forum

Linkin Park - Guilty All The Same (feat. Rakim)

posted
Total Posts
130
show more
riktoi
00:18:840 (1) - looks nicer if you line it up with the rest of the stream

00:41:640 (1,2,3,4) - I think unless you're going for a specific kind of movement here you could try transitions with sharper angles i guess lo (it's the kind of movement alumetorz uses a lot)
ex
current
"new"

00:49:140 (3) - sharper angle for this will be nicer (closer to the slider)

00:50:340 (1) - since this slider doesn't work as a stopper like 00:49:440 (1) - does, having the flow from 00:50:040 (3,4) - be more circular makes sense; currently it requires you to do a very weird reverse L shape with your cursor

00:53:190 (4) - might want to manually stack this as it's nigh on the shadow of the last slider (feel free to ignore these stacking suggestions, you are way better at reading than I am anyway [and it's a 7.7* map anyway])

01:10:440 (1,2,3,4,1,2,3,4,1) - this is really neat

01:13:440 (1,2,1,2) - buff the spacing a bit, even though it's a very awkward pattern I feel like it needs just a bit more spacing

01:19:890 (4) - manually stack this one too

01:21:090 (2) - just a little bit lower

01:21:990 (4) - if you decide to manually stack whatever i pointed out before or after this might as well manually stack these too (even though they are fine from a reading aspect)
01:23:490 (2) - ^ I guess
01:27:690 (5) - ^ lol
01:30:240 (1) - ^ a
01:30:540 (3) - ^

01:35:040 (1,2) - ctrl + g (feel it's misleading compared to the jumps before)

02:02:940 (1,2,1,2,1,2,1,2,1,2) - really hard but feels good

02:59:940 (1) - nc this as it follows the same pattern as 02:59:640 (1,2) -

03:00:090 (2,1,2,3) - if people struggle hitting this it's most likely because of the really wide curve

03:27:240 - headbanged so hard to these it hurt my neck fukc (no it's fine)

04:39:840 (1,2,3,1) - ouch, try ctrl + h so you get rid of the mean angle here 04:39:690 (2,1,2) -

05:39:240 (1,2,1,2) - spooky

05:43:140 (1,2,3,4,5,6) - you could follow the riff here (dunno the guitar is way too random to follow)

Thank
Topic Starter
fieryrage
responding 2day Lol
Topic Starter
fieryrage
god dammit i still forgot
riktoi
lmao
Topic Starter
fieryrage
rik

riktoi wrote:

00:18:840 (1) - looks nicer if you line it up with the rest of the stream trying to emphasize the piano starting here since its a new instrument/slowdown section which would otherwise look normal if it were just lined up

00:41:640 (1,2,3,4) - I think unless you're going for a specific kind of movement here you could try transitions with sharper angles i guess lo (it's the kind of movement alumetorz uses a lot) ya im going for movement here

00:49:140 (3) - sharper angle for this will be nicer (closer to the slider) this works fine tho wot

00:50:340 (1) - since this slider doesn't work as a stopper like 00:49:440 (1) - does, having the flow from 00:50:040 (3,4) - be more circular makes sense; currently it requires you to do a very weird reverse L shape with your cursor actually will consider remapping this though as of right now no one else really complained about it in playtests so idk if its worth remapping atm

00:53:190 (4) - might want to manually stack this as it's nigh on the shadow of the last slider (feel free to ignore these stacking suggestions, you are way better at reading than I am anyway [and it's a 7.7* map anyway]) ya this is kind of expected in terms of jump pattern placement prior so its more than readable rn

01:10:440 (1,2,3,4,1,2,3,4,1) - this is really neat

01:13:440 (1,2,1,2) - buff the spacing a bit, even though it's a very awkward pattern I feel like it needs just a bit more spacing revamped the pattern a bit cuz its gay anyway but increasing spacing would reduce the metric fuckton of overlaps later on

01:19:890 (4) - manually stack this one too e

01:21:090 (2) - just a little bit lower ok

01:21:990 (4) - if you decide to manually stack whatever i pointed out before or after this might as well manually stack these too (even though they are fine from a reading aspect)
01:23:490 (2) - ^ I guess
01:27:690 (5) - ^ lol
01:30:240 (1) - ^ a
01:30:540 (3) - ^ ya this is basically just aesthetics lul

01:35:040 (1,2) - ctrl + g (feel it's misleading compared to the jumps before) it goes in a circular pattern near the end and reduces in spacing so this is fine

02:02:940 (1,2,1,2,1,2,1,2,1,2) - really hard but feels good Hey Thanks

02:59:940 (1) - nc this as it follows the same pattern as 02:59:640 (1,2) - dont really see a need for nc here and it helps readability kind of since the times i use 1-2 is either during a pause or during spacing changes

03:00:090 (2,1,2,3) - if people struggle hitting this it's most likely because of the really wide curve everyone ive seen play fced this so ya

03:27:240 - headbanged so hard to these it hurt my neck fukc (no it's fine) thanks

04:39:840 (1,2,3,1) - ouch, try ctrl + h so you get rid of the mean angle here 04:39:690 (2,1,2) - u increased the star rating by 0.02 somehow good job

05:39:240 (1,2,1,2) - spooky xd

05:43:140 (1,2,3,4,5,6) - you could follow the riff here (dunno the guitar is way too random to follow) nah rn should be good since its a continuous pattern

Thank eeeeeeeeeeee

fd
Vivyanne
00:10:290 (1) - considering that the music is going rly down u should consider to decrease the spacing instead of increasing it to emphasise the drums stopping at this note ya
00:46:440 (1) - feeling like this note could be spaced more since theres a strong drumbeat on here so spacing it out more would make more sense emphasiswise d
00:55:590 (2,3) - nah fam dis spacing be way too low to what u had before this buff rn or i will eat ur dog
01:38:040 (1,2,3) - weird flow tbh, (2,3) go the opposite direction of (1) without any strong feeback from the song which makes this rly suprising and misleading. u shud follow the curve of (1) ya
04:01:140 (2,3,5) - pls make the visual distance equal cus rn it isnt ):


since i didnt find anything wrong with the map since everything's done in a consistent manner lemme just point out all stacks that are off in the map.
00:01:290 (1,3) -
00:13:140 (4,2) -
00:32:190 (2,3) -
00:32:490 (4,2,2) -
00:33:990 (3,1) -
00:42:390 (2,1) - tbh this should just kinda stack as u didnt ever use this kind of overlap before ya
01:13:590 (2,1) -
01:18:540 (1,1) -
01:38:490 (2,2) -
01:40:290 (6,2) -
01:41:790 (2,4) -
01:56:940 (5,2) -
02:06:690 (3,2) -
02:14:490 (2,1,3) -
02:23:340 (1,1) -
02:32:640 (1,1) -
04:15:540 (2,1) -
04:24:390 (2,1) -
04:26:490 (3,1) -
04:34:290 (1,3) -
05:04:890 (2,4) -
05:15:840 (1,1) -
05:17:490 (1,2,1) -

gl :3/
Topic Starter
fieryrage
i cant wait for the stack realignments weeeeeEEEE
Topic Starter
fieryrage
hiugh

HighTec wrote:

00:10:290 (1) - considering that the music is going rly down u should consider to decrease the spacing instead of increasing it to emphasise the drums stopping at this note ya they stop after this and if it were stacked it'd flow really weird so
00:46:440 (1) - feeling like this note could be spaced more since theres a strong drumbeat on here so spacing it out more would make more sense emphasiswise d pattern would be d if it had more spacing
00:55:590 (2,3) - nah fam dis spacing be way too low to what u had before this buff rn or i will eat ur dog ok thanks
01:38:040 (1,2,3) - weird flow tbh, (2,3) go the opposite direction of (1) without any strong feeback from the song which makes this rly suprising and misleading. u shud follow the curve of (1) ya as it is rn i think the flow is fine since i do this like 100 times later on in the song in similar ways, so no huge issue
04:01:140 (2,3,5) - pls make the visual distance equal cus rn it isnt ): eeeeeee


since i didnt find anything wrong with the map since everything's done in a consistent manner lemme just point out all stacks that are off in the map.
00:01:290 (1,3) - this ones fine
00:13:140 (4,2) -
00:32:190 (2,3) - this 1 is also fine
00:32:490 (4,2,2) - ^
00:33:990 (3,1) - ok all these slider stacks are actually the best they can be idk what the fuck ur talking about actualy
00:42:390 (2,1) - tbh this should just kinda stack as u didnt ever use this kind of overlap before ya i do this later on as well tho
01:13:590 (2,1) -
01:18:540 (1,1) -
01:38:490 (2,2) -
01:40:290 (6,2) -
01:41:790 (2,4) -
01:56:940 (5,2) -
02:06:690 (3,2) -
02:14:490 (2,1,3) -
02:23:340 (1,1) -
02:32:640 (1,1) -
04:15:540 (2,1) -
04:24:390 (2,1) -
04:26:490 (3,1) -
04:34:290 (1,3) -
05:04:890 (2,4) -
05:15:840 (1,1) -
05:17:490 (1,2,1) -

gl :3/

i didnt look at half the stacks (from 02:14:490 (2,1,3) - onwards) cuz like halfway thru there was no change in stacking them so ya if i get bugged about more ill fix them
Logic Agent
[General]
  1. resize bg like what year is this
[Shame]
  1. 00:22:740 - skipping this noise on purpose or
  2. 01:18:540 (1,1) - stack?
  3. 01:20:340 (2) - the fuck
  4. 01:21:840 (3,4) - ds here is pretty small compared to the rest of the section
  5. 01:23:340 (1,2) - these jumps being so big takes away from the impact when the actual 1-2 spam starts, i'd nerf this.
  6. 01:32:940 (1,2) - yeah
  7. 01:34:140 (1,2,1,2,1,2,1,2) - fieryrage
  8. 01:37:440 - for some reason i think it'd be cute if you silenced these slider ends. just the first one, not 01:37:665 - it's not that serious though
  9. 02:13:740 (2,3,1) - the visual distance here is triggering if you dont want me to be triggered make it look like this
  10. 02:15:840 (4,5,6) - do these really gotta overlap i mean this is a 7 star map i think they can handle a lil jump here
  11. 02:30:540 (1,2) - again i think the lead in to the 1-2 spam could be stronger by nerfing this combo. not gonna mention it again just know this change goes for everywhere applicable in the map if you choose to add it
  12. 03:28:740 (1) - STOP
  13. 03:59:040 - I think it's kinda strange how you represented this drum sound with different sv's throughout this section, personally I think a consistent sv and interesting shape (aka this slider shape is fine) would work better.
  14. 04:03:090 (1) - ctrl + g this and the next one? or fix this 04:11:490 (1,1) - because this ones different so ya just make them consistent
  15. 04:39:240 (1,2,1,2,1,2,3) - FIERYRAGE
  16. 04:51:240 (1,2,3) - same thing as earlier with the overlaps
  17. 05:09:840 (1,2,1,2,1) - ok you're reported
    05:35:640 (1,2,1,3,1,1,2,1,2,1,2,3,4) - stop, stop winny upload
  18. 05:43:590 (1,2) - don't rly like this would prefer it being more flowy after the stream section (so at the end of the slider tail somewhere)
  19. 05:44:940 (1,2,3,4) - I think a more accurate representation of the music would be for this to be a smaller portion of the stream before the actual stream stuff starts. The guitar doesn't really "erupt" until this combo of 4 is over, but after these 4 notes the stream gets smaller in ds so it's not really fitting. Something like this always looks nice but you'd probably have to change the jumps before it do something like this.
  20. in general im not like 100% sure about the rhythms in the stream near the end because that stupid ass constant guitar in the background is confusing me so yeah


can't be a pp map if nobody can fc it
Topic Starter
fieryrage
logic

Logic Agent wrote:

[General]
  1. resize bg like what year is this find me a better one cuz i sure as hell cant Lol
[Shame]
  1. 00:22:740 - skipping this noise on purpose or ya, i follow the piano notes that are most intense during this slow part
  2. 01:18:540 (1,1) - stack? when the hell (changed this pattern a bit because ppl said 300 on slider repeat was unrankable so d)
  3. 01:20:340 (2) - the fuck mad
  4. 01:21:840 (3,4) - ds here is pretty small compared to the rest of the section there was a section just before this that was similar so i think this should be fine
  5. 01:23:340 (1,2) - these jumps being so big takes away from the impact when the actual 1-2 spam starts, i'd nerf this. put this jump here to introduce the flow more than anything, reducing it kinda makes this pattern hard as hell to play
  6. 01:32:940 (1,2) - yeah this one i agree with though, adjusted pattern
  7. 01:34:140 (1,2,1,2,1,2,1,2) - fieryrage mad
  8. 01:37:440 - for some reason i think it'd be cute if you silenced these slider ends. just the first one, not 01:37:665 - it's not that serious though theres a clap on that slider end >:(
  9. 02:13:740 (2,3,1) - the visual distance here is triggering if you dont want me to be triggered make it look like this cymbal emphasis also ur mad
  10. 02:15:840 (4,5,6) - do these really gotta overlap i mean this is a 7 star map i think they can handle a lil jump here how th e fuck am i gonna make a jump of this
  11. 02:30:540 (1,2) - again i think the lead in to the 1-2 spam could be stronger by nerfing this combo. not gonna mention it again just know this change goes for everywhere applicable in the map if you choose to add it yeah, basically all of these are intended so i don't really plan on changing any more of these, the jumps feel/flow fine as they are rn to the music so i'm kinda hesitant on changing any of them
  12. 03:28:740 (1) - STOP mad
  13. 03:59:040 - I think it's kinda strange how you represented this drum sound with different sv's throughout this section, personally I think a consistent sv and interesting shape (aka this slider shape is fine) would work better. u linked the wrong thing first of all and those have a lot more emphasis so i feel a slightly higher sv makes them emphasized properly
  14. 04:03:090 (1) - ctrl + g this and the next one? or fix this 04:11:490 (1,1) - because this ones different so ya just make them consistent how long was this like this lmao
  15. 04:39:240 (1,2,1,2,1,2,3) - FIERYRAGE mad
  16. 04:51:240 (1,2,3) - same thing as earlier with the overlaps i dont rly see an issue here with overlaps? im confused what ur point is
  17. 05:09:840 (1,2,1,2,1) - ok you're reported mad
    05:35:640 (1,2,1,3,1,1,2,1,2,1,2,3,4) - stop, stop winny upload mad
  18. 05:43:590 (1,2) - don't rly like this would prefer it being more flowy after the stream section (so at the end of the slider tail somewhere) i mean it's kinda flow-based right now anyways, it's continuing the stream pattern giving emphasis to the guitar squeak at the end, think of it as a sliderstream near the end if that helps
  19. 05:44:940 (1,2,3,4) - I think a more accurate representation of the music would be for this to be a smaller portion of the stream before the actual stream stuff starts. The guitar doesn't really "erupt" until this combo of 4 is over, but after these 4 notes the stream gets smaller in ds so it's not really fitting. Something like this always looks nice but you'd probably have to change the jumps before it do something like this. definitely will consider this since i feel like the combo is more spaced out anyway than it should be (this was the only part from previous solo that wasn't changed), will probably have to think of some fancy kick slider patterns probably
  20. in general im not like 100% sure about the rhythms in the stream near the end because that stupid ass constant guitar in the background is confusing me so yeah linkin park guitarist on drugs


can't be a pp map if nobody can fc it mad
Logic Agent

fieryrage wrote:

stuff
Dilectus
Combo colors is hard to differentiate. I mean, the target audience probably can read without it anyways buuuut... idk actually. Perhaps you could make the brighter color a bit brighter and the darker one a bit more darker.

00:22:740 - Missing beat
00:23:340 - ^
The sudden rhythm change doesn't make sense as you seem to only follow the piano at this part . Also seems undermapped to me.

00:48:540 (1) - Just for more comfortable movement, make it the same shape as 00:47:640 (1) -
00:56:940 (1) - Could also use a bit more comfortable movement just for better flow. So you can bend it?
02:20:640 (4,5,6,7,1) - Rotate 3 degrees anti-clockwise to fix the straight line with 02:21:090 (2) -

----

Can't find anything more. Everything looks consistent to me. Nice that you did some slider art for Brad's little Tom Morello solo there.

Good luck!
Topic Starter
fieryrage
david

DavidEd wrote:

Combo colors is hard to differentiate. I mean, the target audience probably can read without it anyways buuuut... idk actually. Perhaps you could make the brighter color a bit brighter and the darker one a bit more darker. yea sure why not

00:22:740 - Missing beat
00:23:340 - ^
The sudden rhythm change doesn't make sense as you seem to only follow the piano at this part . Also seems undermapped to me. supposed to be undermapped, the two missing beats would feel out of place if i did map them

00:48:540 (1) - Just for more comfortable movement, make it the same shape as 00:47:640 (1) - this should be comfortable enough as is honestly
00:56:940 (1) - Could also use a bit more comfortable movement just for better flow. So you can bend it? same as above, don't really see a need to change jump patterns here since it's high sr and all of them flow fine to me and others so
02:20:640 (4,5,6,7,1) - Rotate 3 degrees anti-clockwise to fix the straight line with 02:21:090 (2) - done and fixed overlaps

----

Can't find anything more. Everything looks consistent to me. Nice that you did some slider art for Brad's little Tom Morello solo there.

Good luck! ty!
Topic Starter
fieryrage
modded in discord with morgano but he restrictedo so no kudosuo

basically 00:01:740 (2,3) - changed rhythm here, 04:39:240 (1,2) - reduced spacing here, 05:34:140 (6,7) - brought 7 a bit closer for better playability and that's it
Togetic
comin in HOT with that mod

shame
shame on these overdone jumps i'm not funny

if i ever mention something that may "flow awkwardly" it's because in my opinion this song doesn't warrant any abnormal or special type of movement that could be reflected in mapping but hey it's a matter of subjectivity i guess.

00:08:340 (2,3) - yes i know this map is like 7.7* or w/e but here it feels like the spacing between these jumps are kinda unwarranted for the intensity of the music. the other jumps a the beginning make more sense (spacing wise ofc) but this seems a bit excessive.
00:14:340 (6,1) - theres a strange change in flow here due to the angle of the jump being fairly wider than the previous jumps. playing this felt unnecessarily awkward and theres nothing in the music that really warrants this sort of change in flow so i would recommend changing the placement.
00:32:790 (2) - i do hear in the music how this rhythm choice could be justified (although its still kinda subtle) but this specific choice is kinda confusing. the part of the song that i hear that justifies the rhythm starts at 00:32:640 (1), so i feel it is kind of strange how you did not decide to use another kick slider in place of that circle. in general i think if you made both 00:32:640 (1,2) circles or kick sliders it would make more sense rhythmically.
01:16:140 (1,2) - if this were ctrl+g then i think it would flow a bit less awkwardly.
03:12:990 (2) - i cannot hear anything in the music that really justifies the use of a kick rather than just a circle but maybe i'm deaf idk.
03:26:940 (3,4,1) - these two circles flow awkwardly into the slider.
04:31:740 (5) - i don't hear any rhythm that justifies the use of a kick slider over a circle here.

i hope this helped in some way! this map is really fun and although the jumps are kinda ridiculous to me, thats just my opinion and i know it'd be silly to tell you to change that lol. good luck with ranking! :]
Topic Starter
fieryrage
toge

Togetic wrote:

comin in HOT with that mod

shame on these overdone jumps i'm not funny Hit Them With the XD

if i ever mention something that may "flow awkwardly" it's because in my opinion this song doesn't warrant any abnormal or special type of movement that could be reflected in mapping but hey it's a matter of subjectivity i guess. its definitely a generic song and i tried to make it as flowy as possible in most places, most of the time where i break flow is due to vocals or intensifying certain instruments in the song, so i think the way it's mapped rn relatively speaking to flow should be ok

00:08:340 (2,3) - yes i know this map is like 7.7* or w/e but here it feels like the spacing between these jumps are kinda unwarranted for the intensity of the music. the other jumps a the beginning make more sense (spacing wise ofc) but this seems a bit excessive. its there since its the last pattern like this so it's intensified to represent that and the jumps afterwards (also cuz adjusting it requires like a million overlap adjustments and way too lazy for that tbh)
00:14:340 (6,1) - theres a strange change in flow here due to the angle of the jump being fairly wider than the previous jumps. playing this felt unnecessarily awkward and theres nothing in the music that really warrants this sort of change in flow so i would recommend changing the placement. intentional, i do this a lot in other jump sections, it's to break flow and transition into a different jump pattern mainly and at this high of an ar it doesn't really feel that awkward, least to me and playtesters so
00:32:790 (2) - i do hear in the music how this rhythm choice could be justified (although its still kinda subtle) but this specific choice is kinda confusing. the part of the song that i hear that justifies the rhythm starts at 00:32:640 (1), so i feel it is kind of strange how you did not decide to use another kick slider in place of that circle. in general i think if you made both 00:32:640 (1,2) circles or kick sliders it would make more sense rhythmically. o woops forgot to change this one xd
01:16:140 (1,2) - if this were ctrl+g then i think it would flow a bit less awkwardly. doesn't flow awkwardly to me rn so
03:12:990 (2) - i cannot hear anything in the music that really justifies the use of a kick rather than just a circle but maybe i'm deaf idk. i mean i do the same thing 05:00:990 (2,3) - here as well, there's def a triple here
03:26:940 (3,4,1) - these two circles flow awkwardly into the slider. purposeful again cuz of the new pattern and vocals
04:31:740 (5) - i don't hear any rhythm that justifies the use of a kick slider over a circle here. this is more of a purposeful overmap which is why the sliderends are silenced on both of these (other one 04:34:140 (5) - here), it's to build intensity since the huge jump section comes soon after

i hope this helped in some way! this map is really fun and although the jumps are kinda ridiculous to me, thats just my opinion and i know it'd be silly to tell you to change that lol. good luck with ranking! :] jumps are hard to map tbh

ty!
Topic Starter
fieryrage
made part of the ending stream less cancer, thanks digitalhypno habib

