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Ni-Sokkususu - Blade Dance

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Ohwow
ayyy
[General]
Missing videos on Djulus' Easy and Irohas' Insane
00:36:257 - the volume is too low imo, 50% would be my suggestion and the next section could be 60%

[Normal]
01:24:707 - add circle here? I think that spot deserves to be clicked.

[Hard]
01:21:017 (5,1) - spacing might be a bit too far. Should at least reduce it to the same spacing as 01:18:450 (5,1) - The player stops moving at 01:20:856 (4,5) - cause they are stacked, but they are forced to moved really fast to 01:21:177 (1) - which could be tricky to play.

[Irohas' Insane]
00:57:915 (6,1) - I would ctrl+g this rhythm to follow vocal better. the downbeat on the white tick is barely noticeable.
01:27:113 (3,1) - increase spacing? it's the strongest sound there and changing it would mak it so the ending doesn't feel anticlimatic.

[Battle's Extra]
00:19:894 (4) - this could be 2 circles instead of match the vocals, also to build a little more intensity.
00:30:161 (3) - ^
00:45:241 (1,2,3) - hmm not really liking how when i play here, the movement slows down really drastically. It would feel better if 00:45:241 (1) - is split into 2 1/2 sliders imo.
01:04:332 (11) - maybe do something like this: https://i.gyazo.com/b8109e42fa8b539d0f7 ... 306372.jpg

that's all i could complain. good luck man :D
Topic Starter
Affirmation

[ amb1d3x ] wrote:

Normal

00:21:979 (4) - why sudden change to vocals.changed to vocals from 00:15:723 (1) - ...?
00:52:781 (4) - I would ctrl-h for ease of flow00:52:621 (3,4,5) - flow is okay in here...
00:55:348 (5) - change this too for better flow if you do what i suggested above. If not, don't change thisyea, for emphasis.


Hard

00:14:600 (2) - something like this but cleaned up a bit might be nice https://osu.ppy.sh/ss/9506203 good suggeston, but don't want to change it.
00:30:482 (6,7,8) - being spaced the same as 00:20:215 (1,2,3) - would be better imosame emphasis... difference has only 00:20:375 (2,3) -
and 00:30:482 (6,7,8) - DS?

00:58:717 (3) - angle a bit more counter clockwise to flow better with 00:59:359 (1) -
01:12:674 (2) - overlap looks messyhalf stacking looks good for me.
01:26:953 (5) - https://osu.ppy.sh/ss/9506223 better flow from 01:26:792 (4) - and leads into 01:27:273 (1) - I didn't use this slider, it can make weird patterns.


Dance

00:05:455 (1,2,3,4,5,6) - and 00:10:589 (1,2,3,4,5,6) - use perfect stacks for single jumps, but the other same patterns don't. Why the reading challenge only on these jumps?well, doesn't matter for reading imo.
all good no issues

gl

Ohwow wrote:

[Normal]
01:24:707 - add circle here? I think that spot deserves to be clicked.wanna make empty in here.

[Hard]
01:21:017 (5,1) - spacing might be a bit too far. Should at least reduce it to the same spacing as 01:18:450 (5,1) - The player stops moving at 01:20:856 (4,5) - cause they are stacked, but they are forced to moved really fast to 01:21:177 (1) - which could be tricky to play.ehh, DS has similar with others,
and need to be emphasized.
Thanks for mod all xD
Topic Starter
Affirmation
SPOILER
2017-11-11 17:05 IntellectualBoy: ㅋㅋ
2017-11-11 17:05 Neoskylove: 00:00:322 (1,2,3,4,5,6) -
2017-11-11 17:05 Neoskylove: 처음부터 문제점
2017-11-11 17:05 IntellectualBoy: 5번
2017-11-11 17:05 Neoskylove: 실화?
2017-11-11 17:05 IntellectualBoy: 방향 반대로하셈
2017-11-11 17:05 Neoskylove: ??
2017-11-11 17:05 IntellectualBoy: 님
2017-11-11 17:05 IntellectualBoy: 1번부터 시작해서
2017-11-11 17:06 IntellectualBoy: 5번까지 무빙을 한번해보셈
2017-11-11 17:06 Neoskylove: ㄷㄷ
2017-11-11 17:06 IntellectualBoy: 흐름을 꼬아서 만든건 상관이없는데
2017-11-11 17:06 IntellectualBoy: 일반적으로 저모양대로 패턴을 만든다면
2017-11-11 17:06 IntellectualBoy: 방향이 반대로 가야 정상적인 흐름이 됨
2017-11-11 17:06 Neoskylove: 흐름 바꾸기 너무힘듦
2017-11-11 17:06 Neoskylove: 반시계로 돌리라는건 알겠는데
2017-11-11 17:06 IntellectualBoy: 저런걸 플레이어들이 굳이 신경쓰진 않는데
2017-11-11 17:07 IntellectualBoy: 뒷부분까지
2017-11-11 17:07 IntellectualBoy: 스택되어있으니까
2017-11-11 17:07 IntellectualBoy: 바꾸기 힘들다 이거아님?
2017-11-11 17:07 Neoskylove: ㅇㅇ 그런것도 있고...
2017-11-11 17:09 Neoskylove: 너무 삼각형밖에 안보이나여
2017-11-11 17:09 IntellectualBoy: 스택 건드리지 않고
2017-11-11 17:09 IntellectualBoy: 바꾼거임 이게
2017-11-11 17:10 IntellectualBoy: https://puu.sh/yjwh9/cb01382dd4.png
2017-11-11 17:10 Neoskylove: ㄷㄷ
2017-11-11 17:10 IntellectualBoy: 근데
2017-11-11 17:10 IntellectualBoy: 고칠지 안고칠지는
2017-11-11 17:10 IntellectualBoy: 님이 판단하면됨
2017-11-11 17:10 Neoskylove: `이거는 생각해볼게여
2017-11-11 17:11 Neoskylove: 이건 첫단추를 잘못끼운거라
2017-11-11 17:11 Neoskylove: 앞뒤를 전체적으로 좀 더 보고 고쳐야할듯
2017-11-11 17:11 IntellectualBoy: 00:04:845 (4,5,6)
2017-11-11 17:11 IntellectualBoy: 여기는
2017-11-11 17:11 IntellectualBoy: 노트 강조보다는
2017-11-11 17:11 IntellectualBoy: 3/4로 슬라이더 묶어서 배치했거나
2017-11-11 17:11 IntellectualBoy: 1/2 슬라 하나 + 삼각형으로 해도 되는데
2017-11-11 17:12 IntellectualBoy: 강조 한게 너무 밋밋함
2017-11-11 17:12 IntellectualBoy: 그리고 난이도 스프레드 고려해보면
2017-11-11 17:12 IntellectualBoy: 3/4로 점프식으로 돌리는 흐름으로 슬라 배치하던지
2017-11-11 17:12 IntellectualBoy: 아니면 조금 과감하게 배치를 해서 강조를 했어도 무방할텐데
2017-11-11 17:12 IntellectualBoy: 이런건 문제라기보단, 센스쪽 문제라서
2017-11-11 17:12 IntellectualBoy: 이것도 님이 판단하에 바꿀지 안바꿀지 결정하는게 좋음
2017-11-11 17:13 IntellectualBoy: 지금도 무난한데 이 무난하다는게 이 난이도 스프레드에 비해서 굉장히 지루하다는걸 알아야됨
2017-11-11 17:13 Neoskylove: 넹
2017-11-11 17:14 IntellectualBoy: 한번 고려해보는 것도 좋음
2017-11-11 17:14 Neoskylove: 이거 나중에 고칠게여
2017-11-11 17:14 IntellectualBoy: 00:09:305 (1,2,3,4,5,6,7)
2017-11-11 17:14 IntellectualBoy: 이렇게 배치하는것도 좋은데
2017-11-11 17:14 Neoskylove: 헐
2017-11-11 17:14 IntellectualBoy: 가사 부분에
2017-11-11 17:14 IntellectualBoy: 하이하이 라는게
2017-11-11 17:14 IntellectualBoy: 굉장히 독특하게 강조되는데
2017-11-11 17:15 IntellectualBoy: 이걸 굳이 노트로만 배치를해서
2017-11-11 17:15 IntellectualBoy: 밋밋하게 해야했나 싶기도하고
2017-11-11 17:15 IntellectualBoy: 슬라이더 속도를 늘려서
2017-11-11 17:15 Neoskylove: 아 그거 뉴콤넣으려다가
2017-11-11 17:15 Neoskylove: 망한
2017-11-11 17:15 IntellectualBoy: 강조를 했으면 재미요소를 좀 더 부각시킬수있었을까 했는데
2017-11-11 17:15 IntellectualBoy: ㅇㅇ
2017-11-11 17:16 IntellectualBoy: 00:18:931 (3,4)
2017-11-11 17:16 IntellectualBoy: 보컬이 굉장히 부각되는 부분에서
2017-11-11 17:16 IntellectualBoy: 그냥 일반적인 1/2 슬라쓴 이유는 머임?
2017-11-11 17:16 IntellectualBoy: 1/1 이던 3/4가 여기선 더 어울려보이는데
2017-11-11 17:16 Neoskylove: 여기가 부각된다고는 크게 모르겠...
2017-11-11 17:16 IntellectualBoy: 이 부각된다는 제 말의 뜻은
2017-11-11 17:17 IntellectualBoy: 지금 이 부분 첫시작을 시작해서
2017-11-11 17:17 IntellectualBoy: 가사에 따라서 박자를 찍었는데
2017-11-11 17:17 IntellectualBoy: 그냥 일반적인 1/2을 때려박아서 단순해지는게 아쉽다라는 말임
2017-11-11 17:17 Neoskylove: 아
2017-11-11 17:17 IntellectualBoy: 00:16:043
2017-11-11 17:17 IntellectualBoy: 00:16:043
2017-11-11 17:17 Neoskylove: 그냥 가사 있는부분에 클리커블 넣을라고
2017-11-11 17:17 Neoskylove: ? 왜 좌표가 안찍힘
2017-11-11 17:17 IntellectualBoy: 여ㅑ기부터 시작인데
2017-11-11 17:17 IntellectualBoy: 띄어써야 찍힘
2017-11-11 17:18 Neoskylove: 00:16:043 -
2017-11-11 17:18 Neoskylove: 아
2017-11-11 17:18 Neoskylove: 아조씨 죄송한데
2017-11-11 17:18 Neoskylove: 조금만 빨리 해주세영
2017-11-11 17:18 IntellectualBoy: ㅇㅇ
2017-11-11 17:18 IntellectualBoy: ㅋㅋ
2017-11-11 17:18 IntellectualBoy: 그냥
2017-11-11 17:18 Neoskylove: 저 엄마가 외출하재 갑자기 ㅠㅠ
2017-11-11 17:18 IntellectualBoy: 한꺼번에
2017-11-11 17:18 IntellectualBoy: 정리해서 말해줌
2017-11-11 17:18 IntellectualBoy: 지금
2017-11-11 17:19 IntellectualBoy: 전체적으로 맵 상태는 비슷비슷함
2017-11-11 17:19 IntellectualBoy: 첫시작점부터 시작해서
2017-11-11 17:19 IntellectualBoy: 끝까지 일관성이나 패턴부분에선 굉장히 비슷함
2017-11-11 17:19 IntellectualBoy: 근데 노트들 표현력이라던가
2017-11-11 17:19 IntellectualBoy: 재미를 추구할만한 요소가 하나도없음
2017-11-11 17:20 IntellectualBoy: 그냥 틀에만 박힌 지도라는 말임
2017-11-11 17:20 IntellectualBoy: 랭킹에 지장은 없지만
2017-11-11 17:20 IntellectualBoy: 그저 플레이어나 매퍼들에게는 더타목적으로만 찍어내는 맵머신 정도
2017-11-11 17:20 IntellectualBoy: 세세하게 문제점 찾으면 존나 많은데
2017-11-11 17:20 IntellectualBoy: 전체적으로는 저렇다는 얘기임
2017-11-11 17:21 IntellectualBoy: 결론 : 랭크 시키는데에 별문제가 없으나, 전혀 재미가없어보임
2017-11-11 17:21 IntellectualBoy: 까는말이라 좀 말하기 거북하지만
2017-11-11 17:21 IntellectualBoy: 난 매퍼를 까서 알아먹게 하는 스타일이라
2017-11-11 17:21 IntellectualBoy: 기분나쁘면 어쩔수 없는거고
2017-11-11 17:21 IntellectualBoy: 알아먹고 고칠맘있는거면 좋은거고
2017-11-11 17:21 IntellectualBoy: 모아니면 도임
2017-11-11 17:22 IntellectualBoy: 님이 내 판단을 듣고하고싶어하는 이상 난 이렇게 솔직하게 까겠음
Battle
o

Ohwow wrote:

[Battle's Extra]
00:19:894 (4) - this could be 2 circles instead of match the vocals, also to build a little more intensity. i'd rather have the burst of intensity with the jumps
00:30:161 (3) - ^ ^
00:45:241 (1,2,3) - hmm not really liking how when i play here, the movement slows down really drastically. It would feel better if 00:45:241 (1) - is split into 2 1/2 sliders imo. i like the transition from intense to not cuz that's basically what the song does with a held vocal, no reason to be two 1/2s for filler rhythms when the vocals themselves are pausing :L
01:04:332 (11) - maybe do something like this: https://i.gyazo.com/b8109e42fa8b539d0f7 ... 306372.jpg i prefer what i did

a

[ amb1d3x ] wrote:

Battle's Extra

00:30:963 (7) - delete to be consistent with 00:23:102 (5) -
All good no issues

e

Error- wrote:

[Battle]
00:10:268 (5,2) - isn't this have a chance of misread? not rly 1's already appeared so it's p obvious
00:14:600 (2,1) - oops, overlap. wrong hl but if there's an overlap it's probably intentional or doesn't matter
00:18:931 (4,5) - this is different from the others, the others use sliders to ephasize a voice, why this one is 2 circles? variation, also the vocals in the next combo fit the pattern of a circle -> slider well so it helps set up for something different
00:27:434 (2) - [336, 264] for better visual with 00:27:594 (3,4) - ? it lines with the diagonal slider so no
00:29:359 (4,2) - overlap here :3 u dont see this in play so it doesnt matter lol
00:43:316 (5,2) - I dunno if you're trying to overlap here or not, but I would suggest moving (2) to [220, 24] ^
01:27:113 (6) - possible triangle with 01:26:471 (2,4) -, it's up to you tho im fine with this lol

a

Asuka_- wrote:

Battle
now is same as top diff. maybe change to 8.2 or 8.5? sure 8.5
00:19:252 (1,2) - you are killing the flow too much here, and I felt bit >< when play. maybe move 00:19:412 (2) - to bit right (e.g. 349:23), 00:19:733 (3) - to bit left (281;97) ??
00:57:755 (5,1) - ^  too close i only moved it like a pixel up, it's like a vocal but not a super strong one so having "awk" flow to you might be different for others zz
maybe move 00:57:755 (5) - to up (208:35?) ?

