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Linkin Park - Guilty All The Same (feat. Rakim)

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Topic Starter
fieryrage
god dammti idke fucking posted his mod after i finsihed Dires
idke
00:03:690 (1,2,3,4) - rhythm gets fuked here badly im confused like
00:07:890 (1,2,3) - over here is fine

00:12:690 (1,2,3,4) - y does this jump get like 1.5x bigger when there is no difference in music good mapping

00:18:840 (1) - didnt i say something about this before
make repeat clickable cus ur completely skipping out on it

00:34:590 (1,2,1,2,1) - godtier copy paste

00:39:690 (2,3) - lower hitsounds maybe??? i didnt even think there were drums in the bg until i deleted notes

00:55:890 (4,1,2,3,4) - rhythm hear is at its climax but the pattern is actually smaller than the other jumps prior ????

01:01:740 (1,1) - this is weird since the slider is going in totally opposite directions fucking antijumps smh especially on slider??

01:11:040 (1,2,3,4) - wow square hahahahaah

01:23:640 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - only star maps like this please dont like this is an overusage of 1-2 like
maybe remove these 1-2s 01:24:840 (1,2,1,2,1,2) -

01:28:440 (1,2,1,2,1,2,1,2) - no reason for 1-2 to be here because it isnt accented like the kiais

02:07:740 (1) - are you going with lyrics or rhythm here because its like alternating between both so its really weird having sudden stops

02:09:090 (1) - remove full red tick slider please NEVER AGAIN

02:11:040 (3,4,5,6,1) - another example of confused beat/lyric transition because its the only time in which it doesnt use a repeat slider while everything else does

either make it consistent or like make it consistent, your choice, kiddo.

02:23:340 (1,1) - lower hitsounds on blue ticks a bit more

02:26:040 (1,2,1,2,1,2,1,2) - no reason for giant jumps or 1-2s here because it sounds completely normal not accented on every 1

02:34:440 (1) - remove nc and put 02:35:040 (3) - nc here because you had a break in between middle of combos like gj and because u did it everywhere else too like here 02:44:640 (1,2,3,4,5) -

02:47:040 (1,2,3) - im not too sure about kicksliders right here but yknow idfk get more ppl to complain here
and here 02:49:440 (1,2,3,4) -

maybe remove 03:04:440 (1,2,1,2,1,2,1,2) - 1-2s here to accent the bigger jump part because its way too consistent and feels very bland probably because of the jumps
because 03:09:240 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - right here i feel like its 100% fine even though its the same beat
so basically make the second half or first half of the 1-2s change patterns since its like the same thing

03:12:990 (2) - remove kickslider theres nothing on blue tick and its emphasizing nothing no excuses here or idk lmao

03:14:040 (1,2,1,2,1,2,1,2) - ok you're actually the worst fucking person
second half of all 1-2s are smaller even though they're supposed to be more accented so nerf first half of the patterns or buff the second half idk
fucking kys for using like 5 stacks in 1 whole rhythm

03:44:640 (1) - these donuts in the slow section are the only ones that makes sense in the entire song like lmao
also imo i think sv should be buffed a little but we'll see what other ppl say ya ok thanks

04:39:240 (1,2,1,2,1,2,3) - most accented part gets lower for no reason??/

04:44:640 (1,2,1,2) - this is the only time where i would ever say
wow a square fits here pretty nicely

04:52:440 (1,2,1,2,1,2,1,2) - is this copy pasted from the beginning wtf
if not its similar as hell like wtf

04:56:640 (1,2,1,2,1,2,1,2) - should accent the first 1-2 pattern and lower the second 1-2 pattern and so on
because it feels like its just jump practice as its not really accented
but the other 8 1-2s are pretty fine just stop using fucking polygon circles like GODDAMn

05:00:990 (2) - doesnt line up with 1

05:02:040 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - fuck your polygon circles and same emphasis problem as 3:14

05:29:640 (1,2,3,1,2,3,4) - uh

05:35:640 (1) - de
05:36:090 (2) - le
05:36:540 (1) - te
05:37:440 (1) - th
05:37:890 (3,1) - is

05:45:762 (8,1) - awful transition

total donut count: 36

i was pretty close actually but i may have miscounted

Thanks For The Mod1!!! :) :) :) :) :) :D :D ;)
Topic Starter
fieryrage
idke

[Toy]s our boy wrote:

00:03:690 (1,2,3,4) - rhythm gets fuked here badly im confused like ok fucks sake i aded a note on the red tick
00:07:890 (1,2,3) - over here is fine

00:12:690 (1,2,3,4) - y does this jump get like 1.5x bigger when there is no difference in music good mapping cuz u fucking told me to make thes not sliders retar reduced spacing

00:18:840 (1) - didnt i say something about this before
make repeat clickable cus ur completely skipping out on it will consider but this isnt really meant to be clickable, the beginning of the slider is supposed to follow the piano which is what the rest of the sliders in this section are doing so ya

00:34:590 (1,2,1,2,1) - godtier copy paste im embracing pishi mapping at its fullest

00:39:690 (2,3) - lower hitsounds maybe??? i didnt even think there were drums in the bg until i deleted notes amamiya pointed this out as well but idk i think the triple stands out pretty clearly regardless of hitsounding

00:55:890 (4,1,2,3,4) - rhythm hear is at its climax but the pattern is actually smaller than the other jumps prior ???? spaced out more

01:01:740 (1,1) - this is weird since the slider is going in totally opposite directions fucking antijumps smh especially on slider?? this isnt even that weird compared to the stupid shit i do later r u high

01:11:040 (1,2,3,4) - wow square hahahahaah Blue Dragon

01:23:640 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - only star maps like this please dont like this is an overusage of 1-2 like
maybe remove these 1-2s 01:24:840 (1,2,1,2,1,2) - removing the ncs here make the follow points look ugly as hell

01:28:440 (1,2,1,2,1,2,1,2) - no reason for 1-2 to be here because it isnt accented like the kiais yea

02:07:740 (1) - are you going with lyrics or rhythm here because its like alternating between both so its really weird having sudden stops stops are here to introduce rhythm at first, it maps to both later on

02:09:090 (1) - remove full red tick slider please NEVER AGAIN agree

02:11:040 (3,4,5,6,1) - another example of confused beat/lyric transition because its the only time in which it doesnt use a repeat slider while everything else does i think i just made this even worse

either make it consistent or like make it consistent, your choice, kiddo.

02:23:340 (1,1) - lower hitsounds on blue ticks a bit more 5% is the lowest they can go lolz

02:26:040 (1,2,1,2,1,2,1,2) - no reason for giant jumps or 1-2s here because it sounds completely normal not accented on every 1 yea

02:34:440 (1) - remove nc and put 02:35:040 (3) - nc here because you had a break in between middle of combos like gj and because u did it everywhere else too like here 02:44:640 (1,2,3,4,5) -

02:47:040 (1,2,3) - im not too sure about kicksliders right here but yknow idfk get more ppl to complain here
and here 02:49:440 (1,2,3,4) - ok will do

maybe remove 03:04:440 (1,2,1,2,1,2,1,2) - 1-2s here to accent the bigger jump part because its way too consistent and feels very bland probably because of the jumps
because 03:09:240 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - right here i feel like its 100% fine even though its the same beat
so basically make the second half or first half of the 1-2s change patterns since its like the same thing was considering remapping this as it is, if another person complains ill remove and remap

03:12:990 (2) - remove kickslider theres nothing on blue tick and its emphasizing nothing no excuses here or idk lmao when u try mapping triples to spice up ur map and u get shit on for it but the ranked one has a shitload of triples landing on nothing

03:14:040 (1,2,1,2,1,2,1,2) - ok you're actually the worst fucking person
second half of all 1-2s are smaller even though they're supposed to be more accented so nerf first half of the patterns or buff the second half idk
fucking kys for using like 5 stacks in 1 whole rhythm honestly its hard to make a jump pattern without having symmetry like this cuz the first jump pattern was like the only one without symmetry and its aids

03:44:640 (1) - these donuts in the slow section are the only ones that makes sense in the entire song like lmao
also imo i think sv should be buffed a little but we'll see what other ppl say ya ok thanks it used to be higher but then i realized it played like shit so i didnt

04:39:240 (1,2,1,2,1,2,3) - most accented part gets lower for no reason??/ the only part it gets lower at is the triangle and thats hard as shit to hit considering the spacing of it as it is (also i cant increase it more)

04:44:640 (1,2,1,2) - this is the only time where i would ever say wow a square fits here pretty nicely Nice

04:52:440 (1,2,1,2,1,2,1,2) - is this copy pasted from the beginning wtf it actually isnt lmao
if not its similar as hell like wtf

04:56:640 (1,2,1,2,1,2,1,2) - should accent the first 1-2 pattern and lower the second 1-2 pattern and so on agreed on lowering second pattern, don't know why i spaced it out that much
because it feels like its just jump practice as its not really accented
but the other 8 1-2s are pretty fine just stop using fucking polygon circles like GODDAMn Its Stylistic My Man

05:00:990 (2) - doesnt line up with 1 darnit

05:02:040 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - fuck your polygon circles and same emphasis problem as 3:14 will chang if more ppl complain but most ppl dont care so idk

05:29:640 (1,2,3,1,2,3,4) - uh ya thats the guitar rhythm here wots ur point

05:35:640 (1) - de
05:36:090 (2) - le
05:36:540 (1) - te
05:37:440 (1) - th
05:37:890 (3,1) - is i think ur mad and u know what happens to mad gamers

05:45:762 (8,1) - awful transition fucks sake

total donut count: 36

i was pretty close actually but i may have miscounted

Thanks For The Mod1!!! :) :) :) :) :) :D :D ;) eee

everyone else
@amamiya triple is there, there's a lot more emphasis on the blue tick as well so i mean
emphasis on certain sliders because there's a distinct whistling sound after the ones that are emphasized

@direday

direday wrote:

Hello! Modding cause I like the song.


