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xi - Happy End of the World [OsuMania]

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Topic Starter
Blocko
This beatmap was submitted using in-game submission on Tuesday, December 22, 2015 at 11:46:28 AM

Artist: xi
Title: Happy End of the World
Tags: agartha 100sec records marathon remillion cross fullerene- hellgert -kamikaze- ajeemaniz exusagi ijinjin squishykorean
BPM: 190
Filesize: 16262kb
Play Time: 06:17
Difficulties Available:
  1. 4K Easy - 4Key (1.33 stars, 778 notes)
  2. 4K Hard - 4Key (3.23 stars, 2552 notes)
  3. 4K Insane - 4Key (4.36 stars, 3487 notes)
  4. 4K Normal - 4Key (2.16 stars, 1621 notes)
  5. 5K Collab Normal - 5Key (2.2 stars, 1639 notes)
  6. 5K Easy - 5Key (1.32 stars, 781 notes)
  7. 5K Hard - 5Key (3.33 stars, 2654 notes)
  8. 5K Insane - 5Key (4.58 stars, 3667 notes)
  9. 6K Easy - 6Key (1.3 stars, 782 notes)
  10. 6K Hard - 6Key (3.28 stars, 2660 notes)
  11. 6K Insane - 6Key (4.8 stars, 3847 notes)
  12. 6K Normal - 6Key (2.11 stars, 1625 notes)
  13. 7K Easy - 7Key (1.3 stars, 785 notes)
  14. 7K Happy End - 7Key (6.31 stars, 5150 notes)
  15. 7K Hard - 7Key (3.29 stars, 2676 notes)
  16. 7K Insane - 7Key (4.88 stars, 3878 notes)
  17. 7K Normal - 7Key (2.15 stars, 1635 notes)
  18. 8K Hard - 8Key (3.34 stars, 2940 notes)
  19. 8K Insane - 8Key (4.78 stars, 4065 notes)
  20. 9K Collab Hard - 9Key (3.26 stars, 2872 notes)
  21. 9K Collab Insane - 9Key (4.71 stars, 4067 notes)
  22. 9K Meteor Shower - 9Key (5.9 stars, 5212 notes)
  23. 9K Normal - 9Key (2.15 stars, 1716 notes)
  24. ajee's 5K Armageddon - 5Key (5.72 stars, 4577 notes)
  25. Fullerene's 4K Catastrophic Shift - 4Key (4.65 stars, 3692 notes)
  26. Fullerene's 6K Grand Finale - 6Key (5.98 stars, 4864 notes)
  27. Kami's 8K Easy - 8Key (1.42 stars, 905 notes)
  28. Million's 8K Normal - 8Key (2.22 stars, 1863 notes)
  29. Million's 8K Planetary Alignment - 8Key (5.94 stars, 5211 notes)
  30. Pop'n Maki 9K Easy - 9Key (1.39 stars, 910 notes)
Download: xi - Happy End of the World
Information: Scores/Beatmap Listing
---------------
xi - Happy End of the World

Status: RANKED!
Difficulties: 30/30
WARNING: There are a lot of BPM and SV changes in all difficulties so they fit the mood of the song. Get yourself ready for 190 BPM.

Thank you to everyone that gave help, support and love to this mapset! This journey really wouldn't have been much more enjoyable without you guys!

Bubbled by Kawawa and Qualified by Julie!


Download link for other diffs: here!
That link only has 3 difficulties that are playable but unranked, so you'll need to download the full mapset for the full experience (unless you wanna play it without the music and the background).

MP3 and timing points are taken and edited from Liiraye. You can also play this song on this map (Liiraye) and this map (Kroytz) as well!
The Catastrophic Lore and The Challenge
Many years ago, the world’s great masters of music contemplated how they could best represent their qualities and abilities. From near and far, east and west, from young and old, poor and rich, people gathered. They thus decided that despite the transcendence of music, they would quantize their understandings and knowledge to further develop their dreams and ambitions. Many years later, through the evolution of technology and human comprehension of the human sense of hearing, as well as the progression of sophistication and definition of music, the first electronic rhythm game was born. Over the next few years, humanity would see the birth of a pastime that goes beyond a mere game or musical enthusiasm. The vertical scrolling rhythm game craze began to take hold of individuals across borders, nationalities, and histories. Eventually the VSRGs came to form what we recognize today, with the fledgling osu!mania taking the role of a hub for people across the world to manifest their love of VSRGs. People had disputes, but always got along and were able to set aside their differences to play charts where every person was graded fairly based on their performance. The community was growing, the mapping techniques evolving, and the players improving.

And it seemed good.

But, an ancient evil was slashing and clawing it’s way back into the world, one strike after another. Across civilization and cultures, the fight against this enemy was brutal, and in many cases, fatal. Only one people were able to leave a warning behind for the hope of the future to grasp. These people are commonly referred to as ‘Mayans’. A commonly misplaced belief that has been skewed by thousands of years of contorting and bending of the truth is that Mayans foretold the supposed doomsday of humanity. The true meaning is this warning is that this age will the time in which this enemy re-manifests its soul in the human realm. The name of this enemy is chaos. Many believe an enemy is some overgrown monster that requires physical slaying, but the underlying truth of the world is that true opposition is in the mind, with chaos being one of the most prevalent of these oppositions to humanity. But when time is of the essence, further ponderings are meaningless. The chaos of divisive entropy has manifested itself in the VSRG continuum through separating the heart of VSRG amongst key-modes. One may claim inherent differences, or differing patterns, but the conjoined truth of these keymodes is that at the end of the universe, we will all have played the same game, whether it have four columns or seven lanes. The enemy of chaos has descended upon osu!mania, and there is only one way in which to defeat it.

In addition to their warning, the Mayan people were able to create a weapon capable of destroying even the greatest threats that chaos is capable of mustering. The Mayans always worshipped and glorified their deity, the sun. Their praising of the sun, however, is also a misguided notion that history has twisted over the ages. This worshipping of the sun was truly a worship of their leader, a man that led the people through the power of song and rhythm, referred to in the Mayan tongue as ‘xi’. In his seemingly infinite wisdom, the emperor xi had his people create temples to honor him across the earth. However, the true purpose of these temples were kept secret. To this day, only six temples remain, one within, one on each inhabited continent of the earth. Within each of these temples is a fraction of the genetic elements necessary to modify the chosen one.

Now it lies within the players of osu!mania to save the world and themselves from the inevitable destruction of chaos. The six temples across the world are only accessible through a degree of mastery of a mastery of the xi’s final, and ultimate musical work, Happy End of the World. This marathon map, in osu!mania, has manifested a connection to the power of these temples, so that one may activate a piece of the genetic code left by xi when they have displayed defeat of a keymode of osu!mania through S ranking each of the respective difficulties in that keymode. Activating the power of each genetic fragment across the world will awaken the mutation necessary to save life as we know it.

SIX KEYMODES. FIVE DIFFICULTIES PER KEYMODE. OBTAINING AN S RANK ON ALL OF THE DIFFICULTIES OF THE MARATHON WILL GRANT AN INDIVIDUAL THE GENETIC POWER TO MUTATE INTO A BEING TRANSCENDENT OF BEING HUMAN TO PROTECT THE HUMANITY HE LOVES SO DEARLY.

And when that person does obtain that power, showing the courage and wit to best the hellish depths of chaos and it’s power, humanity will find their savior. The battle will rage on, and both sides will grow weary, but both sides are determined and neither will give in. This battle will consume all people and all the universe, eventually resulting in total destruction and a reset of humanity, with a fresh chance to begin life again. And in that understanding, as we humans begin to tear in the final moments, we will truly experience a Happy End of the World.


The Catastrophic Lore and The Challenge was brought to you by Tristan97.
List of difficulties and their descriptions
4K Easy - Newbies of mania are welcome to play it here!
4K Normal - Make sure to tap to the beat on this one.
4K Hard - Play through the streams and train those fingers!
4K Insane - Build your stamina with this difficulty here.
Fullerene's 4K Catastrophic Shift - Be sure to be prepared for this difficulty, as it has jumpstreams, hands, mini-jacks and other catastrophic stuff for your hands. Good luck! This difficulty is also featured in 2014 osu!mania World Cup 4K Semi-finals!

5K Easy - A newbie-friendly difficulty recommended for newbie players.
5K Collab Normal - Chords are present here, so train your finger independence! Collab with Hellgert and Blocko.
5K Hard - 1/4 streams introduce themselves for you to play.
5K Insane - A dense difficulty that challenges your reading. Improve it with this difficulty!
ajee's 5K Armageddon - Even with 5 columns to play with, it will be a challenge to play through really heavy sections of the map if you're not prepared for it. Good luck, player!

6K Easy - A very basic difficulty, but this tests the finger independence of newbie players.
6K Normal - More patterns start to appear here. Be sure to read them and hit them correctly!
6K Hard - This is denser than the last difficulty, so train those fingers to move faster!
6K Insane - It has a lot of patterns that you've played through, so build your skill up by playing this difficulty.
Fullerene's 6K Grand Finale - A grand finale of the 6K difficulties of this song, it challenges your reading, stamina and finger independence by playing through very dense sections in the song. Good luck.

7K Easy - For people that got the ropes of osu!mania, challenge your finger independence here!
7K Normal - You'll start playing some patterns that appear in most songs.
7K Hard - A difficulty that has 1/4 streams. Most of them are in the second half of the song.
7K Insane - More complex patterns, dense notes and long notes are present in this difficulty.
7K Happy End - Most of the sounds heard are layered in this difficulty. The result is a very dense difficulty that challenges your reading, stamina and skill. Good luck, and reach the happy ending!

Kami's 8K Easy - This one truly tests your finger independence as a beginner. Also good for scratch training.
Million's 8K Normal - Chords in this difficulty introduce themselves for you to play.
8K Hard - Chords, streams, even chord streams are in here.
8K Insane - More complex patterns are added to the mix in this difficulty.
Million's 8K Planetary Alignment - This difficulty challenges your ability to withstand dense chordstreams with scratches on the scratch lane. Good luck on this difficulty!

Pop'n'Maki 9K Easy - Here's a 9K difficulty for beginners. This takes finger independence to the next level, with all columns used in this difficulty.
9K Normal - A difficulty that can help improve your coordination with all your fingers and thumbs.
9K Collab Hard - The next step in the 9K set, this time with streams and chords in between. Collab with Squishykorean and Blocko.
9K Collab Insane - Denser than the last difficulty, this time we have chordstreams. Think you can handle it? Collab with iJinjin and Blocko.
9K Meteor Shower - You're in for a challenge if you're gonna play this one. It really puts a challenge to your finger independence as it fully utilizes all columns in this difficulty. Give it all you got, and good luck!
Difficulties that are not for rank
They've been removed from the mapset, but here's the download link if you don't wanna scroll back up: click me

1K Happy End - Play this difficulty with just one finger. You'll need a lot of stamina for this one. Good luck.
Zen's Seventh Global Catastrophical Termination - This difficulty may be easy to read, but it actually puts your stamina and speed to the test. Also harder than 7K Happy End. I think. Good luck!
Jinjin's 10K Cataclysm - Think you got the finger independence and reading for this difficulty? This should be a good challenge for you. Good luck.
richardfeder
:D
Kamikaze
All of my yes! o!m needs more xi <3
Topic Starter
Blocko

richardfeder wrote:

:D
:)

-Kamikaze- wrote:

All of my yes! o!m needs more xi <3
Agreed. o!m needs more xi!
Remillion Cross
actually, this map can be an approval mapset since it's more than 6 minutes
but, that's no restriction to make many diffs in this songs

keep up the good work ( yes more xi mapset <3 )
Kamikaze

Remillion Cross wrote:

actually, this map can be an approval mapset since it's more than 6 minutes
but, that's no restriction to make many diffs in this songs
In fact it's amazing that one wants to do full-spread >6 min song, isn't it? :P

EDIT: Album names can't go in the source, so remove it. Remove xi happy end of the world from tags since it's in artist/title. Also add marathon to tags, maybe?
I might mod this when it's ready :D
Remillion Cross

-Kamikaze- wrote:

In fact it's amazing that one wants to do full-spread >6 min song, isn't it? :P
yeah, that's very amazing xD
i hope many mania modders will come to mod this one by one
newbie, advanced, et players, everyone can play this without worry of insanity maps =w=b
Topic Starter
Blocko

Remillion Cross wrote:

-Kamikaze- wrote:

In fact it's amazing that one wants to do full-spread >6 min song, isn't it? :P
yeah, that's very amazing xD
i hope many mania modders will come to mod this one by one
newbie, advanced, et players, everyone can play this without worry of insanity maps =w=b
That's what I was aiming for, for everyone of all skill levels to be able to play this song. :D

-Kamikaze- wrote:

Remillion Cross wrote:

actually, this map can be an approval mapset since it's more than 6 minutes
but, that's no restriction to make many diffs in this songs
In fact it's amazing that one wants to do full-spread >6 min song, isn't it? :P

EDIT: Album names can't go in the source, so remove it. Remove xi happy end of the world from tags since it's in artist/title. Also add marathon to tags, maybe?
I might mod this when it's ready :D
Fixed, thanks! :D
I'm not sure if the song is 'marathon-ish', though. Then again, it is over 6 minutes long.
EDIT 7/19/14: Added 'marathon' in tags. The past me somehow disagreed.

