forum

DOES - Guren

posted
Total Posts
44
Topic Starter
Kagetsu
This beatmap was submitted using in-game submission on Monday, April 25, 2016 at 12:46:35 AM

Artist: DOES
Title: Guren
Source: NARUTO-ナルト-疾風伝
Tags: Ki/oon Records Wataru Ujihara Yasushi Akatsuka Kēsaku Morita shippuden opening 15 tv size
BPM: 184
Filesize: 19937kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.61 stars, 117 notes)
  2. Hard (3.44 stars, 267 notes)
  3. Insane (4.62 stars, 356 notes)
  4. Kage (5.43 stars, 378 notes)
  5. Normal (2.23 stars, 177 notes)
Download: DOES - Guren
Download: DOES - Guren (no video)
Information: Scores/Beatmap Listing
---------------
NARUTO SHIPPUDEN: OPENING 15



all diffs by me xd

thanks to MugiwaraSekai for bg and awesome banner <3



ABOUT THE DIFF NAME:
"Kage (影, Literally meaning: Shadow) is a title reserved for the leader of one of the Five Great Shinobi Countries' hidden villages. A village's Kage is generally acknowledged as its most powerful ninja"
(taken from here)

metadata

IamKwaN wrote:

Everything is fine except the Unicode Artist, please change it to DOES. References are mentioned at the bottom of this message.

ドーズ is the pronunciation of the Artist, so it belongs to the Tags. Also, you may want to add Opening, TV Size, Shippuuden, etc.

References:
http://puu.sh/nGafI/a8c71ec14a.jpg from http://www.does-net.com/disco/
http://puu.sh/nGaf7/a9ef3a7274.jpg from http://www.tv-tokyo.co.jp/anime/naruto/ ... index.html
http://puu.sh/nGaBH/6e53360354.png from http://www.does-net.com/bio/&#39;
http://puu.sh/nGaBc/aee6e2433b.png from ^
Source could be 'NARUTO-ナルト-疾風伝' or 'NARUTO-ナルト- 疾風伝'.
http://puu.sh/mB3zr/4be283633b.jpg from http://www.naruto.com/j/anime.html
http://puu.sh/mB3o7/38ceba1cf8.jpg from http://www.tv-tokyo.co.jp/anime/naruto/ ... index.html

Good luck! o/
pkhg
lol me is such a good mapper
teko8
From #modreqs. Decided to look at all of them for ya. ;)

General Modding
Easy:

00:30:044 (5) - Make NC here. This gives the player a spot to recover is they missed the prior 4 circles (00:28:781 (1,2,3,4) - ).


Normal:

00:00:781 (1,2,3,4) - These sliders feel slightly too fast for a Normal difficulty. Decrease slider velocity and make shorter
Overall note: Some of the spacing from one slider to the next feels awkward in terms of timing in my opinion. (e.g. 00:16:149 (1,2) - This spacing suggests that the next note is going to happen sooner than it does)

Hard:

01:02:398 (2,3,4,5,6) - , 01:22:943 (2,3,4,5,6,1) - These feel really difficult compared to the rest of the map in my opinion. I would follow a slider like pattern like the rest of the map. This might not be right though.


Insane:

00:11:412 (3,4) - I would swap these so 00:11:728 (4) - comes first then 00:11:412 (3) - .
00:24:202 (2) - I would put this under the end of 00:23:728 (1) - . Fix spacing to 00:24:360 (3) - afterwards.
00:34:307 (2) - I would put this under the end of 00:33:833 (1) - . Fix spacing to 00:34:465 (3) - afterwards.
00:34:465 (3,4) - Make it so that their ends are upwards (ctrl + g on each of them separately).
00:45:544 (3,4,5) - Make 3 vertical and 4,5 horizontal in opposite directions (4 going to the left).
00:49:717 (3,4) - Spacing here feels weird. Would move 00:50:038 (4,5) - lower.
00:51:322 (4) - Ctrl + g on this(?)
01:06:410 (4) - Ctrl + g on this and move slightly lower while moving 01:06:731 (5) - slightly upward.


Kage:

00:01:759 (3) - Ctrl + g on this.
00:16:149 (1,2,3,4,5,6) - This part feels weird to play. The direction of 00:16:149 (1) - suggests that the next combo would be somewhere to the right of the slider but ends up being above and to the left making it an awkward jump to play heading into the rest in the combo.
00:26:728 (2,3) - I would swap these so that the circle is where 00:26:886 (3) - starts and the slider's start is where 00:26:728 (2) - is at the moment. This also makes it feel smoother heading into 00:27:202 (4) - .
00:28:781 (1,2) - This feels like it should have 00:29:097 (2) - be horizontal (similar to 00:28:781 (1) - but in the opposite direction) instead of being vertical .
00:35:728 (4) - Ctrl + g on this.
00:44:581 (3) - Ctrl + g on this.

Possible other changes
Normal:

00:15:991 (4) - Remove this(?)

Kage:

00:23:728 (1,2) - Make this a blanket.

Interesting difficulty spread in terms of patterns (from Insane to Kage, Kage has a lot more jumpy patterns). Good luck on the set! Hope I was of help.
Topic Starter
Kagetsu

teko8 wrote:

From #modreqs. Decided to look at all of them for ya. ;) :arrow: thanks <3

General Modding
Easy:

00:30:044 (5) - Make NC here. This gives the player a spot to recover is they missed the prior 4 circles (00:28:781 (1,2,3,4) - ). :arrow: ok


Normal:

00:00:781 (1,2,3,4) - These sliders feel slightly too fast for a Normal difficulty. Decrease slider velocity and make shorter
Overall note: Some of the spacing from one slider to the next feels awkward in terms of timing in my opinion. (e.g. 00:16:149 (1,2) - This spacing suggests that the next note is going to happen sooner than it does) :arrow: those are 0,8x ... idk why they look weird

Hard:

01:02:398 (2,3,4,5,6) - , 01:22:943 (2,3,4,5,6,1) - These feel really difficult compared to the rest of the map in my opinion. I would follow a slider like pattern like the rest of the map. This might not be right though. :arrow: i find you're right, however i'd like to receive more opinions about this, because i think those are important beats and should be clickable


Insane:

00:11:412 (3,4) - I would swap these so 00:11:728 (4) - comes first then 00:11:412 (3) - . :arrow: kk
00:24:202 (2) - I would put this under the end of 00:23:728 (1) - . Fix spacing to 00:24:360 (3) - afterwards. :arrow: done
00:34:307 (2) - I would put this under the end of 00:33:833 (1) - . Fix spacing to 00:34:465 (3) - afterwards. :arrow: consistency is important, done
00:34:465 (3,4) - Make it so that their ends are upwards (ctrl + g on each of them separately). :arrow: i dont really agree with this, because it would remove emphasis, which they need because of vocals
00:45:544 (3,4,5) - Make 3 vertical and 4,5 horizontal in opposite directions (4 going to the left). :arrow: the current pattern works just fine to me... i don't really see a reason to do this
00:49:717 (3,4) - Spacing here feels weird. Would move 00:50:038 (4,5) - lower.spacing is fine... did something anyways xd
00:51:322 (4) - Ctrl + g on this(?) :arrow: nah... 00:51:001 (3,4) - have the same vocal note, that's why they are both aiming to downside
01:06:410 (4) - Ctrl + g on this and move slightly lower while moving 01:06:731 (5) - slightly upward. :arrow: same


Kage:

00:01:759 (3) - Ctrl + g on this. :arrow: ooops... fixed
00:16:149 (1,2,3,4,5,6) - This part feels weird to play. The direction of 00:16:149 (1) - suggests that the next combo would be somewhere to the right of the slider but ends up being above and to the left making it an awkward jump to play heading into the rest in the combo. :arrow: you're right, remapped that part xd
00:26:728 (2,3) - I would swap these so that the circle is where 00:26:886 (3) - starts and the slider's start is where 00:26:728 (2) - is at the moment. This also makes it feel smoother heading into 00:27:202 (4) - . :arrow: cool, done xd
00:28:781 (1,2) - This feels like it should have 00:29:097 (2) - be horizontal (similar to 00:28:781 (1) - but in the opposite direction) instead of being vertical . :arrow: those 2 are fine imo
00:35:728 (4) - Ctrl + g on this. :arrow: its fine atm... would be better if i could gimme reasons about why you want to change that D:
00:44:581 (3) - Ctrl + g on this. :arrow: same

Possible other changes
Normal:

00:15:991 (4) - Remove this(?) :arrow: nah...i think it fits the music

Kage:

00:23:728 (1,2) - Make this a blanket. :arrow: its fine xd

Interesting difficulty spread in terms of patterns (from Insane to Kage, Kage has a lot more jumpy patterns). Good luck on the set! Hope I was of help. :
thanks for modding! it was for sure a helpful mod <3
-Sh1n1-
Finally all Naruto songs will be mapped, nice job :3 Osu needs more naruto please
HappyRocket88
that mapper "me" deserves a star. /o/
Kyouren
Kagetsu is best anime mapper ever \w/ after pkhg
Topic Starter
Kagetsu
wow... thank you all for your support ><
Marianna
pup '3'

