nice map homie
squirrelpascals wrote:
mOd 4 mOD Yeaguilty all the sHame• 00:04:590 - make it clickable? it sounds like you're mapping to the drums here idk i was messing around with this beforehand, as the pattern stands rn it's pretty hard to make that last snare clickable so i didn't; will probably relook at pattern later
• 00:08:340 - idk why this slider is extended so long. Make this one clickable? agree
• 00:10:890 (1,2,3,4,1,2,3,4,1,2,3,4) - With the sliders going on to the jumps, it sounds like you're mapping to the guitar and immediatley start mapping to the drums. idk why you chose to do this if so. having sliders in the beginning was to introduce the new rhythm (ie faster than slower) rather than just immediately going to jumps, there were sliders here before but it felt out of place considering the drums were louder here (the guitar riff seems to be louder in the beginning but i might just be stupid)
• 00:27:840 (1,2,3) - account for this drum roll with a stream/ another slider? i actually didn't even know this was a five burst lol
• 00:55:890 (4,1) - more spacing here? made this flow into the next pattern a bit better, spacing increased slightly
• 01:09:690 - put something here? nothing in the rhythm to really warrant it here, guitar takes a break and so does drums
• 01:10:440 (1,2,3,4) - no ur mad
• 01:20:265 (2) - no beat here? yea, removed, will probably have to readjust pattern later
• 01:45:240 (1,2,3) - why is this spacing so uneven 01:45:690 (2) - snare drum which is more potent than 01:45:840 (3) - bass drum here, at least in my view
• 02:22:440 (1) - why did you choose to make the reverse arrow like this? because i'm pishi and i dont know how to make good slider
• 02:27:465 - same, don't hear a beat here again :p this one is an easier fix luckily
• 04:27:090 (1,2,3) - large jump after this is fine but i still dont understand what this particular spacing pattern is. these should be stacked actually
• 05:01:740 (1) - remove this nc? i'd save these patterns for the guitar at 05:02:040 - agree
• 05:05:340 (4,2) - slightly triggered by watching this in the editor Ur Mad
• 05:27:840 (1,2,3,4,5,6,1,2,3,4) - I don't hear notes under a lot of these triples or repeats. Same for 05:30:840 (1,2,3,4,5,6,1,2,3,4) - there's definitely 1/4 notes here, the guitar has a 1/4 pattern to it despite it being pretty quiet here
• 05:37:440 (1) - dont think thie repeats are necessary here guitar distortion
• 05:45:687 (7,8,1) - please move 1 to the left. At this speed this flow isprobably going to screw up a lot of ppl had some ppl testplay and from my recollection most people didn't break here, it was 05:46:726 (4,5,6,7,1) - the stream into a more spaced one here; i think this should be ok since it doesn't require much cursor movement as is rn
• 05:51:805 - From here, same thing about the triples and repeats. I hear the guitar notes yes but it doesn't sound much at all like a 1/4 rhythm it's the best rhythm you can find for this, honestly, else it'd be a cluster of 1/4 and 1/6 most likely
Creative map. gl! tyty
[Toy]s our boy wrote:
00:03:690 (1,2,3,4) - rhythm gets fuked here badly im confused like ok fucks sake i aded a note on the red tick
00:07:890 (1,2,3) - over here is fine
00:12:690 (1,2,3,4) - y does this jump get like 1.5x bigger when there is no difference in music good mapping cuz u fucking told me to make thes not sliders retar reduced spacing
00:18:840 (1) - didnt i say something about this before
make repeat clickable cus ur completely skipping out on it will consider but this isnt really meant to be clickable, the beginning of the slider is supposed to follow the piano which is what the rest of the sliders in this section are doing so ya
00:34:590 (1,2,1,2,1) - godtier copy paste im embracing pishi mapping at its fullest
00:39:690 (2,3) - lower hitsounds maybe??? i didnt even think there were drums in the bg until i deleted notes amamiya pointed this out as well but idk i think the triple stands out pretty clearly regardless of hitsounding
00:55:890 (4,1,2,3,4) - rhythm hear is at its climax but the pattern is actually smaller than the other jumps prior ???? spaced out more
01:01:740 (1,1) - this is weird since the slider is going in totally opposite directions fucking antijumps smh especially on slider?? this isnt even that weird compared to the stupid shit i do later r u high
01:11:040 (1,2,3,4) - wow square hahahahaah Blue Dragon
01:23:640 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - only star maps like this please dont like this is an overusage of 1-2 like
maybe remove these 1-2s 01:24:840 (1,2,1,2,1,2) - removing the ncs here make the follow points look ugly as hell
01:28:440 (1,2,1,2,1,2,1,2) - no reason for 1-2 to be here because it isnt accented like the kiais yea
02:07:740 (1) - are you going with lyrics or rhythm here because its like alternating between both so its really weird having sudden stops stops are here to introduce rhythm at first, it maps to both later on
02:09:090 (1) - remove full red tick slider please NEVER AGAIN agree
02:11:040 (3,4,5,6,1) - another example of confused beat/lyric transition because its the only time in which it doesnt use a repeat slider while everything else does i think i just made this even worse
either make it consistent or like make it consistent, your choice, kiddo.
