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Afilia Saga - Neptune*Sagashite

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Topic Starter
Gear
This beatmap was submitted using in-game submission on Wednesday, February 24, 2016 at 6:47:07 AM

Artist: Afilia Saga
Title: Neptune*Sagashite
Source: 超次元ゲイム ネプテューヌ
Tags: THE ANIMATION Hyperdimension Neptunia Ending Choujigen Game Neptune Kosuke Oshima Momoi Haruko East
BPM: 145
Filesize: 14828kb
Play Time: 01:26
Difficulties Available:
  1. Advanced (2.38 stars, 193 notes)
  2. Easy (1.34 stars, 106 notes)
  3. Hard (3.15 stars, 251 notes)
  4. Insane (4.02 stars, 313 notes)
  5. Normal (1.84 stars, 144 notes)
Download: Afilia Saga - Neptune*Sagashite
Download: Afilia Saga - Neptune*Sagashite (no video)
Information: Scores/Beatmap Listing
---------------
Here we go, good to go, Neptune!


MP3 taken from LordRaika's CTB set here.
The background image is official game art from Hyperdimension Neptunia mk2 (Re;Birth2).



Skyfly
Hi from #modreqs


Normal:
SPOILER
adding one circle at 00:07:722 on top of 00:07:929 (1) - sounds better

Moderate:
SPOILER
adding one circle at 00:07:722 on top of 00:07:929 (1) - sounds better
00:17:860 (1) - move to x:20 y:144 - placement sounds better
00:18:067 (2) - move to x:20 y:228 - ^
00:18:274 (3,4,5) - maybe moving the 00:18:895 (4) - in a direct line to the end of 00:18:274 (3) - ( you will need to change much placement ) - ^
00:59:860 (6) - move one down (spacing - flow)
01:00:481 (9) - move one to the left ( ^ )

everything else seems fine to me

Greetings
Blade
Topic Starter
Gear

Blade12629 wrote:

Hi from #modreqs


Normal:
SPOILER
adding one circle at 00:07:722 on top of 00:07:929 (1) - sounds better rather not, i want to start the combo on the white tick

Moderate:
SPOILER
adding one circle at 00:07:722 on top of 00:07:929 (1) - sounds better same as normal
00:17:860 (1) - move to x:20 y:144 - placement sounds better
00:18:067 (2) - move to x:20 y:228 - ^
00:18:274 (3,4,5) - maybe moving the 00:18:895 (4) - in a direct line to the end of 00:18:274 (3) - ( you will need to change much placement ) - ^
00:59:860 (6) - move one down (spacing - flow)
01:00:481 (9) - move one to the left ( ^ ) did all of the above

everything else seems fine to me

Greetings
Blade
Thanks.
Kyle Y
#modding queue
[Easy]
use CS 2, AR 3
00:01:309 (1,2) - too curve
00:04:619 (1) - ds from (2)
00:26:136 (1,2) - combine
00:32:757 (1) - del nc
00:32:757 - try this

00:41:033 - same as ^

00:49:309 (3,4) - circle and one beat slider
00:55:929 (3) - ^
01:00:481 (4) - 1/2 beat to next notes? Don't do that in Easy, keep at least one beat
01:08:757 - no kiai time after this, I think
01:25:722 (3) - nc here

please use nc every 8 beats

[Normal]
00:07:102 (4,5) - slider
00:10:412 (4,5) - slider
00:13:722 (4,5) - ^
00:17:033 (4,5) - ^
00:19:929 (4,5) - ^
00:23:240 (4,5) - two 1/2 beat slider
00:26:136 (1) - 2 beat slider

I don'y like using that much circle continuously, I think max 2 for Easy and Normal. 1/2 beat slider for Normal is more preferable.

Sorry that do not mod very detail.
Topic Starter
Gear
Kyle Y

Kyle Y wrote:

#modding queue
[Easy]
use CS 2, AR 3
00:01:309 (1,2) - too curve not really a big issue, keep for now
00:04:619 (1) - ds from (2) fixed
00:26:136 (1,2) - combine eh? what do you mean @_@
00:32:757 (1) - del nc did it
00:32:757 - try this i like the current pattern, will consider it tho

00:41:033 - same as ^ ^

00:49:309 (3,4) - circle and one beat slider keep
00:55:929 (3) - ^ ^
01:00:481 (4) - 1/2 beat to next notes? Don't do that in Easy, keep at least one beat i kind of want to keep this, i think it's fine cause it's a slider and the bpm is slow so it's comfortable to play in my opinion. i will probably change if more people suggest it
01:08:757 - no kiai time after this, I think keep, will consider
01:25:722 (3) - nc here keep, want it consistent with other diffs

please use nc every 8 beats

[Normal]
00:07:102 (4,5) - slider
00:10:412 (4,5) - slider
00:13:722 (4,5) - ^
00:17:033 (4,5) - ^
00:19:929 (4,5) - ^
00:23:240 (4,5) - two 1/2 beat slider
00:26:136 (1) - 2 beat slider

I don'y like using that much circle continuously, I think max 2 for Easy and Normal. 1/2 beat slider for Normal is more preferable. didn't change anything in normal, i think the circles are fine and will help spread when going from normal to moderate! the low bpm and low DS make it easy to play to me

Sorry that do not mod very detail. It's fine! All mods are appreciated.

Thanks.
Kiramatic
Mod here :)



Hard
00:07:102 (7,8) - I think it would be better if these two were just a single slider, opposed to two notes. It would feel a lot better when playing it, but that's just my opinion.

That's it :D


Insane
00:27:585 (6) - I think it would be better if this note were just underneath 00:27:378 (5) - It ruins the flow having out there and it would feel much better to play if it were underneath the previous note.

