understandable
Mir wrote:
hi
battle:
- 00:14:760 (3,1,2,1,2,1) - would recommend emphasizing the hai-hai-hai like you did with 00:09:626 (3,4,5) - instead of going for jumps since the song puts way more emphasis on those Changed the initial two circles into a slider so that way the hai-hai is the ones with circles, which makes more sense now since that's kinda what the start stuff is focused on
- 00:30:963 (7) - delet maybe for nicer 1/1 gap to break the constant 1/2 rhythm? the vocal here feels a lot less passive than the vocal of the previous, similar music thing from before, so I decided to use a circle (main reason i had pauses in previous rhythms was because it felt like it had a distinct stop)
- 00:45:241 (1,2,3) - intensity decreases a little suddenly here but the song is still building up? for the most part, all the like guitar and stuff that is contributing to the build up does die out by a fair bit when it gets to the 1/1 slider, to go along with that decrease in intensity for the main instrument,
I decided to do a simpler, less dense rhythm
- 00:51:498 (7) - could delete or make 6 a 1/2 slider instead since this note is kinda overmapped For the most part, the chorus is fairly fast paced, filler rhythm accompanied by hitsounds makes it seem less jarring and out of place in this case, at least I think so
- 00:58:717 (3,4) - not sure why this is 1/2 when the emphasis is on the 1/1.. this applies for a lot of the map tbh I mean a lot of the cases there's places where there's both a guitar and drum sound stressed around where i have 00:58:717 (3) - and 00:59:038 (5) - currently, in addition the vocals feel more intense where they are, hence why I use a smaller jump for 4 to set up a larger jump, making the last part of the vocal verse feel a bit more emphasized (3 isn't emphasized nearly as much as 5 because the vocals are still going, while for 5 the vocals take a brief pause on the 1/2 red tick) so yeah
the pp jump section... is a little bland but it's not all that bad. i won't say make pp jumps but buffing it a bit more would be nice imo buffed i guess
that's all i have for the top and battle's diff. hope you can consider some of this stuff!!
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Title:Blade Dance
TitleUnicode:精霊剣舞祭
Artist:Ni-Sokkususu
ArtistUnicode:にーそっくすす
Creator:Neoskylove
Version:Battle's Extra
Source:精霊使いの剣舞
Tags:Seirei Tsukai no Blade Dance Ending TV Size bladedance of elementalers anime Ibuki Kido Kana Yuuki Shizuka Ishigami Saori Oonishi Ai Kakuma 精霊剣舞祭<ブレイドダンス> Battle Irohas Djulus mugiwarasekai