Nope, not working for me at least.
Try this in order to fix the map:
rename all the files manualy. Or at least .osu ones. My bet is that paranthesis "(feat. Rakim)" messes it up since "()" are used for uploaders' name.
create new diff, delete the old one. probably will have to end up doing this
Also Mod Assistant shows your diff's name like this. Sends an error when trying to open but opens anyway. So definetly smthing is up with the name of .osu file.
If you end up resubmiting I'll throw some kudosu in your face since the map is worth it.

Dunno if this is trustworthy 'cos errors but:
Unused hitsounds:
drum-slidertick.wav
normal-slidertick.wav normal is used constantly lul idk about drum slidertick though so ill double check that

00:04:440 (4) - place it a bit lower for followpoint to cross 00:03:690 (1) 's end right in the middle? I'd also rotate it to look like this basically anything i do is going to ruin the overlap 00:04:440 (4,1) - here, i would do the first thing you mentioned but it'd be a pain to resort this pattern tbh
00:18:840 (1) - is not in line with stream but by such a small amount that it bugs me. Place it higher or in line? this is given more emphasis to show player the difference in rhythm indirectly
00:33:690 (2,3) - this and all that you ctrl+c ctrl+v'ed are not in perfect line. You can check it by ctrl+g'ing the slider and looking at the followpoint
00:43:590 (3,4) - ^ i double checked these and i'm pretty sure they're linear as can be so
00:54:690 (2) - this should be higher in order to follow 00:54:240 (1) 's curve. It will also space 00:54:690 (2) and 00:55:740 (3) - better sure
01:12:840 (1,2) - now this IS perfect line :3
01:20:940 (1) - place it lower to be in the middle of 01:20:340 (2) 's straight line? kinda useless if you ask me but i moved it up a tiny bit regardless
01:21:690 (2,5) - not quite at the same place they are now
01:37:740 (5) - yeaaah geometry nazi: end should be lower a bit. Use folowpoint as a guideline. slight adjustment to 4th slider
01:44:640 (3,4,5,6,7) - were those supposed to look at 01:45:240 (1) - end? nop
02:10:140 (6) - ctrl+j it and place at the same place? would look better imo i use this sort of aesthetic throughout the map so i'd rather keep it
02:13:740 (2,1) - blanket's off time to die
03:18:840 (1) - quaver flashbacks but this time it actually fits the song screamo
04:06:690 (1) - place it to be the "cap" of 04:06:240 (3) - ? Like this adjusted a bit to make it better??i think
04:21:840 (4) - make it "look" at 04:21:540 (2,3) - ? not sure what you mean here
05:05:940 (2) - reduce SV by 0.03~ to place its end directly on top of 05:05:340 (4) - ? nah not going for aesthetic overlap here
05:17:490 (1) - its end is a bit off for perfect overlap it's on it for me lolz
Not a big fan of wacky sliders so consider making them more clean, like this one 05:38:340 (1). Just a suggestion. guitar is distorted here so sliders represent that

ty for mods!
Ascendance
first
Topic Starter
fieryrage
ctb
rc fox
rank
pkk
m4m

krispy kreme more like krispy meme haha lol XDDDD : gun:
  1. imo the clicky soft-hitnormal sound kinda detracts from the playing experience/song
    like im trying to enjoy some sick hot jazz by linkin park with their sick t r ad iti onal instruments and then suddenly b AM wot r these electronic clicky sounds doing in my 1980s emo rock ?? ? he lO

    anyways I feel that you should probably just remove them or use some different sound. Get some more opinions on it imo ! you could replace it with some ride/hihat sound/insert drum terminology here/etc and it might sound good. I think the drum hitwhistle is fine since you use it sparingly

    You can give this soft-hitnormal a try and see how it sounds
  2. 00:50:340 (1) - maybe ctrl g here because at 00:47:340 (1,2,1) - and 00:48:240 (3,4,1) - and 00:54:840 (3,4,1) - etc there r angled jumps that go into the long slider but here 00:50:040 (3,4,1) - its just back and forth w OAH man
  3. 00:57:240 (1) - ctrl g cud be nice here for the more circular flow into the next slidre + i feel that it plays better going clockwise from the previous straigh tslider
  4. 01:22:440 (1,2,3) - I think I get why you did this (stacking the hting + placing 1 there cuz otherwise it wu dbe 2 close to slider 5 before it) but I feel that the spacing difference between the other instances in this section where you do slider-circle-slider is too large. You could try redoing the pattern
  5. 01:27:390 (2,3,4) - this part of the music repeats 4 times and you have 3 other instances where u map the triple (01:17:640 (1,2,3) - , 01:22:440 (1,2,3) - 01:32:040 (1,2,3) - ) differently with a slider-circle-slider. im O if you don't have a strong reason to deviate from your rhythm choice then I would say it's best to just keep it the same for all of them, unless you wanna do something like every other one is a triple or something lo lz.
  6. 01:51:240 (1,2,3) - I think this rhythm variation (different from 01:36:840 (1,2) - , 01:41:640 (1,2) - , 01:46:440 (1,2) - in the section) would make more sense than what I mentioned previously because it happens in the last repetition of this part of the music (i forgot all my music terminology xd) and it works to serve as a transition into the next section, similar to how you have a stream at 01:51:840 (1,2,3,4,5) - instead of the kicksliders like at 01:47:040 (3,4) - ). However, I don't hear any distinct changes/differences between 01:51:240 - and 01:36:840 (1,2) - , 01:41:640 (1,2) - , 01:46:440 (1,2) so you could just use a circle and slider and that would work too. mayb keep in mind for this section too 02:33:240 - with the kicksliders/streams
  7. 02:22:440 (1) - I think a cool effect you could do here is to not have the clicky sound on the tail (set the sampleset to S instead of S:C1) and possibly remove the whistle on the tail to really emphasize the vocal/absence of instruments.

    Same for 02:23:340 (1,1) - , I suggest using the default soft sampleset and maybe the soft hitwhistle because that sounds nice ! same with 03:00:840 (1,2,3,4) -
    And 04:48:390 (1,2,1,2,1,2) -
  8. 02:24:840 (1,2,3) - 03:03:240 (1,2,3) - I would space these out just a liiiitle bit more, maybe it will look ni cer : ok_hand:. u have overlap at 02:15:840 (4,5,6) - but i thought that one was more ok cuz it was slow part so low spacing
  9. 02:35:040 (3) - 02:39:840 (1) - 02:56:640 (3) - are these supposed to be nc'd or not cuz sometimes u have nc and sometimes u dont just like how sometimes i think im a furry but im not really lol !!!
  10. 03:23:040 (1) - i think the default drum-hitnormal would sound great here (remove those whistles while you're at it) and raise the green line volume to 70/80% if u do change it
  11. 03:28:740 (1,2) - u brave soul
    i respect that
  12. 03:29:340 (3,1) - this could use more emphasis by changing the angle of the jump (compare to 03:24:540 (3,1) - , 03:25:740 (3,1) - , 03:30:540 (3,1) - in the same section). Might need to redo the pattern here instead of just moving the circle to get the desired fl ow
  13. 03:48:690 (1,2,3,1) - smooth! very cool
  14. 03:54:690 - this rhythm might sound better if you switch the slider and circle around so that the vocal syllable at 03:54:990 - is mapped by the circle instead of a sliderend
  15. 04:59:340 (1,2,1) - 05:04:140 (1,2,1) - if you compare the emphasis, the second one doesn't feel as strong because of the angle. Try moving 05:04:440 (1) - up more (~x27 y62) and see if that feels better
  16. 05:30:540 (4) - I kinda expected two kick sliders here because of the two claps. I feel that it would also maintain momentum if you made it into two sliders instead of one that ends on a clap
  17. 05:53:391 - 5% volume here pls ! u dont want people who dont use ur custom hitsounds to hear a loud BWAP on the slider tail when there is q uioet in the musiccc : )))

clean aes, emphasis is pretty good for the most part imo

hav fun mapping lmoa
Topic Starter
fieryrage
remindr 2 respond and m4m uta

+ relook at jump sections with polygons and 1/8 slider sv (or reduce by one 1/8 tick) and hitsounds @ idke
Aerolustly
hi please make it harder furry rage
Topic Starter
fieryrage
pk

pkk wrote:

m4m

krispy kreme more like krispy meme haha lol XDDDD : gun:
  1. imo the clicky soft-hitnormal sound kinda detracts from the playing experience/song
    like im trying to enjoy some sick hot jazz by linkin park with their sick t r ad iti onal instruments and then suddenly b AM wot r these electronic clicky sounds doing in my 1980s emo rock ?? ? he lO Yea lol i removed them i just used my skin hitsounds

    anyways I feel that you should probably just remove them or use some different sound. Get some more opinions on it imo ! you could replace it with some ride/hihat sound/insert drum terminology here/etc and it might sound good. I think the drum hitwhistle is fine since you use it sparingly