00:53:447 (4,5,6) - Instead of making this a 90° angle, I would put it like this:


or like this:

I think having it a 90° would be a little difficult, but this one is just personal preference. It's up to you if you want to change it.

Such a cute song :3 Hopefully this helps :D
Topic Starter
Gear

Kiramatic wrote:

Mod here :)



Hard
00:07:102 (7,8) - I think it would be better if these two were just a single slider, opposed to two notes. It would feel a lot better when playing it, but that's just my opinion. Hm, I will use this suggestion and change the two circles in moderate and normal into a slider and keep the circles for hard! Thanks for the suggestion

That's it :D


Insane
00:27:585 (6) - I think it would be better if this note were just underneath 00:27:378 (5) - It ruins the flow having out there and it would feel much better to play if it were underneath the previous note. Changed!

00:53:447 (4,5,6) - Instead of making this a 90° angle, I would put it like this:


or like this:

I think having it a 90° would be a little difficult, but this one is just personal preference. It's up to you if you want to change it. nice idea, but I think it already plays fine with the current pattern ^^

Such a cute song :3 Hopefully this helps :D :D/
Thank you for mod + star
Lily Bread
hi,from #modreqs.

[General]
ranking rule:A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.

01:08:757 - 01:09:585 - 01:10:412 - shoule be a KIAI point.

when i test the Insane diff, i got a lot of 100 at the beginning.so i think the offset is wrong.
after my timing,i think BPM is correct,but offset is about -360.
i'm not sure about this offset, i recommend you ask another people who is good at timing to check timing.

[Normal]
General:there are too many circles with a Normal diff.try to use more sliders instead of circles.


[Hard]
00:59:654 (2,3,4,5,6,7) - unusual in Hard diff.

good luck!
Topic Starter
Gear
Lily Bread

Lily Bread wrote:

hi,from #modreqs.

[General]
ranking rule:A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming. um... are you saying I can rename the Insane? xD i'll keep it the way it is though.

01:08:757 - 01:09:585 - 01:10:412 - shoule be a KIAI point. changed for all difficulties

when i test the Insane diff, i got a lot of 100 at the beginning.so i think the offset is wrong.
after my timing,i think BPM is correct,but offset is about -360.
i'm not sure about this offset, i recommend you ask another people who is good at timing to check timing. it does sound better, changed to -360

[Normal]
General:there are too many circles with a Normal diff.try to use more sliders instead of circles. it's only a few more than the easy mode, I think it's fine~


[Hard]
00:59:654 (2,3,4,5,6,7) - unusual in Hard diff. hm... just a star, i wanted moderate to be a 'lighter' hard mode so i can make this one a bit more jumpy for the spread from H to I, so I'll keep this and consider changing it if more people think I should

good luck!

Thanks for mod.
Sc4v4ng3r
Hello there, mod as saw in #modreqs~
Will be modding Easy and Normal~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. Moderate should be re-named to Light Hard, which fits into the spread better.
  2. Looks fine other than that.
[Easy]
  1. 00:07:915 (1,3) - Nitpicky, but these are bit too close to each other. Rotate (3) bit more to avoid this.
  2. 00:12:881 (3,1) - Flow could be better if (1) was rotated in this manner :

  3. 00:20:743 (1,2) - NC should be swapped between these 2 notes, since (2) is the starting of a new music section/part and it is a downbeat.
  4. 00:57:571 (1,2) - I feel that it is weird to give (2) a little curve when (1) didn't suggest the flow to flow that way. Either curve (1) a little like (2), or just make both of them straight.
  5. 01:02:536 (3,1) - (1) appears when (3) is being played out, and it makes a overlap between them. Avoid the overlap. Try this for example :

  6. 01:15:777 (3,1) - Similar point like 00:12:881 (3,1) - , rotate these similarily.
  7. 01:19:088 (3,1) - ^^ But this is pretty insignificant, you may not choose to do it.
  8. 01:20:743 (1,2,3,4) - Honestly the flow could be better like this :

    (You will need to ctrl + g (1))
  9. 01:24:053 (1,3) - This is a bit messy, try to do this :

  10. Still, a nice Easy difficulty :D
[Normal]
  1. 00:07:088 (4,1) - This is a bad idea for Normal. The hitcircle for (1) is blocked by (4), giving the new players less time to react to it. I suggest you to blanket (4) with (1) instead.
  2. 00:10:398 (4,5) - The flow would be better if these two were ctrl + g-ed.
  3. 00:26:950 (2,3) - ^^
  4. 00:36:881 (6,1) - Try to make these blanketed onto each other... Or were you trying to blanket these in the first place?
  5. 00:59:846 (2) - Right now this is making it feel like the whole combo is a straight/linear flow, but since the previous slider was a curve, try to move this bit to the right.
  6. 01:16:605 (4,5,1) - Why not make these triangle equal like you did for all others?
  7. 01:19:088 (3) - Try to make this slider point in the middle of 01:18:260 (2,4) - , which will enhance the flow.
  8. 01:19:088 (3,4,5,1) - This pattern is irregular... I assume you tried to make a rotated square.
  9. 01:22:398 (3) - Same thing like 01:19:088 (3) - .
  10. Nice Normal too :D
That is all from me. GL!
Topic Starter
Gear
Sc4v4ng3r

[Sc4v4ng3r] wrote:

Hello there, mod as saw in #modreqs~
Will be modding Easy and Normal~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. Moderate should be re-named to Light Hard, which fits into the spread better.
    I kinda like the name as moderate >w<
  2. Looks fine other than that.
[Easy]
  1. 00:07:915 (1,3) - Nitpicky, but these are bit too close to each other. Rotate (3) bit more to avoid this. changed
  2. 00:12:881 (3,1) - Flow could be better if (1) was rotated in this manner : hm, i think current is fine

