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DOES - Guren

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Topic Starter
Kagetsu

Namki wrote:

Hi, quick mod!
Easy
  1. 00:36:360 (1,2) - bad idea to overlap in Easy, I suggest blanket slider here. :arrow: ok
  2. 00:40:134 (1) - remove NC. :arrow: fixed
  3. 00:48:441 (6,1) - ctrl+J, flow is better with this slider imo. :arrow: k
  4. 00:51:650 (1,2) - more linear flow here, like this. :arrow: done
  5. 01:12:185 (1,2) - suggest blanket slider and 01:13:468 (3) - this slider curve as well, mhm?
:arrow: did something

Normal
  1. 00:15:833 (2,3,1) - you used this pattern once per diff, but you could use this 00:30:991 (6,1) - here. Make more 1/2 circles with spacing, because consistency. :arrow: nice! done
  2. 00:42:666 (1) - unnecessary NC. :arrow: removed
  3. 00:50:366 (3,4) - suggest blanket. :arrow: uh... kinda hard to do because 00:51:008 (4) - wouldn't be aiming to 00:51:650 (1) -
Hard
  1. 00:11:728 (3,4) - this linear flow looks strange here, 00:14:254 (3,4) - you placed other slider like this, so suggest to do same with the first two sliders. :arrow: changed 00:14:254 (3,4) - to be like 00:11:728 (3,4) -


Kage
  1. 00:01:759 (3) - maybe do a stream instead of this reverse slider. It will be logical if you put 2 reverse sliders and 2 streams. :arrow: it's a nice suggestion but i don't like long streams lol
    Well, idk what to say, this diff is awesome! :arrow: thanks!
good luck~
super useful mod! thank you very much
Irohas
Hey, Kage-kun <3, hope my quick mod will be useful for your map
osu needs more naruto songs pls
GURRRREN NO AI GA KOKORO WO YAITE

[Hard]

  1. 00:19:623 (4,5) - try this (both are great, you can keep it, iyw)
  2. 00:42:345 (4,5) - make the same thing as you did for 00:39:666 (3,4,5) - and 00:40:915 (3,4,5) - so I suggest to stack them for better consistency (but it's great too, rofl)
  3. 00:49:725 - it should be clikable maybe
  4. 01:10:260 - ^
  5. 00:26:886 - ^
Sorry, I'm only able to check your hard. D:
Have a s-s-star! Gud luck!
Topic Starter
Kagetsu

MugiwaraSekai wrote:

[Hard]

  1. 00:19:623 (4,5) - try this (both are great, you can keep it, iyw) :arrow: cool... done
  2. 00:42:345 (4,5) - make the same thing as you did for 00:39:666 (3,4,5) - and 00:40:915 (3,4,5) - so I suggest to stack them for better consistency (but it's great too, rofl) :arrow: uhh... as you can hear 00:41:227 (5) - isn't that important, because these sounds aren't hitsounded, so i didn't stack 00:42:345 (4,5) -because those are way different
  3. 00:49:725 - it should be clikable maybe :arrow: yeah... those sounds could have been clickable... but i'm not maping them because hard is already too hard lol... i'll keep this in mind tho
  4. 01:10:260 - ^ :arrow: ^^
  5. 00:26:886 - ^ :arrow: ^^
thanks for modding <3333
Naxess
From Queue

This map looks very much rankable, so before it does get ranked, I'm sure you'd like to be rid of inconsistencies, so I'll try and cover them for you here.

I'm going to need a lot of spoiler boxes for images, I hope you don't mind.

Easy

The 3rd and 4th measure are not consistent with the 7th and 8th
The 1st and 2nd measure ( 00:11:097 (1,2,3) ) are consistent with the 5th and 6th ( 00:16:149 (1,2,3) ):


However, the 3rd and 4th ( 00:13:623 (1,2,3,4) ) measure are not consistent with the 7th and 8th ( 00:18:675 (1,2,3) ):


This will likely confuse the player, since both parts are instrumentally the same (ignoring the buildup to the fifth measure set, which, mind you, doesn't start until the second beat of the 8th measure, and thus shouldn't have to be accounted for). Consider matching them to increase consistency.

Inconsistency
00:21:202 (1,2,3,4) -

00:31:307 (1,2,3) -

^
00:23:728 (1,2,3) -

00:33:833 (1,2) -

This pattern is being repeated too much over these measures
(8 times in total would be fine, but they're actually repeating at least 12 times), consider adding some variety, since this will likely feel repetitive. It's fine to use the same pattern for both kiai times, but it would be great if said pattern was varied.
00:43:949 (1,2,3,4) -

00:46:516 (1,2,3,4) -

00:49:083 (1,2,3,4) -

There's 3 more in each kiai pattern, but you get the idea.

