first
pkk wrote:
m4mkrispy kreme more like krispy meme haha lol XDDDD : gun:
- imo the clicky soft-hitnormal sound kinda detracts from the playing experience/song
like im trying to enjoy some sick hot jazz by linkin park with their sick t r ad iti onal instruments and then suddenly b AM wot r these electronic clicky sounds doing in my 1980s emo rock ?? ? he lO Yea lol i removed them i just used my skin hitsounds
anyways I feel that you should probably just remove them or use some different sound. Get some more opinions on it imo ! you could replace it with some ride/hihat sound/insert drum terminology here/etc and it might sound good. I think the drum hitwhistle is fine since you use it sparingly
You can give this soft-hitnormal a try and see how it sounds- 00:50:340 (1) - maybe ctrl g here because at 00:47:340 (1,2,1) - and 00:48:240 (3,4,1) - and 00:54:840 (3,4,1) - etc there r angled jumps that go into the long slider but here 00:50:040 (3,4,1) - its just back and forth w OAH man the flow right here i think is good as is and its high ar so whatever lo
- 00:57:240 (1) - ctrl g cud be nice here for the more circular flow into the next slidre + i feel that it plays better going clockwise from the previous straigh tslider i might just be autistic but i play this so much better when this isnt ctrl+gd
- 01:22:440 (1,2,3) - I think I get why you did this (stacking the hting + placing 1 there cuz otherwise it wu dbe 2 close to slider 5 before it) but I feel that the spacing difference between the other instances in this section where you do slider-circle-slider is too large. You could try redoing the pattern
fixd differently- 01:27:390 (2,3,4) - this part of the music repeats 4 times and you have 3 other instances where u map the triple (01:17:640 (1,2,3) - , 01:22:440 (1,2,3) - 01:32:040 (1,2,3) - ) differently with a slider-circle-slider. im O if you don't have a strong reason to deviate from your rhythm choice then I would say it's best to just keep it the same for all of them, unless you wanna do something like every other one is a triple or something lo lz. way it is rn is fine imo since the triples b4 the finishes are a lot more noticeable and some ppl wanted me to remove them for playability SO WHATEVER
- 01:51:240 (1,2,3) - I think this rhythm variation (different from 01:36:840 (1,2) - , 01:41:640 (1,2) - , 01:46:440 (1,2) - in the section) would make more sense than what I mentioned previously because it happens in the last repetition of this part of the music (i forgot all my music terminology xd) and it works to serve as a transition into the next section, similar to how you have a stream at 01:51:840 (1,2,3,4,5) - instead of the kicksliders like at 01:47:040 (3,4) - ). However, I don't hear any distinct changes/differences between 01:51:240 - and 01:36:840 (1,2) - , 01:41:640 (1,2) - , 01:46:440 (1,2) so you could just use a circle and slider and that would work too. mayb keep in mind for this section too 02:33:240 - with the kicksliders/streams gotta have rhythm differentiation here else its boring as fuck (even though its already boring as fuck) so i'd rather keep this the way it is
- 02:22:440 (1) - I think a cool effect you could do here is to not have the clicky sound on the tail (set the sampleset to S instead of S:C1) and possibly remove the whistle on the tail to really emphasize the vocal/absence of instruments. not removing whistle but this is basically fixd cuz of the removal of soft hitsample so d
Same for 02:23:340 (1,1) - , I suggest using the default soft sampleset and maybe the soft hitwhistle because that sounds nice ! same with 03:00:840 (1,2,3,4) -
And 04:48:390 (1,2,1,2,1,2) - all thes fixed already Wew- 02:24:840 (1,2,3) - 03:03:240 (1,2,3) - I would space these out just a liiiitle bit more, maybe it will look ni cer : ok_hand:. u have overlap at 02:15:840 (4,5,6) - but i thought that one was more ok cuz it was slow part so low spacing ur mom lol
- 02:35:040 (3) - 02:39:840 (1) - 02:56:640 (3) - are these supposed to be nc'd or not cuz sometimes u have nc and sometimes u dont just like how sometimes i think im a furry but im not really lol !!! fuck rhythm and i cant fix because my autistic is autism
- 03:23:040 (1) - i think the default drum-hitnormal would sound great here (remove those whistles while you're at it) and raise the green line volume to 70/80% if u do change it ok fixd it kind of i think
- 03:28:740 (1,2) - u brave soul
i respect that wot the fuck is wrong wiht hese sliders tho- 03:29:340 (3,1) - this could use more emphasis by changing the angle of the jump (compare to 03:24:540 (3,1) - , 03:25:740 (3,1) - , 03:30:540 (3,1) - in the same section). Might need to redo the pattern here instead of just moving the circle to get the desired fl ow still has a lot of emphasis, just not straightforward like the others tho
- 03:48:690 (1,2,3,1) - smooth! very cool Clean Split
- 03:54:690 - this rhythm might sound better if you switch the slider and circle around so that the vocal syllable at 03:54:990 - is mapped by the circle instead of a sliderend sure
- 04:59:340 (1,2,1) - 05:04:140 (1,2,1) - if you compare the emphasis, the second one doesn't feel as strong because of the angle. Try moving 05:04:440 (1) - up more (~x27 y62) and see if that feels better readjusted (ie rotated xd) pattern i think it still flows well??