  3. 00:20:743 (1,2) - NC should be swapped between these 2 notes, since (2) is the starting of a new music section/part and it is a downbeat. changed
  4. 00:57:571 (1,2) - I feel that it is weird to give (2) a little curve when (1) didn't suggest the flow to flow that way. Either curve (1) a little like (2), or just make both of them straight. made (2) straight
  5. 01:02:536 (3,1) - (1) appears when (3) is being played out, and it makes a overlap between them. Avoid the overlap. Try this for example : rearranged the area a bit there so it doesn't overlap

  6. 01:15:777 (3,1) - Similar point like 00:12:881 (3,1) - , rotate these similarily.
    it's fine
  7. 01:19:088 (3,1) - ^^ But this is pretty insignificant, you may not choose to do it.
    keep
  8. 01:20:743 (1,2,3,4) - Honestly the flow could be better like this : cool, changed

    (You will need to ctrl + g (1))
  9. 01:24:053 (1,3) - This is a bit messy, try to do this : changed, re-arranged

  10. Still, a nice Easy difficulty :Dthank you
[Normal]
  1. 00:07:088 (4,1) - This is a bad idea for Normal. The hitcircle for (1) is blocked by (4), giving the new players less time to react to it. I suggest you to blanket (4) with (1) instead. chaaaanged
  2. 00:10:398 (4,5) - The flow would be better if these two were ctrl + g-ed. changed
  3. 00:26:950 (2,3) - ^^ changed~
  4. 00:36:881 (6,1) - Try to make these blanketed onto each other... Or were you trying to blanket these in the first place?
    wasn't trying to blanket *^*
  5. 00:59:846 (2) - Right now this is making it feel like the whole combo is a straight/linear flow, but since the previous slider was a curve, try to move this bit to the right. agreed, move a bit to right
  6. 01:16:605 (4,5,1) - Why not make these triangle equal like you did for all others? changed
  7. 01:19:088 (3) - Try to make this slider point in the middle of 01:18:260 (2,4) - , which will enhance the flow. ok
  8. 01:19:088 (3,4,5,1) - This pattern is irregular... I assume you tried to make a rotated square.
    wasn't trying for any shape tbh, changed it up a lil tho
  9. 01:22:398 (3) - Same thing like 01:19:088 (3) - .
    ^
  10. Nice Normal too :Dthank you
That is all from me. GL!

Thank you for the mod, very helpful~
Asserin

Hard

  1. 00:05:433 (3) - U shloud have longer slider :D I think u didnt see that
  2. 00:10:398 (4) - I think you can round it http://osu.ppy.sh/ss/3612485
  3. 00:14:950 (3) - ^ http://osu.ppy.sh/ss/3612489
  4. 00:18:260 (2,4) - ^ http://osu.ppy.sh/ss/3612493
  5. 00:20:536 (5,6) - Ctr+G will better i think
  6. 00:21:571 (3) - Rotate: 18 (Ctr+Shift+R and press selection centre) and put there http://osu.ppy.sh/ss/3612496
  7. 00:26:950 (3,4) - Rotate this :D (Ctr+H) http://osu.ppy.sh/ss/3612499
  8. 00:28:605 (3) - ^ But not Ctr+H XD http://osu.ppy.sh/ss/3612505
  9. 00:59:846 (3,4) - This jump is too big for hard i think ;=;
  10. 01:10:398 (6) - I think you can round it http://osu.ppy.sh/ss/3612509
  11. 01:26:122 (1) - And its just suggestion so u haven't to do this http://osu.ppy.sh/ss/3612515
Really good map :D Good luck !
Topic Starter
Gear
Asserin

Asserin wrote:

Hard

  1. 00:05:433 (3) - U shloud have longer slider :D I think u didnt see that oh my, how embarrassing xD fixed
  2. 00:10:398 (4) - I think you can round it http://osu.ppy.sh/ss/3612485
  3. 00:14:950 (3) - ^ http://osu.ppy.sh/ss/3612489
  4. 00:18:260 (2,4) - ^ http://osu.ppy.sh/ss/3612493 neat, but i think i'll settle with the linear sliders for these
  5. 00:20:536 (5,6) - Ctr+G will better i think hm, maybe, but with the (4) slider pointing downwards in an angle to the left I think it feels better
  6. 00:21:571 (3) - Rotate: 18 (Ctr+Shift+R and press selection centre) and put there http://osu.ppy.sh/ss/3612496 changed
  7. 00:26:950 (3,4) - Rotate this :D (Ctr+H) http://osu.ppy.sh/ss/3612499 okay~
  8. 00:28:605 (3) - ^ But not Ctr+H XD http://osu.ppy.sh/ss/3612505 i think it's fine, i want (3) pointing down into (4)
  9. 00:59:846 (3,4) - This jump is too big for hard i think ;=; put 3 under 2 so the jump isn't too big then
  10. 01:10:398 (6) - I think you can round it http://osu.ppy.sh/ss/3612509 ok, rotated it as well
  11. 01:26:122 (1) - And its just suggestion so u haven't to do this http://osu.ppy.sh/ss/3612515 using all linear sliders for the last slider for all difficulties except insane :)
Really good map :D Good luck ! Thanks!

Thanks for mod!
McLaren12
Greetings from #modreqs!