02:23:340 (1,1) - lower hitsounds on blue ticks a bit more 5% is the lowest they can go lolz
02:26:040 (1,2,1,2,1,2,1,2) - no reason for giant jumps or 1-2s here because it sounds completely normal not accented on every 1 yea
02:34:440 (1) - remove nc and put 02:35:040 (3) - nc here because you had a break in between middle of combos like gj and because u did it everywhere else too like here 02:44:640 (1,2,3,4,5) -
02:47:040 (1,2,3) - im not too sure about kicksliders right here but yknow idfk get more ppl to complain here
and here 02:49:440 (1,2,3,4) - ok will do
maybe remove 03:04:440 (1,2,1,2,1,2,1,2) - 1-2s here to accent the bigger jump part because its way too consistent and feels very bland probably because of the jumps
because 03:09:240 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - right here i feel like its 100% fine even though its the same beat
so basically make the second half or first half of the 1-2s change patterns since its like the same thing was considering remapping this as it is, if another person complains ill remove and remap
03:12:990 (2) - remove kickslider theres nothing on blue tick and its emphasizing nothing no excuses here or idk lmao when u try mapping triples to spice up ur map and u get shit on for it but the ranked one has a shitload of triples landing on nothing
03:14:040 (1,2,1,2,1,2,1,2) - ok you're actually the worst fucking person
second half of all 1-2s are smaller even though they're supposed to be more accented so nerf first half of the patterns or buff the second half idk
fucking kys for using like 5 stacks in 1 whole rhythm honestly its hard to make a jump pattern without having symmetry like this cuz the first jump pattern was like the only one without symmetry and its aids
03:44:640 (1) - these donuts in the slow section are the only ones that makes sense in the entire song like lmao
also imo i think sv should be buffed a little but we'll see what other ppl say ya ok thanks it used to be higher but then i realized it played like shit so i didnt
04:39:240 (1,2,1,2,1,2,3) - most accented part gets lower for no reason??/ the only part it gets lower at is the triangle and thats hard as shit to hit considering the spacing of it as it is (also i cant increase it more)
04:44:640 (1,2,1,2) - this is the only time where i would ever say wow a square fits here pretty nicely Nice
04:52:440 (1,2,1,2,1,2,1,2) - is this copy pasted from the beginning wtf it actually isnt lmao
if not its similar as hell like wtf
04:56:640 (1,2,1,2,1,2,1,2) - should accent the first 1-2 pattern and lower the second 1-2 pattern and so on agreed on lowering second pattern, don't know why i spaced it out that much
because it feels like its just jump practice as its not really accented
but the other 8 1-2s are pretty fine just stop using fucking polygon circles like GODDAMn Its Stylistic My Man
05:00:990 (2) - doesnt line up with 1 darnit
05:02:040 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - fuck your polygon circles and same emphasis problem as 3:14 will chang if more ppl complain but most ppl dont care so idk
05:29:640 (1,2,3,1,2,3,4) - uh ya thats the guitar rhythm here wots ur point
05:35:640 (1) - de
05:36:090 (2) - le
05:36:540 (1) - te
05:37:440 (1) - th
05:37:890 (3,1) - is i think ur mad and u know what happens to mad gamers
05:45:762 (8,1) - awful transition fucks sake
total donut count: 36
i was pretty close actually but i may have miscounted
Thanks For The Mod1!!! eee
direday wrote:
Hello! Modding cause I like the song.
