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Spayyce
hey irc mod :)

Mod
19:43 [ Space ]: btw
19:43 [ Space ]: remove Grimoire from tagsd
19:43 [ Space ]: it's your song name
19:43 Slick: it removes the english version of the game though :I
19:44 [ Space ]: ?
19:44 [ Space ]: jsut put 'Liberation of'
19:44 Slick: yeah i guess
19:44 [ Space ]: ill check up with a BN
19:44 [ Space ]: 1 sec
19:46 [ Space ]: its alright to have i guess
19:46 [ Space ]: but i hold my breathe
19:46 [ Space ]: for both
19:47 [ Space ]: breath*
19:47 [ Space ]: ok lets get to modding it
19:47 [ Space ]: IRC or post?
19:47 Slick: i prefer post
19:47 [ Space ]: irc would be better for me, but its up to you
19:47 Slick: but irc might be easier for you?
19:47 [ Space ]: I doubt my mod would be huge
19:47 [ Space ]: I cant map 4* plus so
19:47 [ Space ]: i cant mod insanes ect very will
19:47 [ Space ]: well*
19:48 Slick: hmm i don't mind
19:48 Slick: any suggestion is good
19:49 [ Space ]: 00:11:887 (1,2,3,1) -
19:49 [ Space ]: I don't believe flow is very good
19:49 Slick: keep your suggestions coming
19:49 [ Space ]: 00:17:617 (2,3) -
19:49 Slick: i don't like debating it during irc
19:49 Slick: i'll apply once it's posted
19:49 [ Space ]: I believe this doesn't flow well because the slider end is the opposite way
19:49 Slick: hope you don't mind
19:49 [ Space ]: its ok
19:50 Slick: so just keep the suggestions coming!
19:50 [ Space ]: 00:19:977 (1) - I would make this more consistently curved, like this:
19:52 [ Space ]: http://puu.sh/jvjyP/5302301923.jpg
19:52 [ Space ]: 00:27:729 (1) - I would keep a normal curve, it would play better
19:53 [ Space ]: 00:29:246 (1) - I wouldn't slow a slider so harshly, it would catch players out, the music doesnt warrant such a harsh slowdonw
19:53 [ Space ]: 00:31:269 (2,3) - Not a good flow here aswell, the slider ends don't compliement flow well
19:54 [ Space ]: 00:32:617 (2) - bring the first 3 anchor points to these coords
19:54 [ Space ]: x: 428 and y: 368
19:54 [ Space ]: x: 456
19:54 [ Space ]: y: 336
19:54 [ Space ]: x: 452 y: 280
19:55 [ Space ]: 00:36:662 (3) - ^ (these coords)
19:55 [ Space ]: for the curve on the end of the slider (these ones in the pic I will send)
19:55 [ Space ]: http://puu.sh/jvjLn/c364955246.jpg
19:55 [ Space ]: first anchor:
19:55 [ Space ]: X: 32 Y:128
19:56 [ Space ]: X: -12 Y: 172
19:56 [ Space ]: X: -4 Y:232
19:57 [ Space ]: http://puu.sh/jvjTi/7b33bfefee.jpg
19:57 [ Space ]: try this for this slider
19:57 [ Space ]: 00:50:988 (1) -
19:59 [ Space ]: 01:11:213 (1) - Remove one of the anchors at the end and put the others on the c urve at these points
19:59 [ Space ]: from bottom to top: http://puu.sh/jvk0G/8bf1725588.jpg
19:59 [ Space ]: x: 324 y:140
19:59 [ Space ]: x:320 y:56
19:59 [ Space ]: x:248 y:20
20:00 [ Space ]: 01:18:460 (3) - bring the 3rd last anchor down by 1 or 2 grids
20:00 [ Space ]: 01:45:257 (2) - Keep it a normal curve with 1 anchor point, they're overcomplex
20:01 [ Space ]: 02:01:100 (1) - remove 2 anchor points at the end
20:02 [ Space ]: (from bottom to top)
20:02 [ Space ]: http://puu.sh/jvkcD/2960504f81.jpg
20:02 [ Space ]: x:244 y:276
20:02 [ Space ]: x:236 y:228
20:02 [ Space ]: x:192 y:196
20:02 [ Space ]: x:128 y:200
20:03 [ Space ]: 02:03:797 (1) - ? Why a red anchor just keep a normal curve
20:04 [ Space ]: seania's part is too difficult
20:04 [ Space ]: for me to mod
20:05 Slick: ah, their stuff is really complicated
20:05 Slick: you don't need to mod midge & 5eania
20:05 [ Space ]: do something like this for better flow http://puu.sh/jvkoU/fc6bb95e49.jpg
20:05 [ Space ]: 03:22:336 (3) -
20:05 Slick: really thank you for even pointing out the coordinates for sliders <3
20:06 [ Space ]: 03:55:707 (1,1) - Blanket the slider end? :)
20:06 [ Space ]: lol np
20:06 [ Space ]: its a bit hard to just take from a picture
20:06 [ Space ]: 04:05:651 (3) - bring the last anchor down a little bit for a consistent curve end
20:06 [ Space ]: I also moved around a few anchor points
20:07 [ Space ]: (bottom to top)
20:07 [ Space ]: http://puu.sh/jvkwY/08f9403bad.jpg
20:07 [ Space ]: x:80 y:353
20:07 [ Space ]: 352*
20:07 [ Space ]: x:32 y:340
20:07 [ Space ]: x:0 y:308
20:07 [ Space ]: x:-12 y:272
20:08 [ Space ]: x:-17 y:217
20:08 [ Space ]: x:32 y:176
20:08 [ Space ]: [Midge part] 04:14:078 (1,1) - Blanket here would be nice and a not to slow trainsqueak slider
20:09 [ Space ]: 04:18:628 (1,2,3,4,1,2,3,4,1,2,3,4) - how to read?
20:10 [ Space ]: 04:27:224 (1) - This slider I am not sure on its rankablity, I think it's ok but, Ill check with a bn now
20:11 [ Space ]: 04:43:404 (2) -
20:11 [ Space ]: Try this instead for a more even curve v
20:11 [ Space ]: http://puu.sh/jvkMS/877e1fa8e2.jpg
20:11 [ Space ]: 04:44:246 (1,1) - Blanket the slider sides together?
20:12 [ Space ]: 04:59:331 (1) - Perhaps get a 0byte sound file to silence the end ( I have one if you need it)
20:13 [ Space ]: ok finished :)
20:13 [ Space ]: ill post the IRC now
Jojajim
IRC log
21:47 Slick: hi
21:47 Jojajim: Yo
21:47 Jojajim: Yeah I can play your map
21:48 Jojajim: ^^
21:48 Jojajim: just link me it
21:48 *Slick is listening to [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories]
21:48 Slick: thank you :D
21:53 Slick: brb
21:53 Jojajim: I just played that no sound xD
21:53 Slick: just type your feedback even though i'm not ere
21:53 Slick: here*
22:03 Slick: nooo ;w;
22:03 Slick: sorry...
22:03 Jojajim: Rip that ending
22:03 Slick: fuck midge seriously
22:03 Jojajim: 3 times same place xD
22:08 Slick: so hard with hidden ;w;
22:08 Slick: sorry
22:08 Jojajim: #nosleepnowarmup xD
22:08 Slick: you don't need to keep replaying ;w;
22:13 Slick: nice play!
22:13 Slick: think it's the first HD pass i've seen
22:14 Jojajim: :D
22:14 Jojajim: It's a fun map to play
22:14 Jojajim: First wierd slider map I really like
22:14 Slick: xd
22:14 Slick: you not a fan of sliders?
22:14 Slick: like in general
22:15 Jojajim: I HATE small back and forth sliders
22:15 Jojajim: Idk what they're called
22:15 Slick: kick sliders?
22:15 Jojajim: yeah maybe?
22:16 Slick: 00:53:010 (5) - like this?
22:16 Jojajim: 03:07:842
22:16 Jojajim: this
22:16 Jojajim: no
22:16 Slick: oh
22:16 Slick: repeat sliders
22:16 Jojajim: Yeah
22:16 Slick: you played it a lot
22:16 Slick: thanks for retrying
22:16 Jojajim: np I will continue to play it
22:16 Jojajim: just poke me if you update
22:16 Jojajim: Btw I love the story board
22:16 Slick: thanks
22:17 Slick: lol
22:17 Jojajim: I'm one of the freaks that play with that stuff :)
22:17 Slick: made it just for the collab
22:17 Jojajim: I play with everything xD you can hardly see my screen
22:17 Slick: lol
22:17 Slick: you played it a lot so there must be moments you feel
22:18 Slick: that need to be better
22:18 Slick: don't be shy pointing out nickpickish stuff
22:18 Slick: anything to improve it!
22:18 Jojajim: hmmm maybe the end
22:18 Slick: midges part?
22:19 Jojajim: 04:17:954
22:19 Jojajim: This part and forward
22:19 Jojajim: like it doesn't flow as well as the rest of the song
22:19 Jojajim: idk what to change tho
22:19 Slick: it might be just midges mapping
22:19 Slick: he's know for mapping hard to read stuff
22:20 Slick: have you played some of his maps?
22:20 Jojajim: maybe
22:20 Slick: 03:33:965 (1) - needs to be tilted
22:20 Slick: like so http://puu.sh/jwEGR.jpg
22:21 Slick: going to fix the blanket after
22:21 Jojajim: 04:33:123 (1) -
22:21 Jojajim: I think this one should start close to the others
22:22 Slick: i'll tell him
22:22 Slick: crazy sliders in the map xd
22:22 Slick: when playing
22:22 Jojajim: http://puu.sh/jwEOs/8897da2157.jpg more like so
22:22 Slick: does it feel like a good map?
22:22 Jojajim: Yeah
22:22 Slick: like something that could be ranked
22:22 Jojajim: Not rankable tho
22:22 Jojajim: But it flow really well
22:22 Slick: ;w;
22:23 Slick: why not rankable?
22:23 Jojajim: just the slider pattern
22:23 Jojajim: feels like it won't pass
22:23 Slick: well i have talked to some qats
22:23 Slick: they think it's possible
22:23 Jojajim: but maybe, I've never ranked a map
22:23 Jojajim: as I said it flows well
22:24 Slick: that's good
22:24 Slick: but it has that "messy" feel to it
22:24 Slick: maybe it's just my mapping :I
22:24 Slick: but i do make sure the spacing is even and such
22:25 Jojajim: https://osu.ppy.sh/ss/3515681
22:25 Jojajim: This just feels like a spinner would be better
22:25 Slick: fuck spinners xD
22:25 Slick: yeah it does work better but
22:25 Slick: that slider is screaming for ATTENTION!
22:25 Jojajim: espesially with the wirly sound in the background
22:26 Slick: yeah
22:26 Jojajim: 02:53:684
22:26 Jojajim: this point forward has a spin sound
22:26 Slick: i doubt i'll swap it out with a spinner
22:26 Slick: put a lot of work into that slider
22:27 Slick: it's nothing major though
22:27 Slick: just one slider or one spinner
22:27 Jojajim: does the slider make it like impossible on HR?
22:27 Jojajim: then I think it's major
22:27 Jojajim: otherwise
22:27 Slick: no it's possible with hr
22:27 Slick: i haven't tested
22:27 Slick: the end with HR
22:28 Jojajim: Well I don't see anything else really
22:28 Jojajim: not atm
22:28 Jojajim: add me and poke me with updates and other maps you do
22:28 Slick: could you give it a little mod?
22:29 Slick: eh sorry
22:29 Jojajim: sure
22:29 Slick: yeah adding
22:29 Slick: oh okay thank you <3
22:29 Jojajim: np :D
22:29 Slick: alright going to apply a few fixes and tweaks
22:29 Slick: thanks for playing
22:29 Slick: have a good one dude
22:29 Jojajim: u2 cya
22:29 Slick: :D
Short mod, Long log, Tolazytofix :D
Very nive map tho! Keep it up!