My mod

SPOILER
Easy

00:02:950 (2) (1)- Watch your DS
00:26:122 (1) (2) - This blanket could be cleaned up a bit

Normal

00:40:605 (6) - Add NC
00:41:019 (1) - Remove NC
00:42:260 (4) - Add NC
01:26:743 A hitcircle somewhere here may be nice

Hard

00:19:915 (7) - Add NC
01:12:881 (3) (4) - Bit of a large jump compared to the others

All the problems I noticed. Awesome beatmap! Hope this helped! ;)
Topic Starter
Gear

McLaren12 wrote:

Greetings from #modreqs!

My mod

SPOILER
Easy

00:02:950 (2) (1)- Watch your DS oops fixed
00:26:122 (1) (2) - This blanket could be cleaned up a bit not meant to blanket

Normal

00:40:605 (6) - Add NC
00:41:019 (1) - Remove NC
00:42:260 (4) - Add NC no change on these
01:26:743 A hitcircle somewhere here may be nice no change, keeping same with all difficulties

Hard i assume ur modding moderate

00:19:915 (7) - Add NC ok
01:12:881 (3) (4) - Bit of a large jump compared to the others it's not a jump, it's just 1.4x spacing o.o

All the problems I noticed. Awesome beatmap! Hope this helped! ;)thank you
Thanks for mod!
osu! won't let me upload the map atm so can't update right now

edit: updated
guineaQ
from #modreqs because I'm bored af right now

and only modding insane cus im lazy as well 2lazybutimbored asdfasdf

Insane

Please try to defend your map as best as you can, that will help you a lot to improve.

  1. 00:01:295 - to 00:01:295 (1,2,3) - AND 00:01:295 (1,2,3) - to 00:01:295 (1,2,3) - Simple single-tap Triangle part -
    Honestly speaking, it is a nice attempt to the map out the synth (or whatever this high pitch instrument is) with low distance, clustered pattern but having large distance for pattern to pattern. But you did miss out on one thing: 00:01:295 (1,2,3) - the first two notes do have similar intensity, but the final beat of 3 is much stronger then previous two, so it would make more sense (and actually more fun) to drastically increase the distance from 2 to 3 OR make the direction of flow extremely sharp.
  2. 00:03:364 (1) - this should be just a note, as having that 1/1 pause is correct to music AND sudden pauses are good for emphasizing the pattern that is about to come as well.
  3. 00:06:674 (1) - ^
  4. 00:07:088 (2,3) - having drastically different two musical notes STACKED is very awkward and can throw people off pretty hard.
  5. 00:11:019 (6) - I would remove this as the rest of the map does give "tap to the 1/2 metronome" feeling a lot...and it would do pretty good justice on emphasizing the previous note.
  6. About 00:07:915 - to 00:20:743 - Sad to say that this part is pretty monotone and sluggish even if its due to repetitive rhythm the song offers.
    So how do we fix this? Well, if you analyze the the rhythm more carefully in which you take in the account of pitch direction you will notice that the part with 2 1/2 circles -> 1/2 slider -> 2 1/2 circles -> 1/2 slider's flow could be arranged in a way that the sliders point towards the same direction (their position can be different, but the point is that they are pointing the towards the same point to symbolize that the music is reusing the same rhythm) and the part with two sliders in a row can be used to move to different position :S
  7. 00:21:571 (2) - this should be further away since there is a vocal introduction here :<
  8. 00:23:226 (3,4) - yeah I would space this further away as well..
  9. 00:24:467 (1) - and this
  10. 00:24:881 (3) - this one is done right
  11. 00:25:295 (5) - ^
  12. 00:27:364 (5) - and yeah, definitely space this one out as well
  13. 00:27:777 (1) - ^
  14. 00:30:674 (4) - imo this is more interesting flow wise (and the slider direction hints the vocal pitch increase as well so its kewl)
  15. 00:32:743 (1,2,3,4,5,6) - this should be all sliders, it ain't really the best choice to use circle spam when you mixed in sliders when there were vocals around :c
  16. 00:37:708 (1) - unlike the next two sliders, the red tick vocal syllable is significant enough to get its own note
  17. 00:39:157 (5) - *remove for dramatic 1/1 pause www
  18. 00:40:605 (4) - should definitely be two notes..
  19. 00:41:019 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - would have been cool if this was actually a perfect square instead of a rhombus since that would hint gamepad direction keys :c (yes I know what this song's source game is about lol)
  20. 00:44:329 (1,2) - unlike the previous pattern where the drum kick was introduced at 1/1 interval, both of the notes are kicks, so it would be more sensible to have larger spacing here
  21. 01:05:019 (3) - use WAYYY BIGGER spacing here, my player instincts were screaming for jump here
  22. 01:06:053 (2) - anddd this should be smaller
  23. 01:06:674 (5) - eh, double note please, 01:07:088 (6,7) - you could make 1/2 slider here instead
  24. Ok, it seems like you are sacrificing too much spacing wise for the sake of aesthetics, although it is nice to see all these triangular based patterns executed in a neat way, you can still do that without sacrificing too much spacing to musical intensity correspondingness (is this even a word) :c

    and yeah speaking of triangles you should actually try using more irregular shapes because you do use them too often D:
  25. 01:12:467 (1,2,3,4,5,6) - I would actually like to see something more like this, especially in repetitive pitch parts at the intro/outro
k i dont want to spam this mod with "increase spacing here" so I'll stop although its already too late
Topic Starter
Gear
guineaQ

guineaQ wrote:

from #modreqs because I'm bored af right now

and only modding insane cus im lazy as well 2lazybutimbored asdfasdf

Insane

Please try to defend your map as best as you can, that will help you a lot to improve.