Nope, not working for me at least.
Try this in order to fix the map:
rename all the files manualy. Or at least .osu ones. My bet is that paranthesis "(feat. Rakim)" messes it up since "()" are used for uploaders' name.
create new diff, delete the old one. probably will have to end up doing this
Also Mod Assistant shows your diff's name like this. Sends an error when trying to open but opens anyway. So definetly smthing is up with the name of .osu file.
If you end up resubmiting I'll throw some kudosu in your face since the map is worth it.
Dunno if this is trustworthy 'cos errors but:
Unused hitsounds:
drum-slidertick.wav
normal-slidertick.wav normal is used constantly lul idk about drum slidertick though so ill double check that
00:04:440 (4) - place it a bit lower for followpoint to cross 00:03:690 (1) 's end right in the middle? I'd also rotate it to look like this basically anything i do is going to ruin the overlap 00:04:440 (4,1) - here, i would do the first thing you mentioned but it'd be a pain to resort this pattern tbh
00:18:840 (1) - is not in line with stream but by such a small amount that it bugs me. Place it higher or in line? this is given more emphasis to show player the difference in rhythm indirectly
00:33:690 (2,3) - this and all that you ctrl+c ctrl+v'ed are not in perfect line. You can check it by ctrl+g'ing the slider and looking at the followpoint
00:43:590 (3,4) - ^ i double checked these and i'm pretty sure they're linear as can be so
00:54:690 (2) - this should be higher in order to follow 00:54:240 (1) 's curve. It will also space 00:54:690 (2) and 00:55:740 (3) - better sure
01:12:840 (1,2) - now this IS perfect line :3
01:20:940 (1) - place it lower to be in the middle of 01:20:340 (2) 's straight line? kinda useless if you ask me but i moved it up a tiny bit regardless
01:21:690 (2,5) - not quite at the same place they are now
01:37:740 (5) - yeaaah geometry nazi: end should be lower a bit. Use folowpoint as a guideline. slight adjustment to 4th slider
01:44:640 (3,4,5,6,7) - were those supposed to look at 01:45:240 (1) - end? nop
02:10:140 (6) - ctrl+j it and place at the same place? would look better imo i use this sort of aesthetic throughout the map so i'd rather keep it
02:13:740 (2,1) - blanket's off time to die
03:18:840 (1) - quaver flashbacks but this time it actually fits the song screamo
04:06:690 (1) - place it to be the "cap" of 04:06:240 (3) - ? Like this adjusted a bit to make it better??i think
04:21:840 (4) - make it "look" at 04:21:540 (2,3) - ? not sure what you mean here
05:05:940 (2) - reduce SV by 0.03~ to place its end directly on top of 05:05:340 (4) - ? nah not going for aesthetic overlap here
05:17:490 (1) - its end is a bit off for perfect overlap it's on it for me lolz
Not a big fan of wacky sliders so consider making them more clean, like this one 05:38:340 (1). Just a suggestion. guitar is distorted here so sliders represent that
pkk wrote:
m4mkrispy kreme more like krispy meme haha lol XDDDD : gun:
- imo the clicky soft-hitnormal sound kinda detracts from the playing experience/song
like im trying to enjoy some sick hot jazz by linkin park with their sick t r ad iti onal instruments and then suddenly b AM wot r these electronic clicky sounds doing in my 1980s emo rock ?? ? he lO Yea lol i removed them i just used my skin hitsounds
anyways I feel that you should probably just remove them or use some different sound. Get some more opinions on it imo ! you could replace it with some ride/hihat sound/insert drum terminology here/etc and it might sound good. I think the drum hitwhistle is fine since you use it sparingly
You can give this soft-hitnormal a try and see how it sounds- 00:50:340 (1) - maybe ctrl g here because at 00:47:340 (1,2,1) - and 00:48:240 (3,4,1) - and 00:54:840 (3,4,1) - etc there r angled jumps that go into the long slider but here 00:50:040 (3,4,1) - its just back and forth w OAH man the flow right here i think is good as is and its high ar so whatever lo
- 00:57:240 (1) - ctrl g cud be nice here for the more circular flow into the next slidre + i feel that it plays better going clockwise from the previous straigh tslider i might just be autistic but i play this so much better when this isnt ctrl+gd
