01:25:929 (4) - is that note supposed to be sampleset drum? you check the samepleset at the left of the editor and if it's not, fix by pressing on it and selecting the right one, to my liking, "auto" should do.
pardon for notif spam, i thought it might be general "throughout diffs" mistake, but, for example, your top difficulity suits it right (SOMEHOW) , (SOMEHOW) having different hitsound sample and additions set, so I might think this ping is very situational, unless more information is provided.
Title: How to make 音ゲ~曲!
Title (romanized): How To Make A Music Game Song!
Artist: F Rabbeat feat. マスタード
Artist (romanized): F Rabbeat feat. Mustard
Source: THE BMS OF FIGHTERS : NT -Twinkle Dream Traveler-
Tags: otoge music kyoku マダート bof bof:nt bofnt nineteen electronic japanese video game & and variety maimai でらっくす PRiSM
Sources:
https://manbow.nothing.sh/event/event.cgi?action=More_def&num=89&event=142 (primary)
https://soundcloud.com/md10-205233588/bofnthow-to-make
https://www.youtube.com/watch?v=Ljjut210k90
https://www.bmsoffighters.net/bofnt/index.html
https://silentblue.remywiki.com/How_To_Make_otoge_kyoku
Add a "kapiotson" tag to the Aosek's diff. You might also add such tags as league of legends, riot, pop, lol, djerv.
Source: https://www.youtube.com/watch?v=Tg7VGqlR95Y
Hey there, a mod review here.
I will go down from generic problems and lowest difficult to highest one.
00:56:189 (4,5,6,7) - this exact part creates different spacing logics for a 1/4 3-note stack. Make it similar to 00:54:849 (2,3,4) - so people don't get that confused!
00:59:374 (8) - It's guideline recommendation to avoid using 5-note streams. Maybe you should delete 00:59:206 (6,7) - and extend 00:59:374 (8) - on those red and blue ticks.
01:06:245 (5) - I recommend to fill this red tick. To maintain the usual spacing logic, create a note of a red tick and stack 01:06:413 (6,7) - into each other.
01:20:323 (1) and 00:14:960 (3) - sliderend is not on the tick. Resnap it by dragging the slider's end on the playfield to somewhere!
Hello there!
I've come to mod your thing for good.
Let's start from the basics, then I will proceed from the lowest to highest difficulty modding. Enjoy!
Your audio bitrate is high. Make it 192kpbs. https://coffeexplainswhy.s-ul.eu/rveDVOU8YDPReCZS.png
01:04:818 (4,5) - turn DS on and move these two to the slider, they are little bit too far from each other. Check AIMod, ctrl+shift+a and turn on "Check distance snap" box to see all of the commotion, won't be trashing the review with all of them. They happen most of the time because you do stacking which moves object by a little, dislocating the note.
00:33:196 (2,3,4) - on such parts (or some of them for variety) you could make sliders instead of small reverse since I believe it's better to introduce reverse-slider mechanics on harder difficulties, exampo: https://coffeexplainswhy.s-ul.eu/up7bfWKLuk1Sdc36.png
00:09:277 (5,1) - maybe you should move out the stack for better readability, but it's quite a gimmick so ig it's ok to leave it.
00:34:737 (5) - empty tick mapped, I would suggest to remove a note from here for better newbie's singletap experience here.
01:22:494 (3) - would make sense to make a note to remove 1/4 sliderend, the 1/4 rhythm itself is getting overused on such slider and might be unrankable atp.
00:54:440 (6) - you could place this note closer to the previous one to follow lyrics with spacing more precise, for example place it behind the 00:53:791 (2) and then buff the whole 00:54:602 (1,2,3,4,5,6) section with the same-ish spacing.
01:09:683 (4,5) - could be a slider to nerf the diffspike and follow lyrics more precisely.
01:20:061 (4,5,6,7) - could be two sliders instead to filter out lyrics and drums to different instruments of mapping, or just one slider on 01:20:386 (6,7) - for more immersive gaming.
01:45:034 (3) - this could be a note and a reverse-slider, would represent the song better. examplo: https://coffeexplainswhy.s-ul.eu/GEQx35ClrVrbNsda.png
Notice: green note on the screenshot is placed perfectly-stacked to the last note of the previous jumping section.
Overall, the map is rankable after you fix your bitrate. I like the sliderarts, the unique gameplay ideas you did and hope this little review finds some inspiration deep down in your depressed hearts. peace o7
Your audio bitrate is high. Make it 192kpbs. https://coffeexplainswhy.s-ul.eu/rveDVOU8YDPReCZS.png
01:04:818 (4,5) - turn DS on and move these two to the slider, they are little bit too far from each other. Check AIMod, ctrl+shift+a and turn on "Check distance snap" box to see all of the commotion, won't be trashing the review with all of them. They happen most of the time because you do stacking which moves object by a little, dislocating the note.