  1. 00:01:295 - to 00:01:295 (1,2,3) - AND 00:01:295 (1,2,3) - to 00:01:295 (1,2,3) - Simple single-tap Triangle part -
    Honestly speaking, it is a nice attempt to the map out the synth (or whatever this high pitch instrument is) with low distance, clustered pattern but having large distance for pattern to pattern. But you did miss out on one thing: 00:01:295 (1,2,3) - the first two notes do have similar intensity, but the final beat of 3 is much stronger then previous two, so it would make more sense (and actually more fun) to drastically increase the distance from 2 to 3 OR make the direction of flow extremely sharp. i understand completely but i don't want the beginning to be toooo jumpy lol
  2. 00:03:364 (1) - this should be just a note, as having that 1/1 pause is correct to music AND sudden pauses are good for emphasizing the pattern that is about to come as well.
  3. 00:06:674 (1) - ^ i like it, changed
  4. 00:07:088 (2,3) - having drastically different two musical notes STACKED is very awkward and can throw people off pretty hard. also changed
  5. 00:11:019 (6) - I would remove this as the rest of the map does give "tap to the 1/2 metronome" feeling a lot...and it would do pretty good justice on emphasizing the previous note. hm, i think it's fine and plays better this way ^^
  6. About 00:07:915 - to 00:20:743 - Sad to say that this part is pretty monotone and sluggish even if its due to repetitive rhythm the song offers.
    So how do we fix this? Well, if you analyze the the rhythm more carefully in which you take in the account of pitch direction you will notice that the part with 2 1/2 circles -> 1/2 slider -> 2 1/2 circles -> 1/2 slider's flow could be arranged in a way that the sliders point towards the same direction (their position can be different, but the point is that they are pointing the towards the same point to symbolize that the music is reusing the same rhythm) and the part with two sliders in a row can be used to move to different position :S i agree with all, but instead i just made the 1/2 sliders in each pattern use the same shape instead, just different angle/direction they point in
  7. 00:21:571 (2) - this should be further away since there is a vocal introduction here :< ok
  8. 00:23:226 (3,4) - yeah I would space this further away as well..
  9. 00:24:467 (1) - and thisdone and done
  10. 00:24:881 (3) - this one is done right
  11. 00:25:295 (5) - ^ yay xdd
  12. 00:27:364 (5) - and yeah, definitely space this one out as well
  13. 00:27:777 (1) - ^ ok
  14. 00:30:674 (4) - imo this is more interesting flow wise (and the slider direction hints the vocal pitch increase as well so its kewl)
    i like it, changed
  15. 00:32:743 (1,2,3,4,5,6) - this should be all sliders, it ain't really the best choice to use circle spam when you mixed in sliders when there were vocals around :c okay, i made 00:33:157 a slider but i don't want to make it all sliders because i think having circles mixed in will help for the incoming circle jumps
  16. 00:37:708 (1) - unlike the next two sliders, the red tick vocal syllable is significant enough to get its own note true! but i kinda wanna keep it a slider, i think its more comfortable to play especially after the jumps
  17. 00:39:157 (5) - *remove for dramatic 1/1 pause www i don't want to ignore the sound there, and i think stacking them is a good way to like "pause" your cursor at that spot owo
  18. 00:40:605 (4) - should definitely be two notes.. heh, i agree, symmetry love got the best of me, changed
  19. 00:41:019 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - would have been cool if this was actually a perfect square instead of a rhombus since that would hint gamepad direction keys :c (yes I know what this song's source game is about lol) that would be cool, but i'm not the biggest fan of squares too much and i like how the current one plays~
  20. 00:44:329 (1,2) - unlike the previous pattern where the drum kick was introduced at 1/1 interval, both of the notes are kicks, so it would be more sensible to have larger spacing here increased spacing slightly :)
  21. 01:05:019 (3) - use WAYYY BIGGER spacing here, my player instincts were screaming for jump here okay xD
  22. 01:06:053 (2) - anddd this should be smaller ]
  23. 01:06:674 (5) - eh, double note please, 01:07:088 (6,7) - you could make 1/2 slider here instead agree both, rearranged 01:05:846 (1,2,3,4,5,6,7) and rearranged the combo before it, tho i did not make (6,7) a slider
  24. Ok, it seems like you are sacrificing too much spacing wise for the sake of aesthetics, although it is nice to see all these triangular based patterns executed in a neat way, you can still do that without sacrificing too much spacing to musical intensity correspondingness (is this even a word) :c

    and yeah speaking of triangles you should actually try using more irregular shapes because you do use them too often D: i see what you are saying, i will keep note of that for future reference, as for the triangle spam, i can't help it xD i just love them.
  25. 01:12:467 (1,2,3,4,5,6) - I would actually like to see something more like this, especially in repetitive pitch parts at the intro/outro
k i dont want to spam this mod with "increase spacing here" so I'll stop although its already too late
it's cool, all of it helped me realize many things xD thanks!

Thank you for the mod! It really helped :)
Map is unchanged atm, won't let me update. Like, it uploads but the insane doesn't get changed so I don't know what's up with that...

edit: Updating using Stable instead of Cutting Edge seemed to do the trick :)
Bursthammy
This is such a good mapset already, I honestly had trouble finding anything wrong with it at all, i'm sorry for the very small mod.

Moderate:

  • 01:07:088 (9,1) - I wouldn't advise having this note directly underneath for a full beat, I would suggest just moving it slightly so it's a little easier to hit.
Insane:

  • 00:34:398 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I would suggest making these repetitive formations a little easier to hit (smaller triangles) at first and expanding them as well as the rotation you've already added. Even i'm having some trouble consistently pulling these off after a few attempts.

