01:25:929 (4) - is that note supposed to be sampleset drum? you check the samepleset at the left of the editor and if it's not, fix by pressing on it and selecting the right one, to my liking, "auto" should do.
pardon for notif spam, i thought it might be general "throughout diffs" mistake, but, for example, your top difficulity suits it right (SOMEHOW) , (SOMEHOW) having different hitsound sample and additions set, so I might think this ping is very situational, unless more information is provided.
Title: How to make 音ゲ~曲!
Title (romanized): How To Make A Music Game Song!
Artist: F Rabbeat feat. マスタード
Artist (romanized): F Rabbeat feat. Mustard
Source: THE BMS OF FIGHTERS : NT -Twinkle Dream Traveler-
Tags: otoge music kyoku マダート bof bof:nt bofnt nineteen electronic japanese video game & and variety maimai でらっくす PRiSM
Sources:
https://manbow.nothing.sh/event/event.cgi?action=More_def&num=89&event=142 (primary)
https://soundcloud.com/md10-205233588/bofnthow-to-make
https://www.youtube.com/watch?v=Ljjut210k90
https://www.bmsoffighters.net/bofnt/index.html
https://silentblue.remywiki.com/How_To_Make_otoge_kyoku
Add a "kapiotson" tag to the Aosek's diff. You might also add such tags as league of legends, riot, pop, lol, djerv.
Source: https://www.youtube.com/watch?v=Tg7VGqlR95Y
Hey there, a mod review here.
I will go down from generic problems and lowest difficult to highest one.
00:56:189 (4,5,6,7) - this exact part creates different spacing logics for a 1/4 3-note stack. Make it similar to 00:54:849 (2,3,4) - so people don't get that confused!
00:59:374 (8) - It's guideline recommendation to avoid using 5-note streams. Maybe you should delete 00:59:206 (6,7) - and extend 00:59:374 (8) - on those red and blue ticks.
01:06:245 (5) - I recommend to fill this red tick. To maintain the usual spacing logic, create a note of a red tick and stack 01:06:413 (6,7) - into each other.
01:20:323 (1) and 00:14:960 (3) - sliderend is not on the tick. Resnap it by dragging the slider's end on the playfield to somewhere!
Hello there!
I've come to mod your thing for good.
Let's start from the basics, then I will proceed from the lowest to highest difficulty modding. Enjoy!
Your audio bitrate is high. Make it 192kpbs. https://coffeexplainswhy.s-ul.eu/rveDVOU8YDPReCZS.png
01:04:818 (4,5) - turn DS on and move these two to the slider, they are little bit too far from each other. Check AIMod, ctrl+shift+a and turn on "Check distance snap" box to see all of the commotion, won't be trashing the review with all of them. They happen most of the time because you do stacking which moves object by a little, dislocating the note.
00:33:196 (2,3,4) - on such parts (or some of them for variety) you could make sliders instead of small reverse since I believe it's better to introduce reverse-slider mechanics on harder difficulties, exampo: https://coffeexplainswhy.s-ul.eu/up7bfWKLuk1Sdc36.png
00:09:277 (5,1) - maybe you should move out the stack for better readability, but it's quite a gimmick so ig it's ok to leave it.
00:34:737 (5) - empty tick mapped, I would suggest to remove a note from here for better newbie's singletap experience here.
01:22:494 (3) - would make sense to make a note to remove 1/4 sliderend, the 1/4 rhythm itself is getting overused on such slider and might be unrankable atp.
00:54:440 (6) - you could place this note closer to the previous one to follow lyrics with spacing more precise, for example place it behind the 00:53:791 (2) and then buff the whole 00:54:602 (1,2,3,4,5,6) section with the same-ish spacing.
01:09:683 (4,5) - could be a slider to nerf the diffspike and follow lyrics more precisely.
01:20:061 (4,5,6,7) - could be two sliders instead to filter out lyrics and drums to different instruments of mapping, or just one slider on 01:20:386 (6,7) - for more immersive gaming.
01:45:034 (3) - this could be a note and a reverse-slider, would represent the song better. examplo: https://coffeexplainswhy.s-ul.eu/GEQx35ClrVrbNsda.png
Notice: green note on the screenshot is placed perfectly-stacked to the last note of the previous jumping section.
Overall, the map is rankable after you fix your bitrate. I like the sliderarts, the unique gameplay ideas you did and hope this little review finds some inspiration deep down in your depressed hearts. peace o7
01:41:078 (1,1,1,1,1,1,1,1,1,1) - whole section can be mapped like 2265597#4634559 since triangles was never a thing in this map
01:29:927 (1,2,3,1,2) - visually fixing the thing, imo too spaced and u could turn the slider number 3 for the flow honorable mention, making me think out of this. also nced for better visuals, the white tick supports it: https://osu.ppy.sh/ss/19361190/2bca
00:40:041 (1,1,1,1,1,1) - maybe like on the link cuz 00:38:465 (1,1,1,1,1) - looks better when it's spaced like that, so you might support the gimmick of tough spacing by this: https://osu.ppy.sh/ss/19361184/9ef7
00:22:102 (3,3) - maybe make a little more spacing out of 00:22:193 (1,1), to x59 y54 and x460 y126
I'm gonna die fo starvation also thank you for cheetos I really needed them man, have you thought about the place u sending them? I'm kinda not in my address home if u spyware on me.. I'm in mountains. Big ass mountains. In other sude of the country, never to be found. There's a shop but it will open at 9am, 7am for me here. I'm gonna fucking diiiie!!! :c here's my.. finnal... hype! emerald splash....
01:42:038 (5,6,7,8,9,10,11) - this section feels off, try it in 1/3 and see if it's good ueu)b
https://coffeexplainswhy.s-ul.eu/U6Ki1hCta4qDD81F.png
feels like the only thing i am advanced in is my dementia feels like the only thing i am advanced in is my dementia feels like the only thing i am advanced in is my dementia feels like the only thing i am advanced in is my dementia feels like the only thing i am advanced in is my dementia feels like the only thing i am advanced in is my dementia feels like the only thing i am advanced in is my dementia feels like the only thing i am advanced in is my dementia
01:32:906 (2) - 1/6 section is bigger than the one u mapped, just for you to know. if you wanted an idea of how to map it - here it is. (with the timeline)
the green combo starter is on the 1/4 blue tick 01:33:515
starting from 00:36:068 (1,2,3) - those objects should actually be on those BLUE and white ticks, not on only white ticks as you think.
00:29:715 (1) - you might want to make a slider that has smaller circling part at the start, to make it feel more tense. i like some kind of this variation, feel free to find your own, but the idea of the mod will be making that.. snail-ish? slider smaller at the start ueu)b
00:04:303 (2) - you probably want it to end later, on a blue tick after red tick for example.
or u make it 1/16, else mine version ueu)b
suggest applies to similar sliders.