.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46525
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Blade Dance
TitleUnicode:精霊剣舞祭
Artist:Ni-Sokkususu
ArtistUnicode:にーそっくすす
Creator:Neoskylove
Version:Battle's Extra
Source:精霊使いの剣舞
Tags:Seirei Tsukai no Blade Dance Ending TV Size Battle Irohas Djulus mugiwarasekai
BeatmapID:1454948
BeatmapSetID:680533

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:8.5
ApproachRate:9.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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322,-133.333333333333,4,2,0,30,0,0
5455,-100,4,2,1,60,0,0
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31124,-100,4,2,1,60,0,0
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46525,-100,4,2,1,70,0,1
66418,-100,4,2,1,60,0,1
66658,-100,4,2,1,5,0,1
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66979,-100,4,2,1,5,0,1
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82461,-100,4,2,0,35,0,0
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87594,-100,4,2,1,30,0,0
87755,-100,4,2,1,20,0,0
87915,-100,4,2,1,10,0,0
88076,-100,4,2,1,5,0,0


[Colours]
Combo1 : 175,139,205
Combo2 : 217,164,209
Combo3 : 128,94,166
Combo4 : 219,106,140

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157,255,87113,1,0,0:0:0:0:
440,153,87273,1,4,0:0:0:0:

unreplied is fixed, other colors are easy to tell
Djulus
@NeoSL help me with hitsounds pls ;w;
all fixed i guess
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46525
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Blade Dance
TitleUnicode:精霊剣舞祭
Artist:Ni-Sokkususu
ArtistUnicode:にーそっくすす
Creator:Neoskylove
Version:Djulus' Easy
Source:精霊使いの剣舞
Tags:Seirei Tsukai no Blade Dance Ending TV Size Battle Irohas Djulus mugiwarasekai
BeatmapID:1447682
BeatmapSetID:680533

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
322,320.855614973262,4,2,0,30,1,0
322,-100,4,2,0,30,0,0
5455,-100,4,2,1,60,0,0
15723,-100,4,2,0,40,0,0
20215,-100,4,2,1,60,0,0
20856,-100,4,2,1,60,0,0
25990,-100,4,2,0,40,0,0
30482,-100,4,2,1,60,0,0
31124,-100,4,2,1,60,0,0
36257,-100,4,2,1,35,0,0
41391,-100,4,2,1,50,0,0
46525,-100,4,2,1,70,0,1
66418,-100,4,2,1,60,0,1
66658,-100,4,2,1,5,0,1
66739,-100,4,2,1,60,0,1
66979,-100,4,2,1,5,0,1
67059,-100,4,2,1,60,0,0
82461,-100,4,2,0,35,0,0
86311,-100,4,2,1,60,0,0
87273,-100,4,2,1,50,0,0
87434,-100,4,2,1,40,0,0
87594,-100,4,2,1,30,0,0
87755,-100,4,2,1,20,0,0
87915,-100,4,2,1,10,0,0
88076,-100,4,2,1,5,0,0


[Colours]
Combo1 : 60,117,251
Combo2 : 217,227,23
Combo3 : 198,14,243
Combo4 : 255,74,74
SliderBorder : 255,255,255
SliderTrackOverride : 0,0,0

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Kotori-Chan
mod as requested !! sry that it took so long ;w;


Easy

00:17:006 (3) - i would make this the same slider like 00:15:723 (1) - kind of looks better imo
00:37:541 (3) - better put this one around x279 y80 to keep the sharp flow from 00:36:257 (1,2) -

btw, why does this diff not have a video like the other ones !?

Normal

00:00:963 (3,4,5) - could slightly fix that blanket :> http://puu.sh/ymsw0/71cb0195ea.jpg
00:09:626 (5,1) - i kinda dont really like how this flows, try putting a curved slider instead ? http://puu.sh/ymsz8/f1d205bbc0.jpg

Iroha Insane

00:04:813 (1) - maybe try something like that http://puu.sh/ymsQE/0eedb1897c.jpg kinda flows better

where is video ~ i also like that hitsounds alot more <33


sry for small mod but i cant really find much :? map is pretty much perfect already in my eyes ~
good luck with it ! :3
Djulus
all fixed ty
@neosl pls add video on my diff too
Topic Starter
Affirmation

Kotori-Chan wrote:

Normal

00:00:963 (3,4,5) - could slightly fix that blanket :> http://puu.sh/ymsw0/71cb0195ea.jpg
00:09:626 (5,1) - i kinda dont really like how this flows, try putting a curved slider instead ? http://puu.sh/ymsz8/f1d205bbc0.jpgI want to make 00:09:626 (5,1) - as symmetrical slider
no reply=fixed.
Thanks for mod :)
MaridiuS
Mmhhhhhhh

[Dance]
I'll be modding this map first, the rest look fairly agreeable. However, this one seems to be more problematic. I didn't understand the rhythm on the core of the map 00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - which repeats throughout the map. Yes, it is consistent, but I don't think it's the best rhythm choice to be consistent at all. It doesn't follow strictly drums, nor vocals nor the melody, it's just consistent, there are no differences between music layers. When mapping, clickable notes should represent the most important layer that you're following. The rest, less important notes, should most usually be made passive like sliderends so that a difference is made.
  1. 00:05:936 (4) - The biggest problem is probably this note being clickable. It doesn't have the high pitched melody, no drums, and no vocals (it has some deep guitar or piano tone, but it shouldn't be mapped like the rest since it's completely different) yet it is being mapped like the others. Making that note in a sliderend will make all others more emphasized.
  2. 00:06:418 (7) - This could be made into two circles to follow the melody which is going on 1/2 intervals. You can emphasize the new combo 00:06:739 (1) - if you want with spacing to make it more apparent. 00:07:701 (7) - This doesn't have the melodic sound on its sliderend, so it would make sense to make them different because in the song they're different. https://i.imgur.com/3K8NpIl.jpg so the rhythm in my ideal world should like this on these sound patterns.
  3. You can apply similar stuff to the intro section, with less dense rhythm, I'll let you decide on your own.
  4. If you want to follow vocals on parts where they are different like on this part 00:21:979 - ... You can make this into a slider 00:22:781 (5) - since the vocals are not on the red tick. I think you should consider that, since that sound pattern is different than the others that doesn't have vocals. 00:33:049 (5) - same applies here.
  5. 01:09:947 (3,4,5,6,7,1) - The vocals are going in 1/2 intervals here and are really intense, yet there is no change in spacing from this usual sound pattern. I strongly recommend scaling this a lot like https://i.imgur.com/FRMJzWF.jpg to better follow how intense the song is at this part, don't mind my aesthetics ;d.
  6. 01:14:760 (1,2,3,4,5,6,7,1) - Same goes to this, the music is different, more intense, yet it has no change in the map.
  7. https://i.imgur.com/BI2mrBY.jpg sweet
Topic Starter
Affirmation

MaridiuS wrote:

Mmhhhhhhh

[Dance]
I'll be modding this map first, the rest look fairly agreeable. However, this one seems to be more problematic. I didn't understand the rhythm on the core of the map 00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - which repeats throughout the map. Yes, it is consistent, but I don't think it's the best rhythm choice to be consistent at all. It doesn't follow strictly drums, nor vocals nor the melody, it's just consistent, there are no differences between music layers. When mapping, clickable notes should represent the most important layer that you're following. The rest, less important notes, should most usually be made passive like sliderends so that a difference is made. Hard to change it and I don't wanted to make various pattens.
  1. 00:05:936 (4) - The biggest problem is probably this note being clickable. It doesn't have the high pitched melody, no drums, and no vocals (it has some deep guitar or piano tone, but it shouldn't be mapped like the rest since it's completely different) yet it is being mapped like the others. Making that note in a sliderend will make all others more emphasized. I followed downbeat rhythm and trumpet? sound. so this can be okay imo. if you think it is really weird, then I'll consider to fix.
  2. 00:06:418 (7) - This could be made into two circles to follow the melody which is going on 1/2 intervals. You can emphasize the new combo 00:06:739 (1) - if you want with spacing to make it more apparent. 00:07:701 (7) - This doesn't have the melodic sound on its sliderend, so it would make sense to make them different because in the song they're different. https://i.imgur.com/3K8NpIl.jpg so the rhythm in my ideal world should like this on these sound patterns. Similar as before, I want to make simple rhythm. and 00:06:578 - sound is not so strong. I think.
  3. You can apply similar stuff to the intro section, with less dense rhythm, I'll let you decide on your own.xD
  4. If you want to follow vocals on parts where they are different like on this part 00:21:979 - ... You can make this into a slider 00:22:781 (5) - since the vocals are not on the red tick. I think you should consider that, since that sound pattern is different than the others that doesn't have vocals. 00:33:049 (5) - same applies here.
  5. 01:09:947 (3,4,5,6,7,1) - The vocals are going in 1/2 intervals here and are really intense, yet there is no change in spacing from this usual sound pattern. I strongly recommend scaling this a lot like https://i.imgur.com/FRMJzWF.jpg to better follow how intense the song is at this part, don't mind my aesthetics ;d.
  6. 01:14:760 (1,2,3,4,5,6,7,1) - Same goes to this, the music is different, more intense, yet it has no change in the map.
  7. https://i.imgur.com/BI2mrBY.jpg sweet xD
No reply=fixed.
Thanks for mod !!!
MaridiuS
No kudosu for this.

[General]
  1. tags: bladedance of elementalers anime Ibuki Kido Kana Yuuki Shizuka Ishigami Saori Oonishi Ai Kakuma 精霊剣舞祭<ブレイドダンス> source on ending theme.
  2. https://i.imgur.com/IUWfiPr.png it seems that video is missing for iroha's insane, I dont have it enabled.
[Dance]
Okay so we had an IRC and the rhythm I suggested was applied, proceeding to mod the rest.
  1. Hitsounds are bland. There is no actual whistle hitsounding present. 00:06:097 (4,1,4) - you could for example place whistles on these notes which are to my ears the loudest bagpipe notes. Keep in mind that in folder you use soft-hitwhistle that sounds like a drum-hitnormal or normal-hitnormal. This may sound a bit complicated, but the current soft-hitwhistle could be renamed to drum-hitnormal, and all sounds that are currently on whistles are to be moved to drum sampleset, https://i.imgur.com/DHzglwV.jpg . By doing this, you can do soft-hitwhistle hitsounding to spice up the map (similar to how they sound on default skin) while still having this drum hits done. Whistles are generally used for high-pitched sounds. Usually this current method is acceptable if the song is really deep pitched. In case you didn't understand me well, contact me irc.
  2. The kiai section should use "finish" hitsound on cymbals such as 00:47:648 (1,1,1) -. If you agree, apply "finish" to other cymbal sounds as well in the kiai.

  3. General problem in the kiai that I have is that 00:47:327 (7,8) - these jumps are too small. Both have vocals on those notes, and especially (8) which has a more important one. 00:48:771 (9) - or this. It should be a good idea to increase the spacing to every second note after 5stack like those I linked as contrast.I intend to suggest big changes https://i.imgur.com/9X2lk5t.jpg to spacing, 2.8x+. Applies too all similar parts of course.
  4. 01:09:947 (3) - The vocal phrase starts from here, so I highly suggest having this nced since the spacing increases from here too. 01:15:081 (3) - Same applies to this.
  5. 01:17:327 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - By following my suggestion of hitsounding, you can put whistle on every "HAI" in the song to follow the vocals.
[battle's extra]
Same hitsounding suggestions here. I approve of the style, but I'm interested in what might others have to say about this diff, do you think you could fetch a mod or two?
  1. 00:05:455 - to 00:10:589 - I am generally confused to why you changed the rhythm after the interval I linked. I really liked hais being followed, and never was the rhythm for hais used ever again in the map. There was no obvious change in music to warrant this. I would've preferred if you haven't used the "hai" rhythm (which I really like) if you had no intent to reuse it again.
  2. 00:30:963 (7) - This is actually an empty note. You should make the previous note a slider to fill it, not make it the most spaced, it's not even a hihat. If you wanted this part to be jumpy and intense, a good improvisation might be to make 00:30:161 (3) - into two circles since the sliderend covers a drum hit. Drum hits are really nice for making jumps tbh.
  3. 00:46:525 - I notice that you're a somewhat freestyle mapper, not putting much thought into every detail, which I like, however, in the kiai I think you could have an empasis system going. Currently nothing really grabs my attention. What I'm aiming at is 00:47:487 (8) - these notes, white ticks before the guitar offbeat. Imo they have bigger impact than other vocal notes such as 00:47:166 (6,7) - and in the map it could be represented better. The example I linked has a bit bigger spacing, but it's not enough to grab attention, something like 2.6x-3.0x is what I'd say gives impact. In case you agree that this could be the main note to emphasize, you might consider lowering 00:47:648 (1) - spacing relative to the white ticks I'm talking about, something like 2.5x I guess? It is a guitar hit which warrants a slider, but the vocals are not really intense to suggest high spacing is why I believe that this might be the way to go.
  4. 00:56:311 (5,7) - These two notes don't exist in the song, not even drums. If you'd like, you can make 00:56:150 (4,6) - these two into 3/4 sliders to emphasize them and overall make it similarly intense.
  5. 01:27:273 (7) - Consider making this a slider like neoSL did, seems like a nice touch.

[iroha's insane]
  • Sweet
  1. 01:09:947 (2,3,4,5) - you have been giving emphasis and bigger spacing to impactful vocals like 00:22:140 (1,2,1,2,1,2) - but not here. I think the vocals are pretty loud, going in 1/2 intervals and should considered to be the most spaced part in this section. 01:15:081 (2,3,4,5) - same goes here. First step is to make the slider into 2 circles and then make a jumpy pattern in case you agree.
[hard]
  1. hitsounding
  2. 01:03:851 (3,4) - These hitsounds sound weird. I don't think you should have them on "finish".
  3. 01:26:311 (1,2,3,4,5) - I don't think jumps are okay, will really surprise hard players and make them mad when they either fail or miss here.

[normal]
  1. hitsounding
[djulus easy]
  1. 00:18:289 (1) - missed clap on sliderend.
  2. 00:20:856 - suddenly no hitclap hitsounding on this section? 00:20:856 (1) - Only this sliderend had a clap on a snare.
  3. 00:15:723 - to 00:20:856 - analogous sections have different hitsounding style 00:25:990 - to 00:31:124 -
  4. 00:34:653 - missed clap
  5. 00:46:525 (1) - no "finish" on cymbals, you should add them. 00:47:648 (3,1,3,1,3) - applies to this etc.
  6. 01:00:642 (3) - Distance snap
    Generally the diff needs work on hitsounding, refer to my initial post too for hitwhistles. This diff has inconsistent clap hitsounding within analogous sections, and tons of claps are randomly missing, some sections don't even have hitclap hitsounding
Call me back when you think it's ready.
Djulus
fixed some ds
about finishes on kiai,why? its kinda weird on little sounds and in vocal imo.
will copy hitsounds when neosl fix hitsounds
osu file format v14

[General]
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[Metadata]
Title:Blade Dance
TitleUnicode:精霊剣舞祭
Artist:Ni-Sokkususu
ArtistUnicode:にーそっくすす
Creator:Neoskylove
Version:Djulus' Easy
Source:精霊使いの剣舞
Tags:Seirei Tsukai no Blade Dance Ending TV Size Battle Irohas Djulus mugiwarasekai
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Shmiklak
djulus asked me to take a look on his difficulty.
Irohas

MaridiuS wrote:

No kudosu for this.

[iroha's insane]
  • Sweet thx!!
  1. 01:09:947 (2,3,4,5) - you have been giving emphasis and bigger spacing to impactful vocals like 00:22:140 (1,2,1,2,1,2) - but not here. I think the vocals are pretty loud, going in 1/2 intervals and should considered to be the most spaced part in this section. 01:15:081 (2,3,4,5) - same goes here. First step is to make the slider into 2 circles and then make a jumpy pattern in case you agree. mmh kinda understand but i think making a rhythm as hard as 00:22:140 (1,2,1,2,1,2) - would make this part too much uncomfortable plus i think its more judicious to emphasize 01:11:070 (2,3,4,1,2,3) - than 01:09:947 (2,3,4,5) - imo, hope u understand
Call me back when you think it's ready.
thx for mod!!
Topic Starter
Affirmation

MaridiuS wrote:

No kudosu for this.