00:33:196 (2,3,4) - on such parts (or some of them for variety) you could make sliders instead of small reverse since I believe it's better to introduce reverse-slider mechanics on harder difficulties, exampo: https://coffeexplainswhy.s-ul.eu/up7bfWKLuk1Sdc36.png
00:09:277 (5,1) - maybe you should move out the stack for better readability, but it's quite a gimmick so ig it's ok to leave it.
00:34:737 (5) - empty tick mapped, I would suggest to remove a note from here for better newbie's singletap experience here.
01:22:494 (3) - would make sense to make a note to remove 1/4 sliderend, the 1/4 rhythm itself is getting overused on such slider and might be unrankable atp.
00:54:440 (6) - you could place this note closer to the previous one to follow lyrics with spacing more precise, for example place it behind the 00:53:791 (2) and then buff the whole 00:54:602 (1,2,3,4,5,6) section with the same-ish spacing.
01:09:683 (4,5) - could be a slider to nerf the diffspike and follow lyrics more precisely.
01:20:061 (4,5,6,7) - could be two sliders instead to filter out lyrics and drums to different instruments of mapping, or just one slider on 01:20:386 (6,7) - for more immersive gaming.
01:45:034 (3) - this could be a note and a reverse-slider, would represent the song better. examplo: https://coffeexplainswhy.s-ul.eu/GEQx35ClrVrbNsda.png
Notice: green note on the screenshot is placed perfectly-stacked to the last note of the previous jumping section.
00:56:189 (4,5,6,7) - this exact part creates different spacing logics for a 1/4 3-note stack. Make it similar to 00:54:849 (2,3,4) - so people don't get that confused!
00:59:374 (8) - It's guideline recommendation to avoid using 5-note streams. Maybe you should delete 00:59:206 (6,7) - and extend 00:59:374 (8) - on those red and blue ticks.
01:06:245 (5) - I recommend to fill this red tick. To maintain the usual spacing logic, create a note of a red tick and stack 01:06:413 (6,7) - into each other.
01:20:323 (1) and 00:14:960 (3) - sliderend is not on the tick. Resnap it by dragging the slider's end on the playfield to somewhere!
Do I really need to leave a little line that will explain the current situation? If you want to operate with warnings, Dada, consider the fact that someone is not afraid of warnings.
I can understand the point of both of the last message users, I actually red it through. Dear crewfantasy, awesome opinion, but consider Dada's warning, whose point is "do not involve innocent mappers into this cliche you call drama". Well, I made a freestyle on last 3 words by myself, but you got it.
Like, consider the experience you received today, analyze and be better person next time. People like Dada is tired of innocent people trying to be "Serious" which leads to unnecessary drama with [b]more[/b] innocent people involved.
(even if you did not wanted to be met with negative feedback, PLEASE be ready to it. today day is the opportunity to you to analyze it and be prepared and better next time)
oh and btw speaking of similarity of 00:57:402 (1,2) to 00:54:456 (1,2,3) - 00:42:678 (1,2,3) - they are all hi hats xdd so yeah i wont change sliders for sure so i'm pretty confident to close this now
i made sv down and spacing down instead, i would complain about the random triangle here more than difference between mapping of those parts tbh so i will change it to more structural rather than geometry-like and basically give you kudosu for a good idea, deal?
p.s changed 00:58:506 (3) - to a circle cuz visuals gap, 00:58:506 (3,1) - spacing is fine to me cuz i dare to do 02:16:727 (8,1) - but ngl i would NOT change 02:16:727 (8,1) if someone told me since i pointed those two notes 02:16:175 (5,7) - on the halo and 02:16:911 (1) - hands ;p 8th goes from a pattern and well here we are with spacing issue. concept gap.
01:33 p.s esp. after a fuckery spam of 1/2 i think letting the hand rest tapping some 1/1 is actually lit, like i make people read 1/2 crosses before it (see 01:22:064 (1) - ) and then it goes into 01:28:322 (1) - which is basically same 1/2 but now sliders xd
and to be more constuctive on 01:56 i can say that we got a 1/2 spam on 01:53:353 (1,2,3,4,5,6,7) - which represents song's vocal lines overlap which is basically sets up a MASSIVE hole between 01:56:297 (7,1) - cuz well it's heavy for ears to listen for two man rapping over each other as if they never knew what rap battle is and just mad so they start rapping over each other (dummies) and well such a contrast makes cool transition to me, also a rest for a hand before burst is good!