- 05:30:540 (4) - I kinda expected two kick sliders here because of the two claps. I feel that it would also maintain momentum if you made it into two sliders instead of one that ends on a clap i tried experimenting with this and i came to the conclusion its like near impossible to make this play well when doing this
- 05:53:391 - 5% volume here pls ! u dont want people who dont use ur custom hitsounds to hear a loud BWAP on the slider tail when there is q uioet in the musiccc : ))) niga theres a guitar squeak here but i made it 15%
clean aes, emphasis is pretty good for the most part imo
hav fun mapping lmoa Lol!
riktoi wrote:
00:18:840 (1) - looks nicer if you line it up with the rest of the stream trying to emphasize the piano starting here since its a new instrument/slowdown section which would otherwise look normal if it were just lined up
00:41:640 (1,2,3,4) - I think unless you're going for a specific kind of movement here you could try transitions with sharper angles i guess lo (it's the kind of movement alumetorz uses a lot) ya im going for movement here
00:49:140 (3) - sharper angle for this will be nicer (closer to the slider) this works fine tho wot
00:50:340 (1) - since this slider doesn't work as a stopper like 00:49:440 (1) - does, having the flow from 00:50:040 (3,4) - be more circular makes sense; currently it requires you to do a very weird reverse L shape with your cursor actually will consider remapping this though as of right now no one else really complained about it in playtests so idk if its worth remapping atm
00:53:190 (4) - might want to manually stack this as it's nigh on the shadow of the last slider (feel free to ignore these stacking suggestions, you are way better at reading than I am anyway [and it's a 7.7* map anyway]) ya this is kind of expected in terms of jump pattern placement prior so its more than readable rn
01:10:440 (1,2,3,4,1,2,3,4,1) - this is really neat
01:13:440 (1,2,1,2) - buff the spacing a bit, even though it's a very awkward pattern I feel like it needs just a bit more spacing revamped the pattern a bit cuz its gay anyway but increasing spacing would reduce the metric fuckton of overlaps later on
01:19:890 (4) - manually stack this one too e
01:21:090 (2) - just a little bit lower ok
01:21:990 (4) - if you decide to manually stack whatever i pointed out before or after this might as well manually stack these too (even though they are fine from a reading aspect)
01:23:490 (2) - ^ I guess
01:27:690 (5) - ^ lol
01:30:240 (1) - ^ a
01:30:540 (3) - ^ ya this is basically just aesthetics lul
01:35:040 (1,2) - ctrl + g (feel it's misleading compared to the jumps before) it goes in a circular pattern near the end and reduces in spacing so this is fine
02:02:940 (1,2,1,2,1,2,1,2,1,2) - really hard but feels good Hey Thanks
02:59:940 (1) - nc this as it follows the same pattern as 02:59:640 (1,2) - dont really see a need for nc here and it helps readability kind of since the times i use 1-2 is either during a pause or during spacing changes
03:00:090 (2,1,2,3) - if people struggle hitting this it's most likely because of the really wide curve everyone ive seen play fced this so ya
03:27:240 - headbanged so hard to these it hurt my neck fukc (no it's fine) thanks
04:39:840 (1,2,3,1) - ouch, try ctrl + h so you get rid of the mean angle here 04:39:690 (2,1,2) - u increased the star rating by 0.02 somehow good job
05:39:240 (1,2,1,2) - spooky xd
05:43:140 (1,2,3,4,5,6) - you could follow the riff here (dunno the guitar is way too random to follow) nah rn should be good since its a continuous pattern
Thank eeeeeeeeeeee
HighTec wrote:
00:10:290 (1) - considering that the music is going rly down u should consider to decrease the spacing instead of increasing it to emphasise the drums stopping at this note ya they stop after this and if it were stacked it'd flow really weird so
00:46:440 (1) - feeling like this note could be spaced more since theres a strong drumbeat on here so spacing it out more would make more sense emphasiswise d pattern would be d if it had more spacing
00:55:590 (2,3) - nah fam dis spacing be way too low to what u had before this buff rn or i will eat ur dog ok thanks
01:38:040 (1,2,3) - weird flow tbh, (2,3) go the opposite direction of (1) without any strong feeback from the song which makes this rly suprising and misleading. u shud follow the curve of (1) ya as it is rn i think the flow is fine since i do this like 100 times later on in the song in similar ways, so no huge issue
04:01:140 (2,3,5) - pls make the visual distance equal cus rn it isnt ): eeeeeee
since i didnt find anything wrong with the map since everything's done in a consistent manner lemme just point out all stacks that are off in the map.