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291,157,48610,1,0,0:0:0:0:
417,257,48771,1,8,0:0:0:0:
208,92,48931,6,0,P|240:37|297:24,1,85,4|0,3:2|0:0,0:0:0:0:
296,111,49252,1,0,3:0:0:0:
147,175,49412,2,0,P|120:131|116:109,1,42.5,8|0,0:0|0:0,0:0:0:0:
240,233,49573,1,0,0:0:0:0:
238,254,49653,1,0,0:0:0:0:
236,275,49733,1,0,3:0:0:0:
374,148,49894,1,0,0:0:0:0:
512,252,50054,1,8,0:0:0:0:
273,69,50215,6,0,B|249:110|249:110|260:176,1,85,4|0,3:2|0:0,0:0:0:0:
347,220,50535,1,0,0:0:0:0:
150,64,50696,2,0,L|172:159,1,85,12|0,0:0|3:0,0:0:0:0:
336,130,51017,1,12,1:2:0:0:
192,247,51177,1,4,0:3:0:0:
400,290,51338,1,4,1:2:0:0:
252,113,51498,1,4,0:3:0:0:
275,365,51658,6,0,L|291:275,1,85,0|0,3:0|0:0,0:0:0:0:
151,140,51979,1,8,0:0:0:0:
156,160,52059,1,0,0:0:0:0:
161,181,52140,2,0,L|177:247,1,42.5,0|0,0:0|0:0,0:0:0:0:
406,259,52300,1,0,3:0:0:0:
277,141,52461,1,0,0:0:0:0:
203,301,52621,1,8,0:0:0:0:
326,35,52781,6,0,P|395:54|422:60,1,85,4|0,3:2|0:0,0:0:0:0:
353,156,53102,1,0,3:0:0:0:
204,8,53263,1,8,0:0:0:0:
200,29,53343,1,0,0:0:0:0:
196,50,53423,2,0,P|188:100|187:107,1,42.5,0|0,0:0|0:0,0:0:0:0:
62,242,53584,2,0,P|67:223|72:201,1,42.5,0|0,3:0|0:0,0:0:0:0:
187,285,53744,1,0,0:0:0:0:
63,91,53904,1,8,0:0:0:0:
325,183,54065,6,0,P|300:231|314:295,1,85,6|0,3:2|0:0,0:0:0:0:
419,229,54386,1,0,3:0:0:0:
223,130,54546,2,0,L|231:171,1,42.5,8|0,0:0|0:0,0:0:0:0:
330,29,54707,1,0,0:0:0:0:
328,48,54787,1,0,0:0:0:0:
326,68,54867,1,0,3:0:0:0:
175,37,55027,1,0,0:0:0:0:
141,198,55188,1,8,0:0:0:0:
7,69,55348,6,0,L|96:90,1,85,6|0,3:2|0:0,0:0:0:0:
20,197,55669,1,0,0:0:0:0:
223,130,55830,2,0,L|196:231,1,85,8|0,0:0|3:0,0:0:0:0:
335,210,56150,1,4,1:2:0:0:
133,149,56311,1,4,0:3:0:0:
347,127,56471,1,4,1:2:0:0:
253,315,56632,1,4,0:3:0:0:
480,303,56792,6,0,L|397:248,1,85,6|0,0:0|0:0,0:0:0:0:
490,117,57113,1,8,0:0:0:0:
348,185,57273,1,0,0:0:0:0:
350,23,57434,2,0,P|378:55|398:97,1,85,0|0,3:0|0:0,0:0:0:0:
208,57,57755,1,8,0:0:0:0:
151,146,57915,6,0,P|231:149|319:93,1,170,0|0,3:0|3:0,0:0:0:0:
411,246,58396,2,0,P|348:233|318:229,1,85,8|0,0:0|0:0,0:0:0:0:
274,323,58717,1,12,0:0:0:0:
357,155,58878,1,0,0:0:0:0:
167,291,59038,2,0,P|191:369|196:391,1,85,12|0,0:0|0:0,0:0:0:0:
60,158,59359,6,0,P|36:236|31:258,1,85,4|0,3:0|0:0,0:0:0:0:
169,173,59680,1,8,0:0:0:0:
93,61,59840,1,0,0:0:0:0:
296,59,60001,2,0,P|218:69|181:77,1,85,0|0,3:0|0:0,0:0:0:0:
286,183,60321,1,8,0:0:0:0:
440,35,60482,6,0,B|399:115|476:117|444:200,1,170,0|0,3:0|3:0,0:0:0:0:
240,214,60963,1,8,0:0:0:0:
375,161,61124,1,0,0:0:0:0:
345,366,61284,2,0,P|281:347|253:343,1,85,8|0,0:0|0:0,0:0:0:0:
258,111,61605,2,0,P|299:102|339:89,1,85,8|0,0:0|0:0,0:0:0:0:
185,265,61926,5,4,1:2:0:0:
330,229,62086,1,4,0:3:0:0:
179,134,62247,1,4,1:2:0:0:
264,286,62407,1,4,0:3:0:0:
327,82,62567,1,4,1:2:0:0:
248,200,62728,1,4,0:3:0:0:
458,184,62888,1,4,1:2:0:0:
227,83,63049,1,4,0:3:0:0:
385,274,63209,6,0,L|389:223,3,42.5,8|8|8|8,3:0|3:0|3:0|3:0,0:0:0:0:
397,113,63530,1,8,3:0:0:0:
366,88,63610,1,8,3:0:0:0:
328,79,63690,1,8,3:0:0:0:
289,84,63770,1,8,3:0:0:0:
255,106,63851,1,0,3:0:0:0:
223,130,63931,1,0,3:0:0:0:
186,139,64011,1,0,3:0:0:0:
147,134,64091,1,0,3:0:0:0:
114,111,64172,2,0,P|154:79|172:77,1,42.5,0|0,3:0|3:0,0:0:0:0:
284,284,64332,2,0,L|271:359,1,42.5,0|0,3:0|3:0,0:0:0:0:
73,272,64493,5,6,0:0:0:0:
227,213,65134,5,0,1:0:0:0:
378,316,65295,1,0,1:0:0:0:
386,132,65455,1,0,1:0:0:0:
113,365,65616,1,4,1:0:0:0:
113,365,66418,6,0,P|101:296|97:273,1,85,8|0,0:0|0:0,0:0:0:0:
246,306,66739,2,0,P|258:237|262:214,1,85,8|0,0:0|0:0,0:0:0:0:
87,122,67059,5,0,3:0:0:0:
165,210,67220,1,0,0:0:0:0:
216,22,67380,2,0,P|189:77|177:115,1,85,8|0,0:0|0:0,0:0:0:0:
342,201,67701,2,0,P|327:161|307:123,1,85,0|0,3:0|3:0,0:0:0:0:
404,80,68022,1,8,0:0:0:0:
247,199,68182,1,0,0:0:0:0:
408,284,68343,6,0,P|490:275|516:274,1,85,0|0,3:0|0:0,0:0:0:0:
316,372,68664,2,0,P|234:363|208:362,1,85,8|0,0:0|0:0,0:0:0:0:
157,250,68985,1,8,0:0:0:0:
76,335,69145,1,0,0:0:0:0:
245,237,69305,2,0,P|206:177|168:162,1,85,8|0,0:0|0:0,0:0:0:0:
64,195,69626,6,0,P|71:126|74:95,1,85,0|0,3:0|0:0,0:0:0:0:
260,56,69947,1,8,0:0:0:0:
196,171,70108,1,0,0:0:0:0:
86,1,70268,1,0,3:0:0:0:
180,80,70428,1,0,3:0:0:0:
68,156,70589,1,8,0:0:0:0:
174,303,70749,6,0,P|239:300|285:299,1,85,0|0,0:0|3:0,0:0:0:0:
214,384,71070,1,0,0:0:0:0:
217,207,71231,2,0,P|282:204|328:203,1,85,8|0,0:0|0:0,0:0:0:0:
471,306,71552,1,8,0:0:0:0:
373,151,71712,1,0,0:0:0:0:
376,367,71872,1,8,0:0:0:0:
486,207,72033,1,0,0:0:0:0:
282,132,72193,6,0,P|300:205|309:235,1,85,0|0,3:0|0:0,0:0:0:0:
381,149,72514,1,8,0:0:0:0:
327,296,72674,1,0,0:0:0:0:
176,196,72835,2,0,P|158:269|149:299,1,85,0|0,3:0|3:0,0:0:0:0:
70,211,73156,1,8,0:0:0:0:
255,159,73316,1,0,0:0:0:0:
98,38,73477,6,0,P|99:89|118:122,1,85,0|0,3:0|0:0,0:0:0:0:
298,98,73797,1,8,0:0:0:0:
194,60,73958,1,0,0:0:0:0:
281,270,74118,2,0,L|289:178,1,85,8|0,0:0|0:0,0:0:0:0:
469,243,74439,2,0,L|375:236,1,85,8|0,0:0|0:0,0:0:0:0:
217,130,74760,6,0,P|273:97|309:101,1,85,0|0,3:0|0:0,0:0:0:0:
202,290,75081,1,8,0:0:0:0:
288,185,75241,1,0,0:0:0:0:
66,188,75402,2,0,P|121:198|161:208,1,85,0|0,3:0|3:0,0:0:0:0:
73,301,75723,1,8,0:0:0:0:
297,379,75883,6,0,P|278:299|273:269,1,85,0|0,0:0|3:0,0:0:0:0:
256,202,76204,1,0,0:0:0:0:
447,336,76364,2,0,P|466:256|471:226,1,85,8|0,0:0|0:0,0:0:0:0:
312,98,76685,1,8,0:0:0:0:
372,251,76846,1,0,0:0:0:0:
512,62,77006,1,8,0:0:0:0:
404,138,77166,1,0,0:0:0:0:
245,28,77327,6,0,P|299:9|338:5,1,85,8|0,3:2|0:0,0:0:0:0:
140,131,77648,2,0,P|98:123|58:108,1,85,8|0,0:0|0:0,0:0:0:0:
362,225,77969,1,8,0:0:0:0:
283,102,78129,1,0,0:0:0:0:
119,339,78289,1,8,0:0:0:0:
175,185,78450,1,0,0:0:0:0:
337,369,78610,6,0,P|277:353|239:347,1,85,8|0,0:0|0:0,0:0:0:0:
267,136,78931,2,0,P|308:127|349:116,1,85,8|0,0:0|0:0,0:0:0:0:
512,349,79252,1,8,0:0:0:0:
325,247,79412,1,0,0:0:0:0:
506,128,79573,1,8,0:0:0:0:
438,377,79733,1,0,0:0:0:0:
400,64,79894,6,0,P|415:137|423:173,1,85,8|0,3:2|0:0,0:0:0:0:
153,30,80215,1,8,0:0:0:0:
329,182,80375,1,0,0:0:0:0:
68,182,80535,1,8,0:0:0:0:
267,84,80696,1,0,0:0:0:0:
140,318,80856,2,0,P|170:255|190:222,1,85,8|0,0:0|0:0,0:0:0:0:
284,350,81177,5,8,0:0:0:0:
19,249,81338,1,0,0:0:0:0:
324,173,81498,1,8,0:0:0:0:
176,245,81658,1,0,0:0:0:0:
192,5,81819,2,0,P|207:68|213:102,1,85,8|0,0:0|0:0,0:0:0:0:
382,384,82140,2,0,P|390:342|400:301,1,85,8|0,0:0|0:0,0:0:0:0:
321,85,82461,5,4,1:3:0:0:
321,85,82621,1,0,0:0:0:0:
494,107,82781,2,0,P|433:102|395:98,1,85,8|0,0:0|0:0,0:0:0:0:
439,219,83102,1,4,1:3:0:0:
439,219,83262,1,0,0:0:0:0:
266,197,83423,2,0,P|327:202|365:206,1,85,8|0,0:0|0:0,0:0:0:0:
310,309,83744,5,4,1:3:0:0:
310,309,83904,1,0,0:0:0:0:
483,331,84064,2,0,P|422:326|384:322,1,85,8|0,0:0|0:0,0:0:0:0:
261,378,84386,2,0,P|295:327|318:296,1,85,8|0,0:0|0:0,0:0:0:0:
343,154,84707,2,8,P|369:209|384:244,1,85,8|0,0:0|0:0,0:0:0:0:
266,213,85027,5,4,1:3:0:0:
266,213,85188,1,0,0:0:0:0:
213,55,85348,2,0,P|231:113|240:145,1,85,8|0,0:0|0:0,0:0:0:0:
168,236,85669,1,4,1:3:0:0:
168,236,85830,1,0,0:0:0:0:
115,78,85990,2,0,P|133:136|142:168,1,85,8|0,0:0|0:0,0:0:0:0:
45,149,86311,5,0,1:0:0:0:
234,174,86471,1,4,0:3:0:0:
87,333,86632,1,4,0:0:0:0:
139,159,86792,1,4,0:3:0:0:
309,367,86953,1,4,0:0:0:0:
157,255,87113,1,4,0:3:0:0:
440,153,87273,1,4,0:0:0:0:
Mir wrote:
hi
overall the rhythm is kinda bland comparing to what the song offers for top and the extra. most of the map utilizes exclusively 1/2 circles and sliders in parts that emphasize 1/1. not only that but the hexgrid structure of the entire map (topdiff) makes it really monotonous to play since there's no variation in patterning. it's all the same stuff so yea
top:
- 00:05:455 (1,2) - 00:08:022 (1,2) - could be 1/2 due to lack of the snare on 00:06:899 - and doing that consistently would make for some nicer variation in rhythmyou mean sliders? I want to just put them into circles.
