00:35:107 (1,2,3,1,2,3,1,2,1) -
00:36:885 (1,2,3,1,2,3,1,2,1) -
00:38:663 (1,2,3,1,2,3,1,2,1) -
something about the patterining on these seems underwhelming compared to how intense the song is at this point. Rythm wise its fine obviously but it doesnt have much movement in the aiming side, making something with a bit more movement instead of back and fourth could be more fitting maybe. This patterne almost feels like you're just tapping in the same spot
01:46:218 (1,2,3,4,1,2,3,4) - this feels kinda random, since you change from the vocals to the toms in the back that arent that noticable very abruptly. Would remove the one above and continue mapping the vocal
01:49:774 (1,2,3,4,1,2) - it works here because there isnt any vocals and the sound is way more noticable so it makes sense.
00:07:419 (1,2,3,4,5) - even tho this section is very "silent" its very intensive in the spacing compared to the upcoming part 00:09:418 (2,3,4,5,6,7,8) - which have the same intensity in the song
difficulty names should have a clearly indicative progression in difficulty, and this diff name is ruining the progression since share's diff is expert. its a little odd to go with the common name style for most maps except this one which i named as if it was a top diff
03:02:441 (1,2,3,4,1,2,3,4,1,2) - same with this since a lot of the objects arent attached to any sounds in the song, its a little akward to play a stream but u hear no sound connected to your clicks
00:10:144 (4,5,6,7,8) - also places like this where you follow one rythm but switch it up right after 00:13:233 (4,5,6,7) - following the voice, when they both have the same vocal rythm.