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Ni-Sokkususu - Blade Dance

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Mir

Neoskylove wrote:

Mir wrote:

hi

overall the rhythm is kinda bland comparing to what the song offers for top and the extra. most of the map utilizes exclusively 1/2 circles and sliders in parts that emphasize 1/1. not only that but the hexgrid structure of the entire map (topdiff) makes it really monotonous to play since there's no variation in patterning. it's all the same stuff so yea

top:
- 00:05:455 (1,2) - 00:08:022 (1,2) - could be 1/2 due to lack of the snare on 00:06:899 - and doing that consistently would make for some nicer variation in rhythmyou mean sliders? I want to just put them into circles. - Why keep them as circles though? I'm sure you meant to do it but I don't really know why since it doesn't really provide nice variation especially considering 00:09:466 (2) - which has a snare on it is mapped the same way as 00:05:455 (1,2,3) - which doesn't have that snare
- 00:08:985 (6,7,1,2,3) - spacing here is suddenly super low despite having way more spacing for the same sounds 00:06:739 (1,2,3,4,5,6) - It's just because circles are gathering, DS is same with other sounds,
- 00:56:471 (6,1) - 1 gets barely any emphasis since it's symmetrical to 6 even though it is the start of a new downbeat. the problem with this now is due to the hexgrid structure i have no idea where you would move this in order to me 00:56:471 (6,1) - feels lower intense than 00:56:150 (5,6) - for listening music for me, I wanted to reduce DS. - The downbeat is actually stronger here, even doing something like this would be better imo https://i.imgur.com/RerkeFV.jpg
- 01:08:664 (3,4,5,6) - the hai-hai-hai doesn't get emphasized here through the map despite your hitsounds even following it which seems really weird.. As I didn't follow them at all, you can see I don't want to follow that sounds. - If you don't want to follow them then why are they hitsounded with snares? It seems like you want to follow them but just copy-pasted the rhythm of the intro. There is difference here than in the intro part too which would be nice to map since as I said earlier the whole map is very monotonous in terms of rhythm choice and some variation would be nice.
- 01:11:391 (4,5,6,7) - nice place to put some 1/1 gaps maybeI followed just drum sounds, I don't want to follow 'hai' vocals.
no reply=fixed
thanks
Replied in blue. No reply = fine for me
Topic Starter
Affirmation
- 00:05:455 (1,2) - 00:08:022 (1,2) - This simple rhythm has its own attractive things. And 2nd circle's sound is not so silent? so wanted to add circle without hitsounds.
- 00:56:471 (6,1) - vocal doesn't exist+the drum sound is lower than previous parts. As I added clap before this drum sound, 1,3rd tick jas lower intense than 2,4th thing.
- 01:08:664 (3,4,5,6) - I heard them as similar sound, and no need to emphasize hai sound only this part. That's why I chosse consistency instead of variation.
Mir

Neoskylove wrote:

- 00:05:455 (1,2) - 00:08:022 (1,2) - This simple rhythm has its own attractive things. And 2nd circle's sound is not so silent? so wanted to add circle without hitsounds.
- 00:56:471 (6,1) - vocal doesn't exist+the drum sound is lower than previous parts. As I added clap before this drum sound, 1,3rd tick jas lower intense than 2,4th thing.
- 01:08:664 (3,4,5,6) - I heard them as similar sound, and no need to emphasize hai sound only this part. That's why I chosse consistency instead of variation.
I understand that but in accordance with the song this ends up feeling very bland and doesn't really follow it that much. Like, 01:14:760 (1,2,3,4,5,6,7,1) - is just filler jumps.. since the vocals start on 01:15:081 - making 01:14:760 (1,2) - a slider would fit more. I also understand that there is a constant bagpipe noise in the bg but is mapping jumps to this spacing really representative of the background instruments' intensity? I very much doubt that.

That and the only time 1/1+ gaps are ever used are in the slow parts 00:36:257 - so playing the rest of the map actually feels like just mindlessly tapping to a metronome and that isn't very engaging at all. :( At least using 1/1 gaps more often in the rest of the map would be more fun, even with 2 1/2 sliders or something.

