. 04:31:114 - 04:49:937, azimuth stamina~. 04:49:937 - 05:08:761, gamma~ this section has also uncomfortable spots to play. The main issue I think here is that with the first half being 9th - 10th mostly, then the sudden jump to azimuth~ is too much.
Suggestion:
Mostly just balancing, recommend to get a lot of playtesting for parts of standout. Once you have you worked out most balancing you can PM me and I can do a mod review and help with any other playability issues.
dubstep part OK, for 07:04:530 I think this is fine to keep as I think the pause with the rice notes 07:04:530 (424530|2,424530|1,424530|3) - show change in rhythm and something different is coming up. 07:00:245 and 07:39:102 may look like the same density but the overall patterns besides areas like 07:04:102 (424102|0,424173|0,424316|3,424388|3) - which are intended because of heavy kicks for 07:51:673 I somewhat agree but the difference of vocals between for example 07:41:388 and 07:42:530 are more noticeable then at 07:50:530 and 07:51:673 which is why the first part 07:50:530 has more longer 3/4 LN notes then at 07:51:673 - 07:50:530 (470530|3,470626|1,470775|3,470888|0,470959|2,471102|3,471388|1,471530|3) -