00:01:290 (1,3) - this ones fine
00:13:140 (4,2) -
00:32:190 (2,3) - this 1 is also fine
00:32:490 (4,2,2) - ^
00:33:990 (3,1) - ok all these slider stacks are actually the best they can be idk what the fuck ur talking about actualy
00:42:390 (2,1) - tbh this should just kinda stack as u didnt ever use this kind of overlap before ya i do this later on as well tho
01:13:590 (2,1) -
01:18:540 (1,1) -
01:38:490 (2,2) -
01:40:290 (6,2) -
01:41:790 (2,4) -
01:56:940 (5,2) -
02:06:690 (3,2) -
02:14:490 (2,1,3) -
02:23:340 (1,1) -
02:32:640 (1,1) -
04:15:540 (2,1) -
04:24:390 (2,1) -
04:26:490 (3,1) -
04:34:290 (1,3) -
05:04:890 (2,4) -
05:15:840 (1,1) -
05:17:490 (1,2,1) -
gl :3/
Logic Agent wrote:
[General][Shame]
- resize bg like what year is this find me a better one cuz i sure as hell cant Lol
- 00:22:740 - skipping this noise on purpose or ya, i follow the piano notes that are most intense during this slow part
- 01:18:540 (1,1) - stack? when the hell (changed this pattern a bit because ppl said 300 on slider repeat was unrankable so d)
- 01:20:340 (2) - the fuck mad
- 01:21:840 (3,4) - ds here is pretty small compared to the rest of the section there was a section just before this that was similar so i think this should be fine
- 01:23:340 (1,2) - these jumps being so big takes away from the impact when the actual 1-2 spam starts, i'd nerf this. put this jump here to introduce the flow more than anything, reducing it kinda makes this pattern hard as hell to play
- 01:32:940 (1,2) - yeah this one i agree with though, adjusted pattern
- 01:34:140 (1,2,1,2,1,2,1,2) - fieryrage mad
- 01:37:440 - for some reason i think it'd be cute if you silenced these slider ends. just the first one, not 01:37:665 - it's not that serious though theres a clap on that slider end
- 02:13:740 (2,3,1) - the visual distance here is triggering if you dont want me to be triggered make it look like this cymbal emphasis also ur mad
- 02:15:840 (4,5,6) - do these really gotta overlap i mean this is a 7 star map i think they can handle a lil jump here how th e fuck am i gonna make a jump of this
- 02:30:540 (1,2) - again i think the lead in to the 1-2 spam could be stronger by nerfing this combo. not gonna mention it again just know this change goes for everywhere applicable in the map if you choose to add it yeah, basically all of these are intended so i don't really plan on changing any more of these, the jumps feel/flow fine as they are rn to the music so i'm kinda hesitant on changing any of them
- 03:28:740 (1) - STOP mad
- 03:59:040 - I think it's kinda strange how you represented this drum sound with different sv's throughout this section, personally I think a consistent sv and interesting shape (aka this slider shape is fine) would work better. u linked the wrong thing first of all and those have a lot more emphasis so i feel a slightly higher sv makes them emphasized properly
- 04:03:090 (1) - ctrl + g this and the next one? or fix this 04:11:490 (1,1) - because this ones different so ya just make them consistent how long was this like this lmao
- 04:39:240 (1,2,1,2,1,2,3) - FIERYRAGE mad
- 04:51:240 (1,2,3) - same thing as earlier with the overlaps i dont rly see an issue here with overlaps? im confused what ur point is
- 05:09:840 (1,2,1,2,1) - ok you're reported mad
05:35:640 (1,2,1,3,1,1,2,1,2,1,2,3,4) - stop, stop winny upload mad- 05:43:590 (1,2) - don't rly like this would prefer it being more flowy after the stream section (so at the end of the slider tail somewhere) i mean it's kinda flow-based right now anyways, it's continuing the stream pattern giving emphasis to the guitar squeak at the end, think of it as a sliderstream near the end if that helps
- 05:44:940 (1,2,3,4) - I think a more accurate representation of the music would be for this to be a smaller portion of the stream before the actual stream stuff starts. The guitar doesn't really "erupt" until this combo of 4 is over, but after these 4 notes the stream gets smaller in ds so it's not really fitting. Something like this always looks nice but you'd probably have to change the jumps before it do something like this. definitely will consider this since i feel like the combo is more spaced out anyway than it should be (this was the only part from previous solo that wasn't changed), will probably have to think of some fancy kick slider patterns probably
- in general im not like 100% sure about the rhythms in the stream near the end because that stupid ass constant guitar in the background is confusing me so yeah linkin park guitarist on drugs
can't be a pp map if nobody can fc it mad
fieryrage wrote:
stuff
DavidEd wrote:
Combo colors is hard to differentiate. I mean, the target audience probably can read without it anyways buuuut... idk actually. Perhaps you could make the brighter color a bit brighter and the darker one a bit more darker. yea sure why not
00:22:740 - Missing beat
00:23:340 - ^
The sudden rhythm change doesn't make sense as you seem to only follow the piano at this part . Also seems undermapped to me. supposed to be undermapped, the two missing beats would feel out of place if i did map them
00:48:540 (1) - Just for more comfortable movement, make it the same shape as 00:47:640 (1) - this should be comfortable enough as is honestly
00:56:940 (1) - Could also use a bit more comfortable movement just for better flow. So you can bend it? same as above, don't really see a need to change jump patterns here since it's high sr and all of them flow fine to me and others so
02:20:640 (4,5,6,7,1) - Rotate 3 degrees anti-clockwise to fix the straight line with 02:21:090 (2) - done and fixed overlaps
----
Can't find anything more. Everything looks consistent to me. Nice that you did some slider art for Brad's little Tom Morello solo there.