- 01:22:440 (1,2,3) - I think I get why you did this (stacking the hting + placing 1 there cuz otherwise it wu dbe 2 close to slider 5 before it) but I feel that the spacing difference between the other instances in this section where you do slider-circle-slider is too large. You could try redoing the pattern
fixd differently- 01:27:390 (2,3,4) - this part of the music repeats 4 times and you have 3 other instances where u map the triple (01:17:640 (1,2,3) - , 01:22:440 (1,2,3) - 01:32:040 (1,2,3) - ) differently with a slider-circle-slider. im O if you don't have a strong reason to deviate from your rhythm choice then I would say it's best to just keep it the same for all of them, unless you wanna do something like every other one is a triple or something lo lz. way it is rn is fine imo since the triples b4 the finishes are a lot more noticeable and some ppl wanted me to remove them for playability SO WHATEVER
- 01:51:240 (1,2,3) - I think this rhythm variation (different from 01:36:840 (1,2) - , 01:41:640 (1,2) - , 01:46:440 (1,2) - in the section) would make more sense than what I mentioned previously because it happens in the last repetition of this part of the music (i forgot all my music terminology xd) and it works to serve as a transition into the next section, similar to how you have a stream at 01:51:840 (1,2,3,4,5) - instead of the kicksliders like at 01:47:040 (3,4) - ). However, I don't hear any distinct changes/differences between 01:51:240 - and 01:36:840 (1,2) - , 01:41:640 (1,2) - , 01:46:440 (1,2) so you could just use a circle and slider and that would work too. mayb keep in mind for this section too 02:33:240 - with the kicksliders/streams gotta have rhythm differentiation here else its boring as fuck (even though its already boring as fuck) so i'd rather keep this the way it is
- 02:22:440 (1) - I think a cool effect you could do here is to not have the clicky sound on the tail (set the sampleset to S instead of S:C1) and possibly remove the whistle on the tail to really emphasize the vocal/absence of instruments. not removing whistle but this is basically fixd cuz of the removal of soft hitsample so d
Same for 02:23:340 (1,1) - , I suggest using the default soft sampleset and maybe the soft hitwhistle because that sounds nice ! same with 03:00:840 (1,2,3,4) -
And 04:48:390 (1,2,1,2,1,2) - all thes fixed already Wew- 02:24:840 (1,2,3) - 03:03:240 (1,2,3) - I would space these out just a liiiitle bit more, maybe it will look ni cer : ok_hand:. u have overlap at 02:15:840 (4,5,6) - but i thought that one was more ok cuz it was slow part so low spacing ur mom lol
- 02:35:040 (3) - 02:39:840 (1) - 02:56:640 (3) - are these supposed to be nc'd or not cuz sometimes u have nc and sometimes u dont just like how sometimes i think im a furry but im not really lol !!! fuck rhythm and i cant fix because my autistic is autism
- 03:23:040 (1) - i think the default drum-hitnormal would sound great here (remove those whistles while you're at it) and raise the green line volume to 70/80% if u do change it ok fixd it kind of i think
- 03:28:740 (1,2) - u brave soul
i respect that wot the fuck is wrong wiht hese sliders tho- 03:29:340 (3,1) - this could use more emphasis by changing the angle of the jump (compare to 03:24:540 (3,1) - , 03:25:740 (3,1) - , 03:30:540 (3,1) - in the same section). Might need to redo the pattern here instead of just moving the circle to get the desired fl ow still has a lot of emphasis, just not straightforward like the others tho
- 03:48:690 (1,2,3,1) - smooth! very cool Clean Split
- 03:54:690 - this rhythm might sound better if you switch the slider and circle around so that the vocal syllable at 03:54:990 - is mapped by the circle instead of a sliderend sure
- 04:59:340 (1,2,1) - 05:04:140 (1,2,1) - if you compare the emphasis, the second one doesn't feel as strong because of the angle. Try moving 05:04:440 (1) - up more (~x27 y62) and see if that feels better readjusted (ie rotated xd) pattern i think it still flows well??