Easy

  1. 00:04:352 (3,4) - The flow here is weird, it's weird the slider have a turn curve for circle
  2. 00:07:885 - Perhaps here you need a Finish to be equal to music
  3. 00:11:097 (1) - 00:16:149 (1) - Maybe here you can make it to the flow get better
  4. 00:22:465 (4) - 00:52:927 (3) - A curved slider would be better for the vocal
  5. 00:23:412 (6,1) - Bad Blanket

Normal

  1. 00:00:781 - Maybe one Finish Here
  2. 00:15:360 (2,3,4,1) - Perhaps this is too intense for the most novice players
  3. 01:18:449 (3) - Here has no very important beat to put a circle in Normal
  4. 01:22:462 (6) - NC because of the new Vocal session

Normal

  1. 00:25:781 - Clap unnecessary

GL ~ ♥
Topic Starter
Kagetsu

Marianna wrote:

pup '3'

Easy

  1. 00:04:352 (3,4) - The flow here is weird, it's weird the slider have a turn curve for circle
  2. 00:07:885 - Perhaps here you need a Finish to be equal to music
  3. 00:11:097 (1) - 00:16:149 (1) - Maybe here you can make it to the flow get better
  4. 00:22:465 (4) - 00:52:927 (3) - A curved slider would be better for the vocal
  5. 00:23:412 (6,1) - Bad Blanket

Normal

  1. 00:00:781 - Maybe one Finish Here
  2. 00:15:360 (2,3,4,1) - Perhaps this is too intense for the most novice players
  3. 01:18:449 (3) - Here has no very important beat to put a circle in Normal
  4. 01:22:462 (6) - NC because of the new Vocal session

Normal

  1. 00:25:781 - Clap unnecessary

GL ~ ♥
almost all fixed... thx <3
Grrum
Hi. Here for M4M from your queue. All the maps are really good and these suggestions are all pretty subjective, so have some stars and I hope this helps!

[Kage]

00:51:001 (3,4,5,6,1) – I don't like how you use the same flow into (1) as the flow of (3,4,5,6). I think it would be nicer to use a different angle into (1) to emphasize the downbeat/new measure, for example: http://puu.sh/nFnnE/5db308069e.jpg

01:02:558 (4,5) – Increasing the DS between these would be nice to emphasize the drums.

01:03:842 (1,1) - Increasing the DS between these would be nice to emphasize the cymbal/downbeat.

01:22:301 (6,1) - Increasing the DS between these would be nice to emphasize the cymbal/downbeat.

[Insane]

01:15:399 (3) – moving this to 371, 197 makes the blanket a little nicer imo: http://puu.sh/nFnVp/09207f5a58.jpg

[Hard]

01:11:547 (3,4,1) – Might be nicer as a perfect triangle, which you can achieve by moving all of 01:10:102 (2,3,1,2,3,4) – to the right: http://puu.sh/nFlzI/c618e7489e.jpg, http://puu.sh/nFlBV/fc7d9bb5d9.jpg

[Normal]

00:15:360 (2,3,4,1) – In terms of pacing from a global perspective, I don't know if having this high of a note density fits here. I do like the three clickable notes though at (3,4,1). Also, starting 00:15:360 (2) – here instead of at 00:15:518 – is very curious and I'd like to try to understand why you start on the offbeat. I would have made the rhtyhm go like this: http://puu.sh/nFoOc/1246a95920.jpg and maybe even stack 00:15:833 (3,4) - , but what's your thought process behind this?

[Easy]

00:05:958 (1,2,3,4) – Looks just a little odd to me. I tried giving it a little structure and thinks it is visually more appealing: http://puu.sh/nFmXl/e9f12740e6.jpg

Excellent mapset, go get a BN whenever you want
pkhg
guren no yumiya
Topic Starter
Kagetsu

pinataman wrote:

Hi. Here for M4M from your queue. All the maps are really good and these suggestions are all pretty subjective, so have some stars and I hope this helps!

[Kage]

00:51:001 (3,4,5,6,1) – I don't like how you use the same flow into (1) as the flow of (3,4,5,6). I think it would be nicer to use a different angle into (1) to emphasize the downbeat/new measure, for example: http://puu.sh/nFnnE/5db308069e.jpg :arrow: yeah... you're right, it didn't represent the music so i changed the pattern, not exactly like yours but did something lol

01:02:558 (4,5) – Increasing the DS between these would be nice to emphasize the drums. :arrow: nice suggestion! done

01:03:842 (1,1) - Increasing the DS between these would be nice to emphasize the cymbal/downbeat. :arrow: done

01:22:301 (6,1) - Increasing the DS between these would be nice to emphasize the cymbal/downbeat. :arrow: done

[Insane]

01:15:399 (3) – moving this to 371, 197 makes the blanket a little nicer imo: http://puu.sh/nFnVp/09207f5a58.jpg :arrow: yup... i moved exactly where you said

[Hard]

01:11:547 (3,4,1) – Might be nicer as a perfect triangle, which you can achieve by moving all of 01:10:102 (2,3,1,2,3,4) – to the right: http://puu.sh/nFlzI/c618e7489e.jpg, http://puu.sh/nFlBV/fc7d9bb5d9.jpg :arrow: fixed

[Normal]

00:15:360 (2,3,4,1) – In terms of pacing from a global perspective, I don't know if having this high of a note density fits here. I do like the three clickable notes though at (3,4,1). Also, starting 00:15:360 (2) – here instead of at 00:15:518 – is very curious and I'd like to try to understand why you start on the offbeat. I would have made the rhtyhm go like this: http://puu.sh/nFoOc/1246a95920.jpg and maybe even stack 00:15:833 (3,4) - , but what's your thought process behind this? :arrow: idk lol... i changed to your pattern tho

[Easy]

00:05:958 (1,2,3,4) – Looks just a little odd to me. I tried giving it a little structure and thinks it is visually more appealing: http://puu.sh/nFmXl/e9f12740e6.jpg :arrow: did something similar