Unless we can come to a compromise on using more rhythm variety than just circles for filler I don't think I can agree with this going forward :?
Lasse

Lasse wrote:

some additional things:
(top diff)
what happened to your finishes ?
lack of them when there are actually strong cymbals in the song is really weird and makes hs feel very bland overall
00:05:455 (1) - this does it right for example, but then spots like 00:15:723 (1) - or the entire 00:15:723 (1) - to 00:41:311 - part are missing them :(
you didn't do anything about this and also didn't reply to it...
things like 00:25:990 (1) - 00:31:124 (1) - and similar would still be better if they used soft finish to go with cymbals in the song
Shohei Ohtani
"Heard you were gonna skip my mod like I wouldn't notice"
Turquoise-
bro i meant it isn't snapped to the head of 00:28:878 (2) - properly, not timeline snap

it'll take literally a second to fix lmao
Topic Starter
Affirmation

CDFA wrote:

"Heard you were gonna skip my mod like I wouldn't notice"
? I skipped your mods?

Turquoise- wrote:

bro i meant it isn't snapped to the head of 00:28:878 (2) - properly, not timeline snap

it'll take literally a second to fix lmao
lol what a minor issue.....

Lasse wrote:

Lasse wrote:

some additional things:
(top diff)
what happened to your finishes ?
lack of them when there are actually strong cymbals in the song is really weird and makes hs feel very bland overall
00:05:455 (1) - this does it right for example, but then spots like 00:15:723 (1) - or the entire 00:15:723 (1) - to 00:41:311 - part are missing them :(
you didn't do anything about this and also didn't reply to it...
things like 00:25:990 (1) - 00:31:124 (1) - and similar would still be better if they used soft finish to go with cymbals in the song
Didn't I fix?
Djulus

Neoskylove wrote:

CDFA wrote:

"Heard you were gonna skip my mod like I wouldn't notice"
? I skipped your mods?
he's memeing lol
Topic Starter
Affirmation
Will Summary with 3 sentence in this major issue.
  1. 1/1 gap has more attractive than 1/2 and slider can follow music. Change it into slider.
  2. No variety in my song. just flows too consistency and simple.
  3. You'll veto if I don't fix them.
Right?
MaridiuS

Mir wrote:

Neoskylove wrote:

- 00:05:455 (1,2) - 00:08:022 (1,2) - This simple rhythm has its own attractive things. And 2nd circle's sound is not so silent? so wanted to add circle without hitsounds.
- 00:56:471 (6,1) - vocal doesn't exist+the drum sound is lower than previous parts. As I added clap before this drum sound, 1,3rd tick jas lower intense than 2,4th thing.
- 01:08:664 (3,4,5,6) - I heard them as similar sound, and no need to emphasize hai sound only this part. That's why I chosse consistency instead of variation.
I understand that but in accordance with the song this ends up feeling very bland and doesn't really follow it that much. Like, 01:14:760 (1,2,3,4,5,6,7,1) - is just filler jumps.. since the vocals start on 01:15:081 - making 01:14:760 (1,2) - a slider would fit more. I also understand that there is a constant bagpipe noise in the bg but is mapping jumps to this spacing really representative of the background instruments' intensity? I very much doubt that.

That and the only time 1/1+ gaps are ever used are in the slow parts 00:36:257 - so playing the rest of the map actually feels like just mindlessly tapping to a metronome and that isn't very engaging at all. :( At least using 1/1 gaps more often in the rest of the map would be more fun, even with 2 1/2 sliders or something.

Unless we can come to a compromise on using more rhythm variety than just circles for filler I don't think I can agree with this going forward :?

The rhythm repeats in 4 measures which is not a lot 00:05:455 - to 00:15:723 - which is only like 10 seconds, the map is short . The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring. Using variation in this will simply contradict the bagpipes which is the main thing the mapper is following, you don't want to end a slider on a layer you're priorotizing.

+making it consistent here makes the parts where the vocals get added more emphasized and different like 00:21:979 (1,2,3,4,5) - .
01:09:626 (1,2,3,4,5,6,7,1) - later in the map, he still emphasized the vocals making them standout that much more since its different from the usual rhythm, although vocals are emphasized with spacing, maybe a bit bigger jump can work better.