[General]
  1. tags: bladedance of elementalers anime Ibuki Kido Kana Yuuki Shizuka Ishigami Saori Oonishi Ai Kakuma 精霊剣舞祭<ブレイドダンス> source on ending theme. tbh tags doesn't matter at all. just better for fine, I don't think people will find this song searching by that words.
  2. https://i.imgur.com/IUWfiPr.png it seems that video is missing for iroha's insane, I dont have it enabled.
[Dance]
Okay so we had an IRC and the rhythm I suggested was applied, proceeding to mod the rest.
  1. Hitsounds are bland. There is no actual whistle hitsounding present. 00:06:097 (4,1,4) - you could for example place whistles on these notes which are to my ears the loudest bagpipe notes. Keep in mind that in folder you use soft-hitwhistle that sounds like a drum-hitnormal or normal-hitnormal. This may sound a bit complicated, but the current soft-hitwhistle could be renamed to drum-hitnormal, and all sounds that are currently on whistles are to be moved to drum sampleset, https://i.imgur.com/DHzglwV.jpg . By doing this, you can do soft-hitwhistle hitsounding to spice up the map (similar to how they sound on default skin) while still having this drum hits done. Whistles are generally used for high-pitched sounds. Usually this current method is acceptable if the song is really deep pitched. In case you didn't understand me well, contact me irc.
  2. The kiai section should use "finish" hitsound on cymbals such as 00:47:648 (1,1,1) -. If you agree, apply "finish" to other cymbal sounds as well in the kiai.not symbol sound there, only starting kiai part has symbol.

  3. General problem in the kiai that I have is that 00:47:327 (7,8) - these jumps are too small. Both have vocals on those notes, and especially (8) which has a more important one. 00:48:771 (9) - or this. It should be a good idea to increase the spacing to every second note after 5stack like those I linked as contrast.I intend to suggest big changes https://i.imgur.com/9X2lk5t.jpg to spacing, 2.8x+. Applies too all similar parts of course.
  4. 01:09:947 (3) - The vocal phrase starts from here, so I highly suggest having this nced since the spacing increases from here too. 01:15:081 (3) - Same applies to this.
  5. 01:17:327 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - By following my suggestion of hitsounding, you can put whistle on every "HAI" in the song to follow the vocals.
[battle's extra]
Same hitsounding suggestions here. I approve of the style, but I'm interested in what might others have to say about this diff, do you think you could fetch a mod or two?
  1. 00:05:455 - to 00:10:589 - I am generally confused to why you changed the rhythm after the interval I linked. I really liked hais being followed, and never was the rhythm for hais used ever again in the map. There was no obvious change in music to warrant this. I would've preferred if you haven't used the "hai" rhythm (which I really like) if you had no intent to reuse it again.
  2. 00:30:963 (7) - This is actually an empty note. You should make the previous note a slider to fill it, not make it the most spaced, it's not even a hihat. If you wanted this part to be jumpy and intense, a good improvisation might be to make 00:30:161 (3) - into two circles since the sliderend covers a drum hit. Drum hits are really nice for making jumps tbh.
  3. 00:46:525 - I notice that you're a somewhat freestyle mapper, not putting much thought into every detail, which I like, however, in the kiai I think you could have an empasis system going. Currently nothing really grabs my attention. What I'm aiming at is 00:47:487 (8) - these notes, white ticks before the guitar offbeat. Imo they have bigger impact than other vocal notes such as 00:47:166 (6,7) - and in the map it could be represented better. The example I linked has a bit bigger spacing, but it's not enough to grab attention, something like 2.6x-3.0x is what I'd say gives impact. In case you agree that this could be the main note to emphasize, you might consider lowering 00:47:648 (1) - spacing relative to the white ticks I'm talking about, something like 2.5x I guess? It is a guitar hit which warrants a slider, but the vocals are not really intense to suggest high spacing is why I believe that this might be the way to go.
  4. 00:56:311 (5,7) - These two notes don't exist in the song, not even drums. If you'd like, you can make 00:56:150 (4,6) - these two into 3/4 sliders to emphasize them and overall make it similarly intense.
  5. 01:27:273 (7) - Consider making this a slider like neoSL did, seems like a nice touch.

[iroha's insane]
  • Sweet
  1. 01:09:947 (2,3,4,5) - you have been giving emphasis and bigger spacing to impactful vocals like 00:22:140 (1,2,1,2,1,2) - but not here. I think the vocals are pretty loud, going in 1/2 intervals and should considered to be the most spaced part in this section. 01:15:081 (2,3,4,5) - same goes here. First step is to make the slider into 2 circles and then make a jumpy pattern in case you agree.
[hard]
  1. hitsounding
  2. 01:03:851 (3,4) - These hitsounds sound weird. I don't think you should have them on "finish".lol I couldn't find finish sound? maybe deleted by copying HS.
  3. 01:26:311 (1,2,3,4,5) - I don't think jumps are okay, will really surprise hard players and make them mad when they either fail or miss here. this part should be have emphasis.

[normal]
  1. hitsounding
[djulus easy]
  1. 00:18:289 (1) - missed clap on sliderend.
  2. 00:20:856 - suddenly no hitclap hitsounding on this section? 00:20:856 (1) - Only this sliderend had a clap on a snare.
  3. 00:15:723 - to 00:20:856 - analogous sections have different hitsounding style 00:25:990 - to 00:31:124 -
  4. 00:34:653 - missed clap
  5. 00:46:525 (1) - no "finish" on cymbals, you should add them. 00:47:648 (3,1,3,1,3) - applies to this etc.
  6. 01:00:642 (3) - Distance snap
    Generally the diff needs work on hitsounding, refer to my initial post too for hitwhistles. This diff has inconsistent clap hitsounding within analogous sections, and tons of claps are randomly missing, some sections don't even have hitclap hitsounding
Call me back when you think it's ready.
Thanks for mod!
Battle
MS

MaridiuS wrote:

[battle's extra]
Same hitsounding suggestions here. I approve of the style, but I'm interested in what might others have to say about this diff, do you think you could fetch a mod or two?
  1. 00:05:455 - to 00:10:589 - I am generally confused to why you changed the rhythm after the interval I linked. I really liked hais being followed, and never was the rhythm for hais used ever again in the map. There was no obvious change in music to warrant this. I would've preferred if you haven't used the "hai" rhythm (which I really like) if you had no intent to reuse it again. i wanted variation but w/e it makes more sense changing it back to how it originally was
  2. 00:30:963 (7) - This is actually an empty note. You should make the previous note a slider to fill it, not make it the most spaced, it's not even a hihat. If you wanted this part to be jumpy and intense, a good improvisation might be to make 00:30:161 (3) - into two circles since the sliderend covers a drum hit. Drum hits are really nice for making jumps tbh. well it has a vocal so i chose to use a circle here, it's not about having a jumpy part because drums, it's to have a jumpy part to transition from the less intense to a higher intensity part, making gameplay more impactful
  3. 00:46:525 - I notice that you're a somewhat freestyle mapper, not putting much thought into every detail, which I like, however, in the kiai I think you could have an empasis system going. Currently nothing really grabs my attention. What I'm aiming at is 00:47:487 (8) - these notes, white ticks before the guitar offbeat. Imo they have bigger impact than other vocal notes such as 00:47:166 (6,7) - and in the map it could be represented better. The example I linked has a bit bigger spacing, but it's not enough to grab attention, something like 2.6x-3.0x is what I'd say gives impact. In case you agree that this could be the main note to emphasize, you might consider lowering 00:47:648 (1) - spacing relative to the white ticks I'm talking about, something like 2.5x I guess? It is a guitar hit which warrants a slider, but the vocals are not really intense to suggest high spacing is why I believe that this might be the way to go. Well, you wrote a lot which I really can't follow because I don't like reading long sentences, however, I did add more emphasis by using a snapping back and forth motion for the majority of it, and if it didn't it's still somewhat snappy. I think the biggest thing that you say is increase spacing,
    but there's a lot more to emphasis than just spacing that you can make lol. As for the white tick before the downbeats, I don't feel they're AS signficant compared to the red ticks which usually have the end of a vocal phrase, so I don't treat them differently, it's just a different way of expressing the music and imo it's the red tick that really matters so I'd rather stress that then have a bunch of spaced ones to the point where nothing is emphasized
  4. 00:56:311 (5,7) - These two notes don't exist in the song, not even drums. If you'd like, you can make 00:56:150 (4,6) - these two into 3/4 sliders to emphasize them and overall make it similarly intense. I just added hitsounds lol
  5. 01:27:273 (7) - Consider making this a slider like neoSL did, seems like a nice touch. nah i like it to end where it does

.
osu file format v14

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AudioLeadIn: 0
PreviewTime: 46525
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[Editor]
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[Metadata]
Title:Blade Dance
TitleUnicode:精霊剣舞祭
Artist:Ni-Sokkususu
ArtistUnicode:にーそっくすす
Creator:Neoskylove
Version:Battle's Extra
Source:精霊使いの剣舞
Tags:Seirei Tsukai no Blade Dance Ending TV Size Battle Irohas Djulus mugiwarasekai
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ps. dont put ur hitsounds on mine cuz i added different stuff to my parts for hitsounding so ye

also u should probs find mods for my diff since dude asked for it for w/e reason lol
MaridiuS
you asked for a recheck on thread and emm, please do copy or do something with djulus hitsounds.

Generally I am okay with top diffs hitsounds, now to copy it on lower diffs eh? Also be sure to add finish hitsound on battle diff too the cymbals on kiai.

Why not add tags? You never know who might find in what way a map, no reason not to add them.
Hollow Delta
Incoming Bubble

jk it's a nm for Battle

Battle's Extra
  1. I think it would be more interesting for 00:05:776 (3) - to have the same curve as 00:06:418 (6) - doing so I think gives the vocal more importance as that would be the highest point of the pattern if you were to put an NC on 00:06:097 (4) - You applied this concept 00:08:343 (3,6) - so I think it would look more organized to do it here as well.
  2. 00:09:947 (4,5) - I think the way these patterns connect visually contradict the sounds they're mapped too. Yes, they're mapped to the 3 vocals in a similar fashion as done at 00:07:059 (3,4,5) - but they didn't have the clap finishes giving them extra emphasis, so I think the pattern should be slightly different accordingly. https://puu.sh/yEnHj/770dea98ad.jpg Could you try a pattern like this? I feel the difference in angles gives emphasis accordingly yet visually groups these notes into 3 like before.
  3. 00:24:707 (1) - I feel like because you keep the same circular motion as 00:23:423 (1,4) - this feels like it has less emphasis than implied as you tend to reverse the flow every 2 white ticks.
  4. 00:54:546 (3,4,5,6) - I think the rhythm here should be the same as 00:49:412 (3,4,5,6) - as they're both mapped where this section of the song loops / ends, so they serve as the 'finisher' of this section.
The roughly .8* spread from Insane to Battle's Extra has an OD difference of 1.5, Battle's Extra to Dance has only .2 difference in OD. OD7.8 - 8.0 for Battle's Extra seems more balanced to me spread-wise as the difference in OD would be around .9

gl
Battle
b

Bubblun wrote:

Incoming Bubble

jk it's a nm for Battle

Battle's Extra
  1. I think it would be more interesting for 00:05:776 (3) - to have the same curve as 00:06:418 (6) - doing so I think gives the vocal more importance as that would be the highest point of the pattern if you were to put an NC on 00:06:097 (4) - You applied this concept 00:08:343 (3,6) - so I think it would look more organized to do it here as well. I mean it's still a similar concept in that they're making triangles (free-handed with no technique but still, triangles) so I don't really think it looks any less organized or more messy, it's not a huge deal anyways imo lol
  2. 00:09:947 (4,5) - I think the way these patterns connect visually contradict the sounds they're mapped too. Yes, they're mapped to the 3 vocals in a similar fashion as done at 00:07:059 (3,4,5) - but they didn't have the clap finishes giving them extra emphasis, so I think the pattern should be slightly different accordingly. https://puu.sh/yEnHj/770dea98ad.jpg Could you try a pattern like this? I feel the difference in angles gives emphasis accordingly yet visually groups these notes into 3 like before. That actually looks cute but I actually prefer it this way, the ss you had is pretty similar to the other "hi"s that go on whereas the "hi"s here feel pretty distinct and more emphasized than the other ones, hence use of linear pattern to both emphasize the "hi"s with sharp movement and contrasting visuals, tl;dr the contrast is intentional
  3. 00:24:707 (1) - I feel like because you keep the same circular motion as 00:23:423 (1,4) - this feels like it has less emphasis than implied as you tend to reverse the flow every 2 white ticks. I do tend to do that? I kinda just mapped it for the sake of making it look like that lol, in any case the intensity is dying so less emphasis than it should goes along with the gradually decreasing intensity lol
  4. 00:54:546 (3,4,5,6) - I think the rhythm here should be the same as 00:49:412 (3,4,5,6) - as they're both mapped where this section of the song loops / ends, so they serve as the 'finisher' of this section. sure it makes that rhythm variation less out of place lol
The roughly .8* spread from Insane to Battle's Extra has an OD difference of 1.5, Battle's Extra to Dance has only .2 difference in OD. OD7.8 - 8.0 for Battle's Extra seems more balanced to me spread-wise as the difference in OD would be around .9 mm, probs shouldn't be looking at strictly numbers for OD, i think it's fairly fine lol, it was originally the same OD as the higher diff but people aren't into that lol