    You can give this soft-hitnormal a try and see how it sounds
  2. 00:50:340 (1) - maybe ctrl g here because at 00:47:340 (1,2,1) - and 00:48:240 (3,4,1) - and 00:54:840 (3,4,1) - etc there r angled jumps that go into the long slider but here 00:50:040 (3,4,1) - its just back and forth w OAH man the flow right here i think is good as is and its high ar so whatever lo
  3. 00:57:240 (1) - ctrl g cud be nice here for the more circular flow into the next slidre + i feel that it plays better going clockwise from the previous straigh tslider i might just be autistic but i play this so much better when this isnt ctrl+gd
  4. 01:22:440 (1,2,3) - I think I get why you did this (stacking the hting + placing 1 there cuz otherwise it wu dbe 2 close to slider 5 before it) but I feel that the spacing difference between the other instances in this section where you do slider-circle-slider is too large. You could try redoing the pattern
    fixd differently
  5. 01:27:390 (2,3,4) - this part of the music repeats 4 times and you have 3 other instances where u map the triple (01:17:640 (1,2,3) - , 01:22:440 (1,2,3) - 01:32:040 (1,2,3) - ) differently with a slider-circle-slider. im O if you don't have a strong reason to deviate from your rhythm choice then I would say it's best to just keep it the same for all of them, unless you wanna do something like every other one is a triple or something lo lz. way it is rn is fine imo since the triples b4 the finishes are a lot more noticeable and some ppl wanted me to remove them for playability SO WHATEVER
  6. 01:51:240 (1,2,3) - I think this rhythm variation (different from 01:36:840 (1,2) - , 01:41:640 (1,2) - , 01:46:440 (1,2) - in the section) would make more sense than what I mentioned previously because it happens in the last repetition of this part of the music (i forgot all my music terminology xd) and it works to serve as a transition into the next section, similar to how you have a stream at 01:51:840 (1,2,3,4,5) - instead of the kicksliders like at 01:47:040 (3,4) - ). However, I don't hear any distinct changes/differences between 01:51:240 - and 01:36:840 (1,2) - , 01:41:640 (1,2) - , 01:46:440 (1,2) so you could just use a circle and slider and that would work too. mayb keep in mind for this section too 02:33:240 - with the kicksliders/streams gotta have rhythm differentiation here else its boring as fuck (even though its already boring as fuck) so i'd rather keep this the way it is
  7. 02:22:440 (1) - I think a cool effect you could do here is to not have the clicky sound on the tail (set the sampleset to S instead of S:C1) and possibly remove the whistle on the tail to really emphasize the vocal/absence of instruments. not removing whistle but this is basically fixd cuz of the removal of soft hitsample so d

    Same for 02:23:340 (1,1) - , I suggest using the default soft sampleset and maybe the soft hitwhistle because that sounds nice ! same with 03:00:840 (1,2,3,4) -
    And 04:48:390 (1,2,1,2,1,2) - all thes fixed already Wew
  8. 02:24:840 (1,2,3) - 03:03:240 (1,2,3) - I would space these out just a liiiitle bit more, maybe it will look ni cer : ok_hand:. u have overlap at 02:15:840 (4,5,6) - but i thought that one was more ok cuz it was slow part so low spacing ur mom lol
  9. 02:35:040 (3) - 02:39:840 (1) - 02:56:640 (3) - are these supposed to be nc'd or not cuz sometimes u have nc and sometimes u dont just like how sometimes i think im a furry but im not really lol !!! fuck rhythm and i cant fix because my autistic is autism
  10. 03:23:040 (1) - i think the default drum-hitnormal would sound great here (remove those whistles while you're at it) and raise the green line volume to 70/80% if u do change it ok fixd it kind of i think
  11. 03:28:740 (1,2) - u brave soul
    i respect that wot the fuck is wrong wiht hese sliders tho
  12. 03:29:340 (3,1) - this could use more emphasis by changing the angle of the jump (compare to 03:24:540 (3,1) - , 03:25:740 (3,1) - , 03:30:540 (3,1) - in the same section). Might need to redo the pattern here instead of just moving the circle to get the desired fl ow still has a lot of emphasis, just not straightforward like the others tho
  13. 03:48:690 (1,2,3,1) - smooth! very cool Clean Split
  14. 03:54:690 - this rhythm might sound better if you switch the slider and circle around so that the vocal syllable at 03:54:990 - is mapped by the circle instead of a sliderend sure
  15. 04:59:340 (1,2,1) - 05:04:140 (1,2,1) - if you compare the emphasis, the second one doesn't feel as strong because of the angle. Try moving 05:04:440 (1) - up more (~x27 y62) and see if that feels better readjusted (ie rotated xd) pattern i think it still flows well??
  16. 05:30:540 (4) - I kinda expected two kick sliders here because of the two claps. I feel that it would also maintain momentum if you made it into two sliders instead of one that ends on a clap i tried experimenting with this and i came to the conclusion its like near impossible to make this play well when doing this
  17. 05:53:391 - 5% volume here pls ! u dont want people who dont use ur custom hitsounds to hear a loud BWAP on the slider tail when there is q uioet in the musiccc : ))) niga theres a guitar squeak here but i made it 15%

clean aes, emphasis is pretty good for the most part imo

hav fun mapping lmoa Lol!

also adjusted 1/8 tick and hitsounds as per idkes request, still looking at some polygon jumps to see how to improve

@jared this was 7.8 stars but then the ending was cancer so i remapped lolz
Dashyy-
guilt all same

i'll mod this l8ter cause ur hot
riktoi
00:18:840 (1) - looks nicer if you line it up with the rest of the stream

00:41:640 (1,2,3,4) - I think unless you're going for a specific kind of movement here you could try transitions with sharper angles i guess lo (it's the kind of movement alumetorz uses a lot)
ex
current
"new"

00:49:140 (3) - sharper angle for this will be nicer (closer to the slider)

00:50:340 (1) - since this slider doesn't work as a stopper like 00:49:440 (1) - does, having the flow from 00:50:040 (3,4) - be more circular makes sense; currently it requires you to do a very weird reverse L shape with your cursor

00:53:190 (4) - might want to manually stack this as it's nigh on the shadow of the last slider (feel free to ignore these stacking suggestions, you are way better at reading than I am anyway [and it's a 7.7* map anyway])

01:10:440 (1,2,3,4,1,2,3,4,1) - this is really neat

01:13:440 (1,2,1,2) - buff the spacing a bit, even though it's a very awkward pattern I feel like it needs just a bit more spacing

01:19:890 (4) - manually stack this one too

01:21:090 (2) - just a little bit lower

01:21:990 (4) - if you decide to manually stack whatever i pointed out before or after this might as well manually stack these too (even though they are fine from a reading aspect)
01:23:490 (2) - ^ I guess
01:27:690 (5) - ^ lol
01:30:240 (1) - ^ a
01:30:540 (3) - ^

01:35:040 (1,2) - ctrl + g (feel it's misleading compared to the jumps before)

02:02:940 (1,2,1,2,1,2,1,2,1,2) - really hard but feels good

02:59:940 (1) - nc this as it follows the same pattern as 02:59:640 (1,2) -

03:00:090 (2,1,2,3) - if people struggle hitting this it's most likely because of the really wide curve

03:27:240 - headbanged so hard to these it hurt my neck fukc (no it's fine)

04:39:840 (1,2,3,1) - ouch, try ctrl + h so you get rid of the mean angle here 04:39:690 (2,1,2) -

05:39:240 (1,2,1,2) - spooky

05:43:140 (1,2,3,4,5,6) - you could follow the riff here (dunno the guitar is way too random to follow)

Thank
Topic Starter
fieryrage
responding 2day Lol
Topic Starter
fieryrage
god dammit i still forgot
riktoi
lmao
Topic Starter
fieryrage
rik

riktoi wrote:

00:18:840 (1) - looks nicer if you line it up with the rest of the stream trying to emphasize the piano starting here since its a new instrument/slowdown section which would otherwise look normal if it were just lined up

00:41:640 (1,2,3,4) - I think unless you're going for a specific kind of movement here you could try transitions with sharper angles i guess lo (it's the kind of movement alumetorz uses a lot) ya im going for movement here

00:49:140 (3) - sharper angle for this will be nicer (closer to the slider) this works fine tho wot

00:50:340 (1) - since this slider doesn't work as a stopper like 00:49:440 (1) - does, having the flow from 00:50:040 (3,4) - be more circular makes sense; currently it requires you to do a very weird reverse L shape with your cursor actually will consider remapping this though as of right now no one else really complained about it in playtests so idk if its worth remapping atm

00:53:190 (4) - might want to manually stack this as it's nigh on the shadow of the last slider (feel free to ignore these stacking suggestions, you are way better at reading than I am anyway [and it's a 7.7* map anyway]) ya this is kind of expected in terms of jump pattern placement prior so its more than readable rn

01:10:440 (1,2,3,4,1,2,3,4,1) - this is really neat

01:13:440 (1,2,1,2) - buff the spacing a bit, even though it's a very awkward pattern I feel like it needs just a bit more spacing revamped the pattern a bit cuz its gay anyway but increasing spacing would reduce the metric fuckton of overlaps later on

01:19:890 (4) - manually stack this one too e

01:21:090 (2) - just a little bit lower ok

01:21:990 (4) - if you decide to manually stack whatever i pointed out before or after this might as well manually stack these too (even though they are fine from a reading aspect)
01:23:490 (2) - ^ I guess
01:27:690 (5) - ^ lol
01:30:240 (1) - ^ a
01:30:540 (3) - ^ ya this is basically just aesthetics lul

01:35:040 (1,2) - ctrl + g (feel it's misleading compared to the jumps before) it goes in a circular pattern near the end and reduces in spacing so this is fine

02:02:940 (1,2,1,2,1,2,1,2,1,2) - really hard but feels good Hey Thanks

02:59:940 (1) - nc this as it follows the same pattern as 02:59:640 (1,2) - dont really see a need for nc here and it helps readability kind of since the times i use 1-2 is either during a pause or during spacing changes

03:00:090 (2,1,2,3) - if people struggle hitting this it's most likely because of the really wide curve everyone ive seen play fced this so ya

03:27:240 - headbanged so hard to these it hurt my neck fukc (no it's fine) thanks