Will continue to work on the map, thanks for the feedback!
Lanturn
Spoileboxing the below as it isn't an official rule yet and I jumped to conclusions.


SPOILER
Proposed Rule:
p/3051398
The Source field is meant to reflect the most prominent or popular place/work in which the beatmap song is featured. If a song is featured in an anime for instance, the name of the anime is to be what is cited in the Source field, over anything else - whether that is any albums by the artist or an OST track for the anime itself. If a song is featured in any albums or EPs, the first album/EP to be released (chronologically) with the song is to be cited in the Source field.
Source: Argatha

This isn't finalized yet, and who knows if it will be.
ArcherLove
mark :3
Remillion Cross
hi Blocko, as i stated in #osumania few hours ago, i will mod this. just give me some time, okay xD
anyway, i'm here to give you some BG suggerence ( because the song title is ' world ', that means the BG must something exist in the world (?) )


anyway can i GD this ? for 8K if you interested...
Topic Starter
Blocko

Remillion Cross wrote:

hi Blocko, as i stated in #osumania few hours ago, i will mod this. just give me some time, okay xD
anyway, i'm here to give you some BG suggerence ( because the song title is ' world ', that means the BG must something exist in the world (?) )


anyway can i GD this ? for 8K if you interested...
The BG looks very nice, so I updated with the BG image. Thank you very much!
And yes, you can GD this for 8K :D

Take your time with modding. After all, it is a pretty long song and it'll take time modding through them.
Once again, thanks Remillion! :D
yoshilove
hi~ from queue :3
column : 1 2 3 4 5 6 7

7K
[7K Easy]
00:20:929 - add note to 5
02:53:281 - add note to 1
03:33:702 - add note to 4
03:36:860 - add note to 5
06:17:381 - add note to 3

[7K Normal]
00:41:140 - add note to 5
02:48:228 - add note to 1

[7K Hard]
00:46:192 - add note to 4
00:56:297 - add note to 7
01:24:087 (84087|4) - remove
01:24:087 (84087|1) - move to 3
01:31:666 - add note to 1
01:41:771 - ^
01:46:824 - add note to 2
02:48:228 - add note to 1, 6
02:53:281 - add note to 7
03:52:491 - add note to 2
03:53:044 - add note to 3
04:12:702 - add note to 4
06:03:508 - add note to 5

[7K Insane]
00:25:982 - add note to 4
01:24:719 - add note to 5
01:31:666 - add note to 7
01:36:719 - add note to 3
02:48:228 - add note to 7
03:02:123 - add note to 3, 5
03:53:044 - add note to 2
04:00:544 (240544|3) - remove
05:08:518 - add note to 5

[7K Happy End]
00:23:140 - add note to 5
00:40:350 - add note to 6 (low drum sound)
01:05:771 (65771|5) - remove
01:13:350 (73350|3) - remove
03:15:597 (195597|1,195597|5) - snap
03:43:018 - add note to 7 (low drum sound)
03:43:254 - add note to 6
03:43:333 - add note to 7
03:43:412 - add note to 6
03:43:570 - add note to 2
03:43:649 - add note to 1
03:43:728 - add note to 2
Overwrite
Remove 7K from your difficulty names as all are 7K, and as a result, becomes useless.
No kd.
Topic Starter
Blocko

yoshilove wrote:

hi~ from queue :3
column : 1 2 3 4 5 6 7

7K
[7K Easy]
00:20:929 - add note to 5 Added
02:53:281 - add note to 1 Added
03:33:702 - add note to 4 Added
03:36:860 - add note to 5 Added
06:17:381 - add note to 3 Added

[7K Normal]
00:41:140 - add note to 5 Added
02:48:228 - add note to 1 Added

[7K Hard]
00:46:192 - add note to 4 Added
00:56:297 - add note to 7 Added
01:24:087 (84087|4) - remove Removed
01:24:087 (84087|1) - move to 3 Moved
01:31:666 - add note to 1 Added
01:41:771 - ^ Added
01:46:824 - add note to 2 Added
02:48:228 - add note to 1, 6 Added
02:53:281 - add note to 7 Added
03:52:491 - add note to 2 Added, but switched to 3 (and 03:52:570 (232570|3) switched to 2)
03:53:044 - add note to 3 There's no piano sound in there..
04:12:702 - add note to 4 Added
06:03:508 - add note to 5 Added

[7K Insane]
00:25:982 - add note to 4 Added
01:24:719 - add note to 5 Added
01:31:666 - add note to 7 Added
01:36:719 - add note to 3 Added
02:48:228 - add note to 7 Added
03:02:123 - add note to 3, 5 Can't. Sort of makes it harder than it should've
03:53:044 - add note to 2 No piano sound
04:00:544 (240544|3) - remove Removed
05:08:518 - add note to 5 No piano/drum sound

[7K Happy End]
00:23:140 - add note to 5 Added but switched to 6
00:40:350 - add note to 6 (low drum sound) Added
01:05:771 (65771|5) - remove Removed
01:13:350 (73350|3) - remove Removed
03:15:597 (195597|1,195597|5) - snap Snapped along with the others
03:43:018 - add note to 7 (low drum sound) Added
03:43:254 - add note to 6 Can't
03:43:333 - add note to 7 Added but in 03:43:281
03:43:412 - add note to 6 Added but in 03:43:386
03:43:570 - add note to 2 Can't
03:43:649 - add note to 1 Added but in 2
03:43:728 - add note to 2 Can't
Thank you very much for the mod! :D

LilyWhite wrote:

Remove 7K from your difficulty names as all are 7K, and as a result, becomes useless.
No kd.
I'm waiting for an 8K GD though, so I can't remove that..
Also there's another diff called Happy End so it might confuse some things :?
ArcherLove
give RC kds for BG recommendation lol, it's like one big mod

MOD
Collumn : 1|2|3|4|5|6|7
[General]
OK OK OK OK OK OK!!! <3

[7K Hard]

00:03:245 (3245|4) - Move to 6 ?
00:03:876 (3876|5) - Move to 7 ?
01:24:087 (84087|2) - move to 5 ?
01:24:719 (84719|4) - move to 6 ?
02:39:379 - no LN untill 02:40:252 - ?
03:44:912 ~ 03:46:333 - no note ?
03:59:754 (239754|5,239833|6,239912|4,239991|5,240070|3,240149|4,240228|2,240307|3,240386|4,240465|5,240544|3,240623|4,240702|2,240781|3,240859|1,240938|2,241017|3,241096|4) - you sure this on Hard ?

[7K Normal]

01:30:719 (90719|3) - move to 6 ?
01:31:034 (91034|5) - move to 5 ?

OK That's it :)


Ok! Nice :)
Topic Starter
Blocko

ArcherLove wrote:

give RC kds for BG recommendation lol, it's like one big mod

MOD
Collumn : 1|2|3|4|5|6|7
[General]
OK OK OK OK OK OK!!! <3

[7K Hard]

00:03:245 (3245|4) - Move to 6 ? Moved
00:03:876 (3876|5) - Move to 7 ? Moved
01:24:087 (84087|2) - move to 5 ? Moved
01:24:719 (84719|4) - move to 6 ? Moved but in 3 (6 kinda makes it a little hard)
02:39:379 - no LN untill 02:40:252 - ? Nope
03:44:912 ~ 03:46:333 - no note ? Added 6 notes
03:59:754 (239754|5,239833|6,239912|4,239991|5,240070|3,240149|4,240228|2,240307|3,240386|4,240465|5,240544|3,240623|4,240702|2,240781|3,240859|1,240938|2,241017|3,241096|4) - you sure this on Hard ? After a couple more playtests, this might be too hard for 7K Hard, so it's rearranged!

[7K Normal]

01:30:719 (90719|3) - move to 6 ? Moved
01:31:034 (91034|5) - move to 5 ? Moved

OK That's it :)


Ok! Nice :)
Wait, really?
I thought you only give KD if it has something to do with mapping :o

Also I realized I'm missing a note for a piano sound 04:17:123 so I added and rearranged Hard, Insane and Happy End around that area.


Thank you very much for the mod, ArcherLove! :D
ArcherLove
Actually I'm a little sleepy that time, so maybe I will mod it again later =w=b

Blocko wrote:

Wait, really?
I thought you only give KD if it has something to do with mapping
so BG has nothing to do with mapping x_x ?

Ranking Criteria wrote:

You must have a background image on every difficulty of your map
x_x
Topic Starter
Blocko

ArcherLove wrote:

Actually I'm a little sleepy that time, so maybe I will mod it again later =w=b

Blocko wrote:

Wait, really?
I thought you only give KD if it has something to do with mapping
so BG has nothing to do with mapping x_x ?

Ranking Criteria wrote:

You must have a background image on every difficulty of your map
x_x
Well..
Alright, that seemed to convince me enough.
Topic Starter
Blocko
Late reply regarding updates but I added 4K diffs on the map.
Arzenvald
\ :v / longest beatmap i've ever mod...

4k column = 1 2 3 4
7k column = 1 2 3 4 5 6 7
8k column = 1 2 3 4 5 6 7 8
[general]
it just long.. =w= and well yea, the image resolution is catchy too, y no find a wider image resolution? 1366x768 is recommended

[4k ez]
03:28:649 (208649|1) - move to 3
04:41:281 (281281|3) - move to 04:41:123
05:01:491 (301491|2) - move to 05:01:358
06:08:407 add on 2
06:09:246 ^
06:10:700 ^
06:11:168 (371168|1) - move to 3
06:11:622 add on 2
06:17:487 add on 3
[4k nm]
00:33:876 (33876|2) - move to 1
01:19:192 (79192|1,80140|1,80929|1) - move to 4
01:19:508 (79508|3,79666|2,80455|3,80613|2) - push it to left,like 32 32
02:52:018 (172018|1,172649|0) - remove.. =w=?
02:52:018 (172018|3,172649|2,172965|1) - CTRL + H
03:28:965 (208965|2,209281|1) - push to right, like 4 3
03:30:544 (210544|2) - move to 03:30:386