- 05:30:540 (4) - I kinda expected two kick sliders here because of the two claps. I feel that it would also maintain momentum if you made it into two sliders instead of one that ends on a clap i tried experimenting with this and i came to the conclusion its like near impossible to make this play well when doing this
- 05:53:391 - 5% volume here pls ! u dont want people who dont use ur custom hitsounds to hear a loud BWAP on the slider tail when there is q uioet in the musiccc : ))) niga theres a guitar squeak here but i made it 15%
clean aes, emphasis is pretty good for the most part imo
hav fun mapping lmoa Lol!
riktoi wrote:
00:18:840 (1) - looks nicer if you line it up with the rest of the stream trying to emphasize the piano starting here since its a new instrument/slowdown section which would otherwise look normal if it were just lined up
00:41:640 (1,2,3,4) - I think unless you're going for a specific kind of movement here you could try transitions with sharper angles i guess lo (it's the kind of movement alumetorz uses a lot) ya im going for movement here
00:49:140 (3) - sharper angle for this will be nicer (closer to the slider) this works fine tho wot
00:50:340 (1) - since this slider doesn't work as a stopper like 00:49:440 (1) - does, having the flow from 00:50:040 (3,4) - be more circular makes sense; currently it requires you to do a very weird reverse L shape with your cursor actually will consider remapping this though as of right now no one else really complained about it in playtests so idk if its worth remapping atm
00:53:190 (4) - might want to manually stack this as it's nigh on the shadow of the last slider (feel free to ignore these stacking suggestions, you are way better at reading than I am anyway [and it's a 7.7* map anyway]) ya this is kind of expected in terms of jump pattern placement prior so its more than readable rn
01:10:440 (1,2,3,4,1,2,3,4,1) - this is really neat
01:13:440 (1,2,1,2) - buff the spacing a bit, even though it's a very awkward pattern I feel like it needs just a bit more spacing revamped the pattern a bit cuz its gay anyway but increasing spacing would reduce the metric fuckton of overlaps later on
01:19:890 (4) - manually stack this one too e
01:21:090 (2) - just a little bit lower ok
01:21:990 (4) - if you decide to manually stack whatever i pointed out before or after this might as well manually stack these too (even though they are fine from a reading aspect)
01:23:490 (2) - ^ I guess
01:27:690 (5) - ^ lol
01:30:240 (1) - ^ a
01:30:540 (3) - ^ ya this is basically just aesthetics lul
01:35:040 (1,2) - ctrl + g (feel it's misleading compared to the jumps before) it goes in a circular pattern near the end and reduces in spacing so this is fine
02:02:940 (1,2,1,2,1,2,1,2,1,2) - really hard but feels good Hey Thanks
02:59:940 (1) - nc this as it follows the same pattern as 02:59:640 (1,2) - dont really see a need for nc here and it helps readability kind of since the times i use 1-2 is either during a pause or during spacing changes
03:00:090 (2,1,2,3) - if people struggle hitting this it's most likely because of the really wide curve everyone ive seen play fced this so ya
03:27:240 - headbanged so hard to these it hurt my neck fukc (no it's fine) thanks
04:39:840 (1,2,3,1) - ouch, try ctrl + h so you get rid of the mean angle here 04:39:690 (2,1,2) - u increased the star rating by 0.02 somehow good job
05:39:240 (1,2,1,2) - spooky xd
05:43:140 (1,2,3,4,5,6) - you could follow the riff here (dunno the guitar is way too random to follow) nah rn should be good since its a continuous pattern
Thank eeeeeeeeeeee
HighTec wrote:
00:10:290 (1) - considering that the music is going rly down u should consider to decrease the spacing instead of increasing it to emphasise the drums stopping at this note ya they stop after this and if it were stacked it'd flow really weird so
00:46:440 (1) - feeling like this note could be spaced more since theres a strong drumbeat on here so spacing it out more would make more sense emphasiswise d pattern would be d if it had more spacing
00:55:590 (2,3) - nah fam dis spacing be way too low to what u had before this buff rn or i will eat ur dog ok thanks
01:38:040 (1,2,3) - weird flow tbh, (2,3) go the opposite direction of (1) without any strong feeback from the song which makes this rly suprising and misleading. u shud follow the curve of (1) ya as it is rn i think the flow is fine since i do this like 100 times later on in the song in similar ways, so no huge issue
04:01:140 (2,3,5) - pls make the visual distance equal cus rn it isnt ): eeeeeee
since i didnt find anything wrong with the map since everything's done in a consistent manner lemme just point out all stacks that are off in the map.