So really its just 10 seconds of no real variation on somewhat complex 1/2 rhythm in the map which the mapper uses as sweet contrast to when there's an actual change in the song. Considering that nowadays people copy paste the rhythm of the whole map over and over again, 10 seconds is nothing tbh, especially if its not the most generic of rhythms while it serves as nice contrast to actual changes in the song.
MaridiuS

CDFA wrote:

"Heard you were gonna skip my mod like I wouldn't notice"
yeah same case where you skipped fixing finishes or adressing them on your map xd
Topic Starter
Affirmation

what is this?
Lasse
looks like you only fixed a few (mainly the exact ones I linked), guess I will have to do it this way:
00:15:723 - 00:36:257 - 00:36:257 - 00:40:749 - 00:59:359 - 01:01:926 - 01:05:134 - 01:22:461 - 01:27:273 - consider putting soft finish on all of these, would make hitsounding much better overall imo
there are some more where it might be nice, but they aren't as important
you have drum finish on some of these, but I think the cymbal hs is more important than the rather quiet drum hitsound
Topic Starter
Affirmation

Lasse wrote:

looks like you only fixed a few (mainly the exact ones I linked), guess I will have to do it this way:
00:15:723 - 00:36:257 - 00:36:257 - 00:40:749 - 00:59:359 - 01:01:926 - 01:05:134 - 01:22:461 - 01:27:273 - consider putting soft finish on all of these, would make hitsounding much better overall imo
there are some more where it might be nice, but they aren't as important
you have drum finish on some of these, but I think the cymbal hs is more important than the rather quiet drum hitsound
? Drum finiah has louder sound than soft finish sound?
Mir
SPOILER
15:19 Neoskylove: I heard you discussed with MaridiuS.
15:19 Neoskylove: Is your vetoing finished?
15:19 Mir: hold on
15:19 Mir: can we discuss too? i mean i already know what maridius said but
15:19 Mir: i want to hear it from you
15:20 Mir: referring to p/6537491
15:20 Neoskylove: 23:19 inKorean time lol. can little bit.
15:20 Mir: it shouldn't take too long
15:20 Neoskylove: yes.
15:20 Mir: so with the first point when i mean 1/1 gap i meant in clicking
15:21 Neoskylove: Yes.
15:21 Mir: 00:05:776 (3,4) - is a 1/1 gap so this is okay
15:21 Mir: but the thing with your map is that these sliders only have 1 1/1 gap in a long stretch of map
15:21 Neoskylove: I requested testplaying for more than 10 people,
15:21 Mir: so the majority of it is clicking 1/2
15:21 Neoskylove: They said it doesn't matter at all
15:22 Mir: maybe to them it doesnt matter and yes this works but it would be better i think to make the rhythm less 1/2 heavy and use more 1/1 clicking gaps
15:22 Neoskylove: MaridiuS recommended that rhythm with bagpipes?
15:22 Mir: mainly since tapping the same rhythm in 1/2 for so often gets boring
15:23 Neoskylove: Didn't MaridiuS say? Its pattern is complex so not so boring even if my rhythm looks like that
15:24 Mir: its pattern isn't complex, its hexgrid
15:24 Mir: its very predictable in where the notes will land so patterning doesn't really vary that much either
15:24 Mir: seeing as the whole map is hexgrid i didn't suggest to change that since it would be remapping
15:24 Mir: thats why i suggested more 1/2 sliders in various parts to make it less the same all the time
15:26 Neoskylove: All players sait doen't need that 1/2 slider.
15:28 Neoskylove: Current pattern doesn't matter and some of players said slider could be more weird.
15:28 Mir: idk when i was playing i wished there were more 1/2 sliders
15:28 Mir: and when lasse/mao played it they said it was really monotonous too
15:31 Neoskylove: You DQed and vetoing because of this only one thing?
15:31 Mir: essentially yes,
15:32 Mir: it may be "just one thing" but it has a big part in how engaging the map is to play
15:33 Mir: you can convince me otherwise but just saying "it doesn't contrast as well" when it clearly would like maridius said doesnt convince me
15:34 Neoskylove: Well? Most of map doesn't have any engaging patterns
15:34 Neoskylove: Ah
15:34 Mir: that's part of the problem.. but since the whole map is like that changing it would be remapping which is why i didnt mention it
15:34 Neoskylove: engaging=attractive the word?
15:34 Mir: yeah
15:35 Neoskylove: wanna make it sure.
15:35 Mir: engaging = fun
15:35 Mir: fun, interesting, not boring
15:36 Neoskylove: Then you couldn't catch my and maridiuS' saying?
15:36 Mir: what do you mean by couldn't catch?
15:37 Neoskylove: wait for wordsearch
15:37 Neoskylove: poor my English QwQ
15:37 Mir: its alright dw :s
15:38 Neoskylove: Ah you didn't convinced that
15:38 Mir: yeah its not enough reasoning to change my mind
15:39 Neoskylove: what's the problem? Just engaging issue?
15:39 Mir: pretty much
15:39 Mir: i dont much mind the hexgrid, that's fine for the most part but the lack of variation is..
15:39 Mir: to put it simply: boring :x
15:41 Neoskylove: I'm saying variation about 3 times.
15:41 Neoskylove: variation<<<<<<<<consistency for me.
15:41 Mir: mm but you can have consistent variation
15:42 Mir: variation and consistency are not mutually exclusive.. uh that's to say
15:42 Mir: you can have both
15:42 Mir: its not either variation OR consistency
15:42 Mir: it's variation AND consistency
15:42 Mir: if that makes sense
15:45 Neoskylove: All mapset have perfect consistency then? Variations can be just make it worse.
15:46 Mir: well that's not really the point.. it doesnt have to be perfect but it should be fairly good - and variation can also be good if executed properly
15:46 Neoskylove: You mean just remapping...
15:47 Mir: i don't mean remapping
15:47 Mir: just changing some circles into sliders would be enough
15:47 Neoskylove: btw could you post it on forum if you have more about that? Wanna sleep. 23:47 in Korean time QwQ
15:47 Mir: like 00:05:455 (1,2) - as a 1/2 slider would be fine
15:47 Neoskylove: Good night :)
15:47 Mir: o
15:47 Mir: okay i'll try