[4k hd]
00:22:824 add on 3
04:32:754 (272754|1,272833|2,272912|3) - ctrl + h
04:39:386 (279386|1,279465|2,279544|3) - ctrl + j
04:50:676 add on 1
04:50:754 (290754|0) - move to 2
05:00:070 add on 3
[4k in]
00:07:508 (7508|2) - turn into longnote until 00:08:297
00:17:613 (17613|1) - turn into longnote tho, until 00:18:403
00:21:876 (21876|0) - move to 3?
01:34:824 (94824|3) - move to 2
01:34:903 (94903|2) - move to 4
03:31:176 (211176|2,211491|1,211807|0) - push to right, like 4 3 2
03:32:123 (212123|1) - push to 1
03:53:754 (233754|2) - move to 1
04:02:123 (242123|2) - change to long note until 04:02:439
04:02:754 (242754|3) - change to long note until 04:03:070
04:03:386 (243386|2) - ^ longnote until 04:03:702
04:16:649 (256649|3) - ^ longnote until 04:16:965
// optional, to make the ending more intense, add some notes.. \ :v /
05:04:649 add on 1
05:05:912 add on 3
05:06:070 (306070|2) - move to 2
05:07:176 add on 2
05:07:333 - move to 1
05:08:439 add on 4
05:09:702 add on 3
05:10:965 add on 1
05:12:228 ^
05:13:491 add on 3
05:14:754 add on 4
05:16:018 add on 3
05:17:281 ^
05:18:544 add on 1
05:19:176 add on 2
05:19:807 add on 3
05:22:176 (322176|1,322254|2) - ctrl + h and then
05:22:333 add on 3
06:05:017 (365017|2) - remove

[7k ez]
06:08:407 add on 3
06:09:246 add on 5
06:10:700 add on 2
06:11:622 add on 4
06:17:487 add on 5
[7k nm]
00:33:876 (33876|2) - move to 1
02:52:018 (172018|0,172649|1) - remove.. =w=?
03:30:544 (210544|2) - move to 03:30:386
[7k hd]
00:22:824 add on 1
04:32:438 (272438|1,272517|2,272596|3) - push to left, like 123
04:50:676 add on 2
[7k in]
00:07:508 (7508|5) - turn into longnote until 00:08:297
00:17:613 (17613|0) - move to 2, and turn into longnote until 00:18:403
04:03:386 (243386|6) - ^ longnote until 04:03:702
[7k happy end]
-_- geez, hard.. and flawless... :3
04:28:491 (268491|4) - move to 1
04:28:570 (268570|6) - move to 5
04:28:649 (268649|1) - move to 7
04:28:728 (268728|4) - remove
04:28:807 (268807|0) - move to 4
04:28:965 (268965|1) - move to 4
04:28:965 (268965|6) - move to 5
04:29:123 (269123|5) - move to 4
// arght cant screenshot
04:49:176 (289176|6) - move to 1
05:24:386 add on 3

[8k the world]
RC's GD.. :">
02:21:666 (141666|3) - move to 2?
02:22:824 (142824|3) - move to 2?
02:23:455 (143455|1) - move to 6?
02:26:297 (146297|1) - move to 5?
02:26:613 (146613|7) - move to 3?
02:26:929 (146929|1) - move to 7?
02:33:245 add on 1
02:37:159 (157159|3) - move to 2
02:37:493 (157493|1) - move to 1
02:42:376 (162376|6) - move to 5
03:27:702 (207702|3,208018|5) - ctrl + j
04:43:176 add on 1
// o_o
05:55:408 (355408|5) - move to 5?

wew... things just flawless, not much too change too (except the background.. =3=)
Good Luck!
Topic Starter
Blocko

ajeemaniz wrote:

\ :v / longest beatmap i've ever mod...

ajeemaniz's mod
4k column = 1 2 3 4
7k column = 1 2 3 4 5 6 7
8k column = 1 2 3 4 5 6 7 8
[general]
it just long.. =w= and well yea, the image resolution is catchy too, y no find a wider image resolution? 1366x768 is recommended

[4k ez]
03:28:649 (208649|1) - move to 3
04:41:281 (281281|3) - move to 04:41:123
05:01:491 (301491|2) - move to 05:01:358
06:08:407 add on 2
06:09:246 ^
06:10:700 ^
06:11:168 (371168|1) - move to 3
06:11:622 add on 2
06:17:487 add on 3
[4k nm]
00:33:876 (33876|2) - move to 1
01:19:192 (79192|1,80140|1,80929|1) - move to 4
01:19:508 (79508|3,79666|2,80455|3,80613|2) - push it to left,like 32 32
02:52:018 (172018|1,172649|0) - remove.. =w=?
02:52:018 (172018|3,172649|2,172965|1) - CTRL + H
03:28:965 (208965|2,209281|1) - push to right, like 4 3
03:30:544 (210544|2) - move to 03:30:386

[4k hd]
00:22:824 add on 3
04:32:754 (272754|1,272833|2,272912|3) - ctrl + h
04:39:386 (279386|1,279465|2,279544|3) - ctrl + j
04:50:676 add on 1
04:50:754 (290754|0) - move to 2
05:00:070 add on 3
[4k in]
00:07:508 (7508|2) - turn into longnote until 00:08:297
00:17:613 (17613|1) - turn into longnote tho, until 00:18:403
00:21:876 (21876|0) - move to 3?
01:34:824 (94824|3) - move to 2
01:34:903 (94903|2) - move to 4
03:31:176 (211176|2,211491|1,211807|0) - push to right, like 4 3 2
03:32:123 (212123|1) - push to 1
03:53:754 (233754|2) - move to 1
04:02:123 (242123|2) - change to long note until 04:02:439
04:02:754 (242754|3) - change to long note until 04:03:070
04:03:386 (243386|2) - ^ longnote until 04:03:702
04:16:649 (256649|3) - ^ longnote until 04:16:965
// optional, to make the ending more intense, add some notes.. \ :v /
05:04:649 add on 1
05:05:912 add on 3
05:06:070 (306070|2) - move to 2
05:07:176 add on 2
05:07:333 - move to 1
05:08:439 add on 4
05:09:702 add on 3
05:10:965 add on 1
05:12:228 ^
05:13:491 add on 3
05:14:754 add on 4
05:16:018 add on 3
05:17:281 ^
05:18:544 add on 1
05:19:176 add on 2
05:19:807 add on 3
05:22:176 (322176|1,322254|2) - ctrl + h and then
05:22:333 add on 3
06:05:017 (365017|2) - remove

[7k ez]
06:08:407 add on 3
06:09:246 add on 5
06:10:700 add on 2
06:11:622 add on 4
06:17:487 add on 5
[7k nm]
00:33:876 (33876|2) - move to 1
02:52:018 (172018|0,172649|1) - remove.. =w=?
03:30:544 (210544|2) - move to 03:30:386
[7k hd]
00:22:824 add on 1
04:32:438 (272438|1,272517|2,272596|3) - push to left, like 123
04:50:676 add on 2
[7k in]
00:07:508 (7508|5) - turn into longnote until 00:08:297
00:17:613 (17613|0) - move to 2, and turn into longnote until 00:18:403
04:03:386 (243386|6) - ^ longnote until 04:03:702
[7k happy end]
-_- geez, hard.. and flawless... :3
04:28:491 (268491|4) - move to 1
04:28:570 (268570|6) - move to 5
04:28:649 (268649|1) - move to 7
04:28:728 (268728|4) - remove
04:28:807 (268807|0) - move to 4
04:28:965 (268965|1) - move to 4
04:28:965 (268965|6) - move to 5
04:29:123 (269123|5) - move to 4
// arght cant screenshot
04:49:176 (289176|6) - move to 1
05:24:386 add on 3

[8k the world]
RC's GD.. :">
02:21:666 (141666|3) - move to 2?
02:22:824 (142824|3) - move to 2?
02:23:455 (143455|1) - move to 6?
02:26:297 (146297|1) - move to 5?
02:26:613 (146613|7) - move to 3?
02:26:929 (146929|1) - move to 7?
02:33:245 add on 1
02:37:159 (157159|3) - move to 2
02:37:493 (157493|1) - move to 1
02:42:376 (162376|6) - move to 5
03:27:702 (207702|3,208018|5) - ctrl + j
04:43:176 add on 1
// o_o
05:55:408 (355408|5) - move to 5?

wew... things just flawless, not much too change too (except the background.. =3=)
Good Luck!
Thank you very much for the mod, ajee! Much appreciated! :D
Hellgert
still accept GD?
i wan make 5k Another
Topic Starter
Blocko
Fullereneshift's 4K GD is in the making!

Xleonq wrote:

still accept GD?
i wan make 5k Another
Sure. You'll have to make a 5K Easy/Normal diff though, and another Hard diff, because of ranking criteria.

Or have me make those two. You decide!
Liiraye
Holy crap you did all this... (and RC)

Good luck guys :D
Remillion Cross
i give you star for help this ranked easier
Topic Starter
Blocko

Liiraye wrote:

Holy crap you did all this... (and RC)

Good luck guys :D
Thank you, Liiraye! And for the star, too! :D

Remillion Cross wrote:

i give you star for help this ranked easier
Thank you for the star, RC! :D
Hellgert

Blocko wrote:

Fullereneshift's 4K GD is in the making!

Xleonq wrote:

still accept GD?
i wan make 5k Another
Sure. You'll have to make a 5K Easy/Normal diff though, and another Hard diff, because of ranking criteria.

Or have me make those two. You decide!
5k normal,hard and another diff?
Topic Starter
Blocko

Xleonq wrote:

Blocko wrote:

Fullereneshift's 4K GD is in the making!

Sure. You'll have to make a 5K Easy/Normal diff though, and another Hard diff, because of ranking criteria.

Or have me make those two. You decide!
5k normal,hard and another diff?
Yeah.

It'll take time mapping through them, but I'm willing to wait.
Fullerene-
Boop. More correct offset would 701, resnap the notes.

4K GD: http://puu.sh/95jM5/6a7c41cfae.osu
Topic Starter
Blocko

Fullereneshift wrote:

Boop. More correct offset would 701, resnap the notes.

4K GD: http://puu.sh/95jM5/6a7c41cfae.osu
Thank you, Fullerene! :D
Added GD to the mapset, changed offset and resnapped all notes.
Topic Starter
Blocko
5K and 6K difficulties are coming soon.

I just want to map this until it has 20 difficulties for some reason.
Kamikaze
All key set of one of best songs out there, it's like a miracle come true, starred and call me for mod once you have full set :D
Topic Starter
Blocko

-Kamikaze- wrote:

All key set of one of best songs out there, it's like a miracle come true, starred and call me for mod once you have full set :D
Thanks a bunch, Kamikaze! :)
Fullerene-
Since you're not online right now I'll post this update to my GD here.

http://puu.sh/9inQY.osu
snoverpk_old
i shall do the same

http://puu.sh/9isvJ/3cea4af126.osu

^ absolute chaos that definitely needs modding
Topic Starter
Blocko

Fullerene- wrote:

Since you're not online right now I'll post this update to my GD here.

http://puu.sh/9inQY.osu

Rainbow Dash wrote:

i shall do the same

http://puu.sh/9isvJ/3cea4af126.osu

^ absolute chaos that definitely needs modding
Thank you to you both! :)
Updated your GDs, go check them out!
Musty
the number of difficulties on this mapset is unbelievable
Kamikaze
*gets energy drinks and lots of food*
ALRIGHT, LET'S DO THIS!
Right now doing mod for only 17 diffs, since you asked me do it now, and rest later
My mods are mostly suggestions so feel free to reject them if you don't like them, but please write down why you rejected things
This will be the largest mod done myself in a while, I'm sure of it
Also I discovered what saving draft actually does, and how handy it can be #helpfulthings

You should make a warning in beatmap page that say something about build up of bpm here and that you should set yourself for 190 bpm, it'll help for begginers, because they can go "oh, this is so slow at the beggining I'll speed it up" and then "wtf is this" causing potential butthurt. And we don't want that to happen, right? :D don't use my wording tho orz

Side note: (Q) is where I just don't understand why something is there and I'd love to hear reasons for it. I don't mean that it should be changed in any way
Side note 2: Playtesting only harder than Hards since it wouild take me too damn long to playtest them all :v

AIMod says, that this mapset needs at least one easy/normal difficulty. I rofl'd so hard that I fell off my chair

4K
SPOILER
Columns are: |1|2|3|4|
[Easy]
HP7 OD7
00:00:700 - Add note
00:10:806 - ^
00:14:990 - ^
03:02:263 - Change those notes into short LN's starting at 03:02:105 - or add 2 notes at :105 on 2nd and 3rd lane
Very nice idea with 1/1 mapping, it'll certanly be passable for anyone, and a it's good starting point for begginers and argument against those who say that o!m diffs are too hard lol