00:01:290 (1,3) - this ones fine
00:13:140 (4,2) -
00:32:190 (2,3) - this 1 is also fine
00:32:490 (4,2,2) - ^
00:33:990 (3,1) - ok all these slider stacks are actually the best they can be idk what the fuck ur talking about actualy
00:42:390 (2,1) - tbh this should just kinda stack as u didnt ever use this kind of overlap before ya i do this later on as well tho
01:13:590 (2,1) -
01:18:540 (1,1) -
01:38:490 (2,2) -
01:40:290 (6,2) -
01:41:790 (2,4) -
01:56:940 (5,2) -
02:06:690 (3,2) -
02:14:490 (2,1,3) -
02:23:340 (1,1) -
02:32:640 (1,1) -
04:15:540 (2,1) -
04:24:390 (2,1) -
04:26:490 (3,1) -
04:34:290 (1,3) -
05:04:890 (2,4) -
05:15:840 (1,1) -
05:17:490 (1,2,1) -
gl :3/
Logic Agent wrote:
[General][Shame]
- resize bg like what year is this find me a better one cuz i sure as hell cant Lol
- 00:22:740 - skipping this noise on purpose or ya, i follow the piano notes that are most intense during this slow part
- 01:18:540 (1,1) - stack? when the hell (changed this pattern a bit because ppl said 300 on slider repeat was unrankable so d)
- 01:20:340 (2) - the fuck mad
- 01:21:840 (3,4) - ds here is pretty small compared to the rest of the section there was a section just before this that was similar so i think this should be fine
- 01:23:340 (1,2) - these jumps being so big takes away from the impact when the actual 1-2 spam starts, i'd nerf this. put this jump here to introduce the flow more than anything, reducing it kinda makes this pattern hard as hell to play
- 01:32:940 (1,2) - yeah this one i agree with though, adjusted pattern
- 01:34:140 (1,2,1,2,1,2,1,2) - fieryrage mad
- 01:37:440 - for some reason i think it'd be cute if you silenced these slider ends. just the first one, not 01:37:665 - it's not that serious though theres a clap on that slider end
- 02:13:740 (2,3,1) - the visual distance here is triggering if you dont want me to be triggered make it look like this cymbal emphasis also ur mad
- 02:15:840 (4,5,6) - do these really gotta overlap i mean this is a 7 star map i think they can handle a lil jump here how th e fuck am i gonna make a jump of this
- 02:30:540 (1,2) - again i think the lead in to the 1-2 spam could be stronger by nerfing this combo. not gonna mention it again just know this change goes for everywhere applicable in the map if you choose to add it yeah, basically all of these are intended so i don't really plan on changing any more of these, the jumps feel/flow fine as they are rn to the music so i'm kinda hesitant on changing any of them
- 03:28:740 (1) - STOP mad
- 03:59:040 - I think it's kinda strange how you represented this drum sound with different sv's throughout this section, personally I think a consistent sv and interesting shape (aka this slider shape is fine) would work better. u linked the wrong thing first of all and those have a lot more emphasis so i feel a slightly higher sv makes them emphasized properly
- 04:03:090 (1) - ctrl + g this and the next one? or fix this 04:11:490 (1,1) - because this ones different so ya just make them consistent how long was this like this lmao
- 04:39:240 (1,2,1,2,1,2,3) - FIERYRAGE mad
- 04:51:240 (1,2,3) - same thing as earlier with the overlaps i dont rly see an issue here with overlaps? im confused what ur point is
- 05:09:840 (1,2,1,2,1) - ok you're reported mad
05:35:640 (1,2,1,3,1,1,2,1,2,1,2,3,4) - stop, stop winny upload mad- 05:43:590 (1,2) - don't rly like this would prefer it being more flowy after the stream section (so at the end of the slider tail somewhere) i mean it's kinda flow-based right now anyways, it's continuing the stream pattern giving emphasis to the guitar squeak at the end, think of it as a sliderstream near the end if that helps
- 05:44:940 (1,2,3,4) - I think a more accurate representation of the music would be for this to be a smaller portion of the stream before the actual stream stuff starts. The guitar doesn't really "erupt" until this combo of 4 is over, but after these 4 notes the stream gets smaller in ds so it's not really fitting. Something like this always looks nice but you'd probably have to change the jumps before it do something like this. definitely will consider this since i feel like the combo is more spaced out anyway than it should be (this was the only part from previous solo that wasn't changed), will probably have to think of some fancy kick slider patterns probably