Normal

Combo Inconsistency
00:14:886 (1) -

00:19:939 (4) -

Kiai Pattern Inconsistency
00:49:083 (1,2,3,4) -

01:09:618 (1,2,3,4,5) -

As in easy, it's being repeated too much
00:43:949 (1,2,3,4,5) -

01:09:618 (1,2,3,4,5) -

Not going to put 12 images here, so just imagine 12 of them instead.

Hard

00:20:728 (4) - Now this is how you do a buildup. (notice how it begins after the second beat of said measure? That's unlike the patterns I found in normal and easy.)

Combo Inconsistency
00:49:564 (2,3,4,5,1,2,3,4) -

01:10:099 (2,3,1,2,3,4,1,2) -

01:01:917 (1,2,3,4,5,1,2) - Hit sound inconsistency with 01:22:452 (1,2,3,4,5,1,2) -

Insane

Pattern Inconsistency
00:11:097 (1,2,3,4,5,6) -

00:16:149 (1,2,3,4,5) -

^
00:27:518 (1,2,3,4,5,6) -

00:32:570 (1,2,3,4,5,6) -

Kiai Pattern Inconsistency
The reason these are different colors is because you've got another combo inconsistency, but I'll make sure to find it.
00:47:800 (1,2,3,4,5,6) -

01:08:334 (1,2,3,4,5,6) -

^
Again, colors are different because of a combo inconsistency, but don't worry, I'll have it covered.
00:50:366 (1,2,3,4) -

01:10:901 (1,2,3,4,5) -

^
...combo inconsistency, come out, come out wherever you are!
00:51:650 (1,2,3,4,5,6) -

01:12:185 (1,2,3,4,5) -

00:53:735 (4) - ^ Here is a double repeat, but 01:14:270 (4,5,6) - here it's a stack of circles.

^
This combo inconsistency thinks it's funny
00:55:500 (1,2,3,4,5,6) -

01:16:035 (1,2,3,4,5,6) -

^
When I find that combo inconsistency...
00:59:350 (1,2,3,4,5) -

01:19:885 (1,2,3,4) -

^
...I'm going to cover it and...
01:00:634 (1,2,3,4,5,6) -

01:21:169 (1,2,3,4,5,6) -

Combo Inconsistency
...MAKE SURE IT NEVER RETURNS!
Just make it part of the orange combo
01:03:842 (1) -
Do the same here (make it part of the previous combo) to keep everything consistent (including combo colors over kiai times)
00:43:308 (1) -
or, you could set the color manually for the second kiai time to match the first, your choice.

Good luck! ;)
Topic Starter
Kagetsu

Naxess wrote:

From Queue

This map looks very much rankable, so before it does get ranked, I'm sure you'd like to be rid of inconsistencies, so I'll try and cover them for you here.

SPOILER
I'm going to need a lot of spoiler boxes for images, I hope you don't mind.

Easy

The 3rd and 4th measure are not consistent with the 7th and 8th
The 1st and 2nd measure ( 00:11:097 (1,2,3) ) are consistent with the 5th and 6th ( 00:16:149 (1,2,3) ):


However, the 3rd and 4th ( 00:13:623 (1,2,3,4) ) measure are not consistent with the 7th and 8th ( 00:18:675 (1,2,3) ):


This will likely confuse the player, since both parts are instrumentally the same (ignoring the buildup to the fifth measure set, which, mind you, doesn't start until the second beat of the 8th measure, and thus shouldn't have to be accounted for). Consider matching them to increase consistency.

Inconsistency
00:21:202 (1,2,3,4) -

00:31:307 (1,2,3) -

^
00:23:728 (1,2,3) -

00:33:833 (1,2) -

This pattern is being repeated too much over these measures
(8 times in total would be fine, but they're actually repeating at least 12 times), consider adding some variety, since this will likely feel repetitive. It's fine to use the same pattern for both kiai times, but it would be great if said pattern was varied.
00:43:949 (1,2,3,4) -

00:46:516 (1,2,3,4) -

00:49:083 (1,2,3,4) -

There's 3 more in each kiai pattern, but you get the idea.