Edit:
Increase drain as well
Arphimigon
Here we go again.

[Grimoire]
00:04:471 (4,5,6) - Only spaced 1/4 out of the whole start section (and most the map) so either don't add or add a couple more for consistency
00:06:325 (6) - Pls rotate about 10 degrees flows better imo
00:09:359 (1,4) - Bad blanket yo
00:08:347 (3,4,5,6) - End slider is too curved for this pattern, reduce the curve a little
00:10:454 (8) - Please remove this note, this triple plays better as two hittable notes
00:19:977 (1,2) - This really plays bad, the snap needed to get to the curve doesnt compliment the curve itself, start the curve further down please
01:39:527 (3,4) - Dont make 4 touchy
02:27:729 (1,2,3,4,5) - Nerf to like 0.75 DS or smth, it's a bit spaced for a sudden stream
03:16:943 (3) - This sounds better as a note imo
04:24:696 (1) - 177|162 for OP blankets!
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I really do see this being a DQ for unneccessary diffspike cant you try changing 04:30:089 (1,2,3,4,1,2,3,4) - into something how 5eania had done it 03:03:797 (7,8,9) - ?

Why haven't you ranked this already baka
Loughje
PM request~
Grimoire
00:03:628 (6,3) - Blanket these and see how you like it.
00:05:651 (3,5) - Could make this into a perfect blanket, just a little off.
00:11:887 (1,1) - I know you're trying to match the violin but I think ending the slider where the hitsound is might be a better option, up to you.
00:19:640 (5,1) - Small blanket issue.
00:19:977 (1,2) - ^
00:26:381 (4) - This seems a bit close to 00:25:875 (3) maybe move it back a bit for a cleaner look.
00:26:887 (2,3,4,5,6,7,8) - These are pretty quiet , think about turning up the volume for these a little bit.
00:36:156 (1,2) - 00:36:156 (1,2) - These are hitting which doesn't look too good in here, maybe blanket instead?
00:40:707 (1,2,3,4,5,1) - More very quiet notes.
01:09:696 (6,3) - Pretty extreme jumps, maybe take them down just a bit.
02:05:482 (2) - Why not blanket this with 02:05:145 (1)
02:11:718 (6) - Really close notes again, think of moving.
03:05:735 (1,2) - ^
03:35:145 (3) - The tail of this is odd being right next to 03:35:482 (1)
03:36:662 (1) - Id curve this up to 03:37:505 (2) For a better flow.
03:48:123 (3) - I think this slider looks odd behind 03:47:617 (1) take a look and see if you know what I mean.
04:00:763 (4,1) - Move 1 back for a cleaner blanket.
04:33:460 - Timing point here and set it to BPM: 89
Not a huge mod, really nice map! Hope this helps and good luck on rankings! :D
Asonate
IRC
2015-08-11 18:48 Asonate: so please fix that spaced stream for now
2015-08-11 18:48 Asonate: as in the flow too it
2015-08-11 18:49 Asonate: because edgy flow = rip
2015-08-11 18:49 Asonate: (with spaced streams)
2015-08-11 18:49 Asonate: while you do that ill scan the parts before
2015-08-11 18:50 Slick: yeah
2015-08-11 18:50 Asonate: 00:04:724 (5) - absolute sightread killer
2015-08-11 18:52 Asonate: 01:04:640 (2) - just my personal disliking against 1/2 repeatsliders, but highly unreadable, not that well synced with the music, and (maybe) better solved with a ring slider
2015-08-11 18:52 Asonate:
2015-08-11 18:52 Slick: ring slider=?
2015-08-11 18:52 Slick: what's that
2015-08-11 18:53 Asonate: same as a slider blanket
2015-08-11 18:53 Asonate: you did it quite often
2015-08-11 18:53 Asonate: 01:12:561 (1) - here for example
2015-08-11 18:53 Slick: i don't know what to do with that reverse arrow
2015-08-11 18:53 Slick: repeat slider*
2015-08-11 18:53 Asonate: ill tell you my idea in a sec
2015-08-11 18:54 Asonate: 01:23:684 (1) - just warning you, dont mind it for now
2015-08-11 18:54 Asonate: that blanket is way smaller than the others you have
2015-08-11 18:54 Asonate: might be good, might cause trouble with QAT
2015-08-11 18:54 Slick: blanket of 5?
2015-08-11 18:54 Asonate: Leave it for now
2015-08-11 18:54 Asonate: jup
2015-08-11 18:54 Slick: :s
2015-08-11 18:54 Slick: that can cause trouble with qat seriously?
2015-08-11 18:55 Asonate: inconsistent blanket spacing
2015-08-11 18:55 Slick: what the hell
2015-08-11 18:55 Asonate: rarely happens, but if youre lucky with who checks your map
2015-08-11 18:55 Asonate: ...
2015-08-11 18:55 Asonate: ( keep it for now, shouldnt be a problem)
2015-08-11 18:55 Asonate: 01:22:505 (3) - this slider as an idea to the repeat before
2015-08-11 18:56 Slick: make it a repeat slideR?
2015-08-11 18:56 Asonate: no
2015-08-11 18:56 Asonate: a slider like that, i would have had in mind as a good solution, but do it your way
2015-08-11 18:57 Slick: what would be better?
2015-08-11 18:57 Asonate: heck, you can keep the repeat, i just pointed it out because it gave me trouble reading it
2015-08-11 18:57 Asonate: you are the mapper, choose yourself
2015-08-11 18:58 Asonate: 02:27:055 (1) - i think you said these are to the voice
2015-08-11 18:58 Asonate: can that be ?
2015-08-11 18:58 Slick: don't think so
2015-08-11 18:59 Asonate: if yes, keep them, but say you mapped to the drums, because the voice isnt 1/2
2015-08-11 18:59 Slick: okay
2015-08-11 19:00 Asonate: 02:50:988 (1) - nice job on that :3
2015-08-11 19:00 Slick: :D
2015-08-11 19:00 Slick: fuck spinners xD
2015-08-11 19:01 Asonate: 03:22:336 (3) - ouch
2015-08-11 19:01 Asonate: flow killed again
2015-08-11 19:01 Slick: difficult to pattern these big ass sliders
2015-08-11 19:01 Slick: without shit overlapping etc
2015-08-11 19:01 Slick: i'll try and improve that section
2015-08-11 19:01 Asonate: you could make a looping :D
2015-08-11 19:01 Asonate: Like overlap with itself
2015-08-11 19:02 Asonate: might turn out nicely
2015-08-11 19:03 Asonate: 04:02:954 (3) - could complain about these 2, BUT it flows well, if you let go of the slider early
2015-08-11 19:03 Asonate: might play out well with your high SV
2015-08-11 19:03 Slick: do the sliders look fast to you?
2015-08-11 19:03 Asonate: 04:07:673 (5) - NC on this
2015-08-11 19:04 Asonate: i saw your SV and there isnt a single slider tick on them
2015-08-11 19:04 Asonate: so, fast enough
2015-08-11 19:04 Asonate: and yes, they are quite fast
2015-08-11 19:05 Asonate: 04:21:999 (1) - i know what thats supposed to be, but you/midge should make all these NC
2015-08-11 19:05 Asonate: Unreadable af otherwise
2015-08-11 19:05 Slick: might be read as a triplet idd
2015-08-11 19:05 Asonate: jup
2015-08-11 19:06 Asonate: dem .osu editing :D
2015-08-11 19:06 Slick: :?
2015-08-11 19:07 Asonate: SV 0.2 :3
2015-08-11 19:07 Slick: ah xD
2015-08-11 19:07 Slick: yeah 0,50 is still so fast
2015-08-11 19:07 Asonate: you should write ".osu editing for SV values" in the thread
2015-08-11 19:07 Slick: with my 2,77 sv
2015-08-11 19:07 Slick: yeah i read something like that

Good Luck \o/
Topic Starter
Slick
arphimigon

Arphimigon wrote:

Here we go again.

[Grimoire]
00:04:471 (4,5,6) - Only spaced 1/4 out of the whole start section (and most the map) so either don't add or add a couple more for consistency
00:06:325 (6) - Pls rotate about 10 degrees flows better imo fixed
00:09:359 (1,4) - Bad blanket yo fixed
00:08:347 (3,4,5,6) - End slider is too curved for this pattern, reduce the curve a little fixed
00:10:454 (8) - Please remove this note, this triple plays better as two hittable notes fixed
00:19:977 (1,2) - This really plays bad, the snap needed to get to the curve doesnt compliment the curve itself, start the curve further down please fixed
01:39:527 (3,4) - Dont make 4 touchy fixed
02:27:729 (1,2,3,4,5) - Nerf to like 0.75 DS or smth, it's a bit spaced for a sudden stream
03:16:943 (3) - This sounds better as a note imo
04:24:696 (1) - 177|162 for OP blankets!
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I really do see this being a DQ for unneccessary diffspike cant you try changing 04:30:089 (1,2,3,4,1,2,3,4) - into something how 5eania had done it 03:03:797 (7,8,9) - ?

Why haven't you ranked this already baka

Thanks for all the help with the map Arphimigon!
Topic Starter
Slick

Loughje wrote:

PM request~
Grimoire
00:03:628 (6,3) - Blanket these and see how you like it.
00:05:651 (3,5) - Could make this into a perfect blanket, just a little off. fixed
00:11:887 (1,1) - I know you're trying to match the violin but I think ending the slider where the hitsound is might be a better option, up to you.
00:19:640 (5,1) - Small blanket issue. fixed
00:19:977 (1,2) - ^ fixed
00:26:381 (4) - This seems a bit close to 00:25:875 (3) maybe move it back a bit for a cleaner look. fixed
00:26:887 (2,3,4,5,6,7,8) - These are pretty quiet , think about turning up the volume for these a little bit. fixed
00:36:156 (1,2) - 00:36:156 (1,2) - These are hitting which doesn't look too good in here, maybe blanket instead? fixed
00:40:707 (1,2,3,4,5,1) - More very quiet notes.
01:09:696 (6,3) - Pretty extreme jumps, maybe take them down just a bit.
02:05:482 (2) - Why not blanket this with 02:05:145 (1)
02:11:718 (6) - Really close notes again, think of moving. fixed
03:05:735 (1,2) - ^
03:35:145 (3) - The tail of this is odd being right next to 03:35:482 (1)
03:36:662 (1) - Id curve this up to 03:37:505 (2) For a better flow. fixed
03:48:123 (3) - I think this slider looks odd behind 03:47:617 (1) take a look and see if you know what I mean.
04:00:763 (4,1) - Move 1 back for a cleaner blanket.
04:33:460 - Timing point here and set it to BPM: 89
Not a huge mod, really nice map! Hope this helps and good luck on rankings! :D
Thank you, Loughje!
Lasse
little check from #memehelp

02:11:887 (1) - move the last point a little bit to the right, would look better imo
03:02:448 (4,1) - blanket looks minimally off
03:05:145 (4,2) - stack end of 4 on 2?
03:53:347 (2) - move a little bit up/right so the completed slider lead more to it#
04:06:999 (3) - dangerously close to being offscreen...
04:08:853 (4,1) - blanket the end of 4 with the upper part of 1?
04:09:527 (2) - move to around 228/48?
04:12:224 (2) - blanket or stack on sliderend?
04:47:617 (1,2) - blanket in each other
04:51:662 (2) - make this a mirrored version of 1 ?