- in general im not like 100% sure about the rhythms in the stream near the end because that stupid ass constant guitar in the background is confusing me so yeah linkin park guitarist on drugs
can't be a pp map if nobody can fc it mad
fieryrage wrote:
stuff
DavidEd wrote:
Combo colors is hard to differentiate. I mean, the target audience probably can read without it anyways buuuut... idk actually. Perhaps you could make the brighter color a bit brighter and the darker one a bit more darker. yea sure why not
00:22:740 - Missing beat
00:23:340 - ^
The sudden rhythm change doesn't make sense as you seem to only follow the piano at this part . Also seems undermapped to me. supposed to be undermapped, the two missing beats would feel out of place if i did map them
00:48:540 (1) - Just for more comfortable movement, make it the same shape as 00:47:640 (1) - this should be comfortable enough as is honestly
00:56:940 (1) - Could also use a bit more comfortable movement just for better flow. So you can bend it? same as above, don't really see a need to change jump patterns here since it's high sr and all of them flow fine to me and others so
02:20:640 (4,5,6,7,1) - Rotate 3 degrees anti-clockwise to fix the straight line with 02:21:090 (2) - done and fixed overlaps
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Can't find anything more. Everything looks consistent to me. Nice that you did some slider art for Brad's little Tom Morello solo there.
Good luck! ty!
Togetic wrote:
comin in HOT with that modshame on these overdone jumpsi'm not funny Hit Them With the XD
if i ever mention something that may "flow awkwardly" it's because in my opinion this song doesn't warrant any abnormal or special type of movement that could be reflected in mapping but hey it's a matter of subjectivity i guess. its definitely a generic song and i tried to make it as flowy as possible in most places, most of the time where i break flow is due to vocals or intensifying certain instruments in the song, so i think the way it's mapped rn relatively speaking to flow should be ok
00:08:340 (2,3) - yes i know this map is like 7.7* or w/e but here it feels like the spacing between these jumps are kinda unwarranted for the intensity of the music. the other jumps a the beginning make more sense (spacing wise ofc) but this seems a bit excessive. its there since its the last pattern like this so it's intensified to represent that and the jumps afterwards (also cuz adjusting it requires like a million overlap adjustments and way too lazy for that tbh)
00:14:340 (6,1) - theres a strange change in flow here due to the angle of the jump being fairly wider than the previous jumps. playing this felt unnecessarily awkward and theres nothing in the music that really warrants this sort of change in flow so i would recommend changing the placement. intentional, i do this a lot in other jump sections, it's to break flow and transition into a different jump pattern mainly and at this high of an ar it doesn't really feel that awkward, least to me and playtesters so
00:32:790 (2) - i do hear in the music how this rhythm choice could be justified (although its still kinda subtle) but this specific choice is kinda confusing. the part of the song that i hear that justifies the rhythm starts at 00:32:640 (1), so i feel it is kind of strange how you did not decide to use another kick slider in place of that circle. in general i think if you made both 00:32:640 (1,2) circles or kick sliders it would make more sense rhythmically. o woops forgot to change this one xd
01:16:140 (1,2) - if this were ctrl+g then i think it would flow a bit less awkwardly. doesn't flow awkwardly to me rn so
03:12:990 (2) - i cannot hear anything in the music that really justifies the use of a kick rather than just a circle but maybe i'm deaf idk. i mean i do the same thing 05:00:990 (2,3) - here as well, there's def a triple here
03:26:940 (3,4,1) - these two circles flow awkwardly into the slider. purposeful again cuz of the new pattern and vocals
