beatmap discussions

reminder to map hard(er) nhmhmmhmhmhmhhmmhmhmmhmhm erm what the-..

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01:25:929 (4) - is that note supposed to be sampleset drum? you check the samepleset at the left of the editor and if it's not, fix by pressing on it and selecting the right one, to my liking, "auto" should do.

pardon for notif spam, i thought it might be general "throughout diffs" mistake, but, for example, your top difficulity suits it right (SOMEHOW) , (SOMEHOW) having different hitsound sample and additions set, so I might think this ping is very situational, unless more information is provided.

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appreciated.

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Title: How to make 音ゲ~曲!
Title (romanized): How To Make A Music Game Song!
Artist: F Rabbeat feat. マスタード
Artist (romanized): F Rabbeat feat. Mustard
Source: THE BMS OF FIGHTERS : NT -Twinkle Dream Traveler-

Tags: otoge music kyoku マダート bof bof:nt bofnt nineteen electronic japanese video game & and variety maimai でらっくす PRiSM

Sources:
https://manbow.nothing.sh/event/event.cgi?action=More_def&num=89&event=142 (primary)
https://soundcloud.com/md10-205233588/bofnthow-to-make
https://www.youtube.com/watch?v=Ljjut210k90
https://www.bmsoffighters.net/bofnt/index.html
https://silentblue.remywiki.com/How_To_Make_otoge_kyoku

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сочно че емае мой ментик кстати МОЙ МЕНТЯРА

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🤔

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pretend i nomed polska produkt approved

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Add a "kapiotson" tag to the Aosek's diff. You might also add such tags as league of legends, riot, pop, lol, djerv.
Source: https://www.youtube.com/watch?v=Tg7VGqlR95Y

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Hey there, a mod review here.

I will go down from generic problems and lowest difficult to highest one.

general

The audio bitrate is 197, make sure it's 192.

00:16:804

00:16:804 (1) - kinda off-screen, move it up a little so people can hit it.

00:56:189

00:56:189 (4,5,6,7) - this exact part creates different spacing logics for a 1/4 3-note stack. Make it similar to 00:54:849 (2,3,4) - so people don't get that confused!

00:59:374

00:59:374 (8) - It's guideline recommendation to avoid using 5-note streams. Maybe you should delete 00:59:206 (6,7) - and extend 00:59:374 (8) - on those red and blue ticks.

01:06:245

01:06:245 (5) - I recommend to fill this red tick. To maintain the usual spacing logic, create a note of a red tick and stack 01:06:413 (6,7) - into each other.

01:20:323

01:20:323 (1) and 00:14:960 (3) - sliderend is not on the tick. Resnap it by dragging the slider's end on the playfield to somewhere!

01:21:664

01:21:664 (7) - Slider body is potentially off-screen. Drag it to the left a little.

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Hello there!

I've come to mod your thing for good.

Let's start from the basics, then I will proceed from the lowest to highest difficulty modding. Enjoy!

general

Your audio bitrate is high. Make it 192kpbs. https://coffeexplainswhy.s-ul.eu/rveDVOU8YDPReCZS.png

01:04:818

01:04:818 (4,5) - turn DS on and move these two to the slider, they are little bit too far from each other. Check AIMod, ctrl+shift+a and turn on "Check distance snap" box to see all of the commotion, won't be trashing the review with all of them. They happen most of the time because you do stacking which moves object by a little, dislocating the note.

00:33:196

00:33:196 (2,3,4) - on such parts (or some of them for variety) you could make sliders instead of small reverse since I believe it's better to introduce reverse-slider mechanics on harder difficulties, exampo: https://coffeexplainswhy.s-ul.eu/up7bfWKLuk1Sdc36.png

00:09:277

00:09:277 (5,1) - maybe you should move out the stack for better readability, but it's quite a gimmick so ig it's ok to leave it.

00:34:737

00:34:737 (5) - empty tick mapped, I would suggest to remove a note from here for better newbie's singletap experience here.

01:22:494

01:22:494 (3) - would make sense to make a note to remove 1/4 sliderend, the 1/4 rhythm itself is getting overused on such slider and might be unrankable atp.

01:39:196

01:39:196 (3) - maybe move this out to x410 y250 for more clear visuals..?