[Normal]
00:20:911 - Add at 4th?
02:26:279 - Add note
02:26:595 - ^
02:26:911 - ^ Sound this hearable should be mapped in NM imo, especially that you map it later
02:52:631 (172631|2) - Maybe remove and move shorter LN to 3rd? I feel that this (somewhat) hidden LN will be breaking point for NM players
03:17:263 - Why the pause here? (Q)
03:45:052 (225052|0) - Remove, or move 03:44:894 (224894|2) - to 2nd
04:21:684 - [url]Something like this?[/url]
04:38:421 (278421|1) - Remove, kinda breaks the flow
04:44:421 - Add at 3rd (POWERRRRRRRRR-ish sound)
04:58:631 - Add note for flow
05:57:971 - Add note for stronger piano
05:58:679 - ^
Again nice idea with 1/2 :D

[Hard]
00:01:332 (1332|2) - Change into LN until 00:01:964
00:01:964 (1964|1) - Change into 2/1 LN
00:03:227 (3227|1) - Change into LN until 00:03:648 -ish (I mean so it ends 2/3-3/4 before next one, up to you where to end it)
00:03:858 (3858|3) - Change into LN until 00:04:490 -ish
00:12:069 (12069|2) - Same story, end at 00:13:016
00:13:332 (13332|0,13332|2) - I'd change both of these into LN with same spacing as before, but one is fine too
00:13:964 (13964|1,13964|3) - ^
00:56:437 - 01:00:069 - Mix those holds maybe? If you're following pitch there then ignore it
01:51:016 (111016|0,111437|2) - (Q)
02:26:279 - Missing note 50$ reward
02:26:595 - ^
02:26:911 - ^
03:27:684 - ^
03:28:000 - ^
03:28:315 - ^
03:45:684 - There should be stair stream, not 1/2 stairs
04:44:421 - Add at 2nd (POWERRRRRRRRR-ish sound)

[RD's Another]
OD9
You should try to change some notes into LN's for longer sounds, but seeing how you mapped it all, it's not neccesary
01:25:490 (85490|2) - (Q), because it was breaking point for me
01:26:753 (86753|2) - Another (Q) I feel like those 2 notes are unneeded because there is a slight pause in melody
03:02:105 (182105|3,182105|0) - Change those two into 1/2 LN's and remove notes at 03:02:263 (more fitting for the sound)
03:02:263 - Add LN at 3rd for increasing sound in background until 03:03:368
03:02:736 - Add note
03:03:052 - ^
03:03:368 - Move one note from 3rd to 2nd
03:16:631 (196631|1) - Move to 4th
03:20:263 (200263|1) - Move to 4th
03:45:526 (225526|3) - Remove or (Q)
04:29:894 (269894|1) - Move to 4th
05:01:000 - (Q) What's this weird change of rhythm?

[Fullerene's 4K Happy Apocalypse]
Best diff name I saw in a while >w<)b
And this must be the single best 4K diff I've played in 1 and a half year since I started playing o!m, but I have some complaints anyway
You should try to change some notes into LN's for longer sounds, but seeing how you mapped it all, it's not neccesary (same as with RD's diff)
00:24:543 (24543|0) - This note is kinda hard to read on slowjam
00:25:332 - Same goes for this section
00:30:069 - And this is The Widowmaker of slowjam weaklings such as myself, try to make them easier to read
Other than slowjam stuff I see absolutely nothing wrong with this one, it plays wonderfully

That concludes 4K diffs, damn 12 more to go... orz

5K
SPOILER
[Hard]

One thing you need to know about me, is that I'm god at accuraccy /me cries
Very simple and easy to understand diff I only nitpick about one thing:
03:45:684 - There should be 1/4 stream (drumz)

I'll do other two once they're done

6K
SPOILER
Columns are: |1|2|3|4|5|6|
[Normal]
AIMod gets butthurt about letterbox conflicting with other diffs on my end, but I feel like it's bugged
02:46:315 - Add note for flow
02:48:210 - Add at 1st
02:58:315 - Add at 5th
03:13:158 (193158|1) - Remove
03:15:684 (195684|4) - ^
04:14:105 - Add at 5th
Once again kudos for 1/1 mapping idea

[Hard]
Same as 5K hard, I see that they are very alike and that's good imo, and same nitpick to do:
03:45:684 - There should be 1/4 stream (drumz)

I'll do Agka's diff once finished

7K
SPOILER
[Easy]
Letterboxes'n stuff
HP7 OD7
00:00:700 - Add note
00:10:806 - ^
00:14:990 - ^
00:17:437 - ^
03:02:105 - Add 1/2 LN's on 1st and 7th like in 4K and then delete notes from 03:02:263 -
I see some wrongly snapped notes (going under metronome, dunno why)
05:32:373 (332373|6,332373|0) -
05:33:630 (333630|5) -
05:34:258 (334258|1) -
05:34:886 (334886|4,334886|2) -
05:40:899 (340899|6,341531|0) -
05:43:742 (343742|1,343742|5) -

[Normal]
02:27:227 - Add note
02:29:753 - ^
02:34:806 - ^
02:35:475 - ^
03:45:052 - Add LN until 03:45:368 on 4th and remove note from there
04:39:052 (279052|3) - Remove

[Hard]
00:55:016 - Add note
00:55:648 - ^
01:08:911 - ^
01:13:964 - ^
03:18:052 - Why pause in flow here? (Q)
03:57:526 - Change those chords into LN's ending where next chord is

[Insane]
Another very solid and well constructed diff
01:10:174 - Change those into symmetrical stairs?
04:44:421 - Add at 5th
05:50:083 (350083|2,350123|3) - Move those to the other hand
05:55:260 (355260|3,355305|4) - ^

[Happy End]
I still can't pass this one orz
02:10:806 (130806|3) - Move to 7th
02:10:964 (130964|6) - Move to 6th
02:53:268 - Add at 7th
03:02:105 - Add LN until 03:02:263 on 3rd (RC allows it since it's release of key and it's the POWEEEEER-ish sound xD) and then chane notes on 2nd and 6th same way (more fitting for the kick)
04:44:421 - Add note at 1st
05:27:368 - Add at 6th
Those 1/16's at the end are very hard to hit because earlier note is in middle of ones we need to press next (at least for me), get some opinons on them, I'd switch them around so they'll be more comfortable to hit, it's relax zone goddammit! xD

8K
SPOILER
Columns are: |Scratch|1|2|3|4|5|6|7| (IIDX reference)
[RC's Normal]
nononononono, HP7 OD7
I think that this many minijack chords (I call them like that, you should know what I mean) in the buildup section is a little too much for NM diff, but that is perhaps your mapping style so that goes under (Q)
02:20:279 (140279|1) - Remove
02:31:016 - No scratch there?
02:52:947 - Add LN at scratch until 02:53:263 and remove note from there
03:02:105 (182105|0,182263|0) - Change those into LN (more fitting for kick imo)
04:10:947 (250947|0) - Remove
04:10:947 (250947|0) - Add scratch
05:24:842 - Add at 4th
05:33:669 - Add scratch
06:06:859 (366859|0,366859|7) - Those should be at 06:06:543

[Hard]
I feel like this is not fitting the gap between NM and The World that good, it's a bit too easy and/or NM's a bit too hard
00:56:911 - Add scratch
01:08:279 (68279|4) - Move to scratch
01:08:911 (68911|4) - ^
01:21:543 - Arrange it this way maybe? https://osu.ppy.sh/ss/1707042
02:06:385 - No 1/4 stream there?
02:53:105 - Add LN at scratch until 02:53:263 - and delete or move note from there
03:02:105 - ^ but until 03:02:263 -
03:14:579 (194579|1) - Move to scratch
03:20:065 (200065|4) - ^
03:59:421 - Add at scratch
04:40:907 (280907|4) - Move to scratch
04:44:421 - 4-chord at least
04:51:368 - Add at scratch

[RC's The World]
I'm too tired by now to even playtest this diff, don't beat me ;w; but from what I'm seeing from auto it's very nice to play, and I'll certanly going to play it in future
00:34:174 (34174|3) - Move to 5th
00:45:543 - Missing notes for drums in bg, probably short 1/4 stream
00:52:490 - Add scratch
01:32:911 - Add scratch (the bell)
01:33:227 (93227|0) - Move to 4th
01:41:122 - Add scratch for bell again (I get that this is what you map on scratch for this section)
01:50:279 - ^
01:50:437 - ^
01:50:990 - ^
01:51:437 - ^
03:58:315 - Add scratch
03:59:579 - ^
04:04:158 - 04:05:579 and 04:06:684 - 04:07:631 - Those chords could use boosting by one note (powerful piano)
05:34:821 (334821|1,334821|6) - Those should be at 05:34:886 - it's 1/16 before next ones (as in Blocko's diffs which I believe are accurate about that)
06:06:662 - You should end this with mapping that sound more throughfully, to give it that unique finishing touch
And this is where I met my Happy End *cries tears of joy*
FINALLY I DID IT,my hands hurt, my brain stopped working, my eyes hurt, but I'm so fuckin happy about doing this mod that I don't care. :D If I only had determination like that for mapping.. orz
Shot another 3 stars btw, because I got attached to this map and it must me ranked by any means necessary =w=)b
Statistics for myself
Started at 11:20
13:09 - Finished 4K. I need a break.
15:05 - Going back to it
15:43 - Done 5/6K (whatever was ready to mod)
16:11 - My eyes hurt ;w; 10/17 diffs done
17:10 - 5 min break 12/17 done
17:56 - Whoosh, 7k's done, only 8k's left
19:25 - HAPPY END!
Modding time: 8hrs 25 mins - 1h 55 mins of break = 6hrs and 30 mins of pure playtesting and modding. Beat that xD
snoverpk_old
http://puu.sh/9qxMi/d9c8627f4b.osu

to the first 3 questions, my answer is it's just the way i map and also half the things you mentioned were pretty unnecessary :L

aaand about that weird change of rhythm, i don't know, it's in the song ;-;
Kamikaze

Rainbow Dash wrote:

also half the things you mentioned were pretty unnecessary :L
Thus "suggestions" :P
Remillion Cross

-Kamikaze- wrote:

*gets energy drinks and lots of food*
ALRIGHT, LET'S DO THIS!
Right now doing mod for only 17 diffs, since you asked me do it now, and rest later
My mods are mostly suggestions so feel free to reject them if you don't like them, but please write down why you rejected things
This will be the largest mod done myself in a while, I'm sure of it
Also I discovered what saving draft actually does, and how handy it can be #helpfulthings

You should make a warning in beatmap page that say something about build up of bpm here and that you should set yourself for 190 bpm, it'll help for begginers, because they can go "oh, this is so slow at the beggining I'll speed it up" and then "wtf is this" causing potential butthurt. And we don't want that to happen, right? :D don't use my wording tho orz

Side note: (Q) is where I just don't understand why something is there and I'd love to hear reasons for it. I don't mean that it should be changed in any way
Side note 2: Playtesting only harder than Hards since it wouild take me too damn long to playtest them all :v

AIMod says, that this mapset needs at least one easy/normal difficulty. I rofl'd so hard that I fell off my chair

8K
SPOILER
Columns are: |Scratch|1|2|3|4|5|6|7| (IIDX reference)
[RC's Normal]
nononononono, HP7 OD7 i think it's hard for a Normal diff, reminding if this is for practice for newcomers or those players who want to practice 8K. but i will make it to HP6 OD7
I think that this many minijack chords (I call them like that, you should know what I mean) in the buildup section is a little too much for NM diff, but that is perhaps your mapping style so that goes under (Q) i will look up this further, i didn't had the time for this actually, but i will check it soon as i can
02:20:279 (140279|1) - Remove actually that's for representing a drum sound, but yeah.. i will delete it, for easier things
02:31:016 - No scratch there? added, maybe i forgot to add this before
02:52:947 - Add LN at scratch until 02:53:263 and remove note from there cool, added
03:02:105 (182105|0,182263|0) - Change those into LN (more fitting for kick imo) cool idea, i will re-arrange the pattern
04:10:947 (250947|0) - Remove i think i want to follow the piano, so no changes
04:10:947 (250947|0) - Add scratch ^
05:24:842 - Add at 4th ok
05:33:669 - Add scratch ok
06:06:859 (366859|0,366859|7) - Those should be at 06:06:543 change the pattern instead