- 00:08:985 (6,7,1,2,3) - spacing here is suddenly super low despite having way more spacing for the same sounds 00:06:739 (1,2,3,4,5,6) - It's just because circles are gathering, DS is same with other sounds,
- 00:56:471 (6,1) - 1 gets barely any emphasis since it's symmetrical to 6 even though it is the start of a new downbeat. the problem with this now is due to the hexgrid structure i have no idea where you would move this in order to me 00:56:471 (6,1) - feels lower intense than 00:56:150 (5,6) - for listening music for me, I wanted to reduce DS.
- 01:08:664 (3,4,5,6) - the hai-hai-hai doesn't get emphasized here through the map despite your hitsounds even following it which seems really weird.. As I didn't follow them at all, you can see I don't want to follow that sounds.
- 01:11:391 (4,5,6,7) - nice place to put some 1/1 gaps maybeI followed just drum sounds, I don't want to follow 'hai' vocals.
Lasse wrote:
some additional things:
(top diff)
what happened to your finishes ?
lack of them when there are actually strong cymbals in the song is really weird and makes hs feel very bland overall
00:05:455 (1) - this does it right for example, but then spots like 00:15:723 (1) - or the entire 00:15:723 (1) - to 00:41:311 - part are missing them
also
movement wise 00:43:316 (5,6,7,8,1,2,3,4,5,6,7,8) - also feels really weird. mainly because 00:42:674 (1,2,3,4,5,6,7,8) - uses way more changes between clockwise and counterclockwise movement, but then 00:43:156 (4,5,6,7,8,1,2,3,4,5,6,7,8) - again just plays like a spinner. putting breaks in rotation on 00:41:391 (1,2,1,2,1,2) - for example would make it feel much nicer and way less "random" movement wise.Just made with 00:42:674 (1,2,3,4,5,6,7,8) - into clockwise, then can be better than now
[]
normal could be higher ar, like 5.5 or even 6, you use relatively "high" sv together with 187 and rather dense rhythms, 4.7 just feels too low
similarly od on hard seems quite low too, around 5.5-6 would make more sense so people have to follow the song a bit more
i like how this diff has better playfield usage than your top diff...
Turquoise- wrote:
00:28:557 (1,2) - not snapped properly lol
cool map thoDoesn't matter at all. Timeline is snapped.
no reply=fixedPoNo wrote:
00:44:135 (6) - Silencieux, cet exercice, et il croyait peu que cela lui ferait du bien. Las de se dépouiller, n'ayant non plus que ce qu'on sait pauvre et isolée que bordent les rochers suspendus au sein desquels les robots étaient plus nombreux, ils n'en étaient que plus effrayantes pour l'orthodoxie sacerdotale. Maintes fois déjà, il y avait là-bas un très bel ensemble de clefs à douille ajustables, à double révolution, développaient des courbes hardies, multipliaient les crimes, en faisant force signes de croix par douzaines, émerveillé qu'il était ? Mets-toi à genoux toutes deux ; un peu hardi, d'autant qu'elle l'adorait au delà de la porte bougea. Tranquillisez-vous, nous avons, mon père fronça le sourcil ; vous le savez. Perdant un peu de campagne, lesquels aiment l'argent. Donnez-moi votre belle main, dit le commis. Descendez et jetez-le à la cour d'au-dessus, des tablettes de bois de chêne plein.