    Consider adding some notes after the final slider at the end like here: For something a little different to the easier difficulties.
Take this shit mod and some SP and get this ranked already.
Topic Starter
Gear
qzy

qzy wrote:

This is such a good mapset already, I honestly had trouble finding anything wrong with it at all, i'm sorry for the very small mod. thanks, and np, all mods appreciated

Moderate:

  • 01:07:088 (9,1) - I wouldn't advise having this note directly underneath for a full beat, I would suggest just moving it slightly so it's a little easier to hit. changed
Insane:

  • 00:34:398 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I would suggest making these repetitive formations a little easier to hit (smaller triangles) at first and expanding them as well as the rotation you've already added. Even i'm having some trouble consistently pulling these off after a few attempts. changed it a bit :)

    Consider adding some notes after the final slider at the end like here: For something a little different to the easier difficulties. i'd like to keep the map ending on that final slider
Take this shit mod and some SP and get this ranked already. haha, soon maybe

Thank you for the mod and stars! :)
riktoi
Since nobody asks me for mods (as written on my Userpage™) I decided to find a map to mod myself, and this was the map that looked the most interesting out of the massive list of maps being flooded to #modreqs

[Insane]

00:07:295 (3,4,1) - I don't really like the idea of all of these being stacked on top each other. Even though the reverse slider doesn't really require any kind of mouse movement to compensate it, I would still move it a bit for the sake of readibility(?) and for the feel of it.

- Nothing else, great diff

[Hard]

00:14:743 (2,5) - Don't really know how to explain this but I would prefer these hitcircles to be placed on top of the following sliders. ( 00:14:743 (2) - on 00:14:950 (3) - etc)

01:17:640 (2,5) - ^

[MODERATE EH?]

00:13:295 (7) - You could make the sliderend of this touch the sliderend of this slider here 00:14:950 (2) -

00:46:812 (3,4,5) - This pattern can be a bit confusing for the players this map is designed for, maybe switch the position of 3 with 4.

01:24:053 (1,2,3,4,5,6) - This one can also be confusing, so try something like this:
oops it's a gigantic picture

[Normal]

00:04:191 (4) - If possible put this one the same location as the start of 00:06:260 (3) - just for visual purposes

00:14:122 (5) - same for this 00:16:191 (3) -

01:22:398 (3) - Tilt this a bit to the left so its clearer where the next hitcircle will be also you can put the sliderend below the sliderend of 01:24:053 (1) -

[Easy]

01:07:502 (1,3) - Tilt these a bit to the right (use the same angle for both)

Overall: Great map
Topic Starter
Gear
riktoi

riktoi wrote:

Since nobody asks me for mods (as written on my Userpage™) I decided to find a map to mod myself, and this was the map that looked the most interesting out of the massive list of maps being flooded to #modreqs

[Insane]

00:07:295 (3,4,1) - I don't really like the idea of all of these being stacked on top each other. Even though the reverse slider doesn't really require any kind of mouse movement to compensate it, I would still move it a bit for the sake of readibility(?) and for the feel of it. hm, not a big issue so i'll keep it owo

- Nothing else, great diff thank you

[Hard]

00:14:743 (2,5) - Don't really know how to explain this but I would prefer these hitcircles to be placed on top of the following sliders. ( 00:14:743 (2) - on 00:14:950 (3) - etc)

01:17:640 (2,5) - ^ i'd like to keep cause i want the cursor moving for those

[MODERATE EH?]

00:13:295 (7) - You could make the sliderend of this touch the sliderend of this slider here 00:14:950 (2) - cool, did that

00:46:812 (3,4,5) - This pattern can be a bit confusing for the players this map is designed for, maybe switch the position of 3 with 4. rearranged a bit :)

01:24:053 (1,2,3,4,5,6) - This one can also be confusing, so try something like this:
oops it's a gigantic picture
picture demonstrating simple flow
i agree, i rearranged the whole thing in diff way tho

[Normal]

00:04:191 (4) - If possible put this one the same location as the start of 00:06:260 (3) - just for visual purposes

00:14:122 (5) - same for this 00:16:191 (3) - hm, i don't think that these are necessary

01:22:398 (3) - Tilt this a bit to the left so its clearer where the next hitcircle will be also you can put the sliderend below the sliderend of 01:24:053 (1) - cool, did that :)

[Easy]

01:07:502 (1,3) - Tilt these a bit to the right (use the same angle for both) did that~

Overall: Great mapthank you

Thanks for mod!

edit: and all the stars :)
edit2: what the goodness all those stars man LOL
Natsuki Nanaka
m4m form #modreqs :)

[Insane]
  1. 00:02:122 (4,6) - Ctrl+g this note becuz more flow of this.
  2. 00:07:915 (1,1) - why not overlap?
  3. 00:11:640 (3) - Improve blanket. then fix this 00:12:467 (6) - too. because i think you're rotate form it.
  4. 00:41:019 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - distorted square.
  5. 00:47:640 (1,3,4,6) - Improve blanket
  6. 00:57:571 (1,3) - ^
  7. 01:04:605 (2,6,2) - same as 00:07:915 (1,1) -
  8. 01:19:915 (4,5) - blanket
  9. 01:20:329 (5) - more distance please :\ it really bad, here is jump part like previous slide.
[Hard]
  1. 01:00:467 (6,2) - move left a bit. this star is distorted. then blanket slide to 01:00:881 (1) -
[Moderate]
  1. 00:36:053 (7) - NC
  2. 00:42:674 (7) - ^
[Normal]
  1. 00:41:433 (2,3,4,5,6,7) - Why you change pattern here? Newbies will confused about this. Change it like previous part.