[RC's 8K The World]
I'm too tired by now to even playtest this diff, don't beat me ;w; but from what I'm seeing from auto it's very nice to play, and I'll certanly going to play it in future i even just play one time in this lol
00:34:174 (34174|3) - Move to 5th i know what you mean, changed
00:45:543 - Missing notes for drums in bg, probably short 1/4 stream thanks for check about this, added
00:52:490 - Add scratch ok
01:32:911 - Add scratch (the bell) ok
01:33:227 (93227|0) - Move to 4th my fault, changed
01:41:122 - Add scratch for bell again (I get that this is what you map on scratch for this section) ok
01:50:279 - ^
01:50:437 - ^
01:50:990 - ^
01:51:437 - ^
03:58:315 - Add scratch
03:59:579 - ^
04:04:158 - 04:05:579 and 04:06:684 - 04:07:631 - Those chords could use boosting by one note (powerful piano) ^added all of scratchy things here
05:34:821 (334821|1,334821|6) - Those should be at 05:34:886 - it's 1/16 before next ones (as in Blocko's diffs which I believe are accurate about that) i see.. very well, changed
06:06:662 - You should end this with mapping that sound more throughfully, to give it that unique finishing touch
And this is where I met my Happy End *cries tears of joy*

FINALLY I DID IT,my hands hurt, my brain stopped working, my eyes hurt, but I'm so fuckin happy about doing this mod that I don't care. :D If I only had determination like that for mapping.. orz
Shot another 3 stars btw, because I got attached to this map and it must me ranked by any means necessary =w=)b
Statistics for myself
Started at 11:20
13:09 - Finished 4K. I need a break.
15:05 - Going back to it
15:43 - Done 5/6K (whatever was ready to mod)
16:11 - My eyes hurt ;w; 10/17 diffs done
17:10 - 5 min break 12/17 done
17:56 - Whoosh, 7k's done, only 8k's left
19:25 - HAPPY END!
Modding time: 8hrs 25 mins - 1h 55 mins of break = 6hrs and 30 mins of pure playtesting and modding. Beat that xD
Thanks for modding god of wind (-Kamikaze-) lol
Updated RC's 8K Normal : http://puu.sh/9qB7g/08f9f814d2.osu
Updated RC's 8K The World : http://puu.sh/9qBbF/ed9a4ca1d3.osu
Topic Starter
Blocko

-Kamikaze- wrote:

*gets energy drinks and lots of food*
ALRIGHT, LET'S DO THIS!
HELL YEAH!
Right now doing mod for only 17 diffs, since you asked me do it now, and rest later
My mods are mostly suggestions so feel free to reject them if you don't like them, but please write down why you rejected things
This will be the largest mod done myself in a while, I'm sure of it
Also I discovered what saving draft actually does, and how handy it can be #helpfulthings
Very useful. I accidentally closed out of this without saving draft, so I have to do this again :cry:

You should make a warning in beatmap page that say something about build up of bpm here and that you should set yourself for 190 bpm, it'll help for begginers, because they can go "oh, this is so slow at the beggining I'll speed it up" and then "wtf is this" causing potential butthurt. And we don't want that to happen, right? :D don't use my wording tho orz
Added warning

Side note: (Q) is where I just don't understand why something is there and I'd love to hear reasons for it. I don't mean that it should be changed in any way
Side note 2: Playtesting only harder than Hards since it wouild take me too damn long to playtest them all :v

AIMod says, that this mapset needs at least one easy/normal difficulty. I rofl'd so hard that I fell off my chair
Too hard for AIMod

4K
SPOILER
Columns are: |1|2|3|4|
[Easy]
HP7 OD7 Kinda makes it a little harder than it should be. No change.
00:00:700 - Add note Added
00:10:806 - ^ Added
00:14:990 - ^ Added
03:02:263 - Change those notes into short LN's starting at 03:02:105 - or add 2 notes at :105 on 2nd and 3rd lane Added 1 note.
Very nice idea with 1/1 mapping, it'll certanly be passable for anyone, and a it's good starting point for begginers and argument against those who say that o!m diffs are too hard lol
Thank you :oops:

[Normal]
00:20:911 - Add at 4th? Added
02:26:279 - Add note Added
02:26:595 - ^ Added
02:26:911 - ^ Sound this hearable should be mapped in NM imo, especially that you map it later [color=green ]Added[/color]
02:52:631 (172631|2) - Maybe remove and move shorter LN to 3rd? I feel that this (somewhat) hidden LN will be breaking point for NM players Changed it to this https://osu.ppy.sh/ss/1707355
03:17:263 - Why the pause here? (Q) Added note. I missed that one oops
03:45:052 (225052|0) - Remove, or move 03:44:894 (224894|2) - to 2nd Removed
04:21:684 - [url]Something like this?[/url] There's nothing there. :?
04:38:421 (278421|1) - Remove, kinda breaks the flow Removed
04:44:421 - Add at 3rd (POWERRRRRRRRR-ish sound) Added
04:58:631 - Add note for flow Added
05:57:971 - Add note for stronger piano Added
05:58:679 - ^ Added
Again nice idea with 1/2 :D \o/

[Hard]
00:01:332 (1332|2) - Change into LN until 00:01:964 Changed
00:01:964 (1964|1) - Change into 2/1 LN Changed
00:03:227 (3227|1) - Change into LN until 00:03:648 -ish (I mean so it ends 2/3-3/4 before next one, up to you where to end it) Changed
00:03:858 (3858|3) - Change into LN until 00:04:490 -ish Changed
00:12:069 (12069|2) - Same story, end at 00:13:016 Changed
00:13:332 (13332|0,13332|2) - I'd change both of these into LN with same spacing as before, but one is fine too Changed but only 1 LN
00:13:964 (13964|1,13964|3) - ^ Changed but only 1 LN
00:56:437 - 01:00:069 - Mix those holds maybe? If you're following pitch there then ignore it Following the pitch flow
01:51:016 (111016|0,111437|2) - (Q) There're bells there
02:26:279 - Missing note 50$ reward Added
02:26:595 - ^ Added
02:26:911 - ^ Added
03:27:684 - ^ Added
03:28:000 - ^ Added
03:28:315 - ^ Added
03:45:684 - There should be stair stream, not 1/2 stairs Added
04:44:421 - Add at 2nd (POWERRRRRRRRR-ish sound) Changed to this https://osu.ppy.sh/ss/1707562

[RD's Another]
OD9
You should try to change some notes into LN's for longer sounds, but seeing how you mapped it all, it's not neccesary
01:25:490 (85490|2) - (Q), because it was breaking point for me
01:26:753 (86753|2) - Another (Q) I feel like those 2 notes are unneeded because there is a slight pause in melody
03:02:105 (182105|3,182105|0) - Change those two into 1/2 LN's and remove notes at 03:02:263 (more fitting for the sound)
03:02:263 - Add LN at 3rd for increasing sound in background until 03:03:368
03:02:736 - Add note
03:03:052 - ^
03:03:368 - Move one note from 3rd to 2nd
03:16:631 (196631|1) - Move to 4th
03:20:263 (200263|1) - Move to 4th
03:45:526 (225526|3) - Remove or (Q)
04:29:894 (269894|1) - Move to 4th
05:01:000 - (Q) What's this weird change of rhythm?
calling Rainbow Dash

[Fullerene's 4K Happy Apocalypse]
Best diff name I saw in a while >w<)b
And this must be the single best 4K diff I've played in 1 and a half year since I started playing o!m, but I have some complaints anyway
You should try to change some notes into LN's for longer sounds, but seeing how you mapped it all, it's not neccesary (same as with RD's diff)
00:24:543 (24543|0) - This note is kinda hard to read on slowjam
00:25:332 - Same goes for this section
00:30:069 - And this is The Widowmaker of slowjam weaklings such as myself, try to make them easier to read
Other than slowjam stuff I see absolutely nothing wrong with this one, it plays wonderfully
calling Fullerene-

That concludes 4K diffs, damn 12 more to go... orz
I think you missed 4K Insane..

5K
SPOILER
[Hard]

One thing you need to know about me, is that I'm god at accuraccy /me cries
Very simple and easy to understand diff I only nitpick about one thing:
03:45:684 - There should be 1/4 stream (drumz) Done

I'll do other two once they're done

6K
SPOILER
Columns are: |1|2|3|4|5|6|
[Normal]
AIMod gets butthurt about letterbox conflicting with other diffs on my end, but I feel like it's bugged
02:46:315 - Add note for flow Added
02:48:210 - Add at 1st Added
02:58:315 - Add at 5th Added
03:13:158 (193158|1) - Remove Removed
03:15:684 (195684|4) - ^ Removed
04:14:105 - Add at 5th Added
Once again kudos for 1/1 mapping idea \o/

[Hard]
Same as 5K hard, I see that they are very alike and that's good imo, and same nitpick to do:
03:45:684 - There should be 1/4 stream (drumz) Done

I'll do Agka's diff once finished

7K
SPOILER
[Easy]
Letterboxes'n stuff
HP7 OD7 Kinda makes it a little harder than it should be. No change.
00:00:700 - Add note Added
00:10:806 - ^ Added
00:14:990 - ^ Added
00:17:437 - ^ Added
03:02:105 - Add 1/2 LN's on 1st and 7th like in 4K and then delete notes from 03:02:263 - I kinda did this instead https://osu.ppy.sh/ss/1707693
I see some wrongly snapped notes (going under metronome, dunno why)
05:32:373 (332373|6,332373|0) -
05:33:630 (333630|5) -
05:34:258 (334258|1) -
05:34:886 (334886|4,334886|2) -
05:40:899 (340899|6,341531|0) -
05:43:742 (343742|1,343742|5) -
Forgot to rearrange them after getting a better offset. oops.
Snapped


[Normal]
02:27:227 - Add note Added
02:29:753 - ^ Added
02:34:806 - ^ Added
02:35:475 - ^ Added
03:45:052 - Add LN until 03:45:368 on 4th and remove note from there Did this instead https://osu.ppy.sh/ss/1707668
04:39:052 (279052|3) - Remove Removed

[Hard]
00:55:016 - Add note Added
00:55:648 - ^ Added
01:08:911 - ^ Added
01:13:964 - ^ Added
03:18:052 - Why pause in flow here? (Q) No piano sound there
03:57:526 - Change those chords into LN's ending where next chord is Like this? https://osu.ppy.sh/ss/1707654

[Insane]
Another very solid and well constructed diff \o/
01:10:174 - Change those into symmetrical stairs? Changed
04:44:421 - Add at 5th There's already a 5th note there :?
05:50:083 (350083|2,350123|3) - Move those to the other hand Moved
05:55:260 (355260|3,355305|4) - ^ Moved

[Happy End]
I still can't pass this one orz
02:10:806 (130806|3) - Move to 7th Changed into...
02:10:964 (130964|6) - Move to 6th ...something like this https://osu.ppy.sh/ss/1707493
02:53:268 - Add at 7th Added
03:02:105 - Add LN until 03:02:263 on 3rd (RC allows it since it's release of key and it's the POWEEEEER-ish sound xD) and then chane notes on 2nd and 6th same way (more fitting for the kick) Added LN on 4th, but no change on the second suggestion.
04:44:421 - Add note at 1st I think this makes it have a power overload... No change.
05:27:368 - Add at 6th Makes it inconsistent with this 05:28:000 (328000|3,328000|5) No change.
Those 1/16's at the end are very hard to hit because earlier note is in middle of ones we need to press next (at least for me), get some opinons on them, I'd switch them around so they'll be more comfortable to hit, it's relax zone goddammit! xD
But grace notes... I'll ask more people about it, though.

