idke
[Toy]s our boy wrote:
00:03:690 (1,2,3,4) - rhythm gets fuked here badly im confused like ok fucks sake i aded a note on the red tick
00:07:890 (1,2,3) - over here is fine
00:12:690 (1,2,3,4) - y does this jump get like 1.5x bigger when there is no difference in music good mapping cuz u fucking told me to make thes not sliders retar reduced spacing
00:18:840 (1) - didnt i say something about this before
make repeat clickable cus ur completely skipping out on it will consider but this isnt really meant to be clickable, the beginning of the slider is supposed to follow the piano which is what the rest of the sliders in this section are doing so ya
00:34:590 (1,2,1,2,1) - godtier copy paste im embracing pishi mapping at its fullest
00:39:690 (2,3) - lower hitsounds maybe??? i didnt even think there were drums in the bg until i deleted notes amamiya pointed this out as well but idk i think the triple stands out pretty clearly regardless of hitsounding
00:55:890 (4,1,2,3,4) - rhythm hear is at its climax but the pattern is actually smaller than the other jumps prior ???? spaced out more
01:01:740 (1,1) - this is weird since the slider is going in totally opposite directions fucking antijumps smh especially on slider?? this isnt even that weird compared to the stupid shit i do later r u high
01:11:040 (1,2,3,4) - wow square hahahahaah Blue Dragon
01:23:640 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - only star maps like this please dont like this is an overusage of 1-2 like
maybe remove these 1-2s 01:24:840 (1,2,1,2,1,2) - removing the ncs here make the follow points look ugly as hell
01:28:440 (1,2,1,2,1,2,1,2) - no reason for 1-2 to be here because it isnt accented like the kiais yea
02:07:740 (1) - are you going with lyrics or rhythm here because its like alternating between both so its really weird having sudden stops stops are here to introduce rhythm at first, it maps to both later on
02:09:090 (1) - remove full red tick slider please NEVER AGAIN agree
02:11:040 (3,4,5,6,1) - another example of confused beat/lyric transition because its the only time in which it doesnt use a repeat slider while everything else does i think i just made this even worse
either make it consistent or like make it consistent, your choice, kiddo.
02:23:340 (1,1) - lower hitsounds on blue ticks a bit more 5% is the lowest they can go lolz
02:26:040 (1,2,1,2,1,2,1,2) - no reason for giant jumps or 1-2s here because it sounds completely normal not accented on every 1 yea
02:34:440 (1) - remove nc and put 02:35:040 (3) - nc here because you had a break in between middle of combos like gj and because u did it everywhere else too like here 02:44:640 (1,2,3,4,5) -
02:47:040 (1,2,3) - im not too sure about kicksliders right here but yknow idfk get more ppl to complain here
and here 02:49:440 (1,2,3,4) - ok will do
maybe remove 03:04:440 (1,2,1,2,1,2,1,2) - 1-2s here to accent the bigger jump part because its way too consistent and feels very bland probably because of the jumps
because 03:09:240 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - right here i feel like its 100% fine even though its the same beat
so basically make the second half or first half of the 1-2s change patterns since its like the same thing was considering remapping this as it is, if another person complains ill remove and remap
03:12:990 (2) - remove kickslider theres nothing on blue tick and its emphasizing nothing no excuses here or idk lmao when u try mapping triples to spice up ur map and u get shit on for it but the ranked one has a shitload of triples landing on nothing
03:14:040 (1,2,1,2,1,2,1,2) - ok you're actually the worst fucking person
second half of all 1-2s are smaller even though they're supposed to be more accented so nerf first half of the patterns or buff the second half idk
fucking kys for using like 5 stacks in 1 whole rhythm honestly its hard to make a jump pattern without having symmetry like this cuz the first jump pattern was like the only one without symmetry and its aids
03:44:640 (1) - these donuts in the slow section are the only ones that makes sense in the entire song like lmao
also imo i think sv should be buffed a little but we'll see what other ppl say ya ok thanks it used to be higher but then i realized it played like shit so i didnt
04:39:240 (1,2,1,2,1,2,3) - most accented part gets lower for no reason??/ the only part it gets lower at is the triangle and thats hard as shit to hit considering the spacing of it as it is (also i cant increase it more)