04:39:840 (1,2,3,1) - ouch, try ctrl + h so you get rid of the mean angle here 04:39:690 (2,1,2) - u increased the star rating by 0.02 somehow good job

05:39:240 (1,2,1,2) - spooky xd

05:43:140 (1,2,3,4,5,6) - you could follow the riff here (dunno the guitar is way too random to follow) nah rn should be good since its a continuous pattern

Thank eeeeeeeeeeee

fd
Vivyanne
00:10:290 (1) - considering that the music is going rly down u should consider to decrease the spacing instead of increasing it to emphasise the drums stopping at this note ya
00:46:440 (1) - feeling like this note could be spaced more since theres a strong drumbeat on here so spacing it out more would make more sense emphasiswise d
00:55:590 (2,3) - nah fam dis spacing be way too low to what u had before this buff rn or i will eat ur dog
01:38:040 (1,2,3) - weird flow tbh, (2,3) go the opposite direction of (1) without any strong feeback from the song which makes this rly suprising and misleading. u shud follow the curve of (1) ya
04:01:140 (2,3,5) - pls make the visual distance equal cus rn it isnt ):


since i didnt find anything wrong with the map since everything's done in a consistent manner lemme just point out all stacks that are off in the map.
00:01:290 (1,3) -
00:13:140 (4,2) -
00:32:190 (2,3) -
00:32:490 (4,2,2) -
00:33:990 (3,1) -
00:42:390 (2,1) - tbh this should just kinda stack as u didnt ever use this kind of overlap before ya
01:13:590 (2,1) -
01:18:540 (1,1) -
01:38:490 (2,2) -
01:40:290 (6,2) -
01:41:790 (2,4) -
01:56:940 (5,2) -
02:06:690 (3,2) -
02:14:490 (2,1,3) -
02:23:340 (1,1) -
02:32:640 (1,1) -
04:15:540 (2,1) -
04:24:390 (2,1) -
04:26:490 (3,1) -
04:34:290 (1,3) -
05:04:890 (2,4) -
05:15:840 (1,1) -
05:17:490 (1,2,1) -

gl :3/
Topic Starter
fieryrage
i cant wait for the stack realignments weeeeeEEEE
Topic Starter
fieryrage
hiugh

HighTec wrote:

00:10:290 (1) - considering that the music is going rly down u should consider to decrease the spacing instead of increasing it to emphasise the drums stopping at this note ya they stop after this and if it were stacked it'd flow really weird so
00:46:440 (1) - feeling like this note could be spaced more since theres a strong drumbeat on here so spacing it out more would make more sense emphasiswise d pattern would be d if it had more spacing
00:55:590 (2,3) - nah fam dis spacing be way too low to what u had before this buff rn or i will eat ur dog ok thanks
01:38:040 (1,2,3) - weird flow tbh, (2,3) go the opposite direction of (1) without any strong feeback from the song which makes this rly suprising and misleading. u shud follow the curve of (1) ya as it is rn i think the flow is fine since i do this like 100 times later on in the song in similar ways, so no huge issue
04:01:140 (2,3,5) - pls make the visual distance equal cus rn it isnt ): eeeeeee


since i didnt find anything wrong with the map since everything's done in a consistent manner lemme just point out all stacks that are off in the map.
00:01:290 (1,3) - this ones fine
00:13:140 (4,2) -
00:32:190 (2,3) - this 1 is also fine
00:32:490 (4,2,2) - ^
00:33:990 (3,1) - ok all these slider stacks are actually the best they can be idk what the fuck ur talking about actualy
00:42:390 (2,1) - tbh this should just kinda stack as u didnt ever use this kind of overlap before ya i do this later on as well tho
01:13:590 (2,1) -
01:18:540 (1,1) -
01:38:490 (2,2) -
01:40:290 (6,2) -
01:41:790 (2,4) -
01:56:940 (5,2) -
02:06:690 (3,2) -
02:14:490 (2,1,3) -
02:23:340 (1,1) -
02:32:640 (1,1) -
04:15:540 (2,1) -
04:24:390 (2,1) -
04:26:490 (3,1) -
04:34:290 (1,3) -
05:04:890 (2,4) -
05:15:840 (1,1) -
05:17:490 (1,2,1) -

gl :3/

i didnt look at half the stacks (from 02:14:490 (2,1,3) - onwards) cuz like halfway thru there was no change in stacking them so ya if i get bugged about more ill fix them
Logic Agent
[General]
  1. resize bg like what year is this
[Shame]
  1. 00:22:740 - skipping this noise on purpose or
  2. 01:18:540 (1,1) - stack?
  3. 01:20:340 (2) - the fuck
  4. 01:21:840 (3,4) - ds here is pretty small compared to the rest of the section
  5. 01:23:340 (1,2) - these jumps being so big takes away from the impact when the actual 1-2 spam starts, i'd nerf this.
  6. 01:32:940 (1,2) - yeah
  7. 01:34:140 (1,2,1,2,1,2,1,2) - fieryrage
  8. 01:37:440 - for some reason i think it'd be cute if you silenced these slider ends. just the first one, not 01:37:665 - it's not that serious though
  9. 02:13:740 (2,3,1) - the visual distance here is triggering if you dont want me to be triggered make it look like this
  10. 02:15:840 (4,5,6) - do these really gotta overlap i mean this is a 7 star map i think they can handle a lil jump here
  11. 02:30:540 (1,2) - again i think the lead in to the 1-2 spam could be stronger by nerfing this combo. not gonna mention it again just know this change goes for everywhere applicable in the map if you choose to add it
  12. 03:28:740 (1) - STOP
  13. 03:59:040 - I think it's kinda strange how you represented this drum sound with different sv's throughout this section, personally I think a consistent sv and interesting shape (aka this slider shape is fine) would work better.
  14. 04:03:090 (1) - ctrl + g this and the next one? or fix this 04:11:490 (1,1) - because this ones different so ya just make them consistent
  15. 04:39:240 (1,2,1,2,1,2,3) - FIERYRAGE
  16. 04:51:240 (1,2,3) - same thing as earlier with the overlaps
  17. 05:09:840 (1,2,1,2,1) - ok you're reported
    05:35:640 (1,2,1,3,1,1,2,1,2,1,2,3,4) - stop, stop winny upload
  18. 05:43:590 (1,2) - don't rly like this would prefer it being more flowy after the stream section (so at the end of the slider tail somewhere)
  19. 05:44:940 (1,2,3,4) - I think a more accurate representation of the music would be for this to be a smaller portion of the stream before the actual stream stuff starts. The guitar doesn't really "erupt" until this combo of 4 is over, but after these 4 notes the stream gets smaller in ds so it's not really fitting. Something like this always looks nice but you'd probably have to change the jumps before it do something like this.
  20. in general im not like 100% sure about the rhythms in the stream near the end because that stupid ass constant guitar in the background is confusing me so yeah


can't be a pp map if nobody can fc it
Topic Starter
fieryrage
logic

Logic Agent wrote:

[General]
  1. resize bg like what year is this find me a better one cuz i sure as hell cant Lol
[Shame]
  1. 00:22:740 - skipping this noise on purpose or ya, i follow the piano notes that are most intense during this slow part
  2. 01:18:540 (1,1) - stack? when the hell (changed this pattern a bit because ppl said 300 on slider repeat was unrankable so d)
  3. 01:20:340 (2) - the fuck mad
  4. 01:21:840 (3,4) - ds here is pretty small compared to the rest of the section there was a section just before this that was similar so i think this should be fine
  5. 01:23:340 (1,2) - these jumps being so big takes away from the impact when the actual 1-2 spam starts, i'd nerf this. put this jump here to introduce the flow more than anything, reducing it kinda makes this pattern hard as hell to play
  6. 01:32:940 (1,2) - yeah this one i agree with though, adjusted pattern
  7. 01:34:140 (1,2,1,2,1,2,1,2) - fieryrage mad
  8. 01:37:440 - for some reason i think it'd be cute if you silenced these slider ends. just the first one, not 01:37:665 - it's not that serious though theres a clap on that slider end >:(
  9. 02:13:740 (2,3,1) - the visual distance here is triggering if you dont want me to be triggered make it look like this cymbal emphasis also ur mad
  10. 02:15:840 (4,5,6) - do these really gotta overlap i mean this is a 7 star map i think they can handle a lil jump here how th e fuck am i gonna make a jump of this
  11. 02:30:540 (1,2) - again i think the lead in to the 1-2 spam could be stronger by nerfing this combo. not gonna mention it again just know this change goes for everywhere applicable in the map if you choose to add it yeah, basically all of these are intended so i don't really plan on changing any more of these, the jumps feel/flow fine as they are rn to the music so i'm kinda hesitant on changing any of them
  12. 03:28:740 (1) - STOP mad
  13. 03:59:040 - I think it's kinda strange how you represented this drum sound with different sv's throughout this section, personally I think a consistent sv and interesting shape (aka this slider shape is fine) would work better. u linked the wrong thing first of all and those have a lot more emphasis so i feel a slightly higher sv makes them emphasized properly
  14. 04:03:090 (1) - ctrl + g this and the next one? or fix this 04:11:490 (1,1) - because this ones different so ya just make them consistent how long was this like this lmao
  15. 04:39:240 (1,2,1,2,1,2,3) - FIERYRAGE mad
  16. 04:51:240 (1,2,3) - same thing as earlier with the overlaps i dont rly see an issue here with overlaps? im confused what ur point is
  17. 05:09:840 (1,2,1,2,1) - ok you're reported mad
    05:35:640 (1,2,1,3,1,1,2,1,2,1,2,3,4) - stop, stop winny upload mad
  18. 05:43:590 (1,2) - don't rly like this would prefer it being more flowy after the stream section (so at the end of the slider tail somewhere) i mean it's kinda flow-based right now anyways, it's continuing the stream pattern giving emphasis to the guitar squeak at the end, think of it as a sliderstream near the end if that helps
  19. 05:44:940 (1,2,3,4) - I think a more accurate representation of the music would be for this to be a smaller portion of the stream before the actual stream stuff starts. The guitar doesn't really "erupt" until this combo of 4 is over, but after these 4 notes the stream gets smaller in ds so it's not really fitting. Something like this always looks nice but you'd probably have to change the jumps before it do something like this. definitely will consider this since i feel like the combo is more spaced out anyway than it should be (this was the only part from previous solo that wasn't changed), will probably have to think of some fancy kick slider patterns probably
  20. in general im not like 100% sure about the rhythms in the stream near the end because that stupid ass constant guitar in the background is confusing me so yeah linkin park guitarist on drugs


can't be a pp map if nobody can fc it mad
Logic Agent

fieryrage wrote:

stuff
Dilectus
Combo colors is hard to differentiate. I mean, the target audience probably can read without it anyways buuuut... idk actually. Perhaps you could make the brighter color a bit brighter and the darker one a bit more darker.

