forum

Trivecta - Labyrinth (feat. Miyoki)

posted
Total Posts
96
Topic Starter
Mir
This beatmap was submitted using in-game submission on Wednesday, June 7, 2017 at 10:29:38 PM

Artist: Trivecta
Title: Labyrinth (feat. Miyoki)
Tags: trivectamusic female vocals dubstep melodic powerful bass wubs
BPM: 74.25
Filesize: 11290kb
Play Time: 05:24
Difficulties Available:
  1. Desperation (4.92 stars, 918 notes)
Download: Trivecta - Labyrinth (feat. Miyoki)
Information: Scores/Beatmap Listing
---------------
holy shit i did it

Massive, MASSIVE, thank-you to Nozhomi for bubbling this 5 times and putting up with quite frankly the most ridiculous bullshit-filled ranking process I've had thus far (which probably isn't much but to me it was asdfasdf).

Oh yeah and shoutout to Ikaros for showing me the song in the first place!

Background: https://www.pixiv.net/member_illust.php ... d=59143640
Metadata: https://soundcloud.com/trivectamusic/la ... eat-miyoki
Net0
Discussion IRC
mod
2016-09-28 14:24 Miryle: If you wanna, you can now
2016-09-28 14:25 Miryle: Though idk if you wanna play it first since I changed quite a bit
2016-09-28 14:26 Net0: 00:03:615 (1,2,3,4) -
2016-09-28 14:26 Net0: when you're starting a map
2016-09-28 14:26 Net0: the player won't know the bpm, ar, etc
2016-09-28 14:27 Net0: you probably want to start the first combo or at least the first 10 seconds
2016-09-28 14:27 Net0: using a constant spacing
2016-09-28 14:27 Net0: 00:10:079 (1) -
2016-09-28 14:27 Miryle: Okay
2016-09-28 14:27 Net0: This is a good point to start making variations
2016-09-28 14:28 Miryle: Variations as in?
2016-09-28 14:28 Net0: spacing
2016-09-28 14:28 Miryle: Ah
2016-09-28 14:28 Net0: this is 0,99x apart
2016-09-28 14:28 Net0: 00:03:615 (1,2) -
2016-09-28 14:28 Net0: 00:05:231 (3,4) -
2016-09-28 14:28 Net0: This is 0,90x
2016-09-28 14:29 Net0: 00:05:231 (3,4) -
2016-09-28 14:29 Net0: ops 00:06:039 (4,5,1) -
2016-09-28 14:29 Net0: And the next ones just go even more spaced
2016-09-28 14:29 Net0: this is not mandatory
2016-09-28 14:29 Net0: I'm just recommending that you make at least the first two combos more consistent in terms of spacing
2016-09-28 14:30 Miryle: Okay will do
2016-09-28 14:30 Net0: so that the person knows better what's he/she is playing
2016-09-28 14:30 Net0: you also want to check Aibot whenever you finish making the modifications on your map
2016-09-28 14:30 Net0: to make sure everything is correct
2016-09-28 14:31 Net0: it seems there're some objects not snapped correctly
2016-09-28 14:31 Net0: 00:45:602 (1) -
2016-09-28 14:31 Net0: 03:16:366 (3) -
2016-09-28 14:31 Net0: 05:09:549 (2) -
2016-09-28 14:31 Net0: 05:09:549 (2) -
2016-09-28 14:32 Miryle: I think I just fixed those
2016-09-28 14:32 Net0: ok
2016-09-28 14:32 Net0: moving on
2016-09-28 14:32 Net0: 00:16:342 (1,2) -
2016-09-28 14:32 Net0: try to stack this
2016-09-28 14:33 Net0: and tell me if you think it fits better
2016-09-28 14:33 Miryle: I don't
2016-09-28 14:33 Miryle: I'd rather it not be stacked
2016-09-28 14:34 Net0: you could improve the structure of this pattern
2016-09-28 14:34 Net0: by stacking this
2016-09-28 14:34 Net0: 00:16:544 (2,5) -
2016-09-28 14:35 Net0: distance here could be smaller as well 00:19:776 (1,2,3) -
2016-09-28 14:35 Net0: the song is really slow right now, and making a triple that big in spacing gives the wrong impression of difficulty
2016-09-28 14:36 Miryle: Agreed with both, fixed both
2016-09-28 14:36 Net0: rotate this 00:22:200 (7) -
2016-09-28 14:36 Net0: -15°
2016-09-28 14:37 Net0: for two reasons
2016-09-28 14:37 Net0: this will make it look like this two are blanket 00:21:392 (5,7) -
2016-09-28 14:37 Net0: also to make
2016-09-28 14:37 Net0: both sliders ends near each other
2016-09-28 14:37 Net0: 00:20:584 (4,7) -
2016-09-28 14:37 Net0: To improve structure overall
2016-09-28 14:37 Miryle: Alright, done :3
2016-09-28 14:38 Net0: stack this
2016-09-28 14:38 Net0: 00:20:584 (4,8) -
2016-09-28 14:38 Net0: to make the spacing a bit bigger after rotation
2016-09-28 14:38 Net0: the same idea goes for this
2016-09-28 14:38 Net0: 00:23:008 (1,6) -
2016-09-28 14:39 Net0: make 6 the same spot as the sliderend
2016-09-28 14:39 Miryle: Stacked it with end of 00:20:584 (4) -
2016-09-28 14:39 Net0: no this one 00:22:806 (8) -
2016-09-28 14:39 Net0: is with sliderhead
2016-09-28 14:40 Miryle: Ah okay
2016-09-28 14:40 Miryle: I see now
2016-09-28 14:40 Miryle: Done
2016-09-28 14:41 Net0: i recommend that you don't overlap this 00:29:069 (4,1) -
2016-09-28 14:42 Miryle: Agreed, fixed
2016-09-28 14:42 Net0: same goes for this 00:39:170 (1,3) -
2016-09-28 14:42 Net0: you could either stack it with
2016-09-28 14:42 Net0: 00:39:170 (1,1) -
2016-09-28 14:43 Net0: About the spacing here
2016-09-28 14:43 Net0: 00:43:602 (3,4,5) -
2016-09-28 14:43 Net0: I saw that you want to give emphasis to the vocal using spacing
2016-09-28 14:43 Net0: but the difference is really hhuge
2016-09-28 14:45 Net0: Sorry
2016-09-28 14:45 Net0: Internet dc
2016-09-28 14:46 Net0: where did we stop?
2016-09-28 14:46 Miryle: Np
2016-09-28 14:46 Miryle: Emphasis on vocals using spacing
2016-09-28 14:46 Net0: Oh yeah
2016-09-28 14:47 Net0: Mostly you can make that, however the jump here is too big
2016-09-28 14:47 Net0: 00:43:802 (4,5) -
2016-09-28 14:47 Net0: specially considering
2016-09-28 14:47 Net0: this patter here
2016-09-28 14:47 Net0: 00:44:802 (1,2,3,4,1) -
2016-09-28 14:47 Net0: wich is the same musical phrase
2016-09-28 14:47 Net0: which*
2016-09-28 14:48 Net0: My recommendation is
2016-09-28 14:48 Net0: move this 00:44:002 (5) -
2016-09-28 14:48 Net0: to x: 248 y:320
2016-09-28 14:48 Net0: and make sure that this blankets 00:43:202 (2,5) -
2016-09-28 14:49 Miryle: Done
2016-09-28 14:50 Net0: this calls for a finish imo 00:57:308 (1) -
2016-09-28 14:50 Net0: the impact there is really strong
2016-09-28 14:51 Net0: a finish hitsound fits very much there
2016-09-28 14:51 Miryle: agreed, added
2016-09-28 14:51 Net0: also now that you added it there make sure you use it according to a structure on the song
2016-09-28 14:52 Net0: for example, since you used it here
2016-09-28 14:52 Net0: 00:57:308 (1) -
2016-09-28 14:52 Miryle: 01:00:131 (1) - here too
2016-09-28 14:52 Net0: you could probably use it here as well 01:02:955 (1) -
2016-09-28 14:52 Miryle: right>
2016-09-28 14:52 Net0: Yeah that's also a possibility
2016-09-28 14:52 Net0: you can make it every big white tick
2016-09-28 14:52 Net0: or every two
2016-09-28 14:52 Net0: its up to you
2016-09-28 14:53 Miryle: I like the idea so I'll do that
2016-09-28 14:53 Net0: the spacing here should be the same :/ 00:58:013 (3,4,5) -
2016-09-28 14:54 Net0: and it is
2016-09-28 14:54 Net0: o.O
2016-09-28 14:54 Net0: Nevermind this
2016-09-28 14:54 Miryle: xD
2016-09-28 14:55 Net0: this slider could be a straight one
2016-09-28 14:55 Net0: 01:05:072 (8) -
2016-09-28 14:55 Net0: to make this symmetric 01:04:543 (5,6,7,8) -
2016-09-28 14:56 Miryle: wtf
2016-09-28 14:56 Miryle: i can't ctrl-z
2016-09-28 14:56 Miryle: D: I FORGOT WHAT I DID
2016-09-28 14:56 Net0: what do you mean?
2016-09-28 14:56 Net0: o.o
2016-09-28 14:56 Miryle: Like
2016-09-28 14:56 Miryle: I changed that slider you said nevermind to
2016-09-28 14:57 Miryle: because I also didn't notice
2016-09-28 14:57 Miryle: then you said it was wrong
2016-09-28 14:57 Miryle: then I noticed it was wrong
2016-09-28 14:57 Miryle: Now I can't undo it for some reason
2016-09-28 14:57 Net0: that's strange
2016-09-28 14:57 Net0: also the nevermind was about the spacing not the slider
2016-09-28 14:57 Net0: the slider here
2016-09-28 14:57 Miryle: What coords was it
2016-09-28 14:57 Net0: 01:05:072 (8) -
2016-09-28 14:57 Net0: I mention that this slider could be straight one
2016-09-28 14:58 Miryle: Agreed, changed
2016-09-28 14:58 Net0: stack this 01:08:425 (3) -
2016-09-28 14:58 Net0: with this
2016-09-28 14:59 Net0: 01:07:896 (7) -
2016-09-28 14:59 Net0: and ctrol+g this slider
2016-09-28 14:59 Net0: 01:08:602 (1) -
2016-09-28 15:01 Miryle: Agreed, done
2016-09-28 15:01 Net0: xD
2016-09-28 15:01 Net0: 01:18:484 (3,4,5,6,7,8,9,10) -
2016-09-28 15:02 Net0: You made a pattern here that is increasing intensity I suppose
2016-09-28 15:02 Miryle: I tried ._.
2016-09-28 15:02 Net0: ok I few tips
2016-09-28 15:02 Net0: make the increase here more logical 01:19:013 (6,7,8,9,10) -
2016-09-28 15:02 Net0: there are two things you could have done
2016-09-28 15:03 Net0: either used a geometric form and increase the distances
2016-09-28 15:03 Net0: or use continuous DS grow of value
2016-09-28 15:03 Net0: like 1,5x/2,0x/2,5x/3,0x
2016-09-28 15:03 Miryle: I see
2016-09-28 15:03 Miryle: Okay I'll figure something out here for the moment
2016-09-28 15:03 Net0: also
2016-09-28 15:04 Net0: 01:19:366 (8,9,10) -
2016-09-28 15:04 Net0: from 8 to 9 the distance is bigger than from 9 to 10
2016-09-28 15:04 Net0: that kills the execution of your idea
2016-09-28 15:04 Net0: you can fix this pattern without worries
2016-09-28 15:07 Net0: move
2016-09-28 15:07 Net0: 01:19:366 (8) -
2016-09-28 15:07 Net0: to x:328 y: 216
2016-09-28 15:07 Miryle: Wait
2016-09-28 15:07 Miryle: https://puu.sh/rqU6f/94e0b39a05.mp4 ?
2016-09-28 15:08 Net0: mp4?
2016-09-28 15:08 Miryle: Video
2016-09-28 15:08 Miryle: No sound
2016-09-28 15:08 Net0: let me show my suggestion first
2016-09-28 15:08 Miryle: Okay
2016-09-28 15:09 Net0: move 8 to that position
2016-09-28 15:09 Net0: and this 01:19:719 (10) - stack with this slider end
2016-09-28 15:09 Net0: 01:19:896 (1) -
2016-09-28 15:10 Net0: the anti-jump here will give a lot of impact 01:19:719 (10,1) -
2016-09-28 15:10 Net0: and creat difficulty when it calls for it
2016-09-28 15:10 Miryle: Doesn't that seem too intense for this part?
2016-09-28 15:10 Miryle: it's only a small increase in intensity imo, and what I had before I was also thinking of simplifying
2016-09-28 15:10 Net0: you can nerf the spacing there as well
2016-09-28 15:11 Net0: the pattern of back X seems good
2016-09-28 15:11 Net0: but the idea on the mp4 also works
2016-09-28 15:11 Miryle: I think I like the idea on the mp4 more
2016-09-28 15:11 Miryle: So I'mma use that
2016-09-28 15:12 Net0: np
2016-09-28 15:12 Net0: next
2016-09-28 15:12 Net0: 01:32:425 (3,4) -
2016-09-28 15:12 Net0: the sliderend here of 4 is making this look odd
2016-09-28 15:12 Net0: compared to the rest of the map so far
2016-09-28 15:13 Miryle: I agree x.x but idk how to change it so I left it
2016-09-28 15:14 Net0: lol
2016-09-28 15:14 Net0: just rotate it and change the points
2016-09-28 15:14 Net0: you should be able to do it
2016-09-28 15:15 Net0: about the jump pattern
2016-09-28 15:15 Net0: 01:40:719 (3,4) -
2016-09-28 15:15 Miryle: https://puu.sh/rqUx9/11a43cdb6d.png ?
2016-09-28 15:15 Net0: this is too close
2016-09-28 15:15 Net0: looks way better
2016-09-28 15:15 Miryle: Okiedokes~
2016-09-28 15:16 Net0: about the way you mapped the chorus
2016-09-28 15:16 Net0: 01:48:131 (1,2,3) -
2016-09-28 15:16 Net0: 01:48:660 (5,6,7) -
2016-09-28 15:16 Net0: 01:49:543 (1,2,3) -
2016-09-28 15:16 Net0: 01:50:072 (5,6,7) -
2016-09-28 15:16 Net0: I'm not sure if triples are the best way to go
2016-09-28 15:16 Miryle: Hmm
2016-09-28 15:16 Net0: you can clearly hear that the sounds here 01:48:131 (1,3) -
2016-09-28 15:16 Net0: are stronger than
2016-09-28 15:16 Net0: 01:48:219 (2) -
2016-09-28 15:17 Miryle: Kickslider + circle?
2016-09-28 15:17 Net0: but mapping it as triple makes all of them with the same intensity
2016-09-28 15:17 Net0: you could probably keep the triples if you like them
2016-09-28 15:17 Net0: but you need do make sure that the hitsounds will express that
2016-09-28 15:17 Net0: 1 and 3 are stronger than 2
2016-09-28 15:17 Net0: for example clap for this
2016-09-28 15:17 Net0: 01:48:131 (1,3) -
2016-09-28 15:18 Net0: and then you add green point to low the volume of this 01:48:131 (1,3) -
2016-09-28 15:18 Net0: ops this 01:48:219 (2) -
2016-09-28 15:18 Miryle: I'd rather not have a clap on the first note
2016-09-28 15:18 Net0: you can use the hitsounds that you prefer
2016-09-28 15:19 Net0: but only make sure to express that 1 and 3 are stronger than 2
2016-09-28 15:19 Miryle: Okay, gotcha
2016-09-28 15:19 Miryle: I do like them so I'll keep them but change the hitsounds
2016-09-28 15:20 Net0: great
2016-09-28 15:20 Net0: overlap here 01:53:072 (3,1) -
2016-09-28 15:21 Miryle: Fixed
2016-09-28 15:21 Net0: flow here is kinda bad 01:55:013 (6,1) -
2016-09-28 15:21 Net0: this section is using sharp angles
2016-09-28 15:21 Net0: 01:54:308 (2,3,4,5,6) -
2016-09-28 15:22 Net0: but this is linear 01:55:013 (6,1) -
2016-09-28 15:22 Miryle: Rotated by 90 degrees
2016-09-28 15:22 Miryle: the triplets
2016-09-28 15:22 Net0: hmm ok
2016-09-28 15:23 Net0: but I'm not talking about triples here
2016-09-28 15:23 Net0: o.o
2016-09-28 15:23 Miryle: Oh
2016-09-28 15:23 Miryle: Well it flows better anyways if I rotate them so I'll keep that
2016-09-28 15:24 Net0: about this 01:55:896 (3,4,5,6,7,8) -
2016-09-28 15:24 Net0: I'd ctrol+g this pattern here 01:56:249 (6,7,8) -
2016-09-28 15:25 Net0: I'd also ctrol+g this 01:58:719 (3) -
2016-09-28 15:25 Miryle: Second one I agree with
2016-09-28 15:25 Miryle: First one not so much
2016-09-28 15:25 Miryle: I want it to be somewhat of a jump
2016-09-28 15:26 Net0: np
2016-09-28 15:28 Net0: stack this 02:44:602 (1,4) -
2016-09-28 15:28 Net0: NC to prevent SV changes 03:07:190 (2) -
2016-09-28 15:29 Miryle: Sec stack it with what
2016-09-28 15:29 Miryle: Also fixed NC
2016-09-28 15:30 Net0: stack this 03:17:778 (6,9) -
2016-09-28 15:30 Miryle: waitwaitwait ;-;
2016-09-28 15:30 Miryle: 02:45:837 (4) - stack this how?
2016-09-28 15:31 Net0: slider head of this 02:44:602 (1) -
2016-09-28 15:31 Net0: with slider end of this
2016-09-28 15:31 Net0: 02:45:837 (4) -
2016-09-28 15:31 Miryle: That breaks the blanket tho
2016-09-28 15:32 Net0: you'll have to change the slider
2016-09-28 15:32 Net0: to apply this
2016-09-28 15:32 Net0: just a structure tip
2016-09-28 15:32 Miryle: So
2016-09-28 15:33 Miryle: What if I leave 02:45:308 (3) - as it is?
2016-09-28 15:33 Miryle: Also 03:17:778 (6,9) - stacked
2016-09-28 15:33 Net0: ok moving on
2016-09-28 15:34 Net0: this will give you a lot of problems if you're really planning to rank
2016-09-28 15:34 Net0: 03:28:896 (7) -
2016-09-28 15:34 Net0: 1/16 sliders are controversal
2016-09-28 15:34 Net0: my advice is that you end it
2016-09-28 15:34 Net0: 03:28:984 -
2016-09-28 15:34 Net0: to keep the 1/8 polarity at least
2016-09-28 15:35 Miryle: Agreed
2016-09-28 15:35 Miryle: Fixed
2016-09-28 15:35 Net0: fix overlap
2016-09-28 15:35 Net0: 03:31:366 (5,7) -
2016-09-28 15:36 Net0: about the 1/16 sliders same idea applies to this
2016-09-28 15:36 Net0: 04:14:072 (3) -
2016-09-28 15:36 Miryle: Will fix
2016-09-28 15:37 Miryle: Stacked 03:31:366 (5) - with 03:31:719 (7) -
2016-09-28 15:37 Net0: you could just space it out a bit more
2016-09-28 15:37 Net0: don't need to change the position
2016-09-28 15:37 Net0: but do it the way you prefer
2016-09-28 15:37 Miryle: would ruit spacing consistency wouldn't it?
2016-09-28 15:38 Miryle: Meh on closer inspection that ruins it too
2016-09-28 15:38 Miryle: I'll just move it out like you said xD
2016-09-28 15:38 Miryle: Fixed~
2016-09-28 15:40 Net0: did you also fixed the slider?
2016-09-28 15:40 Net0: 04:14:072 (3) -
2016-09-28 15:40 Miryle: Yep
2016-09-28 15:40 Miryle: All fixed
2016-09-28 15:40 Net0: this could be stacked
2016-09-28 15:40 Net0: 04:41:249 (3,1) -
2016-09-28 15:40 Net0: slider end with circle
2016-09-28 15:41 Miryle: Yep, fixed
2016-09-28 15:41 Miryle: Moved the whole pattern to fit the change as well
2016-09-28 15:41 Net0: I couldn't really find anything else worth mentioning
2016-09-28 15:41 Net0: xD
2016-09-28 15:42 Net0: hopefully this helps
2016-09-28 15:42 Net0: o/
2016-09-28 15:43 Miryle: Yesh it really does :3
2016-09-28 15:43 Miryle: If you post it on the thread I'll kudosu ya~
2016-09-28 15:43 Net0: great
Yukiyo
Remap

kdz pl0x





JK JK JK JK JK JK JK LOVE YOU ; _ ;
Topic Starter
Mir

Yukiyo wrote:

Remap

kdz pl0x





JK JK JK JK JK JK JK LOVE YOU ; _ ;
<3 <3
Nao Tomori
remap kds
Louis Cyphre
[General]
- There are no preview point

[Grotesque]
00:22:806 (8) - delete this note. There are no beats in this blue tick. And 1/4 is almost impossible to expect here
00:31:089 (5,6) - blanket
00:34:322 (1,2,3) - i suggest to do this wider, something like this: https://osu.ppy.sh/ss/6210820
00:36:746 (3,4) - blanket
00:38:362 (7,8) - ^ etc
00:41:998 (2) - avoid a weird overlap and reconstruct the pattern somehow like this:
00:48:280 (5,1) - make this structure consistent, so that the behavior of both sliders go in exact way, somehow like this: https://osu.ppy.sh/ss/6210861
01:04:013 (4) - avoid overlapping of repeat slider with previous slider
01:27:308 (4) - blanket
01:43:896 (3) - 1/8 jump, 6.84x. This is obvious overdone, don't do this
02:03:572 (3) - the overlap over previous slider start and end looks pretty weird, consider to re-make this pattern
03:04:102 (1,2,3,4,5) - these notes are off rhythm. Either you use lots of red lines or just ignore this part, even if you time this properly it will be still weird
03:28:896 (7) - +1 repeat
04:12:131 (1) - why is this 1/6 and others 1/8? Make it 1/8 too
04:54:484 (1) - extend till white tick
05:18:086 (6) - timing goes off...
05:18:846 (7) - absolutely off...
Topic Starter
Mir

Louis Cyphre wrote:

[General]
Fixed? - - There are no preview point

[Grotesque]
Fixed - 00:22:806 (8) - delete this note. There are no beats in this blue tick. And 1/4 is almost impossible to expect here
Fixed - 00:31:089 (5,6) - blanket
Fixed - 00:34:322 (1,2,3) - i suggest to do this wider, something like this: https://osu.ppy.sh/ss/6210820
Fixed - 00:36:746 (3,4) - blanket
Fixed - 00:38:362 (7,8) - ^ etc
Fixed - 00:41:998 (2) - avoid a weird overlap and reconstruct the pattern somehow like this:
Fixed - 00:48:280 (5,1) - make this structure consistent, so that the behavior of both sliders go in exact way, somehow like this:https://osu.ppy.sh/ss/6210861
Fixed - 01:04:013 (4) - avoid overlapping of repeat slider with previous slider
Fixed - 01:27:308 (4) - blanket
Fixed - 01:43:896 (3) - 1/8 jump, 6.84x. This is obvious overdone, don't do this
Fixed - 02:03:572 (3) - the overlap over previous slider start and end looks pretty weird, consider to re-make this pattern
Fixed? - 03:04:102 (1,2,3,4,5) - these notes are off rhythm. Either you use lots of red lines or just ignore this part, even if you time this properly it will be still weird
Was like that before but someone said it was bad, I'm changing it back since I liked it better that way anyways. Fixed - 03:28:896 (7) - +1 repeat
Fixed - 04:12:131 (1) - why is this 1/6 and others 1/8? Make it 1/8 too
Fixed - 04:54:484 (1) - extend till white tick
Fixed - 05:18:086 (6) - timing goes off...
Absolutely fixed~ - 05:18:846 (7) - absolutely off...
-Sh1n1-
Hey M4M~~