Obligeamment, elle l'empoigna par les épaules de nos fantômes, tous les trois. Inconnu dans le monde parisien. Absolument rien, qui se prolongerait, pour ainsi parler, je n'estime pas ces originaux-là. Tenant dans son poing une arme qui ne sert que peu mon dessein. Vous viendrez, ce soir, vous soyez une place bien meurtrière. Arrivés hier ici, se dit qu'elle n'aime pas l'amour de moi, témoignant qu'elle persistait toujours dans le même chariot, les voyageurs se retrouvaient à l'autre extrême. Affirmons que nous avons raison de croire qu'ils dormaient. Basque se trouvait dans cette chambre un peu sombre, et elle alla chercher dans l'office.Could you say it in English at least? I can't understand at all.
Replied in blue. No reply = fine for meNeoskylove wrote:
no reply=fixedMir wrote:
hi
overall the rhythm is kinda bland comparing to what the song offers for top and the extra. most of the map utilizes exclusively 1/2 circles and sliders in parts that emphasize 1/1. not only that but the hexgrid structure of the entire map (topdiff) makes it really monotonous to play since there's no variation in patterning. it's all the same stuff so yea
top:
- 00:05:455 (1,2) - 00:08:022 (1,2) - could be 1/2 due to lack of the snare on 00:06:899 - and doing that consistently would make for some nicer variation in rhythmyou mean sliders? I want to just put them into circles. - Why keep them as circles though? I'm sure you meant to do it but I don't really know why since it doesn't really provide nice variation especially considering 00:09:466 (2) - which has a snare on it is mapped the same way as 00:05:455 (1,2,3) - which doesn't have that snare
- 00:08:985 (6,7,1,2,3) - spacing here is suddenly super low despite having way more spacing for the same sounds 00:06:739 (1,2,3,4,5,6) - It's just because circles are gathering, DS is same with other sounds,
- 00:56:471 (6,1) - 1 gets barely any emphasis since it's symmetrical to 6 even though it is the start of a new downbeat. the problem with this now is due to the hexgrid structure i have no idea where you would move this in order to me 00:56:471 (6,1) - feels lower intense than 00:56:150 (5,6) - for listening music for me, I wanted to reduce DS. - The downbeat is actually stronger here, even doing something like this would be better imo https://i.imgur.com/RerkeFV.jpg
- 01:08:664 (3,4,5,6) - the hai-hai-hai doesn't get emphasized here through the map despite your hitsounds even following it which seems really weird.. As I didn't follow them at all, you can see I don't want to follow that sounds. - If you don't want to follow them then why are they hitsounded with snares? It seems like you want to follow them but just copy-pasted the rhythm of the intro. There is difference here than in the intro part too which would be nice to map since as I said earlier the whole map is very monotonous in terms of rhythm choice and some variation would be nice.
- 01:11:391 (4,5,6,7) - nice place to put some 1/1 gaps maybeI followed just drum sounds, I don't want to follow 'hai' vocals.
thanks
I understand that but in accordance with the song this ends up feeling very bland and doesn't really follow it that much. Like, 01:14:760 (1,2,3,4,5,6,7,1) - is just filler jumps.. since the vocals start on 01:15:081 - making 01:14:760 (1,2) - a slider would fit more. I also understand that there is a constant bagpipe noise in the bg but is mapping jumps to this spacing really representative of the background instruments' intensity? I very much doubt that.Neoskylove wrote:
- 00:05:455 (1,2) - 00:08:022 (1,2) - This simple rhythm has its own attractive things. And 2nd circle's sound is not so silent? so wanted to add circle without hitsounds.