00:22:740 - Missing beat
00:23:340 - ^
The sudden rhythm change doesn't make sense as you seem to only follow the piano at this part . Also seems undermapped to me.

00:48:540 (1) - Just for more comfortable movement, make it the same shape as 00:47:640 (1) -
00:56:940 (1) - Could also use a bit more comfortable movement just for better flow. So you can bend it?
02:20:640 (4,5,6,7,1) - Rotate 3 degrees anti-clockwise to fix the straight line with 02:21:090 (2) -

----

Can't find anything more. Everything looks consistent to me. Nice that you did some slider art for Brad's little Tom Morello solo there.

Good luck!
Topic Starter
fieryrage
david

DavidEd wrote:

Combo colors is hard to differentiate. I mean, the target audience probably can read without it anyways buuuut... idk actually. Perhaps you could make the brighter color a bit brighter and the darker one a bit more darker. yea sure why not

00:22:740 - Missing beat
00:23:340 - ^
The sudden rhythm change doesn't make sense as you seem to only follow the piano at this part . Also seems undermapped to me. supposed to be undermapped, the two missing beats would feel out of place if i did map them

00:48:540 (1) - Just for more comfortable movement, make it the same shape as 00:47:640 (1) - this should be comfortable enough as is honestly
00:56:940 (1) - Could also use a bit more comfortable movement just for better flow. So you can bend it? same as above, don't really see a need to change jump patterns here since it's high sr and all of them flow fine to me and others so
02:20:640 (4,5,6,7,1) - Rotate 3 degrees anti-clockwise to fix the straight line with 02:21:090 (2) - done and fixed overlaps

----

Can't find anything more. Everything looks consistent to me. Nice that you did some slider art for Brad's little Tom Morello solo there.

Good luck! ty!
Topic Starter
fieryrage
modded in discord with morgano but he restrictedo so no kudosuo

basically 00:01:740 (2,3) - changed rhythm here, 04:39:240 (1,2) - reduced spacing here, 05:34:140 (6,7) - brought 7 a bit closer for better playability and that's it
Togetic
comin in HOT with that mod

shame
shame on these overdone jumps i'm not funny

if i ever mention something that may "flow awkwardly" it's because in my opinion this song doesn't warrant any abnormal or special type of movement that could be reflected in mapping but hey it's a matter of subjectivity i guess.

00:08:340 (2,3) - yes i know this map is like 7.7* or w/e but here it feels like the spacing between these jumps are kinda unwarranted for the intensity of the music. the other jumps a the beginning make more sense (spacing wise ofc) but this seems a bit excessive.
00:14:340 (6,1) - theres a strange change in flow here due to the angle of the jump being fairly wider than the previous jumps. playing this felt unnecessarily awkward and theres nothing in the music that really warrants this sort of change in flow so i would recommend changing the placement.
00:32:790 (2) - i do hear in the music how this rhythm choice could be justified (although its still kinda subtle) but this specific choice is kinda confusing. the part of the song that i hear that justifies the rhythm starts at 00:32:640 (1), so i feel it is kind of strange how you did not decide to use another kick slider in place of that circle. in general i think if you made both 00:32:640 (1,2) circles or kick sliders it would make more sense rhythmically.
01:16:140 (1,2) - if this were ctrl+g then i think it would flow a bit less awkwardly.
03:12:990 (2) - i cannot hear anything in the music that really justifies the use of a kick rather than just a circle but maybe i'm deaf idk.
03:26:940 (3,4,1) - these two circles flow awkwardly into the slider.
04:31:740 (5) - i don't hear any rhythm that justifies the use of a kick slider over a circle here.

i hope this helped in some way! this map is really fun and although the jumps are kinda ridiculous to me, thats just my opinion and i know it'd be silly to tell you to change that lol. good luck with ranking! :]
Topic Starter
fieryrage
toge

Togetic wrote:

comin in HOT with that mod

shame on these overdone jumps i'm not funny Hit Them With the XD

if i ever mention something that may "flow awkwardly" it's because in my opinion this song doesn't warrant any abnormal or special type of movement that could be reflected in mapping but hey it's a matter of subjectivity i guess. its definitely a generic song and i tried to make it as flowy as possible in most places, most of the time where i break flow is due to vocals or intensifying certain instruments in the song, so i think the way it's mapped rn relatively speaking to flow should be ok

00:08:340 (2,3) - yes i know this map is like 7.7* or w/e but here it feels like the spacing between these jumps are kinda unwarranted for the intensity of the music. the other jumps a the beginning make more sense (spacing wise ofc) but this seems a bit excessive. its there since its the last pattern like this so it's intensified to represent that and the jumps afterwards (also cuz adjusting it requires like a million overlap adjustments and way too lazy for that tbh)
00:14:340 (6,1) - theres a strange change in flow here due to the angle of the jump being fairly wider than the previous jumps. playing this felt unnecessarily awkward and theres nothing in the music that really warrants this sort of change in flow so i would recommend changing the placement. intentional, i do this a lot in other jump sections, it's to break flow and transition into a different jump pattern mainly and at this high of an ar it doesn't really feel that awkward, least to me and playtesters so
00:32:790 (2) - i do hear in the music how this rhythm choice could be justified (although its still kinda subtle) but this specific choice is kinda confusing. the part of the song that i hear that justifies the rhythm starts at 00:32:640 (1), so i feel it is kind of strange how you did not decide to use another kick slider in place of that circle. in general i think if you made both 00:32:640 (1,2) circles or kick sliders it would make more sense rhythmically. o woops forgot to change this one xd
01:16:140 (1,2) - if this were ctrl+g then i think it would flow a bit less awkwardly. doesn't flow awkwardly to me rn so
03:12:990 (2) - i cannot hear anything in the music that really justifies the use of a kick rather than just a circle but maybe i'm deaf idk. i mean i do the same thing 05:00:990 (2,3) - here as well, there's def a triple here
03:26:940 (3,4,1) - these two circles flow awkwardly into the slider. purposeful again cuz of the new pattern and vocals
04:31:740 (5) - i don't hear any rhythm that justifies the use of a kick slider over a circle here. this is more of a purposeful overmap which is why the sliderends are silenced on both of these (other one 04:34:140 (5) - here), it's to build intensity since the huge jump section comes soon after

i hope this helped in some way! this map is really fun and although the jumps are kinda ridiculous to me, thats just my opinion and i know it'd be silly to tell you to change that lol. good luck with ranking! :] jumps are hard to map tbh

ty!
Topic Starter
fieryrage
made part of the ending stream less cancer, thanks digitalhypno habib

and nerfed 04:39:540 (1,2) - star rating went down 0.05 total unlucky
Aeril
shitty mod
  1. 00:14:490 (1,2,1,2,1,2,1,2) - idk depends on you, no crescendo here but pitch goes down on the 2nd half so i would have 1st half be the larger jump instead
  2. 00:22:740 - 00:23:340 - find it odd you dont map these 2 notes but whatever
  3. 00:23:640 - your entire rhythm choice in this section is odd because sometimes you do reverses, sometimes hit slider, sometimes triple hit. having like some sort of build up in rhythm density might be nice because it just seems kinda arbritary at this point
  4. 00:47:640 - i believe some sort of overall buildup in spacing would be nice in this section because of the slow crescendo.
  5. 00:46:440 (1,2,3,4,1,2,1,2,1) - 00:41:640 (1,2,3,4,1,2,3,4,1) - kinda out of place imo to have huge jumps at these parts. like i understand the guitar part changes in these parts but the spacing seems a bit too large in relation to the crescendo of the music. maybe nerf the jumps a bit
  6. 01:20:040 (1,2) - not ctrl+g triggered xd i dont know i would do it but doesnt matter
  7. 02:02:940 (1,2,1,2,1,2,1,2,1,2,1) - bad jump build up, spacing is equal to the chorus but the difference in intensity between the 2 sections is very noticeable in the music
    02:02:940 (1,2,1,2) - these 2 jumps start it off okay but
    02:03:540 (1,2,1,2,1,2,1) - these become too large too fast
    02:03:390 (2,1) - like you have a cross screen jump here at the beginning of the crescendo
    02:03:690 (2,1) - also this jump midway through the buildup is the same size as 02:04:290 (2,1) - the final jump in the buildup
  8. 02:20:940 (1,2,1,2,1,2,1,2,1,2) - this buildup is much better
  9. 02:35:040 (3) - u missed an nc
  10. 02:59:640 (1,2,3,4,1,2,3,4,1) - this build up is lacking. its more like a jump
  11. 03:28:740 (1,2) - shouldve been canoe sliders smh
  12. 04:48:540 (2) - im okay with this but it would be cool as a slider https://osu.ppy.sh/ss/7532875 maybe something like that, .5x sv
  13. 05:39:840 (1,2) - this is just asking someone to break
  14. 05:49:698 (1,2,3,4) - maybe change this into 2 cross screen kick sliders because the loud notes are on the red ticks (kinda)
Topic Starter
fieryrage
shitty response