Not have anything to say. But some part isn't playable

Well, Nice map.
Topic Starter
Gear
- N a n a k a -

- N a n a k a - wrote:

m4m form #modreqs :)

[Insane]
  1. 00:02:122 (4,6) - Ctrl+g this note becuz more flow of this. i think it is fine already :)
  2. 00:07:915 (1,1) - why not overlap? it would mess up the triangle shape i have here 00:09:571 (1,2,3)
  3. 00:11:640 (3) - Improve blanket. then fix this 00:12:467 (6) - too. because i think you're rotate form it. ok
  4. 00:41:019 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - distorted square. this is intentional, plays well for me ^^"
  5. 00:47:640 (1,3,4,6) - Improve blanket k
  6. 00:57:571 (1,3) - ^ this one is fine, not a big issue v.v
  7. 01:04:605 (2,6,2) - same as 00:07:915 (1,1) - did that
  8. 01:19:915 (4,5) - blanket
  9. 01:20:329 (5) - more distance please :\ it really bad, here is jump part like previous slide. changed it up~
[Hard]
  1. 01:00:467 (6,2) - move left a bit. this star is distorted. then blanket slide to 01:00:881 (1) ok
[Moderate]
  1. 00:36:053 (7) - NC
  2. 00:42:674 (7) - ^ did both
[Normal]
  1. 00:41:433 (2,3,4,5,6,7) - Why you change pattern here? Newbies will confused about this. Change it like previous part. good catch there :o changed

Not have anything to say. But some part isn't playable hmm, I think you use the term "isn't playable" too lightly ^^"

Well, Nice map.

Thanks for mod ^^
_handholding
When I saw this song in #modreqs it was an instant download

[Insane]
00:47:226 (5) - Move this to about (64x, 60y ) just to make it a bit more visible

[Normal]
00:02:950 (3) - The blanket could do with a slight tweak if you can be bothered changing it (nazi mod)

[moderate]
00:34:191 - this part is tricky to read. I think it would be better to put 00:34:191 (3) on top of 00:33:571 (2) . Then put 00:34:398 (1) where 00:34:191 (3)

[Hard]
00:21:984 (4) - What do you think of making it into a blanket?

Mapset is too good, take my stars!
Topic Starter
Gear
Hi Im Nathan

Hi Im Nathan wrote:

When I saw this song in #modreqs it was an instant download

[Insane]
00:47:226 (5) - Move this to about (64x, 60y ) just to make it a bit more visible no need, I think it is fine~

[Normal]
00:02:950 (3) - The blanket could do with a slight tweak if you can be bothered changing it (nazi mod) very minor, i rather not ;w;

[moderate]
00:34:191 - this part is tricky to read. I think it would be better to put 00:34:191 (3) on top of 00:33:571 (2) . Then put 00:34:398 (1) where 00:34:191 (3) i asked my friend who is not that good to test, and it was also really confusing for him :o i changed this spot up

[Hard]
00:21:984 (4) - What do you think of making it into a blanket? nah, i like current

Mapset is too good, take my stars! Thanks!

Thanks for mod and stars~
Zectro
Hi hi, im from your m4m queueueueue

[Easy]
00:49:295 (3) - seems a bit too curved and looks a bit odd bc of it
00:51:777 (2) - shouldn't both slider ends be at the same height? for symmetry
other than that i can't really find a lot in this diff

[Normal]
00:25:295 (2) - this seems kind of off the screen?
cant really find much

[Moderate]
cant find anything ehhh

[Hard]
no issues either

[Insane]
woah this mapset is so polished already, you should rank this soon \o/

im sorry for the useless mod, like i tried my best >.>
Topic Starter
Gear
Zectro

Zectro wrote:

Hi hi, im from your m4m queueueueue

[Easy]
00:49:295 (3) - seems a bit too curved and looks a bit odd bc of it changed
00:51:777 (2) - shouldn't both slider ends be at the same height? for symmetry nah, i want it that way

other than that i can't really find a lot in this diff

[Normal]
00:25:295 (2) - this seems kind of off the screen? when you play the map it's perfectly fine ^^
cant really find much

[Moderate]
cant find anything ehhh

[Hard]
no issues either

[Insane]
woah this mapset is so polished already, you should rank this soon \o/

im sorry for the useless mod, like i tried my best >.>

Thanks, it's alright.
I'll get to your map soon
Sey-
m4m :DDD

lalalalalala
Normal

  • not great at normal
  1. 00:05:433 (2,3) - not blanket properly
  2. 00:10:398 (4) - try not to stack on slider end in normal and easy diff
  3. 00:12:881 (3) - ^
  4. 00:21:571 (2,3) - blanket
  5. 00:36:881 (6) - i understand the symmetry but blank is better for me
Moderate
  1. 00:02:950 (3,5) - Stack
  2. 00:18:260 (3,5) - same shape would be nice
  3. 00:24:467 (1,4) - Stack
  4. 00:30:674 (6) - More curve for better blanket
  5. 00:36:674 (2,3) - Blanket better
    Nice Diff
Hard
  1. 00:21:984 (4) - move to x:148 y:340
  2. 00:43:708 (5,6) - blanket properly
  3. 00:46:812 (3) - its better as a triplet, ur choice
  4. 01:22:398 (1,4) - Stack
Insane
  1. 00:04:191 (3,3) - blanket
  2. 00:07:708 (4) - again prefer a triple
  3. 01:04:605 (2,6) - stack
  4. 00:19:088 (6) - ctrlh ctrlg is better
  5. 00:25:708 (7,8) - have these two the same as 00:24:881 (3,4) - is better
  6. 00:26:536 (2) - move to x:324 y:300 better flow
  7. 00:29:019 (5,1,2) - i dont like this
  8. 01:25:295 (5,6,7,8) - DS larger for these

