toge
Togetic wrote:
comin in HOT with that modshame on these overdone jumpsi'm not funny Hit Them With the XD
if i ever mention something that may "flow awkwardly" it's because in my opinion this song doesn't warrant any abnormal or special type of movement that could be reflected in mapping but hey it's a matter of subjectivity i guess. its definitely a generic song and i tried to make it as flowy as possible in most places, most of the time where i break flow is due to vocals or intensifying certain instruments in the song, so i think the way it's mapped rn relatively speaking to flow should be ok
00:08:340 (2,3) - yes i know this map is like 7.7* or w/e but here it feels like the spacing between these jumps are kinda unwarranted for the intensity of the music. the other jumps a the beginning make more sense (spacing wise ofc) but this seems a bit excessive. its there since its the last pattern like this so it's intensified to represent that and the jumps afterwards (also cuz adjusting it requires like a million overlap adjustments and way too lazy for that tbh)
00:14:340 (6,1) - theres a strange change in flow here due to the angle of the jump being fairly wider than the previous jumps. playing this felt unnecessarily awkward and theres nothing in the music that really warrants this sort of change in flow so i would recommend changing the placement. intentional, i do this a lot in other jump sections, it's to break flow and transition into a different jump pattern mainly and at this high of an ar it doesn't really feel that awkward, least to me and playtesters so
00:32:790 (2) - i do hear in the music how this rhythm choice could be justified (although its still kinda subtle) but this specific choice is kinda confusing. the part of the song that i hear that justifies the rhythm starts at 00:32:640 (1), so i feel it is kind of strange how you did not decide to use another kick slider in place of that circle. in general i think if you made both 00:32:640 (1,2) circles or kick sliders it would make more sense rhythmically. o woops forgot to change this one xd
01:16:140 (1,2) - if this were ctrl+g then i think it would flow a bit less awkwardly. doesn't flow awkwardly to me rn so
03:12:990 (2) - i cannot hear anything in the music that really justifies the use of a kick rather than just a circle but maybe i'm deaf idk. i mean i do the same thing 05:00:990 (2,3) - here as well, there's def a triple here
03:26:940 (3,4,1) - these two circles flow awkwardly into the slider. purposeful again cuz of the new pattern and vocals
04:31:740 (5) - i don't hear any rhythm that justifies the use of a kick slider over a circle here. this is more of a purposeful overmap which is why the sliderends are silenced on both of these (other one 04:34:140 (5) - here), it's to build intensity since the huge jump section comes soon after
i hope this helped in some way! this map is really fun and although the jumps are kinda ridiculous to me, thats just my opinion and i know it'd be silly to tell you to change that lol. good luck with ranking! :] jumps are hard to map tbh
ty!