Aeril wrote:

  1. 00:14:490 (1,2,1,2,1,2,1,2) - idk depends on you, no crescendo here but pitch goes down on the 2nd half so i would have 1st half be the larger jump instead guitar intensifies on the last two notes here which is why the spacing emphasizes that; the pitch in the bg isnt what im following here (unless ur talking about something else then call me up and tell me im retarded)
  2. 00:22:740 - 00:23:340 - find it odd you dont map these 2 notes but whatever ok everyone complained about this so i just did it
  3. 00:23:640 - your entire rhythm choice in this section is odd because sometimes you do reverses, sometimes hit slider, sometimes triple hit. having like some sort of build up in rhythm density might be nice because it just seems kinda arbritary at this point putting this in light red to look at in more depth later, no one rly complained about this before but i definitely see ur point, will relook
  4. 00:47:640 - i believe some sort of overall buildup in spacing would be nice in this section because of the slow crescendo. i mean that's kind of what i do here to begin with, idk if increasing the spacing even more would be a good idea
  5. 00:46:440 (1,2,3,4,1,2,1,2,1) - 00:41:640 (1,2,3,4,1,2,3,4,1) - kinda out of place imo to have huge jumps at these parts. like i understand the guitar part changes in these parts but the spacing seems a bit too large in relation to the crescendo of the music. maybe nerf the jumps a bit agreed on nerfing beginning ones, but i feel the second part is intensified enough to warrant the 1-2 1-2 pattern there
  6. 01:20:040 (1,2) - not ctrl+g triggered xd i dont know i would do it but doesnt matter then u have the clap/finish on the sliderend dummy
  7. 02:02:940 (1,2,1,2,1,2,1,2,1,2,1) - bad jump build up, spacing is equal to the chorus but the difference in intensity between the 2 sections is very noticeable in the music nerfed the final jumps in the build up, felt cross screen was stretching it a bit anyway; everything else i feel represents it fine enough
    02:02:940 (1,2,1,2) - these 2 jumps start it off okay but
    02:03:540 (1,2,1,2,1,2,1) - these become too large too fast
    02:03:390 (2,1) - like you have a cross screen jump here at the beginning of the crescendo this kind of stuff is for emphasizing the claps which are more potent on the 1 combos here, besides it plays a lot easier than the spacing suggests anyways
    02:03:690 (2,1) - also this jump midway through the buildup is the same size as 02:04:290 (2,1) - the final jump in the buildup ^
  8. 02:20:940 (1,2,1,2,1,2,1,2,1,2) - this buildup is much better
  9. 02:35:040 (3) - u missed an nc i don't nc stuff like this if there's only 2 combo before it i.e. 02:56:640 (3) - call me autistic and u can argue i'll prob agree and say ok done but for now its staying
  10. 02:59:640 (1,2,3,4,1,2,3,4,1) - this build up is lacking. its more like a jump i actually probably will consider buffing this especially considering 03:00:390 (2,1) - this is the only real overlap in this section
  11. 03:28:740 (1,2) - shouldve been canoe sliders smh Dab Nigga
  12. 04:48:540 (2) - im okay with this but it would be cool as a slider https://osu.ppy.sh/ss/7532875 maybe something like that, .5x sv u said this before and i still feel like this is really out of place considering the song so
  13. 05:39:840 (1,2) - this is just asking someone to break will consider reducing sv here as well but it's already pretty reduced as it is rn lo
  14. 05:49:698 (1,2,3,4) - maybe change this into 2 cross screen kick sliders because the loud notes are on the red ticks (kinda) eh i emphasize this with a spaced stream and it feels more fitting than kicksliders here anyway cuz of the clap/cymbal on white tick, keeping this for now

ty!
Kilabarus
Cool Map ;)
Deppyforce
ih 4m4

00:01:290 (1) - nazi stack l ol X d
00:19:140 - hello how about muting this with blank hitsound file add it as soft-slidertick2 instead? i mean u can still hear the slidertick like this and its kinda b a d atm if u care
00:27:690 (4) - since this thing have no snare like 00:27:390 (2) - how about space it closer instead to emphasize that like
00:27:840 (1,2) - actually these are 1/3 (listen with slow playback)
00:32:640 (1,2) - same and same for all other ones lO rip
00:43:740 (1) - nazi stack
01:35:340 (3) - use 0.5 sv here fits better with vocals tbh and is also a better lead in to slow verse after it imo
01:51:540 (3) - idk if its just me but this flows kinda bad with next 1/1 gap, i mean even stack it over 01:50:040 (1) - tail is better!
02:13:890 (3,1) - can u somehow make this jump bigger cuz downbeat should be stronger than this jump 02:14:040 (1,2) right after it
03:37:890 (1) - isnt there supposed to be a slider here? it wud fit nciely
04:40:140 (3) - i'd move this a bit further to the left tbh so ds is bigger than previous jump (its last jump of kiai too!) cuz why not this is supposed to be high af sr anyways
05:26:040 - wtf is this guitar snapping -_
05:30:540 (4) - why not make this double kicksliders cuz its double snare and u did it at 05:29:640 (1,2) - too
05:53:166 (1) - actually this is kinda 1/1 i mean end it at 05:53:466 - sounds more fitting

gl!
sory for shit mod im bad
Topic Starter
fieryrage
dep

Deppyforce wrote:

ih 4m4

00:01:290 (1) - nazi stack l ol X d its stacked already dumey
00:19:140 - hello how about muting this with blank hitsound file add it as soft-slidertick2 instead? i mean u can still hear the slidertick like this and its kinda b a d atm if u care yea olol
00:27:690 (4) - since this thing have no snare like 00:27:390 (2) - how about space it closer instead to emphasize that like patterning xd also piano is kinda emphasized here so idk
00:27:840 (1,2) - actually these are 1/3 (listen with slow playback)
00:32:640 (1,2) - same and same for all other ones lO rip for these ones there's definitely a triple 00:27:990 (2) - on this so it's not 1/3 lo
00:43:740 (1) - nazi stack its supposed to be stacked with the sliderhead not the note xd
01:35:340 (3) - use 0.5 sv here fits better with vocals tbh and is also a better lead in to slow verse after it imo eh, it kinda breaks a lot of flow from the jumps if i do that + the guitar is still potent
01:51:540 (3) - idk if its just me but this flows kinda bad with next 1/1 gap, i mean even stack it over 01:50:040 (1) - tail is better! rhythm was introduced a while ago so it should be ok i think
02:13:890 (3,1) - can u somehow make this jump bigger cuz downbeat should be stronger than this jump 02:14:040 (1,2) right after it 02:13:890 (3) - moving this would fuck over like every single overlap in existence so rip Lol
03:37:890 (1) - isnt there supposed to be a slider here? it wud fit nciely used to have a slider here but everyone bitched about it while testplaying unlucky
04:40:140 (3) - i'd move this a bit further to the left tbh so ds is bigger than previous jump (its last jump of kiai too!) cuz why not this is supposed to be high af sr anyways ok i spaced out the entire pattern more
05:26:040 - wtf is this guitar snapping -_ m dkkmad
05:30:540 (4) - why not make this double kicksliders cuz its double snare and u did it at 05:29:640 (1,2) - too someone else suggested this but it was honestly way too hard to make a pattern that fit with it so i kinda just gave up
05:53:166 (1) - actually this is kinda 1/1 i mean end it at 05:53:466 - sounds more fitting will consider but as it is rn the guitar squeak ends on the 1/4 note and the whistle represents that so idk

gl!
sory for shit mod im bad Lol

ty!
Rad-
Hey, from my queue.

00:13:890 (3,4,5,6) - You should keep either circle 3 and 4 have same distance as circle 5 and 6 or vice versa, my suggestion is making it a triangle, placing circle 6 stacked behind circle 3 and placing circle 4 on x:117 y:64, because everyone likes triangles :p
01:21:990 (4) - Place this circle behind the end of slider 1 instead for a more better spacing overall (and triangles)
05:00:990 (2) - CTRL+G
05:52:716 (1,2,3,4,5,6) - Actually you should make this stream more spaced, with 0.8x spacing since the rest of this part was so fast paced (even though it doesn't increase the star rating even further sadly)

That's really all i could find to help, the map overall is already well done and patterns aren't overly complicated so it doesn't require intense work. Still i hope it was helpful.

Good luck!
Topic Starter
fieryrage

Rad- wrote:

Hey, from my queue.

00:13:890 (3,4,5,6) - You should keep either circle 3 and 4 have same distance as circle 5 and 6 or vice versa, my suggestion is making it a triangle, placing circle 6 stacked behind circle 3 and placing circle 4 on x:117 y:64, because everyone likes triangles :p my main issue with doing that is 00:14:340 (6,1) - that'll reduce the emphasis this gives the downbeat so as it is right now i think this is ok
01:21:990 (4) - Place this circle behind the end of slider 1 instead for a more better spacing overall (and triangles) did an even gayer
05:00:990 (2) - CTRL+G nah, the flow right now is fine enough as is, besides i do this kickslider-facing-opposite-way for like every kickslider pattern like this
05:52:716 (1,2,3,4,5,6) - Actually you should make this stream more spaced, with 0.8x spacing since the rest of this part was so fast paced (even though it doesn't increase the star rating even further sadly) sure

That's really all i could find to help, the map overall is already well done and patterns aren't overly complicated so it doesn't require intense work. Still i hope it was helpful.