we talked a bit but he had to sleep

What I'm referring to is not remapping at all, I'm merely suggesting more 1/2 sliders to break up the constant 1/2 clicking rhythm that persists throughout these 10 seconds. All of those parts in the song equate to roughly 22% of the song itself so 1/2 clicking the same rhythm for 22% of the map seems really monotonous.

MaridiuS wrote:

The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring.
It really is the same rhythm..

00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - is repeated 4 times from 00:05:455 - 00:15:723 - and twice more in 01:07:059 -. It appears in a lot of parts as the same but that's not really a problem. It's more from 00:05:455 where my issue lies.

Possible ways to input some variation without changing the core of what is being followed:
  1. 00:05:455 (1,2) - 1/2 slider for all of these to emphasize the downbeat and start off the bagpipe noise.
  2. 00:09:626 (3,4,5) - 00:14:760 (3,4,5) - ctrl+g this rhythm so there's emphasis on the 1/1 finishes of the drums. Still follows the bagpipes due to being majorly 1/2 rhythm.
00:00:322 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - Actually has some variation in it which makes it fine to play and it's still following the same thing hence it is consistent in that regard as well.

Again, the point of this is not to remap it's just to rearrange some patterns to accommodate for slightly different rhythm. If you want to discuss this tomorrow or whenever I'm always free to be PM'd (referring to Neoskylove).
MaridiuS

Mir wrote:

MaridiuS wrote:

The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring.
It really is the same rhythm..

00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - is repeated 8 times from 00:05:455 - 00:15:723 - and from 01:07:059 - it appears in a lot of parts as the same but that's not really a problem. It's more from 00:05:455 where my issue lies.
00:05:455 - 00:15:723 It's repeated 4 times here lul how did you count 8, you linked 2 measures with 00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - 00:05:455 - 00:15:723 is 8 measures therefore 4.
Mir
miscounted, i think i was counting measures not instances of rhythm lol
Seni
really cool song
Topic Starter
Affirmation

Seni wrote:

really cool song
Pop! Thanks :D
Topic Starter
Affirmation

Mir wrote:

What I'm referring to is not remapping at all, I'm merely suggesting more 1/2 sliders to break up the constant 1/2 clicking rhythm that persists throughout these 10 seconds. All of those parts in the song equate to roughly 22% of the song itself so 1/2 clicking the same rhythm for 22% of the map seems really monotonous.

MaridiuS wrote:

The rhythm is not so simple as in 4 circles then a slider and repeat that rhythm x times, but seems to be complex enough not to be that boring.
It really is the same rhythm..

00:05:455 (1,2,3,4,5,6,7,1,2,3,4,5,6) - is repeated 4 times from 00:05:455 - 00:15:723 - and twice more in 01:07:059 -. It appears in a lot of parts as the same but that's not really a problem. It's more from 00:05:455 where my issue lies.

Possible ways to input some variation without changing the core of what is being followed:
  1. 00:05:455 (1,2) - 1/2 slider for all of these to emphasize the downbeat and start off the bagpipe noise.
  2. 00:09:626 (3,4,5) - 00:14:760 (3,4,5) - ctrl+g this rhythm so there's emphasis on the 1/1 finishes of the drums. Still follows the bagpipes due to being majorly 1/2 rhythm.
00:00:322 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6) - Actually has some variation in it which makes it fine to play and it's still following the same thing hence it is consistent in that regard as well.

