mapped by -Zei-
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Note: This beatmap is marked as a work-in-progress by the creator.
Hype Train3 / 5
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00:01:390 (1,2) - better rhythm if ctrl g'd

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fix

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Marked as resolved by -Zei-

00:03:572 wb a rhythm like this https://imgur.com/N6TifGT cause there's no (notable) sound on 00:03:981 (3)

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fix

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Marked as resolved by -Zei-

00:04:273 (4,1) - think spacing goes a bit too hard for the intro

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fixed

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Marked as resolved by -Zei-

00:04:955 (1,1,1,1,2,3,1) - This entire section should be mapped on 1/2
just the same way you did here 00:00:592 (1,2,3,1,2,3,1,2,1,2,1,2,3,4,1,2) -

its literally the same melody, why would you change it to 1/1 sliders and a weird 1/3 double

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done

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Marked as resolved by -Zei-

00:06:046 (3,1) - space this a bit more

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done

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Marked as resolved by -Zei-

00:06:728 - missed sound here,
00:06:955 (4) - is unsnapped,
00:07:319 (2) - is unsnapped,
00:07:546 - is missed.

You don't mapping silent time ticking over piano and raindrops, do you?

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fixed?

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Marked as resolved by -Zei-

00:06:864 (2,3,1,2,3,1,2,3) - the way you mapped this is really confusing. The piano is a lot more dominant, so I think you should focus on those sounds instead

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fixd

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Marked as resolved by -Zei-

00:07:117 better to map the 1/3s rather than just mapping as 1/1 cause that's really boring

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what do u mean by that?

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if you listen closely the piano does something like this https://snipboard.io/6jSUsF.jpg

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fixed

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Marked as resolved by -Zei-

make 00:07:137 either one of these https://imgur.com/a/IXkDZfD
don't mix both of them because its weird to play + this way you're leaving out both melody and percussion.

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changed into a slider

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Marked as resolved by -Zei-

00:08:228 (1,2,3,4,5,6,1,2,3,4,5,6) - all of this should be 1/3 instead

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Fix

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Marked as resolved by -Zei-

00:08:228 (4,5,6,7,8,9,10) - I require to highlight this somehow rather NCes rather somehow else.
Also you may increase the spacing to the tone of the piano

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Reopened by Cofffelo

wdym?

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done

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Marked as resolved by -Zei-

00:11:910 (2) - that note can't be here since the piano started at 00:11:773 tick and it's already passively mapped by a slider's end. You need to change something there in case to map something with a note, but not the 11:910 tick.

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00:14:637 (2) - same tho

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fiuxed

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Marked as resolved by -Zei-

00:18:046 (2,3) - mapping 2 note here while only 1 syllable is not natural, better to use one slider.
00:18:592 (5) - mapping AAAAAAAAAA-iiii with a reverse slider is interesting, but not like that. It should start from 00:18:455 tick and reverse back at 00:18:728 so the end lands on 00:19:001, at the tick where your 00:19:001 (5) note at.

And also, sliderend not equals clickable tho. Clickable means you press your key to hit the object, and you do not need a key press to hit the slider's end since you already holding it.

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that's how the result should look (at least, at timeline)

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fixed...?

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Marked as resolved by -Zei-

00:18:728 - would be better to make this vocal clickable, since you mainly focus on vocals in this section
00:19:682 - same

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wdym by that

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There are vocals on the timestamps I gave you, making them clickable with a sliderhead or a circle would give better emphasis

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fixed i guess

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Marked as resolved by -Zei-

00:27:182 (1,2,1) - can just put another 1/1 slider here instead for the vocal like you did with 00:26:773 (5)

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uhh fixed?

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Marked as resolved by -Zei-

not fixed.
you placed a slider start and the moment when the syllable is already being spelled, so your mapping is off and not natural here, at 00:27:319 (2) slider.

You need to delete 00:27:182 (1) note and move it to previous tick of 00:27:182 (1) and that's pretty it seems natural man

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Reopened by Cofffelo

did that

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Marked as resolved by -Zei-

00:29:208 your 1-2's here are all the same spacing even though 00:29:617 (2,1,2) has much stronger instruments. I would create some spacing variation and maybe buff the spacing on 00:29:617 (2,1,2) for emphasis

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fix

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Marked as resolved by -Zei-

not really fixed.

The thing is where you want to start vibing your head: at 00:29:228 (1,2,1) - section or 00:29:637 (2,1,2)?

These instruments are so different that mapping them with the same jumps are not just off, but really not it. It's overmapped.

As a suggestion, I would've make rather really smol jumps at 00:29:228 (1,2,1).

this may go good

or this to highlight the tension between parts by placing two notes at the same location.

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Reopened by Cofffelo

The thing is you need to relate the scale to something on your field to say if it's small or big, and your current version of this part is not really it imo

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uh did that i guess

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Marked as resolved by -Zei-

00:30:046 (1) - 00:47:501 (1) -

You could've make the spacing much bigger since stronger instruments. Not telling you to make a cross screen shit but this goes good with 1/1 jumping or 1/2 slider-jumping sections

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done

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Marked as resolved by -Zei-

00:35:481 (3) - would just make this into a 1/1 repeating slider

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fix

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Marked as resolved by -Zei-

00:37:682 (1,2) - would've make jumps here since the hardbass hits and it is a topdiff.