Good luck! ty!
Togetic wrote:
comin in HOT with that modshame on these overdone jumpsi'm not funny Hit Them With the XD
if i ever mention something that may "flow awkwardly" it's because in my opinion this song doesn't warrant any abnormal or special type of movement that could be reflected in mapping but hey it's a matter of subjectivity i guess. its definitely a generic song and i tried to make it as flowy as possible in most places, most of the time where i break flow is due to vocals or intensifying certain instruments in the song, so i think the way it's mapped rn relatively speaking to flow should be ok
00:08:340 (2,3) - yes i know this map is like 7.7* or w/e but here it feels like the spacing between these jumps are kinda unwarranted for the intensity of the music. the other jumps a the beginning make more sense (spacing wise ofc) but this seems a bit excessive. its there since its the last pattern like this so it's intensified to represent that and the jumps afterwards (also cuz adjusting it requires like a million overlap adjustments and way too lazy for that tbh)
00:14:340 (6,1) - theres a strange change in flow here due to the angle of the jump being fairly wider than the previous jumps. playing this felt unnecessarily awkward and theres nothing in the music that really warrants this sort of change in flow so i would recommend changing the placement. intentional, i do this a lot in other jump sections, it's to break flow and transition into a different jump pattern mainly and at this high of an ar it doesn't really feel that awkward, least to me and playtesters so
00:32:790 (2) - i do hear in the music how this rhythm choice could be justified (although its still kinda subtle) but this specific choice is kinda confusing. the part of the song that i hear that justifies the rhythm starts at 00:32:640 (1), so i feel it is kind of strange how you did not decide to use another kick slider in place of that circle. in general i think if you made both 00:32:640 (1,2) circles or kick sliders it would make more sense rhythmically. o woops forgot to change this one xd
01:16:140 (1,2) - if this were ctrl+g then i think it would flow a bit less awkwardly. doesn't flow awkwardly to me rn so
03:12:990 (2) - i cannot hear anything in the music that really justifies the use of a kick rather than just a circle but maybe i'm deaf idk. i mean i do the same thing 05:00:990 (2,3) - here as well, there's def a triple here
03:26:940 (3,4,1) - these two circles flow awkwardly into the slider. purposeful again cuz of the new pattern and vocals
04:31:740 (5) - i don't hear any rhythm that justifies the use of a kick slider over a circle here. this is more of a purposeful overmap which is why the sliderends are silenced on both of these (other one 04:34:140 (5) - here), it's to build intensity since the huge jump section comes soon after
i hope this helped in some way! this map is really fun and although the jumps are kinda ridiculous to me, thats just my opinion and i know it'd be silly to tell you to change that lol. good luck with ranking! :] jumps are hard to map tbh
Aeril wrote:
- 00:14:490 (1,2,1,2,1,2,1,2) - idk depends on you, no crescendo here but pitch goes down on the 2nd half so i would have 1st half be the larger jump instead guitar intensifies on the last two notes here which is why the spacing emphasizes that; the pitch in the bg isnt what im following here (unless ur talking about something else then call me up and tell me im retarded)
- 00:22:740 - 00:23:340 - find it odd you dont map these 2 notes but whatever ok everyone complained about this so i just did it
- 00:23:640 - your entire rhythm choice in this section is odd because sometimes you do reverses, sometimes hit slider, sometimes triple hit. having like some sort of build up in rhythm density might be nice because it just seems kinda arbritary at this point putting this in light red to look at in more depth later, no one rly complained about this before but i definitely see ur point, will relook
- 00:47:640 - i believe some sort of overall buildup in spacing would be nice in this section because of the slow crescendo. i mean that's kind of what i do here to begin with, idk if increasing the spacing even more would be a good idea
- 00:46:440 (1,2,3,4,1,2,1,2,1) - 00:41:640 (1,2,3,4,1,2,3,4,1) - kinda out of place imo to have huge jumps at these parts. like i understand the guitar part changes in these parts but the spacing seems a bit too large in relation to the crescendo of the music. maybe nerf the jumps a bit agreed on nerfing beginning ones, but i feel the second part is intensified enough to warrant the 1-2 1-2 pattern there
- 01:20:040 (1,2) - not ctrl+g triggered xd i dont know i would do it but doesnt matter then u have the clap/finish on the sliderend dummy
- 02:02:940 (1,2,1,2,1,2,1,2,1,2,1) - bad jump build up, spacing is equal to the chorus but the difference in intensity between the 2 sections is very noticeable in the music nerfed the final jumps in the build up, felt cross screen was stretching it a bit anyway; everything else i feel represents it fine enough