8K
SPOILER
Columns are: |Scratch|1|2|3|4|5|6|7| (IIDX reference)
[RC's Normal]
nononononono, HP7 OD7
I think that this many minijack chords (I call them like that, you should know what I mean) in the buildup section is a little too much for NM diff, but that is perhaps your mapping style so that goes under (Q)
02:20:279 (140279|1) - Remove
02:31:016 - No scratch there?
02:52:947 - Add LN at scratch until 02:53:263 and remove note from there
03:02:105 (182105|0,182263|0) - Change those into LN (more fitting for kick imo)
04:10:947 (250947|0) - Remove
04:10:947 (250947|0) - Add scratch
05:24:842 - Add at 4th
05:33:669 - Add scratch
06:06:859 (366859|0,366859|7) - Those should be at 06:06:543
calling Remillion Cross

[Hard]
I feel like this is not fitting the gap between NM and The World that good, it's a bit too easy and/or NM's a bit too hard
00:56:911 - Add scratch Added
01:08:279 (68279|4) - Move to scratch Moved
01:08:911 (68911|4) - ^ Moved
01:21:543 - Arrange it this way maybe? https://osu.ppy.sh/ss/1707042 Done
02:06:385 - No 1/4 stream there? Fits better with 1/3 stream. Changed along with 02:11:437 and 02:16:490
02:53:105 - Add LN at scratch until 02:53:263 - and delete or move note from there Done. there goes my no ln diff
03:02:105 - ^ but until 03:02:263 - Sorry, I don't like it. No change.
03:14:579 (194579|1) - Move to scratch Moved
03:20:065 (200065|4) - ^ Moved
03:59:421 - Add at scratch Moved
04:40:907 (280907|4) - Move to scratch Moved
04:44:421 - 4-chord at least Done
04:51:368 - Add at scratch Added

[RC's The World]
I'm too tired by now to even playtest this diff, don't beat me ;w; but from what I'm seeing from auto it's very nice to play, and I'll certanly going to play it in future
00:34:174 (34174|3) - Move to 5th
00:45:543 - Missing notes for drums in bg, probably short 1/4 stream
00:52:490 - Add scratch
01:32:911 - Add scratch (the bell)
01:33:227 (93227|0) - Move to 4th
01:41:122 - Add scratch for bell again (I get that this is what you map on scratch for this section)
01:50:279 - ^
01:50:437 - ^
01:50:990 - ^
01:51:437 - ^
03:58:315 - Add scratch
03:59:579 - ^
04:04:158 - 04:05:579 and 04:06:684 - 04:07:631 - Those chords could use boosting by one note (powerful piano)
05:34:821 (334821|1,334821|6) - Those should be at 05:34:886 - it's 1/16 before next ones (as in Blocko's diffs which I believe are accurate about that)
06:06:662 - You should end this with mapping that sound more throughfully, to give it that unique finishing touch
calling Remillion Cross
And this is where I met my Happy End *cries tears of joy*
FINALLY I DID IT,my hands hurt, my brain stopped working, my eyes hurt, but I'm so fuckin happy about doing this mod that I don't care. :D If I only had determination like that for mapping.. orz
Shot another 3 stars btw, because I got attached to this map and it must me ranked by any means necessary =w=)b
Can't thank you enough for this.
Statistics for myself
Started at 11:20
13:09 - Finished 4K. I need a break.
15:05 - Going back to it
15:43 - Done 5/6K (whatever was ready to mod)
16:11 - My eyes hurt ;w; 10/17 diffs done
17:10 - 5 min break 12/17 done
17:56 - Whoosh, 7k's done, only 8k's left
19:25 - HAPPY END!
Modding time: 8hrs 25 mins - 1h 55 mins of break = 6hrs and 30 mins of pure playtesting and modding. Beat that xD
kamimod2stronk
Thanks a HUGE bunch for this HUGE mod! :D
Updated with RD's and RC's GDs.
Fullerene-

-Kamikaze- wrote:

4K
SPOILER
Columns are: |1|2|3|4|

[Fullerene's 4K Happy Apocalypse]
Best diff name I saw in a while >w<)b wwwwwww
And this must be the single best 4K diff I've played in 1 and a half year since I started playing o!m, but I have some complaints anyway
You should try to change some notes into LN's for longer sounds, but seeing how you mapped it all, it's not neccesary (same as with RD's diff)
00:24:543 (24543|0) - This note is kinda hard to read on slowjam moved this out of the way of the LN end
00:25:332 - Same goes for this section the minijack is intentional to emphasize the snare cutting in here
00:30:069 - And this is The Widowmaker of slowjam weaklings such as myself, try to make them easier to read also moved this so it doesn't look too heavy on the right column
Other than slowjam stuff I see absolutely nothing wrong with this one, it plays wonderfully

That concludes 4K diffs, damn 12 more to go... orz
Thanks! Update here: http://puu.sh/9qVU3.osu

I also changed all of the 0.85x SV slowdowns to 0.9x to make it slightly easier to read.
Topic Starter
Blocko
Updated with Fullerene-'s GD.
Also, thank you for the star, Skalim! :D
Evening
#breakosuthread2014

COLUMN : 1 2 3 4 5 6 7 8

Btw mods are suggestions, not instructions, if you feel uncomfortable reading these comments you can just ignore my mod
Comments are opinions, don't hesitate to rebut them
I tend to talk to myself, so some explanations might be just me being really high on weed

Going to post difficulty by difficulty through edit, so that I don't lose progress
K I think 2 diff.s are enough for now, will edit more in a bit I guess will mod tomorrow, I'm lazy

[Comments]

4K Easy - You overlap the unique rhythms with rigid rhythms too much, it feels like you are compromising the dynamism of the chart ( holy crap vocabulary )
- If you think that the unique rhythms, such as 1/3s 3/4s 3/2s are too hard for easy players, use the multiples of them so as to cut down the notes by half
- E.g. 1/3s -> 2/3s ; 3/4s -> 3/2s ; 3/2s -> 3/1s etc.
- It fits the music more imo
7K Easy - A ton of patterns being used here, really like it, put in some LNs to create more variety though


[4K Easy]

AiMod pls

00:14:911 (14911|2) - Make this a LN that ends at 00:15:858 - | You are missing quite a few strong instrument notes here, I suggest to cover it up with a LN
-

00:21:543 (21543|1,22174|3) - Ctrl+H | Fits Pitch relevancy better imo
00:27:227 (27227|2) - Move left by 1 column | Pitch relevancy of piano since 00:25:964 (25964|2,26595|0,27227|2,27858|0) - These 2 patterns do not have the same piano, I recommend to not repeat the pattern
00:28:490 (28490|3) - Move left by 1 column | Same idea as above | 00:28:490 (28490|3,29122|1,29753|3,30385|1) - Since 00:29:753 (29753|3) - is higher in pitch
00:38:595 (38595|3,39227|2,39858|1,40490|0) - Highly recommend to not overlap a unique rhythm ( 1.5/1 ) with a standard rhythm ( 2/1 ) | This may confuse the player who has heard the song quite a lot of times, use 1.5/1 mapping here - I don't mean using hammers btw, just notes every 1.5 white lines
00:40:490 - Following that, put a 2/1 LN here to cover the reverse crash ( the high-pitch build up instrument thing )
00:49:964 (49964|0,50595|3) - Convert to 2/1 LNs, make some variation, this might get boring for them
- You may want to cut the LN mentioned above at 00:50:911 - so as to add more notes to increase the note density due to the intensifying instruments
01:10:174 - Use a 4/3 rhythm here to follow the instrument thingy, make some variations, or the 2/1 rhythm might just get really really monotonous
01:15:227 - Same here
01:19:016 (79016|0) - CTRL + H | It might look minor, but I suggest to not end a LN with a note here on 1 hand, it may be difficult to Easy players, balance it out on both hands
01:19:016 - TO 01:21:543 - Use 3/2 rhythm here or multiples of it
01:46:174 (106174|3) - Convert to 2/1 LN to cover the strong 1/3 instruments
01:50:595 - Follow unique rhythm on the high-pitch instrument here
-
02:01:964 - You might want to convert all the notes in the kiai time to LNs, it gives a very nice variation from your 2/1 single notes imo, but on the other hand it decreases the players accuracy, so you might want to think about it before you apply this mod here
- If you didn't convert to LNs,
- 02:11:437 (131437|1) - Change to LN for the violin
- 02:21:543 (141543|3) - Change to LN for reverse crash
-
03:02:263 (182263|3,182263|0,182263|1) - Change to a quad chord ( 4note-chord ) | This is easier for Easy players to read imo, since they just have to smash all the keys, gives a ton of satisfaction also
03:41:263 - TO 03:44:736 - Use 3/2 rhythm here
03:46:789 - Add a note for 3/2 rhythm
03:49:473 (229473|1,230105|2,230736|3,231368|2,232000|1,232631|2) - Change all to LN to represent the piano
04:08:421 (248421|1) - Change to LN for the strong instrument
04:09:684 (249684|1,250315|2) - Change to LN for piano, omitted the 3rd one due to it having a unique rhythm it might be confusing
04:39:842 (279842|0,280315|1,280631|2,281263|3,281579|0,281894|3,282210|0,282526|3,282842|0) - Use a rigid rhythm here, the rhythm in the music is very very vague, I can't seem to get a strong rhythm out of it, use white lines only here so that the player will be able to hit the notes at the correct time
04:46:947 (286947|3,286947|2,287579|1,288210|2,288210|3,288842|0) - I suggest to use a hammering 2 note chord here that hits all the important points in the music, it makes the pattern here more interesting and it is also simple to execute due to the unchanging chord

05:03:368 (303368|3,303368|2) - Convert both to LNs, Easy players might not even know how to deal with a note and LN appearing at the same time, they might just get confused here, using both as LNs gives the Easy players an easier job of processing on what to press down
05:10:158 - Pretty sure you should have a note here instead of 05:10:315 (310315|1) - since you used an unique rhythm to map previously
06:06:760 (366760|1,366839|2) - Put both notes on 1 hand or just make it a chord, Easy players might find it hard to coordinate their hands one after another during slowjam here

For the BPM changes at the back, use a constant SV, the fluctuating SVs are rather unpredictable, causing some misses for easy players

[7K Easy]

AiMod Pls

00:01:964 (1964|2,3227|3,3858|4,10806|2,11437|3,12069|4) - Since it's Easy, 7K players that are new to this would treat the centre key like a special key, I suggest to not involve it in quick patterns like these and instead, use them separately like 00:18:385 (18385|3) -
00:38:595 - Same comment stuffs Use 3/2 rhythm
01:00:069 (60069|0) - Change to LN for the cymbals in the music
01:05:122 (65122|4,65753|6) - Swap columns for pitch relevancy in piano
01:10:174 - Use unique rhythm
01:19:016 - ^
01:41:122 (101122|6) - Move to centre and change to LN | This to map to the drums, using a LN on the centre represents the drum better due to it being strong
01:55:648 (115648|3) - Move right by 1 column | The alternating hand pattern here might be ruined since those players which press the centre key with their left hand will press 3 notes consecutively 01:55:016 (115016|0,115648|3,116279|2) -
02:06:385 (126385|4) - Move to centre | It feels that this LN is pretty "special" compared to the other LNs, moving it into the centre key will be more appropriate
02:11:437 (131437|1) - Move to centre | ^
02:19:648 (139648|5) - Move left by 1 column AND 02:20:911 (140911|1) - Move right by 1 column | Players might find 02:20:911 (140911|1,142174|0) - The transition between the middle and ring finger rather awkward, I suggest to move it to a move comfortable finger transition ( index to ring )
02:46:947 (166947|3,167579|2) - Move left by 1 | This is to make the high-pitched instrument here used by only one hand, it feels better imo and it's more accurate due to the change in pitch in between those 2 notes being very minimal
03:02:263 (182263|6,182263|3,182263|0) - This chord is pretty hard to play and judge which keys to press due to it being spread out, I suggest to just have notes on 3 and 5
03:05:894 - TO 03:07:789 - Use LNs here and map to the unique rhythm, it provides more variety
03:11:579 (191579|1) - Change to LN for piano
03:20:421 (200421|6,200736|0,201052|6,201368|0,201684|6,202000|0) - Move to index finger, it feels more comfortable
03:22:315 (202315|4,202947|2) - Change to LN for piano
03:41:263 - Map to unique rhythm
03:43:789 - TO 03:47:579 - Same thing for these other parts
04:08:421 (248421|6,248736|3,249052|0) - I suggest to not overlap a 1/3 rhythm with 1/2, it's rather confusing, use a LN to cover the 1/3 instead
04:17:894 (257894|4,258736|2) - These 2 are of the same pitch, use the same column, probably use columns 1 2 3 so as to use the left hand
04:46:947 (286947|2,286947|4,287579|1,287579|5,288210|6,288210|0,288842|5,288842|1) - Use 3/2 rhythm here, it feels better, use hammer if you think that it's too hard or just use single notes
05:10:315 (310315|3) - Same thing as 4K Easy, move 1/2 earlier
06:02:490 (362490|3,362657|0) - Move them closer, they are not so far in pitch
06:06:760 (366760|2,366839|4) - Put both notes on 1 hand or just make it a chord, Easy players might find it hard to coordinate their hands one after another during slowjam here