Excellent mapset, go get a BN whenever you want
thanks<3
pkhg
dont read
00:54 Kagetsu: ahora?
00:54 pkhg: se
00:55 Kagetsu: bueno
00:56 pkhg: asi me ahorro tener que hacer un post
00:56 pkhg: creo
00:56 Kagetsu: si, es una lata
00:56 Kagetsu: xd
00:56 Kagetsu: pones el log del chat no mas
00:57 pkhg: eco
00:58 Kagetsu: ah?
00:58 pkhg: na
00:58 pkhg: 00:03:870 (2,3,4) - nunca me ha gustado esto
00:58 pkhg: el spacing
00:59 pkhg: es como usar ds y tirar un jump despues, no se xd
00:59 Kagetsu: hmm
00:59 Kagetsu: podria stackear el 2
00:59 Kagetsu: con el slider xd
00:59 pkhg: xd
00:59 pkhg: igual es sugerencia nomas
00:59 pkhg: rechaza todo lo que querai
00:59 Kagetsu: o que recomiendas
00:59 pkhg: xd
00:59 pkhg: no se
00:59 pkhg: al mapear siempre uso un spacing casi constante en las insane
01:00 pkhg: como de 1.6~1.8
01:00 Kagetsu: xdd
01:00 pkhg: y tampoco me gusta stackear en insanes xd
01:00 pkhg: pero puede que solo sea yo
01:01 pkhg: por alguna razon se ven feos cuando las hago yo
01:01 Kagetsu: no se, igual el 2 no es tan importante
01:01 Kagetsu: segun mi opinion
01:01 Kagetsu: no me gustaria ponerle un jump
01:01 Kagetsu: xd
01:02 pkhg: 00:25:781 (5,6) - en ese caso podrias aumentar el spacing aca
01:02 pkhg: no se po
01:02 pkhg: tiene clap
01:02 pkhg: suena mas fuerte xd
01:03 Kagetsu: un triangulo
01:03 Kagetsu: lo soluciona todo
01:03 pkhg: t r i a n g l e s
01:04 pkhg: 00:43:939 (1) - se ve medio feito xd
01:05 Kagetsu: hmm si
01:05 Kagetsu: deberia mover un poco el segundo anchor
01:05 Kagetsu: quizas
01:05 Kagetsu: http://puu.sh/nH1Ii/d5137fb5da.jpg
01:05 Kagetsu: asi?
01:05 pkhg: en que coordenadas estaba?
01:06 Kagetsu: hmm
01:06 Kagetsu: 206 56
01:08 pkhg: http://puu.sh/nH1Rs/0799934dda.txt
01:08 pkhg: ahi es simetrico y weas
01:09 Kagetsu: bueno xd
01:09 Kagetsu: se ve bien
01:10 pkhg: y casi todos los que hiciste asi se ven medios afasaf
01:10 pkhg: y seria todo creo xd
01:11 Kagetsu: entonces copio ese
01:11 Kagetsu: y los pego
01:11 pkhg: xd
01:11 Kagetsu: en los lugares que hice los sliders asi xd
01:11 Kagetsu: aunque no se
01:11 Kagetsu: se ve como igual
01:11 pkhg: el que hice yo esta como mas pronunciado
01:11 Kagetsu: http://puu.sh/nH22v/90745f1630.jpg
01:11 Kagetsu: asi tenia que quedar?
01:11 pkhg: chucha
01:11 pkhg: peppy ql
01:12 Kagetsu: xddddddd
01:12 pkhg: nunca se guardan los cambios que hago
01:12 Kagetsu: quizas no apretaste ctrl+s
01:12 Kagetsu: antes de abrir el block de notas
01:12 Kagetsu: xd
01:13 Kagetsu: mandalo de nuevo
01:13 Kagetsu: xd
01:14 pkhg: http://puu.sh/nH2aI/1ddc48fb54.txt
01:14 Kagetsu: cacha
01:14 Kagetsu: este mp3 si vale callampa
01:14 Kagetsu: http://puu.sh/nH2bk/142801c169.jpg
01:14 Kagetsu: con suerte llega a 15
01:14 pkhg: xd
01:14 Kagetsu: nadie lo notara
01:14 pkhg: ya lo note
01:14 pkhg: le dire a todos los qats
01:14 Kagetsu: mentira
01:15 Kagetsu: xdddddd
01:15 Kagetsu: es que no se de donde sacar mp3 buenos
01:15 pkhg: si es nuevo el opening es normal xd
01:17 Kagetsu: esto no es nuevo
01:18 pkhg: rip
01:18 pkhg: yo tuve la suerte de encontrar esto
01:18 pkhg: http://otakuworldsite.blogspot.cl/2014/08/kuroshitsuji-book-of-circus-op-single.html#.VueNFNLhDIX
01:19 pkhg: traian los openings en 320
01:19 pkhg: me avisas cuando termines xd
01:20 Kagetsu: que cosa
01:20 Kagetsu: terminar que
01:20 pkhg: o
01:20 pkhg: nada
01:20 pkhg: el insane entonces
01:21 Kagetsu: esta diff no me gusta
01:21 Kagetsu: xd
01:21 pkhg: xd
01:21 pkhg: 00:00:781 (1,2,3,4) - se te olvidaron los hitsounds
01:21 Kagetsu: nunca han tenido hitsounds
01:21 pkhg: lol
01:22 Kagetsu: no se que ponerle en realidad
01:22 Kagetsu: xdd
01:22 pkhg: claps \o/
01:22 Kagetsu: si le pongo puros claps
01:22 Kagetsu: suena mal
01:22 Kagetsu: quizas deberia usar otro clap
01:22 Kagetsu: ese que usaste tu en dilemma
01:22 pkhg: el hitnormal
01:23 Kagetsu: ah
01:23 Kagetsu: puede ser igual
01:23 pkhg: es el que use en el dilemma xd
01:23 Kagetsu: mentira
01:23 Kagetsu: o sea
01:23 Kagetsu: en algunas partes si
01:23 Kagetsu: xd
01:24 Kagetsu: aer
01:24 Kagetsu: tu soft hit clap
01:24 pkhg: ah
01:24 Kagetsu: te lo voy a robar
01:25 Kagetsu: no le digai al pkhg
01:25 pkhg: que no es el mismo que usaste?
01:25 pkhg: o no se xd
01:25 Kagetsu: si?
01:25 Kagetsu: xdd
01:25 pkhg: creo xd
01:25 Kagetsu: no se
01:25 Kagetsu: quizas XD
01:26 pkhg: son algo diferentes
01:26 Kagetsu: si
01:26 Kagetsu: un poquito
01:26 Kagetsu: pero igual no me convence
01:28 Kagetsu: ah
01:28 Kagetsu: no se xdd
01:28 Kagetsu: bueno da lo mismo
01:28 Kagetsu: algo hare despues
01:28 pkhg: ya hice algo
01:28 pkhg: wanna see
01:28 Kagetsu: que cosa
01:29 Kagetsu: xd
01:29 pkhg: http://puu.sh/nH2UD/4e942b0015.rar
01:29 pkhg: hitsoundee el principio
01:29 pkhg: no es lo mejor pero al menos a mi me gusa xd
01:30 Kagetsu: bueno
01:30 Kagetsu: se escucha bien
01:30 pkhg: \w/
01:31 Kagetsu: y por que pones mis sliders
01:31 Kagetsu: juntos?
01:31 pkhg: copie el mismo para ver como se escuchaba xd
01:31 Kagetsu: xdd
01:31 Kagetsu: era una broma
01:31 pkhg: xd
01:32 Kagetsu: igual no me gusta usar los normalhit
01:32 Kagetsu: creo que lo pondre como tu pero igual usare un hitsound custom
01:33 pkhg: xd
01:33 Kagetsu: porque todos le cambian el hitsound con la skin
01:33 Kagetsu: al hitnormal
01:33 Kagetsu: entonces como que no tiene sentido usar eso
01:33 Kagetsu: segun yo
01:33 Kagetsu: al menos yo lo hago asi xd
01:33 Kagetsu: por ultimo me consigo el wav original
01:33 pkhg: ah
01:33 Kagetsu: y lo meto en el mapa
01:33 pkhg: me olvide de eso
01:33 pkhg: voy a tener que ponerselo al dilemma
01:34 pkhg: kds4u
01:34 Kagetsu: viste
01:34 pkhg: 00:11:412 (3) - se te olvido una clap xd
01:34 Kagetsu: al hitsound copier* se le olvido una clap
01:34 pkhg: xd
01:34 pkhg: teni que revisar despues po
01:35 pkhg: aveces me aparecen lineas con -600 de bpm
01:35 Kagetsu: para eso son los mods
01:35 Kagetsu: <3
01:35 Kagetsu: xdddddd
01:35 Kagetsu: a mi tambien me ha pasado
01:35 pkhg: xd
01:36 pkhg: no se tu pero a mi me gusta ponerle el sampleset de drums y de additions soft a estas cosas 00:08:528 (1,2,3,4,5,6) -
01:36 pkhg: a los hi hat
01:36 pkhg: si es que se llaman asi
01:36 Kagetsu: si
01:37 Kagetsu: asi se llaman
01:37 Kagetsu: mirandolo asi seleccionado
01:37 pkhg: tengo que aprender de eso xd
01:37 Kagetsu: como que el 00:10:134 (6) - se ve mal en todo caso
01:37 pkhg: lol
01:37 Kagetsu: pero tu deci
01:37 Kagetsu: con whistle?
01:37 Kagetsu: o sea tienen el whistle normal
01:37 Kagetsu: del soft xd
01:37 pkhg: el whistle soft
01:38 pkhg: con el hitnormal de drums
01:38 Kagetsu: ahh
01:39 Kagetsu: no se
01:39 Kagetsu: quizas el hitnormal de drums
01:39 Kagetsu: como que es demasiado
01:39 Kagetsu: xd
01:39 pkhg: tu decides xd
01:40 Kagetsu: es que sonaria bien
01:40 Kagetsu: para un hi hat como tu dices
01:40 Kagetsu: pero esto en realidad no es un hi hat
01:40 Kagetsu: es como un platillo no mas
01:40 Kagetsu: hi hat seria lo que suena en el kiai
01:40 pkhg: ah
01:40 Kagetsu: 00:46:988 -
01:40 Kagetsu: como por ahi
01:41 Kagetsu: iugal no le quiero poner eso
01:41 Kagetsu: como que queda muy lleno de hitsounds
01:41 Kagetsu: xD
01:41 pkhg: yo siempre intento llenar todo xd
01:41 pkhg: es re entrete hitsoundear xd
01:41 Kagetsu: no sera mucho
01:41 pkhg: no se po
01:41 pkhg: ve tu
01:41 pkhg: yo digo nomas
01:42 *pkhg is editing [http://osu.ppy.sh/b/727076 iroha(sasaki) - Meltdown (feat. Kagamine Rin) [Insane]]
01:42 pkhg: ese esta casi lleno xd
01:42 Kagetsu: igual en el kiai
01:42 Kagetsu: como que es mucho hi hat
01:42 pkhg: ah
01:42 pkhg: pero en el kiai no po
01:42 Kagetsu: no se, como que sentiria que tapa demasiado
01:42 pkhg: donde dije yo nomas
01:42 pkhg: es que es lo unico que se esucha
01:42 pkhg: mas vale ponerle wendy
01:42 pkhg: aksjf
01:43 Kagetsu: xdddd
01:43 Kagetsu: pkhg pro hitsounder
01:44 pkhg: algun dia lo voy a terminar
01:44 *Kagetsu is listening to [http://osu.ppy.sh/b/300689 DystopiaGround - AugoEidEs]
01:44 Kagetsu: escucha ese
01:44 Kagetsu: xdd
01:44 Kagetsu: aunque es del skystar
01:44 pkhg: siendo chino
01:44 pkhg: no vale
01:45 Kagetsu: 05:14:175 -
01:45 Kagetsu: xdd
01:45 pkhg: postearon en el silhouette
01:45 pkhg: suena genial esa paret
01:45 pkhg: te
01:45 Kagetsu: ah si?
01:45 pkhg: el minakami yuki