[Grotesque]

  1. grotesque, labyrinth, miryle, miyoki, trivecta no need in tags cause is on title and artist, also don't add "," in tags, words will be separated by space only
  2. 00:35:130 (3,1) - try to avoid overlap when you have lot of space, looks messy
  3. 00:35:938 (1,2,3,4,5,6,7,8) - try to keep the same distance between each note
  4. 00:43:802 (4,5) - if you reaslly want to increase distance here, I strongly recomend you to change 00:43:602 (3,4) - into slider
  5. 00:48:662 (1) - why you are overlaping? I recommend you to move this slider to the left of 00:48:280 (5) -
  6. 00:56:249 (1,2,2) - they shouldn't be touched, it's an unsightly pattern
  7. 01:08:602 (1,2,3) - your patterns don't have any conection, why 01:09:308 (3) - is giving the back to 01:08:602 (1,2) - ? try to make at least something like this
  8. 01:10:366 (7,9) - blanquet
  9. 04:14:955 (1) - use more imagination pls, the current slider is unsightly
  10. 04:28:366 (7) - why not something mirrored of 04:27:660 (6) - ? remove 04:28:366 (7) - , then copy 04:27:660 (6) - with ctrl+c and paste with ctrl+v at 04:28:366 -, when you are done, press ctrl+h and ctrl+j, try to use this kind of shorcuts to make more mirrored patterns like 00:58:013 (3,4,5) - 01:00:131 (1,2,3) - 01:17:072 (1,2) - etc...
  11. try to avoid long combos and overlap, you have a lot of space and overlap 03:55:234 (1,3) -? pls
hope to help you
Yukiyo

Nao Tomori wrote:

remap kds

Not cool bro

... not cool
Topic Starter
Mir

-Sh1n1- wrote:

Hey M4M~~

[Grotesque]

Fixed - grotesque, labyrinth, miryle, miyoki, trivecta no need in tags cause is on title and artist, also don't add "," in tags, words will be separated by space only
Fixed - 00:35:130 (3,1) - try to avoid overlap when you have lot of space, looks messy
Fixed - 00:35:938 (1,2,3,4,5,6,7,8) - try to keep the same distance between each note
Fixed - 00:43:802 (4,5) - if you reaslly want to increase distance here, I strongly recomend you to change 00:43:602 (3,4) - into slider
Fixed - 00:48:662 (1) - why you are overlaping? I recommend you to move this slider to the left of 00:48:280 (5) -
Fixed - 00:56:249 (1,2,2) - they shouldn't be touched, it's an unsightly pattern
Fixed - 01:08:602 (1,2,3) - your patterns don't have any conection, why 01:09:308 (3) - is giving the back to 01:08:602 (1,2) - ? try to make at least something like this
Fixed - 01:10:366 (7,9) - blanquet
Fixed? - 04:14:955 (1) - use more imagination pls, the current slider is unsightly
Fixed - [*]04:28:366 (7) - why not something mirrored of 04:27:660 (6) - ? remove 04:28:366 (7) - , then copy 04:27:660 (6) - with ctrl+c and paste with ctrl+v at 04:28:366 -, when you are done, press ctrl+h and ctrl+j, try to use this kind of shorcuts to make more mirrored patterns like 00:58:013 (3,4,5) - 01:00:131 (1,2,3) - 01:17:072 (1,2) - etc...
Fixed - try to avoid long combos and overlap, you have a lot of space and overlap 03:55:234 (1,3) -? pls

hope to help you
Your mod was very helpful. I agree with everything you said and it has all been implemented. Thank you for modding!~ I'll have yours up tomorrow.
Nao Tomori

Yukiyo wrote:

Nao Tomori wrote:

remap kds

Not cool bro

... not cool

rip i was memeing =/

grotesque
this diff name is... eh. it seems not to fit with a calm song like this, but it isn't anything major.

i really like the hitsounding.

i think that your rhythm choice throughout is pretty good, but i'm going to point out some things that i think could be improved for the first part of the mod.
note: these are kind of in random order

04:38:249 (2,3,4) - here, you put down a 1/1 slider *shit its actually 1/2 but im just gonna assume its double bpm dont mind me*. nothing inherently wrong with that. but, the slider end covers the start of a "burst" in the song. putting a note that needs emphasis on the end of a slider makes it seem like the map isn't following the music too well. now, obviously there's a hitsound for the slider end. but it's important to let the player click on those important notes and not just let go of a slider.
a rhythm like http://puu.sh/rtR4N/8b1c94d10b.jpg this could make it better, or even a 4 note burst. just remember to mute that slider end.


00:14:120 (2) - there isn't much under this note, i think you can delete it and just follow the piano that you were following.

00:51:572 - this could be a triple here to follow the piano.

01:06:837 - here the "duh duh duh duh" thingy starts. you could consider putting clickable objects there.

04:17:690 - you could drop something here too

04:47:190 (7) - here i would question why there's a slider. all the sounds seem equally strong, so i think it should be mapped as 3 circles.

04:50:955 (8,9) - i think these are the same sound. kind of. i definitely dont think it needs such a big jump since 9 is basically a continuation of 8 (from what i hear.)

05:01:190 (4,5) - you could make these into a slider or something, this rhythm is kind of intense compared to the actual intensity of the song (really low.) especially because even in kiai time you were using fairly low-intensity rhythms like circle + 1/1 slider or 1/1 slider into triple into 1/1 slider again.


05:13:856 - you seemed to have been following the high piano for some time, it switches to low piano on the slider after this? only for that slider though. you should make it consistent by following the high piano here.

okay those were most of the rhythm changes or errors that i found.

of course, a map is not just a bunch of correct rhythm. aesthetics (read: looking nice) is also pretty important for a good map.
that includes copying sliders so they look nice together, blanketing, using smooth looking sliders, stuff like that. i'll point out some things that i found, which you may want to revise.

00:07:655 (2) - you could move this up like this > https://osu.ppy.sh/ss/6218656
that way the cursor moves straight into the slider. this is a really minor thing.

00:09:271 (4) - you appear to have randomly changed slider shapes, even though you were copying them all before. imo you should stick with the same slider shape...

00:24:625 (4,5,6,7) - this line is like slightly not straight for some reason

00:31:897 (7) - in its current state, 7 looks like it should be placed more like this > https://osu.ppy.sh/ss/6218666

00:33:513 (3) - random slider change again.

ok enough with the intro you get the idea

01:52:896 (2,3,4,5,6) - this kind of thing tends to look kind of lazy, even if the spacing increase makes sense. you could try rotating them slightly as they get bigger (aka fycho pp jumps xD)

02:03:660 (1,2,3,4,5,6,7,8) - the overlapping circles here make it look kind of messy. the spacing makes sense, but you could move them around a little to ensure that they arent randomly overlapping.

ok so overlaps are messy basically
03:10:013 (1) -
03:14:955 (7) - these blankets are off. that's basically unrankable and calls for a nuked mapset.
(kappa)

you should check on all of them, even though its super minor, a bad blanket is something easy to fix that looks weird.


some other stuff
03:51:660 (5) - this appears to be the biggest jump in the map, i don't think it's the most intense part though ._. check that out.

04:44:425 (7) - these are also really big jumps even though theyre on super quiet sounds. i would reconsider.

this map has nice rhythm basically but your aesthetics look kind of eh. nothing some rotation and copypasting wouldn't fix =P
Yuuya_ke
m4m thing

dank memes - I mean mod
so I did a quick testplay (1:00 testplay best testplay)
very nice map to play :)

Grotesque

00:09:271 (4) - the degree of arc of this slider bothered me during testplay; it stood out apart from the first few sliders, and there is no reason to music-wise
00:16:342 (1,2) - stacking the circle on top of the slider makes it easier to read and play, in my opinion
00:19:776 (1,2,3) - I felt as if the distance between these 3 and previous circle is a little too far, but I guess intro to vocals can support it. also, should probably make it a repeat slider since I thought it was a triple and I spaAAAaaAAm zxz
00:26:039 (8,9,1) - still calm music so I think stack would be noice
00:32:503 (8,1) - the blanket should be adjusted a bit
00:34:322 (1,2,3,4) - the symmetry makes the sudden fifth pitch change stand out, and I like that
00:44:802 (1,2,3,4) - still in the "calm" section, so I think sliders may be better. I won't mention from now on, but keep in mind?
00:51:474 (8,1) - I feel as if the piano part should be played as a 1/8 triple, since it is very noticeable
00:59:425 (6,7,1) - blankets!11
01:02:072 (5,6,1) - I guess it's more appropriate to use spaced triple during this part
01:04:543 (5,6,7) - I somehow didnt find this to be a triple since it matched with the vocals, though I got like all 100 lol
01:06:484 (2,3,4) - when vocals do the "dudududu" I recommend making 2 a slider and starting the sliders from there, since the slider placed there right now would make it so the beat the vocals start doing the "dududududududu" stuff sound weak
01:18:484 (3,4,5,6,7,8,9,10) - oooooh I like this part. it matches with the instrumental, and it utilizes volume to determine distance
01:26:249 (2,3) - the transition, compared to the previous slider (1) and 2, is very broken and feels weird, although rhythmically correct
01:27:308 (4,5) - you can hear the subtle drums in the background, and I kind of want this area to use that
01:37:896 (4,5) - I dont understand why these 2 circles would not also be a slider... I thought it would be nice so you keep consistency, maybe repeat the whole set once more, but I like the jumps, however. they are very smooth for me.
01:41:955 (8) - I think you should make new combo here, so you can tell that you are slowing down from the stream rather than doing a "triple-like repeat slider"
01:44:602 (1,2,3,4,5,6) - I do not find any issue here, except maybe you can make the spacing a little more nerfed?? 1.4x DS to maybe 1.2x, since before during time like 01:41:602 (4,5,6,7,8) - it's building up, so it makes sense to make such distance
01:52:896 (2,3,4,5,6) - they stay on the same volume, so I don't see why it wouldn't make sense to use same distance space but maybe do some rotations?
01:53:425 (5,6,1) - blanket with 5 and 1, fix?
02:05:778 (3,4,1) - not sure if 1 and 3 are supposed to blanket, but if so, fix? if not, it's fine. 3 and 4, however, fix?
02:08:425 (2,3,4,5,6) - I'm looking at this, and the flow is completely fine, but maybe if you made it a perfect hexagon?
02:19:896 (4,5) - b l a n k e t
02:25:543 (2) - I focus more on the vocals' mixing, so change slider 2 to a stream of 5 (1/8)
02:36:131 (1) - I feel as if you can hold this out for 1 more 1/8 beat until the next slider, it feels much better for some reason
02:37:366 (3,4,5,6,7,8,9,10,11) - once again, you impress me with this cool effect. question is, why is there volume changes @ 9, 10, 11, but none there at previous cool effect at 01:18:484 (3,4,5,6,7,8,9,10) - ?
02:45:308 (3,4) - transition okay since player should already get a feeling of what this area is like due to earlier part
02:53:778 (3,4,5) - I'm not saying simply vertical sliders are bad, but they remind me of, like, the old osu! mapping style...
03:01:543 (9) - insert break afterwards?
03:04:102 (1,2,3) - this is very difficult to read. I see that the 2 and 3 are 1/16 sliders, so make into repeat slider that goes back and forth to make easier
03:28:896 (7) - this repeat slider is too loud. reduce volume, please...
03:33:131 (2,3) - this area has a weird sound effect that stands out, and I think you should map according to it... so it would be a 1/8 triple and then a single circle after 1 beat
03:40:366 (8,9) - this is also difficult to read... maybe make 8 a repeating slider since no one would "expect" a slider at such a strange length
03:52:366 (1) - reduce volume, it doesn't fit in the context of the song, since we're close to reaching a point of the chorus repeat
04:14:955 (1) - since the background makes this cool sound effect, maybe tweak the volume to follow same thing?
04:19:366 (6,7,8) - now, this I like, since it is a chorus repeat, thus increasing the slider velocity for more emphasis
04:25:366 (5,6,7,8) - this is a strange rhythm, and no one would expect it, so make 8 right after slider 7 to show that
04:36:660 (4,5,6,7,8) - also another strange rhythm... try to find a way to make the player be able to sightread it smoothly (maybe use slider)
04:43:720 (2,3,4) - the triple isnt equally spaced out. 2 -> 3 =/= 3 -> 4
04:47:072 (6,7) - make a repeating slider, I would recommend, but still playable, so I wouldn't worry too much about it
04:52:366 (2,3,4) - cool 1/12 rhythm with a predictable path... nice
04:54:484 (1) - neat design, but one suggestion: since the music is slowly returning to the slow part, gradually reduce volume
05:07:318 (3,4) - blanket
05:11:539 (6,1) - should stack 6 on 1, especially since the tempo is slowing down, so it wouldn't cause players to worry about mistimed hitting
05:14:630 (5,6,7,1) - strange distant spacing... although I might interpret it as a way of indicating more tempo slowing
05:21:610 (1) - slow this down to 25% speed and try listening to it... obviously, it is off by a little. moving it to 1/16 beat later would make it sound nicer, or you could set another timing point there, but I'm not very strong in finding the bpm of a slowing area of a song... :(

8-)
Topic Starter
Mir

rickyrox3 wrote:

m4m thing

dank memes - I mean mod
so I did a quick testplay (1:00 testplay best testplay)
very nice map to play :)

Grotesque

Fixed - 00:09:271 (4) - the degree of arc of this slider bothered me during testplay; it stood out apart from the first few sliders, and there is no reason to music-wise
00:16:342 (1,2) - stacking the circle on top of the slider makes it easier to read and play, in my opinion Denied - I want this to be a sort of lead in.
00:19:776 (1,2,3) - I felt as if the distance between these 3 and previous circle is a little too far, but I guess intro to vocals can support it. also, should probably make it a repeat slider since I thought it was a triple and I spaAAAaaAAm zxz Denied - There is no problem here. You just didn't read it correctly. Also, there is more than enough time for you to get to this point from the last circle.
00:26:039 (8,9,1) - still calm music so I think stack would be noice Denied. As I said before, I want a lead-in.
00:32:503 (8,1) - the blanket should be adjusted a bit
00:34:322 (1,2,3,4) - the symmetry makes the sudden fifth pitch change stand out, and I like that Thank you.~
00:44:802 (1,2,3,4) - still in the "calm" section, so I think sliders may be better. I won't mention from now on, but keep in mind? Denied - I like how it is now. The vocals are sharp and I feel justify an active note for each word/part of word spoken.
00:51:474 (8,1) - I feel as if the piano part should be played as a 1/8 triple, since it is very noticeable. Denied - The BPM change would make it feel weird. Anywhere else I would have done it, but just doesn't play right here. If more people bring it up I may reconsider.
Fixed - 00:59:425 (6,7,1) - blankets!11
01:02:072 (5,6,1) - I guess it's more appropriate to use spaced triple during this part Is that a suggestion or an observation? Either way I'm keeping this.
01:04:543 (5,6,7) - I somehow didnt find this to be a triple since it matched with the vocals, though I got like all 100 lol You're the only one so far~ keeping this.
Fixed - 01:06:484 (2,3,4) - when vocals do the "dudududu" I recommend making 2 a slider and starting the sliders from there, since the slider placed there right now would make it so the beat the vocals start doing the "dududududududu" stuff sound weak
01:18:484 (3,4,5,6,7,8,9,10) - oooooh I like this part. it matches with the instrumental, and it utilizes volume to determine distance Thank you~
Fixed using ctrl+g - 01:26:249 (2,3) - the transition, compared to the previous slider (1) and 2, is very broken and feels weird, although rhythmically correct
01:27:308 (4,5) - you can hear the subtle drums in the background, and I kind of want this area to use that Denied - I do use them: 01:30:660 (6,7,8,9), I just want to focus more on the vocals.
Agreed, fixed - 01:37:896 (4,5) - I dont understand why these 2 circles would not also be a slider... I thought it would be nice so you keep consistency, maybe repeat the whole set once more, but I like the jumps, however. they are very smooth for me.
Agreed with NC, but changed it so that it's a jump - 01:41:955 (8) - I think you should make new combo here, so you can tell that you are slowing down from the stream rather than doing a "triple-like repeat slider"
01:44:602 (1,2,3,4,5,6) - I do not find any issue here, except maybe you can make the spacing a little more nerfed?? 1.4x DS to maybe 1.2x, since before during time like 01:41:602 (4,5,6,7,8) - it's building up, so it makes sense to make such distance Denied - They're already much closer than the triples later.
Remapped the whole area. Fixed - 01:52:896 (2,3,4,5,6) - they stay on the same volume, so I don't see why it wouldn't make sense to use same distance space but maybe do some rotations?
N/A - Change with above point - 01:53:425 (5,6,1) - blanket with 5 and 1, fix?
Fixed - 02:05:778 (3,4,1) - not sure if 1 and 3 are supposed to blanket, but if so, fix? if not, it's fine. 3 and 4, however, fix?
02:08:425 (2,3,4,5,6) - I'm looking at this, and the flow is completely fine, but maybe if you made it a perfect hexagon? If someone brings it up again, fine. But it looks close enough.
Fixed - 02:19:896 (4,5) - b l a n k e t
02:25:543 (2) - I focus more on the vocals' mixing, so change slider 2 to a stream of 5 (1/8) Denied - I want to emphasize the bass, the vocals here don't matter to me. If it's brought up again I may consider it.
Agreed, fixed - 02:36:131 (1) - I feel as if you can hold this out for 1 more 1/8 beat until the next slider, it feels much better for some reason
Fixed - 02:37:366 (3,4,5,6,7,8,9,10,11) - once again, you impress me with this cool effect. question is, why is there volume changes @ 9, 10, 11, but none there at previous cool effect at 01:18:484 (3,4,5,6,7,8,9,10) - ?
02:45:308 (3,4) - transition okay since player should already get a feeling of what this area is like due to earlier part Cool~
02:53:778 (3,4,5) - I'm not saying simply vertical sliders are bad, but they remind me of, like, the old osu! mapping style... Part of the pattern, not changing it.
03:01:543 (9) - insert break afterwards?
Fixed? - 03:04:102 (1,2,3) - this is very difficult to read. I see that the 2 and 3 are 1/16 sliders, so make into repeat slider that goes back and forth to make easier
Fixed - 03:28:896 (7) - this repeat slider is too loud. reduce volume, please...
Added but not sure if it fits. I like the idea so I'll keep it. If anyone complains about it, it gets removed instantly. - 03:33:131 (2,3) - this area has a weird sound effect that stands out, and I think you should map according to it... so it would be a 1/8 triple and then a single circle after 1 beat
Fixed - 03:40:366 (8,9) - this is also difficult to read... maybe make 8 a repeating slider since no one would "expect" a slider at such a strange length
Fixed - 03:52:366 (1) - reduce volume, it doesn't fit in the context of the song, since we're close to reaching a point of the chorus repeat
Fixed? - 04:14:955 (1) - since the background makes this cool sound effect, maybe tweak the volume to follow same thing?
04:19:366 (6,7,8) - now, this I like, since it is a chorus repeat, thus increasing the slider velocity for more emphasis Thank you~
Fixed - 04:25:366 (5,6,7,8) - this is a strange rhythm, and no one would expect it, so make 8 right after slider 7 to show that
Fixed - 04:36:660 (4,5,6,7,8) - also another strange rhythm... try to find a way to make the player be able to sightread it smoothly (maybe use slider)
Fixed - 04:43:720 (2,3,4) - the triple isnt equally spaced out. 2 -> 3 =/= 3 -> 4
Implemented repeating slider, fixed - 04:47:072 (6,7) - make a repeating slider, I would recommend, but still playable, so I wouldn't worry too much about it
04:52:366 (2,3,4) - cool 1/12 rhythm with a predictable path... nice :3 Thanks~
Agreed, implemented - 04:54:484 (1) - neat design, but one suggestion: since the music is slowly returning to the slow part, gradually reduce volume
Fixed - 05:07:318 (3,4) - blanket
05:11:539 (6,1) - should stack 6 on 1, especially since the tempo is slowing down, so it wouldn't cause players to worry about mistimed hitting Denied - As stated in the beginning, I want this to be a sort of lead-in.
Made it a bit clearer and cleaner - 05:14:630 (5,6,7,1) - strange distant spacing... although I might interpret it as a way of indicating more tempo slowing
Fixed - 05:21:610 (1) - slow this down to 25% speed and try listening to it... obviously, it is off by a little. moving it to 1/16 beat later would make it sound nicer, or you could set another timing point there, but I'm not very strong in finding the bpm of a slowing area of a song... :(

8-)
Thank you very much, your mod was extremely helpful!
Topic Starter
Mir

Nao Tomori wrote:

grotesque
this diff name is... eh. it seems not to fit with a calm song like this, but it isn't anything major.

i really like the hitsounding. Thank you~

i think that your rhythm choice throughout is pretty good, but i'm going to point out some things that i think could be improved for the first part of the mod.
note: these are kind of in random order

Added kicksliders, fixed - 04:38:249 (2,3,4) - here, you put down a 1/1 slider *shit its actually 1/2 but im just gonna assume its double bpm dont mind me*. nothing inherently wrong with that. but, the slider end covers the start of a "burst" in the song. putting a note that needs emphasis on the end of a slider makes it seem like the map isn't following the music too well. now, obviously there's a hitsound for the slider end. but it's important to let the player click on those important notes and not just let go of a slider.
a rhythm like http://puu.sh/rtR4N/8b1c94d10b.jpg this could make it better, or even a 4 note burst. just remember to mute that slider end.


00:14:120 (2) - there isn't much under this note, i think you can delete it and just follow the piano that you were following. Denied - Would ruin flow, and there is the low piano note there.

00:51:572 - this could be a triple here to follow the piano. Denied - The BPM change makes it sound awkward. I'll keep it as it is.

Fixed in the mod below - 01:06:837 - here the "duh duh duh duh" thingy starts. you could consider putting clickable objects there.

04:17:690 - you could drop something here too Idk when you last updated the map but there is a sliderhead there, forgive me if I don't understand what you're saying.

04:47:190 (7) - here i would question why there's a slider. all the sounds seem equally strong, so i think it should be mapped as 3 circles. Same as above

Fixed - 04:50:955 (8,9) - i think these are the same sound. kind of. i definitely dont think it needs such a big jump since 9 is basically a continuation of 8 (from what i hear.)

Remapped that area. Fixed - 05:01:190 (4,5) - you could make these into a slider or something, this rhythm is kind of intense compared to the actual intensity of the song (really low.) especially because even in kiai time you were using fairly low-intensity rhythms like circle + 1/1 slider or 1/1 slider into triple into 1/1 slider again.


Fixed - 05:13:856 - you seemed to have been following the high piano for some time, it switches to low piano on the slider after this? only for that slider though. you should make it consistent by following the high piano here.

okay those were most of the rhythm changes or errors that i found.

of course, a map is not just a bunch of correct rhythm. aesthetics (read: looking nice) is also pretty important for a good map.
that includes copying sliders so they look nice together, blanketing, using smooth looking sliders, stuff like that. i'll point out some things that i found, which you may want to revise.

Fixed - 00:07:655 (2) - you could move this up like this > https://osu.ppy.sh/ss/6218656
that way the cursor moves straight into the slider. this is a really minor thing.

Fixed - 00:09:271 (4) - you appear to have randomly changed slider shapes, even though you were copying them all before. imo you should stick with the same slider shape...

Fixed - 00:24:625 (4,5,6,7) - this line is like slightly not straight for some reason

Fixed - 00:31:897 (7) - in its current state, 7 looks like it should be placed more like this > https://osu.ppy.sh/ss/6218666

Fixed - 00:33:513 (3) - random slider change again.