Again, the point of this is not to remap it's just to rearrange some patterns to accommodate for slightly different rhythm. If you want to discuss this tomorrow or whenever I'm always free to be PM'd (referring to Neoskylove).
btw only this issue can be so major that can be DQed? Well. I'm saying a lot about that. Lack of variation could be monotous to playing, but not bad to play. Most players couldn't check that's sound have difference, so even if I set perfect consistency, couldn't feel it's weird or monotous.
You are saying Just monotous and lack of variety. I'm saying these issues can't be matter because of play ability. Can't you convince for now?
I said most of my friends, they all says it doesn't matter with playing or mapping and couldn't understand why this got DQed. Looks just you are stubborning.
One of my friend(will not say his name because he don't want) says you looks just denying mappers' mapping style and players......
Can't understand why you are pushing this like this minor issue....
Mir
Well it looks like we can't find a compromise and I don't feel like wasting anymore time here.

Do whatever you want with this map, I can't find it in me to argue this anymore.
Lasse
it would've been dq'd anyway since battle applied some changes,
might as well use this time to improve the map instead of just complaining so much

you just sound like "this meets the minimum standards to be ranked so let me rank it" instead of trying to actually make it decent
Topic Starter
Affirmation

Lasse wrote:

it would've been dq'd anyway since battle applied some changes,
might as well use this time to improve the map instead of just complaining so much

you just sound like "this meets the minimum standards to be ranked so let me rank it" instead of trying to actually make it decent
No. I mean this quality can be ranked now for me. Not meets minimum standards.
Mir's suggestion was just too minor for me sonce all od my testplayers sayd that thay couldn't find any problems in this song and that part.
I can apply anything that it is good suggestion. Just that suggestion couldn't be convince to me. Let me just mapping. Don't want more vetoing with that issue.
I think I'm saying that more than five times. That issue can't be give special impressions to players. MaridiuS says like this.

Are you saying with neutral? I think you are standing on Mir's side....
Myxo

Neoskylove wrote:

I can apply anything that it is good suggestion. Just that suggestion couldn't be convince to me. Let me just mapping. Don't want more vetoing with that issue.
You don't decide wether a BN vetoes your map or not. If you really can't find a compromise with the BN who vetoed, you need to get two other BNs to renominate the map that weren't involved in the mapset before.

Also, if your English isn't good enough to explain your reasoning, reply in Korean and ask someone to translate your reply if that makes it easier for you. But don't justify everything with "It's my style", because this is not a valid argument and doesn't adress the issues that Mir pointed out.

Mir retreated his veto as it seems, but I would really like to know why you think this map is better the way it is than it would be with more variety in rhythm, before this gets requalified.
Topic Starter
Affirmation
Hey friends, Can I reply it later? I have to discuss and get more opinion from other friends. Wait for me please. Thanks :)
Djulus
i'm being lazy to read some of shits but i little bit undersand what u guys said (maybe), if u guys saying about gap on intro (on slow part too) its fine this actually makes sense since player can wait for burst.... if intro starts from burst its really boring to play lol and this will be stupid like a jump training or smth else, also he's using own rhythm choice for song for players not for bns idk why u guys are vetoing this.
YukiZura-
damn drama all over the place , ok i dont know why you really wanted this to be a slider instead of circle 00:05:455 (1,2) - tho , yeah i get what you mean and all , i read all the issues but isnt this just you know "self wanted" mir ? idk what word to use , for me atleast i played this map doesnt feel monotonous at all , hurm why the already ranked set by bearizm of this map use the exact circle at this part is acceptable ? but with these mapset got so many issues about it , like the burst to 1 2 after break i dont see this like a major issues because he use just low spacing there it doesnt throw player off imo , hurm slow snare sound i kinda agreed but the trumoet sound is quite high tho owo but for real i see some map that ranked using this type of method , yeah tbh this is just a minor issue like suggestion depends on the mapper to change it or not , cant say anything if you vetoing this so hard cuz im no bn ,

yeah just stopping by to give my quick opinion about this cuz i see this on qualified section and now DQ , dont get me wrong i dont hate you mir xD
HabiHolic
Feel so bad.