04:31:740 (5) - i don't hear any rhythm that justifies the use of a kick slider over a circle here. this is more of a purposeful overmap which is why the sliderends are silenced on both of these (other one 04:34:140 (5) - here), it's to build intensity since the huge jump section comes soon after
i hope this helped in some way! this map is really fun and although the jumps are kinda ridiculous to me, thats just my opinion and i know it'd be silly to tell you to change that lol. good luck with ranking! :] jumps are hard to map tbh
Aeril wrote:
- 00:14:490 (1,2,1,2,1,2,1,2) - idk depends on you, no crescendo here but pitch goes down on the 2nd half so i would have 1st half be the larger jump instead guitar intensifies on the last two notes here which is why the spacing emphasizes that; the pitch in the bg isnt what im following here (unless ur talking about something else then call me up and tell me im retarded)
- 00:22:740 - 00:23:340 - find it odd you dont map these 2 notes but whatever ok everyone complained about this so i just did it
- 00:23:640 - your entire rhythm choice in this section is odd because sometimes you do reverses, sometimes hit slider, sometimes triple hit. having like some sort of build up in rhythm density might be nice because it just seems kinda arbritary at this point putting this in light red to look at in more depth later, no one rly complained about this before but i definitely see ur point, will relook
- 00:47:640 - i believe some sort of overall buildup in spacing would be nice in this section because of the slow crescendo. i mean that's kind of what i do here to begin with, idk if increasing the spacing even more would be a good idea
- 00:46:440 (1,2,3,4,1,2,1,2,1) - 00:41:640 (1,2,3,4,1,2,3,4,1) - kinda out of place imo to have huge jumps at these parts. like i understand the guitar part changes in these parts but the spacing seems a bit too large in relation to the crescendo of the music. maybe nerf the jumps a bit agreed on nerfing beginning ones, but i feel the second part is intensified enough to warrant the 1-2 1-2 pattern there
- 01:20:040 (1,2) - not ctrl+g triggered xd i dont know i would do it but doesnt matter then u have the clap/finish on the sliderend dummy
- 02:02:940 (1,2,1,2,1,2,1,2,1,2,1) - bad jump build up, spacing is equal to the chorus but the difference in intensity between the 2 sections is very noticeable in the music nerfed the final jumps in the build up, felt cross screen was stretching it a bit anyway; everything else i feel represents it fine enough
02:02:940 (1,2,1,2) - these 2 jumps start it off okay but
02:03:540 (1,2,1,2,1,2,1) - these become too large too fast
02:03:390 (2,1) - like you have a cross screen jump here at the beginning of the crescendo this kind of stuff is for emphasizing the claps which are more potent on the 1 combos here, besides it plays a lot easier than the spacing suggests anyways
02:03:690 (2,1) - also this jump midway through the buildup is the same size as 02:04:290 (2,1) - the final jump in the buildup ^- 02:20:940 (1,2,1,2,1,2,1,2,1,2) - this buildup is much better
- 02:35:040 (3) - u missed an nc i don't nc stuff like this if there's only 2 combo before it i.e. 02:56:640 (3) - call me autistic and u can argue i'll prob agree and say ok done but for now its staying
- 02:59:640 (1,2,3,4,1,2,3,4,1) - this build up is lacking. its more like a jump i actually probably will consider buffing this especially considering 03:00:390 (2,1) - this is the only real overlap in this section
- 03:28:740 (1,2) - shouldve been canoe sliders smh Dab Nigga
- 04:48:540 (2) - im okay with this but it would be cool as a slider https://osu.ppy.sh/ss/7532875 maybe something like that, .5x sv u said this before and i still feel like this is really out of place considering the song so
- 05:39:840 (1,2) - this is just asking someone to break will consider reducing sv here as well but it's already pretty reduced as it is rn lo
- 05:49:698 (1,2,3,4) - maybe change this into 2 cross screen kick sliders because the loud notes are on the red ticks (kinda) eh i emphasize this with a spaced stream and it feels more fitting than kicksliders here anyway cuz of the clap/cymbal on white tick, keeping this for now