Honestly, the map seems really well polished and all those mods on it made it really hard to find stuff.
So I've been extremely picky with those
But since it's looks nice I'll leave a star :)
Topic Starter
Slick

Lasse wrote:

little check from #memehelp

02:11:887 (1) - move the last point a little bit to the right, would look better imo fixed
03:02:448 (4,1) - blanket looks minimally off
03:05:145 (4,2) - stack end of 4 on 2?
03:53:347 (2) - move a little bit up/right so the completed slider lead more to it# fixed
04:06:999 (3) - dangerously close to being offscreen... fixed
04:08:853 (4,1) - blanket the end of 4 with the upper part of 1? might do
04:09:527 (2) - move to around 228/48? fixed
04:12:224 (2) - blanket or stack on sliderend?
04:47:617 (1,2) - blanket in each other fixed
04:51:662 (2) - make this a mirrored version of 1 ?

Honestly, the map seems really well polished and all those mods on it made it really hard to find stuff.
So I've been extremely picky with those
But since it's looks nice I'll leave a star :)
Thank you, Lasse!
Kibbleru
welp

00:10:201 (6,7,1) - this motion is not very pleasant to play because you cant snap to 00:10:370 (7) - , i recommend more of a zig zag motion
00:14:920 (2,4) - maybe u can blanket this
uhg.. im not sure. this is too different to really mod.

but honestly on a general scale, i can't tell the difference between why you use and not use extended sliders anymore. it just seems random, and no real consistency.. which is not good obviously.

you say you used extended sliders because you want to emphasize vocals. but somebody can easily say "why not use it here as well" and so and so.. see the problem?

also you also need to fix the spacing to make it more clear where you are using 1/4 or 1/2 as well. cuz imo some could be misread pretty easily

well i don't think this actually helps you at all, but that is my opinion on this.
The Veldt

[General]

>Too high SV, but well that's how you mapped it.
>You overuse complex sliders, use it in case of emphasis.
>There are many sections with inappropriate SV.
>I'll mod about unnecessary bezier curves. It just looks awful when misused.

[Grimoire]

00:11:887 (1) - Why use a bezier when you can create a better one than that?
00:16:774 (6) - Add more spacing here. It is inconsistent.
00:17:617 (2) - Unnecessary bezier.
00:19:977 (1) - I know you are following the vocals here but end the slider a tick earlier (where the clap is heard) because it's awkward to hear the slider end.
00:27:729 (1) - Change bezier.
00:31:269 (2) - ^
00:38:010 (3) - Inconsistent with the previous slider. Make it a three point curve then just make it a little bigger so it can end on the blue tick.
00:41:550 (1) - Bezier looks awful here. I won't mind beziers when it looks fine.
00:43:572 (2) - ^
01:47:617 (1) - Improve curve.
01:53:010 (1) and 01:53:516 (3) - ^
01:55:707 (1) - This slider looks too complex even without emphasis. Try lessening the red points.
02:16:269 (3,4,5,6) - Make it a curved stream for aesthetics and as a blanket for 02:16:100 (2).
02:22:673 (1) - Too fast and high SV starting from here until 02:28:066 (5).
02:34:471 (2) - Improve S-shape.
03:54:022 (5) - I suggest a slow curved slider.
04:14:583 (1) - Bad overlap.
04:41:550 (1) - Bad bezier.
04:59:331 (1) - I suggest you end this slider at 05:01:774 because the sound stops there.
- Josro -
Short mod c:
SPOILER
00:59:415 (1,2,3,4) - This pattern should be a bit smaller
01:19:302 (1,2) - Flow feels off here, I would suggest rotating #2 counterclockwise a bit and adjusting the following jumps to make up for it
02:21:156 (3,1) - Slider curve doesn't flow well right after coming from those jumps
02:22:673 (1) - The jumps following this part are extremely large for the difficulty of the rest of the map
02:27:729 (1,2,3,4,5) - I suggest starting the curve more horizontal and maybe curving it a little more
03:50:988 (3,4,5,6,1) - - This slider doesn't flow well with the jumps, rotating the slider counterclockwise and moving it down helps a lot
03:59:752 (1,2,3) - Flow feels off here
04:21:999 (1,2,1) - This does not play well, too many triplets with the same or greater spacing for it to be readable

Good luck on ranking, map is fun.
Topic Starter
Slick
Forbiddenplayer

Forbiddenplayer wrote:


[General]

>Too high SV, but well that's how you mapped it.
>You overuse complex sliders, use it in case of emphasis.
>There are many sections with inappropriate SV.
>I'll mod about unnecessary bezier curves. It just looks awful when misused.

[Grimoire]

00:11:887 (1) - Why use a bezier when you can create a better one than that? maybe i'll remake
00:16:774 (6) - Add more spacing here. It is inconsistent. idk
00:17:617 (2) - Unnecessary bezier. maybe
00:19:977 (1) - I know you are following the vocals here but end the slider a tick earlier (where the clap is heard) because it's awkward to hear the slider end. valid suggestion, but it would cause inconsitency so i'll pass
00:27:729 (1) - Change bezier. i think this is fine
00:31:269 (2) - ^ fixed
00:38:010 (3) - Inconsistent with the previous slider. Make it a three point curve then just make it a little bigger so it can end on the blue tick. maybe
00:41:550 (1) - Bezier looks awful here. I won't mind beziers when it looks fine. fixed
00:43:572 (2) - ^ i think this is fine
01:47:617 (1) - Improve curve. changed a little
01:53:010 (1) and 01:53:516 (3) - ^ agreed, but haven't apply it yet
01:55:707 (1) - This slider looks too complex even without emphasis. Try lessening the red points. fixed
02:16:269 (3,4,5,6) - Make it a curved stream for aesthetics and as a blanket for 02:16:100 (2). passed
02:22:673 (1) - Too fast and high SV starting from here until 02:28:066 (5). will see about this
02:34:471 (2) - Improve S-shape.
03:54:022 (5) - I suggest a slow curved slider.
04:14:583 (1) - Bad overlap.
04:41:550 (1) - Bad bezier.
04:59:331 (1) - I suggest you end this slider at 05:01:774 because the sound stops there.

Thank you, Forbiddenplayer!
phaZ
volume in general is bit low, since you already havent that much hitsounds and use the soft sample. suggest increasing it a bit
try to add more patterns with ctrl+d, ctrl+r, ctrl+h, ctrl+j

00:11:044 (3,1) - chaniging slidervelocity (sv) is fine but it feels really wrong to change here again (its noticeable while playing) because it doesnt feel different (at all). doing only one sv-change would also keep the map more clean overall
00:16:100 (2,3,5,7,8) - add soft-whistles?
00:17:954 - inherited section really nessecary? ask yourself that for all following inherited sections too
00:18:460 (1) - a bit too slow, disturbs the flow a bit imo. suggesting a bit higher sv. to keep up the current pattern maybe add a circle at 00:18:460 - and move the slider to 00:18:628 - .you wouldnt miss the white tick-beat, too
00:19:977 (1,2) - the music suggests the same rhythm for both sliders. or at least there no particular reason to do them differently. again 00:19:977 (1) - feels a bit slow (better than 00:18:460 (1) tough). increase the sv to 0.7 or 0.75 and let the slider instead end on 00:20:314 which also alloes you to remove the inherited section there... the cleaner the better^^
00:20:988 (3) - select the slider-slide and add whislte :p
00:21:831 (2) - ^
00:22:336 (3) - select slider-slide and add normal-whistle. change volume if you want to
00:28:404 (2,3) - same as 00:19:977 (1,2). music doesnt suggest different rhythms here, chose one only
00:29:246 (1) - a bit too slow, disturbs flow imo. increase sv
00:38:516 (5) - add whislte
00:41:044 (3,4,5) - add whislte
00:42:055 (2) - ^ on slider head
00:42:392 (3) - ^
00:43:235 (1) - ^
00:43:572 (2) - (^)
00:43:909 (3) - ^
00:44:246 (1,2) - here you did keep rhythm consistent :)
00:44:752 (2) - add whistle on slider head
00:46:437 (5,6,7) - whistle
00:46:943 (1,2) - does the vocals sound different to 00:41:550 (1,2) - ? your rhythm is inconsistent here.
00:47:448 (2) - whislte on slider head
00:47:786 (3) - (^)
00:48:965 (5,6) - add whisltes on slider head
00:49:471 (7) - ^
00:49:640 - normal sample fits really good here imo
00:55:538 (3,4) - ctrl+g?
00:57:729 (1,2,1) - with the current flow that zic-zac is pretty awful to play although it fits great with the music. i suggest to change that spinning/circling pattern at 00:56:887 (3,4,5,6,7). just ctrl+g 00:57:055 (4,5) and it feels fine
00:58:741 (2,1) - increase the distance spacing (ds) between them. 00:59:078 (1,1) - can also be a bit higher
01:00:089 (1,2,3,4,1) - compared to other streams or triplets that is much of a ds increase. could also be a bit higher after the screen jumps. just make it like 02:27:729 (1,2,3,4,5) -
01:05:819 (1,2) - woudl make them the same to 01:06:325 (3)
01:14:920 (4,1) - broken flow
01:15:932 (4,5) - that low ds breaks the flow
02:11:887 (1,2,3,4) - o.o why a stream here?
01:51:156 - 01:51:325 - that clap in the music can be represented with a normal-hitnormal sund (shift+w)
01:51:999 - ^
01:52:673 - ^
01:52:505 - the harp (beginning here) can be represented by soft whistles
01:56:887 (1) - here is the sv fine! ...you use a different sv this time wtf :D
00:19:977 (1,2) - and 01:58:404 (1,2) - have completely different sv and different rhymth (if you did not apply my suggestion) and gives them totally different feeling although they are identic in the music. i personally prefer the first one more. but keep things consistent
02:01:100 (1) - shift+w on the sliderhead to add normal-hitnormal-sample. if you do so, also ctrl+q pls c:
02:02:280 (1) - ^ but on slider tail
02:03:797 (1) - ^ on slider head
02:05:145 (1) - ^
02:06:493 (1) - ^
02:25:370 (1,2,3,1,2,1) - different sv's compared to 00:57:729 (1,2,1,2,1) - make them the same?
02:28:741 (1,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,1,2,3,4) - pls keep the sv the same all the time. its annoying while playing
02:40:201 (1,2,3,1,2,3,1,2,1,2) - ^
02:56:887 (2) - that high slider velocity (sv) here is a bit confusing imo. it doesnt make much of a difference to change it but it absolutely make not sense here
02:57:392 (4) - ctrl+g? flow better imo
03:00:932 (3,4) - flow is akward. i suggest to ctrl+r 03:00:679 (2) - by 25° and then switch the position of 03:00:932 (3,4) (sb look even more awesome then lol)
03:02:954 (2) - that sv-change here is absolutely unfair. how would i know how long that repeat is going? pls remove that sv change for that repeat
03:06:325 (1) - add NC
03:06:493 (2) - remove NC
03:07:842 (3) - why different sv (1.2) comapred to 03:08:179 (1) (here its 1.3) ?
03:13:235 - well now its again another sv-speed (1.25) but why?
03:13:235 (1,1,2) - they sound all the same so they also should have the same sv. remove thos inherited sections to keep the map cleaner which helps to keep the map more consistent
03:15:257 (1,2,3,4,5) - different sv compared to 03:12:561 (1,2,3,4) - again inconsistent >.<
03:35:482 (1,2) - a bit fast imo. lower sv
03:36:072 - very weird inherited section here
04:13:404 (3) - why NC here :v? remove
04:20:988 (6) - ^
04:15:932 (1,1,1,1) - remoce the NC's. its inconsitent to 03:11:213 (1,2,3,4,5,6) -
04:19:977 (1) - duh, thats very fast imo. lower the slider velocity (sv) a bit here
04:21:662 (1,1) - actually the music keeps the same here so why theat sv change? it makes it unnessecary hard to read move the second section to 04:22:336 -
04:21:831 (1) - remove NC
04:22:336 (1) - ^. the anti jumps already tell you the sv change
04:23:853 (1) - remove NC
04:24:190 (3) - why NC here? also if you remove the NC, the distance spacing (ds) should be consitent for the triplet
04:24:696 (1,2) - dont know why sv change here but w/e. remove NC pls
04:26:718 (1,1,1,1,1,2) - same as mentioned before
04:32:954 (1) - totally breaks flow either move it sth like this http://puu.sh/jJcQJ/aee339f06c.jpg or sth like http://puu.sh/jJcT4/d26d4d8601.jpg
04:33:123 (1) - is really slow. increase sv a little bit

you should do a rythm check for the map. liten to the song once or twice and then take a look at your map. search for rhythm patterns in the music which do repeat and try to keep using the same rhythm in your map.
also check for your normal whistles you use in your map. thats inconsistent too.
mapping style is really nice
Topic Starter
Slick
phaZ

phaZ wrote:

volume in general is bit low, since you already havent that much hitsounds and use the soft sample. suggest increasing it a bit
try to add more patterns with ctrl+d, ctrl+r, ctrl+h, ctrl+j