gl

.
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TitleUnicode:精霊剣舞祭
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Tags:Seirei Tsukai no Blade Dance Ending TV Size bladedance of elementalers anime Ibuki Kido Kana Yuuki Shizuka Ishigami Saori Oonishi Ai Kakuma 精霊剣舞祭<ブレイドダンス> Battle Irohas Djulus mugiwarasekai
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303,207,40268,1,4,0:3:0:0:
131,312,40428,2,0,L|104:248,1,55.2499974708558,0|0,1:0|0:0,0:0:0:0:
227,59,40749,2,0,L|212:184,1,110.499994941712,8|0,0:0|0:0,0:0:0:0:
63,363,41391,5,6,0:0:0:0:
193,375,41551,1,2,0:0:0:0:
83,228,41712,1,2,0:0:0:0:
135,329,41872,1,2,0:0:0:0:
259,145,42033,1,2,0:0:0:0:
164,252,42193,1,2,0:0:0:0:
338,304,42354,1,2,0:0:0:0:
232,214,42514,1,2,0:0:0:0:
344,384,42674,5,2,0:0:0:0:
402,194,42835,1,2,0:0:0:0:
217,296,42995,1,2,0:0:0:0:
341,262,43156,1,2,0:0:0:0:
206,101,43316,1,2,0:0:0:0:
261,222,43477,1,2,0:0:0:0:
374,26,43637,1,2,0:0:0:0:
147,183,43797,1,2,0:0:0:0:
372,172,43958,5,6,0:0:0:0:
229,41,44118,1,2,0:0:0:0:
259,315,44279,1,2,0:0:0:0:
313,77,44439,1,2,0:0:0:0:
106,258,44600,1,2,0:0:0:0:
326,190,44760,1,2,0:0:0:0:
42,75,44920,1,2,0:0:0:0:
164,331,45081,1,0,0:0:0:0:
195,41,45241,6,0,P|166:93|176:177,1,127.500004863739,6|2,0:0|0:0,0:0:0:0:
415,368,45883,2,0,L|404:289,1,63.7500024318696,4|0,0:0|0:0,0:0:0:0:
465,131,46204,2,0,L|476:249,1,95.6250036478044,4|0,0:0|0:0,0:0:0:0:
379,192,46525,5,6,0:0:0:0:
464,100,46685,1,0,0:0:0:0:
294,199,46846,1,8,0:0:0:0:
289,173,46926,1,0,0:0:0:0:
284,145,47006,2,0,L|279:92,1,42.5,0|0,0:0|0:0,0:0:0:0:
170,11,47166,1,2,0:0:0:0:
111,168,47327,1,0,0:0:0:0:
262,232,47487,1,8,0:0:0:0:
0,137,47648,6,0,L|10:249,1,85,6|0,0:0|0:0,0:0:0:0:
18,319,47969,1,2,0:0:0:0:
9,59,48129,1,8,0:0:0:0:
45,69,48209,1,0,0:0:0:0:
71,96,48289,2,0,P|78:157|71:175,1,42.5,0|0,0:0|0:0,0:0:0:0:
173,273,48450,1,2,0:0:0:0:
291,157,48610,1,0,0:0:0:0:
417,257,48771,1,8,0:0:0:0:
208,92,48931,6,0,P|240:37|297:24,1,85,6|0,0:0|0:0,0:0:0:0:
296,111,49252,1,2,0:0:0:0:
147,175,49412,2,0,P|120:131|116:109,1,42.5,8|0,0:0|0:0,0:0:0:0:
240,233,49573,1,0,0:0:0:0:
238,254,49653,1,0,0:0:0:0:
236,275,49733,1,2,0:0:0:0:
374,148,49894,1,0,0:0:0:0:
512,252,50054,1,8,0:0:0:0:
273,69,50215,6,0,B|249:110|249:110|260:176,1,85,2|0,0:0|0:0,0:0:0:0:
347,220,50535,1,0,0:0:0:0:
150,64,50696,2,0,L|172:159,1,85,12|2,0:0|0:0,0:0:0:0:
336,130,51017,1,12,1:2:0:0:
192,247,51177,1,4,0:3:0:0:
400,290,51338,1,4,1:2:0:0:
252,113,51498,1,4,0:3:0:0:
275,365,51658,6,0,L|291:275,1,85,2|0,0:0|0:0,0:0:0:0:
151,140,51979,1,8,0:0:0:0:
156,160,52059,1,0,0:0:0:0:
161,181,52140,2,0,L|177:247,1,42.5,0|0,0:0|0:0,0:0:0:0:
406,259,52300,1,2,0:0:0:0:
277,141,52461,1,0,0:0:0:0:
203,301,52621,1,8,0:0:0:0:
326,35,52781,6,0,P|395:54|422:60,1,85,6|0,0:0|0:0,0:0:0:0:
353,156,53102,1,2,0:0:0:0:
204,8,53263,1,8,0:0:0:0:
200,29,53343,1,0,0:0:0:0:
196,50,53423,2,0,P|188:100|187:107,1,42.5,0|0,0:0|0:0,0:0:0:0:
62,242,53584,2,0,P|67:223|72:201,1,42.5,2|0,0:0|0:0,0:0:0:0:
187,285,53744,1,0,0:0:0:0:
63,91,53904,1,8,0:0:0:0:
325,183,54065,6,0,P|300:231|314:295,1,85,4|0,0:0|0:0,0:0:0:0:
419,229,54386,1,2,0:0:0:0:
258,172,54546,2,0,L|273:243,1,42.5,8|0,0:0|0:0,0:0:0:0:
330,29,54707,1,0,0:0:0:0:
328,48,54787,1,0,0:0:0:0:
326,68,54867,1,2,0:0:0:0:
175,37,55027,1,0,0:0:0:0:
141,198,55188,1,8,0:0:0:0:
7,69,55348,6,0,L|96:90,1,85,4|0,0:0|0:0,0:0:0:0:
20,197,55669,1,0,0:0:0:0:
223,130,55830,2,0,L|196:231,1,85,8|2,0:0|0:0,0:0:0:0:
335,210,56150,1,4,1:2:0:0:
133,149,56311,1,4,0:3:0:0:
347,127,56471,1,4,1:2:0:0:
253,315,56632,1,4,0:3:0:0:
480,303,56792,6,0,L|397:248,1,85,6|0,0:0|0:0,0:0:0:0:
490,117,57113,1,8,0:0:0:0:
348,185,57273,1,0,0:0:0:0:
350,23,57434,2,0,P|378:55|398:97,1,85,2|0,0:0|0:0,0:0:0:0:
208,57,57755,1,8,0:0:0:0:
151,146,57915,6,0,P|231:149|319:93,1,170,2|2,0:0|0:0,0:0:0:0:
411,246,58396,2,0,P|348:233|318:229,1,85,8|0,0:0|0:0,0:0:0:0:
274,323,58717,1,12,0:0:0:0:
357,155,58878,1,0,0:0:0:0:
167,291,59038,2,0,P|191:369|196:391,1,85,12|0,0:0|0:0,0:0:0:0:
60,158,59359,6,0,P|36:236|31:258,1,85,2|0,0:0|0:0,0:0:0:0:
169,173,59680,1,8,0:0:0:0:
93,61,59840,1,0,0:0:0:0:
296,59,60001,2,0,P|218:69|181:77,1,85,2|0,0:0|0:0,0:0:0:0:
286,183,60321,1,8,0:0:0:0:
440,35,60482,6,0,B|399:115|476:117|444:200,1,170,2|2,0:0|0:0,0:0:0:0:
240,214,60963,1,8,0:0:0:0:
375,161,61124,1,0,0:0:0:0:
345,366,61284,2,0,P|281:347|253:343,1,85,8|0,0:0|0:0,0:0:0:0:
258,111,61605,2,0,P|299:102|339:89,1,85,8|0,0:0|0:0,0:0:0:0:
185,265,61926,5,4,1:2:0:0:
330,229,62086,1,4,0:3:0:0:
179,134,62247,1,4,1:2:0:0:
264,286,62407,1,4,0:3:0:0:
327,82,62567,1,4,1:2:0:0:
248,200,62728,1,4,0:3:0:0:
458,184,62888,1,4,1:2:0:0:
227,83,63049,1,4,0:3:0:0:
385,274,63209,6,0,L|389:223,3,42.5,8|8|8|8,3:0|3:0|3:0|3:0,0:0:0:0:
397,113,63530,1,8,3:0:0:0:
366,88,63610,1,8,3:0:0:0:
328,79,63690,1,8,3:0:0:0:
289,84,63770,1,8,3:0:0:0:
255,106,63851,1,4,3:0:0:0:
223,130,63931,1,4,3:0:0:0:
186,139,64011,1,4,3:0:0:0:
147,134,64091,1,4,3:0:0:0:
114,111,64172,2,0,P|154:79|172:77,1,42.5,4|4,3:0|3:0,0:0:0:0:
284,284,64332,2,0,L|271:359,1,42.5,4|4,3:0|3:0,0:0:0:0:
73,272,64493,5,6,0:0:0:0:
227,213,65134,5,0,1:0:0:0:
378,316,65295,1,0,1:0:0:0:
386,132,65455,1,0,1:0:0:0:
113,365,65616,1,4,1:0:0:0:
113,365,66418,6,0,P|101:296|97:273,1,85,8|0,0:0|0:0,0:0:0:0:
246,306,66739,2,0,P|258:237|262:214,1,85,8|0,0:0|0:0,0:0:0:0:
87,122,67059,5,2,0:0:0:0:
165,210,67220,1,0,0:0:0:0:
216,22,67380,2,0,P|189:77|177:115,1,85,8|0,0:0|0:0,0:0:0:0:
342,201,67701,2,0,P|327:161|307:123,1,85,2|2,0:0|0:0,0:0:0:0:
404,80,68022,1,8,0:0:0:0:
247,199,68182,1,0,0:0:0:0:
408,284,68343,6,0,P|490:275|516:274,1,85,2|0,0:0|0:0,0:0:0:0:
316,372,68664,2,0,P|234:363|208:362,1,85,8|0,0:0|0:0,0:0:0:0:
157,250,68985,1,8,0:0:0:0:
76,335,69145,1,0,0:0:0:0:
245,237,69305,2,0,P|206:177|168:162,1,85,8|0,0:0|0:0,0:0:0:0:
64,195,69626,6,0,P|71:126|74:95,1,85,2|0,0:0|0:0,0:0:0:0:
260,56,69947,1,8,0:0:0:0:
196,171,70108,1,0,0:0:0:0:
86,1,70268,1,2,0:0:0:0:
180,80,70428,1,2,0:0:0:0:
68,156,70589,1,8,0:0:0:0:
174,303,70749,6,0,P|239:300|285:299,1,85,0|2,0:0|0:0,0:0:0:0:
214,384,71070,1,0,0:0:0:0:
217,207,71231,2,0,P|282:204|328:203,1,85,8|0,0:0|0:0,0:0:0:0:
471,306,71552,1,8,0:0:0:0:
373,151,71712,1,0,0:0:0:0:
376,367,71872,1,8,0:0:0:0:
486,207,72033,1,0,0:0:0:0:
282,132,72193,6,0,P|300:205|309:235,1,85,2|0,0:0|0:0,0:0:0:0:
381,149,72514,1,8,0:0:0:0:
327,296,72674,1,0,0:0:0:0:
176,196,72835,2,0,P|158:269|149:299,1,85,2|2,0:0|0:0,0:0:0:0:
70,211,73156,1,8,0:0:0:0:
255,159,73316,1,0,0:0:0:0:
98,38,73477,6,0,P|99:89|118:122,1,85,2|0,0:0|0:0,0:0:0:0:
298,98,73797,1,8,0:0:0:0:
194,60,73958,1,0,0:0:0:0:
281,270,74118,2,0,L|289:178,1,85,8|0,0:0|0:0,0:0:0:0:
469,243,74439,2,0,L|375:236,1,85,8|0,0:0|0:0,0:0:0:0:
217,130,74760,6,0,P|273:97|309:101,1,85,2|0,0:0|0:0,0:0:0:0:
202,290,75081,1,8,0:0:0:0:
288,185,75241,1,0,0:0:0:0:
66,188,75402,2,0,P|121:198|161:208,1,85,2|2,0:0|0:0,0:0:0:0:
73,301,75723,1,8,0:0:0:0:
297,379,75883,6,0,P|278:299|273:269,1,85,0|2,0:0|0:0,0:0:0:0:
256,202,76204,1,0,0:0:0:0:
447,336,76364,2,0,P|466:256|471:226,1,85,8|0,0:0|0:0,0:0:0:0:
312,98,76685,1,8,0:0:0:0:
372,251,76846,1,0,0:0:0:0:
512,62,77006,1,8,0:0:0:0:
404,138,77166,1,0,0:0:0:0:
245,28,77327,6,0,P|299:9|338:5,1,85,10|0,0:0|0:0,0:0:0:0:
140,131,77648,2,0,P|98:123|58:108,1,85,8|0,0:0|0:0,0:0:0:0:
332,222,77969,1,8,0:0:0:0:
252,104,78129,1,0,0:0:0:0:
122,305,78289,1,8,0:0:0:0:
177,195,78450,1,0,0:0:0:0:
337,369,78610,6,0,P|277:353|239:347,1,85,8|0,0:0|0:0,0:0:0:0:
266,182,78931,2,0,P|307:173|348:162,1,85,8|0,0:0|0:0,0:0:0:0:
498,328,79252,1,8,0:0:0:0:
342,265,79412,1,0,0:0:0:0:
493,164,79573,1,8,0:0:0:0:
427,372,79733,1,0,0:0:0:0:
385,102,79894,6,0,P|400:175|408:211,1,85,10|0,0:0|0:0,0:0:0:0:
245,44,80215,1,8,0:0:0:0:
321,162,80375,1,0,0:0:0:0:
96,163,80535,1,8,0:0:0:0:
228,138,80696,1,0,0:0:0:0:
125,324,80856,2,0,P|155:261|175:228,1,85,8|0,0:0|0:0,0:0:0:0:
260,341,81177,5,8,0:0:0:0:
63,251,81338,1,0,0:0:0:0:
291,183,81498,1,8,0:0:0:0:
162,247,81658,1,0,0:0:0:0:
178,39,81819,2,0,P|193:102|199:136,1,85,8|0,0:0|0:0,0:0:0:0:
378,284,82140,2,0,P|386:242|396:201,1,85,8|0,0:0|0:0,0:0:0:0:
321,85,82461,5,4,1:3:0:0:
321,85,82621,1,0,0:0:0:0:
494,107,82781,2,0,P|433:102|395:98,1,85,8|0,0:0|0:0,0:0:0:0:
439,219,83102,1,4,1:3:0:0:
439,219,83262,1,0,0:0:0:0:
266,197,83423,2,0,P|327:202|365:206,1,85,8|0,0:0|0:0,0:0:0:0:
310,309,83744,5,4,1:3:0:0:
310,309,83904,1,0,0:0:0:0:
483,331,84064,2,0,P|422:326|384:322,1,85,8|0,0:0|0:0,0:0:0:0:
261,378,84386,2,0,P|295:327|318:296,1,85,8|0,0:0|0:0,0:0:0:0:
343,154,84707,2,8,P|369:209|384:244,1,85,8|0,0:0|0:0,0:0:0:0:
266,213,85027,5,4,1:3:0:0:
266,213,85188,1,0,0:0:0:0:
213,55,85348,2,0,P|231:113|240:145,1,85,8|0,0:0|0:0,0:0:0:0:
168,236,85669,1,4,1:3:0:0:
168,236,85830,1,0,0:0:0:0:
115,78,85990,2,0,P|133:136|142:168,1,85,8|0,0:0|0:0,0:0:0:0:
45,149,86311,5,0,1:0:0:0:
234,174,86471,1,4,0:3:0:0:
87,333,86632,1,4,0:0:0:0:
139,159,86792,1,4,0:3:0:0:
309,367,86953,1,4,0:0:0:0:
157,255,87113,1,4,0:3:0:0:
440,153,87273,1,4,0:0:0:0:

i added more finishes btw so ye
MaridiuS
[battle]

  1. 00:41:391 - vs that part in top diff, one is whistle spam (which is quiestionable imo) when the top diff is drum hitsound, please make it consistent it drums too, I don't really dig the whistles.
  2. 00:00:322 - to 00:36:257 - the whistles are inconsistent... 00:03:690 (5) - In the intro there are no whistles on these notes, up until 00:11:392 (5) - , so between 00 and 11:392 you should also put whistles on those notes, the music didn't seem to change that much.
  3. 00:20:856 - Has different whistle patterning, spamming it on white ticks while this was not done before, seems really out of place tbh.
  4. 01:10:268 (4,5) - okay now i'm confused, is this some method where you vary the hitsounds, I didn't really see that before tbh, the songs melody doesn't seem to be any different than what it was for different hitsounding style to be warranted.
  5. 01:17:327 - in this section the whistles are really rare...
overall I think getting the whistle's to be consistent should be the way to go considering the song's melody doesn't change at all.