and nerfed 04:39:540 (1,2) - star rating went down 0.05 total unlucky
Aeril
shitty mod
  1. 00:14:490 (1,2,1,2,1,2,1,2) - idk depends on you, no crescendo here but pitch goes down on the 2nd half so i would have 1st half be the larger jump instead
  2. 00:22:740 - 00:23:340 - find it odd you dont map these 2 notes but whatever
  3. 00:23:640 - your entire rhythm choice in this section is odd because sometimes you do reverses, sometimes hit slider, sometimes triple hit. having like some sort of build up in rhythm density might be nice because it just seems kinda arbritary at this point
  4. 00:47:640 - i believe some sort of overall buildup in spacing would be nice in this section because of the slow crescendo.
  5. 00:46:440 (1,2,3,4,1,2,1,2,1) - 00:41:640 (1,2,3,4,1,2,3,4,1) - kinda out of place imo to have huge jumps at these parts. like i understand the guitar part changes in these parts but the spacing seems a bit too large in relation to the crescendo of the music. maybe nerf the jumps a bit
  6. 01:20:040 (1,2) - not ctrl+g triggered xd i dont know i would do it but doesnt matter
  7. 02:02:940 (1,2,1,2,1,2,1,2,1,2,1) - bad jump build up, spacing is equal to the chorus but the difference in intensity between the 2 sections is very noticeable in the music
    02:02:940 (1,2,1,2) - these 2 jumps start it off okay but
    02:03:540 (1,2,1,2,1,2,1) - these become too large too fast
    02:03:390 (2,1) - like you have a cross screen jump here at the beginning of the crescendo
    02:03:690 (2,1) - also this jump midway through the buildup is the same size as 02:04:290 (2,1) - the final jump in the buildup
  8. 02:20:940 (1,2,1,2,1,2,1,2,1,2) - this buildup is much better
  9. 02:35:040 (3) - u missed an nc
  10. 02:59:640 (1,2,3,4,1,2,3,4,1) - this build up is lacking. its more like a jump
  11. 03:28:740 (1,2) - shouldve been canoe sliders smh
  12. 04:48:540 (2) - im okay with this but it would be cool as a slider https://osu.ppy.sh/ss/7532875 maybe something like that, .5x sv
  13. 05:39:840 (1,2) - this is just asking someone to break
  14. 05:49:698 (1,2,3,4) - maybe change this into 2 cross screen kick sliders because the loud notes are on the red ticks (kinda)
Topic Starter
fieryrage
shitty response

Aeril wrote:

  1. 00:14:490 (1,2,1,2,1,2,1,2) - idk depends on you, no crescendo here but pitch goes down on the 2nd half so i would have 1st half be the larger jump instead guitar intensifies on the last two notes here which is why the spacing emphasizes that; the pitch in the bg isnt what im following here (unless ur talking about something else then call me up and tell me im retarded)
  2. 00:22:740 - 00:23:340 - find it odd you dont map these 2 notes but whatever ok everyone complained about this so i just did it
  3. 00:23:640 - your entire rhythm choice in this section is odd because sometimes you do reverses, sometimes hit slider, sometimes triple hit. having like some sort of build up in rhythm density might be nice because it just seems kinda arbritary at this point putting this in light red to look at in more depth later, no one rly complained about this before but i definitely see ur point, will relook
  4. 00:47:640 - i believe some sort of overall buildup in spacing would be nice in this section because of the slow crescendo. i mean that's kind of what i do here to begin with, idk if increasing the spacing even more would be a good idea
  5. 00:46:440 (1,2,3,4,1,2,1,2,1) - 00:41:640 (1,2,3,4,1,2,3,4,1) - kinda out of place imo to have huge jumps at these parts. like i understand the guitar part changes in these parts but the spacing seems a bit too large in relation to the crescendo of the music. maybe nerf the jumps a bit agreed on nerfing beginning ones, but i feel the second part is intensified enough to warrant the 1-2 1-2 pattern there
  6. 01:20:040 (1,2) - not ctrl+g triggered xd i dont know i would do it but doesnt matter then u have the clap/finish on the sliderend dummy
  7. 02:02:940 (1,2,1,2,1,2,1,2,1,2,1) - bad jump build up, spacing is equal to the chorus but the difference in intensity between the 2 sections is very noticeable in the music nerfed the final jumps in the build up, felt cross screen was stretching it a bit anyway; everything else i feel represents it fine enough
    02:02:940 (1,2,1,2) - these 2 jumps start it off okay but
    02:03:540 (1,2,1,2,1,2,1) - these become too large too fast
    02:03:390 (2,1) - like you have a cross screen jump here at the beginning of the crescendo this kind of stuff is for emphasizing the claps which are more potent on the 1 combos here, besides it plays a lot easier than the spacing suggests anyways
    02:03:690 (2,1) - also this jump midway through the buildup is the same size as 02:04:290 (2,1) - the final jump in the buildup ^
  8. 02:20:940 (1,2,1,2,1,2,1,2,1,2) - this buildup is much better
  9. 02:35:040 (3) - u missed an nc i don't nc stuff like this if there's only 2 combo before it i.e. 02:56:640 (3) - call me autistic and u can argue i'll prob agree and say ok done but for now its staying
  10. 02:59:640 (1,2,3,4,1,2,3,4,1) - this build up is lacking. its more like a jump i actually probably will consider buffing this especially considering 03:00:390 (2,1) - this is the only real overlap in this section
  11. 03:28:740 (1,2) - shouldve been canoe sliders smh Dab Nigga
  12. 04:48:540 (2) - im okay with this but it would be cool as a slider https://osu.ppy.sh/ss/7532875 maybe something like that, .5x sv u said this before and i still feel like this is really out of place considering the song so
  13. 05:39:840 (1,2) - this is just asking someone to break will consider reducing sv here as well but it's already pretty reduced as it is rn lo
  14. 05:49:698 (1,2,3,4) - maybe change this into 2 cross screen kick sliders because the loud notes are on the red ticks (kinda) eh i emphasize this with a spaced stream and it feels more fitting than kicksliders here anyway cuz of the clap/cymbal on white tick, keeping this for now

ty!
Kilabarus
Cool Map ;)
Deppyforce
ih 4m4

00:01:290 (1) - nazi stack l ol X d
00:19:140 - hello how about muting this with blank hitsound file add it as soft-slidertick2 instead? i mean u can still hear the slidertick like this and its kinda b a d atm if u care
00:27:690 (4) - since this thing have no snare like 00:27:390 (2) - how about space it closer instead to emphasize that like
00:27:840 (1,2) - actually these are 1/3 (listen with slow playback)
00:32:640 (1,2) - same and same for all other ones lO rip
00:43:740 (1) - nazi stack
01:35:340 (3) - use 0.5 sv here fits better with vocals tbh and is also a better lead in to slow verse after it imo
01:51:540 (3) - idk if its just me but this flows kinda bad with next 1/1 gap, i mean even stack it over 01:50:040 (1) - tail is better!
02:13:890 (3,1) - can u somehow make this jump bigger cuz downbeat should be stronger than this jump 02:14:040 (1,2) right after it
03:37:890 (1) - isnt there supposed to be a slider here? it wud fit nciely
04:40:140 (3) - i'd move this a bit further to the left tbh so ds is bigger than previous jump (its last jump of kiai too!) cuz why not this is supposed to be high af sr anyways
05:26:040 - wtf is this guitar snapping -_
05:30:540 (4) - why not make this double kicksliders cuz its double snare and u did it at 05:29:640 (1,2) - too
05:53:166 (1) - actually this is kinda 1/1 i mean end it at 05:53:466 - sounds more fitting

gl!
sory for shit mod im bad
Topic Starter
fieryrage
dep

Deppyforce wrote:

ih 4m4

00:01:290 (1) - nazi stack l ol X d its stacked already dumey
00:19:140 - hello how about muting this with blank hitsound file add it as soft-slidertick2 instead? i mean u can still hear the slidertick like this and its kinda b a d atm if u care yea olol
00:27:690 (4) - since this thing have no snare like 00:27:390 (2) - how about space it closer instead to emphasize that like patterning xd also piano is kinda emphasized here so idk
00:27:840 (1,2) - actually these are 1/3 (listen with slow playback)
00:32:640 (1,2) - same and same for all other ones lO rip for these ones there's definitely a triple 00:27:990 (2) - on this so it's not 1/3 lo
00:43:740 (1) - nazi stack its supposed to be stacked with the sliderhead not the note xd
01:35:340 (3) - use 0.5 sv here fits better with vocals tbh and is also a better lead in to slow verse after it imo eh, it kinda breaks a lot of flow from the jumps if i do that + the guitar is still potent
01:51:540 (3) - idk if its just me but this flows kinda bad with next 1/1 gap, i mean even stack it over 01:50:040 (1) - tail is better! rhythm was introduced a while ago so it should be ok i think
02:13:890 (3,1) - can u somehow make this jump bigger cuz downbeat should be stronger than this jump 02:14:040 (1,2) right after it 02:13:890 (3) - moving this would fuck over like every single overlap in existence so rip Lol
03:37:890 (1) - isnt there supposed to be a slider here? it wud fit nciely used to have a slider here but everyone bitched about it while testplaying unlucky
04:40:140 (3) - i'd move this a bit further to the left tbh so ds is bigger than previous jump (its last jump of kiai too!) cuz why not this is supposed to be high af sr anyways ok i spaced out the entire pattern more
05:26:040 - wtf is this guitar snapping -_ m dkkmad
05:30:540 (4) - why not make this double kicksliders cuz its double snare and u did it at 05:29:640 (1,2) - too someone else suggested this but it was honestly way too hard to make a pattern that fit with it so i kinda just gave up
05:53:166 (1) - actually this is kinda 1/1 i mean end it at 05:53:466 - sounds more fitting will consider but as it is rn the guitar squeak ends on the 1/4 note and the whistle represents that so idk

gl!
sory for shit mod im bad Lol

ty!
Rad-
Hey, from my queue.

00:13:890 (3,4,5,6) - You should keep either circle 3 and 4 have same distance as circle 5 and 6 or vice versa, my suggestion is making it a triangle, placing circle 6 stacked behind circle 3 and placing circle 4 on x:117 y:64, because everyone likes triangles :p
01:21:990 (4) - Place this circle behind the end of slider 1 instead for a more better spacing overall (and triangles)
05:00:990 (2) - CTRL+G
05:52:716 (1,2,3,4,5,6) - Actually you should make this stream more spaced, with 0.8x spacing since the rest of this part was so fast paced (even though it doesn't increase the star rating even further sadly)

That's really all i could find to help, the map overall is already well done and patterns aren't overly complicated so it doesn't require intense work. Still i hope it was helpful.

Good luck!
Topic Starter
fieryrage

Rad- wrote:

Hey, from my queue.

00:13:890 (3,4,5,6) - You should keep either circle 3 and 4 have same distance as circle 5 and 6 or vice versa, my suggestion is making it a triangle, placing circle 6 stacked behind circle 3 and placing circle 4 on x:117 y:64, because everyone likes triangles :p my main issue with doing that is 00:14:340 (6,1) - that'll reduce the emphasis this gives the downbeat so as it is right now i think this is ok
01:21:990 (4) - Place this circle behind the end of slider 1 instead for a more better spacing overall (and triangles) did an even gayer
05:00:990 (2) - CTRL+G nah, the flow right now is fine enough as is, besides i do this kickslider-facing-opposite-way for like every kickslider pattern like this
05:52:716 (1,2,3,4,5,6) - Actually you should make this stream more spaced, with 0.8x spacing since the rest of this part was so fast paced (even though it doesn't increase the star rating even further sadly) sure

That's really all i could find to help, the map overall is already well done and patterns aren't overly complicated so it doesn't require intense work. Still i hope it was helpful.