Fixed most of it, some may have slipped through, also remapped a bit of it - ok enough with the intro you get the idea

Fixed - 01:52:896 (2,3,4,5,6) - this kind of thing tends to look kind of lazy, even if the spacing increase makes sense. you could try rotating them slightly as they get bigger (aka fycho pp jumps xD)

Fixed? They don't overlap anymore so~ 02:03:660 (1,2,3,4,5,6,7,8) - the overlapping circles here make it look kind of messy. the spacing makes sense, but you could move them around a little to ensure that they arent randomly overlapping.

Fixed all blankets (I think) - ok so overlaps are messy basically
03:10:013 (1) -
03:14:955 (7) - these blankets are off. that's basically unrankable and calls for a nuked mapset.
(kappa)

you should check on all of them, even though its super minor, a bad blanket is something easy to fix that looks weird.


some other stuff
Fixed - 03:51:660 (5) - this appears to be the biggest jump in the map, i don't think it's the most intense part though ._. check that out.

Fixed- 04:44:425 (7) - these are also really big jumps even though theyre on super quiet sounds. i would reconsider.

this map has nice rhythm basically but your aesthetics look kind of eh. nothing some rotation and copypasting wouldn't fix =
You mod was extremely helpful, I checked a lot of the things you mentioned so hopefully they're all fixed now. Thank you for modding!
NucleaRaven
hi m4m!

[Desparation]
  • ok first off, your intro seems really unpolished, its really calm and slow in the song, but your mapping does not reflect that.
  1. 00:03:615 (1,2,3,4) - these slider shapes arent the same. due to the calmness of the music, they should be. Simply copy paste and rotate the sliders and find something simple that works (there is no one right way to do this)
  2. 00:06:645 (5,1) - i would recommend stacking these, the change in tone is very slight, so stacking is ideal
  3. 00:07:655 (2,3) - while this is technically speaking OK, you haven't used this type of pattern anywhere else in the intro. This means it is inconsistent, or unstructured with the rest of the map. Id HIGHLY recommend changing this so that the patterns become consistent with each other - how you do that is up to you (remember consistent =/= same. Just similar)
  4. 00:09:877 (5,1) - big jump here, music does not reflect that. Id suggest doing something along the lines of this. but as long as you remain consistent with the pattern you choose, you should be ok.
  5. 00:16:342 (1) - if you stack this with 00:14:928 (4) - its easier for players to predict how your map is going to go, while this is not essential, i think it is still worth considering.
  6. 00:19:372 (7,1) - too big of a jump
  7. 00:24:221 (3,4,5) - maybe make this a perfect triangle?
  8. 00:30:887 (4,5) - inconsistency in spacing
  9. 00:31:089 (5,6,7) - flow here can be improved. try something like this
  10. 00:35:938 (1,2,3,4,5,6,7,8,1) - this is good!
  11. 00:44:602 (5,1,2,3,4) - inconsistency in spacing, even tho i get what you tried to do, i dont think its good.
  12. 00:51:474 (8) - make a slider for piano?
  13. 00:56:249 (1) - not having this in the exact centre is triggering me a lil xd
    thats all for the intro, the biggest problem is structure, or lack of it. Try and use similar shapes and patterns in how you map the song, and youll find it looks and plays a whole lot better!

    For the main part of the song, ill just point out things that stood out to me when playing through it. Once youve got the intro a lot better, you should be able to go over the whole map and improve it yourself!
  14. 01:19:543 (9,10,1) - this spacing feels not so good, so id recommend changing the way this pattern works. Instead of going down up down up etc, id would be better if you reversed that, so that it goes up down up down up down etc. (if that makes no sense to you poke me and ill clarify)
  15. 01:41:602 (4,5,6,7,1) - stream isnt consistent in spacing.
  16. 01:45:308 (1,2,3,4) - this played bad, adjust spacing.
  17. 01:49:543 (1,2,3) - inconsistent spacing
  18. 03:00:131 - the wub sound starts here, so maybe start a slider here?
  19. 03:01:366 - unmaped sound, maybe throw in a note that stacks with 03:01:543 (9) -
  20. 03:04:102 (1) - i think this is incorrectly snapped
  21. 03:14:778 (6) - this not being in the exact middle of 03:14:249 (5,7) - annoyed me
  22. 03:18:484 (1) - why did you stack this, keep a consistent pattern :)
  23. 04:01:543 (2,3) - i think these are too close together
  24. 04:52:366 (2,3,4) - this rhythm was hard to acc - maybe turn it into a slider?
whew now that was a nice goddamn song hoyl. Although the map can be polished and improved quite a bit, youve actually done a really good job mapping some parts of it! so good job~~

After youve applied the changes, and improved the map as a whole, feel free to call me back and ill go over it with you again if you so wish ^^.

Gl with this map!
Topic Starter
Mir

NucleaRaven wrote:

hi m4m!

[Desparation]
ok first off, your intro seems really unpolished, its really calm and slow in the song, but your mapping does not reflect that.
Fixed - 00:03:615 (1,2,3,4) - these slider shapes arent the same. due to the calmness of the music, they should be. Simply copy paste and rotate the sliders and find something simple that works (there is no one right way to do this)
Fixed 00:06:645 (5,1) - i would recommend stacking these, the change in tone is very slight, so stacking is ideal
Fixed 00:07:655 (2,3) - while this is technically speaking OK, you haven't used this type of pattern anywhere else in the intro. This means it is inconsistent, or unstructured with the rest of the map. Id HIGHLY recommend changing this so that the patterns become consistent with each other - how you do that is up to you (remember consistent =/= same. Just similar)
Fixed 00:09:877 (5,1) - big jump here, music does not reflect that. Id suggest doing something along the lines of this. but as long as you remain consistent with the pattern you choose, you should be ok.

00:16:342 (1) - if you stack this with 00:14:928 (4) - its easier for players to predict how your map is going to go, while this is not essential, i think it is still worth considering. Denied - Read previous mods. This is intentional.
00:19:372 (7,1) - too big of a jump Denied - You have enough time to get there. Plus the piano starts on a high pitch and goes downwards. I'm keeping it.
00:24:221 (3,4,5) - maybe make this a perfect triangle? Denied - How do you even make a "perfect triangle?" It's fine how it is.
00:30:887 (4,5) - inconsistency in spacing Denied - This is intentional. I'm following the vocalist.
Fixed -00:31:089 (5,6,7) - flow here can be improved. try something like this 00:35:938 (1,2,3,4,5,6,7,8,1) - this is good! Thank you.~
Agreed, fixed - 00:44:602 (5,1,2,3,4) - inconsistency in spacing, even tho i get what you tried to do, i dont think its good.
Agreed, fixed - 00:51:474 (8) - make a slider for piano?
00:56:249 (1) - not having this in the exact centre is triggering me a lil xd Get over it lol.
thats all for the intro, the biggest problem is structure, or lack of it. Try and use similar shapes and patterns in how you map the song, and youll find it looks and plays a whole lot better! Pretty sure I fixed it now, thanks!

For the main part of the song, ill just point out things that stood out to me when playing through it. Once youve got the intro a lot better, you should be able to go over the whole map and improve it yourself!
Fixed - 01:19:543 (9,10,1) - this spacing feels not so good, so id recommend changing the way this pattern works. Instead of going down up down up etc, id would be better if you reversed that, so that it goes up down up down up down etc. (if that makes no sense to you poke me and ill clarify)
Fixed - 01:41:602 (4,5,6,7,1) - stream isnt consistent in spacing.
Fixed - 01:45:308 (1,2,3,4) - this played bad, adjust spacing.
Fixed and a couple other triplets- 01:49:543 (1,2,3) - inconsistent spacing
03:00:131 - the wub sound starts here, so maybe start a slider here? Denied - It's more noticeable on 03:00:308, so I will keep it as is.
03:01:366 - unmaped sound, maybe throw in a note that stacks with 03:01:543 (9) - Denied - There is no sound there. I have no idea what you're talking about.
03:04:102 (1) - i think this is incorrectly snapped - This is snapped, 03:05:028 (4) isn't. Fixed.
Fixed - 03:14:778 (6) - this not being in the exact middle of 03:14:249 (5,7) - annoyed me
03:18:484 (1) - why did you stack this, keep a consistent pattern :) Denied - This is to better ease the player into the next part. I like it, I'm keeping it.
04:01:543 (2,3) - i think these are too close together Denied - That was intentional. To set up the jump at 04:03:484 (6,1).
04:52:366 (2,3,4) - this rhythm was hard to acc - maybe turn it into a slider? Denied - I like it because of the pattern and it it's not impossible to acc, I can acc it pretty well (though that might be because I made the map). If it's brought up again, I'll consider changing it.
whew now that was a nice goddamn song hoyl. Although the map can be polished and improved quite a bit, youve actually done a really good job mapping some parts of it! so good job~~

After youve applied the changes, and improved the map as a whole, feel free to call me back and ill go over it with you again if you so wish ^^.

Gl with this map!
Thanks, your mod was helpful!~
-NeBu-
hi again from M4M (I fucking reloaded page with half-made mod, im so done...):

00:04:423 (2) - Make it same look as the three sliders beside (00:06:847 (1,2,3,4) - you did it for example here)
00:36:544 (2) - Remove circle and make 00:35:938 (1) - longer. Kinda boring repetitive rhythm, the long slider can fit here because of voice going up.
00:44:602 (5,1,2,3,4) - Maybe smaller distance snap, looks kinda weird.
01:14:955 (2,3,4) - Make it triangle look by moving 01:15:308 (3) - or at least blanket to 01:14:249 (1) -
01:18:837 (5,6) - ctrl+r+shift and rotate by 5
01:19:190 (7,8) - ^ and rotate by 10
01:19:543 (9,10) - ^ and rotate by 15 - will give some cool look here.
01:20:602 (2) - You can improve slider ball here when it touch the slider wall on red tick. Small thing but easy to fix.
01:27:308 (4) - Improve blanket.
01:30:660 (6,7,8) - Weird distance snap [?]
01:34:013 (1) - Same with slider ball, cool slider but here you can hear more background sounds, so can be improved (red,white,red ticks) - but not needed. Your choice.
01:37:190 (2) - rotate by 15
01:37:896 (4) - rotate by -15 - the placement now is boring, you can improve it.
01:39:484 (4) - Overlap, can be avoided.
01:43:896 (3,1,2,3) - uhm... it won't get ranked. Kinda unplayable and hard to hit. Something like this at least (https://osu.ppy.sh/ss/6224496)
02:07:013 (2,3) - I would ctrl+g the rhythm, fits cool when the slider starts on this sound in background.
02:12:660 (6,7) - Same here.
03:17:955 (7,8,9) - Make the rotation trick here too, just move 03:18:308 (9) - between 03:17:602 (4,5,6) - and 03:17:955 (7) -
03:25:190 (4) - Would ctrl+g
04:29:072 (1) - Weird slider.
04:32:425 (2,3,4) - Make it triangle by moving 04:32:425 (2) - you'll get cooler look 04:31:896 (1,2) - 04:32:778 (4) - in this part and 04:32:425 (2,3,4) -
04:33:308 (5) - NC
04:33:837 (6) - x:304 y:312~~
04:54:484 (1) - Like this one.

Overall I love the song, is so chill when there's no dubstep part. Love it. Hope I somehow helped you, gl hf in ranking this one!
Topic Starter
Mir

NeBuSC2 wrote:

hi again from M4M (I fucking reloaded page with half-made mod, im so done...):

00:04:423 (2) - Make it same look as the three sliders beside (00:06:847 (1,2,3,4) - you did it for example here) Fixed! Also spotted a blanket that was off, so double fix!

00:36:544 (2) - Remove circle and make 00:35:938 (1) - longer. Kinda boring repetitive rhythm, the long slider can fit here because of voice going up. Denied – I like this rhythm, even if it’s repetitive. It sets up the jump at 00:38:968 (8,1).

00:44:602 (5,1,2,3,4) - Maybe smaller distance snap, looks kinda weird. Agreed, fixed!
01:14:955 (2,3,4) - Make it triangle look by moving 01:15:308 (3) - or at least blanket to 01:14:249 (1) – Fixed!

01:18:837 (5,6) - ctrl+r+shift and rotate by 5 – It does look nice but it ruins the consistency of 01:18:484 (3,5,7,9). If you have a different idea I’d be happy to hear it.~
01:19:190 (7,8) - ^ and rotate by 10 - ^
01:19:543 (9,10) - ^ and rotate by 15 - will give some cool look here. - ^

01:20:602 (2) - You can improve slider ball here when it touch the slider wall on red tick. Small thing but easy to fix. Fixed I think, I’m really not sure what you mean but I blanketed better and aligned the slider head and tails of 01:21:308 (2,1).

01:27:308 (4) - Improve blanket. Fixed!

01:30:660 (6,7,8) - Weird distance snap [?] Fixed! Also made it flow better.

01:34:013 (1) - Same with slider ball, cool slider but here you can hear more background sounds, so can be improved (red,white,red ticks) - but not needed. Your choice. Denied – Following vocals here, so not gonna change it.

01:37:190 (2) - rotate by 15
01:37:896 (4) - rotate by -15 - the placement now is boring, you can improve it. Okay for these two points I just Ctrl+G’d 01:36:837 (1,2).

01:39:484 (4) - Overlap, can be avoided. Fixed!

01:43:896 (3,1,2,3) - uhm... it won't get ranked. Kinda unplayable and hard to hit. Something like this at least (https://osu.ppy.sh/ss/6224496) Fixed!

02:07:013 (2,3) - I would ctrl+g the rhythm, fits cool when the slider starts on this sound in background.
02:12:660 (6,7) - Same here. Denied – I like the way it is now, I want these parts to be really flowy and nice to play but the chorus and stuff to break flow often.

03:17:955 (7,8,9) - Make the rotation trick here too, just move 03:18:308 (9) - between 03:17:602 (4,5,6) - and 03:17:955 (7) – Agreed, but not in the position you mentioned.~ So semi-fixed.

03:25:190 (4) - Would ctrl+g – Denied, definitely not. I love this part and I won’t change anything on how the player taps this part out or how it flows. Sorry.

04:29:072 (1) - Weird slider. It’s for the wubs.

04:32:425 (2,3,4) - Make it triangle by moving 04:32:425 (2) - you'll get cooler look 04:31:896 (1,2) - 04:32:778 (4) - in this part and 04:32:425 (2,3,4) – Fixed!

04:33:308 (5) – NC – Fixed!

04:33:837 (6) - x:304 y:312~~ Nope! This note stacks with 04:34:719 (1).

04:54:484 (1) - Like this one. Thank you.~ I think that was a complement? Idk. xD

Overall I love the song, is so chill when there's no dubstep part. Love it. Hope I somehow helped you, gl hf in ranking this one!
You mod was very helpful! Thank you!
-NeBu-

Miryle wrote:

NeBuSC2 wrote:

01:18:837 (5,6) - ctrl+r+shift and rotate by 5 – It does look nice but it ruins the consistency of 01:18:484 (3,5,7,9). If you have a different idea I’d be happy to hear it.~
01:19:190 (7,8) - ^ and rotate by 10 - ^
01:19:543 (9,10) - ^ and rotate by 15 - will give some cool look here. - ^
It doesn't at all - it will make 01:18:660 (4,6,8,10) - easier to hit and give 01:18:484 (3,5,7,9) - better look without changing playability. And after all it's going into slow part. But it's your choice, it was only suggestion.

Still, gl!
Topic Starter
Mir

NeBuSC2 wrote:

It doesn't at all - it will make 01:18:660 (4,6,8,10) - easier to hit and give 01:18:484 (3,5,7,9) - better look without changing playability. And after all it's going into slow part. But it's your choice, it was only suggestion.

Still, gl!
If I fiddle with it it could look nice but it's too much work to do and it would kinda ruin the idea I had for it.~
Kyuukai
M4M from #modreqs

Desperation
00:16:544 (2,3,4,5,6,7) - Why is the spacing not consistent like you did before ?
00:20:180 (3,4,5,6,7) - ^
00:23:817 (2,3,4,5,6,7,8) - I think you can do something better, by playing with the instrumental music. The instrumental here is going up & down, so I think you can do something like this
00:45:610 (1) - I think you can make that slider stop at the blue tick, since you are mapping the voice, it will follow the voice better
01:00:131 (1) - CTRL+G flows better
01:00:837 (3,1,2) - Weirdo flow, you should move the 1 somewhere else
01:06:484 (2,3,4) - Spacing must be consistent, the sound's the same, moreover, why 01:05:072 (8,2) - has a lower distance than 01:06:484 (2,3) - ?
01:08:249 (2,1) - You could've done a blanket there, it will avoid the overlap 01:08:249 (2,3) -
01:19:896 (1,2) - You could've done something like this, I think it looks better
01:21:308 (2,1) - If you followed the last mod, something like this would be better (don't forget to move the other sliders after)
01:33:837 (5,1) - Up the distance between thoses, highlight sound at the 1
01:38:249 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - I think theses jumps needs some rework, it feels random, so I'll just suggest you a jump I made here : 1 2 3 4
01:45:837 (2,6) - Overlap can be avoided
01:46:013 (3,5) - Blanket them
01:47:425 (8,1) - Overlap can be avoided
01:48:660 (5,6,7) - Spacing of theses triples are not the same as the others
02:32:778 (9,2) - Stack them and blanket 02:32:778 (9,10) - it will avoid the overlap
02:50:249 (1,4) - Stack, blanket and you will avoid another overlap
02:53:778 (3,4,5) - Flow's not good there, I suggest you changing it
03:51:308 (4,5) - Why does the spacing up so much, the sound's getting weaker but you're boosting up the spacing
04:13:190 (4,1,2,3,4,5,6) - The spacing is really weird, 04:14:778 (6,1) - should have the highest spacing since the 1 is a highlight sound, and I don't know why 04:13:190 (4,1) - are spaced so much each other
04:45:837 (7,1) - Highlight sound, the spacing's too low compared to what you're done before

Good luck !
Topic Starter
Mir

yaleufeu wrote:

M4M from #modreqs

Desperation

00:16:544 (2,3,4,5,6,7) - Why is the spacing not consistent like you did before ? Increasing intensity of the music. I don’t want it to be constantly cramped, even if it is calm. If brought up again I may consider changing it.
00:20:180 (3,4,5,6,7) - ^ - ^

00:23:817 (2,3,4,5,6,7,8) - I think you can do something better, by playing with the instrumental music. The instrumental here is going up & down, so I think you can do something like this Agreed, changed!~

00:45:610 (1) - I think you can make that slider stop at the blue tick, since you are mapping the voice, it will follow the voice better – I disagree. I’m keeping it like it is.

01:00:131 (1) - CTRL+G flows better – I disagree with this too, keeping it as it is.

01:00:837 (3,1,2) - Weirdo flow, you should move the 1 somewhere else – Agreed, fixed!

01:06:484 (2,3,4) - Spacing must be consistent, the sound's the same, moreover, why 01:05:072 (8,2) - has a lower distance than 01:06:484 (2,3) - Disagree, the sound is different. Even the lyrics are different. She says “dos” at 01:06:484 (2) and “t-t-t-t” which before would have been tres (3) at 01:06:837 (3,4). I’m keeping it as it is. Also the sounds are different. Dos is a full word while at 01:06:837 (3,4) the artist uses vocal cuts. I’m keeping it how it is unless brought up again.

01:08:249 (2,1) - You could've done a blanket there, it will avoid the overlap 01:08:249 (2,3) – This was changed before you modded.~

01:19:896 (1,2) - You could've done something like this, I think it looks better – Agreed, fixed!

01:21:308 (2,1) - If you followed the last mod, something like this would be better (don't forget to move the other sliders after) – Yep, fixed!

01:33:837 (5,1) - Up the distance between thoses, highlight sound at the 1 – Fixed!

01:38:249 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - I think theses jumps needs some rework, it feels random, so I'll just suggest you a jump I made here : 1 2 3 4Nope! These jumps were placed according to a pattern! I wanted 01:38:778 (4,1,2,3,4,1,2) to flip the player around to continue to the other side of the map~

01:45:837 (2,6) - Overlap can be avoided – Fixed!

01:46:013 (3,5) - Blanket them – Fixed!

01:47:425 (8,1) - Overlap can be avoided – Fixed!

01:48:660 (5,6,7) - Spacing of theses triples are not the same as the others – Fixed!

02:32:778 (9,2) - Stack them and blanket 02:32:778 (9,10) - it will avoid the overlap - Fixed!


02:50:249 (1,4) - Stack, blanket and you will avoid another overlap – Fixed!

02:53:778 (3,4,5) - Flow's not good there, I suggest you changing it – I disagree, nobody else has complained about this flow, and I think it’s fine for this part. I’m keeping it as it is.

03:51:308 (4,5) - Why does the spacing up so much, the sound's getting weaker but you're boosting up the spacing – Because the intensity of the entire section is increasing. Those notes are also on vocals, hence spacing.

04:13:190 (4,1,2,3,4,5,6) - The spacing is really weird, 04:14:778 (6,1) - should have the highest spacing since the 1 is a highlight sound, and I don't know why 04:13:190 (4,1) - are spaced so much each other – Fixed all of it!

04:45:837 (7,1) - Highlight sound, the spacing's too low compared to what you're done before. - True, but I put a massive flow break instead there, I did it here too: 04:46:896 (5,6,1) . If brought up again I will change it.