01:45 pkhg: /o/ /o/
01:46 pkhg: el celu me avisa de los mails que me llegan xd
01:46 Kagetsu: ahh
01:46 Kagetsu: xdd
01:47 Kagetsu: si po
01:47 pkhg: 01:22:943 (2,3,4,5,6,1,2) - no sera mucho eso xd
01:47 pkhg: en el ahrd
01:47 Kagetsu: si se supone
01:47 Kagetsu: que el yuki lo iba a revisar el domingo
01:47 Kagetsu: ahh de vuelta al mapa
01:47 Kagetsu: xd
01:47 pkhg: xd
01:47 Kagetsu: y eso no mas fue pa la insane?
01:47 Kagetsu: ;w;
01:48 pkhg: no se que mas po
01:48 pkhg: deberias estar contento (?
01:48 Kagetsu: 00:00:781 (1,2,3,4) -
01:48 Kagetsu: enseñame a hacer que estas cosas se vean bonitas
01:48 Kagetsu: a ti siempre te quedan bien
01:48 Kagetsu: ;w;
01:48 pkhg: xd
01:48 pkhg: no las hagas con ds
01:48 pkhg: listo xd
01:48 Kagetsu: eso que dijiste al final
01:49 Kagetsu: si lo voy a cambiar
01:49 Kagetsu: ya lo habian dicho
01:49 Kagetsu: muchas veces
01:49 pkhg: xd
01:49 Kagetsu: supongo que tendre que usar sliders
01:49 pkhg: asi le hago dt
01:49 pkhg: xd
01:49 Kagetsu: xdddddd
01:49 Kagetsu: yo cuando la jugaba
01:49 Kagetsu: siempre perdia en esas partes
01:49 Kagetsu: con dt
01:49 Kagetsu: xd
01:49 Kagetsu: es que igual la diferencia con la insane es mucha
01:49 pkhg: xd
01:49 Kagetsu: encuentro
01:49 Kagetsu: tendre que mapear una light insane
01:50 pkhg: el yuki no dijo nada de spread
01:50 Kagetsu: 01:02:398 (2,3,4,5,6,1,2) -
01:50 Kagetsu: supongo que es lo mismo con esto
01:50 Kagetsu: pero si el yuki modeo
01:50 Kagetsu: silhouette
01:50 pkhg: chucha
01:50 pkhg: me confundi
01:50 Kagetsu: que tiene que ver con el spread de guren
01:50 pkhg: XD
01:50 Kagetsu: xdddddddddddd
01:50 *Kagetsu slaps pkhg
01:51 pkhg: ;A;
01:51 pkhg: no se
01:51 pkhg: que ondi
01:51 pkhg: y eso po
01:51 pkhg: perfecto el ahrd
01:51 pkhg: hard
01:52 Kagetsu: super fome
01:52 Kagetsu: recto
01:52 Kagetsu: y feo
01:52 Kagetsu: xd
01:52 pkhg: xd
01:52 Kagetsu: de ahi cambio eso si
01:52 Kagetsu: lo de los circulos
01:52 Kagetsu: ahora me da lata
01:52 pkhg: se
01:53 pkhg: a mi no me gusta cambiar muchas cosas xd
01:53 Kagetsu: no, o sea es que tengo que cambiarlo
01:53 Kagetsu: pero mejor sigues modeando
01:53 pkhg: ah cierto
01:53 pkhg: xd
01:53 Kagetsu: xd
01:53 Kagetsu: aunque no se
01:53 Kagetsu: si te da lata modear la normal y la easy
01:53 Kagetsu: no lo hagas
01:53 Kagetsu: si igual son super fomes
01:53 pkhg: 00:24:991 (4) - whistle
01:54 pkhg: modeo mejor esas diffs que las mas dificiles xd
01:54 pkhg: miento
01:54 pkhg: sin whistle
01:54 Kagetsu: whistle aqui? 00:24:991 -
01:54 Kagetsu: ninguna diff lo tiene
01:54 Kagetsu: xd
01:54 Kagetsu: solo use los whistles al principio
01:54 pkhg: me confundi con el kiai xd
01:56 Kagetsu: ahh que paja
01:56 Kagetsu: que le den color con el "kage" de diffname
01:56 Kagetsu: si le ponia kage a la diff hasta cuando no me llamaba kagetsu
01:56 Kagetsu: gg
01:56 Kagetsu: report bns
01:56 pkhg: sii
01:56 pkhg: XD
01:56 Kagetsu: le voy a poner bijuu
01:56 Kagetsu: en honor al yiyo
01:56 Kagetsu: gg
01:56 pkhg: xd
01:57 pkhg: bue
01:57 pkhg: no tiene na el normal
01:57 pkhg: 00:00:781 (1) - lol
01:57 pkhg: en el easy xd
01:57 Kagetsu: normal?
01:57 Kagetsu: xdddddddddddddddddddddd
01:58 Kagetsu: no sabia que hacer ahi
01:58 Kagetsu: xdxdxdxdxd
01:58 pkhg: xd
01:58 pkhg: dx
01:58 Kagetsu: nice slider
01:58 Kagetsu: i r8 8/8
01:58 pkhg: x d
01:59 Kagetsu: pero cacha el toque profesional que le doy
01:59 Kagetsu: la bolita del slider gira
01:59 Kagetsu: cuando suena la guitarra
01:59 Kagetsu: xdxdxd
01:59 pkhg: XDDDDDDDDDDDDDDDDDDdXDDDDDDDDDDDDDDDDDDdXDDDDDDDDDDDDDDDDDDdXDDDDDDDDDDDDDDDDDDdXDDDDDDDDDDDDDDDDDDdXDDDDDDDDDDDDDDDDDDd
01:59 pkhg: no en mi skin q8)
02:00 Kagetsu: o sea
02:00 Kagetsu: cambia de direccion
02:00 Kagetsu: da lo mismo
02:00 Kagetsu: si era un chiste
02:00 Kagetsu: xd
02:00 Kagetsu: en realidad puse eso porque no sabia que hacer
02:00 pkhg: podrias haber usado un 3/2 slider
02:00 pkhg: osea 2
02:00 pkhg: y el segundo con reversa
02:00 Kagetsu: mas despacio cerebrito
02:01 pkhg: http://puu.sh/nH4oo/04edbed1f6.jpg
02:01 pkhg: guitarra op
02:02 Kagetsu: oh
02:02 Kagetsu: eso se escucha bien
02:02 Kagetsu: xd
02:02 pkhg: xd
02:02 pkhg: 00:12:044 (3) - clapppppp
02:03 pkhg: 00:22:465 (4) - whistle
02:03 pkhg: el easy si tiene los whistles que te dije en el normal xd
02:03 pkhg: mentira
02:03 Kagetsu: 00:22:465 -
02:03 Kagetsu: whistle?
02:04 Kagetsu: te refieres al
02:04 Kagetsu: bombo de la bateria?
02:04 pkhg: tu
02:04 pkhg: no leiste eso
02:04 Kagetsu: es que en realidad uso el clap de drumset xd
02:04 pkhg: me equivoque
02:04 pkhg: denuevo
02:04 pkhg: xd
02:04 Kagetsu: a
02:05 pkhg: teni que poner el porque del diffname kage en cada descripcion de tus maps
02:05 pkhg: por si las moscas
02:05 pkhg: xd
02:06 Kagetsu: ya lo habia explicado antes
02:07 Kagetsu: https://osu.ppy.sh/forum/p/4839633
02:07 pkhg: como que el tipo no te creyo
02:07 pkhg: o no se
02:08 Kagetsu: como que no vieron naruto
02:08 Kagetsu: o no se
02:08 Kagetsu: xd
02:08 pkhg: xd
02:08 pkhg: quien no sabe po
02:08 Kagetsu: me cambio el nombre
02:08 Kagetsu: pa ponerle kage
02:08 pkhg: xd
02:08 Kagetsu: y despues que me rankeen el mapa
02:08 pkhg: ponte tsukage
02:08 Kagetsu: me pongo el nombre de nuevo
02:08 Kagetsu: hokage
02:08 pkhg: xd
02:08 pkhg: te poni naruto nomas
02:09 Kagetsu: xddddddddddddddddd
02:09 Kagetsu: no señor
02:09 Kagetsu: no puedo rankear su mapa
02:09 Kagetsu: porque es de su propio anime
02:09 Kagetsu: gg
02:09 pkhg: gg
02:09 pkhg: inception
02:09 Kagetsu: claro
02:09 Kagetsu: igual podria decirle al yuki
02:09 Kagetsu: que el nombre tiene sentido
02:09 Kagetsu: o sea yo creo que tiene sentido xd
02:09 pkhg: si po
02:10 pkhg: tiene relacion con el anime
02:10 Kagetsu: y ademas hay otros mapas (unranked)
02:10 Kagetsu: que usaron esas diff name
02:10 Kagetsu: de hecho mi primer mapa las diff eran como
02:10 Kagetsu: genin
02:10 Kagetsu: etc xdd
02:10 Kagetsu: super otaku
02:10 pkhg: asi era tu map
02:10 pkhg: xd
02:10 Kagetsu: pero que sabia yo ;w;
02:10 pkhg: deberia poderse
02:10 pkhg: si tenia sentido
02:11 Kagetsu: de hecho si xd
02:11 pkhg: le ponen color
02:11 Kagetsu: pkhg's jonin incoming
02:11 pkhg: ni que fuera bueno el juego
02:11 Kagetsu: xddddddd
02:11 pkhg: xd
02:11 *Kagetsu is editing [http://osu.ppy.sh/b/764572 NICO Touches the Walls - Broken Youth (TV Size) [Jonin]]
02:11 Kagetsu: algun dia remapeare esto
02:11 pkhg: xd
02:11 Kagetsu: xd
02:12 Kagetsu: creo que no estaba tan malo igual
02:12 Kagetsu: xd
02:12 Kagetsu: o sea para ser mi primer mapa
02:12 pkhg: yo no sabia que era el bpm cuando mapee por primera vez xd
02:13 Kagetsu: yo tampoco
02:13 Kagetsu: xdddddd
02:13 Kagetsu: o sea en realidad si
02:13 Kagetsu: pero al principio tenia el bpm malo
02:13 Kagetsu: y habia mapeado la wea como en 1/32
02:13 Kagetsu: XD
02:13 pkhg: XD
02:13 pkhg: el remember lo mapee en 1/6
02:13 pkhg: pero use 1/4 nomas xd
02:13 Kagetsu: na
02:13 Kagetsu: yo ni ponia las cosas
02:13 Kagetsu: en los ticks blancos
02:14 Kagetsu: o sea la principio principio
02:14 Kagetsu: xD
02:14 Kagetsu: despues alguien me dijo el bpm
02:14 pkhg: y todo empezo a tener sentido
02:14 Kagetsu: sii xdd
02:14 pkhg: yo no me acuerdo como aprendi a mapear
02:15 pkhg: nunca hable en chats hasta el año pasado
02:15 pkhg: por eso me demore mas seguro ;w;
02:16 Kagetsu: hmm yo tampoco hablo en los chats xd
02:16 Kagetsu: los leo no ma
02:16 Kagetsu: derrepente cuando estoy aburrido me pongo a hablar
02:16 pkhg: xd
02:16 Kagetsu: como es pa guardar el log?
02:16 pkhg: /savelog
02:16 Kagetsu: que despues tengo que arreglar las cosas
02:16 Kagetsu: y se me va a olvidar
02:16 pkhg: xd
Topic Starter
Kagetsu
updated
Battle
[Easy]
There's nothing really wrong with the difficulty. However, what I should point out is the lack of variety in the difficulty. I'm all for Easy difficulties with decent note densities (I do it myself lol), but the patterns that you map in the chorus is basically all the same lol. It just does three sliders then two notes then repeat aaaaaa. I know that initially the pattern for the kiai had some variation but as you reach the second kiai it's just the same pattern lol.
Tbh I find it more fitting if this is named advanced due to the high note density or sth idk.