Good luck! ty!!
Weber
>AR10 OD9.8

fukin pro player mappers

gl my dude
Kaifin

ur guilty all the same!!!!!

  1. 00:12:240 (2) and 00:14:040 (4) - arent stacked
  2. 00:12:990 (3,1,3,4) - if ur gonna do these overlaps can you make them the same amount of overlapped cause it looks pretty aids like this
  3. 00:15:690 (1,2,1,2) - can u make these the same distance apart so i dont fucking kill myself
  4. 00:17:490 (1,2) - wouldnt it make more sense to ctrl h then j this like so so that it is clean and even and also doesnt have that overlap https://osu.ppy.sh/ss/7562427
  5. 00:27:390 (2,4) - immediately using an overlap like this directly after the 00:26:490 (2,3) stuff looks so fuk imo, plus this specific overlap is fucked anyways even without the context of what came directly before it so i'd fully separate it from the 2 or make it the same spacing as 00:26:490 (2,3)
  6. 00:27:840 - these sound deliciously clickable rather than kicks but i guess ur call
  7. 00:32:640 - ok but these sound a lot less 1/4 clickable so i understand why you used kicks before for consistency but lik dam those sounds before sound like they should be a stream
  8. 00:35:940 (1,3) - not stacked
  9. 00:47:190 (2,2) - this twice as far overlap also looks really bad imo
  10. 00:47:190 (2,2,4) - ew why your structure
  11. 00:50:940 (3,1,1,1) - two different levels of overlap again in the same section, 3 if you count 00:50:040 (3,1) - just make them all like this one 00:50:040 (3,1) -
  12. 00:53:040 (3,1) - holy fully overlap with the slider body or overlap a bit less cause rn it looks ugly af
  13. 00:56:940 (1) - i know the guitar comes in here but i think 00:57:240 (1) - would have more emphasis if this one wasnt ncd
  14. 01:10:440 (1,2,4) - not an even line check the distance snap
  15. 01:10:590 (2) - and 01:11:490 (4) - can u put this 4 a bit further away so it doesnt make this look aids
  16. 01:11:490 (4,2) - not stacked
  17. 02:02:940 - dont u think this might be a little overemphasized due to the relative difficulty of everything else and how calm this section is and how starkly calm the section after is despite the more intense vocal and rising instrumentation
  18. 02:13:740 (2,1) - blanket is off
  19. 02:13:890 (3,2) - isnt this a hidden repeat?
  20. 02:15:840 (4,5,6) - if u fully separated this or made it closer it would look a lot better
  21. 02:16:440 (1) - move up a bit so no slight overlap with the head of 02:15:840 (4) - and itll look a million times better
  22. 02:21:090 (2,2,2,2) - cool idea! your shape isnt even though!
  23. 02:23:490 (1) - worse nc then any of mine tbh cause of how you've been ncing so far this should def not, it doesnt give emphasis unless its consistent
  24. 02:24:840 (1,2,3) - ya make the other one of these that i mentioned before like this and itll be g
  25. 02:26:190 (2) - EW this overlap is really bad cause its not even with 02:24:840 (1,3) -
  26. 02:28:440 (1) - can u make this overlap better with the body of 02:27:540 (2) -
  27. 02:30:840 (1,1,1) - i'd think these would make an even shape based on your other 1-2s, it doesnt really matter but it just looks kinda out of place and off and ugly unless you make the shape prettier while still being uneven
  28. 02:34:740 (2,3) - 1/1 spacing the exact same as 1/2 :no_good:
  29. 02:37:140 (3,1) - same i mean i know its ar 10 like an arles map but that doesnt make these any less aids to read XDDDDDDDDDDDD
  30. 02:39:540 (3,1) - this one is a lot better becasue its structured for reading as an example of good spacin imo
  31. 02:39:840 (1,2,3,4,5,3) - pretty gross
  32. 02:41:790 (2,4) - move the 2 up a touch so that the angle of the overlap is the same as the angle of the jump between 02:41:640 (1,2) or itll look super off like it does now
  33. 02:47:190 (2) and 02:48:240 (3) - why not just stack
  34. 03:23:490 (1,2) - not stacked
  35. 03:26:640 (2,3,4,1) - wtf is this flow lol this looks like its straight out of the other map of this song not yours
  36. 03:26:940 (3,1) - overlap is FUk
  37. 03:28:740 (1,2) - sharkie? can u not randomly sharkie 3 minutes into your map with no reason to, it betrays your red tick slider aes
  38. 03:31:440 (2,2) - stack is fucked
  39. 03:34:740 (2,1) - why god
  40. 03:36:540 (5,2) - is this a hidden repeat?
  41. 03:47:040 (3,1) - kind of a meme suggestion but u could move this 3 up so that it blankets
  42. 03:51:090 (1,1) - :o
  43. 03:52:290 (1,1) - why did u just give up on the structure here it was so much better in the rest of the map these overlaps are betraying u
  44. 04:29:490 (1,1) - this would be a cool pattern if you can kill this overlap
  45. 04:51:240 (1,2,3) - separate
  46. 05:05:340 (4,2) - LOL WTF FLAME ANGER PLEASE
  47. 05:12:240 (2) and 05:13:140 (1) - separate these my dude so u arent so claustrophobic, how can a map mapping cross screen jumps overlap like this so much
  48. 05:18:240 (2,1) - stack this stuff properly
  49. 05:36:990 (2,1) - is this a hidden repeat?


    damn the map even ends with a random spaced stream

    it REALLY is an arles map LMAO

ur guilty all the same!!
Topic Starter
fieryrage
kaif

Kaifin wrote:

ur guilty all the same!!!!!

  1. 00:12:240 (2) and 00:14:040 (4) - arent stacked woops
  2. 00:12:990 (3,1,3,4) - if ur gonna do these overlaps can you make them the same amount of overlapped cause it looks pretty aids like this overlap aesthetics
  3. 00:15:690 (1,2,1,2) - can u make these the same distance apart so i dont fucking kill myself DDDDDDab Nigga
  4. 00:17:490 (1,2) - wouldnt it make more sense to ctrl h then j this like so so that it is clean and even and also doesnt have that overlap https://osu.ppy.sh/ss/7562427 but the spacing kinda like dies if i do that for the downbeat so na
  5. 00:27:390 (2,4) - immediately using an overlap like this directly after the 00:26:490 (2,3) stuff looks so fuk imo, plus this specific overlap is fucked anyways even without the context of what came directly before it so i'd fully separate it from the 2 or make it the same spacing as 00:26:490 (2,3) i changed some stuff before it but rn i think its ok cuz otherwise the pattern gets fucked immensely so d
  6. 00:27:840 - these sound deliciously clickable rather than kicks but i guess ur call every1 told me to use kicks Lmao
  7. 00:32:640 - ok but these sound a lot less 1/4 clickable so i understand why you used kicks before for consistency but lik dam those sounds before sound like they should be a stream ur mom
  8. 00:35:940 (1,3) - not stacked they are tho are u high
  9. 00:47:190 (2,2) - this twice as far overlap also looks really bad imo meh the emphasis is pretty clearly stronger here and any other pattern would look and play bleh so
  10. 00:47:190 (2,2,4) - ew why your structure Yea
  11. 00:50:940 (3,1,1,1) - two different levels of overlap again in the same section, 3 if you count 00:50:040 (3,1) - just make them all like this one 00:50:040 (3,1) - ok im gonna say like a majority of these overlaps ur pointing out are stylistic so unlucky 4 you
  12. 00:53:040 (3,1) - holy fully overlap with the slider body or overlap a bit less cause rn it looks ugly af i did this like 5 times b4 this one Lol
  13. 00:56:940 (1) - i know the guitar comes in here but i think 00:57:240 (1) - would have more emphasis if this one wasnt ncd sv change is minimal so sure, why not
  14. 01:10:440 (1,2,4) - not an even line check the distance snap its impossible to make this an even line so its good enough tbh
  15. 01:10:590 (2) - and 01:11:490 (4) - can u put this 4 a bit further away so it doesnt make this look aids holy fuck ur picky as hell about aesthetics, would ruin the overlap with 01:11:040 (1) - if i adjusted entire pattern tho
  16. 01:11:490 (4,2) - not stacked how u notice this shit is beyond me
  17. 02:02:940 - dont u think this might be a little overemphasized due to the relative difficulty of everything else and how calm this section is and how starkly calm the section after is despite the more intense vocal and rising instrumentation no other mods / testplays really mentioned this section tbh, the one thing that was mentioned was a nerf to 02:04:140 (1,2) - this which i did; as it stands rn it plays fine and i feel emphasizes the intensity of the vocals well since it goes near the intensity of the kiai but will consider more nerfing if need be
  18. 02:13:740 (2,1) - blanket is off hope ill die
  19. 02:13:890 (3,2) - isnt this a hidden repeat? hope ill die
  20. 02:15:840 (4,5,6) - if u fully separated this or made it closer it would look a lot better ok
  21. 02:16:440 (1) - move up a bit so no slight overlap with the head of 02:15:840 (4) - and itll look a million times better dab
  22. 02:21:090 (2,2,2,2) - cool idea! your shape isnt even though! this wasnt intended actually idk how i managed to make that without thinking and im 2 lazy to fix it rn
  23. 02:23:490 (1) - worse nc then any of mine tbh cause of how you've been ncing so far this should def not, it doesnt give emphasis unless its consistent nced this cuz sv change but idc now so lmaoooooo
  24. 02:24:840 (1,2,3) - ya make the other one of these that i mentioned before like this and itll be g yea thats wot i did Dummy
  25. 02:26:190 (2) - EW this overlap is really bad cause its not even with 02:24:840 (1,3) - wot it is tho i ctrl+hd this so its exactly the same???
  26. 02:28:440 (1) - can u make this overlap better with the body of 02:27:540 (2) - 02:27:240 (1,1) - would fuck up this overlap if i did unlucky
  27. 02:30:840 (1,1,1) - i'd think these would make an even shape based on your other 1-2s, it doesnt really matter but it just looks kinda out of place and off and ugly unless you make the shape prettier while still being uneven will consider remapping this part cuz im retarded
  28. 02:34:740 (2,3) - 1/1 spacing the exact same as 1/2 :no_good:
  29. 02:37:140 (3,1) - same i mean i know its ar 10 like an arles map but that doesnt make these any less aids to read XDDDDDDDDDDDD nigga ur map is like 10x harder to read than this u can deal with a lil bit of spacing incosnsinstnecy here
  30. 02:39:540 (3,1) - this one is a lot better becasue its structured for reading as an example of good spacin imo
  31. 02:39:840 (1,2,3,4,5,3) - pretty gross whats even the issue here am i legitimately retarded
  32. 02:41:790 (2,4) - move the 2 up a touch so that the angle of the overlap is the same as the angle of the jump between 02:41:640 (1,2) or itll look super off like it does now the way it is rn is to make 02:41:790 (2,3,4) - this not look like ass cancer on follow points + i do like all my back and forth patterns like this anyways, idk i dont see a huge issue keeping it where it is rn
  33. 02:47:190 (2) and 02:48:240 (3) - why not just stack stack on wot though im so Confused
  34. 03:23:490 (1,2) - not stacked eeeeeeee
  35. 03:26:640 (2,3,4,1) - wtf is this flow lol this looks like its straight out of the other map of this song not yours this part is autistic as fuck anyway idk how else to map it without getting ass cancer up the dick
  36. 03:26:940 (3,1) - overlap is FUk not ment 2 OVerlap dummy
  37. 03:28:740 (1,2) - sharkie? can u not randomly sharkie 3 minutes into your map with no reason to, it betrays your red tick slider aes sharkie sliders look a hella lot more ugly than this and pkk told me they're beautiful (also literally every one of my red tick sliders are aids aesthetically wtf u on)
  38. 03:31:440 (2,2) - stack is fucked ggggggggggggg
  39. 03:34:740 (2,1) - why god maddest person alive right now
  40. 03:36:540 (5,2) - is this a hidden repeat? uhh not too sure about this one actually, it might be and idk where else i'd position this, im gonna relook at this
  41. 03:47:040 (3,1) - kind of a meme suggestion but u could move this 3 up so that it blankets how bout u die
  42. 03:51:090 (1,1) - :o wot
  43. 03:52:290 (1,1) - why did u just give up on the structure here it was so much better in the rest of the map these overlaps are betraying u this is my structure throughout the entire map are u high as fuck rn
  44. 04:29:490 (1,1) - this would be a cool pattern if you can kill this overlap honestly this one looks and plays fine (and is cool to me xd) rn so nah
  45. 04:51:240 (1,2,3) - separate done
  46. 05:05:340 (4,2) - LOL WTF FLAME ANGER PLEASE ok this 1 i knew about i just got way too lazy to bother trying to fix it lmao
  47. 05:12:240 (2) and 05:13:140 (1) - separate these my dude so u arent so claustrophobic, how can a map mapping cross screen jumps overlap like this so much overlaps are the way of the future
  48. 05:18:240 (2,1) - stack this stuff properly this is properly stacked afaik, restacked it and everything to make sure
  49. 05:36:990 (2,1) - is this a hidden repeat? this one i also dont really know about since it's 1/8, will ask around to see if it's unrankable