[neosl diffs]
  1. 01:27:273 (1) - the green lines are not making the sliderbody more silent because its on same sampleset. So no need to slowly decrease if it doesn't work (I don't think it shouldn't even in general decrease since I think the sliderslide gives a nice noise). If you want to silence the sliderticks, use 5% on the first greenline 01:27:434 - here and delete the rest (except the first one lol).
[normal]
  1. 00:57:916 (1) - inconsistent with 01:00:482 (5) - , I think both should be not NCed.
Topic Starter
Affirmation

MaridiuS wrote:

[battle]

  1. 00:41:391 - vs that part in top diff, one is whistle spam (which is quiestionable imo) when the top diff is drum hitsound, please make it consistent it drums too, I don't really dig the whistles.
  2. 00:00:322 - to 00:36:257 - the whistles are inconsistent... 00:03:690 (5) - In the intro there are no whistles on these notes, up until 00:11:392 (5) - , so between 00 and 11:392 you should also put whistles on those notes, the music didn't seem to change that much.
  3. 00:20:856 - Has different whistle patterning, spamming it on white ticks while this was not done before, seems really out of place tbh.
  4. 01:10:268 (4,5) - okay now i'm confused, is this some method where you vary the hitsounds, I didn't really see that before tbh, the songs melody doesn't seem to be any different than what it was for different hitsounding style to be warranted.
  5. 01:17:327 - in this section the whistles are really rare...
overall I think getting the whistle's to be consistent should be the way to go considering the song's melody doesn't change at all.
It's my fault tbh, after you said about custums, I changed on;y my diffs and didn't checked Battle's. I changed all whistles into drums,
[neosl diffs]
  1. 01:27:273 (1) - the green lines are not making the sliderbody more silent because its on same sampleset. So no need to slowly decrease if it doesn't work (I don't think it shouldn't even in general decrease since I think the sliderslide gives a nice noise). If you want to silence the sliderticks, use 5% on the first greenline 01:27:434 - here and delete the rest (except the first one lol).wanted to add some sounds at 01:27:273 - , I added clap sound, I think this song can be added clap on here, and deleted all sounds from 01:27:354 - .
[normal]
  1. 00:57:916 (1) - inconsistent with 01:00:482 (5) - , I think both should be not NCed.lol my fault.
all fixed and changed battle's because I think he intended drum sound on note which has a whistle hitsound.
MaridiuS
ask battle to confirm what's going on.
Battle
ye he told me dw
Topic Starter
Affirmation
lol I said it into pm already xD
MaridiuS
raer anime song that i like

let's give it a shot.
Topic Starter
Affirmation
Oh, finally....Thanks MaridiuS xD
then...........finding kind BN lol
Djulus
👀
Garden
hai

Normal:
01:24:707 - no idea why this got skipped while everything else is well followed

Hard:
00:19:894 (5,1,2,3,1) - the heavily stacked pattern calls for high approaching rate imo, either raise ar or change pattern should work
00:43:637 (4,5,1,2,3,4,5,6,7) - ^ same here, just raise your ar to 8 to save your work i guess

Irohas:
01:05:616 - ending the kiai here instead of 01:05:936 - sounds better to me

hitsounding for e n h topx:
some more finishes can be added to emphasize cymbals: 00:05:455 - 00:08:022 - etcetcetc.
also

MaridiuS wrote:

01:17:327 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - By following my suggestion of hitsounding, you can put whistle on every "HAI" in the song to follow the vocals.
↑ i can agree with this, but didn't see your reply?
Djulus
👀
Irohas
did
thx garden!!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 46525
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
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[Metadata]
Title:Blade Dance
TitleUnicode:精霊剣舞祭
Artist:Ni-Sokkususu
ArtistUnicode:にーそっくすす
Creator:Neoskylove
Version:Irohas' Insane
Source:精霊使いの剣舞
Tags:Seirei Tsukai no Blade Dance Ending TV Size bladedance of elementalers anime Ibuki Kido Kana Yuuki Shizuka Ishigami Saori Oonishi Ai Kakuma 精霊剣舞祭<ブレイドダンス> Battle Irohas Djulus mugiwarasekai
BeatmapID:1450027
BeatmapSetID:680533

[Difficulty]
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185,270,45883,6,0,B|208:230|208:230|189:184,1,80,2|0,0:0|0:0,0:0:0:0:
28,103,46204,2,0,B|10:138|10:138|29:184,1,80,2|0,0:0|0:0,0:0:0:0:
205,81,46525,6,0,P|169:72|123:61,1,80,4|0,1:3|0:0,0:0:0:0:
318,32,46846,1,8,0:1:0:0:
325,28,46926,1,2,0:3:0:0:
332,26,47006,2,0,P|324:66|319:86,1,40,2|2,0:3|0:3,0:0:0:0:
314,149,47166,2,0,P|301:110|287:65,1,80,2|2,0:0|0:0,0:0:0:0:
239,215,47487,1,8,0:1:0:0:
389,261,47648,6,0,P|350:270|311:279,1,80,4|0,0:0|0:0,0:0:0:0:
217,358,47969,1,2,0:0:0:0:
105,237,48129,2,0,L|96:276,3,40,8|2|2|2,0:1|0:3|0:3|0:3,0:0:0:0:
123,349,48450,2,0,P|90:359|49:345,1,80,2|2,0:0|0:0,0:0:0:0:
204,276,48771,1,8,0:1:0:0:
61,161,48931,6,0,P|72:199|84:237,1,80,4|2,0:0|0:0,0:0:0:0:
126,77,49252,1,2,0:0:0:0:
213,191,49412,5,8,0:1:0:0:
238,201,49492,1,2,0:3:0:0:
266,202,49572,1,2,0:3:0:0:
293,194,49652,1,2,0:3:0:0:
315,176,49733,2,0,P|353:163|402:176,1,80,2|2,0:0|0:0,0:0:0:0:
308,272,50054,1,8,0:1:0:0:
435,330,50215,6,0,P|377:345|264:369,1,160,4|2,0:0|0:0,0:0:0:0:
151,273,50696,2,0,P|192:282|237:292,1,80,8|0,0:1|0:0,0:0:0:0:
60,384,51017,2,0,P|44:348|56:305,1,80,8|0,0:1|0:0,0:0:0:0:
144,200,51338,2,0,P|160:228|147:278,1,80,2|0,0:0|0:0,0:0:0:0:
22,130,51658,6,0,P|33:168|45:206,1,80,2|0,0:0|0:0,0:0:0:0:
216,73,51979,1,8,0:1:0:0:
223,76,52059,1,2,0:3:0:0:
228,81,52139,2,0,P|190:97|171:104,1,40,2|2,0:3|0:3,0:0:0:0:
127,163,52300,2,0,P|168:172|213:182,1,80,2|2,0:0|0:0,0:0:0:0:
330,106,52621,1,8,0:1:0:0:
383,259,52781,6,0,P|395:220|406:182,1,80,4|0,0:0|0:0,0:0:0:0:
282,261,53102,1,2,0:0:0:0:
410,366,53263,2,0,P|383:359|353:352,3,40,8|2|2|2,0:1|0:3|0:3|0:3,0:0:0:0:
345,334,53584,2,0,L|259:353,1,80,2|2,0:0|0:0,0:0:0:0:
156,244,53904,1,8,0:1:0:0:
60,384,54065,6,0,P|43:350|56:305,1,80,4|0,0:0|0:0,0:0:0:0:
169,384,54386,1,2,0:0:0:0:
247,229,54546,5,8,0:1:0:0:
272,219,54626,1,2,0:3:0:0:
300,218,54706,1,2,0:3:0:0:
327,226,54786,1,2,0:3:0:0:
349,244,54867,2,0,P|387:257|436:244,1,80,2|2,0:0|0:0,0:0:0:0:
286,305,55188,1,8,0:1:0:0:
451,176,55348,6,0,P|434:242|403:349,1,160,4|2,0:0|0:0,0:0:0:0:
263,228,55830,2,0,P|277:278|291:324,1,80,8|0,0:1|0:0,0:0:0:0:
146,358,56150,2,0,L|232:377,1,80,8|2,0:1|0:0,0:0:0:0:
50,312,56471,1,8,0:1:0:0:
35,330,56792,5,6,0:0:0:0:
153,272,56953,1,0,0:0:0:0:
0,242,57113,2,0,P|-15:208|-2:163,1,80,8|0,0:1|0:0,0:0:0:0:
124,74,57434,2,0,P|115:115|103:159,1,80
60,19,57755,1,8,0:1:0:0:
199,136,57915,1,0,0:0:0:0:
316,19,58076,6,0,P|307:58|295:104,1,80,2|2,0:0|0:0,0:0:0:0:
222,0,58396,1,8,0:1:0:0:
385,102,58557,1,2,0:0:0:0:
224,152,58717,1,8,0:1:0:0:
210,165,59038,2,0,P|199:126|186:78,1,80,8|2,0:1|0:3,0:0:0:0:
53,202,59359,6,0,P|80:188|137:202,1,80,6|0,0:0|0:0,0:0:0:0:
262,285,59680,2,0,P|230:295|182:281,1,80,8|0,0:1|0:0,0:0:0:0:
321,199,60001,1,2,0:0:0:0:
321,199,60161,1,2,0:0:0:0:
385,330,60321,1,8,0:1:0:0:
493,196,60482,6,0,P|481:238|470:272,1,80,2|2,0:3|0:0,0:0:0:0:
384,128,60803,1,2,0:0:0:0:
282,284,60963,1,8,0:1:0:0:
282,284,61124,1,2,0:0:0:0:
108,187,61284,6,0,B|160:163|160:163|229:205,1,132.00000402832,6|0,0:0|0:0,0:0:0:0:
237,213,61605,6,0,P|222:152|205:71,1,132.00000402832,6|0,0:0|0:0,0:0:0:0:
217,66,61926,6,0,P|247:52|302:69,1,80,12|0,0:0|0:0,0:0:0:0:
424,174,62247,2,0,P|392:185|347:172,1,80,8|0,0:0|0:0,0:0:0:0:
510,118,62567,5,8,0:0:0:0:
448,268,62728,1,2,0:0:0:0:
319,144,62888,2,0,P|331:186|342:220,1,80,8|2,0:0|0:0,0:0:0:0:
314,333,63209,5,8,0:0:0:0:
288,315,63289,1,2,0:0:0:0:
257,308,63369,1,2,0:0:0:0:
226,315,63449,1,2,0:0:0:0:
199,333,63530,5,2,3:2:0:0:
168,340,63610,1,2,0:0:0:0:
137,334,63690,1,2,0:0:0:0:
111,315,63770,1,2,0:0:0:0:
97,285,63851,6,0,P|108:252|115:231,3,40,8|2|2|2,0:3|0:0|0:0|0:0,0:0:0:0:
198,207,64172,2,0,P|187:174|180:153,3,40,2|2|2|2,0:3|0:0|0:0|0:0,0:0:0:0:
121,112,64493,6,0,B|209:105|178:168|286:162,1,167.999994873047,4|0,0:0|0:0,0:0:0:0:
283,159,65134,5,8,0:0:0:0:
253,81,65295,1,8,0:0:0:0:
365,1,65455,5,8,0:0:0:0:
348,85,65616,1,6,0:0:0:0:
465,261,66418,6,0,B|488:221|488:221|469:175,1,80,6|0,0:0|0:0,0:0:0:0:
348,85,66739,2,0,B|330:120|330:120|349:166,1,80,6|0,0:0|0:0,0:0:0:0:
512,94,67059,6,0,P|484:75|427:88,1,80,6|0,0:0|0:0,0:0:0:0:
276,159,67380,2,0,P|315:167|362:178,1,80,8|0,0:1|0:0,0:0:0:0:
160,108,67701,1,2,0:0:0:0:
204,231,67862,1,0,0:0:0:0:
50,172,68022,2,0,P|61:214|73:257,1,80,8|2,0:1|0:3,0:0:0:0:
143,377,68343,6,0,P|152:338|162:295,1,80,2|2,0:0|0:3,0:0:0:0:
50,384,68664,1,8,0:1:0:0:
158,273,68824,1,0,0:0:0:0:
252,377,68985,2,0,P|283:385|327:366,1,80,2|0,0:0|0:0,0:0:0:0:
437,236,69305,2,0,P|405:227|361:246,1,80,8|0,0:1|0:0,0:0:0:0:
494,383,69626,6,0,P|503:344|513:301,1,80,2|2,0:0|0:3,0:0:0:0:
418,158,69947,2,0,P|427:200|436:235,1,80,8|2,0:1|0:3,0:0:0:0:
475,90,70268,1,2,0:0:0:0:
475,90,70428,1,0,0:0:0:0:
331,208,70589,1,8,0:1:0:0:
201,76,70749,6,0,P|208:115|219:169,1,80,2|2,0:3|0:0,0:0:0:0:
264,15,71070,1,0,0:0:0:0:
109,105,71231,1,8,3:1:0:0:
109,105,71391,1,0,0:0:0:0:
284,151,71551,5,8,0:1:0:0:
98,120,71712,1,2,0:0:0:0:
294,141,71872,1,8,0:1:0:0:
294,141,72193,6,0,P|309:165|300:219,1,80,4|0,0:0|0:0,0:0:0:0:
150,258,72514,2,0,L|236:277,1,80,8|0,0:1|0:0,0:0:0:0:
101,185,72835,1,2,0:0:0:0:
228,275,72995,1,0,0:0:0:0:
62,357,73156,2,0,B|40:317|40:317|54:278,1,80,8|2,0:1|0:3,0:0:0:0:
177,135,73477,6,0,P|194:159|185:214,1,80,2|0,0:0|0:0,0:0:0:0:
66,105,73797,1,8,0:1:0:0:
219,45,73958,1,0,0:0:0:0:
66,105,74118,2,0,P|53:70|71:24,1,80,2|0,0:0|0:0,0:0:0:0:
255,117,74439,2,0,L|169:136,1,80,8|0,0:1|0:0,0:0:0:0:
335,191,74760,6,0,L|249:210,1,80,2|0,0:0|0:0,0:0:0:0:
351,38,75081,2,0,L|385:137,1,80,8|0,0:1|0:0,0:0:0:0:
475,269,75402,1,2,0:0:0:0:
475,269,75562,1,2,0:0:0:0:
512,120,75723,1,8,0:1:0:0:
354,204,75883,6,0,P|397:193|444:181,1,80,2|2,0:3|0:0,0:0:0:0:
262,163,76204,1,0,0:0:0:0:
359,289,76364,5,2,3:2:0:0:
359,289,76525,1,2,0:0:0:0:
363,110,76685,5,8,0:1:0:0:
252,257,76846,1,2,0:0:0:0:
167,109,77006,1,8,0:1:0:0:
167,109,77327,6,0,P|156:163|146:212,1,80,4|0,0:1|0:0,0:0:0:0:
56,310,77648,2,0,B|37:274|37:274|52:231,1,80,8|0,0:1|0:0,0:0:0:0:
257,338,77969,1,4,3:1:0:0:
143,270,78129,1,0,0:0:0:0:
257,338,78289,2,0,P|218:347|179:357,1,80,8|0,0:1|0:0,0:0:0:0:
308,252,78610,5,4,3:1:0:0:
375,362,78771,1,0,0:0:0:0:
482,247,78931,2,0,P|467:300|453:348,1,80,8|0,0:1|0:0,0:0:0:0:
369,146,79252,2,0,P|383:199|397:247,1,80,2|0,0:0|0:0,0:0:0:0:
460,80,79573,1,2,0:0:0:0:
390,223,79733,1,2,0:0:0:0:
295,91,79894,6,0,P|265:80|217:94,1,80,4|0,0:1|0:0,0:0:0:0:
104,222,80215,2,0,P|136:231|185:212,1,80,8|0,0:1|0:0,0:0:0:0:
15,164,80535,1,4,3:1:0:0:
69,317,80696,1,0,0:0:0:0:
193,182,80856,2,0,P|178:235|164:283,1,80,8|0,0:1|0:0,0:0:0:0:
308,334,81177,5,4,3:1:0:0:
167,275,81338,1,0,0:0:0:0:
303,227,81498,5,8,0:1:0:0:
224,383,81658,1,0,0:0:0:0:
402,288,81819,6,0,P|417:341|431:389,1,80,8|0,0:1|0:0,0:0:0:0:
303,227,82140,2,0,P|319:176|340:99,1,120,8|0,0:1|0:0,0:0:0:0:
331,85,82461,6,0,P|283:74|210:122,2,128,2|2|0,0:0|0:1|0:0,0:0:0:0:
404,159,83263,1,0,0:0:0:0:
404,159,83423,2,0,P|444:150|484:141,1,64,2|0,0:1|0:0,0:0:0:0:
374,251,83744,2,0,P|414:242|454:233,1,64,2|0,0:0|0:0,0:0:0:0:
309,127,84065,6,0,L|291:206,1,64,2|0,0:1|0:0,0:0:0:0:
256,316,84386,2,0,L|242:249,1,64,2|0,0:1|0:0,0:0:0:0:
201,128,84707,2,0,L|187:194,1,64,2|0,0:1|0:0,0:0:0:0:
147,354,85027,6,0,L|111:223,2,128,2|2|0,0:0|0:1|0:0,0:0:0:0:
237,384,85830,1,0,0:0:0:0:
237,384,85990,2,0,P|268:377|315:367,1,64,2|0,0:1|0:0,0:0:0:0:
416,265,86311,5,6,0:0:0:0:
313,370,86471,1,8,0:0:0:0:
271,193,86631,1,8,0:0:0:0:
327,281,86792,5,2,0:0:0:0:
185,224,86953,1,8,0:1:0:0:
334,115,87113,1,2,0:0:0:0:
266,49,87273,6,0,L|308:212,1,160,6|2,0:0|0:3,0:0:0:0:
Topic Starter
Affirmation
About HS....I said it to ingame with MaridiuS, will consider and talk with him(or her) and will reply asap.
Topic Starter
Affirmation

Garden wrote:

hai

Normal:
01:24:707 - no idea why this got skipped while everything else is well followedAs I said before all mods, I intended downmapping in lowest intense music part and current rhythm looks better for me.