Good luck !
Your mod was helpful! Thanks!
niyuji
Desparation

► 00:03:615 (1) - i would suggest you recuding ds by moving first slider somewhere 280 56 so ds is 1,10x
► 00:06:847 (1) - use same sliders (copy paste) because 00:07:655 (2) - differs
► 00:19:372 (6,1) - maybe reduce ds here? it's 1/2 and you make such a big jump
► 00:39:170 (1) - you could rotate this slider by 30 and stack slider's beggining with 00:37:352 (4) -
► 00:39:978 (2) - stack with 00:38:362 (7) - end and then 00:40:382 (3,4) - stack with 00:39:978 (2) - https://osu.ppy.sh/ss/6231146
► 00:37:554 (5) - nc
► 00:44:002 (4) - ^
► 00:44:802 (1) - remove nc
► 00:50:161 (5) - nc
► 00:57:308 (1,2) - fix blanket
► 00:58:719 (1) - nc
► 01:04:543 (1) - ^
► 01:10:013 (1) - ^
► 01:10:543 (3,4,1) - stack with 01:09:308 (3) - end
► 01:12:837 (1) - nc
► 01:15:660 (1) - ^
► 01:16:896 (7) - fix this overlap > 01:15:660 (4,7)
► 01:18:484 (1) - nc
► 01:21:131 (2) - fix blanket > 01:21:131 (2) - rotate -15 and move somewhere 304 324
► 01:22:719 (1) - then maybe move 244 220
► 01:46:719 (6) - nc
► 02:12:131 (5) - ^
► 02:14:955 (1) - ^
► 02:17:778 (1) - ^
► 02:17:778 (1) - ^
► 02:17:778 (1) - ^
► 02:26:249 (1) - ^
► 02:29:072 (1) - ^ I think you should look by yourself (I'm taking about NCs)
► 03:52:366 (1) - maybe end it here 03:54:837 (on the red tick)
► 03:55:234 (1) - ok here? I think it's not well snapped. I would put on strong white tick because at the moment it feels a little off
► 04:19:013 (4) - stack with 04:19:896 (8) -
► 04:20:602 (1) - stack with 04:19:366 (6) - end
► 04:54:308 (3) - move to 264 196 and also all other objects that follows
► 05:06:591 (2) - stack with 05:06:591 (2) -
► 05:07:318 (3) - stack with 05:07:318 (3) - end
► 05:14:823 (6) - nc /bpm change
► 05:15:223 (1) - remove nc
► 05:16:423 (1) - nc

In general, I suggest you copy-pasting sliders and rotating them instead of every single time creating individual sliders and of course NCs. Make nc every 2 1/1, not every 4 1/1. (Talking in musical terms: it's more like 2/4 song than 4/4) Good luck. Maybe add more tags.
Topic Starter
Mir

_Kise wrote:

Desparation

► 00:03:615 (1) - i would suggest you recuding ds by moving first slider somewhere 280 56 so ds is 1,10x – Fixed!
► 00:06:847 (1) - use same sliders (copy paste) because 00:07:655 (2) – differs – Fixed!
► 00:19:372 (6,1) - maybe reduce ds here? it's 1/2 and you make such a big jump – Ugh, so many people complaining about this. This is enough time for you to get there! It shouldn’t even qualify as a jump! Fixed, though I am against it overall.
► 00:39:170 (1) - you could rotate this slider by 30 and stack slider's beggining with 00:37:352 (4) – Nope! I like it how it is.~
► 00:39:978 (2) - stack with 00:38:362 (7) - end and then 00:40:382 (3,4) - stack with 00:39:978 (2) - https://osu.ppy.sh/ss/6231146 Agreed, fixed!
► 00:37:554 (5) - nc
► 00:44:002 (4) - ^ -
► 00:44:802 (1) - remove nc –
► 00:50:161 (5) – nc –
► 00:57:308 (1,2) - fix blanket – What do you mean? This is already perfect. Double-checked anyways.
► 00:58:719 (1) – nc –
► 01:04:543 (1) - ^ -
► 01:10:013 (1) - ^ -
► 01:10:543 (3,4,1) - stack with 01:09:308 (3) – end – Fixed!
► 01:12:837 (1) – nc
► 01:15:660 (1) - ^ -
► 01:16:896 (7) - fix this overlap > 01:15:660 (4,7) – Fixed!
► 01:18:484 (1) – nc –
► 01:21:131 (2) - fix blanket > 01:21:131 (2) - rotate -15 and move somewhere 304 324 – Denied, either I did it wrong or you didn’t explain it well enough because this looks horrible. I’m keeping it as it is.
► 01:22:719 (1) - then maybe move 244 220 – Since above was denied, this wasn’t implemented.
► 01:46:719 (6) – nc
► 02:12:131 (5) - ^
► 02:14:955 (1) - ^
► 02:17:778 (1) - ^
► 02:17:778 (1) - ^
► 02:17:778 (1) - ^
► 02:26:249 (1) - ^
► 02:29:072 (1) - ^ I think you should look by yourself (I'm taking about NCs)
► 03:52:366 (1) - maybe end it here 03:54:837 (on the red tick) – Nope it’s good as it is.
► 03:55:234 (1) - ok here? I think it's not well snapped. I would put on strong white tick because at the moment it feels a little off – Because it is. The vocalist sings this part slightly late. It’s not my fault, blame the song.
► 04:19:013 (4) - stack with 04:19:896 (8) – Fixed!
► 04:20:602 (1) - stack with 04:19:366 (6) – end Fixed! Also changed the vertical sliders!
► 04:54:308 (3) - move to 264 196 and also all other objects that follows – Fixed!
► 05:06:591 (2) - stack with 05:06:591 (2) – Ehm.. stack it with itself? You must have typo’d. x.x
► 05:07:318 (3) - stack with 05:07:318 (3) – end Typo again? I get what you mean here tho, so fixed!
► 05:14:823 (6) - nc /bpm change
► 05:15:223 (1) - remove nc
► 05:16:423 (1) - nc

Pretty sure I fixed all NC problems. I also copy-pasted a few sliders. Added more tags too!

In general, I suggest you copy-pasting sliders and rotating them instead of every single time creating individual sliders and of course NCs. Make nc every 2 1/1, not every 4 1/1. (Talking in musical terms: it's more like 2/4 song than 4/4) Good luck. Maybe add more tags.
Your mod was very helpful. Though I was kind of against the NC's at first, I get what you mean and I kinda agree. Thank you for modding!
CodeS
M4M from your Q


Desperation

00:11:695 (1) - Why did you new combo here if you didn't at 00:08:463 (3) - and 00:05:231 (3) - ? delete it
00:09:877 (5) - Look at the DS from this slider 00:06:039 (4) - to 00:06:645 (5) - , now take a loot at the distance from 00:09:271 (4) - to 00:09:877 (5) - , even if they're literally the SAME thing, try to be consistent.

00:14:928 - between this note and 00:16:342 - this other Note, a spinner could fit, not very important, but it would feel better than just waiting for the next note.
00:25:433 (3) - This could be a 1/2 slider, as is different to the the base sound you're using for 00:23:817 (2,3,1,2) -
00:37:554 (5) - This could be a NC, same on
00:44:602 (2,3,4,5,6) - use tiny grid and try to make this curve more... rounded, current one feels too rigidand weird to play especially in these 00:44:602 (2,3,4) - where there's not enough curve compared to 00:45:202 (5,6,1) -
00:50:161 (5) - like on 00:37:554 (5) , NC here

00:57:308 - This is where my main complaint of the map comes into play.
This doesn't feel intense, you really, REALLY need to speed up the slider velocity, is the same as the entire slow part of the song, there are more jumps, this, you nailed this, but the sliders, because is the same speed as the slow initial part, feels really, REALLY awkward, and while yes, the BPM is a bit higher, is just that, "a bit", in my opinion, because near the Kiai you jump to 1.4 and then to 1.7, is to redo the sliders (you can keep the jumps as the are) with 1.2 SV

01:02:778 (6) - This jump doesn't make sense because of the distance from 01:02:778 (6) - to 01:02:955 (1) - , move the note to X:52 Y:88 so it ends with a near 2.5DS between the both, and you still keep the jump but more constant.
01:07:190 (4) - Missing a note
01:18:484 (1,2,3,4,5,6,7,8) - The sound effect is cool, but the lack of feed is really annoying while in play, I would vol up at least 5 more on each green tick
02:13:366 - Note?
02:16:366 - Starting this part, the sliders should be a bit more faster, I know what you're trying to do, and while I said to be consistent before, I still believe that you're not taking advantage of the potential of the song by keeping most of it on the same DS.
02:37:366 (3,1,2,3,4,5,6,7,8) - What I said before, it is cool, but the feedback... try to vol it up by 5 each green tick.
02:54:131 (2) - CTR G
03:38:249 (1) - Rotate this slider more in direction of flow of 03:38:072 (4) - , like : http://i.imgur.com/kRneyr6.png

Most of the suggestion for the rest of the map would be around the DS, in my opinion, you should take a look at it, because right now it feels like I'm playing the same thing during the entire duration, yes, there are jumps and spaced triples forward the ending, but the core of the map, the sliders, are almost the same speed during the entire duration... making it while NOT bad (because the patterns are fun and good) , boring.

I could totally see this ranked tho.

Good luck with the map! and sorry if a copypaste timeline doesn't fit!
Topic Starter
Mir

Katyusha wrote:

M4M from your Q


Desperation

00:11:695 (1) - Why did you new combo here if you didn't at 00:08:463 (3) - and 00:05:231 (3) - ? delete it – Fixed!

00:09:877 (5) - Look at the DS from this slider 00:06:039 (4) - to 00:06:645 (5) - , now take a loot at the distance from 00:09:271 (4) - to 00:09:877 (5) - , even if they're literally the SAME thing, try to be consistent. - Fixed!

00:14:928 - between this note and 00:16:342 - this other Note, a spinner could fit, not very important, but it would feel better than just waiting for the next note. - Denied. No sound for a spinner, and I don’t like them to begin with so I’m leaving it as a pause.

00:25:433 (3) - This could be a 1/2 slider, as is different to the the base sound you're using for 00:23:817 (2,3,1,2) – Why did I not think of this. I love this idea! Fixed!

00:37:554 (5) - This could be a NC, same on
00:44:602 (2,3,4,5,6) - use tiny grid and try to make this curve more... rounded, current one feels too rigidand weird to play especially in these 00:44:602 (2,3,4) - where there's not enough curve compared to 00:45:202 (5,6,1) – I wanna keep these kinds of patterns as one combo. As for the curve, fixed!

00:50:161 (5) - like on 00:37:554 (5) , NC here - Same as what I said above.

00:57:308 - This is where my main complaint of the map comes into play.
This doesn't feel intense, you really, REALLY need to speed up the slider velocity, is the same as the entire slow part of the song, there are more jumps, this, you nailed this, but the sliders, because is the same speed as the slow initial part, feels really, REALLY awkward, and while yes, the BPM is a bit higher, is just that, "a bit", in my opinion, because near the Kiai you jump to 1.4 and then to 1.7, is to redo the sliders (you can keep the jumps as the are) with 1.2 SV – Nobody else complained about this. And what you’re basically saying is a remap of everything except the ending and chorus. Not happening, sorry.

01:02:778 (6) - This jump doesn't make sense because of the distance from 01:02:778 (6) - to 01:02:955 (1) - , move the note to X:52 Y:88 so it ends with a near 2.5DS between the both, and you still keep the jump but more constant. - Fixed!

01:07:190 (4) - Missing a note – Yukiyo helped explain what you meant here. Fixed! Also in doing this changed the reverse slider at 01:04:013.

01:18:484 (1,2,3,4,5,6,7,8) - The sound effect is cool, but the lack of feed is really annoying while in play, I would vol up at least 5 more on each green tick – Fixed!

02:13:366 - Note? There’s no note on this beat. At least none that I can hear nor want to map.

02:16:366 - Starting this part, the sliders should be a bit more faster, I know what you're trying to do, and while I said to be consistent before, I still believe that you're not taking advantage of the potential of the song by keeping most of it on the same DS. - I get what you’re saying but the difference here is I map more circles, and I make larger jumps while also making the angles somewhat wider. This part already feels faster than before and I don’t want to change it. Also, this is basically asking for a remap and if I wanted to increase SV I would have done it in the first place.

02:37:366 (3,1,2,3,4,5,6,7,8) - What I said before, it is cool, but the feedback... try to vol it up by 5 each green tick. - Fixed!

02:54:131 (2) - CTR G – Screws the flow into 02:54:837 (4) so no, not gonna ctrl+g.

03:38:249 (1) - Rotate this slider more in direction of flow of 03:38:072 (4) - , like : http://i.imgur.com/kRneyr6.pngDefinitely not. I want this small flow break. Also, as I said in the previous mods, I will not change anything from 03:07:190 – 03:52:366 unless it’s unplayable/unrankable. I spent a lot of time on this part and everything mapped here was intentional. I love how this plays too much to change it.

Most of the suggestion for the rest of the map would be around the DS, in my opinion, you should take a look at it, because right now it feels like I'm playing the same thing during the entire duration, yes, there are jumps and spaced triples forward the ending, but the core of the map, the sliders, are almost the same speed during the entire duration... making it while NOT bad (because the patterns are fun and good) , boring. - I’ll have to disagree with you here. Nobody else has complained about this so far and if I increase DS I’ll have to remap a lot of the map as it is. I’m keeping the DS. I change how the flow works for the parts you have a problem with, I don’t know if you noticed or not.

I could totally see this ranked tho. Aw thanks. <3

Good luck with the map! and sorry if a copypaste timeline doesn't fit!
Your mod was helpful! Thanks a lot for modding. :3
ItashaS13
Hi from my Q



  • Desperation

    00:07:655 (2,1) - make both shapes equal? yea, different sounds but you use the same shape once again here 00:09:271 (2) - so fix the 1
    00:16:342 (5,1) - use the spacing like 00:09:877 (3,1) - ? to make it more "noticeable"? or idk its kinda weird now
    00:22:200 (7,1) - make both shapes equal < like copy + paste the 7 and rotate it to make it looks like https://osu.ppy.sh/ss/6241653
    00:29:069 (4) - nc?
    00:30:079 (2,3) - why is spacing here like this, but then here changes so suddenly? 00:30:887 (4,1) - because the vocals? if thats the point then move it like https://osu.ppy.sh/ss/6241665
    00:31:897 (3,4,1,2,3) - but then you back to the short spacing
    00:34:120 (4,1) - and then long again :<. this feels really unconsistent
    00:40:786 (4) - oke this is not an "error" but you don't need too many white anchors to make the slider perfect :p https://osu.ppy.sh/ss/6241680 (ohh also notice the 5 slider, 00:41:998 (5) - how I moved it. its a suggestion) was gonna point it out on other line but now that you can see it in the same picture xDD
    00:45:402 (6,1) - spacing
    00:47:708 (2,3,4,5) - and the spacing here is different than 00:44:602 (2,3,4,5) -
    00:51:474 (8) - make this totally vertical
    00:58:719 (1,2) - spacing?
    01:02:955 - lol, while I was playing it I didnt noticed that she says "uno, dos, t-t-t-t-t-t-tres"
    01:12:131 (2) - clap?
    01:16:366 - shouuld be clickable
    01:28:366 (1) - don't use red anchor on this slider :p keep the white ones
    01:45:308 (1) - I feel like this shape should be more like https://osu.ppy.sh/ss/6241704
    01:49:543 (1,2,3,4,5,6,7) - move all of this to the left a bit (to stack 01:50:072 (5) - with 01:49:366 (10) - and avoid the overlap on 01:49:013 (8,1,2,3) - )
    02:07:190 (3,1) - both shapes looks akward like that, I mean.... (http://osu.ppy.sh/ss/6241718 like this so https://osu.ppy.sh/ss/6241720 both looks more equal)
    02:07:896 (1,2) - blanket
    02:12:131 (1) - ^
    02:17:778 (1,3) - make both shapes equal
    02:25:366 - why the green tick? nah you don't need it
    02:26:513 (5,6) - should make something with its spacing https://osu.ppy.sh/ss/6241738
    02:26:249 (4,9) - should stack their heads
    02:27:660 (1,2) - here I recommend someting like http://osu.ppy.sh/ss/6241746
    02:41:778 (1,3) - here you can so something like you did 02:40:366 (1,3) -
    02:46:719 (7,1) - something equal, this one its very noticeable and doesnt looks good :x
    02:59:425 (3) - blanket
    03:00:131 (5,1) - why not something like 01:45:308 - <
    02:50:249 (1,4) - stack these properly
    03:00:131 (5,3) - blnanket?
    03:04:102 (1) - delete this :< just use the reverse (or well... no, its on you but I recommend to deleteeee)
    03:19:190 (3,2,1) - stacj their heads?
    03:22:013 - y u missed this :<?
    03:31:896 - ^ (this one more, because there are vocals! starting too!)
    03:28:896 (4,5) - 03:33:131 (2,3) - both should have same spacing (stack them)
    03:42:308 (4,2) - stack these properly
    04:29:072 (1) - this shape can be better,
    04:29:072 (1,2) - stackl
    04:36:837 (4,1) - avoid overlap
    04:38:955 (1) - > https://osu.ppy.sh/ss/6241773
    04:44:425 (4) - stack this with the 3 and the others stacked there? 04:45:219 (3) -
    04:54:484 (1) - NICE :O!
    05:08:773 (1,2) - from https://osu.ppy.sh/ss/6241777 t o something more like https://osu.ppy.sh/ss/6241782 you got me ?
    05:15:623 (4) - bkanekr
    05:18:050 (1) - ^ blanket
tbh I really liked this song and map
Topic Starter
Mir

Itasha_S13 wrote:

Hi from my Q

  • Desperation

    00:07:655 (2,1) - make both shapes equal? yea, different sounds but you use the same shape once again here 00:09:271 (2) - so fix the 1 - Looked pretty similar to me, redid it just in case!~

    00:16:342 (5,1) - use the spacing like 00:09:877 (3,1) - ? to make it more "noticeable"? or idk its kinda weird now - Fiiine, since so many people complained about it.

    00:22:200 (7,1) - make both shapes equal < like copy + paste the 7 and rotate it to make it looks like https://osu.ppy.sh/ss/6241653Fixed!

    00:29:069 (4) – nc? - Nope cuz it’s a pick-up note. That’s why NC is 00:29:473 (1).

    00:30:079 (2,3) - why is spacing here like this, but then here changes so suddenly? 00:30:887 (4,1) - because the vocals? if thats the point then move it like https://osu.ppy.sh/ss/6241665 Because 00:30:887 (4,1,4,1). It’s following when she uses the higher pitch. Will change if mentioned again. (well it was but I really wanna keep this so I'll change it on next mention)
    00:31:897 (3,4,1,2,3) - but then you back to the short spacing ^
    00:34:120 (4,1) - and then long again :<. this feels really unconsistent ^

    00:40:786 (4) - oke this is not an "error" but you don't need too many white anchors to make the slider perfect :p https://osu.ppy.sh/ss/6241680 (ohh also notice the 5 slider, 00:41:998 (5) - how I moved it. its a suggestion) was gonna point it out on other line but now that you can see it in the same picture xDD – I do need those white anchors to make the slider smooth, also I took your suggestion about 00:41:998 (5)

    00:45:402 (6,1) – spacing – Picky, picky. :P Fixed!~

    00:47:708 (2,3,4,5) - and the spacing here is different than 00:44:602 (2,3,4,5) – Because it’s faster.

    00:51:474 (8) - make this totally vertical – Fixed! Also made the other sliders look nicer.~

    00:58:719 (1,2) - spacing?
    01:02:955 - lol, while I was playing it I didnt noticed that she says "uno, dos, t-t-t-t-t-t-tres" – Neither did I~

    01:12:131 (2) – clap? - Woops, yep. Fixed!

    01:16:366 - shouuld be clickable – Following the guitar thingy, so I want it to be held. Would also screw up most of my positioning.

    01:28:366 (1) - don't use red anchor on this slider :p keep the white ones – Agreed, fixed!

    01:45:308 (1) - I feel like this shape should be more like https://osu.ppy.sh/ss/6241704Personal preference.

    01:49:543 (1,2,3,4,5,6,7) - move all of this to the left a bit (to stack 01:50:072 (5) - with 01:49:366 (10) - and avoid the overlap on 01:49:013 (8,1,2,3) – Sure, fixed! (Unless that makes the section feel weird, then I’m reverting it.)

    02:07:190 (3,1) - both shapes looks akward like that, I mean.... (http://osu.ppy.sh/ss/6241718 like this so https://osu.ppy.sh/ss/6241720 both looks more equal) Fixed!

    02:07:896 (1,2) – blanket – Isn’t meant to be.

    02:12:131 (1) - ^ - Fixed!

    02:17:778 (1,3) - make both shapes equal – Fixed!

    02:25:366 - why the green tick? nah you don't need it – To reset the volume back to normal after silencing the slider end of 02:25:366.

    02:26:513 (5,6) - should make something with its spacing https://osu.ppy.sh/ss/6241738Fixed!

    02:26:249 (4,9) - should stack their heads – Fixed!

    02:27:660 (1,2) - here I recommend someting like http://osu.ppy.sh/ss/6241746Fixed!

    02:41:778 (1,3) - here you can so something like you did 02:40:366 (1,3) – Fixed!

    02:46:719 (7,1) - something equal, this one its very noticeable and doesnt looks good :xAhh forgive me Yukiyo for I have failed you. :c Fixed!~

    02:59:425 (3) – blanket – Fixed!

    03:00:131 (5,1) - why not something like 01:45:308 – Fixed! (Will remove if it looks weird to anyone else though.)

    02:50:249 (1,4) - stack these properly – Already fixed!~

    03:00:131 (5,3) – blnanket? - Fixixed! Moved it around a bit.

    03:04:102 (1) - delete this :< just use the reverse (or well... no, its on you but I recommend to deleteeee) – Still has the effect I wanted, so fixed!

    03:19:190 (3,2,1) - stacj their heads? Fixed!~

    03:22:013 - y u missed this :<? - Fixed!~

    03:31:896 - ^ (this one more, because there are vocals! starting too!) Following bass here, will fix if brought up again.

    03:28:896 (4,5) - 03:33:131 (2,3) - both should have same spacing (stack them) Fixed!

    03:42:308 (4,2) - stack these properly – Already fixed!~

    04:29:072 (1) - this shape can be better – Personal preference

    04:29:072 (1,2) – stackl – Fixed!

    04:36:837 (4,1) - avoid overlap - Fixed!~

    04:38:955 (1) - > https://osu.ppy.sh/ss/6241773Um. Fixed? Pretty vague here.

    04:44:425 (4) - stack this with the 3 and the others stacked there? 04:45:219 (3) – Fixed!

    04:54:484 (1) - NICE :O! Thank you!~

    05:08:773 (1,2) - from https://osu.ppy.sh/ss/6241777 t o something more like https://osu.ppy.sh/ss/6241782 you got me ? - Gotchu fam. Fixed!

    05:15:623 (4) – bkanekr – Fixixr!~

    05:18:050 (1) - ^ blanket - Fixed!~
tbh I really liked this song and map You're too kind. xP
Your mod was very helpful! Thank you! (didn't see a lot of those blankets. ;~;)
Saileach
Responding M4M

Sorry really brief mod, i really like your map and really hard to find flaws at least in my eyes anyway.

Desperation
02:09:308 (1) - I feel that this note could be on a bit more of an angle or slightly more curved to blanket the next note as you can see it seems really off
Try putting 02:53:778 (3,4,5) - on a 5 degree angle, looks better to me thought you might like it more with no angle

02:54:484 (5) - could be CNTRL + G, might add for a bit more fun than just upward sliders, really just personally preference

02:55:013 (7) - try moving it over a bit more to fit the 5 degree angle if you choose to use it



Other than that, I love your map, really seems well polished and fun, sorry i couldnt be more of a help >.<
O-Moei
Hi !, 🌀NM request

✨ = Suggestion (Common opinion. No change, no problem)
💧 = Uuhhh? (Something feels wrong around here...)
💥 = Warning !!! (Yu know wat tu du xD )

Here we go...

General

💧What is "style7" in you beatmap file for ?

✨Still have no combo colors ?. This is my suggestion :)
Combo1 : 64,0,64
Combo2 : 0,0,255
Combo3 : 128,0,255
Combo4 : 128,0,64

💧Hitsounding where ?

💧I'm not a bpm expert, but i think some timing doesn't went really well. Like here 05:21:610 - . the metronome feels come a little earlier. Try to find another timing check

Desperation

✨00:21:392 (5) - NC since you NC every 1 measure
00:40:786 (4) - ^ for variety

💧03:33:131 (2,3) - Uhhh ??

💧01:26:249 (2,3) - Their spacing quite tricky for players, since you give lesser gap for longer beat here 01:25:543 (1,2) - . Cuz it's really different with 03:58:013 (1,2,3) -

✨01:41:955 (1,2,3) - Their flow doesn't provides well for players. Trust me ! XDXD. Maybe 01:42:308 (3) - have this stacked with at lest 01:40:896 (4) - is much more fitting

✨02:07:896 (1,2,3,4,5,6) - Have them equal spacing

✨03:18:308 (9) - make this stacked with 03:17:778 (6) - is better

💧03:55:234 (1,2) - No.. not like this. Delete (2) then extend (1) to replace (2)'s snap is suitable rhythmic play you've been followed

💧04:12:131 (1,2,3,4) - I think they should be triples (if you following melodies of course)

✨05:00:484 (2) - Start NC after that big slider, for variety


Overall, you might want to find another modder check for structural ability. Okei, that's all from me. All e best :)
Topic Starter
Mir

DakiniBrave wrote:

Responding M4M

Sorry really brief mod, i really like your map and really hard to find flaws at least in my eyes anyway. Anything is better than nothing!

Desperation
02:09:308 (1) - I feel that this note could be on a bit more of an angle or slightly more curved to blanket the next note as you can see it seems really off Nice find! Fixed!

Try putting 02:53:778 (3,4,5) - on a 5 degree angle, looks better to me thought you might like it more with no angle – I do like it with no angle, so I’ll keep it vertical.