    damn the map even ends with a random spaced stream

    it REALLY is an arles map LMAO hope i will die

ur guilty all the same!!

ty!

e: ok im fucking stupid and kaifin irc'd with me and til don't do mods when i have to take a shit real bad
VINXIS
the jumps/circle patterns r as bad as haitai's Lol

General

  1. fix ur bg res
  2. also get a better qualtiy mp3 cuz even tho 192 kbps is garbag its still miles better than One Twenty-Eight

diff

  1. 00:01:290 (1,2,3,4,1,2,3,4,1,2,3,4,5) - wot r u mapping to, the rhythm follows random things at different times, it LOOKS like u tried to map tjhe guitar but fukd up or smth cuz the guitar sounds r all emphasized/placed randomly at different places (aka sht lik sliderends Lol) 00:06:090 (1,2,1,2,1,2,3) - this is a better rhuythm to use tbh and its p consistent, putting tht at 00:01:290 - will proly giv a better consistent conceptual Look 2 It
  2. 00:06:090 (1,2,1,2) - looks lik a blanket gone sexual Lol it looks rly weird cuz its obv it wasnt meant to be blanketed but it looked like the mapper put a TINY bit of effort in trying 2 blanekt Lol
  3. 00:10:890 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - theres no consistency in the rhythm/patterning here when the song is completely the same, 1 time u put a 1/1 slider followed by a circle and 2 1/2 sliders mapped to idk, adn teh next thing u kno u got som spicy jumps tht rnt rly emphasizing anything >: /
  4. 00:17:490 (1,2) - y not make these straight 2 Lol
  5. 00:34:140 (1,2,1,2,1,2,1,2) - y dont u horizontally flip it so it works with 00:33:690 (2,3) - Lol
  6. 00:37:140 (3,4,1,2,3,4) - nice Fukd square jump pattern my Dued acn u make it look Not Bad Plz
  7. 00:39:840 (1,1) - and 00:40:290 (2,2) - rnt the same thing Lol, y is 1 stacked to the tail while the other is stacked to the head,, also the repeats r invisible on default skin UNRANK plz
  8. 00:46:440 (1,2,3,4,1,2,1,2) - y is this hqrder than the 3 circle patterns after when theidea is supposed to be a rise in difficulty as the song undergoes a crescendo
  9. 00:53:340 (1,2,3,4,1,2,3,4) - rip rise in diffffficutly
  10. 00:55:140 (1,2,3,4) - the fuk tht plays lik Cancer and it doesnt even fit considering all the other patterns r short angle
  11. 00:55:140 (1,4) - Ok
  12. 01:06:840 - to 01:11:640 - y cant u rhythm like this for the rest of the map >: (
  13. 01:11:040 (1,2,3,4) - is this suposd 2 b a square
  14. 01:18:540 (1,2) - ever played this and then ctrl+G'd it and see if it playd better cuz i think ctrl+g plays beter Lol
  15. 01:20:340 (2) - same here lol ctrl+g plays beter 2 me, also i think its mor meme this way 2 Xd
  16. 01:35:640 - if ut ried to make the speed changes in this setion intuitive u failed cuz there is no sign/clear distinction for the player telling them that the movement speed differences r there
  17. 01:48:840 (1,2,3) - im seeign thes diagonal overlap jump patterns a lot and i wanna kno y u do these cuz thy dont look grt or anything and sometimes dont play rly well,,,,,,, idk
  18. 02:02:940 (1,2,1,2,1,2,1,2,1,2) - ths is rediculously exponential in diff raising and much harder than the buildup part before wanna turn it down :3 Rawr
  19. 02:04:440 - to 02:14:040 - y do u randomly deviate from the vocals in this section
  20. 02:16:065 (5,6) - but Wot if this was in the middle of 02:15:540 (3,4) - ; 0
  21. 02:25:740 (5,6,1,2,3,4,1,2,3,4) - haitai metal edition
  22. 02:42:390 (2,1) - Ugly.
  23. 02:33:240 - tbh y did u deide to go to slow movement patterns instead of just stacks at times like 02:34:740 (2,3,4,5,6,7) - 02:37:140 (3,1,2,3) - 02:39:540 (3,1,2,3,4,5) - etc cuz thos patterns look lik theyd play WAy better and actualy intuitively ifthe notes 1/1 apart were just stacked instead Lol, nice rhythm consistency tho
  24. 02:54:840 (1,2,3,4,1,2,1,2,3,4,5,6,7) - y does this break the rhythm patterning tht happens before and after this
  25. 03:00:240 (1,2,3,4,1) -y u do thes they play Bad for no Reason and dont fit wit evryhting else >: (
  26. 03:06:240 (1,2) - random vertical jump in the mist of horizontal/diagonal jumps
  27. 03:10:140 (1,2,1,2) - There It Is Again
  28. 03:12:990 (2,3) - y not just put 2 circles ontop of th liong slider instead?1?1/1/1?
  29. 03:23:490 (1) - this slowdown is cool but u dont continue it >:( WTf! y
  30. 03:36:540 (5,2) - 2lazy 2 check finteh repeat is hidden in deault Skin : /
  31. 04:35:940 (3,4,5,6) - wots with the note distancing
  32. 04:44:640 (1,2,1,2) - wots with the unequal distance
  33. 04:51:540 (3,4,5,1) - wots with the note distancing
  34. 05:35:640 - can u explain y from here to the end u suddenly decide to make this 6 star map to 8 stars whenthe guitar solo is weaker than my NUT,,,,, it looks p aes but u didnt conceptually map for SH I T for the rest of the map WTF >: (
  35. the streams r a bit overkill tho, and they remind me of https://www.youtube.com/watch?v=lkpfDgG_oxE cuz nothing in the entirety of the map leads u into the streams consiodering its all just 1-2 jumps for almost 6 mins

FK

edit: Dont Say U wont Accept Things Cuz I Cant Play It, Clearly, I Can Play It Very Well > : 0
Stoof
:3 Rawr
Renumi
d
Topic Starter
fieryrage
dae

VINXIS wrote:

the jumps/circle patterns r as bad as haitai's Lol That's cool, right? But what if you die

General

  1. fix ur bg res fucks sake im just putting an anime bg so u people stop getting tilted
  2. also get a better qualtiy mp3 cuz even tho 192 kbps is garbag its still miles better than One Twenty-Eight how about u Get Me One Idito