Hard:
00:19:894 (5,1,2,3,1) - the heavily stacked pattern calls for high approaching rate imo, either raise ar or change pattern should work
00:43:637 (4,5,1,2,3,4,5,6,7) - ^ same here, just raise your ar to 8 to save your work i guessIncreased into 7.5

hitsounding for e n h topx:
some more finishes can be added to emphasize cymbals: 00:05:455 - 00:08:022 - etcetcetc.
also

MaridiuS wrote:

01:17:327 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - By following my suggestion of hitsounding, you can put whistle on every "HAI" in the song to follow the vocals.
↑ i can agree with this, but didn't see your reply?I didn't want to add whistle sound, felt weird for me and I just mapped wimple hitsounds.
Thanks a lot!
Garden
1
Topic Starter
Affirmation
thanks xD
Turquoise-
00:28:557 (1,2) - not snapped properly lol


cool map tho
PoNo
00:44:135 (6) - Silencieux, cet exercice, et il croyait peu que cela lui ferait du bien. Las de se dépouiller, n'ayant non plus que ce qu'on sait pauvre et isolée que bordent les rochers suspendus au sein desquels les robots étaient plus nombreux, ils n'en étaient que plus effrayantes pour l'orthodoxie sacerdotale. Maintes fois déjà, il y avait là-bas un très bel ensemble de clefs à douille ajustables, à double révolution, développaient des courbes hardies, multipliaient les crimes, en faisant force signes de croix par douzaines, émerveillé qu'il était ? Mets-toi à genoux toutes deux ; un peu hardi, d'autant qu'elle l'adorait au delà de la porte bougea. Tranquillisez-vous, nous avons, mon père fronça le sourcil ; vous le savez. Perdant un peu de campagne, lesquels aiment l'argent. Donnez-moi votre belle main, dit le commis. Descendez et jetez-le à la cour d'au-dessus, des tablettes de bois de chêne plein.
Obligeamment, elle l'empoigna par les épaules de nos fantômes, tous les trois. Inconnu dans le monde parisien. Absolument rien, qui se prolongerait, pour ainsi parler, je n'estime pas ces originaux-là. Tenant dans son poing une arme qui ne sert que peu mon dessein. Vous viendrez, ce soir, vous soyez une place bien meurtrière. Arrivés hier ici, se dit qu'elle n'aime pas l'amour de moi, témoignant qu'elle persistait toujours dans le même chariot, les voyageurs se retrouvaient à l'autre extrême. Affirmons que nous avons raison de croire qu'ils dormaient. Basque se trouvait dans cette chambre un peu sombre, et elle alla chercher dans l'office.
Djulus
understandable
Mir
hi

overall the rhythm is kinda bland comparing to what the song offers for top and the extra. most of the map utilizes exclusively 1/2 circles and sliders in parts that emphasize 1/1. not only that but the hexgrid structure of the entire map (topdiff) makes it really monotonous to play since there's no variation in patterning. it's all the same stuff so yea

top:
- 00:05:455 (1,2) - 00:08:022 (1,2) - could be 1/2 due to lack of the snare on 00:06:899 - and doing that consistently would make for some nicer variation in rhythm
- 00:08:985 (6,7,1,2,3) - spacing here is suddenly super low despite having way more spacing for the same sounds 00:06:739 (1,2,3,4,5,6) -
- 00:56:471 (6,1) - 1 gets barely any emphasis since it's symmetrical to 6 even though it is the start of a new downbeat. the problem with this now is due to the hexgrid structure i have no idea where you would move this in order to me
- 01:08:664 (3,4,5,6) - the hai-hai-hai doesn't get emphasized here through the map despite your hitsounds even following it which seems really weird..
- 01:11:391 (4,5,6,7) - nice place to put some 1/1 gaps maybe

battle:
- 00:14:760 (3,1,2,1,2,1) - would recommend emphasizing the hai-hai-hai like you did with 00:09:626 (3,4,5) - instead of going for jumps since the song puts way more emphasis on those
- 00:30:963 (7) - delet maybe for nicer 1/1 gap to break the constant 1/2 rhythm?
- 00:45:241 (1,2,3) - intensity decreases a little suddenly here but the song is still building up?
- 00:51:498 (7) - could delete or make 6 a 1/2 slider instead since this note is kinda overmapped :?
- 00:58:717 (3,4) - not sure why this is 1/2 when the emphasis is on the 1/1.. this applies for a lot of the map tbh

the pp jump section... is a little bland but it's not all that bad. i won't say make pp jumps but buffing it a bit more would be nice imo

that's all i have for the top and battle's diff. hope you can consider some of this stuff!!
Lasse
some additional things:
(top diff)
what happened to your finishes ?
lack of them when there are actually strong cymbals in the song is really weird and makes hs feel very bland overall
00:05:455 (1) - this does it right for example, but then spots like 00:15:723 (1) - or the entire 00:15:723 (1) - to 00:41:311 - part are missing them :(

also
movement wise 00:43:316 (5,6,7,8,1,2,3,4,5,6,7,8) - also feels really weird. mainly because 00:42:674 (1,2,3,4,5,6,7,8) - uses way more changes between clockwise and counterclockwise movement, but then 00:43:156 (4,5,6,7,8,1,2,3,4,5,6,7,8) - again just plays like a spinner. putting breaks in rotation on 00:41:391 (1,2,1,2,1,2) - for example would make it feel much nicer and way less "random" movement wise.
[]

normal could be higher ar, like 5.5 or even 6, you use relatively "high" sv together with 187 and rather dense rhythms, 4.7 just feels too low

similarly od on hard seems quite low too, around 5.5-6 would make more sense so people have to follow the song a bit more
i like how this diff has better playfield usage than your top diff...
Battle
M

Mir wrote:

hi

battle:
- 00:14:760 (3,1,2,1,2,1) - would recommend emphasizing the hai-hai-hai like you did with 00:09:626 (3,4,5) - instead of going for jumps since the song puts way more emphasis on those Changed the initial two circles into a slider so that way the hai-hai is the ones with circles, which makes more sense now since that's kinda what the start stuff is focused on
- 00:30:963 (7) - delet maybe for nicer 1/1 gap to break the constant 1/2 rhythm? the vocal here feels a lot less passive than the vocal of the previous, similar music thing from before, so I decided to use a circle (main reason i had pauses in previous rhythms was because it felt like it had a distinct stop)
- 00:45:241 (1,2,3) - intensity decreases a little suddenly here but the song is still building up? for the most part, all the like guitar and stuff that is contributing to the build up does die out by a fair bit when it gets to the 1/1 slider, to go along with that decrease in intensity for the main instrument,
I decided to do a simpler, less dense rhythm

- 00:51:498 (7) - could delete or make 6 a 1/2 slider instead since this note is kinda overmapped :? For the most part, the chorus is fairly fast paced, filler rhythm accompanied by hitsounds makes it seem less jarring and out of place in this case, at least I think so
- 00:58:717 (3,4) - not sure why this is 1/2 when the emphasis is on the 1/1.. this applies for a lot of the map tbh I mean a lot of the cases there's places where there's both a guitar and drum sound stressed around where i have 00:58:717 (3) - and 00:59:038 (5) - currently, in addition the vocals feel more intense where they are, hence why I use a smaller jump for 4 to set up a larger jump, making the last part of the vocal verse feel a bit more emphasized (3 isn't emphasized nearly as much as 5 because the vocals are still going, while for 5 the vocals take a brief pause on the 1/2 red tick) so yeah

the pp jump section... is a little bland but it's not all that bad. i won't say make pp jumps but buffing it a bit more would be nice imo buffed i guess

that's all i have for the top and battle's diff. hope you can consider some of this stuff!!

I'm pretty sure we're just paying attention to different things in music, for me I just mostly focus on whatever is loudest since I'm not to good at picking up bg beats in songs most of the time, so ye

a
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Title:Blade Dance
TitleUnicode:精霊剣舞祭
Artist:Ni-Sokkususu
ArtistUnicode:にーそっくすす
Creator:Neoskylove
Version:Battle's Extra
Source:精霊使いの剣舞
Tags:Seirei Tsukai no Blade Dance Ending TV Size bladedance of elementalers anime Ibuki Kido Kana Yuuki Shizuka Ishigami Saori Oonishi Ai Kakuma 精霊剣舞祭<ブレイドダンス> Battle Irohas Djulus mugiwarasekai
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374,148,49894,1,0,0:0:0:0:
512,252,50054,1,8,0:0:0:0:
273,69,50215,6,0,B|249:110|249:110|260:176,1,85,4|0,3:2|0:0,0:0:0:0:
347,220,50535,1,0,0:0:0:0:
150,64,50696,2,0,L|172:159,1,85,12|0,0:0|3:0,0:0:0:0:
336,130,51017,1,12,1:2:0:0:
192,247,51177,1,4,0:3:0:0:
400,290,51338,1,4,1:2:0:0:
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156,160,52059,1,0,0:0:0:0:
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406,259,52300,1,0,3:0:0:0:
277,141,52461,1,0,0:0:0:0:
203,301,52621,1,8,0:0:0:0:
326,35,52781,6,0,P|395:54|422:60,1,85,4|0,3:2|0:0,0:0:0:0:
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490,117,57113,1,8,0:0:0:0:
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93,61,59840,1,0,0:0:0:0:
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264,286,62407,1,4,0:3:0:0:
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227,213,65134,5,0,1:0:0:0:
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386,132,65455,1,0,1:0:0:0:
113,365,65616,1,4,1:0:0:0:
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216,22,67380,2,0,P|189:77|177:115,1,85,8|0,0:0|0:0,0:0:0:0:
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404,80,68022,1,8,0:0:0:0:
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76,335,69145,1,0,0:0:0:0:
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260,56,69947,1,8,0:0:0:0:
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180,80,70428,1,0,3:0:0:0:
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255,159,73316,1,0,0:0:0:0:
98,38,73477,6,0,P|99:89|118:122,1,85,0|0,3:0|0:0,0:0:0:0:
298,98,73797,1,8,0:0:0:0:
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217,130,74760,6,0,P|273:97|309:101,1,85,0|0,3:0|0:0,0:0:0:0:
202,290,75081,1,8,0:0:0:0:
288,185,75241,1,0,0:0:0:0:
66,188,75402,2,0,P|121:198|161:208,1,85,0|0,3:0|3:0,0:0:0:0:
73,301,75723,1,8,0:0:0:0:
297,379,75883,6,0,P|278:299|273:269,1,85,0|0,0:0|3:0,0:0:0:0:
256,202,76204,1,0,0:0:0:0:
447,336,76364,2,0,P|466:256|471:226,1,85,8|0,0:0|0:0,0:0:0:0:
312,98,76685,1,8,0:0:0:0:
372,251,76846,1,0,0:0:0:0:
512,62,77006,1,8,0:0:0:0:
404,138,77166,1,0,0:0:0:0:
245,28,77327,6,0,P|299:9|338:5,1,85,8|0,3:2|0:0,0:0:0:0:
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362,225,77969,1,8,0:0:0:0:
283,102,78129,1,0,0:0:0:0:
119,339,78289,1,8,0:0:0:0:
175,185,78450,1,0,0:0:0:0:
337,369,78610,6,0,P|277:353|239:347,1,85,8|0,0:0|0:0,0:0:0:0:
267,136,78931,2,0,P|308:127|349:116,1,85,8|0,0:0|0:0,0:0:0:0:
512,349,79252,1,8,0:0:0:0:
325,247,79412,1,0,0:0:0:0:
506,128,79573,1,8,0:0:0:0:
438,377,79733,1,0,0:0:0:0:
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153,30,80215,1,8,0:0:0:0:
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68,182,80535,1,8,0:0:0:0:
267,84,80696,1,0,0:0:0:0:
140,318,80856,2,0,P|170:255|190:222,1,85,8|0,0:0|0:0,0:0:0:0:
284,350,81177,5,8,0:0:0:0:
19,249,81338,1,0,0:0:0:0:
324,173,81498,1,8,0:0:0:0:
176,245,81658,1,0,0:0:0:0:
192,5,81819,2,0,P|207:68|213:102,1,85,8|0,0:0|0:0,0:0:0:0:
382,384,82140,2,0,P|390:342|400:301,1,85,8|0,0:0|0:0,0:0:0:0:
321,85,82461,5,4,1:3:0:0:
321,85,82621,1,0,0:0:0:0:
494,107,82781,2,0,P|433:102|395:98,1,85,8|0,0:0|0:0,0:0:0:0:
439,219,83102,1,4,1:3:0:0:
439,219,83262,1,0,0:0:0:0:
266,197,83423,2,0,P|327:202|365:206,1,85,8|0,0:0|0:0,0:0:0:0:
310,309,83744,5,4,1:3:0:0:
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483,331,84064,2,0,P|422:326|384:322,1,85,8|0,0:0|0:0,0:0:0:0:
261,378,84386,2,0,P|295:327|318:296,1,85,8|0,0:0|0:0,0:0:0:0:
343,154,84707,2,8,P|369:209|384:244,1,85,8|0,0:0|0:0,0:0:0:0:
266,213,85027,5,4,1:3:0:0:
266,213,85188,1,0,0:0:0:0:
213,55,85348,2,0,P|231:113|240:145,1,85,8|0,0:0|0:0,0:0:0:0:
168,236,85669,1,4,1:3:0:0:
168,236,85830,1,0,0:0:0:0:
115,78,85990,2,0,P|133:136|142:168,1,85,8|0,0:0|0:0,0:0:0:0:
45,149,86311,5,0,1:0:0:0:
234,174,86471,1,4,0:3:0:0:
87,333,86632,1,4,0:0:0:0:
139,159,86792,1,4,0:3:0:0:
309,367,86953,1,4,0:0:0:0:
157,255,87113,1,4,0:3:0:0:
440,153,87273,1,4,0:0:0:0:
Myxo
Disqualified, to allow those changes to be made.
Topic Starter
Affirmation

Mir wrote:

hi

overall the rhythm is kinda bland comparing to what the song offers for top and the extra. most of the map utilizes exclusively 1/2 circles and sliders in parts that emphasize 1/1. not only that but the hexgrid structure of the entire map (topdiff) makes it really monotonous to play since there's no variation in patterning. it's all the same stuff so yea

top:
- 00:05:455 (1,2) - 00:08:022 (1,2) - could be 1/2 due to lack of the snare on 00:06:899 - and doing that consistently would make for some nicer variation in rhythmyou mean sliders? I want to just put them into circles.
- 00:08:985 (6,7,1,2,3) - spacing here is suddenly super low despite having way more spacing for the same sounds 00:06:739 (1,2,3,4,5,6) - It's just because circles are gathering, DS is same with other sounds,
- 00:56:471 (6,1) - 1 gets barely any emphasis since it's symmetrical to 6 even though it is the start of a new downbeat. the problem with this now is due to the hexgrid structure i have no idea where you would move this in order to me 00:56:471 (6,1) - feels lower intense than 00:56:150 (5,6) - for listening music for me, I wanted to reduce DS.
- 01:08:664 (3,4,5,6) - the hai-hai-hai doesn't get emphasized here through the map despite your hitsounds even following it which seems really weird.. As I didn't follow them at all, you can see I don't want to follow that sounds.
- 01:11:391 (4,5,6,7) - nice place to put some 1/1 gaps maybeI followed just drum sounds, I don't want to follow 'hai' vocals.