[Normal]
00:08:528 (1,2,3,4,5,6) - Despite it being you know, an easier difficulty, you may want to replace two of the notes with a slider, that's a lot of single taps lol (plus you know, it's 186~ bpm lol)
00:14:886 (1,2) - The drop of the flow is kinda meh, maybe change slider shape of 1 to make it flow a bit better?
00:59:348 (1,2) - I'm all for overlaps, I'm not for overlaps that overlap their slider ends lol
01:08:337 (4,5) - Just minor aesthetics really ^

[Hard]
Neat.

[Insane]
00:12:360 (1) - 00:13:623 (1) - 00:18:675 (1) - The variation is rather inconsistent, if you have variation it should at least be varied where parts are similar tbh. Most of the time where you have 1/1 sliders you easily could have had 1/2
00:19:939 (1,2) - Emphasized significantly less than other downbeats meh
00:38:570 (5,6,1,2,3) - lol editor-wise, this looks like the flow is really awkward, it didn't feel as awkward in play though, but then again idkkk lol
00:38:886 - Maybe having it lower spacing toward the start and gradually increasing spacing to go along with the rising intensity of the music would be better, cuz right now the start is pretty strong the middle is meh then the end is strong

[Kage]
00:17:728 (2,3) - Ew, why did you stop flow here
00:25:939 (6,7) - Probably reduce spacing a bit between these two so it doesn't take away from the emphasis of 5 -> 6 that you hitsounded lol
00:44:902 (4,3) - It makes things messy
00:56:780 (1,2,3,4,5,6,7,8) - Tbh with the spacing this big, you really can't tell what things are being emphasized at all ._.
01:17:325 (1,2,3,4,5,6,7,8) - Like, things in this one that should be given more emphasis is 3 and 7 but it really doesn't feel that way at all
01:22:462 (1,2) - This dramatic change in direction doesn't really feel that justified imo since the music itself at this section isn't EXTREMELY intense to warrant a direction change like this imo

z
Moa
from my Queue~
[easy]
00:18:044 (5,1) - blanket fix
00:23:412 (6,1) - ^
00:24:991 (3,4) - DS fix
umm i think it's rank quality but it's have eyes only for rank i seeing that in rhythm used
i recommend remap use various rhythm but you don't want that it's ok
[normal]
00:03:389 (1) - DS fix
00:49:556 - it's not sound
00:57:903 - put circle?
01:18:449 - ^
01:19:894 (1) - http://puu.sh/nHoHq/54ade6608c.jpg
[hard]
00:41:097 (4,1) - fix blanket?
good map
[insane]
00:30:991 (6,7) - distant more than 00:30:833 (5,6) -
:)
i can't mod Extra sorry for that :o sorry for baka modding
iYiyo

-Sh1n1- wrote:

Finally all Naruto songs will be mapped, nice job :3 Osu needs more naruto please
Log for Kage's diff
2016-03-01 00:34 iYiyo: viendo tu diff, 00:10:450 (1,2) - este jump no sé tú pero lo encontré un poquito exagerado cuando lo jugué xd
2016-03-01 00:34 iYiyo: podrías reducirlo un poquito
2016-03-01 00:34 iYiyo: porque como que cruza toda la pantalla xd
2016-03-01 00:35 Kagetsu: si, en todo caso xd
2016-03-01 00:35 Kagetsu: lo reducire
2016-03-01 00:36 Kagetsu: igual que los sliders esos
2016-03-01 00:36 Kagetsu: que se ralentizan
2016-03-01 00:36 Kagetsu: son complicados de jugar xd
2016-03-01 00:36 Kagetsu: aunque igual me gustan
2016-03-01 00:37 iYiyo: aa si xd
2016-03-01 00:37 iYiyo: puros 100 ahí jaja
2016-03-01 00:37 iYiyo: aunque no están mal igual
2016-03-01 00:37 Kagetsu: creo que le hare el set completo
2016-03-01 00:37 Kagetsu: sin gds
2016-03-01 00:38 Kagetsu: a ver si me doy lata de hacer algo asi xdd
2016-03-01 00:38 iYiyo: xDD
2016-03-01 00:38 iYiyo: es pajero
2016-03-01 00:38 iYiyo: pero demás que podí
2016-03-01 00:39 Kagetsu: deberia subirle el ar igual
2016-03-01 00:39 Kagetsu: y el od
2016-03-01 00:39 Kagetsu: son los mismos settings que el antiguo mapa
2016-03-01 00:39 Kagetsu: si lo mapee encima xD
2016-03-01 00:39 iYiyo: 00:30:507 (3,4,5,6) - acá podrías agregar más distancia entre 3 & 4, así como lo hiciste con 5&6 porque si te fijas son como lo mismo y se juega un poquito raro xd
2016-03-01 00:40 iYiyo: hp 5
2016-03-01 00:40 iYiyo: xD
2016-03-01 00:40 iYiyo: od en 8? hp 7? ar igual está bien, podrías subirlo a los más a 9,2 o por ahí
2016-03-01 00:40 Kagetsu: pensaba
2016-03-01 00:40 Kagetsu: ar 9,3
2016-03-01 00:40 Kagetsu: od 8,5
2016-03-01 00:41 iYiyo: se está bien igual
2016-03-01 00:41 iYiyo: más pp :d
2016-03-01 00:41 iYiyo: :D
2016-03-01 00:41 iYiyo: xD
2016-03-01 00:41 Kagetsu: que la insane tenga od 8
2016-03-01 00:41 Kagetsu: xdddd
2016-03-01 00:41 Kagetsu: es como pp map
2016-03-01 00:41 Kagetsu: pero no se, asi me salen
2016-03-01 00:41 Kagetsu: xdd
2016-03-01 00:42 iYiyo: jaja pero no tiene nada de malo que sean pp map x
2016-03-01 00:42 iYiyo: d
2016-03-01 00:42 iYiyo: asi lo juega más gente también jaja
2016-03-01 00:43 Kagetsu: xdd
2016-03-01 00:44 iYiyo: 00:53:730 (5,6,7,8,9,10,1) - este stream lo podrías separar, así como en 01:14:276 (6,7,8,9,10,1) -
2016-03-01 00:48 iYiyo: 01:23:746 (7) - nc?
2016-03-01 00:48 Kagetsu: k

Kagetsu best mapu

omg100posts
Topic Starter
Kagetsu
Battle

Battle wrote:

[Easy]
There's nothing really wrong with the difficulty. However, what I should point out is the lack of variety in the difficulty. I'm all for Easy difficulties with decent note densities (I do it myself lol), but the patterns that you map in the chorus is basically all the same lol. It just does three sliders then two notes then repeat aaaaaa. I know that initially the pattern for the kiai had some variation but as you reach the second kiai it's just the same pattern lol.
Tbh I find it more fitting if this is named advanced due to the high note density or sth idk.
yeah... my easy diffs are shit but i think it's rankable so i can't do much more xd

[Normal]
00:08:528 (1,2,3,4,5,6) - Despite it being you know, an easier difficulty, you may want to replace two of the notes with a slider, that's a lot of single taps lol (plus you know, it's 186~ bpm lol)not really, this normal difficulty is supposed to be dense
00:14:886 (1,2) - The drop of the flow is kinda meh, maybe change slider shape of 1 to make it flow a bit better?
00:59:348 (1,2) - I'm all for overlaps, I'm not for overlaps that overlap their slider ends lolremoved overlap
01:08:337 (4,5) - Just minor aesthetics really ^fixed

[Insane]
00:12:360 (1) - 00:13:623 (1) - 00:18:675 (1) - The variation is rather inconsistent, if you have variation it should at least be varied where parts are similar tbh. Most of the time where you have 1/1 sliders you easily could have had 1/2changed to 1/2
00:19:939 (1,2) - Emphasized significantly less than other downbeats mehfixed
00:38:570 (5,6,1,2,3) - lol editor-wise, this looks like the flow is really awkward, it didn't feel as awkward in play though, but then again idkkk lolit's niceee
00:38:886 - Maybe having it lower spacing toward the start and gradually increasing spacing to go along with the rising intensity of the music would be better, cuz right now the start is pretty strong the middle is meh then the end is strongwell... fixed in someway, i nerfed this jump 00:38:570 (5,6) - so the start isn't that "strong"

[Kage]
00:17:728 (2,3) - Ew, why did you stop flow here doesn't play that bad imo
00:25:939 (6,7) - Probably reduce spacing a bit between these two so it doesn't take away from the emphasis of 5 -> 6 that you hitsounded lolreduced just a bit, that jump it's mainly to emphasize nc on 00:26:254 (1) -
00:44:902 (4,3) - It makes things messy fixed
00:56:780 (1,2,3,4,5,6,7,8) - Tbh with the spacing this big, you really can't tell what things are being emphasized at all ._.spacing gradualy increases, isn't necessary to only emphasize strong beats because the music gets stronger so isn't that bad imo
01:17:325 (1,2,3,4,5,6,7,8) - Like, things in this one that should be given more emphasis is 3 and 7 but it really doesn't feel that way at all same
01:22:462 (1,2) - This dramatic change in direction doesn't really feel that justified imo since the music itself at this section isn't EXTREMELY intense to warrant a direction change like this imo i like it, however i'd like to hear more opinions about this
z


Moa

Moa wrote:

from my Queue~
[easy]
00:18:044 (5,1) - blanket fix done
00:23:412 (6,1) - ^fixed
00:24:991 (3,4) - DS fix
umm i think it's rank quality but it's have eyes only for rank i seeing that in rhythm used
i recommend remap use various rhythm but you don't want that it's ok same as battle reply
[normal]
00:03:389 (1) - DS fix fixed
00:49:556 - it's not sound right, changed
00:57:903 - put circle? i used to have a circle there, deleted because of mods lol
01:18:449 - ^ samesame
01:19:894 (1) - http://puu.sh/nHoHq/54ade6608c.jpg it doesn't really convince me, because i would ignore 01:20:536 -
[hard]
00:41:097 (4,1) - fix blanket? fixed i guess
good map thx <3
[insane]
00:30:991 (6,7) - distant more than 00:30:833 (5,6) - fixed
:)
i can't mod Extra sorry for that :o sorry for baka modding

thx u both
HappyRocket88
Hola, ví el mapa en #modreqs y quisiera ayudarte debido a que me gusta Naruto también.

[ Easy] Esta dificultad es rankeable pero no es amigable para los noobs. Por las siguientes razones:
  1. El uso de 1/1 objetos termina jugando como un spam porque la variedad es muy poca a lo largo del mapa. Aún si dejamos de lado el BPM, utilizar demasiados círculos a 1/1 es un no-go en estas dificultades.
  2. El flow, si bien es tu estilo lineal, no encaja muy bien en algunas partes creando flujos y movimientos un tato forzados para los que apenas empienzan.
  3. Aunque la densidad de círculos es menor a la de sliders, considera manejar patrones más simples como 2/1 o 3/2 sliders para darle oportunidad de alternar el ritmo cuando los jugadores esten clickeando los objetos.
Por lo tanto, haré una lista de los ritmos más forzados y los que más exigen a los jugadores para considerar el manejo de ritmos menos complejos y más amigables.

  1. 00:17:412 (4) - Esto podría ser un deslizador a 3/2 + reverse para seguir intuitivamente lo que canta sin dejar de lado el ritmo que venáis llevando anteriormente. Considera aplicar lo mismo aquí tal vez 00:36:991 (2) -
  2. 00:22:149 (3) - El tick blanco grande que inicia el nuevo metrónomo no es tan importante como lo son 00:22:149 - o 00:22:781 - sonidos. De esta manera, un slider a 2/1 encajaría perfectamente dando la idea de que se sigue sútilmente el ritmo sin arruinar la intención de los claps consistentes de este segmento. Preferiblemente, juega muy bien en este también 00:32:254 (3) -
  3. 00:27:518 (3,4) - Este flujo visualmente se ve bien, pero en el juego crea un movimiento forzado hacia la derecha para seguir el próximo deslizador que, partcularmente, hubiese jugado mejor si se tuviera en cuenta el movimiento del mismo. Crear un flow como este abarcaría más el movimiento intuitivo del mouse para seguir el ritmo 1/1 de aquí. 00:41:383 (3,4) - Podrías trabajar en ese también.
  4. 00:28:781 (1,2,3,4) - Demasiados círculos a 1/1 si tenemos en cuenta el BPM al cuál los jugadores se están enfrentado. Honestamente cambiarlo por un slider a 1/1 + reverse jugaría tenuemente aquí. Utilizar la misma idea aquí 00:38:886 (1,2,3,4) - no dañaría a nadie. >u<
  5. 00:59:030 (5,1) - El flujo es demasiado recto por lo que crea un ángulo un tanto incómodo para mover el mouse. Sería mejor si siguieras el flujo que sugiere este slider 00:58:067 (3) - para ubicar el patrón siguiente de esta manera para evitar flows forzados.
  6. 01:17:318 (1,2,3) - Same. Perhaps the music claims for this parallel sliders but it's not really friendly to players who just started the game. What about if you place them as catchy and nicely seen as you did here 00:56:784 (1,2,3) -
Me encanta la que hiciste en el segundo kiai. <3


Good luck! Poke me if you need further help!
Topic Starter
Kagetsu

HappyRocket88 wrote:

[*] 01:17:318 (1,2,3) - Same. Perhaps the music claims for this parallel sliders but it's not really friendly to players who just started the game. What about if you place them as catchy and nicely seen as you did here 00:56:784 (1,2,3) -
i dunno if those are that hard to play, as well as you said, music is calling for those sliders so...i'll leave it as is for now. rest was fixed

thx for modding <3
pkhg
happy rankea erasus
Namki
Hi, quick mod!
Easy
  1. 00:36:360 (1,2) - bad idea to overlap in Easy, I suggest blanket slider here.
  2. 00:40:134 (1) - remove NC.
  3. 00:48:441 (6,1) - ctrl+J, flow is better with this slider imo.
  4. 00:51:650 (1,2) - more linear flow here, like this.
  5. 01:12:185 (1,2) - suggest blanket slider and 01:13:468 (3) - this slider curve as well, mhm?
Normal
  1. 00:15:833 (2,3,1) - you used this pattern once per diff, but you could use this 00:30:991 (6,1) - here. Make more 1/2 circles with spacing, because consistency.
  2. 00:42:666 (1) - unnecessary NC.
  3. 00:50:366 (3,4) - suggest blanket.
Hard
  1. 00:11:728 (3,4) - this linear flow looks strange here, 00:14:254 (3,4) - you placed other slider like this, so suggest to do same with the first two sliders.
Kage
  1. 00:01:759 (3) - maybe do a stream instead of this reverse slider. It will be logical if you put 2 reverse sliders and 2 streams.
    Well, idk what to say, this diff is awesome!
good luck~
Topic Starter
Kagetsu

Namki wrote:

Hi, quick mod!
Easy
  1. 00:36:360 (1,2) - bad idea to overlap in Easy, I suggest blanket slider here. :arrow: ok
  2. 00:40:134 (1) - remove NC. :arrow: fixed
  3. 00:48:441 (6,1) - ctrl+J, flow is better with this slider imo. :arrow: k
  4. 00:51:650 (1,2) - more linear flow here, like this. :arrow: done
  5. 01:12:185 (1,2) - suggest blanket slider and 01:13:468 (3) - this slider curve as well, mhm?
:arrow: did something