04:44:640 (1,2,1,2) - this is the only time where i would ever say wow a square fits here pretty nicely Nice
04:52:440 (1,2,1,2,1,2,1,2) - is this copy pasted from the beginning wtf it actually isnt lmao
if not its similar as hell like wtf
04:56:640 (1,2,1,2,1,2,1,2) - should accent the first 1-2 pattern and lower the second 1-2 pattern and so on agreed on lowering second pattern, don't know why i spaced it out that much
because it feels like its just jump practice as its not really accented
but the other 8 1-2s are pretty fine just stop using fucking polygon circles like GODDAMn Its Stylistic My Man
05:00:990 (2) - doesnt line up with 1 darnit
05:02:040 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - fuck your polygon circles and same emphasis problem as 3:14 will chang if more ppl complain but most ppl dont care so idk
05:29:640 (1,2,3,1,2,3,4) - uh ya thats the guitar rhythm here wots ur point
05:35:640 (1) - de
05:36:090 (2) - le
05:36:540 (1) - te
05:37:440 (1) - th
05:37:890 (3,1) - is i think ur mad and u know what happens to mad gamers
05:45:762 (8,1) - awful transition fucks sake
total donut count: 36
i was pretty close actually but i may have miscounted
Thanks For The Mod1!!! eee
everyone else
@amamiya triple is there, there's a lot more emphasis on the blue tick as well so i mean
emphasis on certain sliders because there's a distinct whistling sound after the ones that are emphasized
@direday
emphasis on certain sliders because there's a distinct whistling sound after the ones that are emphasized
@direday
direday wrote:
Hello! Modding cause I like the song.
Nope, not working for me at least.
Try this in order to fix the map:
rename all the files manualy. Or at least .osu ones. My bet is that paranthesis "(feat. Rakim)" messes it up since "()" are used for uploaders' name.
create new diff, delete the old one. probably will have to end up doing this
Also Mod Assistant shows your diff's name like this. Sends an error when trying to open but opens anyway. So definetly smthing is up with the name of .osu file.
If you end up resubmiting I'll throw some kudosu in your face since the map is worth it.
Dunno if this is trustworthy 'cos errors but:
Unused hitsounds:
drum-slidertick.wav
normal-slidertick.wav normal is used constantly lul idk about drum slidertick though so ill double check that
00:04:440 (4) - place it a bit lower for followpoint to cross 00:03:690 (1) 's end right in the middle? I'd also rotate it to look like this basically anything i do is going to ruin the overlap 00:04:440 (4,1) - here, i would do the first thing you mentioned but it'd be a pain to resort this pattern tbh
00:18:840 (1) - is not in line with stream but by such a small amount that it bugs me. Place it higher or in line? this is given more emphasis to show player the difference in rhythm indirectly
00:33:690 (2,3) - this and all that you ctrl+c ctrl+v'ed are not in perfect line. You can check it by ctrl+g'ing the slider and looking at the followpoint
00:43:590 (3,4) - ^ i double checked these and i'm pretty sure they're linear as can be so
00:54:690 (2) - this should be higher in order to follow 00:54:240 (1) 's curve. It will also space 00:54:690 (2) and 00:55:740 (3) - better sure
01:12:840 (1,2) - now this IS perfect line :3
01:20:940 (1) - place it lower to be in the middle of 01:20:340 (2) 's straight line? kinda useless if you ask me but i moved it up a tiny bit regardless
01:21:690 (2,5) - not quite at the same place they are now
01:37:740 (5) - yeaaah geometry nazi: end should be lower a bit. Use folowpoint as a guideline. slight adjustment to 4th slider
01:44:640 (3,4,5,6,7) - were those supposed to look at 01:45:240 (1) - end? nop
02:10:140 (6) - ctrl+j it and place at the same place? would look better imo i use this sort of aesthetic throughout the map so i'd rather keep it
02:13:740 (2,1) - blanket's off time to die
03:18:840 (1) - quaver flashbacks but this time it actually fits the song screamo
04:06:690 (1) - place it to be the "cap" of 04:06:240 (3) - ? Like this adjusted a bit to make it better??i think
04:21:840 (4) - make it "look" at 04:21:540 (2,3) - ? not sure what you mean here
05:05:940 (2) - reduce SV by 0.03~ to place its end directly on top of 05:05:340 (4) - ? nah not going for aesthetic overlap here
05:17:490 (1) - its end is a bit off for perfect overlap it's on it for me lolz
Not a big fan of wacky sliders so consider making them more clean, like this one 05:38:340 (1). Just a suggestion. guitar is distorted here so sliders represent that
ty for mods!