00:11:044 (3,1) - chaniging slidervelocity (sv) is fine but it feels really wrong to change here again (its noticeable while playing) because it doesnt feel different (at all). doing only one sv-change would also keep the map more clean overall
00:16:100 (2,3,5,7,8) - add soft-whistles? fixed
00:17:954 - inherited section really nessecary? ask yourself that for all following inherited sections too
00:18:460 (1) - a bit too slow, disturbs the flow a bit imo. suggesting a bit higher sv. to keep up the current pattern maybe add a circle at 00:18:460 - and move the slider to 00:18:628 - .you wouldnt miss the white tick-beat, too increased slider SV, might change pattern
00:19:977 (1,2) - the music suggests the same rhythm for both sliders. or at least there no particular reason to do them differently. again 00:19:977 (1) - feels a bit slow (better than 00:18:460 (1) tough). increase the sv to 0.7 or 0.75 and let the slider instead end on 00:20:314 which also alloes you to remove the inherited section there... the cleaner the better^^
00:20:988 (3) - select the slider-slide and add whislte :p
00:21:831 (2) - ^
00:22:336 (3) - select slider-slide and add normal-whistle. change volume if you want to
00:28:404 (2,3) - same as 00:19:977 (1,2). music doesnt suggest different rhythms here, chose one only
00:29:246 (1) - a bit too slow, disturbs flow imo. increase sv fixed
00:38:516 (5) - add whislte fixed
00:41:044 (3,4,5) - add whislte fixed
00:42:055 (2) - ^ on slider head fixed
00:42:392 (3) - ^ fixed
00:43:235 (1) - ^ fixed
00:43:572 (2) - (^) fixed
00:43:909 (3) - ^ fixed
00:44:246 (1,2) - here you did keep rhythm consistent :)
00:44:752 (2) - add whistle on slider head fixed
00:46:437 (5,6,7) - whistle fixed
00:46:943 (1,2) - does the vocals sound different to 00:41:550 (1,2) - ? your rhythm is inconsistent here. fixed
00:47:448 (2) - whislte on slider head fixed
00:47:786 (3) - (^) fixed
00:48:965 (5,6) - add whisltes on slider head fixed
00:49:471 (7) - ^ fixed
00:49:640 - normal sample fits really good here imo
00:55:538 (3,4) - ctrl+g?
00:57:729 (1,2,1) - with the current flow that zic-zac is pretty awful to play although it fits great with the music. i suggest to change that spinning/circling pattern at 00:56:887 (3,4,5,6,7). just ctrl+g 00:57:055 (4,5) and it feels fine
00:58:741 (2,1) - increase the distance spacing (ds) between them. 00:59:078 (1,1) - can also be a bit higher fixed
01:00:089 (1,2,3,4,1) - compared to other streams or triplets that is much of a ds increase. could also be a bit higher after the screen jumps. just make it like 02:27:729 (1,2,3,4,5) -
01:05:819 (1,2) - woudl make them the same to 01:06:325 (3)
01:14:920 (4,1) - broken flow
01:15:932 (4,5) - that low ds breaks the flow
02:11:887 (1,2,3,4) - o.o why a stream here?
01:51:156 - 01:51:325 - that clap in the music can be represented with a normal-hitnormal sund (shift+w)
01:51:999 - ^
01:52:673 - ^
01:52:505 - the harp (beginning here) can be represented by soft whistles
01:56:887 (1) - here is the sv fine! ...you use a different sv this time wtf :D
00:19:977 (1,2) - and 01:58:404 (1,2) - have completely different sv and different rhymth (if you did not apply my suggestion) and gives them totally different feeling although they are identic in the music. i personally prefer the first one more. but keep things consistent
02:01:100 (1) - shift+w on the sliderhead to add normal-hitnormal-sample. if you do so, also ctrl+q pls c:
02:02:280 (1) - ^ but on slider tail
02:03:797 (1) - ^ on slider head
02:05:145 (1) - ^
02:06:493 (1) - ^
02:25:370 (1,2,3,1,2,1) - different sv's compared to 00:57:729 (1,2,1,2,1) - make them the same?
02:28:741 (1,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,1,2,3,4) - pls keep the sv the same all the time. its annoying while playing
02:40:201 (1,2,3,1,2,3,1,2,1,2) - ^
02:56:887 (2) - that high slider velocity (sv) here is a bit confusing imo. it doesnt make much of a difference to change it but it absolutely make not sense here
02:57:392 (4) - ctrl+g? flow better imo
03:00:932 (3,4) - flow is akward. i suggest to ctrl+r 03:00:679 (2) - by 25° and then switch the position of 03:00:932 (3,4) (sb look even more awesome then lol)
03:02:954 (2) - that sv-change here is absolutely unfair. how would i know how long that repeat is going? pls remove that sv change for that repeat
03:06:325 (1) - add NC
03:06:493 (2) - remove NC
03:07:842 (3) - why different sv (1.2) comapred to 03:08:179 (1) (here its 1.3) ?
03:13:235 - well now its again another sv-speed (1.25) but why?
03:13:235 (1,1,2) - they sound all the same so they also should have the same sv. remove thos inherited sections to keep the map cleaner which helps to keep the map more consistent
03:15:257 (1,2,3,4,5) - different sv compared to 03:12:561 (1,2,3,4) - again inconsistent >.<
03:35:482 (1,2) - a bit fast imo. lower sv
03:36:072 - very weird inherited section here
04:13:404 (3) - why NC here :v? remove
04:20:988 (6) - ^
04:15:932 (1,1,1,1) - remoce the NC's. its inconsitent to 03:11:213 (1,2,3,4,5,6) -
04:19:977 (1) - duh, thats very fast imo. lower the slider velocity (sv) a bit here
04:21:662 (1,1) - actually the music keeps the same here so why theat sv change? it makes it unnessecary hard to read move the second section to 04:22:336 -
04:21:831 (1) - remove NC
04:22:336 (1) - ^. the anti jumps already tell you the sv change
04:23:853 (1) - remove NC
04:24:190 (3) - why NC here? also if you remove the NC, the distance spacing (ds) should be consitent for the triplet
04:24:696 (1,2) - dont know why sv change here but w/e. remove NC pls
04:26:718 (1,1,1,1,1,2) - same as mentioned before
04:32:954 (1) - totally breaks flow either move it sth like this http://puu.sh/jJcQJ/aee339f06c.jpg or sth like http://puu.sh/jJcT4/d26d4d8601.jpg
04:33:123 (1) - is really slow. increase sv a little bit

you should do a rythm check for the map. liten to the song once or twice and then take a look at your map. search for rhythm patterns in the music which do repeat and try to keep using the same rhythm in your map.
also check for your normal whistles you use in your map. thats inconsistent too.
mapping style is really nice

Thank you, pahZ!
AruOtta
I did a IRC mod with Slick, we talked about the uses of 3/4 sliders and fixed some patterns (01:15:932 (4,5,6,1) - , 02:27:055 (1,2,3,4,1,2,3,4,5) - and 03:51:662 (1) - )
Bara-
As promised

[General]
• Inherit (green) timing line is unsnapped:
04:50:414 {290414}
04:51:762 {291762}
• Add custom colors!
•There are a few parts which are much harder then the rest
Examples
02:27:055 (1,2,3,4,1,2,3,4,5) -
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -



[Grimoire]
Nice diff name
  1. 00:02:449 (1,2,3) - Distance between (2,3) should be higher then (1,2) because the violin (3) is much stronger. Move (2) to 328:64 for example
  2. 00:04:724 (5) - Why did you map this? It seems overmapped, delete this circle please
  3. 00:10:117 (5) - ^^
  4. 00:25:370 (1,2) - Overlap is a bit weird. Consider moving (2) to 267:340, looks better, has better flow, and it stacks with an previous object (00:25:033 (5) - )
  5. 00:39:359 (1) - Nice slider!
  6. 00:54:696 (4) - Consider moving to 211:281 so it stacks with the next object. It looks much better then the current way, due to the weird overlap
  7. 01:14:583 (3,4,1) - Don't you think these jumps are a bit overdone? It's only 1/4 distance, and due to the slidertick interfering, you need to hold it to almost the end
  8. 01:38:684 (5,6,7,8,9) - Stream looks a bit messed up, please make it look better
  9. 02:13:572 (3,4) - Blanket?
  10. 02:27:055 (1,2,3,4,1,2,3,4,5) - As said above, this part is way to hard. Look at the screenshot. This is one of the 2 big peaks. Nerf it a bit (or at least the spaced stream)
  11. 02:34:471 (2,1) - Teach me how to make awesome things like this O.o
  12. 02:42:224 (2) - The jumps feels out of place. Cltr G this
  13. 02:50:988 (1) - Teach me how to make awesome things like this O.o - I LOVE THIS SLIDER


    [5eania]
    This part misses MANY NCs
    Usually, with dubstep, many NC are there to increase readability. Combos of 1 are really common
    1. 02:56:887 (2,3) - NC, either do both or none of them, if you do, NC 02:57:392 (4) - as well
    2. 02:59:078 (2,3) - ^^
    3. 03:00:679 (2,3,4,5,6) - NC ALL of these 5
    4. 03:09:864 (2) - NC
    5. 03:11:465 (2,3,4,5,6,7) - Nc all 6
    6. 03:13:909 (4) - NC
      03:17:617 (5) - NC
    I love this part

    [Grimoire again]
  14. 03:23:179 (1) - Nice slider
  15. 03:28:572 (1) - ^^
  16. 03:52:336 (4,7) - Either stack them or space them, the overlap feels rather awkward
  17. 03:56:381 (3,4,1) - Those jumps O.o Please decrease spacing
  18. 03:59:415 (5) - Stack to 03:58:909 (2) - , don't forget to move 03:59:752 (1) - as well
  19. 04:09:527 (2) - Why not move this to 192:184 for the blanket? Looks better then an overlap

    [Midge]
    1. 04:13:404 (1) - Consider making it in such way (1)'s end stacks with 04:13:066 (1) -
    2. 04:15:763 (2) - NC for build up for the next part, as it feels quite similar
    3. 04:17:280 (2) - NC for start of stanza
    4. 04:20:314 (2) - Nc, cause it looks better
    5. 04:22:168 (2) - NC for better readability, it really looks like 1/4, and the huge jump before this doesn't make it better
    6. 04:28:067 (2) - NC for stanza
    7. 04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Tone down a little please. Many people will break/fail only because of this part
    I also love this part

    [Grimoire ptIII]
  20. Many slider here are unrankable because of their low volume. Either the sliderbody can be silenced, but then the end/sliderticks must be audible (or in any other way) You can keep it low, but please, something like 15-20 so it at least is audible (players who play this type of hard level usually have silent sldierbody/slidertick, so you can also only silence the end
Call me back
Hoping the lay-out is fine, all those lists in eachother xD
Midge