The more thing is not the spacing you should apply, but you should understand that you better to make hardbass sounds clickable, all of them, especially topdiff.

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00:42:592 (1,2) - pretty same here

and you missed 00:43:001 (1) note here tho, i mapped it in my sample.

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00:46:682 (1,2,1,2,1) - also funny that you did it here properly even scaling the spacing lul

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chagned into circles

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Marked as resolved by -Zei-

genius, hope you get in with ranked

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00:47:501 (2) - maybe nc this instead of 00:47:773 (2), bc that sound is a lot more worth emphasizing

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whats nc

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new combo

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fixed

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Marked as resolved by -Zei-

01:00:592 (1,2) - would've put it to 00:59:501 (1,2) like that

so it creates a pattern with 00:59:501 (1,2).

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remapped

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Marked as resolved by -Zei-

01:01:935 (1,2,1,2,1,2,1,2) - The spacing is way too intense for this part of the music, and even if you wanted to keep the back and forth, you should create some more movement when the music changes (vocals come back) at 01:02:481.

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01:09:844 (1,2,1,2,1,2,1,2) - again same here, the back and forth movement doesn't work here at all because of the change in music. A more appropriate use of repeated movement jumps is if the music is not changing, but it is clearly changing in the parts that you chose to use this pattern

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fixed (?)

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Marked as resolved by -Zei-

01:02:501 - 01:03:455 mapped poorly imo and here's the remap:


I decided to follow the lyrics to make people rest from big jumps and also it sync with the song + good chorus to 01:03:728 (1,2) - part

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i remapped but i made it work

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Marked as resolved by -Zei-

clutcher man

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01:03:728 - having this land a slidertail feels weird cuz it's where the jump pattern should start.

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fixed(?)

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Marked as resolved by -Zei-

yea that's fine

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01:07:117 (1) - buzz sound is at 01:07:253
01:07:390 (2) - buzz sound is at 01:07:526

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fixed

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Marked as resolved by -Zei-

01:07:137 - circle here pls

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done

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Marked as resolved by -Zei-

01:07:935 (1,2,3,4) - This is pretty hard to notice that you have a 1/2 gap in the middle especially since there's a sound that you chose to ignore here 01:08:140 despite it being quite noticeably part of the burst. I think you should just map 01:08:140 active with a circle, or make 01:08:072 (3) - into a kick slider

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made 01:08:072 (3) - into a slider

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Marked as resolved by -Zei-

01:25:137 (1,2) & 01:25:955 (1,2) - - even if this is mapped to vocal i'd change this for simplicity
01:26:501 (1,1) - 1/4 burst missing here
01:27:046 (1,2,3) - mapped to nothing
01:26:092, 01:26:637, 01:27:182 - missing circles
01:27:319 (1) - make this a spaced triple instead for simplicity
01:27:592 (1,2,3,4,5,6,7,8,9) - make this a 1/4 burst (440 bpm is heavily overmapped honestly)

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remapped

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Marked as resolved by -Zei-

01:27:319 (1,2,3,4,5,6) - this is really awkward to play. the switch from no movement in the kickslider to slight movement to get to the burst then accel again to hit the burst while being linear is f-ed. would suggest ctrl-g 01:27:592 (2,3,4,5,6) - and reduce it's spacing a bit.

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idk wym by that?

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ctrl-g the bursts makes it swap the order which the notes appear on the timeline, essentially making it go the other way. try selecting 01:27:592 (2,3,4,5,6) - all at once and then hit ctrl+g. the reason I'm saying it plays better is because it gives the entry into the burst a sharp angle instead of the linear movement that you currently have.

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fixed (forgot to resolve)

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Marked as resolved by -Zei-

01:27:592 (1,2,3,4,5,6,7,8,9) - since this is in 1/8 it's basically a 440 bpm burst out of nowhere. That's way too overkill - the sounds are in 1/4 either way. Same with the previous buzz sliders and triples. There's no point in overmapping the song so much

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so just nerf it?

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yeah, make it 1/4 instead of 1/8

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done

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Marked as resolved by -Zei-

you can put 01:27:592 (1,2,3,4,5,6,7) - idea instead of 01:26:501 (1), 01:25:955 (1).

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remapped

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Marked as resolved by -Zei-

01:30:728 (1,2) - would place each of these sliders one 1/2 tick later so that they start on the vocals
01:31:410 (2,3) - you should also turn these into a slider, there's no point in putting jumps here bc of the long vocal

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dk what u mean but fixed 01:31:410 (2,3) -

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Marked as resolved by -Zei-

01:31:819 (5) - 1/2 slider here + 1/2 jump on 01:32:092 & 01:32:228 would fit the timing better than the current pattern, the last slider is mapped to nothing rn

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fixed i geuss

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Marked as resolved by -Zei-
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