diff

  1. 00:01:290 (1,2,3,4,1,2,3,4,1,2,3,4,5) - wot r u mapping to, the rhythm follows random things at different times, it LOOKS like u tried to map tjhe guitar but fukd up or smth cuz the guitar sounds r all emphasized/placed randomly at different places (aka sht lik sliderends Lol) 00:06:090 (1,2,1,2,1,2,3) - this is a better rhuythm to use tbh and its p consistent, putting tht at 00:01:290 - will proly giv a better consistent conceptual Look 2 It blame every1 for telling me to literally just map every single note here it used 2 be not as shitty. rhythm is pretty easy to follow as it is rn though cuz it slow
  2. 00:06:090 (1,2,1,2) - looks lik a blanket gone sexual Lol it looks rly weird cuz its obv it wasnt meant to be blanketed but it looked like the mapper put a TINY bit of effort in trying 2 blanekt Lol youre mom
  3. 00:10:890 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - theres no consistency in the rhythm/patterning here when the song is completely the same, 1 time u put a 1/1 slider followed by a circle and 2 1/2 sliders mapped to idk, adn teh next thing u kno u got som spicy jumps tht rnt rly emphasizing anything >: / 00:11:490 (3,4) - these are for the guitar and the jumps r because i like pp mapping and ppl told me having sliders there were gay so
  4. 00:17:490 (1,2) - y not make these straight 2 Lol eeeeee
  5. 00:34:140 (1,2,1,2,1,2,1,2) - y dont u horizontally flip it so it works with 00:33:690 (2,3) - Lol ok wait shit ur actually right about this 1 i have to rethink this pattern but 2 lazy cuz i gotta mod ur shitty ass map
  6. 00:37:140 (3,4,1,2,3,4) - nice Fukd square jump pattern my Dued acn u make it look Not Bad Plz this isnt even suposed to be a square pattern u negro
  7. 00:39:840 (1,1) - and 00:40:290 (2,2) - rnt the same thing Lol, y is 1 stacked to the tail while the other is stacked to the head,, also the repeats r invisible on default skin UNRANK plz fixed stacking thing but invisible repeats shud be ok cuz its fuckin 7 stars anyway who give s afuck but if ppl bother me about it ill change
  8. 00:46:440 (1,2,3,4,1,2,1,2) - y is this hqrder than the 3 circle patterns after when theidea is supposed to be a rise in difficulty as the song undergoes a crescendo cuz this is honestly more intense than the previous ones due to the guitar
  9. 00:53:340 (1,2,3,4,1,2,3,4) - rip rise in diffffficutly yolo
  10. 00:55:140 (1,2,3,4) - the fuk tht plays lik Cancer and it doesnt even fit considering all the other patterns r short angle ur cancer to play so it fits!! (tho this used to be much better then people told me what i used to have was cancer so i did this hopefully ppl wil realize its still cancer soon))
  11. 00:55:140 (1,4) - Ok not meant 2 stack lool.
  12. 01:06:840 - to 01:11:640 - y cant u rhythm like this for the rest of the map >: ( haha, Yolo my nigga
  13. 01:11:040 (1,2,3,4) - is this suposd 2 b a square yea and it is one cuz i used polygon circle dummy
  14. 01:18:540 (1,2) - ever played this and then ctrl+G'd it and see if it playd better cuz i think ctrl+g plays beter Lol i do this kinda anti flow stuff commonly throughout the map tho so i think rn this is alright, besides if i ctrl+g'd id just move 2 to the left more xd.
  15. 01:20:340 (2) - same here lol ctrl+g plays beter 2 me, also i think its mor meme this way 2 Xd this is the only time ill say ur actually a genius also adjusted pattern afterwards to compensate
  16. 01:35:640 - if ut ried to make the speed changes in this setion intuitive u failed cuz there is no sign/clear distinction for the player telling them that the movement speed differences r there 01:34:440 (1,2,1,2,1,2,3) - but these jumps slowly decrease in spacing helo
  17. 01:48:840 (1,2,3) - im seeign thes diagonal overlap jump patterns a lot and i wanna kno y u do these cuz thy dont look grt or anything and sometimes dont play rly well,,,,,,, idk this 1 is fine tbh and idk, i just think it looks aesthetically pleasing in most cases
  18. 02:02:940 (1,2,1,2,1,2,1,2,1,2) - ths is rediculously exponential in diff raising and much harder than the buildup part before wanna turn it down :3 Rawr nerfed last 2 jumps a bit more
  19. 02:04:440 - to 02:14:040 - y do u randomly deviate from the vocals in this section cuz i introduce with the vocals then go to the background guitar
  20. 02:16:065 (5,6) - but Wot if this was in the middle of 02:15:540 (3,4) - ; 0 cuz then the spacing for the other times i do this wud be fucked
  21. 02:25:740 (5,6,1,2,3,4,1,2,3,4) - haitai metal edition yolo
  22. 02:42:390 (2,1) - Ugly. i agree with this but also i cant change this pattern cuz of the overlaps lmao kill Me
  23. 02:33:240 - tbh y did u deide to go to slow movement patterns instead of just stacks at times like 02:34:740 (2,3,4,5,6,7) - 02:37:140 (3,1,2,3) - 02:39:540 (3,1,2,3,4,5) - etc cuz thos patterns look lik theyd play WAy better and actualy intuitively ifthe notes 1/1 apart were just stacked instead Lol, nice rhythm consistency tho had 2 change rhythm else this map would be even more boring than it already is
  24. 02:54:840 (1,2,3,4,1,2,1,2,3,4,5,6,7) - y does this break the rhythm patterning tht happens before and after this nothing on the red tick here so yea
  25. 03:00:240 (1,2,3,4,1) -y u do thes they play Bad for no Reason and dont fit wit evryhting else >: ( Just Because Ur Bad Doesnt Mean Its Play Bad Lole. (also this was the first jump i mapped)
  26. 03:06:240 (1,2) - random vertical jump in the mist of horizontal/diagonal jumps if i did full horizontal jumps id kill myself cuz i hate playing them also aesthetics or something tbh idk what the fuck i was thinking
  27. 03:10:140 (1,2,1,2) - There It Is Again YYYYYYolo
  28. 03:12:990 (2,3) - y not just put 2 circles ontop of th liong slider instead?1?1/1/1? touchscreen pp and i do it several times throughout the next section too xd
  29. 03:23:490 (1) - this slowdown is cool but u dont continue it >:( WTf! y 03:24:690 (1) - hello 03:25:890 (1) - hello 03:28:290 (1) - hello
  30. 03:36:540 (5,2) - 2lazy 2 check finteh repeat is hidden in deault Skin : / yea someone else mentioned this but tbh im just waiting to see if its actually unrankable at this high of a diff level or not
  31. 04:35:940 (3,4,5,6) - wots with the note distancing 04:36:540 (6) - clap emphasis
  32. 04:44:640 (1,2,1,2) - wots with the unequal distance 04:44:940 (1,2) - is more intensified than the other 1
  33. 04:51:540 (3,4,5,1) - wots with the note distancing 04:52:140 (1) - clap emphasis also introduction into jumps
  34. 05:35:640 - can u explain y from here to the end u suddenly decide to make this 6 star map to 8 stars whenthe guitar solo is weaker than my NUT,,,,, it looks p aes but u didnt conceptually map for SH I T for the rest of the map WTF >: ( u shouldve seen the og guitar solo it was some good shit Lmao.
  35. the streams r a bit overkill tho, and they remind me of https://www.youtube.com/watch?v=lkpfDgG_oxE cuz nothing in the entirety of the map leads u into the streams consiodering its all just 1-2 jumps for almost 6 mins tbh, the only part of the map that really has streams is at the very end since they actually fit there; i honestly don't know how else to make the streams fit with a 7 star jump map other than just mapping streams like that, besides it's not nearly as overkill in spacing/density as it could be rn

FK

edit: Dont Say U wont Accept Things Cuz I Cant Play It, Clearly, I Can Play It Very Well > : 0 YYYYYYYYolol

ty!
Topic Starter
fieryrage
self mod by un-ncing 03:33:540 (2) - cuz why was that there lolz and 03:36:690 (1,2) - fixed the hidden repeat issue here that ppl pointed out

ok
Xilver15
Hello! from queue o7




General:

Maybe reduce AR down a bit? 10 might be too high for not so much density or high BPM in the map. 9.8 perhaps?

Just my opinion, but the BG seemed a bit unfitting xd..

[Shame]

00:02:640 (1) - Ctrlg? 1 creates antiflow with 00:03:090 (3) - which isn't fitting with your previous instance at 00:01:890 (3,4) -.
00:05:490 (1,2,1,2) - Maybe reduce spacing here? The guitar pitch changes into something deeper.
00:56:340 (3,4) - Could probably rotate this -90 degrees if you wanted. Kinda looks like lazy placement xd..
01:01:740 (1) - SV here might be a bit too high @-@, I recommend 0.7, right now it's creating a lot more emphasis than the song suggests IMO
01:10:440 (1,2,3,4) - This looks a bit iffy...a really weird spacing and flow break at 01:10:440 (1,2) - which didn't seem fitting.
01:42:540 (5,6) - I recommend moving this below 4 and not above it, you break flow randomly here with a wide angle especially since you used sharp angles at 01:37:440 (3,4,5) - https://puu.sh/uYF94/c6375ae5a1.png
01:47:040 (3,4,5,6) - Same here, unless you like using that type of flow, then you should create a wide angle at 01:37:440 (3,4,5) - also.
02:22:440 (1) - I'd move this upward personally, creates less of a sharp angle which helps your emphasis on that slider, also I'd reduce SV to maybe 0.4 or 0.3 to help it. https://puu.sh/uYFjW/b81c7bdf2b.png
02:54:240 (1,2,3) - Try this? https://puu.sh/uYFpj/ecc32cc4af.png would be consistent with your flow usage and create a good lead to 02:54:840 (1) -
03:04:440 (1,2,1,2,1,2) - These should probably be larger jumps, there isnt a distinct change from the rest of the drum emphasis so making them expand gradually doesn't seem logical.
03:12:990 (2) - I'd make this parallel with 03:12:240 (3) -, looks nicer.
03:23:490 - This section's SV usage here is a bit weird.. The guitar riffs don't change much so there's no need to make 03:23:490 (1,1) - different in SV. I think you should either make them all 0.5 or all 1.0, since the sounds are pretty much the same.
03:42:240 (3) - I'd ctrlG this, IMO antiflow works well here for when the rapper starts and creates a nice lead to 03:42:690 (1) -.
04:06:690 (1) - Ctrlg here too? helps with the spacing emphasis you did.
04:40:140 (3,1) - 1 should be closer to 3 IMO. Like, really closer...the music gets really weak when he says "guilty" so there's no need for another fullscreen movement https://puu.sh/uYFNK/78cf385825.png
05:00:990 (2,3) - Kinda the same as 03:12:990 (2) -, Personally I think it looks nicer xd..
05:05:940 (2) - You could probably move this away from overlapping with 05:05:340 (4) - , could also create a blanket with 05:06:540 (4) - while you're at it.
05:11:490 - Same concept applies as 03:23:490 -, IMO.
05:37:440 (1) - I think a slider would make more sense here instead of a repeat..there isn't much in the music that's "repeating" on that part. Not to mention, you could probably keep doing that expressive theme with slider shapes if you had a longer slider.
05:49:698 (1,2,3,4,1) - This should probably be reduced a bit in spacing...guitar intensity doesn't change as much to warrant such a big change.

That's all. Best of luck with mapset c:
Topic Starter
fieryrage
xi

Xilver wrote:

Hello! from queue o7

General:

Maybe reduce AR down a bit? 10 might be too high for not so much density or high BPM in the map. 9.8 perhaps? im kinda hesitant on doing this due to the ridiculous amount of overlaps in the map, if another person says it fits better i'll put it on though

Just my opinion, but the BG seemed a bit unfitting xd.. vinxis is getting me photoshop master or something??

[Shame]