Normal

Combo Inconsistency
00:14:886 (1) -

00:19:939 (4) -

Kiai Pattern Inconsistency
00:49:083 (1,2,3,4) -

01:09:618 (1,2,3,4,5) -

As in easy, it's being repeated too much
00:43:949 (1,2,3,4,5) -

01:09:618 (1,2,3,4,5) -

Not going to put 12 images here, so just imagine 12 of them instead.

Hard

00:20:728 (4) - Now this is how you do a buildup. (notice how it begins after the second beat of said measure? That's unlike the patterns I found in normal and easy.)

Combo Inconsistency
00:49:564 (2,3,4,5,1,2,3,4) -

01:10:099 (2,3,1,2,3,4,1,2) -

01:01:917 (1,2,3,4,5,1,2) - Hit sound inconsistency with 01:22:452 (1,2,3,4,5,1,2) -

Insane

Pattern Inconsistency
00:11:097 (1,2,3,4,5,6) -

00:16:149 (1,2,3,4,5) -

^
00:27:518 (1,2,3,4,5,6) -

00:32:570 (1,2,3,4,5,6) -

Kiai Pattern Inconsistency
The reason these are different colors is because you've got another combo inconsistency, but I'll make sure to find it.
00:47:800 (1,2,3,4,5,6) -

01:08:334 (1,2,3,4,5,6) -

^
Again, colors are different because of a combo inconsistency, but don't worry, I'll have it covered.
00:50:366 (1,2,3,4) -

01:10:901 (1,2,3,4,5) -

^
...combo inconsistency, come out, come out wherever you are!
00:51:650 (1,2,3,4,5,6) -

01:12:185 (1,2,3,4,5) -

00:53:735 (4) - ^ Here is a double repeat, but 01:14:270 (4,5,6) - here it's a stack of circles.

^
This combo inconsistency thinks it's funny
00:55:500 (1,2,3,4,5,6) -

01:16:035 (1,2,3,4,5,6) -

^
When I find that combo inconsistency...
00:59:350 (1,2,3,4,5) -

01:19:885 (1,2,3,4) -

^
...I'm going to cover it and...
01:00:634 (1,2,3,4,5,6) -

01:21:169 (1,2,3,4,5,6) -

Combo Inconsistency
...MAKE SURE IT NEVER RETURNS!
Just make it part of the orange combo
01:03:842 (1) -
Do the same here (make it part of the previous combo) to keep everything consistent (including combo colors over kiai times)
00:43:308 (1) -
or, you could set the color manually for the second kiai time to match the first, your choice.

Good luck! ;)
fixed some inconsistencies... mainly in easy normal and hard, however there are some places where the objects aren't consistent for the purpose of having more variety across the map... combo colours on insane aren't a big deal to me, and the NCs on 00:43:308 - 01:03:842 - are there because the sv change so i won't remove them

thx for modding
sahuang
Hello, M4M from your QUEUE

[General]
  1. Nothing in particular,maybe get someome check metadata

[Easy]
  1. 00:23:728 (1,2) - first make 00:22:149 (2,1) - the same shape and move 2 down a bit
    Like this:
  2. from 00:26:254 (1) - because of ↑ just adjust some of the objects
  3. 00:36:991 (2,3) - i guess this looks much better in Easy diff:
  4. 00:54:217 (1,2) - ^ suggestion:The reason is that such kind of position looks better and is more acceptable for rank
  5. 01:26:944 - and 01:27:586 - i can't see any difference between these 2 green lines.
    Maybe turn volume at 01:27:586 - to 10% or just delete it?
    BTW the green line problem occurs in every diff, so make sure you recheck them all!
  6. Nice kiai&good pattern!!!

[Normal]
  1. 00:08:528 (1,2,3,4,5,6) - not very well-mappped. You certainly can follow music better here and make another pattern instead of this,which isn't nice looking IMO
    In order to follow your beats b4(e.g. 00:05:958 (1,2,3,1,2,3) - )
    My suggestion:(from 00:08:528 (1) - ) The blue one starts from 00:08:528 - and the red from 00:09:812 -
    Also consider 1.2x speed for 00:10:455 (1) -
  2. 00:18:675 (1) - maybe a curve to be more consistent with 00:19:307 (2) - ?
  3. 00:42:024 (3,4,5,6) - adjust a little bit cuz 00:41:703 (2,4) - right angles are not good tbh
  4. 00:49:083 (1,2) - only this is different from 00:43:949 (1,2,1,2,1,2,1,2) - so change it to the same
  5. Also a very nice diff lol