00:54:440

00:54:440 (6) - you could place this note closer to the previous one to follow lyrics with spacing more precise, for example place it behind the 00:53:791 (2) and then buff the whole 00:54:602 (1,2,3,4,5,6) section with the same-ish spacing.

01:09:683

01:09:683 (4,5) - could be a slider to nerf the diffspike and follow lyrics more precisely.

01:20:061

01:20:061 (4,5,6,7) - could be two sliders instead to filter out lyrics and drums to different instruments of mapping, or just one slider on 01:20:386 (6,7) - for more immersive gaming.

01:45:034

01:45:034 (3) - this could be a note and a reverse-slider, would represent the song better. examplo: https://coffeexplainswhy.s-ul.eu/GEQx35ClrVrbNsda.png
Notice: green note on the screenshot is placed perfectly-stacked to the last note of the previous jumping section.

Overall, the map is rankable after you fix your bitrate. I like the sliderarts, the unique gameplay ideas you did and hope this little review finds some inspiration deep down in your depressed hearts. peace o7

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нуждики спасли мне жизнь... bless!! 🙏🙏 amen

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nnew femmommy album dropped i am speechless

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01:12:817 (1,1,1,1,1,1,1,1) - you could make this rounder

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GRAAAAAAAAAAAAAAAAAAAAH https://youtu.be/jmh_usvhHLw

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i am sane. i am sane. i am sane. i am sane. i am sane. i am sane. i am sane. ?

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anyone else hear that ominous bell tolling???? 🤣🤣🤣 no?? just me?????? 😭😭😭😭😭😭😭

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01:41:078 (1,1,1,1,1,1,1,1,1,1) - whole section can be mapped like 2265597#4634559 since triangles was never a thing in this map

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01:40:745 (4) - 15 degree rotation?

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01:29:927 (1,2,3,1,2) - visually fixing the thing, imo too spaced and u could turn the slider number 3 for the flow honorable mention, making me think out of this. also nced for better visuals, the white tick supports it: https://osu.ppy.sh/ss/19361190/2bca

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00:40:041 (1,1,1,1,1,1) - maybe like on the link cuz 00:38:465 (1,1,1,1,1) - looks better when it's spaced like that, so you might support the gimmick of tough spacing by this: https://osu.ppy.sh/ss/19361184/9ef7

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00:22:102 (3,3) - maybe make a little more spacing out of 00:22:193 (1,1), to x59 y54 and x460 y126

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anyone else hear that ominous bell tolling???? 🤣🤣🤣 no?? just me?????? 😭😭😭😭😭😭😭

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ayo

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i am the spy.

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I'm gonna die fo starvation also thank you for cheetos I really needed them man, have you thought about the place u sending them? I'm kinda not in my address home if u spyware on me.. I'm in mountains. Big ass mountains. In other sude of the country, never to be found. There's a shop but it will open at 9am, 7am for me here. I'm gonna fucking diiiie!!! :c here's my.. finnal... hype! emerald splash....

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01:42:038 (5,6,7,8,9,10,11) - this section feels off, try it in 1/3 and see if it's good ueu)b
https://coffeexplainswhy.s-ul.eu/U6Ki1hCta4qDD81F.png

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feels like the only thing i am advanced in is my dementia feels like the only thing i am advanced in is my dementia feels like the only thing i am advanced in is my dementia feels like the only thing i am advanced in is my dementia feels like the only thing i am advanced in is my dementia feels like the only thing i am advanced in is my dementia feels like the only thing i am advanced in is my dementia feels like the only thing i am advanced in is my dementia

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woof

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01:32:906 (2) - 1/6 section is bigger than the one u mapped, just for you to know. if you wanted an idea of how to map it - here it is. (with the timeline)

the green combo starter is on the 1/4 blue tick 01:33:515

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starting from 00:36:068 (1,2,3) - those objects should actually be on those BLUE and white ticks, not on only white ticks as you think.

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00:35:891 (5) - that lands on red tick pretty well i think..

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00:29:715 (1) - you might want to make a slider that has smaller circling part at the start, to make it feel more tense. i like some kind of this variation, feel free to find your own, but the idea of the mod will be making that.. snail-ish? slider smaller at the start ueu)b

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00:29:494 - 1/8 grid - there's a piano missed, might be pretty unique sound that deserves it's note on it

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00:04:303 (2) - you probably want it to end later, on a blue tick after red tick for example.

or u make it 1/16, else mine version ueu)b

suggest applies to similar sliders.

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