For the BPM changes at the back, use a constant SV, the fluctuating SVs are rather unpredictable, causing some misses for easy players

[4K Normal]

Aight, back to modding

AiMod

00:01:964 (1964|3,3858|2) - Swap Columns | Pitch relevancy
00:01:648 (1648|1) - Following that, move this left by 1 column | Pitch relevancy with respect to 00:03:227 (3227|1) -
00:10:806 (10806|1,11122|2,11437|3) - Move left by 1 AND 00:12:069 (12069|2) - Move right by 1 | Pitch relevancy | Since you used a hammer with the same pitch at 00:09:227 (9227|3,9543|3) - , I assume hammering this 00:10:490 (10490|0) - and the following note will be ok
00:17:437 (17437|2,17595|0) - Move right by 2 columns | This is so that both notes are on a single hand, and the pitch relevancy will be more accurate due to the high pitch | I suggest to put both notes in 1 hand because the pitch between the notes is rather small
00:48:701 - Chord here, add on 3
00:55:648 (55648|2,56279|3,56911|2) - Chord all 3 of them? on 4 and 3 and 4 respectively
01:08:279 (68279|2) - Remove | I don't think this sounds like a chord, it just sounds like a strong single note, I suggest to remove the note here since 01:08:911 (68911|2,68911|3) - is stronger than it
01:46:174 (106174|2) - Change to 2/1 LN for strong cymbals in the music?
02:20:911 - Since this is near the ending, I suggest to add more notes here : Highlighted notes are the added notes/Moved notes

02:27:227 (147227|2) - Move this to the far left OR add a note on 1 | A note on Column 1 is to account for the strong bass instrument
02:28:806 (148806|2,148964|1) - Move to right hand | Since the pitch difference is small, it's more "accurate" to put on 1 hand
02:39:187 (159187|2,159361|1) - ^
03:26:105 (206105|0,206736|3) - Remove | It feels rather weird to have these notes here, since you didn't map to the other bells in the section here
03:30:368 - Might want to add a note here for the piano
03:46:315 (226315|0,226473|0,226789|0,226947|0) - Move to 3 | You have had 2 hammers in succesion on the left hand already 03:43:789 (223789|1,223947|1,224263|1,224421|1) - , you might want to move to the right hand for balance
04:53:263 (293263|1,293263|2) - Change this chord pattern here, it should be different from 04:52:631 (292631|1,292631|2) - due to the difference in pitch
05:39:992 (339992|0) - Move to far left | This is for pitch relevancy
05:56:656 (356656|2) - Move to far right | For pitch relevancy

[6K Normal]

AiMod

00:10:174 (10174|1,10490|0) - Move right by 1 Column AND 00:10:806 (10806|1) - Move left by 1 column | For pitch relevancy since the pitch goes down on 00:10:490 (10490|0,10806|1) -
00:15:543 (15543|0,15858|1,16174|2,16490|3) - Same idea here, 00:15:543 (15543|0) - Move right by 1 column | 00:15:858 (15858|1,16174|2,16490|3) - Move left by 1 column
00:24:069 (24069|4) - Move right by 1 column | Pitch relevancy with respect to 00:23:437 (23437|4) -
01:19:174 (79174|0,79648|5) - Move towards the centre by 2 columns | I suggest to not use the ring finger too much during strong notes like these, the ring finger is not as strong as the middle and index
02:19:648 - I'm not sure if this is too hard for Normal Players | Broken stair streams are rather hard to read and if you want to keep this pattern, 02:20:806 (140806|4,141016|4) - I suggest to not have any kind of hammering here
03:02:263 (182263|5,182263|0) - Move to the centre | Ring finger doesn't provide much emphasis
03:30:210 (210210|5,210526|4) - Fit in a 1/2 stream here for the piano somehow
04:08:421 - I suggest to have a 2/3 hammer chord here, overlapping a 1/1 over this feels weird imo
05:24:052 (324052|5,324131|4,324210|3,324289|2) - This start of the stream feels wierd due to the weird beat it starts on, I suggest to have 2 streams on 05:23:579 - AND 05:24:210 - separately
05:44:097 (344097|3) - Move to far right | This note is pretty high in pitch, I suggest to put it on the rightmost column

[RC's 8K Normal]
00:00:701 (701|3) - Move left by 1 column | Pitch relevancy with respect to 00:01:332 (1332|3) -
00:01:964 (1964|7,1964|0,3227|7,3227|0) - These 2 chords are not of the same pitch, make them different
00:03:227 (3227|7,3858|4) - Following that, fix the pitch relevancy here
00:07:332 (7332|0,7490|0) - I don't suggest a special key hammer here if this is 7K+1 especially at the intro | Players might find it hard to execute it
00:11:437 (11437|4,11437|7,12069|4,12069|1) - Fix pitch relevancy
00:13:332 (13332|7,13964|1,13964|5) - ^
00:14:911 (14911|4,15227|6) - ^ and a lot of other pitch relevancy errors, please do fix them even if they are minor
00:17:437 (17437|0,17595|0) - Don't really recommend to hammer at the start of the song, it is too hard and intense
00:37:332 (37332|1) - Don't get why is this overmap needed
00:38:595 (38595|7,38753|7,39069|7,39227|7,39543|7,39701|7,40016|7,40174|7,40490|7,40806|7,41122|7) - I don't suggest to have many chord hammers in succession here, it may be too hard for normal players to play it
00:42:701 (42701|0) - Don't get why a special key is needed here , I suggest to move it to 00:43:648 - instead
00:50:595 (50595|3,50753|6,50911|2,51069|5) - Ctrl + H and Move right by 1 column | It fits pitch relevancy better
00:54:069 (54069|2,54069|5,54385|3,54385|6,54701|5,54701|2) - I don't get the 1/1 chord here, it doesn't seem to emphasize anything
01:14:279 (74279|1,74279|4,74437|1,74437|4) - Don't think a chord hammer is needed here, use a single note hammer instead
01:15:648 (75648|7,75648|1) - Change this chord, it is different in pitch with respect to 01:15:227 (75227|1,75227|7,76069|1,76069|7) -
01:20:911 (80911|7,80911|5,81227|6,81227|4) - Hammer these, they are of the same pitch
01:30:701 (90701|2,91016|4,91332|6) - This note should stair the other way due to pitch relevancy
01:55:964 (115964|4,116122|2,117227|2,117227|6,117385|6,117385|2) - It feels weird to have the same sounds having different patterns
02:17:437 (137437|6,137437|2,137595|6,137595|4,137911|2,137911|6,138069|4,138069|2,138385|1,138385|4,138543|6,138543|3,138858|3,138858|7,139016|7,139016|2) - I don't get what are the chords emphasizing in particular, i don't think this pattern suits this section at all
02:27:543 (147543|4,147858|3,148174|2,148490|1) - Stair the other way for pitch relevancy
02:32:279 (152279|5,152911|3,153543|1) - ^
03:02:105 (182105|4,182105|0,182263|2,182263|4,182263|7) - This might be overkill for Normal, this pattern is way too hard, chord & LN & hammer on 1/2s are way too confusing for normal players
03:19:473 (199473|7,199473|5,199631|5,199631|7) - I don't get this chord hammer here
03:33:368 (213368|6,213526|6,213684|7,213684|5) - Don't think a hammer bracket here is easy to execute, use another pattern here
03:39:368 (219368|6,219368|7,219368|0) - Remove 1 note here | This chord doesn't have a cymbal, while 03:38:736 (218736|7,218736|0,218736|6) - this does, I suggest to make 03:39:368 (219368|6,219368|7,219368|0) - have less notes
03:43:789 - These doublet chords feel very inconsistent, some are hammers while some are just doublet stairs, it gives a totally different feeling when playing those 2 chords even when the sound effects are close in similarity
03:58:473 (238473|7,238631|7,238789|7) - I don't get what needs to be emphasized here?
03:59:105 (239105|3,239263|3,239421|3) - Same here, this chord hammer is hard to execute but there's nothing here in the music that indicates the need for this pattern
04:18:315 (258315|7,258315|5) - Change this chord pattern, it is different in pitch with respect to 04:17:894 (257894|7,257894|5,258684|7,258684|5) -
04:28:158 (268158|4,268158|1,268315|6,268315|3) - Swap Columns | Pitch relevancy
04:38:263 (278263|4,278421|4) - Move right by 2 columns | Players who press the center key with their left hand may find this pattern harder to execute compared to those who press the center key with their right hand, it creates more balance here
04:44:421 - I don't get how is this not a kiai time, it is way more intense than the previous section
05:46:939 (346939|1,347255|1) - I don't get this overmap here?
05:51:399 - You probably missed a note here
05:57:971 (357971|0,357971|7,358679|0,358679|7) - Make 1 of these chords different, they are of different pitches

Nothing else, except pitch relevancy, it will be a long list if I would to point them out

[7K Normal]

00:01:332 (1332|2,1964|3) - Move to right hand | I feel that those notes stand out from 00:00:701 (701|0,1016|1,1648|1) - | Separating them follows the music better
00:03:227 (3227|4,3858|5) - Move right by 1 | To follow pitch relevancy with respect to the notes stated ^
00:11:437 (11437|3,12069|4) - Same as first mod
01:08:279 (68279|5,68279|1) - Remove 1 note here | 01:08:911 (68911|6,68911|0) - This chord must have more notes than that chord since it has more piano notes
01:40:806 (100806|0,101122|5,101437|1) - Shouldn't this stair to the left according to pitch relevancy?
01:50:911 (110911|4,111227|5,111543|3) - ^
02:39:187 (159187|2,159361|1) - Move to right hand? | This doublet here seems to be very far in pitch with respect to 02:38:838 (158838|0) -
03:02:263 (182263|0,182263|6) - Move towards the centre by 2 columns | I feel the chording with the index finger feels more impactful
03:13:158 (193158|1,193158|3) - I don't get why there's a chord here?
03:15:684 (195684|5,195684|3) - ^
03:18:210 (198210|3) - Remove the note here, it feels out of place due to it being in the middle of a 2/3 rhythm
03:30:368 - Add a note here for the piano
03:36:842 - Add a note on the left hand | This is due to the drums here
04:33:368 (273368|6) - Move to index, putting this on a ring with the middle finger on a LN might be awkward to play for Normal players
I suggest to put chords on the stronger points in the music like : 04:47:421- 04:48:052- 04:48:526- Instead of overlaying them with 1/1 Rhythms, it might get boring
04:48:842 - Have a 1/2 stream here? | For the piano
05:10:158 - Have a chord here for the piano, similar to what you did previously 05:05:894 (305894|2,305894|4,306368|5,306368|1) -
06:06:681 (366681|2,366760|4,366839|6) - Move all to 1 hand, it flows better