[Hard]
  1. Seems like you are keeping DS1.3, then check 00:00:781 (1,2,3,4,5) - I think the DS isn''t right here, especially for 00:02:248 (4,5) -
  2. Also consider NC 00:01:759 (3,5) -
  3. 00:05:797 (4,1) - not good,consider this:
  4. 00:16:149 (1,2,3) - you already stack 00:15:991 (4,5,1) - so no object at the slider tail. Maybe stack 00:16:623 (2,3) -
  5. 00:31:307 (1,2,3) -
  6. 00:40:134 (1,2,3,4,5,1) - în hard there's actually no need to strictly follow DS, i think this might be better:
    make 00:40:134 (1,4) - 4 "inside" 1 and
  7. The kiai is still good

[Insane]
  1. 00:00:781 (1,2,3,4,5) - why same pattern as hard?
  2. 00:23:728 (1,2,3) - make 2 outside is definitely easier to read and looks better
    e.g. stack 00:24:202 (2,4) -
  3. 00:45:874 (4,5) - dunno why you use 3 dots when it's straight
  4. 01:06:409 (4,5) - ^
  5. 01:16:035 (1,2) - ok,so you use a lot of this in 2nd kiai, it's fine, just try to make 2 kiai consistent^^
    e.g. 01:01:596 (6,1) - and 01:21:810 (4,5,6) -

[Kage]
  1. HP=6.5/7?
  2. 01:19:885 (1,2) - too close?
  3. This diff is almost perfect, really feels good when i test play it!!!!Well-mapped for sure xDDDD

GL for ranked and hope it helps :)
Topic Starter
Kagetsu

sahuang wrote:

Hello, M4M from your QUEUE

[General]
  1. Nothing in particular,maybe get someome check metadata :arrow: i already have a metadata check :'D

[Easy]
  1. 00:23:728 (1,2) - first make 00:22:149 (2,1) - the same shape and move 2 down a bit :arrow: done
    Like this:
  2. from 00:26:254 (1) - because of ↑ just adjust some of the objects
  3. 00:36:991 (2,3) - i guess this looks much better in Easy diff:
  4. 00:54:217 (1,2) - ^ suggestion:The reason is that such kind of position looks better and is more acceptable for rank :arrow: k
  5. 01:26:944 - and 01:27:586 - i can't see any difference between these 2 green lines.
    Maybe turn volume at 01:27:586 - to 10% or just delete it?
    BTW the green line problem occurs in every diff, so make sure you recheck them all! :arrow: ok xd
  6. Nice kiai&good pattern!!!

[Normal]
  1. 00:08:528 (1,2,3,4,5,6) - not very well-mappped. You certainly can follow music better here and make another pattern instead of this,which isn't nice looking IMO
    In order to follow your beats b4(e.g. 00:05:958 (1,2,3,1,2,3) - )
    My suggestion:(from 00:08:528 (1) - ) The blue one starts from 00:08:528 - and the red from 00:09:812 - :arrow: it's fine imo, i followed this rhythm in all diffs
    Also consider 1.2x speed for 00:10:455 (1) - :arrow: it would fit nice but i think it's better to keep it simple
  2. 00:18:675 (1) - maybe a curve to be more consistent with 00:19:307 (2) - ? :arrow: done
  3. 00:42:024 (3,4,5,6) - adjust a little bit cuz 00:41:703 (2,4) - right angles are not good tbh :arrow: changed a bit
  4. 00:49:083 (1,2) - only this is different from 00:43:949 (1,2,1,2,1,2,1,2) - so change it to the same :arrow: idk... i think red tick doesn't fit the voice in that place
  5. Also a very nice diff lol

[Hard]
  1. Seems like you are keeping DS1.3, then check 00:00:781 (1,2,3,4,5) - I think the DS isn''t right here, especially for 00:02:248 (4,5) - :arrow: 5 has more emphasis because the finish
  2. Also consider NC 00:01:759 (3,5) - :arrow: why not
  3. 00:05:797 (4,1) - not good,consider this: :arrow: done xd
  4. 00:16:149 (1,2,3) - you already stack 00:15:991 (4,5,1) - so no object at the slider tail. Maybe stack 00:16:623 (2,3) - :arrow: did something
  5. 00:31:307 (1,2,3) -
  6. 00:40:134 (1,2,3,4,5,1) - în hard there's actually no need to strictly follow DS, i think this might be better: :arrow: yeah... there's no need to follow ds but the map is mostly mapped like that so a random jump makes no sense imo
    make 00:40:134 (1,4) - 4 "inside" 1 and
  7. The kiai is still good