Normal
  1. 00:15:833 (2,3,1) - you used this pattern once per diff, but you could use this 00:30:991 (6,1) - here. Make more 1/2 circles with spacing, because consistency. :arrow: nice! done
  2. 00:42:666 (1) - unnecessary NC. :arrow: removed
  3. 00:50:366 (3,4) - suggest blanket. :arrow: uh... kinda hard to do because 00:51:008 (4) - wouldn't be aiming to 00:51:650 (1) -
Hard
  1. 00:11:728 (3,4) - this linear flow looks strange here, 00:14:254 (3,4) - you placed other slider like this, so suggest to do same with the first two sliders. :arrow: changed 00:14:254 (3,4) - to be like 00:11:728 (3,4) -


Kage
  1. 00:01:759 (3) - maybe do a stream instead of this reverse slider. It will be logical if you put 2 reverse sliders and 2 streams. :arrow: it's a nice suggestion but i don't like long streams lol
    Well, idk what to say, this diff is awesome! :arrow: thanks!
good luck~
super useful mod! thank you very much
Irohas
Hey, Kage-kun <3, hope my quick mod will be useful for your map
osu needs more naruto songs pls
GURRRREN NO AI GA KOKORO WO YAITE

[Hard]

  1. 00:19:623 (4,5) - try this (both are great, you can keep it, iyw)
  2. 00:42:345 (4,5) - make the same thing as you did for 00:39:666 (3,4,5) - and 00:40:915 (3,4,5) - so I suggest to stack them for better consistency (but it's great too, rofl)
  3. 00:49:725 - it should be clikable maybe
  4. 01:10:260 - ^
  5. 00:26:886 - ^
Sorry, I'm only able to check your hard. D:
Have a s-s-star! Gud luck!
Topic Starter
Kagetsu

MugiwaraSekai wrote:

[Hard]

  1. 00:19:623 (4,5) - try this (both are great, you can keep it, iyw) :arrow: cool... done
  2. 00:42:345 (4,5) - make the same thing as you did for 00:39:666 (3,4,5) - and 00:40:915 (3,4,5) - so I suggest to stack them for better consistency (but it's great too, rofl) :arrow: uhh... as you can hear 00:41:227 (5) - isn't that important, because these sounds aren't hitsounded, so i didn't stack 00:42:345 (4,5) -because those are way different
  3. 00:49:725 - it should be clikable maybe :arrow: yeah... those sounds could have been clickable... but i'm not maping them because hard is already too hard lol... i'll keep this in mind tho
  4. 01:10:260 - ^ :arrow: ^^
  5. 00:26:886 - ^ :arrow: ^^
thanks for modding <3333
Naxess
From Queue

This map looks very much rankable, so before it does get ranked, I'm sure you'd like to be rid of inconsistencies, so I'll try and cover them for you here.

I'm going to need a lot of spoiler boxes for images, I hope you don't mind.

Easy

The 3rd and 4th measure are not consistent with the 7th and 8th
The 1st and 2nd measure ( 00:11:097 (1,2,3) ) are consistent with the 5th and 6th ( 00:16:149 (1,2,3) ):


However, the 3rd and 4th ( 00:13:623 (1,2,3,4) ) measure are not consistent with the 7th and 8th ( 00:18:675 (1,2,3) ):


This will likely confuse the player, since both parts are instrumentally the same (ignoring the buildup to the fifth measure set, which, mind you, doesn't start until the second beat of the 8th measure, and thus shouldn't have to be accounted for). Consider matching them to increase consistency.

Inconsistency
00:21:202 (1,2,3,4) -

00:31:307 (1,2,3) -

^
00:23:728 (1,2,3) -

00:33:833 (1,2) -

This pattern is being repeated too much over these measures
(8 times in total would be fine, but they're actually repeating at least 12 times), consider adding some variety, since this will likely feel repetitive. It's fine to use the same pattern for both kiai times, but it would be great if said pattern was varied.
00:43:949 (1,2,3,4) -

00:46:516 (1,2,3,4) -

00:49:083 (1,2,3,4) -

There's 3 more in each kiai pattern, but you get the idea.

Normal

Combo Inconsistency
00:14:886 (1) -

00:19:939 (4) -

Kiai Pattern Inconsistency
00:49:083 (1,2,3,4) -

01:09:618 (1,2,3,4,5) -

As in easy, it's being repeated too much
00:43:949 (1,2,3,4,5) -

01:09:618 (1,2,3,4,5) -

Not going to put 12 images here, so just imagine 12 of them instead.

Hard

00:20:728 (4) - Now this is how you do a buildup. (notice how it begins after the second beat of said measure? That's unlike the patterns I found in normal and easy.)

Combo Inconsistency
00:49:564 (2,3,4,5,1,2,3,4) -

01:10:099 (2,3,1,2,3,4,1,2) -

01:01:917 (1,2,3,4,5,1,2) - Hit sound inconsistency with 01:22:452 (1,2,3,4,5,1,2) -

Insane

Pattern Inconsistency
00:11:097 (1,2,3,4,5,6) -

00:16:149 (1,2,3,4,5) -

^
00:27:518 (1,2,3,4,5,6) -

00:32:570 (1,2,3,4,5,6) -

Kiai Pattern Inconsistency
The reason these are different colors is because you've got another combo inconsistency, but I'll make sure to find it.
00:47:800 (1,2,3,4,5,6) -

01:08:334 (1,2,3,4,5,6) -

^
Again, colors are different because of a combo inconsistency, but don't worry, I'll have it covered.
00:50:366 (1,2,3,4) -

01:10:901 (1,2,3,4,5) -

^
...combo inconsistency, come out, come out wherever you are!
00:51:650 (1,2,3,4,5,6) -

01:12:185 (1,2,3,4,5) -

00:53:735 (4) - ^ Here is a double repeat, but 01:14:270 (4,5,6) - here it's a stack of circles.

^
This combo inconsistency thinks it's funny
00:55:500 (1,2,3,4,5,6) -

01:16:035 (1,2,3,4,5,6) -

^
When I find that combo inconsistency...
00:59:350 (1,2,3,4,5) -

01:19:885 (1,2,3,4) -

^
...I'm going to cover it and...
01:00:634 (1,2,3,4,5,6) -

01:21:169 (1,2,3,4,5,6) -

Combo Inconsistency
...MAKE SURE IT NEVER RETURNS!
Just make it part of the orange combo
01:03:842 (1) -
Do the same here (make it part of the previous combo) to keep everything consistent (including combo colors over kiai times)
00:43:308 (1) -
or, you could set the color manually for the second kiai time to match the first, your choice.

Good luck! ;)
Topic Starter
Kagetsu

Naxess wrote:

From Queue

This map looks very much rankable, so before it does get ranked, I'm sure you'd like to be rid of inconsistencies, so I'll try and cover them for you here.

SPOILER
I'm going to need a lot of spoiler boxes for images, I hope you don't mind.

Easy

The 3rd and 4th measure are not consistent with the 7th and 8th
The 1st and 2nd measure ( 00:11:097 (1,2,3) ) are consistent with the 5th and 6th ( 00:16:149 (1,2,3) ):


However, the 3rd and 4th ( 00:13:623 (1,2,3,4) ) measure are not consistent with the 7th and 8th ( 00:18:675 (1,2,3) ):


This will likely confuse the player, since both parts are instrumentally the same (ignoring the buildup to the fifth measure set, which, mind you, doesn't start until the second beat of the 8th measure, and thus shouldn't have to be accounted for). Consider matching them to increase consistency.

Inconsistency
00:21:202 (1,2,3,4) -

00:31:307 (1,2,3) -

^
00:23:728 (1,2,3) -

00:33:833 (1,2) -

This pattern is being repeated too much over these measures
(8 times in total would be fine, but they're actually repeating at least 12 times), consider adding some variety, since this will likely feel repetitive. It's fine to use the same pattern for both kiai times, but it would be great if said pattern was varied.
00:43:949 (1,2,3,4) -

00:46:516 (1,2,3,4) -

00:49:083 (1,2,3,4) -

There's 3 more in each kiai pattern, but you get the idea.

Normal

Combo Inconsistency
00:14:886 (1) -

00:19:939 (4) -

Kiai Pattern Inconsistency
00:49:083 (1,2,3,4) -

01:09:618 (1,2,3,4,5) -

As in easy, it's being repeated too much
00:43:949 (1,2,3,4,5) -

01:09:618 (1,2,3,4,5) -

Not going to put 12 images here, so just imagine 12 of them instead.

Hard

00:20:728 (4) - Now this is how you do a buildup. (notice how it begins after the second beat of said measure? That's unlike the patterns I found in normal and easy.)