[5K Hard]
01:00:279 (60279|3,60279|1,60490|2,60490|0,60701|3,60701|1) - I think it's better to hammer these, having brackets here create too much flow when playing it, besides, they are all the same sound effects
01:05:753 (65753|4,65832|3,65911|4) - Trill with the ring and middle finger may feel awkward, I suggest to move it somewhere else
01:41:753 (101753|0,102069|1,102385|2,102701|3,103016|0,103332|1,103648|2,103964|3) - Don't think a stair pattern is suitable for the fluctuating pitch of the guitar
01:50:595 (110595|4,110911|3,111016|0,111227|1,111437|4,111543|0) - Not sure about overlapping 2 rhythms together, it's rather confusing, I suggest to just stick to 1 rhythm here and map it
02:50:342 (170342|2) - Misplaced note
03:11:579 (191579|0,191658|1,191736|2,191815|0,191894|3,191973|4,192052|2,192052|1) - I suggest to change to |1|2|3|1|2|3|45| ( Refer to the Note below ), it looks better and fits the pitch relevancy better imo

Note :
03:49:473 (229473|0,229552|1,229631|2,229710|3,229789|4,229868|0) - This means |1|2|3|4|5|1|
03:50:658 (230658|2,230736|4,230736|3,230894|0) - This means |3|45|_|1|


03:15:605 (195605|3,195605|1,195842|4,195842|2) - Swap columns of chords for more accurate pitch relevancy
03:14:894 (194894|0,194894|1) - I don't know what this chord is emphasizing? owo
03:18:052 - I suggest to overmap here with a note on 5 03:17:973 (197973|4) - Move this to the left by 1 | This flows better since the break here might confuse the 1/4 stream rhythm here
03:45:684 (225684|0,225763|1,225842|2,225921|3,226000|4) - This pattern doesn't seem to fit the drums, it's has too much flow imo | I suggest to use |4|2|4|2|5|
04:36:447 (276447|3,276447|1,276684|4,276684|2) - Swap Columns | For a more accurate pitch relevancy

Will edit more
04:44:421 - Add a note on 4 | This chord needs more emphasis imo
05:11:789 (311789|1,311894|1) - Don't think you should be hammering this since it is rather close together

====
End of Mod
====
Got to actually deal with other mod requests, don't really feel like spending 1 whole week on this
Topic Starter
Blocko

lZenxl wrote:

#breakosuthread2014

COLUMN : 1 2 3 4 5 6 7 8

Btw mods are suggestions, not instructions, if you feel unconfortable reading these comments you can just ignore my mod
Comments are opinions, don't hesitate to rebut them
I tend to talk to myself, so some explanations might be just me being really high on weed
Don't worry about it, I can understand you just fine. :)

Going to post difficulty by difficulty through edit, so that i don't lose progress
K I think 2 diff.s are enough for now, will edit more in a bit i guess will mod tommorow, I'm lazy

[Comments]

4K Easy - You overlap the unique rhythms with rigid rhythms too much, it feels like you are comprimising the dynamism of the chart ( holy crap vocabulary )
- If you think that the unique rhythms, such as 1/3s 3/4s 3/2s are too hard for easy players, use the multiples of them so as to cut down the notes by half
- Eg. 1/3s -> 2/3s ; 3/4s -> 3/2s ; 3/2s -> 3/1s etc.
- It fits the music more imo
7K Easy - A ton of patterns being used here, really like it, put in some LNs to create more variety though


[4K Easy]

AiMod pls Checked and fixed errors

00:14:911 (14911|2) - Make this a LN that ends at 00:15:858 - | You are missing quite a few strong instument notes here, I suggest to cover it up with a LN
- Changed

00:21:543 (21543|1,22174|3) - Ctrl+H | Fits Pitch relevancy better imo Changed
00:27:227 (27227|2) - Move left by 1 column | Pitch relevancy of piano since 00:25:964 (25964|2,26595|0,27227|2,27858|0) - These 2 patterns do not have the same piano, I recommend to not repeat the pattern Moved and changed
00:28:490 (28490|3) - Move left by 1 column | Same idea as above | 00:28:490 (28490|3,29122|1,29753|3,30385|1) - Since 00:29:753 (29753|3) - is higher in pitch Moved and changed
00:38:595 (38595|3,39227|2,39858|1,40490|0) - Highly recommend to not overlap a unique rhythm ( 1.5/1 ) with a standard rhythm ( 2/1 ) | This may confuse the player who has heard the song quite a lot of times, use 1.5/1 mapping here - I don't mean using hammers btw, just notes every 1.5 white lines Rearranged
00:40:490 - Following that, put a 2/1 LN here to cover the reverse crash ( the high-pitch build up instrument thing ) Changed
00:49:964 (49964|0,50595|3) - Convert to 2/1 LNs, make some variation, this might get boring for them Converted
- You may want to cut the LN mentioned above at 00:50:911 - so as to add more notes to increase the note density due to the intensifying instruments I think the LN already covers that
01:10:174 - Use a 4/3 rhythm here to follow the instrument thingy, make some var iations, or the 2/1 rhythm might just get really really monotonous Changed
01:15:227 - Same here Changed
01:19:016 (79016|0) - CTRL + H | It might look minor, but I suggest to not end a LN with a note here on 1 hand, it may be difficult to Easy players, balance it out on both hands CTRL + H'd
01:19:016 - TO 01:21:543 - Use 3/2 rhythm here or multiples of it Done
01:46:174 (106174|3) - Convert to 2/1 LN to cover the strong 1/3 instruments Converted
01:50:595 - Follow unique rhythm on the high-pitch instrument here Done
-
02:01:964 - You might want to convert all the notes in the kiai time to LNs, it gives a very nice variation from your 2/1 single notes imo, but on the other hand it decreases the players accuracy, so you might want to think about it before you apply this mod here
- If you didn't convert to LNs,
- 02:11:437 (131437|1) - Change to LN for the violin I did this instead of the above suggestion along with the other ones like this https://osu.ppy.sh/ss/1711946 so it has more variety to it.
- 02:21:543 (141543|3) - Change to LN for reverse crash Changed
-
03:02:263 (182263|3,182263|0,182263|1) - Change to a quad chord ( 4note-chord ) | This is easier for Easy players to read imo, since they just have to smash all the keys, gives a ton of satisfaction also Changed
03:41:263 - TO 03:44:736 - Use 3/2 rhythm here Done
03:46:789 - Add a note for 3/2 rhythm Added
03:49:473 (229473|1,230105|2,230736|3,231368|2,232000|1,232631|2) - Change all to LN to represent the piano Changed and rearranged
04:08:421 (248421|1) - Change to LN for the strong instrument Changed
04:09:684 (249684|1,250315|2) - Change to LN for piano, omitted the 3rd one due to it having a unique rhythm it might be confusing Changed
04:39:842 (279842|0,280315|1,280631|2,281263|3,281579|0,281894|3,282210|0,282526|3,282842|0) - Use a rigid rhythm here, the rhythm in the music is very very vague, I can't seem to get a strong rhythm out of it, use white lines only here so that the player will be able to hit the notes at the correct time Changed. I originally have that for bells but with further thought it might confuse new players.
04:46:947 (286947|3,286947|2,287579|1,288210|2,288210|3,288842|0) - I suggest to use a hammering 2 note chord here that hits all the important points in the music, it makes the pattern here more interesting and it is also simple to execute due to the unchanging chord Changed

05:03:368 (303368|3,303368|2) - Convert both to LNs, Easy players might not even know how to deal with a note and LN appearing at the same time, they might just get confused here, using both as LNs gives the Easy players an easier job of processing on what to press down Converted. Deleted the note 05:04:000 (304000|0) - so it's easier to read
05:10:158 - Pretty sure you should have a note here instead of 05:10:315 (310315|1) - since you used an unique rhythm to map previously Thanks for catching that. Changed.
06:06:760 (366760|1,366839|2) - Put both notes on 1 hand or just make it a chord, Easy players might find it hard to coordinate their hands one after another during slowjam here Done

For the BPM changes at the back, use a constant SV, the fluctuating SVs are rather unpredictable, causing some misses for easy players
Will do.
EDIT: I'll put a slight SV change on it (for the sake of mood), but put a smoother transition in the ending. The same goes for all diffs, since I've seen people tend to miss in the ending.


[7K Easy]

AiMod Pls Checked and fixed errors

00:01:964 (1964|2,3227|3,3858|4,10806|2,11437|3,12069|4) - Since it's Easy, 7K players that are new to this would treat the centre key like a special key, I suggest to not involve it in quick patterns like these and instead, use them separately like 00:18:385 (18385|3) - Rearranged
00:38:595 - Same comment stuffs Use 3/2 rhythm Done
01:00:069 (60069|0) - Change to LN for the cymbals in the music Changed
01:05:122 (65122|4,65753|6) - Swap columns for pitch relevancy in piano Swapped
01:10:174 - Use unique rhythm Done
01:19:016 - ^ Done and rearranged
01:41:122 (101122|6) - Move to centre and change to LN | This to map to the drums, using a LN on the centre represents the drum better due to it being strong Moved and changed
01:55:648 (115648|3) - Move right by 1 column | The alternating hand pattern here might be ruined since those players which press the centre key with their left hand will press 3 notes consecutively 01:55:016 (115016|0,115648|3,116279|2) - Moved
02:06:385 (126385|4) - Move to centre | It feels that this LN is pretty "special" compared to the other LNs, moving it into the centre key will be more appropriate Moved
02:11:437 (131437|1) - Move to centre | ^ Moved
02:19:648 (139648|5) - Move left by 1 column AND 02:20:911 (140911|1) - Move right by 1 column | Players might find 02:20:911 (140911|1,142174|0) - The transition between the middle and ring finger rather awkward, I suggest to move it to a move comfortable finger transition ( index to ring ) Moved
02:46:947 (166947|3,167579|2) - Move left by 1 | This is to make the high-pitched instrument here used by only one hand, it feels better imo and it's more accurate due to the change in pitch in between those 2 notes being very minimal Moved
03:02:263 (182263|6,182263|3,182263|0) - This chord is pretty hard to play and judge which keys to press due to it being spread out, I suggest to just have notes on 3 and 5 Done, but I didn't remove the spacebar so the notes are strong with the music.
03:05:894 - TO 03:07:789 - Use LNs here and map to the unique rhythm, it provides more variety Done
03:11:579 (191579|1) - Change to LN for piano Changed
03:20:421 (200421|6,200736|0,201052|6,201368|0,201684|6,202000|0) - Move to index finger, it feels more comfortable Moved
03:22:315 (202315|4,202947|2) - Change to LN for piano Done
03:41:263 - Map to unique rhythm Done
03:43:789 - TO 03:47:579 - Same thing for these other parts Done
04:08:421 (248421|6,248736|3,249052|0) - I suggest to not overlap a 1/3 rhythm with 1/2, it's rather confusing, use a LN to cover the 1/3 instead Done
04:17:894 (257894|4,258736|2) - These 2 are of the same pitch, use the same column, probably use columns 1 2 3 so as to use the left hand Moved those two to the left columns
04:46:947 (286947|2,286947|4,287579|1,287579|5,288210|6,288210|0,288842|5,288842|1) - Use 3/2 rhythm here, it feels better, use hammer if you think that it's too hard or just use single notes I used the suggestion you gave at 4K Easy instead.
05:10:315 (310315|3) - Same thing as 4K Easy, move 1/2 earlier Moved
06:02:490 (362490|3,362657|0) - Move them closer, they are not so far in pitch Moved
06:06:760 (366760|2,366839|4) - Put both notes on 1 hand or just make it a chord, Easy players might find it hard to coordinate their hands one after another during slowjam here Made it a chord

For the BPM changes at the back, use a constant SV, the fluctuating SVs are rather unpredictable, causing some misses for easy players
Will do.
EDIT: I'll put a slight SV change on it (for the sake of mood), but put a smoother transition in the ending. The same goes for all diffs, since I've seen people tend to miss in the ending.
Thank you for the mod, lZenxl! :D
Evening
ah shoots my internet went down for 2 days, will continue modding tommorow owo/
Topic Starter
Blocko
I just figured out how to hitsound. :oops:
Hitsounds for this map are coming soon!
Pew_old_1

Blocko wrote:

I just figured out how to hitsound. :oops:
Hitsounds for this map are coming soon!
Oh, I'll start modding once you get your hitsounds done.... since i'm better with it
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