- 00:56:471 (6,1) - vocal doesn't exist+the drum sound is lower than previous parts. As I added clap before this drum sound, 1,3rd tick jas lower intense than 2,4th thing.
- 01:08:664 (3,4,5,6) - I heard them as similar sound, and no need to emphasize hai sound only this part. That's why I chosse consistency instead of variation.
you didn't do anything about this and also didn't reply to it...Lasse wrote:
some additional things:
(top diff)
what happened to your finishes ?
lack of them when there are actually strong cymbals in the song is really weird and makes hs feel very bland overall
00:05:455 (1) - this does it right for example, but then spots like 00:15:723 (1) - or the entire 00:15:723 (1) - to 00:41:311 - part are missing them
? I skipped your mods?CDFA wrote:
"Heard you were gonna skip my mod like I wouldn't notice"
lol what a minor issue.....Turquoise- wrote:
bro i meant it isn't snapped to the head of 00:28:878 (2) - properly, not timeline snap
it'll take literally a second to fix lmao
Didn't I fix?Lasse wrote:
you didn't do anything about this and also didn't reply to it...Lasse wrote:
some additional things:
(top diff)
what happened to your finishes ?
lack of them when there are actually strong cymbals in the song is really weird and makes hs feel very bland overall
00:05:455 (1) - this does it right for example, but then spots like 00:15:723 (1) - or the entire 00:15:723 (1) - to 00:41:311 - part are missing them
things like 00:25:990 (1) - 00:31:124 (1) - and similar would still be better if they used soft finish to go with cymbals in the song
? I skipped your mods?Neoskylove wrote:
CDFA wrote:
"Heard you were gonna skip my mod like I wouldn't notice"
Mir wrote:
I understand that but in accordance with the song this ends up feeling very bland and doesn't really follow it that much. Like, 01:14:760 (1,2,3,4,5,6,7,1) - is just filler jumps.. since the vocals start on 01:15:081 - making 01:14:760 (1,2) - a slider would fit more. I also understand that there is a constant bagpipe noise in the bg but is mapping jumps to this spacing really representative of the background instruments' intensity? I very much doubt that.Neoskylove wrote:
- 00:05:455 (1,2) - 00:08:022 (1,2) - This simple rhythm has its own attractive things. And 2nd circle's sound is not so silent? so wanted to add circle without hitsounds.
- 00:56:471 (6,1) - vocal doesn't exist+the drum sound is lower than previous parts. As I added clap before this drum sound, 1,3rd tick jas lower intense than 2,4th thing.
- 01:08:664 (3,4,5,6) - I heard them as similar sound, and no need to emphasize hai sound only this part. That's why I chosse consistency instead of variation.
That and the only time 1/1+ gaps are ever used are in the slow parts 00:36:257 - so playing the rest of the map actually feels like just mindlessly tapping to a metronome and that isn't very engaging at all. At least using 1/1 gaps more often in the rest of the map would be more fun, even with 2 1/2 sliders or something.
Unless we can come to a compromise on using more rhythm variety than just circles for filler I don't think I can agree with this going forward
yeah same case where you skipped fixing finishes or adressing them on your map xdCDFA wrote:
"Heard you were gonna skip my mod like I wouldn't notice"
? Drum finiah has louder sound than soft finish sound?Lasse wrote:
looks like you only fixed a few (mainly the exact ones I linked), guess I will have to do it this way:
00:15:723 - 00:36:257 - 00:36:257 - 00:40:749 - 00:59:359 - 01:01:926 - 01:05:134 - 01:22:461 - 01:27:273 - consider putting soft finish on all of these, would make hitsounding much better overall imo
there are some more where it might be nice, but they aren't as important
you have drum finish on some of these, but I think the cymbal hs is more important than the rather quiet drum hitsound
It really is the same rhythm..MaridiuS wrote:
The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring.
00:05:455 - 00:15:723 It's repeated 4 times here lul how did you count 8, you linked 2 measures with 00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - 00:05:455 - 00:15:723 is 8 measures therefore 4.Mir wrote:
It really is the same rhythm..MaridiuS wrote:
The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring.