02:02:940 (1,2,1,2) - these 2 jumps start it off okay but
02:03:540 (1,2,1,2,1,2,1) - these become too large too fast
02:03:390 (2,1) - like you have a cross screen jump here at the beginning of the crescendo this kind of stuff is for emphasizing the claps which are more potent on the 1 combos here, besides it plays a lot easier than the spacing suggests anyways
02:03:690 (2,1) - also this jump midway through the buildup is the same size as 02:04:290 (2,1) - the final jump in the buildup ^- 02:20:940 (1,2,1,2,1,2,1,2,1,2) - this buildup is much better
- 02:35:040 (3) - u missed an nc i don't nc stuff like this if there's only 2 combo before it i.e. 02:56:640 (3) - call me autistic and u can argue i'll prob agree and say ok done but for now its staying
- 02:59:640 (1,2,3,4,1,2,3,4,1) - this build up is lacking. its more like a jump i actually probably will consider buffing this especially considering 03:00:390 (2,1) - this is the only real overlap in this section
- 03:28:740 (1,2) - shouldve been canoe sliders smh Dab Nigga
- 04:48:540 (2) - im okay with this but it would be cool as a slider https://osu.ppy.sh/ss/7532875 maybe something like that, .5x sv u said this before and i still feel like this is really out of place considering the song so
- 05:39:840 (1,2) - this is just asking someone to break will consider reducing sv here as well but it's already pretty reduced as it is rn lo
- 05:49:698 (1,2,3,4) - maybe change this into 2 cross screen kick sliders because the loud notes are on the red ticks (kinda) eh i emphasize this with a spaced stream and it feels more fitting than kicksliders here anyway cuz of the clap/cymbal on white tick, keeping this for now
Deppyforce wrote:
ih 4m4
00:01:290 (1) - nazi stack l ol X d its stacked already dumey
00:19:140 - hello how about muting this with blank hitsound file add it as soft-slidertick2 instead? i mean u can still hear the slidertick like this and its kinda b a d atm if u care yea olol
00:27:690 (4) - since this thing have no snare like 00:27:390 (2) - how about space it closer instead to emphasize that like patterning xd also piano is kinda emphasized here so idk
00:27:840 (1,2) - actually these are 1/3 (listen with slow playback)
00:32:640 (1,2) - same and same for all other ones lO rip for these ones there's definitely a triple 00:27:990 (2) - on this so it's not 1/3 lo
00:43:740 (1) - nazi stack its supposed to be stacked with the sliderhead not the note xd
01:35:340 (3) - use 0.5 sv here fits better with vocals tbh and is also a better lead in to slow verse after it imo eh, it kinda breaks a lot of flow from the jumps if i do that + the guitar is still potent
01:51:540 (3) - idk if its just me but this flows kinda bad with next 1/1 gap, i mean even stack it over 01:50:040 (1) - tail is better! rhythm was introduced a while ago so it should be ok i think
02:13:890 (3,1) - can u somehow make this jump bigger cuz downbeat should be stronger than this jump 02:14:040 (1,2) right after it 02:13:890 (3) - moving this would fuck over like every single overlap in existence so rip Lol
03:37:890 (1) - isnt there supposed to be a slider here? it wud fit nciely used to have a slider here but everyone bitched about it while testplaying unlucky
04:40:140 (3) - i'd move this a bit further to the left tbh so ds is bigger than previous jump (its last jump of kiai too!) cuz why not this is supposed to be high af sr anyways ok i spaced out the entire pattern more
05:26:040 - wtf is this guitar snapping -_ m dkkmad
05:30:540 (4) - why not make this double kicksliders cuz its double snare and u did it at 05:29:640 (1,2) - too someone else suggested this but it was honestly way too hard to make a pattern that fit with it so i kinda just gave up
05:53:166 (1) - actually this is kinda 1/1 i mean end it at 05:53:466 - sounds more fitting will consider but as it is rn the guitar squeak ends on the 1/4 note and the whistle represents that so idk
gl!
sory for shit mod im bad Lol
Rad- wrote:
Hey, from my queue.
00:13:890 (3,4,5,6) - You should keep either circle 3 and 4 have same distance as circle 5 and 6 or vice versa, my suggestion is making it a triangle, placing circle 6 stacked behind circle 3 and placing circle 4 on x:117 y:64, because everyone likes triangles :p my main issue with doing that is 00:14:340 (6,1) - that'll reduce the emphasis this gives the downbeat so as it is right now i think this is ok
01:21:990 (4) - Place this circle behind the end of slider 1 instead for a more better spacing overall (and triangles) did an even gayer
05:00:990 (2) - CTRL+G nah, the flow right now is fine enough as is, besides i do this kickslider-facing-opposite-way for like every kickslider pattern like this
05:52:716 (1,2,3,4,5,6) - Actually you should make this stream more spaced, with 0.8x spacing since the rest of this part was so fast paced (even though it doesn't increase the star rating even further sadly) sure
That's really all i could find to help, the map overall is already well done and patterns aren't overly complicated so it doesn't require intense work. Still i hope it was helpful.
Good luck! ty!!
Kaifin wrote:
ur guilty all the same!!!!!