Good luck! ty!!
Weber
>AR10 OD9.8

fukin pro player mappers

gl my dude
Kaifin

ur guilty all the same!!!!!

  1. 00:12:240 (2) and 00:14:040 (4) - arent stacked
  2. 00:12:990 (3,1,3,4) - if ur gonna do these overlaps can you make them the same amount of overlapped cause it looks pretty aids like this
  3. 00:15:690 (1,2,1,2) - can u make these the same distance apart so i dont fucking kill myself
  4. 00:17:490 (1,2) - wouldnt it make more sense to ctrl h then j this like so so that it is clean and even and also doesnt have that overlap https://osu.ppy.sh/ss/7562427
  5. 00:27:390 (2,4) - immediately using an overlap like this directly after the 00:26:490 (2,3) stuff looks so fuk imo, plus this specific overlap is fucked anyways even without the context of what came directly before it so i'd fully separate it from the 2 or make it the same spacing as 00:26:490 (2,3)
  6. 00:27:840 - these sound deliciously clickable rather than kicks but i guess ur call
  7. 00:32:640 - ok but these sound a lot less 1/4 clickable so i understand why you used kicks before for consistency but lik dam those sounds before sound like they should be a stream
  8. 00:35:940 (1,3) - not stacked
  9. 00:47:190 (2,2) - this twice as far overlap also looks really bad imo
  10. 00:47:190 (2,2,4) - ew why your structure
  11. 00:50:940 (3,1,1,1) - two different levels of overlap again in the same section, 3 if you count 00:50:040 (3,1) - just make them all like this one 00:50:040 (3,1) -
  12. 00:53:040 (3,1) - holy fully overlap with the slider body or overlap a bit less cause rn it looks ugly af
  13. 00:56:940 (1) - i know the guitar comes in here but i think 00:57:240 (1) - would have more emphasis if this one wasnt ncd
  14. 01:10:440 (1,2,4) - not an even line check the distance snap
  15. 01:10:590 (2) - and 01:11:490 (4) - can u put this 4 a bit further away so it doesnt make this look aids
  16. 01:11:490 (4,2) - not stacked
  17. 02:02:940 - dont u think this might be a little overemphasized due to the relative difficulty of everything else and how calm this section is and how starkly calm the section after is despite the more intense vocal and rising instrumentation
  18. 02:13:740 (2,1) - blanket is off
  19. 02:13:890 (3,2) - isnt this a hidden repeat?
  20. 02:15:840 (4,5,6) - if u fully separated this or made it closer it would look a lot better
  21. 02:16:440 (1) - move up a bit so no slight overlap with the head of 02:15:840 (4) - and itll look a million times better
  22. 02:21:090 (2,2,2,2) - cool idea! your shape isnt even though!
  23. 02:23:490 (1) - worse nc then any of mine tbh cause of how you've been ncing so far this should def not, it doesnt give emphasis unless its consistent
  24. 02:24:840 (1,2,3) - ya make the other one of these that i mentioned before like this and itll be g
  25. 02:26:190 (2) - EW this overlap is really bad cause its not even with 02:24:840 (1,3) -
  26. 02:28:440 (1) - can u make this overlap better with the body of 02:27:540 (2) -
  27. 02:30:840 (1,1,1) - i'd think these would make an even shape based on your other 1-2s, it doesnt really matter but it just looks kinda out of place and off and ugly unless you make the shape prettier while still being uneven
  28. 02:34:740 (2,3) - 1/1 spacing the exact same as 1/2 :no_good:
  29. 02:37:140 (3,1) - same i mean i know its ar 10 like an arles map but that doesnt make these any less aids to read XDDDDDDDDDDDD
  30. 02:39:540 (3,1) - this one is a lot better becasue its structured for reading as an example of good spacin imo
  31. 02:39:840 (1,2,3,4,5,3) - pretty gross
  32. 02:41:790 (2,4) - move the 2 up a touch so that the angle of the overlap is the same as the angle of the jump between 02:41:640 (1,2) or itll look super off like it does now
  33. 02:47:190 (2) and 02:48:240 (3) - why not just stack
  34. 03:23:490 (1,2) - not stacked
  35. 03:26:640 (2,3,4,1) - wtf is this flow lol this looks like its straight out of the other map of this song not yours
  36. 03:26:940 (3,1) - overlap is FUk
  37. 03:28:740 (1,2) - sharkie? can u not randomly sharkie 3 minutes into your map with no reason to, it betrays your red tick slider aes
  38. 03:31:440 (2,2) - stack is fucked
  39. 03:34:740 (2,1) - why god
  40. 03:36:540 (5,2) - is this a hidden repeat?
  41. 03:47:040 (3,1) - kind of a meme suggestion but u could move this 3 up so that it blankets
  42. 03:51:090 (1,1) - :o
  43. 03:52:290 (1,1) - why did u just give up on the structure here it was so much better in the rest of the map these overlaps are betraying u
  44. 04:29:490 (1,1) - this would be a cool pattern if you can kill this overlap
  45. 04:51:240 (1,2,3) - separate
  46. 05:05:340 (4,2) - LOL WTF FLAME ANGER PLEASE
  47. 05:12:240 (2) and 05:13:140 (1) - separate these my dude so u arent so claustrophobic, how can a map mapping cross screen jumps overlap like this so much
  48. 05:18:240 (2,1) - stack this stuff properly
  49. 05:36:990 (2,1) - is this a hidden repeat?


    damn the map even ends with a random spaced stream

    it REALLY is an arles map LMAO

ur guilty all the same!!
Topic Starter
fieryrage
kaif

Kaifin wrote:

ur guilty all the same!!!!!

  1. 00:12:240 (2) and 00:14:040 (4) - arent stacked woops
  2. 00:12:990 (3,1,3,4) - if ur gonna do these overlaps can you make them the same amount of overlapped cause it looks pretty aids like this overlap aesthetics
  3. 00:15:690 (1,2,1,2) - can u make these the same distance apart so i dont fucking kill myself DDDDDDab Nigga
  4. 00:17:490 (1,2) - wouldnt it make more sense to ctrl h then j this like so so that it is clean and even and also doesnt have that overlap https://osu.ppy.sh/ss/7562427 but the spacing kinda like dies if i do that for the downbeat so na
  5. 00:27:390 (2,4) - immediately using an overlap like this directly after the 00:26:490 (2,3) stuff looks so fuk imo, plus this specific overlap is fucked anyways even without the context of what came directly before it so i'd fully separate it from the 2 or make it the same spacing as 00:26:490 (2,3) i changed some stuff before it but rn i think its ok cuz otherwise the pattern gets fucked immensely so d
  6. 00:27:840 - these sound deliciously clickable rather than kicks but i guess ur call every1 told me to use kicks Lmao
  7. 00:32:640 - ok but these sound a lot less 1/4 clickable so i understand why you used kicks before for consistency but lik dam those sounds before sound like they should be a stream ur mom
  8. 00:35:940 (1,3) - not stacked they are tho are u high
  9. 00:47:190 (2,2) - this twice as far overlap also looks really bad imo meh the emphasis is pretty clearly stronger here and any other pattern would look and play bleh so
  10. 00:47:190 (2,2,4) - ew why your structure Yea
  11. 00:50:940 (3,1,1,1) - two different levels of overlap again in the same section, 3 if you count 00:50:040 (3,1) - just make them all like this one 00:50:040 (3,1) - ok im gonna say like a majority of these overlaps ur pointing out are stylistic so unlucky 4 you
  12. 00:53:040 (3,1) - holy fully overlap with the slider body or overlap a bit less cause rn it looks ugly af i did this like 5 times b4 this one Lol
  13. 00:56:940 (1) - i know the guitar comes in here but i think 00:57:240 (1) - would have more emphasis if this one wasnt ncd sv change is minimal so sure, why not
  14. 01:10:440 (1,2,4) - not an even line check the distance snap its impossible to make this an even line so its good enough tbh
  15. 01:10:590 (2) - and 01:11:490 (4) - can u put this 4 a bit further away so it doesnt make this look aids holy fuck ur picky as hell about aesthetics, would ruin the overlap with 01:11:040 (1) - if i adjusted entire pattern tho
  16. 01:11:490 (4,2) - not stacked how u notice this shit is beyond me
  17. 02:02:940 - dont u think this might be a little overemphasized due to the relative difficulty of everything else and how calm this section is and how starkly calm the section after is despite the more intense vocal and rising instrumentation no other mods / testplays really mentioned this section tbh, the one thing that was mentioned was a nerf to 02:04:140 (1,2) - this which i did; as it stands rn it plays fine and i feel emphasizes the intensity of the vocals well since it goes near the intensity of the kiai but will consider more nerfing if need be
  18. 02:13:740 (2,1) - blanket is off hope ill die
  19. 02:13:890 (3,2) - isnt this a hidden repeat? hope ill die
  20. 02:15:840 (4,5,6) - if u fully separated this or made it closer it would look a lot better ok
  21. 02:16:440 (1) - move up a bit so no slight overlap with the head of 02:15:840 (4) - and itll look a million times better dab
  22. 02:21:090 (2,2,2,2) - cool idea! your shape isnt even though! this wasnt intended actually idk how i managed to make that without thinking and im 2 lazy to fix it rn
  23. 02:23:490 (1) - worse nc then any of mine tbh cause of how you've been ncing so far this should def not, it doesnt give emphasis unless its consistent nced this cuz sv change but idc now so lmaoooooo
  24. 02:24:840 (1,2,3) - ya make the other one of these that i mentioned before like this and itll be g yea thats wot i did Dummy
  25. 02:26:190 (2) - EW this overlap is really bad cause its not even with 02:24:840 (1,3) - wot it is tho i ctrl+hd this so its exactly the same???
  26. 02:28:440 (1) - can u make this overlap better with the body of 02:27:540 (2) - 02:27:240 (1,1) - would fuck up this overlap if i did unlucky
  27. 02:30:840 (1,1,1) - i'd think these would make an even shape based on your other 1-2s, it doesnt really matter but it just looks kinda out of place and off and ugly unless you make the shape prettier while still being uneven will consider remapping this part cuz im retarded
  28. 02:34:740 (2,3) - 1/1 spacing the exact same as 1/2 :no_good:
  29. 02:37:140 (3,1) - same i mean i know its ar 10 like an arles map but that doesnt make these any less aids to read XDDDDDDDDDDDD nigga ur map is like 10x harder to read than this u can deal with a lil bit of spacing incosnsinstnecy here
  30. 02:39:540 (3,1) - this one is a lot better becasue its structured for reading as an example of good spacin imo
  31. 02:39:840 (1,2,3,4,5,3) - pretty gross whats even the issue here am i legitimately retarded
  32. 02:41:790 (2,4) - move the 2 up a touch so that the angle of the overlap is the same as the angle of the jump between 02:41:640 (1,2) or itll look super off like it does now the way it is rn is to make 02:41:790 (2,3,4) - this not look like ass cancer on follow points + i do like all my back and forth patterns like this anyways, idk i dont see a huge issue keeping it where it is rn
  33. 02:47:190 (2) and 02:48:240 (3) - why not just stack stack on wot though im so Confused
  34. 03:23:490 (1,2) - not stacked eeeeeeee
  35. 03:26:640 (2,3,4,1) - wtf is this flow lol this looks like its straight out of the other map of this song not yours this part is autistic as fuck anyway idk how else to map it without getting ass cancer up the dick
  36. 03:26:940 (3,1) - overlap is FUk not ment 2 OVerlap dummy
  37. 03:28:740 (1,2) - sharkie? can u not randomly sharkie 3 minutes into your map with no reason to, it betrays your red tick slider aes sharkie sliders look a hella lot more ugly than this and pkk told me they're beautiful (also literally every one of my red tick sliders are aids aesthetically wtf u on)
  38. 03:31:440 (2,2) - stack is fucked ggggggggggggg
  39. 03:34:740 (2,1) - why god maddest person alive right now
  40. 03:36:540 (5,2) - is this a hidden repeat? uhh not too sure about this one actually, it might be and idk where else i'd position this, im gonna relook at this
  41. 03:47:040 (3,1) - kind of a meme suggestion but u could move this 3 up so that it blankets how bout u die
  42. 03:51:090 (1,1) - :o wot
  43. 03:52:290 (1,1) - why did u just give up on the structure here it was so much better in the rest of the map these overlaps are betraying u this is my structure throughout the entire map are u high as fuck rn
  44. 04:29:490 (1,1) - this would be a cool pattern if you can kill this overlap honestly this one looks and plays fine (and is cool to me xd) rn so nah
  45. 04:51:240 (1,2,3) - separate done
  46. 05:05:340 (4,2) - LOL WTF FLAME ANGER PLEASE ok this 1 i knew about i just got way too lazy to bother trying to fix it lmao
  47. 05:12:240 (2) and 05:13:140 (1) - separate these my dude so u arent so claustrophobic, how can a map mapping cross screen jumps overlap like this so much overlaps are the way of the future
  48. 05:18:240 (2,1) - stack this stuff properly this is properly stacked afaik, restacked it and everything to make sure
  49. 05:36:990 (2,1) - is this a hidden repeat? this one i also dont really know about since it's 1/8, will ask around to see if it's unrankable