00:02:640 (1) - Ctrlg? 1 creates antiflow with 00:03:090 (3) - which isn't fitting with your previous instance at 00:01:890 (3,4) -. this is actually so much better
00:05:490 (1,2,1,2) - Maybe reduce spacing here? The guitar pitch changes into something deeper. slightly reduced
00:56:340 (3,4) - Could probably rotate this -90 degrees if you wanted. Kinda looks like lazy placement xd.. its intentional, i do back and forth patterns like this frequently in maps, you can see it in this map a lot as well; emphasizes it properly imo
01:01:740 (1) - SV here might be a bit too high @-@, I recommend 0.7, right now it's creating a lot more emphasis than the song suggests IMO yea, sure
01:10:440 (1,2,3,4) - This looks a bit iffy...a really weird spacing and flow break at 01:10:440 (1,2) - which didn't seem fitting. it's a weird pattern but emphasizes it well since 01:10:440 (1,2,4) - these are the same emphasis and the emphasis on the clap 01:10:740 (3) - here isn't missed
01:42:540 (5,6) - I recommend moving this below 4 and not above it, you break flow randomly here with a wide angle especially since you used sharp angles at 01:37:440 (3,4,5) - https://puu.sh/uYF94/c6375ae5a1.png
01:47:040 (3,4,5,6) - Same here, unless you like using that type of flow, then you should create a wide angle at 01:37:440 (3,4,5) - also. wide angle doesnt fit latter pattern since it's 2 kick sliders to a slider instead of 2 kick sliders to a circle
02:22:440 (1) - I'd move this upward personally, creates less of a sharp angle which helps your emphasis on that slider, also I'd reduce SV to maybe 0.4 or 0.3 to help it. https://puu.sh/uYFjW/b81c7bdf2b.png ur a genius, didnt do sv reduction tho since its not really necessary
02:54:240 (1,2,3) - Try this? https://puu.sh/uYFpj/ecc32cc4af.png would be consistent with your flow usage and create a good lead to 02:54:840 (1) - eh, idk, the circular flow i have here feels much nicer than what you proposed tbh
03:04:440 (1,2,1,2,1,2) - These should probably be larger jumps, there isnt a distinct change from the rest of the drum emphasis so making them expand gradually doesn't seem logical. when these r the first maps u jump so u gotta make them more pp
03:12:990 (2) - I'd make this parallel with 03:12:240 (3) -, looks nicer. follow point aesthetic, i do the same thing 05:00:990 (2) - here as well; i have a really fucking stupid aesthetic where i use follow points to line up with sliders etc
03:23:490 - This section's SV usage here is a bit weird.. The guitar riffs don't change much so there's no need to make 03:23:490 (1,1) - different in SV. I think you should either make them all 0.5 or all 1.0, since the sounds are pretty much the same. 03:23:490 (1) - stuff like this has the guitar less potent as 03:23:940 (1,2) - the ones here, and 03:27:240 (1) - these speed up because there's cymbals crashing everywhere so
03:42:240 (3) - I'd ctrlG this, IMO antiflow works well here for when the rapper starts and creates a nice lead to 03:42:690 (1) -. ehh disagree with this one, circular flow here as well (mainly to fit with the rest of the map) and doesn't affect the lead-in too much anyways
04:06:690 (1) - Ctrlg here too? helps with the spacing emphasis you did. would screw up patterns after and is a pretty minor change, don't think it's necessary in this case
04:40:140 (3,1) - 1 should be closer to 3 IMO. Like, really closer...the music gets really weak when he says "guilty" so there's no need for another fullscreen movement https://puu.sh/uYFNK/78cf385825.png cymbal still plays on 1, but if i get bothered enough i'll reduce spacing on it, no one's really pointed it out at all so far
05:00:990 (2,3) - Kinda the same as 03:12:990 (2) -, Personally I think it looks nicer xd.. indirectly replied to this above
05:05:940 (2) - You could probably move this away from overlapping with 05:05:340 (4) - , could also create a blanket with 05:06:540 (4) - while you're at it. for the blanket, i don't blanket 05:05:640 (1,3) - these two so it's kinda eh if i blanket that one; aesthetic wise i have literally no clue how to make this any better without affecting the playability here so D
05:11:490 - Same concept applies as 03:23:490 -, IMO. see above response
05:37:440 (1) - I think a slider would make more sense here instead of a repeat..there isn't much in the music that's "repeating" on that part. Not to mention, you could probably keep doing that expressive theme with slider shapes if you had a longer slider. will consider, i did 1/8 here mainly for the guitar squeak that's nowhere else in the song
05:49:698 (1,2,3,4,1) - This should probably be reduced a bit in spacing...guitar intensity doesn't change as much to warrant such a big change. it's not really following guitars here, tbh the spacing is increased just because it's near the end of the song and i wanna keep players on edge (that feeling immediately dies after this anyway lmao) idk im fucking stupid

That's all. Best of luck with mapset c:

ty!
VINXIS
ok before i do the thing

fieryrage wrote:

dae
  1. 00:01:290 (1,2,3,4,1,2,3,4,1,2,3,4,5) - wot r u mapping to, the rhythm follows random things at different times, it LOOKS like u tried to map tjhe guitar but fukd up or smth cuz the guitar sounds r all emphasized/placed randomly at different places (aka sht lik sliderends Lol) 00:06:090 (1,2,1,2,1,2,3) - this is a better rhuythm to use tbh and its p consistent, putting tht at 00:01:290 - will proly giv a better consistent conceptual Look 2 It blame every1 for telling me to literally just map every single note here it used 2 be not as shitty. rhythm is pretty easy to follow as it is rn though cuz it slow
    problem isnt ifits ez 2 follow or not thep problem is if its gud or not Lol, whoever told u 2 map every singl fuking thing thts playing at a certain time sud rethink ther mapping career cuz thts not how mapping works, choose smth to map to and consistently map it to show ur idea Lol
  2. 00:06:090 (1,2,1,2) - looks lik a blanket gone sexual Lol it looks rly weird cuz its obv it wasnt meant to be blanketed but it looked like the mapper put a TINY bit of effort in trying 2 blanekt Lol youre mom
    but y didnt u change it,
  3. 00:10:890 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - theres no consistency in the rhythm/patterning here when the song is completely the same, 1 time u put a 1/1 slider followed by a circle and 2 1/2 sliders mapped to idk, adn teh next thing u kno u got som spicy jumps tht rnt rly emphasizing anything >: / 00:11:490 (3,4) - these are for the guitar and the jumps r because i like pp mapping and ppl told me having sliders there were gay so
    thats retarded it gives a messy and "random" feel to the map like that, if u wanna "pp map" then just do that instead at 00:10:890 - Lol but it makes no sense tht som1 wud say sliders mapped to the guitar at 00:12:090 - onwards were gay because it would be consistent to the measure before
  4. 00:17:490 (1,2) - y not make these straight 2 Lol eeeeee WOT
  5. 00:37:140 (3,4,1,2,3,4) - nice Fukd square jump pattern my Dued acn u make it look Not Bad Plz this isnt even suposed to be a square pattern u negro then change it so its not a square :0 cuz its basicaly a fukd square Lol,, take out the nc at 00:37:440 (1) - and ull c
  6. 00:39:840 (1,1) - and 00:40:290 (2,2) - rnt the same thing Lol, y is 1 stacked to the tail while the other is stacked to the head,, also the repeats r invisible on default skin UNRANK plz fixed stacking thing but invisible repeats shud be ok cuz its fuckin 7 stars anyway who give s afuck but if ppl bother me about it ill change no ther unrankable
  7. 00:46:440 (1,2,3,4,1,2,1,2) - y is this hqrder than the 3 circle patterns after when theidea is supposed to be a rise in difficulty as the song undergoes a crescendo cuz this is honestly more intense than the previous ones due to the guitar im not taliking about previous/before to this im talking about after this Lol
  8. 00:53:340 (1,2,3,4,1,2,3,4) - rip rise in diffffficutly yolo WOt
  9. 00:55:140 (1,2,3,4) - the fuk tht plays lik Cancer and it doesnt even fit considering all the other patterns r short angle ur cancer to play so it fits!! (tho this used to be much better then people told me what i used to have was cancer so i did this hopefully ppl wil realize its still cancer soon)) then change it wTF D
  10. 00:55:140 (1,4) - Ok not meant 2 stack lool. thts not th point its just tht its an ugly overLap ; /
  11. 01:06:840 - to 01:11:640 - y cant u rhythm like this for the rest of the map >: ( haha, Yolo my nigga ths is y u got no bns ye T !11!!! : 0
  12. 01:35:640 - if ut ried to make the speed changes in this setion intuitive u failed cuz there is no sign/clear distinction for the player telling them that the movement speed differences r there 01:34:440 (1,2,1,2,1,2,3) - but these jumps slowly decrease in spacing helo thats ltiaerly half a measure wot the player wud expect it to start decreasing from at least 01:34:440 - Lol
  13. 02:04:440 - to 02:14:040 - y do u randomly deviate from the vocals in this section cuz i introduce with the vocals then go to the background guitar like its not terribad or anything its ok but tht makes no sense as to y u wud do that and purposely make it inconsistent
  14. 02:25:740 (5,6,1,2,3,4,1,2,3,4) - haitai metal edition yolo ths is y u got no bns ye T !11!!! : 0
  15. 02:42:390 (2,1) - Ugly. i agree with this but also i cant change this pattern cuz of the overlaps lmao kill Me Lol
  16. 02:33:240 - tbh y did u deide to go to slow movement patterns instead of just stacks at times like 02:34:740 (2,3,4,5,6,7) - 02:37:140 (3,1,2,3) - 02:39:540 (3,1,2,3,4,5) - etc cuz thos patterns look lik theyd play WAy better and actualy intuitively ifthe notes 1/1 apart were just stacked instead Lol, nice rhythm consistency tho had 2 change rhythm else this map would be even more boring than it already is im talkign about spacing not rhythm Lol
  17. 02:54:840 (1,2,3,4,1,2,1,2,3,4,5,6,7) - y does this break the rhythm patterning tht happens before and after this nothing on the red tick here so yea this was the wrong timestamp i meant to post 02:57:240 - and the difference are these: 02:52:740 (2) - to 02:57:540 (2,3) - , 02:53:490 (2) - to 02:58:290 (2,1) - , 02:54:240 (1,2,3) - to 02:59:040 (1,2,3,4,5,6) -
  18. 03:00:240 (1,2,3,4,1) -y u do thes they play Bad for no Reason and dont fit wit evryhting else >: ( Just Because Ur Bad Doesnt Mean Its Play Bad Lole. (also this was the first jump i mapped) it plays bad because thers no way that a player can tel by intuition by that pattern as to how much larger each jumps is going to be from the next and tht all they kno is that its jus getting largr, its lik an unranked jump map pattern Lol
  19. 03:06:240 (1,2) - random vertical jump in the mist of horizontal/diagonal jumps if i did full horizontal jumps id kill myself cuz i hate playing them also aesthetics or something tbh idk what the fuck i was thinking just copy wot u did in the first 4 1-2 jumps where it was 3 horizontal and then 1 vertical Lol cuz tht seems lik a cool idea tbh 03:04:440 (1,2,1,2,1,2,1,2) -
  20. 03:10:140 (1,2,1,2) - There It Is Again YYYYYYolo WOT
  21. 03:12:990 (2,3) - y not just put 2 circles ontop of th liong slider instead?1?1/1/1? touchscreen pp and i do it several times throughout the next section too xd >touchscreen pp but puts a whol bigass shitstreama t the eND also i cant find any other instance in the kiai where u use a 1/4 slider to a 1/1 slider pattern Lol
  22. 03:23:490 (1) - this slowdown is cool but u dont continue it >:( WTf! y 03:24:690 (1) - hello 03:25:890 (1) - hello 03:28:290 (1) - hello those sliders r 2x faster than that 1 and barely noticeable hello
  23. 03:36:540 (5,2) - 2lazy 2 check finteh repeat is hidden in deault Skin : / yea someone else mentioned this but tbh im just waiting to see if its actually unrankable at this high of a diff level or not yes it is 11111
  24. 04:35:940 (3,4,5,6) - wots with the note distancing 04:36:540 (6) - clap emphasis 04:35:790 -
  25. 04:44:640 (1,2,1,2) - wots with the unequal distance 04:44:940 (1,2) - is more intensified than the other 1 how they sound lik almost the same intensity-wise Lol
  26. 04:51:540 (3,4,5,1) - wots with the note distancing 04:52:140 (1) - clap emphasis also introduction into jumps how is it introducing the jumps if its larger than even the next 1-2 jump rite after Lol
  27. the streams r a bit overkill tho, and they remind me of https://www.youtube.com/watch?v=lkpfDgG_oxE cuz nothing in the entirety of the map leads u into the streams consiodering its all just 1-2 jumps for almost 6 mins tbh, the only part of the map that really has streams is at the very end since they actually fit there; i honestly don't know how else to make the streams fit with a 7 star jump map other than just mapping streams like that, besides it's not nearly as overkill in spacing/density as it could be rn just cuz it cud be more overkill doesnt mean its not overkill,, notinhg in ur map sets the player up for smth like 05:49:698 (1,2,3,4,1) -
Topic Starter
fieryrage