- 00:12:240 (2) and 00:14:040 (4) - arent stacked woops
- 00:12:990 (3,1,3,4) - if ur gonna do these overlaps can you make them the same amount of overlapped cause it looks pretty aids like this overlap aesthetics
- 00:15:690 (1,2,1,2) - can u make these the same distance apart so i dont fucking kill myself DDDDDDab Nigga
- 00:17:490 (1,2) - wouldnt it make more sense to ctrl h then j this like so so that it is clean and even and also doesnt have that overlap https://osu.ppy.sh/ss/7562427 but the spacing kinda like dies if i do that for the downbeat so na
- 00:27:390 (2,4) - immediately using an overlap like this directly after the 00:26:490 (2,3) stuff looks so fuk imo, plus this specific overlap is fucked anyways even without the context of what came directly before it so i'd fully separate it from the 2 or make it the same spacing as 00:26:490 (2,3) i changed some stuff before it but rn i think its ok cuz otherwise the pattern gets fucked immensely so d
- 00:27:840 - these sound deliciously clickable rather than kicks but i guess ur call every1 told me to use kicks Lmao
- 00:32:640 - ok but these sound a lot less 1/4 clickable so i understand why you used kicks before for consistency but lik dam those sounds before sound like they should be a stream ur mom
- 00:35:940 (1,3) - not stacked they are tho are u high
- 00:47:190 (2,2) - this twice as far overlap also looks really bad imo meh the emphasis is pretty clearly stronger here and any other pattern would look and play bleh so
- 00:47:190 (2,2,4) - ew why your structure Yea
- 00:50:940 (3,1,1,1) - two different levels of overlap again in the same section, 3 if you count 00:50:040 (3,1) - just make them all like this one 00:50:040 (3,1) - ok im gonna say like a majority of these overlaps ur pointing out are stylistic so unlucky 4 you
- 00:53:040 (3,1) - holy fully overlap with the slider body or overlap a bit less cause rn it looks ugly af i did this like 5 times b4 this one Lol
- 00:56:940 (1) - i know the guitar comes in here but i think 00:57:240 (1) - would have more emphasis if this one wasnt ncd sv change is minimal so sure, why not
- 01:10:440 (1,2,4) - not an even line check the distance snap its impossible to make this an even line so its good enough tbh
- 01:10:590 (2) - and 01:11:490 (4) - can u put this 4 a bit further away so it doesnt make this look aids holy fuck ur picky as hell about aesthetics, would ruin the overlap with 01:11:040 (1) - if i adjusted entire pattern tho
- 01:11:490 (4,2) - not stacked how u notice this shit is beyond me
- 02:02:940 - dont u think this might be a little overemphasized due to the relative difficulty of everything else and how calm this section is and how starkly calm the section after is despite the more intense vocal and rising instrumentation no other mods / testplays really mentioned this section tbh, the one thing that was mentioned was a nerf to 02:04:140 (1,2) - this which i did; as it stands rn it plays fine and i feel emphasizes the intensity of the vocals well since it goes near the intensity of the kiai but will consider more nerfing if need be
- 02:13:740 (2,1) - blanket is off hope ill die
- 02:13:890 (3,2) - isnt this a hidden repeat? hope ill die
- 02:15:840 (4,5,6) - if u fully separated this or made it closer it would look a lot better ok
- 02:16:440 (1) - move up a bit so no slight overlap with the head of 02:15:840 (4) - and itll look a million times better dab
- 02:21:090 (2,2,2,2) - cool idea! your shape isnt even though! this wasnt intended actually idk how i managed to make that without thinking and im 2 lazy to fix it rn
- 02:23:490 (1) - worse nc then any of mine tbh cause of how you've been ncing so far this should def not, it doesnt give emphasis unless its consistent nced this cuz sv change but idc now so lmaoooooo
- 02:24:840 (1,2,3) - ya make the other one of these that i mentioned before like this and itll be g yea thats wot i did Dummy
- 02:26:190 (2) - EW this overlap is really bad cause its not even with 02:24:840 (1,3) - wot it is tho i ctrl+hd this so its exactly the same???