02:54:484 (5) - could be CNTRL + G, might add for a bit more fun than just upward sliders, really just personally preference – It would be fun if there was a reason to, but since the majority of sliders would be facing the opposite direction, I feel it’s variety where none is needed. The pattern follows the bass which is repeating this same sound, so… yeah.

02:55:013 (7) - try moving it over a bit more to fit the 5 degree angle if you choose to use it – Again, nice find! Fixed!



Other than that, I love your map, really seems well polished and fun, sorry i couldnt be more of a help >.< Aww, thank you so much!

O-Moei wrote:

Hi !, 🌀NM request

✨ = Suggestion (Common opinion. No change, no problem)
💧 = Uuhhh? (Something feels wrong around here...)
💥 = Warning !!! (Yu know wat tu du xD )

Here we go...

General

💧What is "style7" in you beatmap file for ? Um… leftovers? x.x Removed!

✨Still have no combo colors ?. This is my suggestion :)
Combo1 : 64,0,64
Combo2 : 0,0,255
Combo3 : 128,0,255
Combo4 : 128,0,64
Took them! Except 2, I changed that slightly. Whether they appear or not I don’t know since they never worked for me. Oh well.

💧Hitsounding where ? Everywhere.~

💧I'm not a bpm expert, but i think some timing doesn't went really well. Like here 05:21:610 - . the metronome feels come a little earlier. Try to find another timing check. It doesn’t feel like it hinders play at all. I don’t know. If anyone else complains about it I’ll get a check. The BPM is correct though, it’s just I have to snap it otherwise it acts all weird in-game.

Desperation

✨00:21:392 (5) - NC since you NC every 1 measure – Fixed!
00:40:786 (4) - ^ for variety – Agreed, fixed!

💧03:33:131 (2,3) - Uhhh ?? - Fixed!

💧01:26:249 (2,3) - Their spacing quite tricky for players, since you give lesser gap for longer beat here 01:25:543 (1,2) - . Cuz it's really different with 03:58:013 (1,2,3) - Well obviously it’s a longer gap, there’s a pause.

✨01:41:955 (1,2,3) - Their flow doesn't provides well for players. Trust me ! XDXD. Maybe 01:42:308 (3) - have this stacked with at lest 01:40:896 (4) - is much more fitting - Fixed, but if any issues arise from this change, I will revert immediately.

✨02:07:896 (1,2,3,4,5,6) - Have them equal spacing – Fixed!

✨03:18:308 (9) - make this stacked with 03:17:778 (6) - is better – Agreed, fixed!

💧03:55:234 (1,2) - No.. not like this. Delete (2) then extend (1) to replace (2)'s snap is suitable rhythmic play you've been followed – Fixed!

💧04:12:131 (1,2,3,4) - I think they should be triples (if you following melodies of course) – If mentioned again, will change.

✨05:00:484 (2) - Start NC after that big slider, for variety – No because it ends on a downbeat (sue me, it fits for this part) so I want to combo to be consistent.


Overall, you might want to find another modder check for structural ability. Okei, that's all from me. All e best :)
Thank you both so much for modding!
DJ Fish
Hi for the m4m of your queue
Desperation
00:03:615 (1,2) - Make these two look like the sliders at 00:04:423 (2,1) so the pattern would look symmetrical (Copy and paste the slider and just flip them)
00:06:645 (3,1) - The distance of these two objects at each other should be similar to the distance of the objects at 00:09:877 (3,1)
00:23:008 (1) - Make this slider's shape look similar to the slider at 00:22:200 (3) (Copy and paste it then press Ctrl + J, Ctrl +H)
00:30:281 (3) - Make this slider's shape look similar to the slider at 00:29:473 (1)
00:33:513 (3) - Make this slider's shape look similar to the slider at 00:32:705 (1)
00:44:602 (2,3,4,5,6) - Try fixing the curve of these circles
01:30:660 (6,7,8) - These might look better if you made them straight instead of curved but thats only my opinion though
01:44:955 (4,5,6) - Move these so they don't overlap with 01:43:896 (3)
01:45:308 (1) - Maybe make a better slider shape
01:56:602 (1) - ^^^
02:07:013 (2) - Try making the distance of this circle from the previous and next object equal maybe by moving this 3 grids to the left
02:12:837 (3) - Make this slider's look similar to the slider at 02:12:131 (1) by copying the slider at 02:12:131 (1) and flipping it
02:41:072 (3) - Make this slider's look similar to the slider at 02:40:366 (1) by copying the slider at 02:40:366 (1) and flipping it (And ofcourse you have to move 02:41:602 (4) after changing the slider)
03:00:308 (1) - Maybe try chaging this slider's shape
03:05:778 (1) - Move this away from 03:07:190 (1)
Topic Starter
Mir

DJ Fish wrote:

Hi for the m4m of your queue
Desperation
00:03:615 (1,2) - Make these two look like the sliders at 00:04:423 (2,1) so the pattern would look symmetrical (Copy and paste the slider and just flip them)
00:06:645 (3,1) - The distance of these two objects at each other should be similar to the distance of the objects at 00:09:877 (3,1)
00:23:008 (1) - Make this slider's shape look similar to the slider at 00:22:200 (3) (Copy and paste it then press Ctrl + J, Ctrl +H)
00:30:281 (3) - Make this slider's shape look similar to the slider at 00:29:473 (1)
00:33:513 (3) - Make this slider's shape look similar to the slider at 00:32:705 (1)
00:44:602 (2,3,4,5,6) - Try fixing the curve of these circles
01:30:660 (6,7,8) - These might look better if you made them straight instead of curved but thats only my opinion though
01:44:955 (4,5,6) - Move these so they don't overlap with 01:43:896 (3)
01:45:308 (1) - Maybe make a better slider shape
01:56:602 (1) - ^^^
02:07:013 (2) - Try making the distance of this circle from the previous and next object equal maybe by moving this 3 grids to the left
02:12:837 (3) - Make this slider's look similar to the slider at 02:12:131 (1) by copying the slider at 02:12:131 (1) and flipping it
02:41:072 (3) - Make this slider's look similar to the slider at 02:40:366 (1) by copying the slider at 02:40:366 (1) and flipping it (And ofcourse you have to move 02:41:602 (4) after changing the slider)
03:00:308 (1) - Maybe try chaging this slider's shape
03:05:778 (1) - Move this away from 03:07:190 (1)
Applied all! Thank you very much for your mod!
Chalwa
Hello! M4M!
(Sorry, I know, I'm late, but... i wrote on PM)
[Desperation]
  1. 00:13:311 (1,2) - Why you didn't make here 1.1x DS like in another places?? And also blanket improve.
  2. 00:16:342 (5) - Make NC here, cause followpoint from 00:14:928 (4) looks imo ugly.
  3. 00:29:069 (4) - NC too, cause here voices start.
  4. 00:44:602 (2,3,4,5,6) - What do you think about make jumps here? Imo what did you make here doesn't looks good. So make a star like in a screen: click!
  5. 00:47:708 (2,3,4,5) - The same like above
  6. 01:26:249 (2,3,4,5) - This is very hard to read. Imo the best thing what you can make here is stack all :D
  7. 02:02:072 (10) - Stack it with 02:01:367 (5) for better flow?
  8. 02:11:955 (4,1) - Blanket improve
  9. 02:16:366 (1,4) - Stack it with end of 02:16:366 (1) for avoid overlap :)
  10. 02:30:484 (1,2) - Improve this blanket??
  11. 02:49:719 (7) - Make this curve smaller, cause it looks ugly now ;)
  12. 02:55:013 (7) - Move it to x:184 y:88, cause it playable then. Now it's too high jump imo.
  13. 04:29:072 (1) - Why this slider looks weird?? Remove first white point... It looks much better!
  14. 05:21:612 - Imo from here it's 47.5 BPM

END!
It's good map and nice song
GOOD LUCK!!!
Topic Starter
Mir

Chalwa wrote:

Hello! M4M!
(Sorry, I know, I'm late, but... i wrote on PM)
[Desperation]
  1. 00:13:311 (1,2) - Why you didn't make here 1.1x DS like in another places?? And also blanket improve. Fixed!
  2. 00:16:342 (5) - Make NC here, cause followpoint from 00:14:928 (4) looks imo ugly. Nope, it’s because it’s a follow in from the last downbeat.
  3. 00:29:069 (4) - NC too, cause here voices start. ^
  4. 00:44:602 (2,3,4,5,6) - What do you think about make jumps here? Imo what did you make here doesn't looks good. So make a star like in a screen: click! Nope!~ I like it how it is.
  5. 00:47:708 (2,3,4,5) - The same like above ^
  6. 01:26:249 (2,3,4,5) - This is very hard to read. Imo the best thing what you can make here is stack all :DDisagree, this is easy to read.
  7. 02:02:072 (10) - Stack it with 02:01:367 (5) for better flow? - Intention was to flow break, not create flow.
  8. 02:11:955 (4,1) - Blanket improve – Fixed!
  9. 02:16:366 (1,4) - Stack it with end of 02:16:366 (1) for avoid overlap :) - Fixed!
  10. 02:30:484 (1,2) - Improve this blanket?? - Fixed!~
  11. 02:49:719 (7) - Make this curve smaller, cause it looks ugly now ;) - Fixed!
  12. 02:55:013 (7) - Move it to x:184 y:88, cause it playable then. Now it's too high jump imo. - Moved it, but not that low.
  13. 04:29:072 (1) - Why this slider looks weird?? Remove first white point... It looks much better! - Woops, fixed.
  14. 05:21:612 - Imo from here it's 47.5 BPM – It's correct.

END!
It's good map and nice song
GOOD LUCK!!!
Thank you for modding!
Lily Bread
03:33:131 (2,3) - two objects at one time. please make - 03:33:131 (2) - reverse twice instead of three times.

nice map.
Topic Starter
Mir

Lily Bread wrote:

03:33:131 (2,3) - two objects at one time. please make - 03:33:131 (2) - reverse twice instead of three times.

nice map.
Oh what. How did that happen? Thanks for pointing that out!
_Meep_
m4m
ze mods by ze meep
despair(my soul mate)
00:32:705 (1,2,3) - note 2 isn't centered between them,im triggered
00:40:786 (1) - Why does the sliderend have that small little bump? or why does it have that second last grey bezier?
01:22:543 (2,1) - Blanket properly plez https://osu.ppy.sh/ss/6281495

Well polished and I don't see any blanket errors despite the length of the song,nicely done <3
gl for rank
Topic Starter
Mir

_Meep_ wrote:

m4m
ze mods by ze meep
despair(my soul mate)
00:32:705 (1,2,3) - note 2 isn't centered between them,im triggered - Fixed!
00:40:786 (1) - Why does the sliderend have that small little bump? or why does it have that second last grey bezier? Fixed!
01:22:543 (2,1) - Blanket properly plez https://osu.ppy.sh/ss/6281495 - The blanket is perfect as it is.

Well polished and I don't see any blanket errors despite the length of the song,nicely done <3
gl for rank
Thanks! Nice finds too.~
hi-mei
from my queue:
00:26:039 (4,5,1) - make it more pretty? http://puu.sh/rHYEc/8df3d9bee9.jpg
00:29:473 (1,2,3,4) - inconsistent ds inbetween 3/4
00:48:662 - from here on the sv should be increasing.
01:04:013 (1,2,3,4,5,6) - make them more pretty? select 1,2,3 copy, paste, and use ctrl+h/g
01:10:013 (1) - 333/147
01:32:249 (2,3) - what the point of this object placement? 01:32:425 - theres no palpable sound you can emphasize with silder and whistle
just extend the slider and remove the note instead
anything this section seems to be remaped
01:31:543 - and 01:31:719 - and 01:32:602 - and 01:32:778 - 01:33:308 - 01:33:396 - etc are unmapped for some reason
also, please use 1/8 snap divisor, it just fits to this song.
01:34:013 (1) - same thing, undermapping.
you got a tripplet here 01:34:013 (1) -
alright, you should remap this part from 01:31:190 - to 01:36:837 - the song get more intensive, but you got boring sliders with the same velocity.
01:36:837 (1,2,3,4) - why is (4) angled that bad? lmao
01:41:955 (1,2,3) - these should be sliderkicks. it fits to the song way better
02:09:837 (2,3,4) - dude please ;w;
02:19:190 (1,2) - why didnt you use the same patterns with long slider and a note? like this 02:17:778 (1,2) -
02:21:131 (2,3,4) - same issue, make it more stucked
02:37:366 (3) - i dont recommend you to use <25% volume by any reasons at all. except slide ends and spinners.

alright i think im done for now.
it can be a long mod, but the thing is that the more you will learn from other maps, from mods etc, the more you will remap.
and im pretty sure if you are aimed for ranking you once realize that this map should be remapped like for its entire duration.

gl !
Topic Starter
Mir

-himei wrote:

from my queue:
00:26:039 (4,5,1) - make it more pretty? http://puu.sh/rHYEc/8df3d9bee9.jpg
00:29:473 (1,2,3,4) - inconsistent ds inbetween 3/4
00:48:662 - from here on the sv should be increasing.
01:04:013 (1,2,3,4,5,6) - make them more pretty? select 1,2,3 copy, paste, and use ctrl+h/g
01:10:013 (1) - 333/147
01:32:249 (2,3) - what the point of this object placement? 01:32:425 - theres no palpable sound you can emphasize with silder and whistle
just extend the slider and remove the note instead
anything this section seems to be remaped
01:31:543 - and 01:31:719 - and 01:32:602 - and 01:32:778 - 01:33:308 - 01:33:396 - etc are unmapped for some reason
also, please use 1/8 snap divisor, it just fits to this song.
01:34:013 (1) - same thing, undermapping.
you got a tripplet here 01:34:013 (1) -
alright, you should remap this part from 01:31:190 - to 01:36:837 - the song get more intensive, but you got boring sliders with the same velocity.
01:36:837 (1,2,3,4) - why is (4) angled that bad? lmao
01:41:955 (1,2,3) - these should be sliderkicks. it fits to the song way better
02:09:837 (2,3,4) - dude please ;w;
02:19:190 (1,2) - why didnt you use the same patterns with long slider and a note? like this 02:17:778 (1,2) -
02:21:131 (2,3,4) - same issue, make it more stucked
02:37:366 (3) - i dont recommend you to use <25% volume by any reasons at all. except slide ends and spinners.

alright i think im done for now.
it can be a long mod, but the thing is that the more you will learn from other maps, from mods etc, the more you will remap.
and im pretty sure if you are aimed for ranking you once realize that this map should be remapped like for its entire duration.

gl !
Was considering a remap, and I might get to doing it eventually, but for now I'll just leave the map alone since I'm kinda busy. Thanks for the mod. I won't apply anything since I'll either grave this or remap it.

Again, I was already considering it, so don't think it's your fault.
Chocobo
Hi, from my queue, M4M req;
MODDING
1. 00:10:079 (1,2,1,2) - make a shape;
2. 00:23:817 (2,3,1,2) - ummmm, make a square;
3. 00:30:887 (4) - spacing issue;
4. 00:38:968 (8) - I suggest using a slider to replace it, like this:
but for consistency with other similar parts, think twice before applying that;
5. 00:51:474 (8,1) - blanket;
6. 01:42:484 (1,2,3) - make them better;
7. 02:45:308 (3,4) - blanket?
8. 04:03:484 (6) - spacing issue;
9. 05:21:610 - use green line to gradually decrease the hitsounds;
ADVISE
1. concentrate on symmetric of objects;
2. try to make shape of circles;
3. avoid sudden change in distance;
Nice map~, hope the modding may help;
Topic Starter
Mir

-himei wrote:

from my queue:
00:26:039 (4,5,1) - make it more pretty? http://puu.sh/rHYEc/8df3d9bee9.jpgThis is fine. I don’t get how that is nicer.
00:29:473 (1,2,3,4) - inconsistent ds inbetween 3/4 – Fixed that whole area, hopefully.
00:48:662 - from here on the sv should be increasing. - Um it is. The bpm goes up, thus slider velocity does too. I don’t wanna make it a massive change cuz I’m saving that until after the first chorus.
01:04:013 (1,2,3,4,5,6) - make them more pretty? select 1,2,3 copy, paste, and use ctrl+h/g – Fine by me, fixed.
01:10:013 (1) – 333/147 – Sure, fixed.
01:32:249 (2,3) - what the point of this object placement? 01:32:425 - theres no palpable sound you can emphasize with silder and whistle
just extend the slider and remove the note instead
anything this section seems to be remaped
01:31:543 - and 01:31:719 - and 01:32:602 - and 01:32:778 - 01:33:308 - 01:33:396 - etc are unmapped for some reason
also, please use 1/8 snap divisor, it just fits to this song. All of these things I do. Also, they’re following the vocals so I don’t get what you’re trying to say. It’s meant to follow the vocal so the drop has more impact.
01:34:013 (1) - same thing, undermapping. - Yeah, no. Intended.
you got a tripplet here 01:34:013 (1) – Don’t need it.
alright, you should remap this part from 01:31:190 - to 01:36:837 - the song get more intensive, but you got boring sliders with the same velocity. - Jumps later do the intensity increasing stuff for me. 01:36:837 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3) -
01:36:837 (1,2,3,4) - why is (4) angled that bad? Lmao – I don’t get it. They’re all the same angle.
01:41:955 (1,2,3) - these should be sliderkicks. it fits to the song way better – There are three sounds yet you want me to map six. Sorry, but this part doesn’t need to be overmapped, it’s hard enough as it is.
02:09:837 (2,3,4) - dude please ;w; - Not a useful comment, but I get it. Fixed.
02:19:190 (1,2) - why didnt you use the same patterns with long slider and a note? like this 02:17:778 (1,2) – Fixed.
02:21:131 (2,3,4) - same issue, make it more stucked - Done.
02:37:366 (3) - i dont recommend you to use <25% volume by any reasons at all. except slide ends and spinners. - Kay. Fixed.

alright i think im done for now.
it can be a long mod, but the thing is that the more you will learn from other maps, from mods etc, the more you will remap.
and im pretty sure if you are aimed for ranking you once realize that this map should be remapped like for its entire duration.

gl !
Thanks for the mod. On second thought. I'm not remapping this. This seems fine as it is.

Chocobo wrote:

Hi, from my queue, M4M req;
MODDING
1. 00:10:079 (1,2,1,2) - make a shape; - Done.
2. 00:23:817 (2,3,1,2) - ummmm, make a square; - Done.
3. 00:30:887 (4) - spacing issue; Intended. Emphasizes vocals.
4. 00:38:968 (8) - I suggest using a slider to replace it, like this:
but for consistency with other similar parts, think twice before applying that; - No thanks. It’s fine as it is. Would break the patterns I set up.
5. 00:51:474 (8,1) – blanket; - Done.
6. 01:42:484 (1,2,3) - make them better; - Done.
7. 02:45:308 (3,4) – blanket? - Not intended.
8. 04:03:484 (6) - spacing issue; - Intended, emphasizes vocals.
9. 05:21:610 - use green line to gradually decrease the hitsounds; - Done.
ADVISE
1. concentrate on symmetric of objects;
2. try to make shape of circles;
3. avoid sudden change in distance;
Nice map~, hope the modding may help;
Thanks for your mod. I’ll have my end done soon.
Ikaros
derp
2016-10-21 02:48 Miryle: ACTION is editing [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki) [Desperation]]
2016-10-21 02:48 Miryle: new hitsounds ;-;
2016-10-21 02:51 Ikaros: 01:04:366 (3) - forgot drum thingy
2016-10-21 02:51 Miryle: Added~
2016-10-21 02:52 Miryle: 01:30:660 (6,7,8,9,1) - just noticed nothing here, added
2016-10-21 02:52 Ikaros: Opinion on making 01:08:072 (1,2,3) - auto sampleset and add claps? Dunno if the right sampleset
2016-10-21 02:53 Miryle: Claps sound weird there
2016-10-21 02:53 Miryle: it's bass drum so I wanna keep it bass drum ;3
2016-10-21 02:53 Ikaros: It goes well with the vocals tho
2016-10-21 02:54 Ikaros: Ok no, claps do sound weird
2016-10-21 02:54 Miryle: Yeah xD
2016-10-21 02:55 Miryle: 01:43:190 (2) - added clap
2016-10-21 02:55 Ikaros: 01:41:602 (4,5,6,7,1) - this sounds so odd
2016-10-21 02:56 Miryle: 01:41:866 (7) -
2016-10-21 02:56 Miryle: change to auto all
2016-10-21 02:56 Miryle: Sound better?
2016-10-21 02:57 Miryle: 01:44:602 (1) - also added clap
2016-10-21 02:57 Miryle: 02:00:308 (8) - and added bass drum here xD
2016-10-21 02:57 Miryle: wow I missed a lot
2016-10-21 02:58 Ikaros: 01:39:660 (1,4,1,3,4,2,3) - add claps? the current drumclap sounds weird but claps in general would really fit
2016-10-21 02:59 Miryle: eyy nice
2016-10-21 02:59 Miryle: Added~
2016-10-21 03:01 Miryle: I kinda like the drumclap tho
2016-10-21 03:01 Ikaros: 02:37:366 (3) - stands out rn. Should be more quiet than 02:37:543 (1) - imo
2016-10-21 03:02 Miryle: Made it 20%
2016-10-21 03:03 Ikaros: I like how you used the Normal sampleset for drum sounds
2016-10-21 03:03 Ikaros: Totally not confusing
2016-10-21 03:03 Ikaros: 02:51:660 (1) -
2016-10-21 03:03 Miryle: wait was that sarcasm
2016-10-21 03:03 Miryle: ;~;
2016-10-21 03:03 Miryle: also added
2016-10-21 03:04 Ikaros: There's 3 samplesets: Normal, Soft and Drum. Why on earth would you use Normal for drums ajka wkah nfkjla nfwal
2016-10-21 03:04 Miryle: cuz usually
2016-10-21 03:04 Miryle: I use soft for most things
2016-10-21 03:04 Miryle: But this is actually when
2016-10-21 03:04 Miryle: I used the default normal hit
2016-10-21 03:05 Miryle: so I didn't wanna go back and redo everything
2016-10-21 03:05 Miryle: so I just replaced it with a bass drum
2016-10-21 03:05 Ikaros: so youre lazy
2016-10-21 03:05 Ikaros: shame
2016-10-21 03:05 Ikaros: on
2016-10-21 03:05 Ikaros: you
2016-10-21 03:05 Miryle: :c
2016-10-21 03:05 Miryle: I CAN REDO IT
2016-10-21 03:05 Miryle: It's just
2016-10-21 03:05 Miryle: I don't wanna ;-;
2016-10-21 03:05 Miryle: should I redo it?
2016-10-21 03:06 Ikaros: iunno, it's personal, in the end no1 cares how you name your HS as long as they fit ._.
2016-10-21 03:06 Miryle: then i'mma keep it
2016-10-21 03:07 Miryle: but next time I will do it differently now that I know how to use hitsounds properly lol
2016-10-21 03:08 Ikaros: 03:49:896 (2,2) - drums :ö
2016-10-21 03:09 Miryle: added~
2016-10-21 03:11 Ikaros: I can't tell if i like 04:47:955 (2) - or not
2016-10-21 03:12 Miryle: wait
2016-10-21 03:12 Miryle: WHAT THE FUCK IS THAT SPACING
2016-10-21 03:13 Ikaros: well
2016-10-21 03:13 Miryle: fixed that holy hell
2016-10-21 03:13 Ikaros: If you wanna talk about that kinda stuff
2016-10-21 03:13 Ikaros: 04:25:543 (1,2) - is triggering the living shit out of me
2016-10-21 03:13 Miryle: I mean... it's snapped ;-;
2016-10-21 03:14 Ikaros: I know. But i don't like it :<
2016-10-21 03:15 Miryle: well what do you suggest instead
2016-10-21 03:15 Miryle: I'm always open for ideas~
2016-10-21 03:16 Ikaros: http://puu.sh/rQ5LY/d454cd24ee.jpg
2016-10-21 03:16 Miryle: um
2016-10-21 03:16 Miryle: what
2016-10-21 03:16 Miryle: snapping is that
2016-10-21 03:16 Miryle: 1/12?
2016-10-21 03:16 Miryle: wait no
2016-10-21 03:16 Miryle: 1/6?
2016-10-21 03:17 Ikaros: 5-6-7-1 is 1/3
2016-10-21 03:17 Ikaros: 3-4 is 1/4
2016-10-21 03:17 Ikaros: wait
2016-10-21 03:17 Ikaros: 1 isn't on the image
2016-10-21 03:17 Ikaros: But it's the slider after tht
2016-10-21 03:18 Miryle: Soooo like this then: https://puu.sh/rQ5Si/2b96b0e0b4.png
2016-10-21 03:18 Ikaros: pretty much
2016-10-21 03:18 Ikaros: and make 04:25:543 (5) - Normal
2016-10-21 03:18 Miryle: Seems fine
2016-10-21 03:18 Miryle: Yeah
2016-10-21 03:18 Miryle: Did it before puush :3
2016-10-21 03:19 Miryle: but
2016-10-21 03:19 Miryle: Can it be snare?
2016-10-21 03:19 Miryle: because song
2016-10-21 03:19 Ikaros: sure
2016-10-21 03:19 Miryle: Okay~ changing to snare
2016-10-21 03:20 Miryle: You might as well post this on the thread since it's practically a hitsound mod at this point
2016-10-21 03:20 Ikaros: i'm not done yet
2016-10-21 03:20 Miryle: kudos awaits you~
2016-10-21 03:20 Ikaros: 04:31:013 (4,5,1) -
2016-10-21 03:20 Miryle: I know
2016-10-21 03:20 Ikaros: blargl
2016-10-21 03:20 Miryle: I'm just saying tho ;-;
2016-10-21 03:20 Miryle: ripp
2016-10-21 03:20 Miryle: Ideas? x.x
2016-10-21 03:20 Ikaros: 4-5 are Normal and 1 is Auto
2016-10-21 03:20 Ikaros: whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
2016-10-21 03:21 Miryle: Oh
2016-10-21 03:21 Miryle: I mean...
2016-10-21 03:21 Miryle: auto=soft so..
2016-10-21 03:21 Miryle: I KNOW IT TRIGGERS YOU AND IM SORRY
2016-10-21 03:21 Ikaros: Make 1 Normal and use Soft additions waodjn awjdnwa ndawd
2016-10-21 03:22 Ikaros: 04:36:660 (2,3,4) - same
2016-10-21 03:22 Miryle: Done ;-;
2016-10-21 03:22 Miryle: Done
2016-10-21 03:22 Miryle: Don't die on me yet ;-;
2016-10-21 03:22 Ikaros: 04:43:720 (2,3,1) -
2016-10-21 03:22 Ikaros: 04:45:131 (2,3,1) -
2016-10-21 03:22 Ikaros: saaaaaaaaaaaame
2016-10-21 03:23 Ikaros: 04:46:543 (2,3,1) - legit every tripple you do that
2016-10-21 03:23 Miryle: All done
2016-10-21 03:23 Miryle: ;-;
2016-10-21 03:24 Ikaros: 04:52:366 (1,2,3) - 1 should whistle like 2 and 3
2016-10-21 03:24 Ikaros: iunno how tho
2016-10-21 03:25 Miryle: I thought it did but done
2016-10-21 03:27 Ikaros: i believe thats it
2016-10-21 03:27 Miryle: o:
2016-10-21 03:27 Miryle: Any other complaints about the map?
2016-10-21 03:27 Ikaros: uh
2016-10-21 03:28 Ikaros: 04:41:778 (1) - skips a beat i think
2016-10-21 03:28 Miryle: That it does, fixed
2016-10-21 03:29 Ikaros: actually
2016-10-21 03:29 Ikaros: what if 04:41:072 (2,3,4,5,1,2) - uses Normal
2016-10-21 03:30 Ikaros: To emphasize the 1/2 bass thingys in the background
2016-10-21 03:30 Miryle: Eyyy
2016-10-21 03:30 Miryle: I like it, added
2016-10-21 03:30 Miryle: 2 also made snare + normal >_>
2016-10-21 03:31 Ikaros: 04:42:308 (2) - that 2?
2016-10-21 03:31 Miryle: um
2016-10-21 03:31 Miryle: 04:41:072 (2) -
2016-10-21 03:32 Ikaros: can't remember if it had snare or not, might have done that myself already
2016-10-21 03:32 Miryle: xD well either way it's there now~
2016-10-21 03:34 Ikaros: i guess that's it
2016-10-21 03:34 Ikaros: too lazy to search more =w=
2016-10-21 03:34 Miryle: lolol
2016-10-21 03:34 Miryle: I know teh feels
2016-10-21 03:34 Ikaros: Anything else i would suggest would change rhythm choice
2016-10-21 03:34 Ikaros: And i don't wanna do that
2016-10-21 03:34 Miryle: Well
2016-10-21 03:35 Ikaros: It'll basically turn your map into mine
2016-10-21 03:35 Miryle: It can't hurt to hear you out
2016-10-21 03:35 Miryle: If I like it I'll change it
2016-10-21 03:35 Miryle: If not I won't