VINXIS wrote:

ok before i do the thing

fieryrage wrote:

dae
  1. 00:01:290 (1,2,3,4,1,2,3,4,1,2,3,4,5) - wot r u mapping to, the rhythm follows random things at different times, it LOOKS like u tried to map tjhe guitar but fukd up or smth cuz the guitar sounds r all emphasized/placed randomly at different places (aka sht lik sliderends Lol) 00:06:090 (1,2,1,2,1,2,3) - this is a better rhuythm to use tbh and its p consistent, putting tht at 00:01:290 - will proly giv a better consistent conceptual Look 2 It blame every1 for telling me to literally just map every single note here it used 2 be not as shitty. rhythm is pretty easy to follow as it is rn though cuz it slow
    problem isnt ifits ez 2 follow or not thep problem is if its gud or not Lol, whoever told u 2 map every singl fuking thing thts playing at a certain time sud rethink ther mapping career cuz thts not how mapping works, choose smth to map to and consistently map it to show ur idea Lol ok fuck u and ur mom if this turns out shittier im Boutta nut
  2. 00:06:090 (1,2,1,2) - looks lik a blanket gone sexual Lol it looks rly weird cuz its obv it wasnt meant to be blanketed but it looked like the mapper put a TINY bit of effort in trying 2 blanekt Lol youre mom
    but y didnt u change it, CUIZ THJESE ARENT SUPPOSED TO BLANKET STUPID how DO u even mix that up.
  3. 00:10:890 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - theres no consistency in the rhythm/patterning here when the song is completely the same, 1 time u put a 1/1 slider followed by a circle and 2 1/2 sliders mapped to idk, adn teh next thing u kno u got som spicy jumps tht rnt rly emphasizing anything >: / 00:11:490 (3,4) - these are for the guitar and the jumps r because i like pp mapping and ppl told me having sliders there were gay so
    thats retarded it gives a messy and "random" feel to the map like that, if u wanna "pp map" then just do that instead at 00:10:890 - Lol but it makes no sense tht som1 wud say sliders mapped to the guitar at 00:12:090 - onwards were gay because it would be consistent to the measure before ok so basically i just added slider 00:12:990 (3,4) - here so maybe that fix it.?
  4. 00:17:490 (1,2) - y not make these straight 2 Lol eeeeee WOT It Means Ur Suggestion Was Stupid And I Like the way it looks rn.
  5. 00:37:140 (3,4,1,2,3,4) - nice Fukd square jump pattern my Dued acn u make it look Not Bad Plz this isnt even suposed to be a square pattern u negro then change it so its not a square :0 cuz its basicaly a fukd square Lol,, take out the nc at 00:37:440 (1) - and ull c how th fuck does that look anything like a square,
  6. 00:39:840 (1,1) - and 00:40:290 (2,2) - rnt the same thing Lol, y is 1 stacked to the tail while the other is stacked to the head,, also the repeats r invisible on default skin UNRANK plz fixed stacking thing but invisible repeats shud be ok cuz its fuckin 7 stars anyway who give s afuck but if ppl bother me about it ill change no ther unrankable unlucky
  7. 00:46:440 (1,2,3,4,1,2,1,2) - y is this hqrder than the 3 circle patterns after when theidea is supposed to be a rise in difficulty as the song undergoes a crescendo cuz this is honestly more intense than the previous ones due to the guitar im not taliking about previous/before to this im talking about after this Lol ok space Them out more then.d
  8. 00:53:340 (1,2,3,4,1,2,3,4) - rip rise in diffffficutly yolo WOt i spaced them out idot
  9. 00:55:140 (1,2,3,4) - the fuk tht plays lik Cancer and it doesnt even fit considering all the other patterns r short angle ur cancer to play so it fits!! (tho this used to be much better then people told me what i used to have was cancer so i did this hopefully ppl wil realize its still cancer soon)) then change it wTF D not changing this cuz i actually like how it flows and literaly no 1 but u complained about it so xD
  10. 00:55:140 (1,4) - Ok not meant 2 stack lool. thts not th point its just tht its an ugly overLap ; / fuck u
  11. 01:06:840 - to 01:11:640 - y cant u rhythm like this for the rest of the map >: ( haha, Yolo my nigga ths is y u got no bns ye T !11!!! : 0 your gay
  12. 01:35:640 - if ut ried to make the speed changes in this setion intuitive u failed cuz there is no sign/clear distinction for the player telling them that the movement speed differences r there 01:34:440 (1,2,1,2,1,2,3) - but these jumps slowly decrease in spacing helo thats ltiaerly half a measure wot the player wud expect it to start decreasing from at least 01:34:440 - Lol ok nerfed slightly then
  13. 02:04:440 - to 02:14:040 - y do u randomly deviate from the vocals in this section cuz i introduce with the vocals then go to the background guitar like its not terribad or anything its ok but tht makes no sense as to y u wud do that and purposely make it inconsistent idk, fits to me personally, makes it so the awkward slowdown in rhythm isnt retarded but it still maps whats needed
  14. 02:25:740 (5,6,1,2,3,4,1,2,3,4) - haitai metal edition yolo ths is y u got no bns ye T !11!!! : 0 This is Wy ur gay.
  15. 02:42:390 (2,1) - Ugly. i agree with this but also i cant change this pattern cuz of the overlaps lmao kill Me Lol i actually just fixd it a different way lole
  16. 02:33:240 - tbh y did u deide to go to slow movement patterns instead of just stacks at times like 02:34:740 (2,3,4,5,6,7) - 02:37:140 (3,1,2,3) - 02:39:540 (3,1,2,3,4,5) - etc cuz thos patterns look lik theyd play WAy better and actualy intuitively ifthe notes 1/1 apart were just stacked instead Lol, nice rhythm consistency tho had 2 change rhythm else this map would be even more boring than it already is im talkign about spacing not rhythm Lol same thing for spacing rly, else this section would be a literal snore fest cuz of how little i map here and the breaks in between
  17. 02:54:840 (1,2,3,4,1,2,1,2,3,4,5,6,7) - y does this break the rhythm patterning tht happens before and after this nothing on the red tick here so yea this was the wrong timestamp i meant to post 02:57:240 - and the difference are these: 02:52:740 (2) - to 02:57:540 (2,3) - , 02:53:490 (2) - to 02:58:290 (2,1) - , 02:54:240 (1,2,3) - to 02:59:040 (1,2,3,4,5,6) - o shit woops
  18. 03:00:240 (1,2,3,4,1) -y u do thes they play Bad for no Reason and dont fit wit evryhting else >: ( Just Because Ur Bad Doesnt Mean Its Play Bad Lole. (also this was the first jump i mapped) it plays bad because thers no way that a player can tel by intuition by that pattern as to how much larger each jumps is going to be from the next and tht all they kno is that its jus getting largr, its lik an unranked jump map pattern Lol tbh i dont see a huge issue with this jump it flows fine for me and like 90% of ppl i asked to testplay, ppl can sightread it fine
  19. 03:06:240 (1,2) - random vertical jump in the mist of horizontal/diagonal jumps if i did full horizontal jumps id kill myself cuz i hate playing them also aesthetics or something tbh idk what the fuck i was thinking just copy wot u did in the first 4 1-2 jumps where it was 3 horizontal and then 1 vertical Lol cuz tht seems lik a cool idea tbh 03:04:440 (1,2,1,2,1,2,1,2) - i edited these jumps slightly when xilver modded anyways so the spacing is increased, should fix this issue
  20. 03:10:140 (1,2,1,2) - There It Is Again YYYYYYolo WOT this is so minor cuz its a jump and its literaly full vertical cross screen i cant buff anymore and if i nerf the other thing i ruin pattern
  21. 03:12:990 (2,3) - y not just put 2 circles ontop of th liong slider instead?1?1/1/1? touchscreen pp and i do it several times throughout the next section too xd >touchscreen pp but puts a whol bigass shitstreama t the eND also i cant find any other instance in the kiai where u use a 1/4 slider to a 1/1 slider pattern Lol 05:00:990 (2,3) - your gay
  22. 03:23:490 (1) - this slowdown is cool but u dont continue it >:( WTf! y 03:24:690 (1) - hello 03:25:890 (1) - hello 03:28:290 (1) - hello those sliders r 2x faster than that 1 and barely noticeable hello 03:28:290 (1) - hello also it doesnt rly break flow considering the guitar drops immensely in pitch + the most ud get is an 100 here if u somehow misread it
  23. 03:36:540 (5,2) - 2lazy 2 check finteh repeat is hidden in deault Skin : / yea someone else mentioned this but tbh im just waiting to see if its actually unrankable at this high of a diff level or not yes it is 11111 I already Fixed This, IDot!
  24. 04:35:940 (3,4,5,6) - wots with the note distancing 04:36:540 (6) - clap emphasis 04:35:790 - ok tbh u try mapping this without getting terminal autism cuz i hav literally no idea how to make this rhythm better
  25. 04:44:640 (1,2,1,2) - wots with the unequal distance 04:44:940 (1,2) - is more intensified than the other 1 how they sound lik almost the same intensity-wise Lol ok ur right idk what drugs i was on
  26. 04:51:540 (3,4,5,1) - wots with the note distancing 04:52:140 (1) - clap emphasis also introduction into jumps how is it introducing the jumps if its larger than even the next 1-2 jump rite after Lol i actually didnt even realize this LMao woops
  27. the streams r a bit overkill tho, and they remind me of https://www.youtube.com/watch?v=lkpfDgG_oxE cuz nothing in the entirety of the map leads u into the streams consiodering its all just 1-2 jumps for almost 6 mins tbh, the only part of the map that really has streams is at the very end since they actually fit there; i honestly don't know how else to make the streams fit with a 7 star jump map other than just mapping streams like that, besides it's not nearly as overkill in spacing/density as it could be rn just cuz it cud be more overkill doesnt mean its not overkill,, notinhg in ur map sets the player up for smth like 05:49:698 (1,2,3,4,1) - tbh i will consider nerfing this stream but like it's the climax of the song up to this point so having it kinda seems fitting, willing to compromise by nerfing it if other ppl tell me 2 tho :Dd
yall mind if
pw384
Topic Starter
fieryrage
will apply one of those next time i wake up ur a legend
A r M i N
this is probably my favourite map rn

but.. the old BG was better :( (the one where it was pretty dark n stuff idk lol)

good job and good luck
dunois

A r M i N wrote:

this is probably my favourite map rn

but.. the old BG was better :( (the one where it was pretty dark n stuff idk lol)

good job and good luck
old background was copied from the ranked mapset n idk if fiery want that xdD

ok now for mod (im bad dont expect much)

Ar10 too zoom zoom tbh mabe 9.7

01:10:440 (1,2,3,4) - id do something like https://osu.ppy.sh/ss/7699702 and then change 01:11:040 (1,2,3,4) - to fit with it and have it flow into 01:11:640 (1,2) -

02:22:440 (1) - this slider looks like hot aids

03:00:840 (1,2,3,4) - dont get why you mapped individual notes when you did 02:22:440 (1) -

03:28:740 (1,2) - delet 2nd slider node and move red node to where it was to make the sliders more sharp and edgy because this is an edgy song like this https://osu.ppy.sh/ss/7699759 or something

04:44:640 (1,2,1,2) - ctrlg

its 2am but thanks for modding my map
show more
Please sign in to reply.

New reply