- 02:28:440 (1) - can u make this overlap better with the body of 02:27:540 (2) - 02:27:240 (1,1) - would fuck up this overlap if i did unlucky
- 02:30:840 (1,1,1) - i'd think these would make an even shape based on your other 1-2s, it doesnt really matter but it just looks kinda out of place and off and ugly unless you make the shape prettier while still being uneven will consider remapping this part cuz im retarded
- 02:34:740 (2,3) - 1/1 spacing the exact same as 1/2 :no_good:
- 02:37:140 (3,1) - same i mean i know its ar 10 like an arles map but that doesnt make these any less aids to read XDDDDDDDDDDDD nigga ur map is like 10x harder to read than this u can deal with a lil bit of spacing incosnsinstnecy here
- 02:39:540 (3,1) - this one is a lot better becasue its structured for reading as an example of good spacin imo
- 02:39:840 (1,2,3,4,5,3) - pretty gross whats even the issue here am i legitimately retarded
- 02:41:790 (2,4) - move the 2 up a touch so that the angle of the overlap is the same as the angle of the jump between 02:41:640 (1,2) or itll look super off like it does now the way it is rn is to make 02:41:790 (2,3,4) - this not look like ass cancer on follow points + i do like all my back and forth patterns like this anyways, idk i dont see a huge issue keeping it where it is rn
- 02:47:190 (2) and 02:48:240 (3) - why not just stack stack on wot though im so Confused
- 03:23:490 (1,2) - not stacked eeeeeeee
- 03:26:640 (2,3,4,1) - wtf is this flow lol this looks like its straight out of the other map of this song not yours this part is autistic as fuck anyway idk how else to map it without getting ass cancer up the dick
- 03:26:940 (3,1) - overlap is FUk not ment 2 OVerlap dummy
- 03:28:740 (1,2) - sharkie? can u not randomly sharkie 3 minutes into your map with no reason to, it betrays your red tick slider aes sharkie sliders look a hella lot more ugly than this and pkk told me they're beautiful (also literally every one of my red tick sliders are aids aesthetically wtf u on)
- 03:31:440 (2,2) - stack is fucked ggggggggggggg
- 03:34:740 (2,1) - why god maddest person alive right now
- 03:36:540 (5,2) - is this a hidden repeat? uhh not too sure about this one actually, it might be and idk where else i'd position this, im gonna relook at this
- 03:47:040 (3,1) - kind of a meme suggestion but u could move this 3 up so that it blankets how bout u die
- 03:51:090 (1,1) - wot
- 03:52:290 (1,1) - why did u just give up on the structure here it was so much better in the rest of the map these overlaps are betraying u this is my structure throughout the entire map are u high as fuck rn
- 04:29:490 (1,1) - this would be a cool pattern if you can kill this overlap honestly this one looks and plays fine (and is cool to me xd) rn so nah
- 04:51:240 (1,2,3) - separate done
- 05:05:340 (4,2) - LOL WTF FLAME ANGER PLEASE ok this 1 i knew about i just got way too lazy to bother trying to fix it lmao
- 05:12:240 (2) and 05:13:140 (1) - separate these my dude so u arent so claustrophobic, how can a map mapping cross screen jumps overlap like this so much overlaps are the way of the future
- 05:18:240 (2,1) - stack this stuff properly this is properly stacked afaik, restacked it and everything to make sure
- 05:36:990 (2,1) - is this a hidden repeat? this one i also dont really know about since it's 1/8, will ask around to see if it's unrankable
damn the map even ends with a random spaced stream
it REALLY is an arles map LMAO hope i will die
ur guilty all the same!!
VINXIS wrote:
the jumps/circle patterns r as bad as haitai's Lol That's cool, right? But what if you dieGeneral
- fix ur bg res fucks sake im just putting an anime bg so u people stop getting tilted
- also get a better qualtiy mp3 cuz even tho 192 kbps is garbag its still miles better than One Twenty-Eight how about u Get Me One Idito
diff
- 00:01:290 (1,2,3,4,1,2,3,4,1,2,3,4,5) - wot r u mapping to, the rhythm follows random things at different times, it LOOKS like u tried to map tjhe guitar but fukd up or smth cuz the guitar sounds r all emphasized/placed randomly at different places (aka sht lik sliderends Lol) 00:06:090 (1,2,1,2,1,2,3) - this is a better rhuythm to use tbh and its p consistent, putting tht at 00:01:290 - will proly giv a better consistent conceptual Look 2 It blame every1 for telling me to literally just map every single note here it used 2 be not as shitty. rhythm is pretty easy to follow as it is rn though cuz it slow
- 00:06:090 (1,2,1,2) - looks lik a blanket gone sexual Lol it looks rly weird cuz its obv it wasnt meant to be blanketed but it looked like the mapper put a TINY bit of effort in trying 2 blanekt Lol youre mom
- 00:10:890 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - theres no consistency in the rhythm/patterning here when the song is completely the same, 1 time u put a 1/1 slider followed by a circle and 2 1/2 sliders mapped to idk, adn teh next thing u kno u got som spicy jumps tht rnt rly emphasizing anything >: / 00:11:490 (3,4) - these are for the guitar and the jumps r because i like pp mapping and ppl told me having sliders there were gay so
- 00:17:490 (1,2) - y not make these straight 2 Lol eeeeee
- 00:34:140 (1,2,1,2,1,2,1,2) - y dont u horizontally flip it so it works with 00:33:690 (2,3) - Lol ok wait shit ur actually right about this 1 i have to rethink this pattern but 2 lazy cuz i gotta mod ur shitty ass map
- 00:37:140 (3,4,1,2,3,4) - nice Fukd square jump pattern my Dued acn u make it look Not Bad Plz this isnt even suposed to be a square pattern u negro
- 00:39:840 (1,1) - and 00:40:290 (2,2) - rnt the same thing Lol, y is 1 stacked to the tail while the other is stacked to the head,, also the repeats r invisible on default skin UNRANK plz fixed stacking thing but invisible repeats shud be ok cuz its fuckin 7 stars anyway who give s afuck but if ppl bother me about it ill change
- 00:46:440 (1,2,3,4,1,2,1,2) - y is this hqrder than the 3 circle patterns after when theidea is supposed to be a rise in difficulty as the song undergoes a crescendo cuz this is honestly more intense than the previous ones due to the guitar
- 00:53:340 (1,2,3,4,1,2,3,4) - rip rise in diffffficutly yolo
- 00:55:140 (1,2,3,4) - the fuk tht plays lik Cancer and it doesnt even fit considering all the other patterns r short angle ur cancer to play so it fits!! (tho this used to be much better then people told me what i used to have was cancer so i did this hopefully ppl wil realize its still cancer soon))
- 00:55:140 (1,4) - Ok not meant 2 stack lool.