give kds pls kthxbye
Nao Tomori
thred in nutshell
Sih_
Look it's a mod! More or less.
17:42 Mir: did i tell you i remapped my first map for rank xd
17:43 Lyssei: Oh
17:43 Lyssei: nope but show me
17:43 *Mir is editing [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki) [Desperation]]
17:44 Lyssei: Ohh I saw you map that and watch others play it
17:44 Mir: mhm
17:44 Lyssei: Didn't know that was your first tho
17:44 Mir: cuz it has some really spaced triples in it xD
17:44 Lyssei: :P I see
17:44 Lyssei: Wanna watch me play it?
17:44 *Lyssei is playing [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki) [Desperation]] -NoFail
17:44 Lyssei: Don't judge my nf k
17:45 Mir: okok
17:50 Lyssei: Huh didn't need nf hm
17:50 Mir: so much edge in that map holy
17:50 Mir: LOL
17:50 Lyssei: Ah, you really like making your maps hard to read tho
17:51 Mir: this one was thematically hard in the sense that
17:51 Mir: a labyrinth is hard to find your way
17:51 Mir: and you end up going back and forth
17:51 Lyssei: Sec lemme play again cuz I need to check smt xD I'll tell you some things after
17:51 Mir: hence copy-paste patterning
17:51 Mir: oki
17:53 Lyssei: Hmm
17:53 Lyssei: It's not that the triples are too hard for 5*, but
17:54 Lyssei: Honestly they are a bit over the top
17:54 Lyssei: Also, I'm pretty sure if you removed them it wouldn't even reach 5* lol
17:54 Lyssei: Bit big of a difference
17:55 Mir: LOL
17:55 Mir: yeah probably
17:55 Mir: im considering nerfing them
17:57 Lyssei: You really should imo xd
17:57 Lyssei: Ah, tho
17:57 Lyssei: I like your slow sv
17:58 Mir: hehe
17:58 Lyssei: 01:07:719 (1,2,3) - These aren't readable though
17:58 Lyssei: Unless you feel like going lindwurm
17:58 Lyssei: A bit the same as your stronger jump triples, can't read either, but
17:58 Lyssei: These ones aren't over the top for spacing I'd say
17:58 Mir: brb x
17:59 Lyssei: It's just that you don't expect it at all at this point
17:59 Lyssei: Sure
18:00 Lyssei: After 01:02:072 (6,7,8) - , nobody is going to ever expect you to suddenly make 01:07:719 (1,2,3) - x_x But yeah overall it's pretty nice, smooth play and all, slow sv fits the music
18:02 Lyssei: The part after 01:31:190 - Is pretty hard to read right away, but personally I don't think it's TOO hard, just making it sliiightly clearer would work better. Also, if you do nerf the triples and it ends up being a 3*, you wouldn't be able to make this this hard to read :^)
18:02 Lyssei: I'm exaggerating a bit but you get the point
18:03 Lyssei: I don't hear any sound on 01:41:866 (2) -
18:04 Mir: will change the 1:31 part as i was considering that anyways
18:04 Mir: concerning the first point you make the music where i space the triple is noticeably different
18:04 Mir: so it sets up "the music is different so spacing will be inverted" idea
18:04 Mir: there also is a sound on 1:41
18:04 Mir: the wub thingy
18:05 Lyssei: No that starts on the 1 after
18:05 Mir: play it on 25%
18:05 Lyssei: Also well yeah sound but surely nothing clickable
18:05 Lyssei: And with this much emphasis wow
18:05 Mir: that's totally clickable like
18:06 Mir: it's a major change in the song
18:06 Mir: and that's another place to set up "song is wildly different so triple spacing will be high" idea
18:06 Lyssei: Not on 01:41:866 (2) - there isn't xd
18:06 Mir: no there's clearly a sound therel mfao
18:06 Lyssei: Your set up needs a set up if you really want it to be this strong >.>
18:07 Mir: well i said id nerf it
18:07 Mir: so ye
18:08 Lyssei: Also
18:08 Lyssei: 01:02:072 (6,7,8) - Is the exact same drum triple as 01:07:719 (1,2,3) -
18:08 Mir: yeah but listen to the overall music
18:09 Mir: in the first one you link the music is generally all calm and normal
18:09 Mir: but the spaced one the background effects stop and the vocals come in with the te-te-te-te
18:09 Lyssei: And in the second as well :./
18:09 Lyssei: :/*
18:09 Mir: 1:02 is just a normal triple to me
18:09 Mir: 1:07 is clearly made to stand out musically so
18:09 Lyssei: So is 1.07 x)
18:09 Mir: i mapped it differently
18:10 Lyssei: Sure
18:10 Mir: listen not to the individual sound but to the music around it
18:10 Lyssei: But I really don't agree in this case ahehe
18:10 Lyssei: Yes I know what you mean
18:10 Lyssei: But I disagree
18:10 Mir: the same sound can have different emphasis based on how the music portrays it
18:10 Lyssei: I know, really, I do xD
18:11 Mir: well then this should make sense from my perspective x)
18:11 Mir: so we can agree to disagree
18:11 Lyssei: mhm
18:11 Lyssei: Also one thing that's eh kinda weird but not technically bad
18:11 Mir: tho i will nerf them all xD
18:11 Lyssei: At first I though you made it to show the lyric "unos" but then this 01:17:072 (1) -
18:12 Mir: you're reading too much into it xD
18:12 Mir: was unintentional on my part at least
18:12 Lyssei: 01:05:778 (1) - >_>
18:13 Lyssei: UNOS "Shows <1>"
18:13 Lyssei: Or maybe I should say uno
18:13 Lyssei: But honestly the way she says it kinda sounds like unos
18:13 Mir: it is uno
18:13 Lyssei: yeah, but
18:14 Lyssei: Well I guess it's more like "uno-[BREATHES OUT]"
18:14 Lyssei: And less uno-s
18:14 Mir: k changed it just for the sake of it
18:14 Lyssei: Sure xD
18:14 Mir: i don't feel like arguing over something so trivial
18:14 Lyssei: Ah, I wasn't trying to argue xd
18:14 Lyssei: Just mentioned it was a bit odd
18:16 Mir: nerfing them xd
18:17 Lyssei: Good luck xD
18:17 Lyssei: Ah, there's a couple combos that seem rather long, but I'm not sure if you paid attention to those yet
18:17 Lyssei: Or maybe you just had to reason to nc specifically
18:17 Mir: example?
18:18 Lyssei: 02:24:837 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
18:21 Lyssei: 04:00:837 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - These are also long but it repeats and it's really on the edge of what you'd call long so personally I feel it's fine, but in case you hadn't noticed them yet, maybe you'll want to nc them somewhere, maybe not
18:22 Mir: the first one i changed
18:22 Mir: second one is okay tbh
18:22 Lyssei: Yeah
18:24 Lyssei: I suggest you make these easier to read, as they're really irregular 04:47:072 (1,1,1) -
18:24 Mir: hm
18:24 Lyssei: It's good to make them sliders but not sure if it's quite alright as is, reading wise
18:24 Mir: yeah
18:24 Mir: since it's the first occurance of 1/3
18:24 Mir: i'll just reverse it
18:24 Lyssei: mhm
18:24 Lyssei: Oh, alright
18:25 Mir: 04:52:366 (1,1,1) - that makes this more expectable then
18:25 Lyssei: Yeah, I was going to mention those as well, but they're cleared after having them before already so those are fine
18:26 Lyssei: Make sure you do keep all six of them nc'd though so it's recognizable
18:26 Mir: yeap
18:26 Lyssei: Well, I think those were about all of my remarks atm
18:27 Mir: sounds good
18:27 Lyssei: Aside from those where I mentioned it wasn't the case, it plays quite well
18:28 Mir: managed to nerf it without killing too much concept xD
18:28 Lyssei: Ah xD Well that should be good
18:28 Lyssei: I gtg but I'll quickly go over the nerfs to see what you changed ah
18:29 Mir: updooted
18:29 Mir: if you want you can actually get kds from it
18:29 Mir: if you do /savelog
18:29 Mir: and post on the thread
18:29 Mir: cuz this was basically a small irc mod lol
18:29 Lyssei: Oh, sure x3
18:29 Lyssei: Although
18:29 Lyssei: I am a bit shy still = -=a
18:29 Mir: shh it's okay
18:31 Mir: a
18:31 Mir: i forgot to nerf the first one
18:31 Mir: LOL
18:31 Mir: actually
18:31 Mir: hmm
18:31 Lyssei: lel
18:31 Mir: slight nerf
18:31 Mir: i still need it to be fairly spaced
18:31 Lyssei: Mhm
18:32 Lyssei: Ah, these though 01:52:896 (2,3,4,5,6) - I think it should be fine since the timing is so vastly different, but perhaps you want to nudge these sets a little to look less like your currently nerfed triples
18:33 Mir: did something else
18:33 Mir: i actually was considering changing that a bit to be more intense
18:33 Lyssei: Ah?
18:33 Mir: i ctrl+g'd 4 and 5
18:33 Mir: so they're switched now
18:33 Lyssei: Oh, I see
18:33 Lyssei: That should make it cleared yeah
18:33 Lyssei: Well, anyway like I said I gtg, so
18:34 Mir: save log D:
18:34 Mir: post for kdsss
18:34 Lyssei: ye ye
18:34 Lyssei: did
18:34 Mir: ayy
18:34 Mir: first kds from me :'3
18:34 Lyssei: :P
18:34 Lyssei: ty ty
18:34 Lyssei: I'll post it a bit later tho lol
18:34 Mir: okay
18:35 Lyssei: Welp, bbl o/ Good luck with your map, it looks nice so far
18:35 Lyssei: OH where did I suddenly get 2101 pp
18:48 Lyssei: I don't suppose you can send me a copy of the log? :^)
18:49 Mir: holy
18:49 Mir: did you lose it
18:49 Lyssei: Otherwise it'll have to wait till tomorrow lol
18:49 Lyssei: Nah but

Here you go x3
Good luck with the map~
Topic Starter
Mir

Lyssei wrote:

Look it's a mod! More or less.
17:42 Mir: did i tell you i remapped my first map for rank xd
17:43 Lyssei: Oh
17:43 Lyssei: nope but show me
17:43 *Mir is editing [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki) [Desperation]]
17:44 Lyssei: Ohh I saw you map that and watch others play it
17:44 Mir: mhm
17:44 Lyssei: Didn't know that was your first tho
17:44 Mir: cuz it has some really spaced triples in it xD
17:44 Lyssei: :P I see
17:44 Lyssei: Wanna watch me play it?
17:44 *Lyssei is playing [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki) [Desperation]] -NoFail
17:44 Lyssei: Don't judge my nf k
17:45 Mir: okok
17:50 Lyssei: Huh didn't need nf hm
17:50 Mir: so much edge in that map holy
17:50 Mir: LOL
17:50 Lyssei: Ah, you really like making your maps hard to read tho
17:51 Mir: this one was thematically hard in the sense that
17:51 Mir: a labyrinth is hard to find your way
17:51 Mir: and you end up going back and forth
17:51 Lyssei: Sec lemme play again cuz I need to check smt xD I'll tell you some things after
17:51 Mir: hence copy-paste patterning
17:51 Mir: oki
17:53 Lyssei: Hmm
17:53 Lyssei: It's not that the triples are too hard for 5*, but
17:54 Lyssei: Honestly they are a bit over the top
17:54 Lyssei: Also, I'm pretty sure if you removed them it wouldn't even reach 5* lol
17:54 Lyssei: Bit big of a difference
17:55 Mir: LOL
17:55 Mir: yeah probably
17:55 Mir: im considering nerfing them
17:57 Lyssei: You really should imo xd
17:57 Lyssei: Ah, tho
17:57 Lyssei: I like your slow sv
17:58 Mir: hehe
17:58 Lyssei: 01:07:719 (1,2,3) - These aren't readable though
17:58 Lyssei: Unless you feel like going lindwurm
17:58 Lyssei: A bit the same as your stronger jump triples, can't read either, but
17:58 Lyssei: These ones aren't over the top for spacing I'd say
17:58 Mir: brb x
17:59 Lyssei: It's just that you don't expect it at all at this point
17:59 Lyssei: Sure
18:00 Lyssei: After 01:02:072 (6,7,8) - , nobody is going to ever expect you to suddenly make 01:07:719 (1,2,3) - x_x But yeah overall it's pretty nice, smooth play and all, slow sv fits the music
18:02 Lyssei: The part after 01:31:190 - Is pretty hard to read right away, but personally I don't think it's TOO hard, just making it sliiightly clearer would work better. Also, if you do nerf the triples and it ends up being a 3*, you wouldn't be able to make this this hard to read :^)
18:02 Lyssei: I'm exaggerating a bit but you get the point
18:03 Lyssei: I don't hear any sound on 01:41:866 (2) -
18:04 Mir: will change the 1:31 part as i was considering that anyways
18:04 Mir: concerning the first point you make the music where i space the triple is noticeably different
18:04 Mir: so it sets up "the music is different so spacing will be inverted" idea
18:04 Mir: there also is a sound on 1:41
18:04 Mir: the wub thingy
18:05 Lyssei: No that starts on the 1 after
18:05 Mir: play it on 25%
18:05 Lyssei: Also well yeah sound but surely nothing clickable
18:05 Lyssei: And with this much emphasis wow
18:05 Mir: that's totally clickable like
18:06 Mir: it's a major change in the song
18:06 Mir: and that's another place to set up "song is wildly different so triple spacing will be high" idea
18:06 Lyssei: Not on 01:41:866 (2) - there isn't xd
18:06 Mir: no there's clearly a sound therel mfao
18:06 Lyssei: Your set up needs a set up if you really want it to be this strong >.>
18:07 Mir: well i said id nerf it
18:07 Mir: so ye
18:08 Lyssei: Also
18:08 Lyssei: 01:02:072 (6,7,8) - Is the exact same drum triple as 01:07:719 (1,2,3) -
18:08 Mir: yeah but listen to the overall music
18:09 Mir: in the first one you link the music is generally all calm and normal
18:09 Mir: but the spaced one the background effects stop and the vocals come in with the te-te-te-te
18:09 Lyssei: And in the second as well :./
18:09 Lyssei: :/*
18:09 Mir: 1:02 is just a normal triple to me
18:09 Mir: 1:07 is clearly made to stand out musically so
18:09 Lyssei: So is 1.07 x)
18:09 Mir: i mapped it differently
18:10 Lyssei: Sure
18:10 Mir: listen not to the individual sound but to the music around it
18:10 Lyssei: But I really don't agree in this case ahehe
18:10 Lyssei: Yes I know what you mean
18:10 Lyssei: But I disagree
18:10 Mir: the same sound can have different emphasis based on how the music portrays it
18:10 Lyssei: I know, really, I do xD
18:11 Mir: well then this should make sense from my perspective x)
18:11 Mir: so we can agree to disagree
18:11 Lyssei: mhm
18:11 Lyssei: Also one thing that's eh kinda weird but not technically bad
18:11 Mir: tho i will nerf them all xD
18:11 Lyssei: At first I though you made it to show the lyric "unos" but then this 01:17:072 (1) -
18:12 Mir: you're reading too much into it xD
18:12 Mir: was unintentional on my part at least
18:12 Lyssei: 01:05:778 (1) - >_>
18:13 Lyssei: UNOS "Shows <1>"
18:13 Lyssei: Or maybe I should say uno
18:13 Lyssei: But honestly the way she says it kinda sounds like unos
18:13 Mir: it is uno
18:13 Lyssei: yeah, but
18:14 Lyssei: Well I guess it's more like "uno-[BREATHES OUT]"
18:14 Lyssei: And less uno-s
18:14 Mir: k changed it just for the sake of it
18:14 Lyssei: Sure xD
18:14 Mir: i don't feel like arguing over something so trivial
18:14 Lyssei: Ah, I wasn't trying to argue xd
18:14 Lyssei: Just mentioned it was a bit odd
18:16 Mir: nerfing them xd
18:17 Lyssei: Good luck xD
18:17 Lyssei: Ah, there's a couple combos that seem rather long, but I'm not sure if you paid attention to those yet
18:17 Lyssei: Or maybe you just had to reason to nc specifically
18:17 Mir: example?
18:18 Lyssei: 02:24:837 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
18:21 Lyssei: 04:00:837 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - These are also long but it repeats and it's really on the edge of what you'd call long so personally I feel it's fine, but in case you hadn't noticed them yet, maybe you'll want to nc them somewhere, maybe not
18:22 Mir: the first one i changed
18:22 Mir: second one is okay tbh
18:22 Lyssei: Yeah
18:24 Lyssei: I suggest you make these easier to read, as they're really irregular 04:47:072 (1,1,1) -
18:24 Mir: hm
18:24 Lyssei: It's good to make them sliders but not sure if it's quite alright as is, reading wise
18:24 Mir: yeah
18:24 Mir: since it's the first occurance of 1/3
18:24 Mir: i'll just reverse it
18:24 Lyssei: mhm
18:24 Lyssei: Oh, alright
18:25 Mir: 04:52:366 (1,1,1) - that makes this more expectable then
18:25 Lyssei: Yeah, I was going to mention those as well, but they're cleared after having them before already so those are fine
18:26 Lyssei: Make sure you do keep all six of them nc'd though so it's recognizable
18:26 Mir: yeap
18:26 Lyssei: Well, I think those were about all of my remarks atm
18:27 Mir: sounds good
18:27 Lyssei: Aside from those where I mentioned it wasn't the case, it plays quite well
18:28 Mir: managed to nerf it without killing too much concept xD
18:28 Lyssei: Ah xD Well that should be good
18:28 Lyssei: I gtg but I'll quickly go over the nerfs to see what you changed ah
18:29 Mir: updooted
18:29 Mir: if you want you can actually get kds from it
18:29 Mir: if you do /savelog
18:29 Mir: and post on the thread
18:29 Mir: cuz this was basically a small irc mod lol
18:29 Lyssei: Oh, sure x3
18:29 Lyssei: Although
18:29 Lyssei: I am a bit shy still = -=a
18:29 Mir: shh it's okay
18:31 Mir: a
18:31 Mir: i forgot to nerf the first one
18:31 Mir: LOL
18:31 Mir: actually
18:31 Mir: hmm
18:31 Lyssei: lel
18:31 Mir: slight nerf
18:31 Mir: i still need it to be fairly spaced
18:31 Lyssei: Mhm
18:32 Lyssei: Ah, these though 01:52:896 (2,3,4,5,6) - I think it should be fine since the timing is so vastly different, but perhaps you want to nudge these sets a little to look less like your currently nerfed triples
18:33 Mir: did something else
18:33 Mir: i actually was considering changing that a bit to be more intense
18:33 Lyssei: Ah?
18:33 Mir: i ctrl+g'd 4 and 5
18:33 Mir: so they're switched now
18:33 Lyssei: Oh, I see
18:33 Lyssei: That should make it cleared yeah
18:33 Lyssei: Well, anyway like I said I gtg, so
18:34 Mir: save log D:
18:34 Mir: post for kdsss
18:34 Lyssei: ye ye
18:34 Lyssei: did
18:34 Mir: ayy
18:34 Mir: first kds from me :'3
18:34 Lyssei: :P
18:34 Lyssei: ty ty
18:34 Lyssei: I'll post it a bit later tho lol
18:34 Mir: okay
18:35 Lyssei: Welp, bbl o/ Good luck with your map, it looks nice so far
18:35 Lyssei: OH where did I suddenly get 2101 pp
18:48 Lyssei: I don't suppose you can send me a copy of the log? :^)
18:49 Mir: holy
18:49 Mir: did you lose it
18:49 Lyssei: Otherwise it'll have to wait till tomorrow lol
18:49 Lyssei: Nah but