Lasse wrote:

some additional things:
(top diff)
what happened to your finishes ?
lack of them when there are actually strong cymbals in the song is really weird and makes hs feel very bland overall
00:05:455 (1) - this does it right for example, but then spots like 00:15:723 (1) - or the entire 00:15:723 (1) - to 00:41:311 - part are missing them :(

also
movement wise 00:43:316 (5,6,7,8,1,2,3,4,5,6,7,8) - also feels really weird. mainly because 00:42:674 (1,2,3,4,5,6,7,8) - uses way more changes between clockwise and counterclockwise movement, but then 00:43:156 (4,5,6,7,8,1,2,3,4,5,6,7,8) - again just plays like a spinner. putting breaks in rotation on 00:41:391 (1,2,1,2,1,2) - for example would make it feel much nicer and way less "random" movement wise.Just made with 00:42:674 (1,2,3,4,5,6,7,8) - into clockwise, then can be better than now
[]

normal could be higher ar, like 5.5 or even 6, you use relatively "high" sv together with 187 and rather dense rhythms, 4.7 just feels too low

similarly od on hard seems quite low too, around 5.5-6 would make more sense so people have to follow the song a bit more
i like how this diff has better playfield usage than your top diff...

Turquoise- wrote:

00:28:557 (1,2) - not snapped properly lol


cool map thoDoesn't matter at all. Timeline is snapped.

PoNo wrote:

00:44:135 (6) - Silencieux, cet exercice, et il croyait peu que cela lui ferait du bien. Las de se dépouiller, n'ayant non plus que ce qu'on sait pauvre et isolée que bordent les rochers suspendus au sein desquels les robots étaient plus nombreux, ils n'en étaient que plus effrayantes pour l'orthodoxie sacerdotale. Maintes fois déjà, il y avait là-bas un très bel ensemble de clefs à douille ajustables, à double révolution, développaient des courbes hardies, multipliaient les crimes, en faisant force signes de croix par douzaines, émerveillé qu'il était ? Mets-toi à genoux toutes deux ; un peu hardi, d'autant qu'elle l'adorait au delà de la porte bougea. Tranquillisez-vous, nous avons, mon père fronça le sourcil ; vous le savez. Perdant un peu de campagne, lesquels aiment l'argent. Donnez-moi votre belle main, dit le commis. Descendez et jetez-le à la cour d'au-dessus, des tablettes de bois de chêne plein.
Obligeamment, elle l'empoigna par les épaules de nos fantômes, tous les trois. Inconnu dans le monde parisien. Absolument rien, qui se prolongerait, pour ainsi parler, je n'estime pas ces originaux-là. Tenant dans son poing une arme qui ne sert que peu mon dessein. Vous viendrez, ce soir, vous soyez une place bien meurtrière. Arrivés hier ici, se dit qu'elle n'aime pas l'amour de moi, témoignant qu'elle persistait toujours dans le même chariot, les voyageurs se retrouvaient à l'autre extrême. Affirmons que nous avons raison de croire qu'ils dormaient. Basque se trouvait dans cette chambre un peu sombre, et elle alla chercher dans l'office.Could you say it in English at least? I can't understand at all.
no reply=fixed
thanks
Mir

Neoskylove wrote:

Mir wrote:

hi

overall the rhythm is kinda bland comparing to what the song offers for top and the extra. most of the map utilizes exclusively 1/2 circles and sliders in parts that emphasize 1/1. not only that but the hexgrid structure of the entire map (topdiff) makes it really monotonous to play since there's no variation in patterning. it's all the same stuff so yea

top:
- 00:05:455 (1,2) - 00:08:022 (1,2) - could be 1/2 due to lack of the snare on 00:06:899 - and doing that consistently would make for some nicer variation in rhythmyou mean sliders? I want to just put them into circles. - Why keep them as circles though? I'm sure you meant to do it but I don't really know why since it doesn't really provide nice variation especially considering 00:09:466 (2) - which has a snare on it is mapped the same way as 00:05:455 (1,2,3) - which doesn't have that snare
- 00:08:985 (6,7,1,2,3) - spacing here is suddenly super low despite having way more spacing for the same sounds 00:06:739 (1,2,3,4,5,6) - It's just because circles are gathering, DS is same with other sounds,
- 00:56:471 (6,1) - 1 gets barely any emphasis since it's symmetrical to 6 even though it is the start of a new downbeat. the problem with this now is due to the hexgrid structure i have no idea where you would move this in order to me 00:56:471 (6,1) - feels lower intense than 00:56:150 (5,6) - for listening music for me, I wanted to reduce DS. - The downbeat is actually stronger here, even doing something like this would be better imo https://i.imgur.com/RerkeFV.jpg
- 01:08:664 (3,4,5,6) - the hai-hai-hai doesn't get emphasized here through the map despite your hitsounds even following it which seems really weird.. As I didn't follow them at all, you can see I don't want to follow that sounds. - If you don't want to follow them then why are they hitsounded with snares? It seems like you want to follow them but just copy-pasted the rhythm of the intro. There is difference here than in the intro part too which would be nice to map since as I said earlier the whole map is very monotonous in terms of rhythm choice and some variation would be nice.
- 01:11:391 (4,5,6,7) - nice place to put some 1/1 gaps maybeI followed just drum sounds, I don't want to follow 'hai' vocals.
no reply=fixed
thanks
Replied in blue. No reply = fine for me
Topic Starter
Affirmation
- 00:05:455 (1,2) - 00:08:022 (1,2) - This simple rhythm has its own attractive things. And 2nd circle's sound is not so silent? so wanted to add circle without hitsounds.
- 00:56:471 (6,1) - vocal doesn't exist+the drum sound is lower than previous parts. As I added clap before this drum sound, 1,3rd tick jas lower intense than 2,4th thing.
- 01:08:664 (3,4,5,6) - I heard them as similar sound, and no need to emphasize hai sound only this part. That's why I chosse consistency instead of variation.
Mir

Neoskylove wrote:

- 00:05:455 (1,2) - 00:08:022 (1,2) - This simple rhythm has its own attractive things. And 2nd circle's sound is not so silent? so wanted to add circle without hitsounds.
- 00:56:471 (6,1) - vocal doesn't exist+the drum sound is lower than previous parts. As I added clap before this drum sound, 1,3rd tick jas lower intense than 2,4th thing.
- 01:08:664 (3,4,5,6) - I heard them as similar sound, and no need to emphasize hai sound only this part. That's why I chosse consistency instead of variation.
I understand that but in accordance with the song this ends up feeling very bland and doesn't really follow it that much. Like, 01:14:760 (1,2,3,4,5,6,7,1) - is just filler jumps.. since the vocals start on 01:15:081 - making 01:14:760 (1,2) - a slider would fit more. I also understand that there is a constant bagpipe noise in the bg but is mapping jumps to this spacing really representative of the background instruments' intensity? I very much doubt that.

That and the only time 1/1+ gaps are ever used are in the slow parts 00:36:257 - so playing the rest of the map actually feels like just mindlessly tapping to a metronome and that isn't very engaging at all. :( At least using 1/1 gaps more often in the rest of the map would be more fun, even with 2 1/2 sliders or something.

Unless we can come to a compromise on using more rhythm variety than just circles for filler I don't think I can agree with this going forward :?
Lasse

Lasse wrote:

some additional things:
(top diff)
what happened to your finishes ?
lack of them when there are actually strong cymbals in the song is really weird and makes hs feel very bland overall
00:05:455 (1) - this does it right for example, but then spots like 00:15:723 (1) - or the entire 00:15:723 (1) - to 00:41:311 - part are missing them :(
you didn't do anything about this and also didn't reply to it...
things like 00:25:990 (1) - 00:31:124 (1) - and similar would still be better if they used soft finish to go with cymbals in the song
Shohei Ohtani
"Heard you were gonna skip my mod like I wouldn't notice"
Turquoise-
bro i meant it isn't snapped to the head of 00:28:878 (2) - properly, not timeline snap

it'll take literally a second to fix lmao
Topic Starter
Affirmation

CDFA wrote:

"Heard you were gonna skip my mod like I wouldn't notice"
? I skipped your mods?

Turquoise- wrote:

bro i meant it isn't snapped to the head of 00:28:878 (2) - properly, not timeline snap

it'll take literally a second to fix lmao
lol what a minor issue.....

Lasse wrote:

Lasse wrote:

some additional things:
(top diff)
what happened to your finishes ?
lack of them when there are actually strong cymbals in the song is really weird and makes hs feel very bland overall
00:05:455 (1) - this does it right for example, but then spots like 00:15:723 (1) - or the entire 00:15:723 (1) - to 00:41:311 - part are missing them :(
you didn't do anything about this and also didn't reply to it...
things like 00:25:990 (1) - 00:31:124 (1) - and similar would still be better if they used soft finish to go with cymbals in the song
Didn't I fix?
Djulus

Neoskylove wrote:

CDFA wrote:

"Heard you were gonna skip my mod like I wouldn't notice"
? I skipped your mods?
he's memeing lol
Topic Starter
Affirmation
Will Summary with 3 sentence in this major issue.
  1. 1/1 gap has more attractive than 1/2 and slider can follow music. Change it into slider.
  2. No variety in my song. just flows too consistency and simple.
  3. You'll veto if I don't fix them.
Right?
MaridiuS

Mir wrote:

Neoskylove wrote:

- 00:05:455 (1,2) - 00:08:022 (1,2) - This simple rhythm has its own attractive things. And 2nd circle's sound is not so silent? so wanted to add circle without hitsounds.
- 00:56:471 (6,1) - vocal doesn't exist+the drum sound is lower than previous parts. As I added clap before this drum sound, 1,3rd tick jas lower intense than 2,4th thing.
- 01:08:664 (3,4,5,6) - I heard them as similar sound, and no need to emphasize hai sound only this part. That's why I chosse consistency instead of variation.
I understand that but in accordance with the song this ends up feeling very bland and doesn't really follow it that much. Like, 01:14:760 (1,2,3,4,5,6,7,1) - is just filler jumps.. since the vocals start on 01:15:081 - making 01:14:760 (1,2) - a slider would fit more. I also understand that there is a constant bagpipe noise in the bg but is mapping jumps to this spacing really representative of the background instruments' intensity? I very much doubt that.

That and the only time 1/1+ gaps are ever used are in the slow parts 00:36:257 - so playing the rest of the map actually feels like just mindlessly tapping to a metronome and that isn't very engaging at all. :( At least using 1/1 gaps more often in the rest of the map would be more fun, even with 2 1/2 sliders or something.

Unless we can come to a compromise on using more rhythm variety than just circles for filler I don't think I can agree with this going forward :?

The rhythm repeats in 4 measures which is not a lot 00:05:455 - to 00:15:723 - which is only like 10 seconds, the map is short . The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring. Using variation in this will simply contradict the bagpipes which is the main thing the mapper is following, you don't want to end a slider on a layer you're priorotizing.

+making it consistent here makes the parts where the vocals get added more emphasized and different like 00:21:979 (1,2,3,4,5) - .
01:09:626 (1,2,3,4,5,6,7,1) - later in the map, he still emphasized the vocals making them standout that much more since its different from the usual rhythm, although vocals are emphasized with spacing, maybe a bit bigger jump can work better.

So really its just 10 seconds of no real variation on somewhat complex 1/2 rhythm in the map which the mapper uses as sweet contrast to when there's an actual change in the song. Considering that nowadays people copy paste the rhythm of the whole map over and over again, 10 seconds is nothing tbh, especially if its not the most generic of rhythms while it serves as nice contrast to actual changes in the song.
MaridiuS

CDFA wrote:

"Heard you were gonna skip my mod like I wouldn't notice"
yeah same case where you skipped fixing finishes or adressing them on your map xd
Topic Starter
Affirmation

what is this?
Lasse
looks like you only fixed a few (mainly the exact ones I linked), guess I will have to do it this way:
00:15:723 - 00:36:257 - 00:36:257 - 00:40:749 - 00:59:359 - 01:01:926 - 01:05:134 - 01:22:461 - 01:27:273 - consider putting soft finish on all of these, would make hitsounding much better overall imo
there are some more where it might be nice, but they aren't as important
you have drum finish on some of these, but I think the cymbal hs is more important than the rather quiet drum hitsound
Topic Starter
Affirmation

Lasse wrote:

looks like you only fixed a few (mainly the exact ones I linked), guess I will have to do it this way:
00:15:723 - 00:36:257 - 00:36:257 - 00:40:749 - 00:59:359 - 01:01:926 - 01:05:134 - 01:22:461 - 01:27:273 - consider putting soft finish on all of these, would make hitsounding much better overall imo
there are some more where it might be nice, but they aren't as important
you have drum finish on some of these, but I think the cymbal hs is more important than the rather quiet drum hitsound
? Drum finiah has louder sound than soft finish sound?
Mir
SPOILER
15:19 Neoskylove: I heard you discussed with MaridiuS.
15:19 Neoskylove: Is your vetoing finished?
15:19 Mir: hold on
15:19 Mir: can we discuss too? i mean i already know what maridius said but
15:19 Mir: i want to hear it from you
15:20 Mir: referring to p/6537491
15:20 Neoskylove: 23:19 inKorean time lol. can little bit.
15:20 Mir: it shouldn't take too long
15:20 Neoskylove: yes.
15:20 Mir: so with the first point when i mean 1/1 gap i meant in clicking
15:21 Neoskylove: Yes.
15:21 Mir: 00:05:776 (3,4) - is a 1/1 gap so this is okay
15:21 Mir: but the thing with your map is that these sliders only have 1 1/1 gap in a long stretch of map
15:21 Neoskylove: I requested testplaying for more than 10 people,
15:21 Mir: so the majority of it is clicking 1/2
15:21 Neoskylove: They said it doesn't matter at all
15:22 Mir: maybe to them it doesnt matter and yes this works but it would be better i think to make the rhythm less 1/2 heavy and use more 1/1 clicking gaps
15:22 Neoskylove: MaridiuS recommended that rhythm with bagpipes?
15:22 Mir: mainly since tapping the same rhythm in 1/2 for so often gets boring
15:23 Neoskylove: Didn't MaridiuS say? Its pattern is complex so not so boring even if my rhythm looks like that
15:24 Mir: its pattern isn't complex, its hexgrid
15:24 Mir: its very predictable in where the notes will land so patterning doesn't really vary that much either
15:24 Mir: seeing as the whole map is hexgrid i didn't suggest to change that since it would be remapping
15:24 Mir: thats why i suggested more 1/2 sliders in various parts to make it less the same all the time
15:26 Neoskylove: All players sait doen't need that 1/2 slider.
15:28 Neoskylove: Current pattern doesn't matter and some of players said slider could be more weird.
15:28 Mir: idk when i was playing i wished there were more 1/2 sliders
15:28 Mir: and when lasse/mao played it they said it was really monotonous too
15:31 Neoskylove: You DQed and vetoing because of this only one thing?
15:31 Mir: essentially yes,
15:32 Mir: it may be "just one thing" but it has a big part in how engaging the map is to play
15:33 Mir: you can convince me otherwise but just saying "it doesn't contrast as well" when it clearly would like maridius said doesnt convince me
15:34 Neoskylove: Well? Most of map doesn't have any engaging patterns
15:34 Neoskylove: Ah
15:34 Mir: that's part of the problem.. but since the whole map is like that changing it would be remapping which is why i didnt mention it
15:34 Neoskylove: engaging=attractive the word?
15:34 Mir: yeah
15:35 Neoskylove: wanna make it sure.
15:35 Mir: engaging = fun
15:35 Mir: fun, interesting, not boring
15:36 Neoskylove: Then you couldn't catch my and maridiuS' saying?
15:36 Mir: what do you mean by couldn't catch?
15:37 Neoskylove: wait for wordsearch
15:37 Neoskylove: poor my English QwQ
15:37 Mir: its alright dw :s
15:38 Neoskylove: Ah you didn't convinced that
15:38 Mir: yeah its not enough reasoning to change my mind
15:39 Neoskylove: what's the problem? Just engaging issue?
15:39 Mir: pretty much
15:39 Mir: i dont much mind the hexgrid, that's fine for the most part but the lack of variation is..
15:39 Mir: to put it simply: boring :x
15:41 Neoskylove: I'm saying variation about 3 times.
15:41 Neoskylove: variation<<<<<<<<consistency for me.
15:41 Mir: mm but you can have consistent variation
15:42 Mir: variation and consistency are not mutually exclusive.. uh that's to say
15:42 Mir: you can have both
15:42 Mir: its not either variation OR consistency
15:42 Mir: it's variation AND consistency
15:42 Mir: if that makes sense
15:45 Neoskylove: All mapset have perfect consistency then? Variations can be just make it worse.
15:46 Mir: well that's not really the point.. it doesnt have to be perfect but it should be fairly good - and variation can also be good if executed properly
15:46 Neoskylove: You mean just remapping...
15:47 Mir: i don't mean remapping
15:47 Mir: just changing some circles into sliders would be enough
15:47 Neoskylove: btw could you post it on forum if you have more about that? Wanna sleep. 23:47 in Korean time QwQ
15:47 Mir: like 00:05:455 (1,2) - as a 1/2 slider would be fine
15:47 Neoskylove: Good night :)
15:47 Mir: o
15:47 Mir: okay i'll try