Baraatje123 wrote:

As promised

[Midge]
  1. 04:13:404 (1) - Consider making it in such way (1)'s end stacks with 04:13:066 (1) - i like the freehand look. stylized choice, i guess
  2. 04:15:763 (2) - NC for build up for the next part, as it feels quite similar swapped 1 and 2 nc
  3. 04:17:280 (2) - NC for start of stanza start of stanza is emphasized through the nc on 1. this nc looks cleaner, as 04:16:943 (1,2) - is nc'd in the same way
  4. 04:20:314 (2) - Nc, cause it looks better done
  5. 04:22:168 (2) - NC for better readability, it really looks like 1/4, and the huge jump before this doesn't make it better done
  6. 04:28:067 (2) - NC for stanza same as the reason given before
  7. 04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Tone down a little please. Many people will break/fail only because of this part lowered ds even more, i guess
I also love this part
thanks
snz
Hi

I Do One Little Mod Good Luck With Rank

[Grimoire]

00:02:954 (3) - Fix That Slider Try This

00:07:842 (8) - Swap This Slider To Circle Like This

00:08:179 - New Combo
00:14:583 (1) - Try This

00:21:325 (4) - Try This

00:55:033 (1) - Try This

01:53:516 (3) - Try This

01:54:190 (5) - NC
01:56:887 (1) - ^
02:35:988 (1) - ^
03:17:111 (4) - ^
04:27:224 (1,1) - Try This
Topic Starter
Slick
Ppuskalin

Ppuskalin wrote:

Hi

I Do One Little Mod Good Luck With Rank

[Grimoire]

00:02:954 (3) - Fix That Slider Try This

00:07:842 (8) - Swap This Slider To Circle Like This

00:08:179 - New Combo
00:14:583 (1) - Try This

00:21:325 (4) - Try This

00:55:033 (1) - Try This

01:53:516 (3) - Try This

01:54:190 (5) - NC
01:56:887 (1) - ^
02:35:988 (1) - ^
03:17:111 (4) - ^
04:27:224 (1,1) - Try This
changed some sliders a little

Thank you, Ppuskalin!
Bara-
Had a small talk via IRC
Fixed some slight things, and cleared up some misunderstandings

Bubble#1'd


SPOILER
Left out quite a lot, as it was (quite) irrelevant
2015-09-01 18:24 Slick: i'll listen it through now with 10% volume music
2015-09-01 18:24 Slick: make sure everything is fine
2015-09-01 18:30 Slick: everything seems fine
2015-09-01 18:30 Slick: but there is one tricky note
2015-09-01 18:30 Slick: can you help me...
2015-09-01 18:30 Baraatje123: which one?
2015-09-01 18:30 Slick: 04:09:527 (2) -
2015-09-01 18:30 Slick: 04:09:696 (1) - this slider becomes so hard to catch
2015-09-01 18:30 Slick: because of 04:09:527 (2) - position
2015-09-01 18:31 Baraatje123: Try 264:384
2015-09-01 18:32 Slick: i'll do that
2015-09-01 18:32 Slick: do you think od shoud be 8?
2015-09-01 18:33 Baraatje123: It's fine at 8
2015-09-01 18:33 Slick: 04:34:808 - and these sliders
2015-09-01 18:33 Slick: should i raise ticks & end to 10% volume?
2015-09-01 18:33 Slick: i didn't know it was unrankable
2015-09-01 18:34 Baraatje123: I double checked and it seems fine now
2015-09-01 18:34 Slick: okay
2015-09-01 18:36 Slick: updated
2015-09-01 18:39 Baraatje123: A few more things
2015-09-01 18:39 Baraatje123: 00:25:370 (1,2) - Can you please remove the overlap?
2015-09-01 18:39 Baraatje123: As said in the thread, move (2) to 267:340, as the current overlap is incredibly awkward ;w;
2015-09-01 18:40 Slick: yeah done
2015-09-01 18:40 Slick: was that all?
2015-09-01 18:40 Baraatje123: 00:54:696 (4) - Consider moving to 211:281 so it stacks with the next object. It looks much better then the current way, due to the weird overlap
2015-09-01 18:41 Baraatje123: That's all
2015-09-01 18:42 Baraatje123: wait
2015-09-01 18:42 Slick: so it's end stacks with 00:55:033 (1) - ?
2015-09-01 18:43 Baraatje123: Just one more thing
2015-09-01 18:43 Slick: like this? http://puu.sh/jWoCL.jpg
2015-09-01 18:43 Baraatje123: yes
2015-09-01 18:43 Baraatje123: 02:42:224 (2) - Ctrl G this please, it makes more sense
2015-09-01 18:43 Slick: yeah
2015-09-01 18:44 Baraatje123: When you fix it and update I can bubble
2015-09-01 18:46 Slick: updated
Cherry Blossom
I'm lazy to bubble pop, just.
You can't silence both sliderticks and sliderslides together, i see a lot of sliders which have both silenced (consider 5% is silenced).
There is also a lot of "mapping quality issues" with 1/2 and 1/4 which are difficult to recognize. I don't really have time to check your map, but i highly recommend you to improve your map before getting it bubbled.

If i have time in future, i could help you with your map.
Good Luck ~
Bara-
Shoot
Forgot about that
Let me pop it for now then, as it is indeed unrankable
Fix the sounds and I'll rebub
In the recheck it felt audible, but I completely forgot the slidertick/sliderslide
Fix it, and call me for repair
Sorry
How on earth did I miss that ;-;
Midge
here's a reminder that my part is confirmed possible

Rumia-
sorry for asdkal;skdl;asdk so late mod
ah since the bubble is popped i might take this small chance to give my suggestions
sorry for extreme late mod
PS: poke me if you want some code on some slider suggestions i listed below

[Grimore]
00:25:707 (2) - maybe you can move this around x:132 y:360 feels nicer with your flow imo
00:36:493 (2) - i think better not to blanket this since its a 3/4 slider and circle , i think moving it near sliderhead would feel nicer like you did in 00:51:662 (3,4) -
00:55:875 (5,1) - maybe adjust this a little so it looked like a proper blanket http://puu.sh/jYlIm.jpg
01:01:437 (7,8,9) - try this ? http://puu.sh/jYlKx.jpg
01:58:404 (1,2) - maybe this 2 slider shapes can be improved : http://puu.sh/jYlRB.jpg
02:05:651 (3) - move this a little away maybe , felt like the blanket is a bit too close
03:09:359 (8) - why not follow the shape of slider body of 03:09:864 (1) - ?
04:00:089 (2,4) - maybe distance this a little from slider as similar to look like 04:02:280 (4,1) - is neater
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - just saying this streams look a little untidy but i have no idea on how to give a suggestion ;w;

the rest feels much fun !
hope this short mod helps

some old logs
2015-08-12 01:32 Slick: hi
2015-08-12 01:33 Rumia-: hi
2015-08-12 01:33 Slick: could you play a map of mine?
2015-08-12 01:33 Slick: if possible
2015-08-12 01:34 Slick: ACTION is listening to [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories]
2015-08-12 01:34 Rumia-: ok
2015-08-12 01:35 Rumia-: downloading atm
2015-08-12 01:35 Slick: thank you <3
2015-08-12 01:37 Rumia-: ACTION is listening to [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories]
2015-08-12 01:37 Rumia-: ok
2015-08-12 01:39 Rumia-: wait
2015-08-12 01:40 Rumia-: orz my fps drops randomly omg lol
2015-08-12 01:40 Slick: ;w;
2015-08-12 01:45 Rumia-: lol sorry bad play lol
2015-08-12 01:45 Slick: no was good
2015-08-12 01:46 Slick: really hard map >_<
2015-08-12 01:46 Slick: hmm how was it?
2015-08-12 01:47 Rumia-: lol osu crash
2015-08-12 01:47 Slick: D:
2015-08-12 01:48 Rumia-: hmm overall this diff is pretty inconsistent but cool mapping
2015-08-12 01:48 Slick: inconsisten? ;w;
2015-08-12 01:48 Rumia-: some parts are too exagerated jumps and some part is feel 4 star-ish
2015-08-12 01:48 Slick: oh
2015-08-12 01:48 Slick: yeah dynamic difficulty
2015-08-12 01:48 Slick: shouldn't be a problem though
2015-08-12 01:49 Slick: you mean jumps like
2015-08-12 01:49 Slick: 02:23:348 (4,5,6,7) -
2015-08-12 01:49 Slick: 02:24:527 (2,3,4,5,6) -
2015-08-12 01:49 Slick: 03:50:988 (3,4,5,6,1) -
2015-08-12 01:49 Slick: 03:52:505 (1,2,3,1) -
2015-08-12 01:50 Rumia-: yea
2015-08-12 01:50 Rumia-: includes wriggle slider is hard to react or reach lol
2015-08-12 01:50 Slick: yeah many sliders hard to catch
2015-08-12 01:50 Slick: 02:25:370 (1) - crazy slider !
2015-08-12 01:51 Rumia-: and many sliders felt off or extended lol
2015-08-12 01:51 Slick: :?
2015-08-12 01:51 Slick: hmm
2015-08-12 01:51 Slick: like 01:58:066 (5,1,2,3,4,1,2) -
2015-08-12 01:51 Slick: ?
2015-08-12 01:52 Rumia-: as example 01:47:617 (1) -
2015-08-12 01:52 Rumia-: and also yea
2015-08-12 01:52 Slick: hmm that should be fine
2015-08-12 01:52 Rumia-: 01:58:404 (1,2) - u know these are 1/4
2015-08-12 01:53 Rumia-: and those spacings arent really make sense
2015-08-12 01:53 Slick: slider like that
2015-08-12 01:53 Slick: it's called 3/4?
2015-08-12 01:53 Slick: or 1/4 :?
2015-08-12 01:54 Slick: 01:58:404 (1) - should not be extended
2015-08-12 01:54 Slick: should end on white tick
2015-08-12 01:54 Slick: sounds better
2015-08-12 01:54 Rumia-: yea
2015-08-12 01:54 Rumia-: 02:02:786 (3) - this one too
2015-08-12 01:55 Slick: end on red tick?
2015-08-12 01:55 Rumia-: yea
2015-08-12 01:55 Slick: hmm
2015-08-12 01:55 Slick: i think that one is fine
2015-08-12 01:55 Rumia-: 02:03:460 (3) - this one is good
2015-08-12 01:55 Rumia-: but need closer spacing with next slider
2015-08-12 01:55 Slick: i don't know
2015-08-12 01:55 Slick: slider leniency can be abused easy for this map
2015-08-12 01:55 Rumia-: you think is fine , but as a player i felt its not
2015-08-12 01:55 Slick: like 01:14:583 (1,2,1) -
2015-08-12 01:56 Rumia-: tho its feedbacks you should ask for more testplay etc
2015-08-12 01:56 Slick: it is very different mapping
2015-08-12 01:56 Rumia-: 02:10:875 (3) - like this one , its better end it at red tick and add a note on blue
2015-08-12 01:56 Slick: wow
2015-08-12 01:56 Slick: nice catch
Topic Starter
Slick
Rumia-
[quote="Rumia-"]sorry for asdkal;skdl;asdk so late mod
ah since the bubble is popped i might take this small chance to give my suggestions
sorry for extreme late mod
PS: poke me if you want some code on some slider suggestions i listed below