Here you go x3
Good luck with the map~
Revival mod lets go boys
Renumi
mmmMmmmMMmm good map
Nokashi
Modding in irc while you are in the middle of another mod?? THATS ME

2am irc with ma boi
2017-04-09 02:15 Mir: ACTION is listening to [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki)]
2017-04-09 02:15 Mir: this is way better tho
2017-04-09 02:16 Nokashi: the red combo colour is so random
2017-04-09 02:17 Mir: ik
2017-04-09 02:17 Mir: im probs gonna change it
2017-04-09 02:17 Mir: haven't decided what to tho
2017-04-09 02:17 Nokashi: 00:59:249 (6,7) - amazing stack
2017-04-09 02:18 Mir: slider end stack
2017-04-09 02:18 Mir: gimme a break
2017-04-09 02:18 Mir: there are tons of those
2017-04-09 02:18 Mir: in this map
2017-04-09 02:18 Mir: LOL
2017-04-09 02:18 Nokashi: 01:05:778 (1,2) - i didnt notice this was 1/4 in the start
2017-04-09 02:18 Nokashi: mainly since its 1/4 with 1/2 spacing
2017-04-09 02:18 Nokashi: which is pretty
2017-04-09 02:18 Nokashi: :thinking:
2017-04-09 02:19 Mir: well
2017-04-09 02:19 Mir: the sound
2017-04-09 02:19 Mir: is pretty giveaway
2017-04-09 02:19 Mir: and the slider
2017-04-09 02:19 Mir: is fucking long
2017-04-09 02:19 Mir: LOL
2017-04-09 02:19 Mir: also gotta introduce them 1/4 snaps sooner or later
2017-04-09 02:20 Nokashi: 01:48:131 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) -
2017-04-09 02:20 Nokashi: wew lad
2017-04-09 02:20 Nokashi: whats this
2017-04-09 02:20 Nokashi: and there is no way
2017-04-09 02:20 Nokashi: i can debunk it
2017-04-09 02:21 Mir: LOL
2017-04-09 02:21 Nokashi: 01:07:719 (1,2,3,1,2,3) -
2017-04-09 02:21 Mir: this is
2017-04-09 02:21 Mir: the highlight
2017-04-09 02:21 Mir: of the map
2017-04-09 02:21 Nokashi: because you actually
2017-04-09 02:21 Nokashi: introduced it
2017-04-09 02:21 Nokashi: earlier
2017-04-09 02:21 Mir: yes
2017-04-09 02:21 Mir: i
2017-04-09 02:21 Mir: did
2017-04-09 02:21 Mir: HA
2017-04-09 02:21 Mir: I PLANNED FOR THIS
2017-04-09 02:21 Nokashi: god dammit mir
2017-04-09 02:21 Nokashi: you didnt
2017-04-09 02:21 Nokashi: LOL
2017-04-09 02:21 Mir: you're right
2017-04-09 02:21 Mir: i didn't
2017-04-09 02:21 Mir: BUT I STILL DID IT
2017-04-09 02:21 Nokashi: lucky af
2017-04-09 02:21 Mir: x
2017-04-09 02:21 Mir: d
2017-04-09 02:21 Mir: no
2017-04-09 02:21 Mir: i mean
2017-04-09 02:21 Nokashi: i would have fucked the shit out of that pattern
2017-04-09 02:21 Mir: i didn't originally introduce it
2017-04-09 02:21 Nokashi: kappa
2017-04-09 02:21 Mir: but sergio said
2017-04-09 02:22 Mir: "dude wtf is this introduction"
2017-04-09 02:22 Mir: i said "ok dad"
2017-04-09 02:22 Mir: and did that earlier
2017-04-09 02:22 Nokashi: yea
2017-04-09 02:22 Nokashi: good call
2017-04-09 02:22 Nokashi: nice
2017-04-09 02:23 Nokashi: 01:55:896 (1,2,3,1,2,3) - these combo colours arent differentiated at all
2017-04-09 02:23 Nokashi: i feel like you can colour hax it
2017-04-09 02:23 Mir: i can totally colorhax it
2017-04-09 02:23 Mir: but i don't want to
2017-04-09 02:23 Nokashi: to better introduce these gimmicks
2017-04-09 02:23 Mir: LOL
2017-04-09 02:23 Mir: i asked sergio about that too
2017-04-09 02:23 Nokashi: put the vibrant colours
2017-04-09 02:23 Mir: but he said it won't help as much
2017-04-09 02:23 Nokashi: on the gimmicks
2017-04-09 02:23 Nokashi: personally
2017-04-09 02:24 Nokashi: if i played the map
2017-04-09 02:24 Mir: i intend on removing the red
2017-04-09 02:24 Nokashi: with pale colous
2017-04-09 02:24 Mir: tbh
2017-04-09 02:24 Nokashi: and suddenly i get this 01:07:719 (1,2,3,1,2,3) -
2017-04-09 02:24 Nokashi: with vibrant ones
2017-04-09 02:24 Nokashi: subconciously im going to look out for it
2017-04-09 02:24 Nokashi: in the future
2017-04-09 02:24 Mir: hmm
2017-04-09 02:24 Mir: true
2017-04-09 02:24 Nokashi: so you are really helping the player here
2017-04-09 02:24 Nokashi: if you play with colours
2017-04-09 02:25 Nokashi: 1/4 spacing having more ds than 1/2 spacing isnt something you see that often
2017-04-09 02:25 Nokashi: well..
2017-04-09 02:25 Nokashi: you do but
2017-04-09 02:25 Nokashi: not in this kind of map
2017-04-09 02:25 Nokashi: u get what i mean
2017-04-09 02:25 Mir: yeah
2017-04-09 02:25 Mir: true
2017-04-09 02:26 Nokashi: also the flow keeps getting super sharp at times
2017-04-09 02:26 Nokashi: is that intended
2017-04-09 02:26 Nokashi: its not something constant, only at times
2017-04-09 02:26 Mir: example
2017-04-09 02:26 Nokashi: 01:11:425 (1,2,3,4,5) - cluttered patterning with sharp jumps
2017-04-09 02:27 Mir: yes
2017-04-09 02:27 Nokashi: 01:14:955 (3,4,5,6,7,8,1,2) -
2017-04-09 02:27 Mir: that's intentinoal
2017-04-09 02:27 Mir: .
2017-04-09 02:27 Nokashi: followed by
2017-04-09 02:27 Nokashi: circular
2017-04-09 02:27 Mir: yes also intentional
2017-04-09 02:27 Nokashi: alright
2017-04-09 02:27 Nokashi: im just exercising my modding eye here
2017-04-09 02:27 Mir: cuz the circular one
2017-04-09 02:27 Mir: is transitional
2017-04-09 02:27 Mir: the first one isn't
2017-04-09 02:27 Nokashi: yup
2017-04-09 02:27 Nokashi: im thinking about the
2017-04-09 02:27 Nokashi: ''understand the style''
2017-04-09 02:27 Nokashi: u said
2017-04-09 02:28 Nokashi: so im practicing on that
2017-04-09 02:28 Mir: indeed
2017-04-09 02:28 Mir: tho bear in mind even i have trouble with that sometimes
2017-04-09 02:28 Nokashi: 01:19:366 (9,10,11) - this doesnt feel connected to the 1/2 stack weirdly enough
2017-04-09 02:28 Nokashi: since
2017-04-09 02:28 Nokashi: the subtle snare stops here 01:19:190 (8) -
2017-04-09 02:29 Nokashi: then theres a pause at the blue
2017-04-09 02:29 Nokashi: then vocals
2017-04-09 02:29 Nokashi: yet this is never differentiated
2017-04-09 02:29 Mir: well it's more for the drums
2017-04-09 02:29 Mir: 01:19:896 - where the vocal comes in here
2017-04-09 02:29 Mir: the stationary movement puts huge emphasis on the downbeat vocal
2017-04-09 02:29 Mir: the one you're saying isn't differentiated is a pick-up vocal
2017-04-09 02:29 Nokashi: 01:19:190 - in my ears the drum stops here thats the think
2017-04-09 02:29 Nokashi: thing*
2017-04-09 02:30 Nokashi: i might be wrong
2017-04-09 02:30 Mir: i still hear it xD
2017-04-09 02:30 Mir: hmm
2017-04-09 02:30 Mir: we'll get more opinioanos
2017-04-09 02:30 Nokashi: opiononion
2017-04-09 02:30 Mir: oponion
2017-04-09 02:31 Nokashi: 01:28:013 (9) - shouldnt this have been a 1/2? consistency with 01:25:543 (1) -
2017-04-09 02:31 Nokashi: god why am i attempting to mod this now
2017-04-09 02:31 Nokashi: i have a pending mod
2017-04-09 02:31 Mir: drums there xd
2017-04-09 02:32 Nokashi: 01:34:719 (3,5) - when did you start using jumps like this
2017-04-09 02:32 Nokashi: hmmm
2017-04-09 02:32 Mir: 00:44:602 (7,8,9,10) -
2017-04-09 02:32 Nokashi: i mean in general
2017-04-09 02:32 Nokashi: in your style
2017-04-09 02:32 Mir: o
2017-04-09 02:32 Mir: hmm
2017-04-09 02:32 Nokashi: u didnt do that last time i checked
2017-04-09 02:32 Nokashi: and that was
2017-04-09 02:32 Nokashi: eeehhh
2017-04-09 02:32 Nokashi: brave shine
2017-04-09 02:33 Mir: i think when i found out that that's a good way to keep jump intensity similar
2017-04-09 02:33 Mir: while still looking good
2017-04-09 02:33 Mir: and you can still hexgrid if you really try
2017-04-09 02:33 Nokashi: 01:56:602 (1,2) - even though the slider isnt going to be followed the whole way
2017-04-09 02:33 Nokashi: this angle feels really out of place
2017-04-09 02:34 Nokashi: this song is great
2017-04-09 02:34 Mir: okdad
2017-04-09 02:34 Mir: how about dis
2017-04-09 02:34 Mir: https://imgur-archive.ppy.sh/gYiJOxT.png
2017-04-09 02:34 Mir: will
2017-04-09 02:34 Mir: fix
2017-04-09 02:34 Mir: blanket
2017-04-09 02:35 Nokashi: nah idc about the blanket
2017-04-09 02:35 Nokashi: maayybe
2017-04-09 02:35 Nokashi: ctrlg 2 and 4
2017-04-09 02:35 Nokashi: for the circular flow
2017-04-09 02:36 Mir: o
2017-04-09 02:36 Mir: okay i did that
2017-04-09 02:36 Nokashi: okdad
2017-04-09 02:37 Nokashi: 04:33:131 (4) - ctrlg here
2017-04-09 02:37 Nokashi: will build more momentum
2017-04-09 02:37 Nokashi: since its going to be one rapid movement
2017-04-09 02:37 Mir: nonono
2017-04-09 02:37 Mir: that's intentinoal
2017-04-09 02:37 Mir: the momentum is forced because
2017-04-09 02:37 Mir: the sound is extremely strong
2017-04-09 02:37 Nokashi: 04:43:013 (3,4,1) -
2017-04-09 02:37 Nokashi: holy
2017-04-09 02:38 Nokashi: out of nowhere
2017-04-09 02:38 Nokashi: the madman
2017-04-09 02:38 Mir: need to throw it at the player first xd
2017-04-09 02:39 Nokashi: 05:24:018 (1) - be edgy and place it
2017-04-09 02:39 Nokashi: exactly
2017-04-09 02:39 Nokashi: on the edge
2017-04-09 02:39 Nokashi: the mapping area allows
2017-04-09 02:39 Nokashi: xd
2017-04-09 02:39 Mir: ok
2017-04-09 02:39 Mir: it's
2017-04-09 02:39 Mir: all
2017-04-09 02:39 Mir: in the corner
2017-04-09 02:39 Mir: like legit
2017-04-09 02:39 Nokashi: NICE
2017-04-09 02:39 Mir: if i did anymore it'd be offscreen
2017-04-09 02:39 Mir: :eyes:
2017-04-09 02:39 Mir: dude
2017-04-09 02:39 Mir: should i just make it offscreen
2017-04-09 02:39 Mir: LOL
2017-04-09 02:39 Nokashi: LOL
2017-04-09 02:39 Mir: LIKE A COUPLE PIXELS
2017-04-09 02:39 Nokashi: do you want a
2017-04-09 02:39 Nokashi: dq
2017-04-09 02:39 Nokashi: cause thats how u
2017-04-09 02:40 Nokashi: get a dq
2017-04-09 02:40 Mir: shh
2017-04-09 02:40 Mir: don't
2017-04-09 02:40 Mir: worry
2017-04-09 02:40 Mir: i'll remove
2017-04-09 02:40 Mir: before qualified
2017-04-09 02:40 Mir: LOL
2017-04-09 02:40 Nokashi: i sneaked a missing hitsound
2017-04-09 02:40 Mir: https://imgur-archive.ppy.sh/yFlqEq0.png
2017-04-09 02:40 Mir: RANK
2017-04-09 02:40 Nokashi: while i was applying
2017-04-09 02:40 Mir: A
2017-04-09 02:40 Mir: BLE
2017-04-09 02:40 Nokashi: the qual mod
2017-04-09 02:40 Nokashi: for girl next door
2017-04-09 02:40 Mir: LOL
2017-04-09 02:40 Nokashi: LOL
2017-04-09 02:40 Nokashi: nice
2017-04-09 02:41 Mir: dude
2017-04-09 02:41 Mir: it's
2017-04-09 02:41 Mir: not even far enough down
2017-04-09 02:41 Mir: vlm
2017-04-09 02:41 Nokashi: the map is great tho
2017-04-09 02:41 Mir: https://imgur-archive.ppy.sh/94pu6Yu.png
2017-04-09 02:41 Mir: RANK
2017-04-09 02:41 Mir: ABLE
2017-04-09 02:41 Nokashi: dont know how many things ill actually find when i do mod it
2017-04-09 02:41 Nokashi: you have reached a point where
2017-04-09 02:41 Nokashi: i cant really correct you
2017-04-09 02:42 Nokashi: more like give you a probable alternative
2017-04-09 02:42 Nokashi: now i need to play a 5.80* overdose so i can mod it
2017-04-09 02:42 Nokashi: at 3 am
2017-04-09 02:42 Nokashi: kill me
2017-04-09 02:42 Mir: LOL
2017-04-09 02:42 Mir: o
2017-04-09 02:42 Mir: post
2017-04-09 02:42 Mir: for kds
2017-04-09 02:42 Mir: tbh
Shurelia
did longer than I expected despite being sick

logs
2017-04-11 20:06 Shurelia: anyway
2017-04-11 20:06 Shurelia: are you free atm?
2017-04-11 20:06 Mir: .
2017-04-11 20:06 Mir: i am yea
2017-04-11 20:06 Mir: whats up
2017-04-11 20:07 Shurelia: ACTION is editing [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki) [Desperation]]
2017-04-11 20:07 Shurelia: some stuffs are triggering me
2017-04-11 20:07 Shurelia: let's talk
2017-04-11 20:07 Mir: oh
2017-04-11 20:07 Mir: about this map
2017-04-11 20:08 Mir: it's not 100% finished you know
2017-04-11 20:08 Shurelia: hm?
2017-04-11 20:08 Shurelia: ooo
2017-04-11 20:08 Shurelia: alright then
2017-04-11 20:08 Mir: but sure whats up
2017-04-11 20:08 Shurelia: first thing first
2017-04-11 20:08 Shurelia: this map is sick
2017-04-11 20:08 Shurelia: i mean it
2017-04-11 20:08 Shurelia: but
2017-04-11 20:08 Shurelia: there are some potential
2017-04-11 20:08 Shurelia: that you wasted on making it
2017-04-11 20:08 Shurelia: feelsbadman
2017-04-11 20:08 Mir: ._.
2017-04-11 20:09 Shurelia: well it's wip anyway
2017-04-11 20:09 Shurelia: also
2017-04-11 20:09 Shurelia: pls do something about
2017-04-11 20:09 Shurelia: these red CC lol
2017-04-11 20:09 Shurelia: they look too similar
2017-04-11 20:09 Mir: yea
2017-04-11 20:09 Mir: ik
2017-04-11 20:09 Mir: i might just remove red
2017-04-11 20:09 Shurelia: you actually can
2017-04-11 20:09 Shurelia: but yeh
2017-04-11 20:09 Shurelia: that's pretty an optional one
2017-04-11 20:10 Shurelia: well, since you just said hta this thing is a wip
2017-04-11 20:10 Shurelia: means i shouldn't complain about stuff yet then
2017-04-11 20:10 Mir: no do complain about it
2017-04-11 20:10 Mir: maybe it's not what i'm seeing
2017-04-11 20:10 Shurelia: ookk
2017-04-11 20:10 Shurelia: ket's talk
2017-04-11 20:10 Shurelia: about rhythm
2017-04-11 20:11 Shurelia: 04:12:131 (1,2,3,4) -
2017-04-11 20:11 Shurelia: this are
2017-04-11 20:11 Shurelia: too undermapped
2017-04-11 20:11 Shurelia: like
2017-04-11 20:11 Shurelia: yeah
2017-04-11 20:11 Shurelia: you actually can do 1/4 spams at here
2017-04-11 20:12 Mir: yeah ik
2017-04-11 20:12 Shurelia: it'll be more sick
2017-04-11 20:12 Mir: im still trying to figure out what to do there tho ;thonking:
2017-04-11 20:12 Mir: cuz it's actually
2017-04-11 20:12 Shurelia: just do
2017-04-11 20:12 Mir: 1/16
2017-04-11 20:12 Shurelia: Ultimate genkakou
2017-04-11 20:12 Shurelia: 04:15:837 (1) - and this
2017-04-11 20:12 Shurelia: much much preferable for me
2017-04-11 20:12 Shurelia: to be a 1/2 and a circle instead
2017-04-11 20:12 Shurelia: 04:16:190 - this
2017-04-11 20:13 Shurelia: needs to be clicked
2017-04-11 20:13 Shurelia: since 04:16:366 - this is a super big sounds
2017-04-11 20:13 Shurelia: that'll play better
2017-04-11 20:13 Shurelia: if you clicked something before this
2017-04-11 20:13 Shurelia: imo
2017-04-11 20:14 Shurelia: i feel like i want to do some tapping around here
2017-04-11 20:14 Shurelia: by changiing most of the 3/4 into 1/2 + circle
2017-04-11 20:14 Mir: hm
2017-04-11 20:14 Shurelia: i like what you did on
2017-04-11 20:14 Shurelia: 04:34:190 (3,4,1) -
2017-04-11 20:14 Shurelia: it's more preferable to me
2017-04-11 20:15 Shurelia: since you gotta click something on the blue
2017-04-11 20:15 Shurelia: 04:41:072 (1,2,3,4) - dunno why but
2017-04-11 20:15 Shurelia: I prefer these to moving backward
2017-04-11 20:15 Shurelia: instead the current one
2017-04-11 20:15 Shurelia: based on what i feel from the music
2017-04-11 20:16 Shurelia: 04:44:072 (1,2,3) - under emphasized
2017-04-11 20:16 Mir: mm
2017-04-11 20:16 Mir: flow break there might work yea
2017-04-11 20:16 Shurelia: 04:45:484 (1,2,3) - same
2017-04-11 20:16 Mir: nono
2017-04-11 20:16 Mir: those are okay
2017-04-11 20:16 Mir: because
2017-04-11 20:16 Mir: 04:43:719 (1,2,3) - this is the focus
2017-04-11 20:16 Mir: they're way less powerful than the triples
2017-04-11 20:16 Mir: and the concept has to stay the same
2017-04-11 20:16 Shurelia: how about
2017-04-11 20:18 Shurelia: https://shurelia.s-ul.eu/YESx0YBE.png
2017-04-11 20:18 Shurelia: since these sounds
2017-04-11 20:18 Shurelia: are small
2017-04-11 20:18 Shurelia: yet strong
2017-04-11 20:18 Mir: no because
2017-04-11 20:18 Mir: then
2017-04-11 20:18 Mir: you won't know which is 1/4 and which is 1/2
2017-04-11 20:18 Shurelia: that's the purpose
2017-04-11 20:18 Shurelia: i guess
2017-04-11 20:18 Mir: there has to be visual difference
2017-04-11 20:18 Mir: nope
2017-04-11 20:18 Shurelia: a bit of confusion
2017-04-11 20:19 Mir: im still trying to make it readable
2017-04-11 20:19 Mir: the thing is
2017-04-11 20:19 Mir: the larger ds = smaller snap
2017-04-11 20:19 Mir: for thos
2017-04-11 20:19 Mir: that's the concept
2017-04-11 20:19 Shurelia: oo
2017-04-11 20:19 Shurelia: if you think so
2017-04-11 20:19 Shurelia: 04:47:072 (1) - 1/3 triplets would be sicj too
2017-04-11 20:20 Mir: only 1/3 so late in the song would be unreadable imo
2017-04-11 20:20 Shurelia: since you're barely use any repeats
2017-04-11 20:20 Shurelia: mmh fair
2017-04-11 20:21 Shurelia: how about
2017-04-11 20:21 Shurelia: 04:47:308 -
2017-04-11 20:21 Shurelia: a circle
2017-04-11 20:21 Shurelia: it's pretty a strong sound
2017-04-11 20:21 Mir: nah
2017-04-11 20:21 Mir: i think a repeat is fair because
2017-04-11 20:21 Mir: the 1 after is very stronger
2017-04-11 20:22 Mir: what i can do is
2017-04-11 20:22 Mir: move the repeat so you have to jump to 1
2017-04-11 20:22 Shurelia: right
2017-04-11 20:22 Shurelia: 04:52:366 (1,1,1,1) - good stuff
2017-04-11 20:22 Shurelia: but imo gonna awkward to be plated
2017-04-11 20:22 Shurelia: probably
2017-04-11 20:22 Shurelia: could give the first 3 1s more DS?
2017-04-11 20:23 Mir: i don't think it's too awkward imo
2017-04-11 20:23 Mir: but
2017-04-11 20:23 Mir: i will flow break here like i did before
2017-04-11 20:23 Shurelia: noice
2017-04-11 20:24 Shurelia: 05:24:018 (1) - https://shurelia.s-ul.eu/t2HbK9Xm.png
2017-04-11 20:24 Mir: LOL
2017-04-11 20:25 Mir: okok
2017-04-11 20:25 Shurelia: 01:55:896 (1,2,3,1,2,3) - kinda meh to me
2017-04-11 20:25 Shurelia: just
2017-04-11 20:25 Shurelia: do something like
2017-04-11 20:25 Shurelia: karen's nobore
2017-04-11 20:25 Mir: mm
2017-04-11 20:25 Mir: idk it's
2017-04-11 20:25 Mir: not as powerful
2017-04-11 20:25 Mir: but it's not weak
2017-04-11 20:26 Mir: so i made it average emphasis
2017-04-11 20:26 Shurelia: but it looks weird
2017-04-11 20:27 Shurelia: https://shurelia.s-ul.eu/BHJaGeFv.png
2017-04-11 20:27 Shurelia: 02:03:484 (2,3,4) - ang?
2017-04-11 20:27 Mir: nah
2017-04-11 20:27 Mir: i like this way more xd
2017-04-11 20:27 Shurelia: but naah not gonna complain about neating stuffs for now
2017-04-11 20:27 Mir: fk
2017-04-11 20:27 Shurelia: it's wip afterall
2017-04-11 20:27 Mir: lemme straighten it
2017-04-11 20:28 Shurelia: 02:15:131 (2) - how about
2017-04-11 20:28 Shurelia: https://shurelia.s-ul.eu/RqiZICpz.png
2017-04-11 20:29 Shurelia: 02:15:837 (6) - ctrl + g , oko_fist
2017-04-11 20:29 Shurelia: but it'll kill the empasize on 02:16:366 (1) -
2017-04-11 20:29 Shurelia: :thinking:
2017-04-11 20:29 Mir: i think how it is is ok
2017-04-11 20:30 Mir: i want the overlap xfd
2017-04-11 20:30 Mir: xd
2017-04-11 20:30 Shurelia: 02:29:778 (7) -
2017-04-11 20:30 Shurelia: 02:29:955 - something that can be clicked at here
2017-04-11 20:30 Shurelia: https://shurelia.s-ul.eu/rhCnAGpA.png
2017-04-11 20:31 Mir: hm
2017-04-11 20:31 Mir: i don't want to click that surprisingly enough
2017-04-11 20:31 Shurelia: it's good
2017-04-11 20:31 Shurelia: well the music did say so
2017-04-11 20:31 Shurelia: imo
2017-04-11 20:31 Mir: instead
2017-04-11 20:31 Mir: 02:29:072 - i made this 1/1
2017-04-11 20:31 Mir: so
2017-04-11 20:31 Mir: the end has a beat
2017-04-11 20:31 Mir: that way the 6 isn't so weird
2017-04-11 20:31 Mir: the now 6
2017-04-11 20:32 Mir: 02:29:778 -
2017-04-11 20:32 Mir: this
2017-04-11 20:32 Shurelia: 71/1 wat
2017-04-11 20:32 Shurelia: *1/1
2017-04-11 20:32 Shurelia: it's too undermapped imo
2017-04-11 20:33 Mir: hm
2017-04-11 20:33 Mir: fair
2017-04-11 20:33 Mir: i'll make it circles instead
2017-04-11 20:33 Shurelia: circles?
2017-04-11 20:33 Shurelia: like how?
2017-04-11 20:33 Mir: like this https://imgur-archive.ppy.sh/gVX0NWV.png
2017-04-11 20:34 Mir: or make 9 90 degrees and face away from 1
2017-04-11 20:34 Mir: yea ill do that too
2017-04-11 20:34 Shurelia: well as long you agree on making 02:29:425 (5) - clickable
2017-04-11 20:34 Shurelia: i mean
2017-04-11 20:34 Mir: ;3
2017-04-11 20:34 Shurelia: 02:29:955 -
2017-04-11 20:34 Shurelia: fuck
2017-04-11 20:35 Shurelia: 03:52:013 (12) - gib emphasize pl0x
2017-04-11 20:35 Shurelia: just do ctrl + g
2017-04-11 20:35 Shurelia: you're gucci
2017-04-11 20:35 Shurelia: imo
2017-04-11 20:36 Mir: i ctrl+g both
2017-04-11 20:36 Shurelia: 03:53:778 (2,3,4) - 03:56:602 (2,3,4) - hmmmm
2017-04-11 20:36 Shurelia: oo that'll do too
2017-04-11 20:37 Shurelia: 04:15:837 (1,2,3) -
2017-04-11 20:37 Shurelia: yeah
2017-04-11 20:37 Shurelia: I realluy think
2017-04-11 20:37 Shurelia: that these blue lines on the slider ends
2017-04-11 20:37 Shurelia: need to be clicked
2017-04-11 20:37 Shurelia: somehow
2017-04-11 20:37 Shurelia: it'll play mucho better imo
2017-04-11 20:37 Shurelia: 04:25:543 (5,6,7) - yeh keep doing these
2017-04-11 20:37 Shurelia: how about
2017-04-11 20:38 Shurelia: 04:25:808 (6) - ctrl + g this
2017-04-11 20:38 Shurelia: it'll play like
2017-04-11 20:38 Shurelia: dancing ? or idk what it called
2017-04-11 20:38 Mir: nah
2017-04-11 20:38 Mir: flow break
2017-04-11 20:38 Mir: xd
2017-04-11 20:38 Shurelia: kk
2017-04-11 20:39 Mir: also
2017-04-11 20:39 Mir: i don't think im going to make the blues clickable
2017-04-11 20:39 Mir: there's no sound in the song for them and they're strong enough jumps as it is
2017-04-11 20:39 Shurelia: HmmmmmMMMmmmmmmm
2017-04-11 20:39 Shurelia: I'm actually still disagree with you but
2017-04-11 20:39 Shurelia: fine
2017-04-11 20:40 Mir: it's
2017-04-11 20:40 Mir: different interpretations tbh
2017-04-11 20:40 Shurelia: aight
2017-04-11 20:40 Shurelia: should be all for now
2017-04-11 20:41 Shurelia: anyway
2017-04-11 20:41 Mir: oki
2017-04-11 20:41 Shurelia: let's finish subli asap ;;
2017-04-11 20:41 Shurelia: i want to map that sick nitose
2017-04-11 20:41 Mir: right
2017-04-11 20:41 Mir: i need to do my
2017-04-11 20:41 Mir: kiai part
2017-04-11 20:41 Shurelia: or
2017-04-11 20:41 Shurelia: ACTION is listening to Noriko Mitose - EXEC_DISHADOW_includes.Ex_VANISLAND/.
2017-04-11 20:41 Shurelia: :thinking:
2017-04-11 20:41 Mir: .
2017-04-11 20:41 Mir: ACTION is playing [https://osu.ppy.sh/b/1092357 Trivecta - Labyrinth (feat. Miyoki) [Desperation]]
2017-04-11 20:47 Mir: tfw first map of the da
2017-04-11 20:47 Mir: y
2017-04-11 20:47 Mir: i think it's a bit better now
2017-04-11 20:47 Mir: thank you for complaining <3
2017-04-11 20:47 Mir: post log for kds o7
VINXIS
B
Landwii
5 mins... Okthen, here goes mod from queueee