00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - is repeated 8 times from 00:05:455 - 00:15:723 - and from 01:07:059 - it appears in a lot of parts as the same but that's not really a problem. It's more from 00:05:455 where my issue lies.
Pop! ThanksSeni wrote:
really cool song
btw only this issue can be so major that can be DQed? Well. I'm saying a lot about that. Lack of variation could be monotous to playing, but not bad to play. Most players couldn't check that's sound have difference, so even if I set perfect consistency, couldn't feel it's weird or monotous.Mir wrote:
What I'm referring to is not remapping at all, I'm merely suggesting more 1/2 sliders to break up the constant 1/2 clicking rhythm that persists throughout these 10 seconds. All of those parts in the song equate to roughly 22% of the song itself so 1/2 clicking the same rhythm for 22% of the map seems really monotonous.It really is the same rhythm..MaridiuS wrote:
The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring.
00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - is repeated 4 times from 00:05:455 - 00:15:723 - and twice more in 01:07:059 -. It appears in a lot of parts as the same but that's not really a problem. It's more from 00:05:455 where my issue lies.
Possible ways to input some variation without changing the core of what is being followed:00:00:322 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - Actually has some variation in it which makes it fine to play and it's still following the same thing hence it is consistent in that regard as well.
- 00:05:455 (1,2) - 1/2 slider for all of these to emphasize the downbeat and start off the bagpipe noise.
- 00:09:626 (3,4,5) - 00:14:760 (3,4,5) - ctrl+g this rhythm so there's emphasis on the 1/1 finishes of the drums. Still follows the bagpipes due to being majorly 1/2 rhythm.
Again, the point of this is not to remap it's just to rearrange some patterns to accommodate for slightly different rhythm. If you want to discuss this tomorrow or whenever I'm always free to be PM'd (referring to Neoskylove).
No. I mean this quality can be ranked now for me. Not meets minimum standards.Lasse wrote:
it would've been dq'd anyway since battle applied some changes,
might as well use this time to improve the map instead of just complaining so much
you just sound like "this meets the minimum standards to be ranked so let me rank it" instead of trying to actually make it decent
You don't decide wether a BN vetoes your map or not. If you really can't find a compromise with the BN who vetoed, you need to get two other BNs to renominate the map that weren't involved in the mapset before.Neoskylove wrote:
I can apply anything that it is good suggestion. Just that suggestion couldn't be convince to me. Let me just mapping. Don't want more vetoing with that issue.
looooool okay then.PoNo wrote:
Don't worry my post was a troll :]
동의하다HabiHolic wrote:
Feel so bad.
@Lasse, Mir, Myxomatosis : think this map has no problems.cuz he's mapping style issue. please S.T.O.P abuse of power.
좀 실망입니다. 디퀄사유 거리는 아닌데 친목도모 하면서 아무런 문제없는걸 가지고 논쟁을 하다니.. 이렇게까지 바닥은 안쳤었는데..
정말 하는짓이 더럽네요. QAT들 정말 다시뽑아야되는거 아닌가요 일부분 사람들은..
All that is needed is a proper reply to the points, that is it. I'm not vetoing this set.Myxomatosis wrote:
Mir retreated his veto as it seems, but I would really like to know why you think this map is better the way it is than it would be with more variety in rhythm, before this gets requalified.
if its so minor why can't you just fix it??? lmaoNeoskylove wrote:
lol what a minor issue.....Turquoise- wrote:
bro i meant it isn't snapped to the head of 00:28:878 (2) - properly, not timeline snap
it'll take literally a second to fix lmao
Speaking for myself, I tend to ignore things that seem quite useless to me and won't improve the map at all for players and say that I can't be bothered. I feel like that way the modders will feel like the thing they're point is useless so they should focus on more important things.Turquoise- wrote:
if its so minor why can't you just fix it??? lmao