[Grimore]
00:25:707 (2) - maybe you can move this around x:132 y:360 feels nicer with your flow imo changed, but not to your location
00:36:493 (2) - i think better not to blanket this since its a 3/4 slider and circle , i think moving it near sliderhead would feel nicer like you did in 00:51:662 (3,4) - fixed
00:55:875 (5,1) - maybe adjust this a little so it looked like a proper blanket http://puu.sh/jYlIm.jpg
01:01:437 (7,8,9) - try this ? http://puu.sh/jYlKx.jpg
01:58:404 (1,2) - maybe this 2 slider shapes can be improved : http://puu.sh/jYlRB.jpg fixed
02:05:651 (3) - move this a little away maybe , felt like the blanket is a bit too close
03:09:359 (8) - why not follow the shape of slider body of 03:09:864 (1) - ?
04:00:089 (2,4) - maybe distance this a little from slider as similar to look like 04:02:280 (4,1) - is neater
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - just saying this streams look a little untidy but i have no idea on how to give a suggestion ;w;

the rest feels much fun !
hope this short mod helps

Thank you, Rumia-!
Mel
Seania's dubtep is best dubtep
Amazing map though

sexy sliders
haha5957
Just ignore all of these if you don't feel like it this is just me o_o/


01:22:336 (2) - maybe too much off from flow?
01:58:909 (2,3) - spacing looks little too sharp right here?
03:01:437 (1,1) - repeating slider doenst look like it fits here? just do another 1/2 slider i guess, or maybe something you did later on at 03:12:224 (1,1,1) - but I'd still go for 1/2 slider anyway
04:23:853 (1,1,2,1,2,3) - I don't get what shape or flow what you are trying to make here, honestly looks bit bad for me


lol some next level map I never expect though, interesting o.o

since I can't play this at all I kinda can't tell if anything is going wrong or right :>

wish you luck!
Topic Starter
Slick
haha5957

haha5957 wrote:

Just ignore all of these if you don't feel like it this is just me o_o/


01:22:336 (2) - maybe too much off from flow? fixed
01:58:909 (2,3) - spacing looks little too sharp right here? fixed
03:01:437 (1,1) - repeating slider doenst look like it fits here? just do another 1/2 slider i guess, or maybe something you did later on at 03:12:224 (1,1,1) - but I'd still go for 1/2 slider anyway
04:23:853 (1,1,2,1,2,3) - I don't get what shape or flow what you are trying to make here, honestly looks bit bad for me


lol some next level map I never expect though, interesting o.o

since I can't play this at all I kinda can't tell if anything is going wrong or right :>

wish you luck!

Thank you, haha5957!
Beomsan
oh bubble pop? what the
Lethargy

Beomsan wrote:

oh bubble pop? what the
what is so surprising? the map is pretty unpolished
Beomsan

Lethargy wrote:

what is so surprising? the map is pretty unpolished
Some I agree. Just a sadness.
slick is working hard for ranked. I know.
-Lemons
Wee

Aesthetics
You asked me to look at blankets and whatnot so here you go<3

00:03:628 (6) - http://puu.sh/k2lyS/fd95a5fb46.jpg move it slightly over and bring up the anchor point for a better blanket

00:05:145 (1) - move the middle anchor to 448|304 , the big curve on that slider feels off to me

00:05:651 (3) - Rotate 6 degrees so it leads into the slider better, then move it to 180|272 for the blanket

00:08:684 (4,5) - I don't like the placement of these, it feels like a really harsh flow for this part http://puu.sh/k2m1B/3d5f002500.jpg I think moving 00:08:684 (4) - to 196|268 winds up with a much better flow and it makes use of the curve on 00:09:022 (6) -

00:11:550 (4) - Move this to 256|40, having it so close feels weird

00:19:471 (4,5) - http://puu.sh/k2nIa/84d39b6048.jpg

00:22:673 (1) - I would just make this a curved slider or make it completely blanket around 00:22:336 (3) - slider end, the current one looks a little funky

00:25:875 (3,5) - http://puu.sh/k2nSQ/9f62614cbd.jpg I adjusted the last red anchor point to be closer to 5 and then moved the last white anchor point down slightly for a better blanket

00:28:404 (2,3,1) - polish 3 so that way the curve is the same as 2 and have it be a perfect blanket over the red slider that comes up like this http://puu.sh/k2lkk/e52b5f67a4.jpg

00:29:920 (2,3,4,5) - something like this makes the curve on the end of the slider 5 look better http://puu.sh/k2lpN/ea79dad0ed.jpg

00:34:640 (1,3) - These two sliders look a little off to me in the way they rest together but I don't really have a good suggestion

00:40:707 (1,2,3,4,5) - the flow here is pretty janky, specifically in the back and forth from 4-5-1 don't know if I like it or not

00:44:246 (1,2) - Move both of these together so you don't break the blanket, but have 1 rest on the slider head of 00:43:572 (2) -

00:58:741 (2) - move the end anchor to 184|368 for a tighter blanket

01:05:819 (1,3) - You could probably blanket the sliderhead of 3 with the curve at the end of 1 (if you did this you'd have to move 01:06:325 (3,4,1,2,3,1,2) - all of this with it as well, to keep everything looking pretty, so totally up to you)

01:08:179 (2,2) - http://puu.sh/k2pnH/e3d65179ac.jpg

02:05:482 (2,3) - these two seem awfully close but the blanket is fine it's just a very close up blanket and the rest of them are about the same distance
typically

02:08:684 (4) - Now I know that 4 is stacked on the end of the 2 slider, but I think having it be blanketed by the large curve on 3 winds up looking better, plus it makes use of that nice slider design that otherwise is just a very simple blanket on the end of 3 into 2. http://puu.sh/k2q7P/ea468ee085.jpg you could also just remake the slider design on 2 so it rests in the area. http://puu.sh/k2qfS/3e71fab1df.jpg I do know that doing something like this makes the jump from 2-3 a little smaller but obviously it's up to you

02:42:224 (2,3,1,2,1) - This here looks amazing and I love it to bits, however, but I think if you rotate 02:42:224 (2) - by -40 and then move the sliders so that way the spacing is the same it winds up looking even better as then you make use of the hole in 1. http://puu.sh/k2rxF/dadd88f638.jpg if you do this BE CAREFUL WITH 02:42:898 (1) - as it can go offscreen, i'd suggest if you do this just take the entire combo 02:41:381 (1,2,3,1,2,1) - and moving it up slightly

02:59:078 (1,1) - the angle of these two is slightly off if you wanted them to be parallel http://puu.sh/k2qL4/9352d5622a.jpg

04:39:527 (2) - move to 364|308 for a blanket on 1 and then move 04:40:201 (1) - to 380|128 to blanket it all nice and tidy

should be all I can see that could need any sort of changes
Topic Starter
Slick

-Lemons wrote:

Wee

Aesthetics
You asked me to look at blankets and whatnot so here you go<3

00:03:628 (6) - http://puu.sh/k2lyS/fd95a5fb46.jpg move it slightly over and bring up the anchor point for a better blanket

00:05:145 (1) - move the middle anchor to 448|304 , the big curve on that slider feels off to me

00:05:651 (3) - Rotate 6 degrees so it leads into the slider better, then move it to 180|272 for the blanket fixed

00:08:684 (4,5) - I don't like the placement of these, it feels like a really harsh flow for this part http://puu.sh/k2m1B/3d5f002500.jpg I think moving 00:08:684 (4) - to 196|268 winds up with a much better flow and it makes use of the curve on 00:09:022 (6) - fixed

00:11:550 (4) - Move this to 256|40, having it so close feels weird

00:19:471 (4,5) - http://puu.sh/k2nIa/84d39b6048.jpg

00:22:673 (1) - I would just make this a curved slider or make it completely blanket around 00:22:336 (3) - slider end, the current one looks a little funky fixed

00:25:875 (3,5) - http://puu.sh/k2nSQ/9f62614cbd.jpg I adjusted the last red anchor point to be closer to 5 and then moved the last white anchor point down slightly for a better blanket

00:28:404 (2,3,1) - polish 3 so that way the curve is the same as 2 and have it be a perfect blanket over the red slider that comes up like this http://puu.sh/k2lkk/e52b5f67a4.jpg

00:29:920 (2,3,4,5) - something like this makes the curve on the end of the slider 5 look better http://puu.sh/k2lpN/ea79dad0ed.jpg

00:34:640 (1,3) - These two sliders look a little off to me in the way they rest together but I don't really have a good suggestion
changed a little

00:40:707 (1,2,3,4,5) - the flow here is pretty janky, specifically in the back and forth from 4-5-1 don't know if I like it or not

00:44:246 (1,2) - Move both of these together so you don't break the blanket, but have 1 rest on the slider head of 00:43:572 (2) -

00:58:741 (2) - move the end anchor to 184|368 for a tighter blanket fixed

01:05:819 (1,3) - You could probably blanket the sliderhead of 3 with the curve at the end of 1 (if you did this you'd have to move 01:06:325 (3,4,1,2,3,1,2) - all of this with it as well, to keep everything looking pretty, so totally up to you)

01:08:179 (2,2) - http://puu.sh/k2pnH/e3d65179ac.jpg

02:05:482 (2,3) - these two seem awfully close but the blanket is fine it's just a very close up blanket and the rest of them are about the same distance
typically

02:08:684 (4) - Now I know that 4 is stacked on the end of the 2 slider, but I think having it be blanketed by the large curve on 3 winds up looking better, plus it makes use of that nice slider design that otherwise is just a very simple blanket on the end of 3 into 2. http://puu.sh/k2q7P/ea468ee085.jpg you could also just remake the slider design on 2 so it rests in the area. http://puu.sh/k2qfS/3e71fab1df.jpg I do know that doing something like this makes the jump from 2-3 a little smaller but obviously it's up to you

02:42:224 (2,3,1,2,1) - This here looks amazing and I love it to bits, however, but I think if you rotate 02:42:224 (2) - by -40 and then move the sliders so that way the spacing is the same it winds up looking even better as then you make use of the hole in 1. http://puu.sh/k2rxF/dadd88f638.jpg if you do this BE CAREFUL WITH 02:42:898 (1) - as it can go offscreen, i'd suggest if you do this just take the entire combo 02:41:381 (1,2,3,1,2,1) - and moving it up slightly

02:59:078 (1,1) - the angle of these two is slightly off if you wanted them to be parallel http://puu.sh/k2qL4/9352d5622a.jpg

04:39:527 (2) - move to 364|308 for a blanket on 1 and then move 04:40:201 (1) - to 380|128 to blanket it all nice and tidy fixed

should be all I can see that could need any sort of changes
Thank you, -Lemons!
Arphimigon

Cherry Blossom wrote:

1/2 and 1/4 which are difficult to recognize.
@slick - I had said this before, and lately I considered it a part of the mapping style so brushed it off, but I guess it could be better.

Midge wrote:

here's a reminder that my part is confirmed possible
Possible sure, diffspiking at the last minute of the map when there was a previous kiai of the exact same intensity? Not so sure. I'd like your part if the whole map was harder, but as of here it is a 4+ min killer.

Cherry Blossom wrote:

There is also a lot of "mapping quality issues", i highly recommend you to improve your map before getting it bubbled.
[Grimoire]
I'm going to go over big points ayy

00:04:471 (4,5,6) - This is spaced 1/4, there is no other spaced 1/4 in this section, although vaguely justifiable it is inconsistency in this part and either all parts should be spaced or none. Also this has a lower pitch than most the others too, so it would be logical to remove the spacing here.

00:06:325 (6,1,2,3,4) - Because of oval flow here, Slider start 4 seems too far left and it ends up a flow breaker. Move slider 4 more left along with the triples, ideally 384|284 would be great, but because of the leading next pattern and avoiding remaps, 304|296 for the slider start may suffice or slightly lower.

00:10:370 (7) - Please don't make this a clickable note, its weaker than the previous note and feels odd too in that motion. 00:10:201 (6) - Extend this as a slider instead.