Mod
- Make the approach rate higher to avoid messy looking things like in 01:18:484.
- HP drain rate has to be at least 6.
- Flow changes in the map feel extremely unsmooth sometimes. like in 01:53:072 (3).
- Some Combo Colors blend too much with the BG. This would make the map Unrankable (And we don't want that).
from 00:03:615 (1) to 00:18:968 (4) - try further distance snap. It makes it look more dynamic and help it flow better.
from 00:20:584 (4) to 00:25:433 (4) - Same here.
00:19:776 (1) - Try making this a triangle rather than a line.
00:45:202 (10) - Move this a bit so that it doesn't overlap with the 8 and make the distance less with (11). This looks weird here because of (5).
00:54:484 (1) - A break would feel better but if you wanna keep the score it's all right not to change anything.
01:04:543 (1) - This is akward with the rythm (doesn't feel like the song calls a jump.)
01:06:484 (2) - This is too far for what the map has stablished.
from 01:06:837 (1) to 01:08:425 (3) - Looks really messy, try making it a series of jumps.
02:36:131 (1) - The player would expect this to be diagonal from the last slider.
02:53:778 (1) - This is a thing you should have introduced earlier, it's too late and the player will most likely lose at this time.
04:00:484 (9) - So many reasons why why should move this, Mainly cause the player will probably go back to move another slider that doesn't exist and then notice there was a circle stuck to a 1/2 gap.
04:03:484 (9) - Same here.
04:38:602 (3) - This is all cluttered into an unreadable ball.
04:44:249 (2) - There was a 2 right here so players will NOT see this.
05:24:026 (1) - This overlaps a UI.

I gotta say good Job, I see a bunch of potential there especially if it is still a WIP. As You can see, this is also a hard song for me since I'm pretty new.
Topic Starter
Mir

Landwii wrote:

5 mins... Okthen, here goes mod from queueee

[Mod]- Make the approach rate higher to avoid messy looking things like in 01:18:484. - the ar is already a lot higher than usual making it higher is lol
- HP drain rate has to be at least 6. - not really needed tbh
- Flow changes in the map feel extremely unsmooth sometimes. like in 01:53:072 (3). - that's intentional
- Some Combo Colors blend too much with the BG. This would make the map Unrankable (And we don't want that). - honestly i don't think they're that bad but if a bn tells me to change it i will
from 00:03:615 (1) to 00:18:968 (4) - try further distance snap. It makes it look more dynamic and help it flow better. - it's not supposed to be dynamic it's supposed to be slow and lazy just like the song is
from 00:20:584 (4) to 00:25:433 (4) - Same here. ^
00:19:776 (1) - Try making this a triangle rather than a line. - no lmao this is completely intentional
00:45:202 (10) - Move this a bit so that it doesn't overlap with the 8 and make the distance less with (11). This looks weird here because of (5). - it's okay tbh
00:54:484 (1) - A break would feel better but if you wanna keep the score it's all right not to change anything. - nah I like this spinner better because the sound is whooshy :!:
01:04:543 (1) - This is akward with the rythm (doesn't feel like the song calls a jump.) - agree made the 3 a jump instead of the 1
01:06:484 (2) - This is too far for what the map has stablished. - ok ctrl+g'd it
from 01:06:837 (1) to 01:08:425 (3) - Looks really messy, try making it a series of jumps. - this is all part of the concept, so i won't change this
02:36:131 (1) - The player would expect this to be diagonal from the last slider. - flow change for emphasis
02:53:778 (1) - This is a thing you should have introduced earlier, it's too late and the player will most likely lose at this time. - ??? this is super easy it's just singletapping
04:00:484 (9) - So many reasons why why should move this, Mainly cause the player will probably go back to move another slider that doesn't exist and then notice there was a circle stuck to a 1/2 gap. - this will never happen because the 9 appears when you hit the 8 so there's NO way that situation will happen unless the player sucks
04:03:484 (9) - Same here. - ^
04:38:602 (3) - This is all cluttered into an unreadable ball. - nope, this is fine because it's a circular stream and is easily readable in that sense
04:44:249 (2) - There was a 2 right here so players will NOT see this. - you underestimate players, this is definitely readable as i've seen in the various testplays i've gotten
05:24:026 (1) - This overlaps a UI. - cool, not really needed to change

I gotta say good Job, I see a bunch of potential there especially if it is still a WIP. As You can see, this is also a hard song for me since I'm pretty new.
It's okay, thanks for the mod!
sdafsf
Desperation
  1. 00:26:039 (5,6,1) - this triple seems visually out of place imo. either blanket it with the head of 00:25:433 (4) - or make it one curve with 1
  2. 00:27:049 (2,3) - id space this similar to 00:52:366 (6,1) - since you spaced all the 1/1s and this 1 is pretty dominant
  3. 01:18:484 (4,5,6,7,8) - increasing spacing overtime would be neat here since the sounds get louder
  4. 01:36:837 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,1,2) - this is pretty underwhealming considering this is the big build up. its also way more intense than this 01:34:543 (2,3,4,5) -
  5. 02:44:602 (1,2) - maybe tilt these against each other. parallel isnt always the neatest imo
  6. 02:54:484 (1,1,1) - ignoring the vocals here seems weird to me
  7. 03:17:425 (7) - the sound here is too weak to be mapped here imo. the song seems to suggest a 1/1 gap
  8. 04:07:896 (1,2,3,4) - make the visual spacing consistent here. i dont hear anything that suggests the decline
  9. 05:10:789 (1,1,2,1) - feels weird to me that all of these areconsistently spaced. make something besides the nc to show that theres no strong sound on 2. maybe move it closer to 05:11:352 (1) -

neat map! really clean too. gl i hope to see it ranked soon :D
Topic Starter
Mir

sdafsf wrote:

Desperation
  1. 00:26:039 (5,6,1) - this triple seems visually out of place imo. either blanket it with the head of 00:25:433 (4) - or make it one curve with 1 - changed
  2. 00:27:049 (2,3) - id space this similar to 00:52:366 (6,1) - since you spaced all the 1/1s and this 1 is pretty dominant - i don't think it's so dominant, the bpm change creates an overall emphasis so i'll keep them the same spacing
  3. 01:18:484 (4,5,6,7,8) - increasing spacing overtime would be neat here since the sounds get louder - mmm only slightly though, i think just having them move around is enough for me
  4. 01:36:837 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,3,1,2) - this is pretty underwhealming considering this is the big build up. its also way more intense than this 01:34:543 (2,3,4,5) - - remapped cuz i agree
  5. 02:44:602 (1,2) - maybe tilt these against each other. parallel isnt always the neatest imo - think it's fine tbh
  6. 02:54:484 (1,1,1) - ignoring the vocals here seems weird to me - focusing on the unique wubs
  7. 03:17:425 (7) - the sound here is too weak to be mapped here imo. the song seems to suggest a 1/1 gap - agreed
  8. 04:07:896 (1,2,3,4) - make the visual spacing consistent here. i dont hear anything that suggests the decline - i tried
  9. 05:10:789 (1,1,2,1) - feels weird to me that all of these areconsistently spaced. make something besides the nc to show that theres no strong sound on 2. maybe move it closer to 05:11:352 (1) - I think 2 has a strong sound on it even though it's not high pitched. It's just a different tone so I'll keep this

neat map! really clean too. gl i hope to see it ranked soon :D
Thanks for the mod!
Electoz
Hi I'm suck at modding

[General]

  1. These combo colours aren't really discernible visually, and white combo colours shouldn't be used in kiai cuz it hurts people's eyes. (Hint: Ranking Criteria)
  2. Unused hitsounds:
    1. soft-hitfinish2.wav
  3. Hitsound file is not 100 ms length:
    1. soft-hitclap2.wav
For the hitsound thing I just pasted it from MA so might as well double check with Audacity or something just in case.

[Desperation]

  1. 00:25:433 (4) - Should be 2 circles. There's another piano sound coming in so using a different rhythm to differentiate it from 00:23:008 (1,2,3) would be cool, since they have different sounds.
  2. 00:31:089 (5) - Using a curve slider combined with 00:31:897 (7) doesn't really show a clear relation on vocals compared to how 00:29:473 (1,3) - are used to present the repetitiveness of vocals.
  3. 00:47:136 (5,6,7,8,9,10) - Could do something with your flow here to make it a bit trickier and more consistent with 00:43:602 (3,4,5,6,7,8,9,10,11) - since vocals on both of these measures are pretty much similar, 00:44:002 - this measure you switched the flow around between clockwise and counter-clockwise, how about applying the similar thing on 00:47:136 as well? Since the flow is going counter-clockwise through the entire pattern.
  4. 01:18:484 (4,5,6,7,8) - These are barely audible lol, really edgy in terms of rankability.
  5. 01:27:308 (7,8) - Could use a 1/2 slider instead here, since the vocal is held longer. Same applies to 01:30:131 (7,8) - 03:59:778 (7,8) - 04:02:602 (7,8) as well if you apply my suggestion.
  6. 01:35:248 (1,2) - Swap NC?
  7. I don't know if you're using an entirely different concept or whatever in the later half of that kiai but it doesn't look too good since these sections aren't that different rhythmically:
    1. 01:55:190 (1,2) - 01:58:013 (6,7) - Was expecting these to be long sliders like 01:43:896 (1) - 01:46:719 (1) . This is not a really good variation cuz you're using different rhythms between these 01:53:778 (1) - 01:55:190 (1,2) - 01:56:602 (1) - 01:58:013 (6,7) in the later half but you didn't do the same thing with the earlier half.
    2. 01:45:308 (1,2,3,1,2,3) - And tbh you should do something like this in the later half of that kiai too for consistency in terms of relation between patterns.
  8. 01:58:013 (6,1) - Swap NC? For consistency with 01:46:719 .
  9. 02:04:366 (4,5) - 02:04:719 (6) - Might as well use the same rhythm on both of these cuz this 02:04:366 is pretty much same as 02:04:719 and 02:04:543 is same as 02:04:896 respectively.
  10. 02:08:425 - Was expecting a circle here like 02:05:602 (2,5) - 02:11:249 (2,6) .
  11. 02:11:955 (4) - Can be removed for consistency with 02:06:308 .
  12. 02:17:072 (3,4,5) - Any reason for having a different rhythm on this from 02:18:484 (3,4) - 02:19:896 (3,4) . Currently it looks like an inconsistency rather than a variation zz
  13. 02:20:602 (5) - Could NC here too actually for consistency with 02:16:366 (1,1,1) .
  14. 03:01:719 (1,1) - You can silence the spinner ends too so they don't stick out too much.
  15. 03:24:133 (1) - 03:30:843 (5) - Unsnapped zz
  16. 03:25:896 (7,8,9) - The placements look like they're in the same pattern but you didn't do this kind of thing at 03:20:602 (3,4) - 03:23:425 (9,10) - despite having repetitive rhythms zz, actually 03:25:896 (7) could be circles too to differentiate from 03:26:249 (8,9) .
  17. 03:28:896 (8,1) - Not playable for me lol even after several tries cuz you hid 03:28:896 (8) under 03:28:719 (7) and there's no clear indication on how this spacing 03:28:896 (8,1) is different from the rest. Sure the slider 03:28:896 (8) could indicate something but probably not as 1/4 lol, I read this 03:28:896 (8,1) as 1/2 for a first few times since the spacing on this is an entirely different scale from spacings used in the section before.
  18. 04:04:366 (3,4,5,6) - Is there any meaning for overlapping these in particular? You overlapped stuff like this most of the time to present repetitiveness of the song but this one doesn’t have anything from the song to support the overlaps in particular.
  19. 04:14:955 (1,2) - Visually cramped more than anything else in that part. Ctrl+H 04:14:955 (1) could work, it will look pretty much same as 04:26:249 (1,2) .
  20. 04:34:719 (1) - Why are you doing a different shape when you didn't do it with other sliders like 04:23:425 (1) zz
  21. 05:14:823 - Conflicted volume settings between timing lines.
  22. 05:16:423 (1,2,3) - Could apply something like 05:13:275 (3,4,5) on this one too for a more consistent variation, you only did 05:13:275 (3,4,5) once tho so the variation atm is more on the inconsistent side.
Would have a great potential for an icon if I still were a BN lol, good luck~
Halfslashed
I'm late.
[Desperation]
00:06:645 (5) - I cannot hear what this is mapped to. While I could see it making sense as an additive rhythm due to 00:09:877 (5), I think that it takes away from the impact of the next note in favor of making the rhythm more predictable. Consider removing this.
00:09:877 (5) - This could be stacked under the slider tail of 00:09:271 (4) for some more emphasis to 00:10:079 (1), or use your overlap concept from 00:16:342 (4,1).
00:19:776 (1,2,3) - This pattern doesn't put too much stress on the strong beat, 00:20:180 (3) due to the constant linear motion and spacing. It's not strong enough to justify a spacing increase, so how about using a triangle pattern here instead for the angle difference?
00:22:806 (7) - Yeah this beat is here, but you were following piano, so I don't really see the purpose here unless you are using additive rhythm.
00:25:433 (4) - I don't think this is getting enough emphasis despite being a stronger piano note. Making a distinction from 00:23:008 (1,2,3) as a pattern or incorporating a spacing change would work here, and changing this to two circles could also work if you stacked them or something.
00:26:241 (1,2,3) - 00:51:661 (5,6,1) - This rhythm doesn't indicate the decrease in intensity at all. If I were you i'd just use a 1/1 reverse here, maybe raising the volume of the slider ticks or just completely ignoring the red ticks.
00:29:069 (4,5,1) - 00:41:998 (5,6,1) - This equal/close to equal spacing doesn't provide too much emphasis to 1, try using your overlap concept for 4 and 5.
00:29:473 - Honestly the consistent spacing in this section doesn't really match the feeling of the song here. The white tick vocals have more emphasis than the spacing currently describes, and this section just feels way too fluid. Lowering spacing of stuff like 00:29:473 (1,2) even a little, something like https://halfslashed.s-ul.eu/ukdcl8tH would improve this.
00:39:978 (2) - This is mapped to a barely audible beat that isn't the piano. I suggest removing this since the intensity dies down, and it'd put more focus on the piano.
00:43:602 (3,4,5,6,7,8,9,10,11,1) - The intensity did not increase enough to justify such a big spacing increase. Combined with the circle spam, this is adding way too much stress for this section.
01:04:366 (3) - 01:07:190 (1) - This may sound weird, but I think you can both set up your overlapping triple ideas in the kiai and add more emphasis to the vocals here by not mapping this.
01:05:778 (1) - I suggest using a slower SV here, there's quite a bit of motion here for that wub sound and you can provide some nice contrast with all of the motion in the rest of the section. Cool shape though.
01:06:837 (1,2,1,2,3) - I dunno about this spacing to be honest, seems like a really stark contrast to 01:04:013 (1,2,3,1,2) - for not that big of an intensity difference.
01:08:072 (1,2,3) - I think this would reflect the decrease in intensity better if you used spacing like what you have/had for 01:07:190 (1,2) - and the sort.
01:18:131 (3,4) - I don't think the pause in motion is appropriate here. Not to mention, you don't really mix stacks with different timeline gaps throughout the rest of the map from what I've noticed. I suggest some big 1/2 spacing here.
01:39:660 (1,2,3) - This even spacing doesn't emphasize the snares or the kicks. I'd suggest either stacking 2 and 3 to have motion for the snares, or stacking 1 and 2 to have motion for the kick.
01:41:602 (3) - I suggest changing this to a circle, as there isn't anything on the yellow tick and it takes away from the effect of 01:41:955 (1,2,3).
01:53:072 (3,4,5,6) - These are pretty strong beats, so I'd experiment with using a larger spacing here to try to force the player to snap to each circle.
02:15:131 (2) - Since the beat on this slider end is pretty weak, try replacing this with a circle to add some more impact to 02:15:484 (3,4,5).
02:49:366 (6,7,8) - These jumps are quite large considering 02:49:190 (5,6) were stacked, so there is a disproportionate amount of emphasis here. Reduce this spacing.
02:54:484 (1,1,1) - I hate to break your pattern a bit early, but the vocals come in, so while this worked before when there were no vocals, I'm going to suggest a 1/2 slider here as the return to "normal rhythm". Also can you please do something about the NC spam...
03:17:072 (5,6) - I suggest lowering this spacing, since it takes away from the effect of your spacing on 03:17:249 (6,7).
03:19:543 (1) - Try a 1/2 slider and a circle here instead. I think the rhythm gap would add a better effect than the current filler rhythm.
03:50:778 (6,7) - You forgot to emphasize 7. I'd increase the spacing here, since you don't normally use anti jumps to emphasize beats like this.
04:47:072 (1) - This would work better if you had some much higher slider velocity. It feels pretty boring that you can just stop and hold this when motion actually means something for the other wubs. I'll leave the experimentation to you as to what is appropriate, but i'm suggesting something along these lines.
04:52:366 (1,1,1) - Actually, I think stacking these slider ends would work better to emphasize these sounds. The player has to follow the slider a short distance each time, if you do this.

It looks like a lot, but I still think this is your best map.

Good luck!
show more
Please sign in to reply.

New reply