    damn the map even ends with a random spaced stream

    it REALLY is an arles map LMAO hope i will die

ur guilty all the same!!

ty!

e: ok im fucking stupid and kaifin irc'd with me and til don't do mods when i have to take a shit real bad
VINXIS
the jumps/circle patterns r as bad as haitai's Lol

General

  1. fix ur bg res
  2. also get a better qualtiy mp3 cuz even tho 192 kbps is garbag its still miles better than One Twenty-Eight

diff

  1. 00:01:290 (1,2,3,4,1,2,3,4,1,2,3,4,5) - wot r u mapping to, the rhythm follows random things at different times, it LOOKS like u tried to map tjhe guitar but fukd up or smth cuz the guitar sounds r all emphasized/placed randomly at different places (aka sht lik sliderends Lol) 00:06:090 (1,2,1,2,1,2,3) - this is a better rhuythm to use tbh and its p consistent, putting tht at 00:01:290 - will proly giv a better consistent conceptual Look 2 It
  2. 00:06:090 (1,2,1,2) - looks lik a blanket gone sexual Lol it looks rly weird cuz its obv it wasnt meant to be blanketed but it looked like the mapper put a TINY bit of effort in trying 2 blanekt Lol
  3. 00:10:890 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - theres no consistency in the rhythm/patterning here when the song is completely the same, 1 time u put a 1/1 slider followed by a circle and 2 1/2 sliders mapped to idk, adn teh next thing u kno u got som spicy jumps tht rnt rly emphasizing anything >: /
  4. 00:17:490 (1,2) - y not make these straight 2 Lol
  5. 00:34:140 (1,2,1,2,1,2,1,2) - y dont u horizontally flip it so it works with 00:33:690 (2,3) - Lol
  6. 00:37:140 (3,4,1,2,3,4) - nice Fukd square jump pattern my Dued acn u make it look Not Bad Plz
  7. 00:39:840 (1,1) - and 00:40:290 (2,2) - rnt the same thing Lol, y is 1 stacked to the tail while the other is stacked to the head,, also the repeats r invisible on default skin UNRANK plz
  8. 00:46:440 (1,2,3,4,1,2,1,2) - y is this hqrder than the 3 circle patterns after when theidea is supposed to be a rise in difficulty as the song undergoes a crescendo
  9. 00:53:340 (1,2,3,4,1,2,3,4) - rip rise in diffffficutly
  10. 00:55:140 (1,2,3,4) - the fuk tht plays lik Cancer and it doesnt even fit considering all the other patterns r short angle
  11. 00:55:140 (1,4) - Ok
  12. 01:06:840 - to 01:11:640 - y cant u rhythm like this for the rest of the map >: (
  13. 01:11:040 (1,2,3,4) - is this suposd 2 b a square
  14. 01:18:540 (1,2) - ever played this and then ctrl+G'd it and see if it playd better cuz i think ctrl+g plays beter Lol
  15. 01:20:340 (2) - same here lol ctrl+g plays beter 2 me, also i think its mor meme this way 2 Xd
  16. 01:35:640 - if ut ried to make the speed changes in this setion intuitive u failed cuz there is no sign/clear distinction for the player telling them that the movement speed differences r there
  17. 01:48:840 (1,2,3) - im seeign thes diagonal overlap jump patterns a lot and i wanna kno y u do these cuz thy dont look grt or anything and sometimes dont play rly well,,,,,,, idk
  18. 02:02:940 (1,2,1,2,1,2,1,2,1,2) - ths is rediculously exponential in diff raising and much harder than the buildup part before wanna turn it down :3 Rawr
  19. 02:04:440 - to 02:14:040 - y do u randomly deviate from the vocals in this section
  20. 02:16:065 (5,6) - but Wot if this was in the middle of 02:15:540 (3,4) - ; 0
  21. 02:25:740 (5,6,1,2,3,4,1,2,3,4) - haitai metal edition
  22. 02:42:390 (2,1) - Ugly.
  23. 02:33:240 - tbh y did u deide to go to slow movement patterns instead of just stacks at times like 02:34:740 (2,3,4,5,6,7) - 02:37:140 (3,1,2,3) - 02:39:540 (3,1,2,3,4,5) - etc cuz thos patterns look lik theyd play WAy better and actualy intuitively ifthe notes 1/1 apart were just stacked instead Lol, nice rhythm consistency tho
  24. 02:54:840 (1,2,3,4,1,2,1,2,3,4,5,6,7) - y does this break the rhythm patterning tht happens before and after this
  25. 03:00:240 (1,2,3,4,1) -y u do thes they play Bad for no Reason and dont fit wit evryhting else >: (
  26. 03:06:240 (1,2) - random vertical jump in the mist of horizontal/diagonal jumps
  27. 03:10:140 (1,2,1,2) - There It Is Again
  28. 03:12:990 (2,3) - y not just put 2 circles ontop of th liong slider instead?1?1/1/1?
  29. 03:23:490 (1) - this slowdown is cool but u dont continue it >:( WTf! y
  30. 03:36:540 (5,2) - 2lazy 2 check finteh repeat is hidden in deault Skin : /
  31. 04:35:940 (3,4,5,6) - wots with the note distancing
  32. 04:44:640 (1,2,1,2) - wots with the unequal distance
  33. 04:51:540 (3,4,5,1) - wots with the note distancing
  34. 05:35:640 - can u explain y from here to the end u suddenly decide to make this 6 star map to 8 stars whenthe guitar solo is weaker than my NUT,,,,, it looks p aes but u didnt conceptually map for SH I T for the rest of the map WTF >: (
  35. the streams r a bit overkill tho, and they remind me of https://www.youtube.com/watch?v=lkpfDgG_oxE cuz nothing in the entirety of the map leads u into the streams consiodering its all just 1-2 jumps for almost 6 mins

FK

edit: Dont Say U wont Accept Things Cuz I Cant Play It, Clearly, I Can Play It Very Well > : 0
Stoof
:3 Rawr
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