00:30:089 (3,4,5) - These honestly need more spacing, clear vocal here. It was increased a lot more 00:19:302 (3,4,5) - there. Another reason for the change is to separate it from this small distancing 00:29:246 (1,2) - here by making it larger than that small spacing you can separate the clearly expressed vocal.

00:43:235 (1,2) - Way too large of a 1/4 snap for an early calm point like this with little punchy vocal. Not only is the spacing extreme, but the flow breaks by having to add a weird snap too to start the slider from the last. I'd change 00:43:235 (1,2,3) - this whole part into being a lot less snappy in the first two sliders, and possibly with more consistent spacing between each of the sliders with similar flow.

00:51:831 - I feel as though there has been this nagging sound gasping to be there, perhaps reduce the slider length and add a note to make a sort of slider that ends with a triple, or a slider than has a 1/2 break to the next note

00:54:190 - Vocal here should mean that the slider starts here not next, or consistency with 00:46:943 (1,2) - I think this would be best, as these things should at least come up at an even amount of times (do it twice then change) and either way it would be simpler. I can see why you would not want to add this though, that's fine.

00:56:802 (2) - This note makes a lot of sense on a sightread but it really isn't actually there and makes just as much sense without it, remove this note and add more spacing to the next 1/2 note.

00:58:404 (1,2,1) - After all the last long sliders, I feel there has been enough. These follow the held vocal, but I'd abuse the fact that the last slider has 1) lower pitch and 2) easy and clear instruments to make it shorter by 1/4. I also think a small mini-jump from 00:59:078 (1) - to the next note can be a great gateway into the forthcoming jumps.

01:00:089 (1,2,3,4,1,2,3,4,5) - Personally this part for me is a little distasteful for multiple reasons. This slider 01:00:426 (1) - feels all too complex to want to focus on after the sudden stream spacing, I would rather play a simple curve or line but nothing I may have to think twice about with leniency/speed, so I' simplify the slider. Next of all 01:00:426 (1,2,3,4,5) - the triples angle of play doesn't entirely compliment the angle needed to get to it, as 4 and 5 are to far to the left.

01:03:797 (4,5) - (rare cases for good extended sliders) you can represent these similar like held vocals with two 3/4 sliders imo, both are pretty similar, the second is lower pitch slightly but that isn't too big of a deal.

01:19:808 (2) - Too slow too sudden, would increase to around 0.85 or 0.9 if you truly want the decrease to show the lower pitch and held vocal, but not 0.75 as that can actually be offputting

01:22:336 (2) - Due to various playstyles and my own personal experience, corner notes are annoying as hell. In the corners spacing feels much higher than the center. It's fine to use the sides and corners but flow/spacing is real weird there, as from experience I'd say move the note to 36|80. Your call.

01:28:572 (1) - This Sv change is fine to represent the music but again it is a little high. I know you can play this whole slider without moving your cursor but it may come as a shock either way (I actually as a mater of fact got an 100 first time I ever played this...) reduce to 0.75 or 0.8, as 0.55 -> 0.9 is hella high

01:31:774 (1,2,3) - Curvy, 01:26:381 (2,3,4) - snappy. Please choose one for this sound. I prefer the first as the sounds are short, and well... snappy.

01:52:336 (2,3,4) - This is a little problematic. I like how it fits missed beats but it feels overmapped in a tapping sense. My only solution would be to make either one of 01:52:336 (2,3) - a slider or make the first a reverse. Personally I would make the first a slider and add a note.

02:02:786 (3) - This feels totally out of place, there is a lack of need for an extended slider at this time (were you trying to cover 02:02:617 - ?) making 02:02:954 - feel empty and I think that should have a sound played.

02:03:460 (6) - Whatever sound you decided to make this 1.28x SV on is hardly audible, and the slider should definately have lower SV. Definately makes reading the 1/4 gap (which is massive) a hard job

02:27:055 (1,2,3,4,1,2,3,4,5) - This is okay, but the slider angle is hard to hit after the jump from 3 to 4. Try this, it adds more curved flow and doesnt require remapping stuff:

02:29:415 - to 02:55:538 - should have much lower SV, it's so much calmer without constant kicks and has rather high SV for the music. I can't ask to remap, but just know I find that whole section too fast.

02:56:044 (1,2,1) - This was much more fitting when it was a stream

02:56:381 (1) - 3/4 slider and a note fits much more nicely here as 02:56:718 - is a clear clickable beat

03:03:797 (7,8,9) - NC either the 7 note or the 9 slider to further emphasize that epic electric sound as well as the current jagged slider?

03:05:145 (4,1,2) - This is kinda unreadable... the flow of going back and forth isn't really normal with 1/4 and I'd suggest moving 1 and 2 more right to make it seem easier to read

03:56:381 (3,4) - This spacing is way... way too high in conjunction with this flow-breaker this means you have to stop the curve of the slider to snap out iinto that next slider start, which in fact is near a side, with a higher spacing than most the other 1/4. Plently of reasons to make either the curve point more at the next slider, or reduce the distance.

03:56:718 (4,1) - This I'm not too sure about, since the straight movement can be more easily changed with another straight one. But my bets on it I'd still reduce to not add too much of a spike from the last one before.

04:29:499 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You already know what I'm thinking but, simply use and easier pattern. You can start like this but not a whole 16 notes.

Enjoy
Topic Starter
Slick

Cherry Blossom wrote:

I'm lazy to bubble pop, just.
You can't silence both sliderticks and sliderslides together, i see a lot of sliders which have both silenced (consider 5% is silenced).
There is also a lot of "mapping quality issues" with 1/2 and 1/4 which are difficult to recognize. I don't really have time to check your map, but i highly recommend you to improve your map before getting it bubbled.

If i have time in future, i could help you with your map.
Good Luck ~
sliderslide & sliderticks fixed
Topic Starter
Slick

Arphimigon wrote:

00:30:089 (3,4,5) - These honestly need more spacing, clear vocal here. It was increased a lot more 00:19:302 (3,4,5) - there. Another reason for the change is to separate it from this small distancing 00:29:246 (1,2) - here by making it larger than that small spacing you can separate the clearly expressed vocal. fixed
Nyukai
So, the mapper requested a mod for this, we did IRC.

~
15:46 Slick: i'm back
15:46 Inyuschan: nice o3o
15:48 Inyuschan: well I guess you're ok with irc
15:49 Slick: yup
15:49 Inyuschan: (btw Kenterz is not BN anymore xD)
15:49 Slick: are you serious?
15:49 Slick: FUCK
15:49 Slick: okay
15:49 Inyuschan: yeah
15:49 Slick: mackenzie will qualify
15:50 Slick: but he's sooo lazy
15:50 Slick: inactive for 5 days
15:50 Inyuschan: like me
15:50 Inyuschan: I'm lazy
15:50 Inyuschan: OTL
15:50 Slick: :c
15:50 Slick: why did kenterz get removed?
15:50 Slick: inactivity as BN?
15:50 Inyuschan: yes
15:50 Inyuschan: many people has been removed
15:50 Inyuschan: indeed
15:51 Slick: hmm
15:51 Slick: i hope mackenzie will be online soon
15:51 Slick: or not removed from BN lol
15:52 Inyuschan: whatever
15:52 *Inyuschan is editing [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories [Grimoire]]
15:53 Inyuschan: why not custom colours?
15:53 Inyuschan: lol
15:53 Inyuschan: fitting with BG/SB
15:53 Inyuschan: or something D:
15:53 Slick: hmm default works good
15:54 Slick: i like default colors
15:55 Inyuschan: 00:25:370 (1,2) - this stack looks weird for me somehow
15:55 Inyuschan: a bit unreadable I'd say
15:55 Slick: 00:25:370 (1,2) - many people have mentioned this
15:55 Slick: i've tried a lot of different things but i truly think it plays best where it is now
15:56 Inyuschan: lol it's your first map?
15:56 Slick: hmm for upload yeah
15:57 Inyuschan: 00:49:555 (8) - can't hear anything here, I'd remove it
15:57 Inyuschan: I noticed
15:57 Inyuschan: xD
15:57 Inyuschan: hopefully you'll improve more
15:57 Inyuschan: the map doesn't convence me after all
15:57 Slick: 02:17:111 (9,10) - same here?
15:57 Inyuschan: there sounds fine for me
15:57 Inyuschan: wait
15:58 Slick: lol it's the same
15:58 Slick: 02:25:875 (2,3) - here also?
15:58 Inyuschan: it's not the same at least for me
15:58 Inyuschan: there is fine... you can leave (8) there
15:58 Inyuschan: I think it's fine after all
15:59 Inyuschan: due to vocal
15:59 Slick: i think so too
15:59 Inyuschan: 00:51:999 (4,5,1) - wtf lol
15:59 Inyuschan: weird pattern xD
15:59 Slick: yeah
15:59 Slick: i can remake it into something better
15:59 Slick: i will do it
16:00 Inyuschan: 00:54:359 (3,4) - weird overlap
16:00 Slick: should i move 00:54:359 (3) - more right
16:01 Inyuschan: maybe
16:01 Inyuschan: 01:26:718 (3) - hard to read
16:01 Slick: 01:31:774 (1,2,3) - make it the same as this?
16:01 Slick: easier to read
16:02 Inyuschan: maybe
16:04 Inyuschan: I'm not sure about bubbling honestly lol
16:05 Slick: please don't bail
16:05 Slick: so many beatmap nominators has left this map
16:05 Slick: people who were intially willing to bubble
16:05 Slick: but didn't because the map is scary
16:05 Slick: this video is for you
16:05 Slick: https://www.youtube.com/watch?v=ZXsQAXx_ao0
16:06 Inyuschan: first of all
16:06 Inyuschan: never force a BN to do something if he/she doesn't want
16:06 Inyuschan: or if he/she is not sure
16:06 Slick: yeah
16:06 Slick: sorry
16:08 Inyuschan: I don't mean I don't like the map, it's fun to play and looks nice
16:08 Inyuschan: I just don't agree with some rhythm and many BN can say the same
16:09 Inyuschan: also
16:09 Inyuschan: you use a lot of repetitive sliders o.o
16:09 Slick: what rhythm seems? weird to you?
16:11 Inyuschan: for example this one
16:11 Inyuschan: 02:19:808 (1) -
16:11 Inyuschan: it's just an example
16:11 Inyuschan: you're skipping totally the vocal while you follow it many times
16:11 Inyuschan: for example I don't agree with that
16:11 Inyuschan: anyways, I'm done with this, go and update
16:11 Inyuschan: I'll post this
16:12 Slick: skipping the vocal?
16:12 Slick: do you mean slider should be longer lol?
16:12 Slick: updating
16:12 Inyuschan: no I mean
16:12 Inyuschan: 02:19:977 -
16:12 Inyuschan: you didn't map that vocal xD
16:13 Slick: 02:19:977 - new vocal starting here?
16:13 Slick: i don't hear any new vocal ;w;
16:13 Slick: 02:19:808 (1) - i only hear one vocal starting here
16:14 Inyuschan: uh okay I didn't mean vocal
16:14 Inyuschan: but
16:14 Inyuschan: how can I explain it
16:14 Slick: you mean violin?
16:14 Inyuschan: there's a sound which it's not mapped and I miss it
16:14 Inyuschan: did you update?
16:14 Slick: yeah some synth sound of some kind , i can hear it too
16:15 Slick: not yet
16:15 Slick: 00:51:999 (4,5,1) - i can't find pattern for this
16:15 Inyuschan: don't really know xD
16:16 Inyuschan: I'll edit my post anyway

So, I guess it's clear what I think: I'm not really sure about this map, in my opinion it's not ready yet, I wish I could have more time to help you but I already posted this which it's basically what I think.

Weird to see a map with default colours, though.