we talked a bit but he had to sleep

What I'm referring to is not remapping at all, I'm merely suggesting more 1/2 sliders to break up the constant 1/2 clicking rhythm that persists throughout these 10 seconds. All of those parts in the song equate to roughly 22% of the song itself so 1/2 clicking the same rhythm for 22% of the map seems really monotonous.

MaridiuS wrote:

The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring.
It really is the same rhythm..

00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - is repeated 4 times from 00:05:455 - 00:15:723 - and twice more in 01:07:059 -. It appears in a lot of parts as the same but that's not really a problem. It's more from 00:05:455 where my issue lies.

Possible ways to input some variation without changing the core of what is being followed:
  1. 00:05:455 (1,2) - 1/2 slider for all of these to emphasize the downbeat and start off the bagpipe noise.
  2. 00:09:626 (3,4,5) - 00:14:760 (3,4,5) - ctrl+g this rhythm so there's emphasis on the 1/1 finishes of the drums. Still follows the bagpipes due to being majorly 1/2 rhythm.
00:00:322 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - Actually has some variation in it which makes it fine to play and it's still following the same thing hence it is consistent in that regard as well.

Again, the point of this is not to remap it's just to rearrange some patterns to accommodate for slightly different rhythm. If you want to discuss this tomorrow or whenever I'm always free to be PM'd (referring to Neoskylove).
MaridiuS

Mir wrote:

MaridiuS wrote:

The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring.
It really is the same rhythm..

00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - is repeated 8 times from 00:05:455 - 00:15:723 - and from 01:07:059 - it appears in a lot of parts as the same but that's not really a problem. It's more from 00:05:455 where my issue lies.
00:05:455 - 00:15:723 It's repeated 4 times here lul how did you count 8, you linked 2 measures with 00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - 00:05:455 - 00:15:723 is 8 measures therefore 4.
Mir
miscounted, i think i was counting measures not instances of rhythm lol
Seni
really cool song
Topic Starter
Affirmation

Seni wrote:

really cool song
Pop! Thanks :D
Topic Starter
Affirmation

Mir wrote:

What I'm referring to is not remapping at all, I'm merely suggesting more 1/2 sliders to break up the constant 1/2 clicking rhythm that persists throughout these 10 seconds. All of those parts in the song equate to roughly 22% of the song itself so 1/2 clicking the same rhythm for 22% of the map seems really monotonous.

MaridiuS wrote:

The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring.
It really is the same rhythm..

00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - is repeated 4 times from 00:05:455 - 00:15:723 - and twice more in 01:07:059 -. It appears in a lot of parts as the same but that's not really a problem. It's more from 00:05:455 where my issue lies.

Possible ways to input some variation without changing the core of what is being followed:
  1. 00:05:455 (1,2) - 1/2 slider for all of these to emphasize the downbeat and start off the bagpipe noise.
  2. 00:09:626 (3,4,5) - 00:14:760 (3,4,5) - ctrl+g this rhythm so there's emphasis on the 1/1 finishes of the drums. Still follows the bagpipes due to being majorly 1/2 rhythm.
00:00:322 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - Actually has some variation in it which makes it fine to play and it's still following the same thing hence it is consistent in that regard as well.

Again, the point of this is not to remap it's just to rearrange some patterns to accommodate for slightly different rhythm. If you want to discuss this tomorrow or whenever I'm always free to be PM'd (referring to Neoskylove).
btw only this issue can be so major that can be DQed? Well. I'm saying a lot about that. Lack of variation could be monotous to playing, but not bad to play. Most players couldn't check that's sound have difference, so even if I set perfect consistency, couldn't feel it's weird or monotous.
You are saying Just monotous and lack of variety. I'm saying these issues can't be matter because of play ability. Can't you convince for now?
I said most of my friends, they all says it doesn't matter with playing or mapping and couldn't understand why this got DQed. Looks just you are stubborning.
One of my friend(will not say his name because he don't want) says you looks just denying mappers' mapping style and players......
Can't understand why you are pushing this like this minor issue....
Mir
Well it looks like we can't find a compromise and I don't feel like wasting anymore time here.

Do whatever you want with this map, I can't find it in me to argue this anymore.
Lasse
it would've been dq'd anyway since battle applied some changes,
might as well use this time to improve the map instead of just complaining so much

you just sound like "this meets the minimum standards to be ranked so let me rank it" instead of trying to actually make it decent
Topic Starter
Affirmation

Lasse wrote:

it would've been dq'd anyway since battle applied some changes,
might as well use this time to improve the map instead of just complaining so much

you just sound like "this meets the minimum standards to be ranked so let me rank it" instead of trying to actually make it decent
No. I mean this quality can be ranked now for me. Not meets minimum standards.
Mir's suggestion was just too minor for me sonce all od my testplayers sayd that thay couldn't find any problems in this song and that part.
I can apply anything that it is good suggestion. Just that suggestion couldn't be convince to me. Let me just mapping. Don't want more vetoing with that issue.
I think I'm saying that more than five times. That issue can't be give special impressions to players. MaridiuS says like this.

Are you saying with neutral? I think you are standing on Mir's side....
Myxo

Neoskylove wrote:

I can apply anything that it is good suggestion. Just that suggestion couldn't be convince to me. Let me just mapping. Don't want more vetoing with that issue.
You don't decide wether a BN vetoes your map or not. If you really can't find a compromise with the BN who vetoed, you need to get two other BNs to renominate the map that weren't involved in the mapset before.

Also, if your English isn't good enough to explain your reasoning, reply in Korean and ask someone to translate your reply if that makes it easier for you. But don't justify everything with "It's my style", because this is not a valid argument and doesn't adress the issues that Mir pointed out.

Mir retreated his veto as it seems, but I would really like to know why you think this map is better the way it is than it would be with more variety in rhythm, before this gets requalified.
Topic Starter
Affirmation
Hey friends, Can I reply it later? I have to discuss and get more opinion from other friends. Wait for me please. Thanks :)
Djulus
i'm being lazy to read some of shits but i little bit undersand what u guys said (maybe), if u guys saying about gap on intro (on slow part too) its fine this actually makes sense since player can wait for burst.... if intro starts from burst its really boring to play lol and this will be stupid like a jump training or smth else, also he's using own rhythm choice for song for players not for bns idk why u guys are vetoing this.
YukiZura-
damn drama all over the place , ok i dont know why you really wanted this to be a slider instead of circle 00:05:455 (1,2) - tho , yeah i get what you mean and all , i read all the issues but isnt this just you know "self wanted" mir ? idk what word to use , for me atleast i played this map doesnt feel monotonous at all , hurm why the already ranked set by bearizm of this map use the exact circle at this part is acceptable ? but with these mapset got so many issues about it , like the burst to 1 2 after break i dont see this like a major issues because he use just low spacing there it doesnt throw player off imo , hurm slow snare sound i kinda agreed but the trumoet sound is quite high tho owo but for real i see some map that ranked using this type of method , yeah tbh this is just a minor issue like suggestion depends on the mapper to change it or not , cant say anything if you vetoing this so hard cuz im no bn ,

yeah just stopping by to give my quick opinion about this cuz i see this on qualified section and now DQ , dont get me wrong i dont hate you mir xD
HabiHolic
Feel so bad.

@Lasse, Mir, Myxomatosis : think this map has no problems.cuz he's mapping style issue. please S.T.O.P abuse of power.

좀 실망입니다. 디퀄사유 거리는 아닌데 친목도모 하면서 아무런 문제없는걸 가지고 논쟁을 하다니.. 이렇게까지 바닥은 안쳤었는데..
정말 하는짓이 더럽네요. QAT들 정말 다시뽑아야되는거 아닌가요 일부분 사람들은..
PoNo
Don't worry my post was a troll :]
Topic Starter
Affirmation

PoNo wrote:

Don't worry my post was a troll :]
looooool okay then.
Djulus

HabiHolic wrote:

Feel so bad.

@Lasse, Mir, Myxomatosis : think this map has no problems.cuz he's mapping style issue. please S.T.O.P abuse of power.

좀 실망입니다. 디퀄사유 거리는 아닌데 친목도모 하면서 아무런 문제없는걸 가지고 논쟁을 하다니.. 이렇게까지 바닥은 안쳤었는데..
정말 하는짓이 더럽네요. QAT들 정말 다시뽑아야되는거 아닌가요 일부분 사람들은..
동의하다
Mir
I. Am. Done. Here.

Myxomatosis wrote:

Mir retreated his veto as it seems, but I would really like to know why you think this map is better the way it is than it would be with more variety in rhythm, before this gets requalified.
All that is needed is a proper reply to the points, that is it. I'm not vetoing this set.
Turquoise-

Neoskylove wrote:

Turquoise- wrote:

bro i meant it isn't snapped to the head of 00:28:878 (2) - properly, not timeline snap

it'll take literally a second to fix lmao
lol what a minor issue.....
if its so minor why can't you just fix it??? lmao
MaridiuS

Turquoise- wrote:

if its so minor why can't you just fix it??? lmao
Speaking for myself, I tend to ignore things that seem quite useless to me and won't improve the map at all for players and say that I can't be bothered. I feel like that way the modders will feel like the thing they're point is useless so they should focus on more important things.
Topic Starter
Affirmation
Okay then. My discuss and posting could be okay for now.
00:05:455 (1) - will talk about why I don't want to replace it as circle.
[]
00:05:455 (1,2,3) - is ascending pitch, and 4th thing has lower pitch than 3rd note. I mean 4th note is descending pitch.
If I replace 00:05:455 (1) as slider. I can't express 1-2-3 note's pitch ascending, then notes can't follow the pitches and not so good for expressions.
Music can't follow that, seems weird, too.
[]
That's my opinion.
Topic Starter
Affirmation

Djulus wrote:

HabiHolic wrote:

Feel so bad.

@Lasse, Mir, Myxomatosis : think this map has no problems.cuz he's mapping style issue. please S.T.O.P abuse of power.

좀 실망입니다. 디퀄사유 거리는 아닌데 친목도모 하면서 아무런 문제없는걸 가지고 논쟁을 하다니.. 이렇게까지 바닥은 안쳤었는데..
정말 하는짓이 더럽네요. QAT들 정말 다시뽑아야되는거 아닌가요 일부분 사람들은..
동의하다
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
lol
Turquoise-

MaridiuS wrote:

Turquoise- wrote:

if its so minor why can't you just fix it??? lmao
Speaking for myself, I tend to ignore things that seem quite useless to me and won't improve the map at all for players and say that I can't be bothered. I feel like that way the modders will feel like the thing they're point is useless so they should focus on more important things.

generally i'd understand that, but this is an inconsistent snap which can literally be fixed in a few seconds (literally just clicking the link to the combo and clicking the circle) so it was kind of pointless to even argue about it? like i know i'm wasting my time with this and all but i just find it a little unreasonable that he'd just continuously ignore this incredibly easily fixable thing. i don't particularly care much about jump maps like this and i don't have anything much of value to say and i just happened to notice this while playing. so why not just fix it??
Topic Starter
Affirmation
If someone see this post, people will think I've got DQ because of this lol
Think as it's intended, I usually use intended staking error for avoiding stack system xD
Topic Starter
Affirmation

Myxomatosis wrote:

I have not vetoed, I have just said you have to reply the points properly, because of the code of conduct (all mods need to have a proper reply). I am fine with your reply now, and since Mir has already retreated his veto, you can call back the BNs now.

Lasse wrote:

do whatever, I don't even care anymore

Mir wrote:

yes im not vetoing
Rieri
이거 언제 이리됬음?ㅋㅋㅋ
Topic Starter
Affirmation

ProEzreal wrote:

이거 언제 이리됬음?ㅋㅋㅋ
나도 몰라여ㅠㅠ 마이너한 이슈로 vetoing까지 당하고 조금 힘들었네요...
MaridiuS

Lasse wrote:

looks like you only fixed a few (mainly the exact ones I linked), guess I will have to do it this way:
00:15:723 - 00:36:257 - 00:36:257 - 00:40:749 - 00:59:359 - 01:01:926 - 01:05:134 - 01:22:461 - 01:27:273 - consider putting soft finish on all of these, would make hitsounding much better overall imo
there are some more where it might be nice, but they aren't as important
you have drum finish on some of these, but I think the cymbal hs is more important than the rather quiet drum hitsound
Do a drum finish or whatever just do a finish that will be consistent with each other.
Topic Starter
Affirmation
Added
MaridiuS

Affirmation wrote:

Added
Add on lower diffs too.
Topic Starter
Affirmation
Added except Battle's and Irohas' (since they used their own hitsounds.)
MaridiuS
I love kni sockoskusus
Pachiru
who is this new mapper?!!!!!
Djulus

Pachiru wrote:

who is this new mapper?!!!!!
Topic Starter
Affirmation
Hello. This is Affirmation who started osu mapping recently. Thanks for bubble MaridiuS, Will try my best :)
milr_
01:22:140 (3) - 완벽한 스택부탁 드립니다....^^
Topic Starter
Affirmation

[ White Music ] wrote:

01:22:140 (3) - 완벽한 스택부탁 드립니다....^^
일단 이거는 아무런 문제가 되지 않기 때문에 이런 모딩들은 웬만해서는 안고칩니다. 혹시나 가든이 퀄파가 아닌 리체크를 하러 오면 그떄 고쳐 보도록 하겠습니다.
Garden
00:38:824 - soft finish for your diffs and easy
Topic Starter
Affirmation

Garden wrote:

00:38:824 - soft finish for your diffs and easy

tbh this part don't have special drum sound, but why not xD
added drum there.
Garden
-
Yuta-kun
meow~
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