[Insane]
  1. 00:00:781 (1,2,3,4,5) - why same pattern as hard? :arrow: isn't the same... it's clearly harder than hard xD
  2. 00:23:728 (1,2,3) - make 2 outside is definitely easier to read and looks better dunno... it wouldn't flow good :'(
    e.g. stack 00:24:202 (2,4) -
  3. 00:45:874 (4,5) - dunno why you use 3 dots when it's straight :arrow: i like slightly curved sliders aaa
  4. 01:06:409 (4,5) - ^
  5. 01:16:035 (1,2) - ok,so you use a lot of this in 2nd kiai, it's fine, just try to make 2 kiai consistent^^
    e.g. 01:01:596 (6,1) - and 01:21:810 (4,5,6) -

[Kage]
  1. HP=6.5/7? :arrow: ya... idk why the hp was that low lol
  2. 01:19:885 (1,2) - too close? :arrow: spaceddd
  3. This diff is almost perfect, really feels good when i test play it!!!!Well-mapped for sure xDDDD

GL for ranked and hope it helps :)
thanks! it helped me a lot :'D
jonathanlfj
[General]
there should be spaces in the source, so "NARUTO -ナルト- 疾風伝"

[Easy]
CS feels unecessarily big (also causing some sliders to touch the playfield border), I would just go with CS3
00:20:886 (4,1) - spacing
00:24:675 (2) - clap end
00:45:233 (3) - the blanket here can look better

[Normal]
AR could use a slight bump to make the stacks for readable, try 5.5
00:21:044 - try adding a circle here
00:53:575 (5) - swap for a 1/2 repeat slider to cover the drum roll at 00:53:735
01:14:110 (5) - ^

[Hard]
00:20:728 (4) - the number of repeats here is a little arbitrary, would be best if you have a triplet here and start the repeat slider at 00:20:886
01:24:858 (3) - NC
this diff follows DS very strictly, but I think you can break free of it in some occasions for better emphasis e.g. gradually increasing spacing for 00:41:864 (2,3,4,5,1). Just some suggestions for future mapping choices.

[Insane]
00:11:412 (3) - missing clap
00:24:991 (1,2) - flows better if you arrange it like this: 00:48:441 (4) - making this two circles would play better, since there will be a clickable object for the clap at 00:48:602

[Kage]
tbh i would name this "Houkage", since the song name "Guren" has the meaning of redness in it (hence red houkage lol)
00:20:570 (3,4) - this angle plays a bit weird, i would lower 00:20:570 (3) a bit more
00:30:360 (2,3,4,5,6) - this jump feels too overpowered for this section, you should tone down the spacing a bit so the jumps in the kiai stand out more
00:57:907 (8) - NC here instead of 00:58:067 (1) to follow vocals better
01:06:088 (3,4,5) - this flows a bit awkward, a more natural movement would be to put 01:06:249 (4) at x:44 y:180
01:22:933 (2,3,4,5) - not a big fan of how this pattern plays, maybe move 01:23:094 (3) to somewhere like x:284 y:208

ok call me back after
Topic Starter
Kagetsu

jonathanlfj wrote:

[General]
there should be spaces in the source, so "NARUTO -ナルト- 疾風伝 not sure about this... i took the metadata from my previous set and i also have kwan's metadata check in the first post so idk xd"

[Kage]
tbh i would name this "Houkage", since the song name "Guren" has the meaning of redness in it (hence red houkage lol) i think the diffname is fine
rest was fixed
jonathanlfj
both are acceptable as source, the one with spaces is just relatively easier to search up

anyways the mapset is fine, have a bubble~
Topic Starter
Kagetsu

jonathanlfj wrote:

both are acceptable as source, the one with spaces is just relatively easier to search up

anyways the mapset is fine, have a bubble~
thx <3
Mercusheigan
Hype :D
HappyRocket88

Mercusheigan wrote:

Hype :D
Janpai
( ^∇^)♥♥♥
HappyRocket88
Did minor changes among the difficulties with the purpose of polishing it a bit. That should be all! Good job!
Topic Starter
Kagetsu
thx <3
Modem
Congratz Kagetsu~ (*^ω^*)
Janpai
Congratz! ♥ヽ(´▽`)/
sahuang
Grats :D
Sotarks
Gratz
Xayler
Nice, another map from you ranked, will surely test it out when I have the time!

Good luck with the new mapsets. :)
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