EDIT: I also suggested to reduce AR because it's quite high at the moment, but the mapper refused too.
Tshemmp
irc mod
2015-09-12 14:47 Tshemmp: 00:33:965 - why don't you do a long slider here
2015-09-12 14:47 Tshemmp: like this one 00:35:314 (3) -
2015-09-12 14:47 Tshemmp: or this one 00:36:662 (3) -
2015-09-12 14:47 Tshemmp: its basically the same part, right
2015-09-12 14:48 Tshemmp: 00:38:010 (3) - I find this kinda ugly, the bending at the top is too strong imo
2015-09-12 14:49 Tshemmp: you could make the second slidernode a red one
2015-09-12 14:49 Slick: are we irc modding it?
2015-09-12 14:49 Tshemmp: dunno
2015-09-12 14:49 Tshemmp: I don't care :D
2015-09-12 14:49 Tshemmp: I can also do a forum post but
2015-09-12 14:50 Tshemmp: I have a feeling I won't have much to say about this map
2015-09-12 14:50 Slick: yeah we can just irc it
2015-09-12 14:52 Tshemmp: 01:27:392 (1,2) - hm don't like the spacing between these two
2015-09-12 14:53 Slick: yeah i can just ctrl + g that back
2015-09-12 14:55 Tshemmp: 01:48:628 (1) - NC here already?
2015-09-12 14:56 Tshemmp: ahh
2015-09-12 14:56 Tshemmp: why is 01:48:628 (1) - this one so fast
2015-09-12 14:56 Tshemmp: but these not 01:54:696 (4) -
2015-09-12 14:56 Tshemmp: wwait
2015-09-12 14:56 Tshemmp: wrong first link
2015-09-12 14:56 Tshemmp: I mean this one 01:54:359 (1) -
2015-09-12 14:59 Slick: true
2015-09-12 14:59 Slick: idea is for
2015-09-12 14:59 Slick: 01:54:359 (1) - to be the entry for 01:54:527 (2,3,4,5,6,7,8) - this small pattern
2015-09-12 15:00 Slick: 01:55:370 (1,2,3) - and this the exit, why 01:55:539 (3) - is fast again
2015-09-12 15:00 Tshemmp: ya but the difference between SV is too big imo
2015-09-12 15:00 Slick: 01:54:359 (1) - yeah i should probably make this on 1,00
2015-09-12 15:00 Slick: like 01:55:539 (3) -
2015-09-12 15:01 Slick: nice catch
2015-09-12 15:01 Tshemmp: that would be good
2015-09-12 15:01 Tshemmp: 02:42:561 (3,1,2,1) - hhnnnggg very nice
2015-09-12 15:02 Slick: thanks
2015-09-12 15:03 Tshemmp: 02:56:887 (1) - hm again such a huuugue increase in SV, its nearly 3 times as fast
2015-09-12 15:03 Tshemmp: why not make it just 1,0
2015-09-12 15:03 Slick: this is 5eania's part
2015-09-12 15:03 Tshemmp: all the kicksliders
2015-09-12 15:03 Tshemmp: oh
2015-09-12 15:03 Tshemmp: its a collab?
2015-09-12 15:04 Slick: do you see the storyboard?
2015-09-12 15:04 Tshemmp: I see it but I didn't pay attention to it
2015-09-12 15:04 Slick: wasn't it noticable when playing that when dubstep begain
2015-09-12 15:04 Slick: it was like someone else mapped it
2015-09-12 15:04 Slick: cause this is one of those collabs style changes are noticeable
2015-09-12 15:05 Slick: midge mapped the last dubstep
2015-09-12 15:05 Tshemmp: ok
2015-09-12 15:10 Tshemmp: 04:19:302 (1,2,3,4) - would like it more if this was a bow to the left instead of to the right, like this http://puu.sh/k8Cqo.jpg
2015-09-12 15:11 Slick: saving for midge
2015-09-12 15:11 Tshemmp: 04:21:662 (1,1) - I don't understand why the second slider has to be 3 times slower than the pervious one
2015-09-12 15:11 Tshemmp: ya
2015-09-12 15:12 Tshemmp: 04:24:022 (1,1) - remove NC
2015-09-12 15:12 Tshemmp: 04:24:359 (2) - add NC
2015-09-12 15:13 Tshemmp: ok, now your part again
2015-09-12 15:13 Tshemmp: 04:41:550 (1) - again I dont like the bending at the top, my personal taste says it looks ugly
2015-09-12 15:14 Slick: 04:23:347 (1) - you're not a fan of sliders like this?
2015-09-12 15:14 Tshemmp: this one is fine
2015-09-12 15:14 Tshemmp: but the one I linked
2015-09-12 15:14 Tshemmp: kinda is unfinished
2015-09-12 15:14 Slick: 04:41:550 (1) - should be curved more?
2015-09-12 15:14 Tshemmp: either that
2015-09-12 15:14 Tshemmp: or curved less
5eania
2015-09-12 15:03 Tshemmp: 02:56:887 (1) - hm again such a huuugue increase in SV, its nearly 3 times as fast
2015-09-12 15:03 Tshemmp: why not make it just 1,0 like all the kicksliders afterwards
midge
04:15:763 (1,1) - this SV change is impossible to read
2015-09-12 15:10 Tshemmp: 04:19:302 (1,2,3,4) - would like it more if this was a bow to the left instead of to the right, like this http://puu.sh/k8Cqo.jpg, gives better flow and less combobreaks
2015-09-12 15:11 Slick: saving for midge
2015-09-12 15:11 Tshemmp: 04:21:662 (1,1) - I don't understand why the second slider has to be 3 times slower than the pervious one
2015-09-12 15:11 Tshemmp: ya
2015-09-12 15:12 Tshemmp: 04:24:022 (1,1) - remove NC
2015-09-12 15:12 Tshemmp: 04:24:359 (2) - add NC
Cherry Blossom
As promised.
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.
Also, i'll try to respect your style and see what you want to do, there is nothing absolutely true in my mod, but note that there are very subjective quality standards if you want to rank your map.

Grimoire



  • Inaudible ticks followed :
  1. 00:04:724 (5) - There is nothing audible on this tick, and this pattern is a little overdone because the spacing for 1/4 is quite huge, for nothing audible on a blue tick. And this is not recommended at all and you should avoid that. If you want to keep it, just reduce the distance and make them overlapped, at least.
  2. 02:11:887 (1,2) - There is nothing audible on this tick. Playing a double after a 1/1 slider is a little difficult because it requires a perfect timing. Avoid useless difficulty here by removing this note which follows nothing audible.

    ____________________________________


    Long sliders, and 1/4 1/2 gaps between sliders
  3. First point Concerning those long sliders, When you can follow vocal with a long slider, and when you can end it on a strong note, just do it, instead of ending a slider on a 1/4 tick later, It gives a better impression when you try to follow all instruments and vocal. And also, there is nothing really audible on blue ticks where your long sliders end.
  4. Second Point And concerning consistency with your sliders i really have doubts, sometimes for the same notes you use different lengths, and i'm 100% sure you will have troubles with the QAT concerning consistency and lack of "concept" about rhythm (Captin's Asymmetry's DQ). Using 3/4 sliders in not really recommended at all, and they can only be used if the mappers knows what he wants to do with, it includes consistency and view about rhythm. You made things inconsistent, for example 01:55:707 (1,2,3) - and 00:17:280 (1,2,3) - which are the same notes, but not the same patterns, a perfect example of what you should not do with 3/4 sliders.
  5. 00:19:977 (1) - This slider is really weird because it ends on a blue tick, on nothing really audible. You can end it here instead 00:20:314 -, on the strongest beat. Imo, following vocals makes you skip the strongest beats, when when you can follow them with a 1/2, just do it instead of following vocals with 1/4 and skipping most important notes. Same for 00:20:988 (3) - , use a 1/2 slider instead of a 3/4
  6. 00:28:066 (1,2,3) - Still hard to recognize which is 1/2 and 1/4, it could be better if you increase the distance between 00:28:066 (1,2) - , it will be easier to read. And same scenario for 00:31:269 (2,3,1) -
  7. 01:45:257 (2,3,4,5) - same for ^ , visually these objects 01:45:257 (2,3) - has the same spacing as 01:45:595 (3,4) - . There should be a higher distance between 01:45:595 (3,4) -
  8. 01:58:909 (2,3) - I was really surprised by this pattern when i was playing, the long distance between this double 01:59:331 (3,4) - and this slider 01:58:909 (2) - was not expected or predictable because there wasn't another pattern like this before, and the distance between those objects is really high. It could be better if they have the same distance, just see :
  9. 01:59:752 (1,2) - Same as i said for long slider, in first point.
  10. 02:11:887 (1) - same as ^ and you should do it, because a 1/4 gap between a long slider and a triple is not conventional and more difficult to play than a double after a slider. It will be more fluid if there is a 1/2 gap between 02:11:887 (1,2) - .


    ____________________________________


    Other
  11. 00:26:718 (1,2) - There should be a higher distance between this triple and this circle 00:26:718 (1) - . Visually, the distance between 00:26:718 (1,2) - and 00:27:055 (4,5) - is the same, and that could be surprising, i got surprised too and i got a miss. With a higher distance between 00:26:718 (1,2) -, it will give more acceleration to the player and it will be easier to play the next pattern, and easier to read as well. Same for 01:54:190 (5,1) -
  12. 01:05:819 (1,2,3) - It seems you didn't have enough space to make this pattern more airy. There is a less distance distance between these objects compared to what you can see before this pattern. It could be better if you make things consistent here, so you should increase the distance between 01:05:819 (1,2) - . And also you should increase here too 01:06:156 (2,3) - in order to make this pattern more airy and better to play. It won't give an impression of slowdown.
  13. 01:09:696 (6) - tbh this circle is really difficult to catch because it is at top right and also the spacing between previous circles is enough large. There is a spacing change between 01:09:527 (5,6) - and that could be a little surprising and the player might miss, when i played it with HD i was a little lucky, i didn't see that circle and i just hit it randomly and i got it. So, it should be better if you keep the same spacing on this zigzag pattern. Or if you don't want to keep the same spacing, just reduce the global spacing of this pattern. Same for 01:10:875 (6,7) -
  14. 01:51:325 (4,5) - This looks counter intuitive to play, there are strong vocal notes on both objects (the circle and the sliderhead) and you put an antijump here. The distance between 01:51:325 (4,5) - is really close and it is really disproportionate compared to 01:50:819 (3,4) - , and i really recommend you, at least, to increase the distance between 01:51:325 (4,5) - .
  15. 03:52:168 (3,4,5) - This looks a little uncomfortable to play, because the angle is near to 180° and the spacing between circles is really large, it will be smoother if there is a closer angle between those circles. You can try a symmetry with 03:52:168 (3,5) - , but you will need to arrange the next circle 03:52:673 (6) - in order to keep this pattern as fluid a possible. Just see the symmetry
  16. 03:56:381 (3,4,1) - The distance between these sliders is really large, the gap between each slider is 1/4, and the player might get a 100 on each sliderend if he doesn't know the gap between each slider is 1/4. At least, this slider 03:56:381 (3) - should be 1/2 slider instead, according to First point.

As i said before your self popped bubble, this needs a lot of improvements, my mod will not make your map good enough to get rebubbled.
You have to work on the structure, i didn't talk about the structure because there is no starting point for making good suggestions about "how to make this pattern more structured", because of your style. This map is various slidershapes and high spaced circles, and some wub, this kind of maps is difficult to treat. Overall, the playability of the map is nice, but it is a little difficult to play these long and fast sliders, the player might get a sliderbreak easily.
We already talked about that in my #spectator yesterday, with Mazzerin too. And you also said something about the QAT that answered you about how they will treat this map etc.

As i said, what i am saying is not absolutely true, you can choose to ask a BN for a rebubble after my mod if you want, but it's risky.
Good luck ~
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