- 01:06:840 - to 01:11:640 - y cant u rhythm like this for the rest of the map >: ( haha, Yolo my nigga
- 01:11:040 (1,2,3,4) - is this suposd 2 b a square yea and it is one cuz i used polygon circle dummy
- 01:18:540 (1,2) - ever played this and then ctrl+G'd it and see if it playd better cuz i think ctrl+g plays beter Lol i do this kinda anti flow stuff commonly throughout the map tho so i think rn this is alright, besides if i ctrl+g'd id just move 2 to the left more xd.
- 01:20:340 (2) - same here lol ctrl+g plays beter 2 me, also i think its mor meme this way 2 Xd this is the only time ill say ur actually a genius also adjusted pattern afterwards to compensate
- 01:35:640 - if ut ried to make the speed changes in this setion intuitive u failed cuz there is no sign/clear distinction for the player telling them that the movement speed differences r there 01:34:440 (1,2,1,2,1,2,3) - but these jumps slowly decrease in spacing helo
- 01:48:840 (1,2,3) - im seeign thes diagonal overlap jump patterns a lot and i wanna kno y u do these cuz thy dont look grt or anything and sometimes dont play rly well,,,,,,, idk this 1 is fine tbh and idk, i just think it looks aesthetically pleasing in most cases
- 02:02:940 (1,2,1,2,1,2,1,2,1,2) - ths is rediculously exponential in diff raising and much harder than the buildup part before wanna turn it down :3 Rawr nerfed last 2 jumps a bit more
- 02:04:440 - to 02:14:040 - y do u randomly deviate from the vocals in this section cuz i introduce with the vocals then go to the background guitar
- 02:16:065 (5,6) - but Wot if this was in the middle of 02:15:540 (3,4) - ; 0 cuz then the spacing for the other times i do this wud be fucked
- 02:25:740 (5,6,1,2,3,4,1,2,3,4) - haitai metal edition yolo
- 02:42:390 (2,1) - Ugly. i agree with this but also i cant change this pattern cuz of the overlaps lmao kill Me
- 02:33:240 - tbh y did u deide to go to slow movement patterns instead of just stacks at times like 02:34:740 (2,3,4,5,6,7) - 02:37:140 (3,1,2,3) - 02:39:540 (3,1,2,3,4,5) - etc cuz thos patterns look lik theyd play WAy better and actualy intuitively ifthe notes 1/1 apart were just stacked instead Lol, nice rhythm consistency tho had 2 change rhythm else this map would be even more boring than it already is
- 02:54:840 (1,2,3,4,1,2,1,2,3,4,5,6,7) - y does this break the rhythm patterning tht happens before and after this nothing on the red tick here so yea
- 03:00:240 (1,2,3,4,1) -y u do thes they play Bad for no Reason and dont fit wit evryhting else >: ( Just Because Ur Bad Doesnt Mean Its Play Bad Lole. (also this was the first jump i mapped)
- 03:06:240 (1,2) - random vertical jump in the mist of horizontal/diagonal jumps if i did full horizontal jumps id kill myself cuz i hate playing them also aesthetics or something tbh idk what the fuck i was thinking
- 03:10:140 (1,2,1,2) - There It Is Again YYYYYYolo
- 03:12:990 (2,3) - y not just put 2 circles ontop of th liong slider instead?1?1/1/1? touchscreen pp and i do it several times throughout the next section too xd
- 03:23:490 (1) - this slowdown is cool but u dont continue it WTf! y 03:24:690 (1) - hello 03:25:890 (1) - hello 03:28:290 (1) - hello
- 03:36:540 (5,2) - 2lazy 2 check finteh repeat is hidden in deault Skin : / yea someone else mentioned this but tbh im just waiting to see if its actually unrankable at this high of a diff level or not
- 04:35:940 (3,4,5,6) - wots with the note distancing 04:36:540 (6) - clap emphasis
- 04:44:640 (1,2,1,2) - wots with the unequal distance 04:44:940 (1,2) - is more intensified than the other 1
- 04:51:540 (3,4,5,1) - wots with the note distancing 04:52:140 (1) - clap emphasis also introduction into jumps
- 05:35:640 - can u explain y from here to the end u suddenly decide to make this 6 star map to 8 stars whenthe guitar solo is weaker than my NUT,,,,, it looks p aes but u didnt conceptually map for SH I T for the rest of the map WTF >: ( u shouldve seen the og guitar solo it was some good shit Lmao.
- the streams r a bit overkill tho, and they remind me of https://www.youtube.com/watch?v=lkpfDgG_oxE cuz nothing in the entirety of the map leads u into the streams consiodering its all just 1-2 jumps for almost 6 mins tbh, the only part of the map that really has streams is at the very end since they actually fit there; i honestly don't know how else to make the streams fit with a 7 star jump map other than just mapping streams like that, besides it's not nearly as overkill in spacing/density as it could be rn
FK
edit: Dont Say U wont Accept Things Cuz I Cant Play It, Clearly, I Can Play It Very Well > : 0 YYYYYYYYolol