Combo Inconsistency
00:49:564 (2,3,4,5,1,2,3,4) -

01:10:099 (2,3,1,2,3,4,1,2) -

01:01:917 (1,2,3,4,5,1,2) - Hit sound inconsistency with 01:22:452 (1,2,3,4,5,1,2) -

Insane

Pattern Inconsistency
00:11:097 (1,2,3,4,5,6) -

00:16:149 (1,2,3,4,5) -

^
00:27:518 (1,2,3,4,5,6) -

00:32:570 (1,2,3,4,5,6) -

Kiai Pattern Inconsistency
The reason these are different colors is because you've got another combo inconsistency, but I'll make sure to find it.
00:47:800 (1,2,3,4,5,6) -

01:08:334 (1,2,3,4,5,6) -

^
Again, colors are different because of a combo inconsistency, but don't worry, I'll have it covered.
00:50:366 (1,2,3,4) -

01:10:901 (1,2,3,4,5) -

^
...combo inconsistency, come out, come out wherever you are!
00:51:650 (1,2,3,4,5,6) -

01:12:185 (1,2,3,4,5) -

00:53:735 (4) - ^ Here is a double repeat, but 01:14:270 (4,5,6) - here it's a stack of circles.

^
This combo inconsistency thinks it's funny
00:55:500 (1,2,3,4,5,6) -

01:16:035 (1,2,3,4,5,6) -

^
When I find that combo inconsistency...
00:59:350 (1,2,3,4,5) -

01:19:885 (1,2,3,4) -

^
...I'm going to cover it and...
01:00:634 (1,2,3,4,5,6) -

01:21:169 (1,2,3,4,5,6) -

Combo Inconsistency
...MAKE SURE IT NEVER RETURNS!
Just make it part of the orange combo
01:03:842 (1) -
Do the same here (make it part of the previous combo) to keep everything consistent (including combo colors over kiai times)
00:43:308 (1) -
or, you could set the color manually for the second kiai time to match the first, your choice.

Good luck! ;)
fixed some inconsistencies... mainly in easy normal and hard, however there are some places where the objects aren't consistent for the purpose of having more variety across the map... combo colours on insane aren't a big deal to me, and the NCs on 00:43:308 - 01:03:842 - are there because the sv change so i won't remove them

thx for modding
sahuang
Hello, M4M from your QUEUE

[General]
  1. Nothing in particular,maybe get someome check metadata

[Easy]
  1. 00:23:728 (1,2) - first make 00:22:149 (2,1) - the same shape and move 2 down a bit
    Like this:
  2. from 00:26:254 (1) - because of ↑ just adjust some of the objects
  3. 00:36:991 (2,3) - i guess this looks much better in Easy diff:
  4. 00:54:217 (1,2) - ^ suggestion:The reason is that such kind of position looks better and is more acceptable for rank
  5. 01:26:944 - and 01:27:586 - i can't see any difference between these 2 green lines.
    Maybe turn volume at 01:27:586 - to 10% or just delete it?
    BTW the green line problem occurs in every diff, so make sure you recheck them all!
  6. Nice kiai&good pattern!!!

[Normal]
  1. 00:08:528 (1,2,3,4,5,6) - not very well-mappped. You certainly can follow music better here and make another pattern instead of this,which isn't nice looking IMO
    In order to follow your beats b4(e.g. 00:05:958 (1,2,3,1,2,3) - )
    My suggestion:(from 00:08:528 (1) - ) The blue one starts from 00:08:528 - and the red from 00:09:812 -
    Also consider 1.2x speed for 00:10:455 (1) -
  2. 00:18:675 (1) - maybe a curve to be more consistent with 00:19:307 (2) - ?
  3. 00:42:024 (3,4,5,6) - adjust a little bit cuz 00:41:703 (2,4) - right angles are not good tbh
  4. 00:49:083 (1,2) - only this is different from 00:43:949 (1,2,1,2,1,2,1,2) - so change it to the same
  5. Also a very nice diff lol

[Hard]
  1. Seems like you are keeping DS1.3, then check 00:00:781 (1,2,3,4,5) - I think the DS isn''t right here, especially for 00:02:248 (4,5) -
  2. Also consider NC 00:01:759 (3,5) -
  3. 00:05:797 (4,1) - not good,consider this:
  4. 00:16:149 (1,2,3) - you already stack 00:15:991 (4,5,1) - so no object at the slider tail. Maybe stack 00:16:623 (2,3) -
  5. 00:31:307 (1,2,3) -
  6. 00:40:134 (1,2,3,4,5,1) - în hard there's actually no need to strictly follow DS, i think this might be better:
    make 00:40:134 (1,4) - 4 "inside" 1 and
  7. The kiai is still good

[Insane]
  1. 00:00:781 (1,2,3,4,5) - why same pattern as hard?
  2. 00:23:728 (1,2,3) - make 2 outside is definitely easier to read and looks better
    e.g. stack 00:24:202 (2,4) -
  3. 00:45:874 (4,5) - dunno why you use 3 dots when it's straight
  4. 01:06:409 (4,5) - ^
  5. 01:16:035 (1,2) - ok,so you use a lot of this in 2nd kiai, it's fine, just try to make 2 kiai consistent^^
    e.g. 01:01:596 (6,1) - and 01:21:810 (4,5,6) -

[Kage]
  1. HP=6.5/7?
  2. 01:19:885 (1,2) - too close?
  3. This diff is almost perfect, really feels good when i test play it!!!!Well-mapped for sure xDDDD

GL for ranked and hope it helps :)
Topic Starter
Kagetsu

sahuang wrote:

Hello, M4M from your QUEUE

[General]
  1. Nothing in particular,maybe get someome check metadata :arrow: i already have a metadata check :'D

[Easy]
  1. 00:23:728 (1,2) - first make 00:22:149 (2,1) - the same shape and move 2 down a bit :arrow: done
    Like this:
  2. from 00:26:254 (1) - because of ↑ just adjust some of the objects
  3. 00:36:991 (2,3) - i guess this looks much better in Easy diff:
  4. 00:54:217 (1,2) - ^ suggestion:The reason is that such kind of position looks better and is more acceptable for rank :arrow: k
  5. 01:26:944 - and 01:27:586 - i can't see any difference between these 2 green lines.
    Maybe turn volume at 01:27:586 - to 10% or just delete it?
    BTW the green line problem occurs in every diff, so make sure you recheck them all! :arrow: ok xd
  6. Nice kiai&good pattern!!!

[Normal]
  1. 00:08:528 (1,2,3,4,5,6) - not very well-mappped. You certainly can follow music better here and make another pattern instead of this,which isn't nice looking IMO
    In order to follow your beats b4(e.g. 00:05:958 (1,2,3,1,2,3) - )
    My suggestion:(from 00:08:528 (1) - ) The blue one starts from 00:08:528 - and the red from 00:09:812 - :arrow: it's fine imo, i followed this rhythm in all diffs
    Also consider 1.2x speed for 00:10:455 (1) - :arrow: it would fit nice but i think it's better to keep it simple
  2. 00:18:675 (1) - maybe a curve to be more consistent with 00:19:307 (2) - ? :arrow: done
  3. 00:42:024 (3,4,5,6) - adjust a little bit cuz 00:41:703 (2,4) - right angles are not good tbh :arrow: changed a bit
  4. 00:49:083 (1,2) - only this is different from 00:43:949 (1,2,1,2,1,2,1,2) - so change it to the same :arrow: idk... i think red tick doesn't fit the voice in that place
  5. Also a very nice diff lol

[Hard]
  1. Seems like you are keeping DS1.3, then check 00:00:781 (1,2,3,4,5) - I think the DS isn''t right here, especially for 00:02:248 (4,5) - :arrow: 5 has more emphasis because the finish
  2. Also consider NC 00:01:759 (3,5) - :arrow: why not
  3. 00:05:797 (4,1) - not good,consider this: :arrow: done xd
  4. 00:16:149 (1,2,3) - you already stack 00:15:991 (4,5,1) - so no object at the slider tail. Maybe stack 00:16:623 (2,3) - :arrow: did something
  5. 00:31:307 (1,2,3) -
  6. 00:40:134 (1,2,3,4,5,1) - în hard there's actually no need to strictly follow DS, i think this might be better: :arrow: yeah... there's no need to follow ds but the map is mostly mapped like that so a random jump makes no sense imo
    make 00:40:134 (1,4) - 4 "inside" 1 and
  7. The kiai is still good

[Insane]
  1. 00:00:781 (1,2,3,4,5) - why same pattern as hard? :arrow: isn't the same... it's clearly harder than hard xD
  2. 00:23:728 (1,2,3) - make 2 outside is definitely easier to read and looks better dunno... it wouldn't flow good :'(
    e.g. stack 00:24:202 (2,4) -
  3. 00:45:874 (4,5) - dunno why you use 3 dots when it's straight :arrow: i like slightly curved sliders aaa
  4. 01:06:409 (4,5) - ^
  5. 01:16:035 (1,2) - ok,so you use a lot of this in 2nd kiai, it's fine, just try to make 2 kiai consistent^^
    e.g. 01:01:596 (6,1) - and 01:21:810 (4,5,6) -

[Kage]
  1. HP=6.5/7? :arrow: ya... idk why the hp was that low lol
  2. 01:19:885 (1,2) - too close? :arrow: spaceddd
  3. This diff is almost perfect, really feels good when i test play it!!!!Well-mapped for sure xDDDD

GL for ranked and hope it helps :)
thanks! it helped me a lot :'D
show more
Please sign in to reply.

New reply