@Lasse, Mir, Myxomatosis : think this map has no problems.cuz he's mapping style issue. please S.T.O.P abuse of power.

좀 실망입니다. 디퀄사유 거리는 아닌데 친목도모 하면서 아무런 문제없는걸 가지고 논쟁을 하다니.. 이렇게까지 바닥은 안쳤었는데..
정말 하는짓이 더럽네요. QAT들 정말 다시뽑아야되는거 아닌가요 일부분 사람들은..
PoNo
Don't worry my post was a troll :]
Topic Starter
Affirmation

PoNo wrote:

Don't worry my post was a troll :]
looooool okay then.
Djulus

HabiHolic wrote:

Feel so bad.

@Lasse, Mir, Myxomatosis : think this map has no problems.cuz he's mapping style issue. please S.T.O.P abuse of power.

좀 실망입니다. 디퀄사유 거리는 아닌데 친목도모 하면서 아무런 문제없는걸 가지고 논쟁을 하다니.. 이렇게까지 바닥은 안쳤었는데..
정말 하는짓이 더럽네요. QAT들 정말 다시뽑아야되는거 아닌가요 일부분 사람들은..
동의하다
Mir
I. Am. Done. Here.

Myxomatosis wrote:

Mir retreated his veto as it seems, but I would really like to know why you think this map is better the way it is than it would be with more variety in rhythm, before this gets requalified.
All that is needed is a proper reply to the points, that is it. I'm not vetoing this set.
Turquoise-

Neoskylove wrote:

Turquoise- wrote:

bro i meant it isn't snapped to the head of 00:28:878 (2) - properly, not timeline snap

it'll take literally a second to fix lmao
lol what a minor issue.....
if its so minor why can't you just fix it??? lmao
MaridiuS

Turquoise- wrote:

if its so minor why can't you just fix it??? lmao
Speaking for myself, I tend to ignore things that seem quite useless to me and won't improve the map at all for players and say that I can't be bothered. I feel like that way the modders will feel like the thing they're point is useless so they should focus on more important things.
Topic Starter
Affirmation
Okay then. My discuss and posting could be okay for now.
00:05:455 (1) - will talk about why I don't want to replace it as circle.
[]
00:05:455 (1,2,3) - is ascending pitch, and 4th thing has lower pitch than 3rd note. I mean 4th note is descending pitch.
If I replace 00:05:455 (1) as slider. I can't express 1-2-3 note's pitch ascending, then notes can't follow the pitches and not so good for expressions.
Music can't follow that, seems weird, too.
[]
That's my opinion.
Topic Starter
Affirmation

Djulus wrote:

HabiHolic wrote:

Feel so bad.

@Lasse, Mir, Myxomatosis : think this map has no problems.cuz he's mapping style issue. please S.T.O.P abuse of power.

좀 실망입니다. 디퀄사유 거리는 아닌데 친목도모 하면서 아무런 문제없는걸 가지고 논쟁을 하다니.. 이렇게까지 바닥은 안쳤었는데..
정말 하는짓이 더럽네요. QAT들 정말 다시뽑아야되는거 아닌가요 일부분 사람들은..
동의하다
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
lol
Turquoise-

MaridiuS wrote:

Turquoise- wrote:

if its so minor why can't you just fix it??? lmao
Speaking for myself, I tend to ignore things that seem quite useless to me and won't improve the map at all for players and say that I can't be bothered. I feel like that way the modders will feel like the thing they're point is useless so they should focus on more important things.

generally i'd understand that, but this is an inconsistent snap which can literally be fixed in a few seconds (literally just clicking the link to the combo and clicking the circle) so it was kind of pointless to even argue about it? like i know i'm wasting my time with this and all but i just find it a little unreasonable that he'd just continuously ignore this incredibly easily fixable thing. i don't particularly care much about jump maps like this and i don't have anything much of value to say and i just happened to notice this while playing. so why not just fix it??
Topic Starter
Affirmation
If someone see this post, people will think I've got DQ because of this lol
Think as it's intended, I usually use intended staking error for avoiding stack system xD
Topic Starter
Affirmation

Myxomatosis wrote:

I have not vetoed, I have just said you have to reply the points properly, because of the code of conduct (all mods need to have a proper reply). I am fine with your reply now, and since Mir has already retreated his veto, you can call back the BNs now.

Lasse wrote:

do whatever, I don't even care anymore

Mir wrote:

yes im not vetoing
Rieri
이거 언제 이리됬음?ㅋㅋㅋ
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