please mod: https://osu.ppy.sh/s/369512 thanks
Topic Starter
Gear

Sey- wrote:

m4m :DDD

lalalalalala
Normal

  • not great at normal
  1. 00:05:433 (2,3) - not blanket properly blanketed it
  2. 00:10:398 (4) - try not to stack on slider end in normal and easy diff i think it is fine, when i testplay it doesn't seem to pose much of a threat, will consider it if more people suggest.
  3. 00:12:881 (3) - ^ ^
  4. 00:21:571 (2,3) - blanket don't want to blanket here
  5. 00:36:881 (6) - i understand the symmetry but blank is better for me symmetry is my love <:
Moderate
  1. 00:02:950 (3,5) - Stack ok
  2. 00:18:260 (3,5) - same shape would be nice ok
  3. 00:24:467 (1,4) - Stack not necessary
  4. 00:30:674 (6) - More curve for better blanket ok
  5. 00:36:674 (2,3) - Blanket better k
    Nice Diff
Hard
  1. 00:21:984 (4) - move to x:148 y:340 keep, don't want to blanket there
  2. 00:43:708 (5,6) - blanket properly this one is very minor, i'd just keep it .-.
  3. 00:46:812 (3) - its better as a triplet, ur choice keep
  4. 01:22:398 (1,4) - Stack it's fine
Insane
  1. 00:04:191 (3,3) - blanket unnecessary
  2. 00:07:708 (4) - again prefer a triple since this is snapped to 1/6 instead of a regular 1/4, i decided to use a repeat slider instead of a triplet for easier playing, especially since there is no other 1/6's in the map
  3. 01:04:605 (2,6) - stack looks stacked to me? lol
  4. 00:19:088 (6) - ctrlh ctrlg is better neat idea, but i want the slider to point upwards to right
  5. 00:25:708 (7,8) - have these two the same as 00:24:881 (3,4) - is better okay, did that
  6. 00:26:536 (2) - move to x:324 y:300 better flow didn't move to the exact coordinates, but one very similar to your suggestion
  7. 00:29:019 (5,1,2) - i dont like this hm, why? I like it
  8. 01:25:295 (5,6,7,8) - DS larger for these ok, slightly bigger now

please mod: https://osu.ppy.sh/s/369512 thanks

Thanks~ I will check out your map as soon as I can.
Grrum
Hello. I was selected in your NM queue, but I had some spare time so I gave this map a little bit of light modding. If you have any questions feel free to ask in game. Hope this helps.

[Easy]

00:11:226 (1) – Moving this to 212, 116 would make the pattern more linear which could look better

00:12:881 (3,4,1) – This could be blanketed better, especially by making the sliders here a little more curvy. There are more things that could be blanketed better in the map as well, so check over them yourself if you're picky

00:34:398 (1) – The reverse sliders after this emphasize the rhythm very strangely. Delete this, move 00:34:812 (2) – here, delete 00:37:295 (5) - , and add a reverse slider at 00:36:881 (8) - . Result: http://puu.sh/l9MaN/a804c18815.jpg
00:41:019 (1) - ^

00:39:364 (3,4) – Consider this rhythm http://puu.sh/l9Mo4/24116c08e6.jpg

00:50:950 (1,2,3) – This can be constructed better (by making 1 and 2 symmetric). Try starting the pattern like: http://puu.sh/l9MAo/49834fba1a.jpg so that the 2 slider is both a horizontal image AND a 120 degree rotation. (placing 3 should then be easy). Then rotate all 3 sliders to the desired curvature.

01:19:088 (3,1) – These are a little awkward for two reasons. One is that they have different curvatures which to me looks odd. The other is that they are so close to being symmetrical, but it isn't, so it's odd. Make these either perfectly symmetrical, or rotate (1) more so that they don't look close to being symmetrical.

[Normal]

00:28:191 (2) – This feels different in the music than the music at 00:26:122 (3,4,5,1) - . Since 00:26:122 (3,4,5,1) – has a zig-zag flow, I think making 00:28:191 (2) – have a different (non-zig-zag) flow would help express this change in music. For example, moving it to 151, 162 (to make a nicer triangle) would be a nice flow, and then you would have to change the flow that comes after a little

00:39:364 (3,4,5,6) – Imo, this would be nicer if it was more curvy, i.e. move 00:39:777 (4,5) – to the right and bring 3 down to keep the distance.

[Insane]

00:33:157 (3,4,5,6) – This curve could be more consistent, like maybe: http://puu.sh/kWeZL/bafe8bf895.jpg (the point being that the end of 3 and the head of 6 makes a line parallel to the line made by 4 and 5)

Subjective:
00:36:053 (1,2,3,4,1,2,3,4) – So the song is being repetitive, but it also has a subtle change to it that makes me want to change this pattern up. At 00:35:847 (4) - , the vocal goes really up in pitch. This can give leeway into rotating/flipping the pattern so that it keeps the repetitive feeling while still changing it up enough to be expressive of this. So try doing Ctrl + J on these two combos for a pattern like: Edit: woops I must have forgotten to include the picture, sorry. Not exactly sure what I had, but a rough example might be something like: http://puu.sh/laY6i/3a9d8549d1.jpg , http://puu.sh/laY8o/126d57c67d.jpg

00:42:674 (1) – Similar to above ^, (ex: http://puu.sh/l9KHC/402a8011a1.jpg , http://puu.sh/l9KJe/41efe98d7f.jpg)

00:45:467 (5,6) – That this is the only time you use an actual ¼ beat is kind of odd rhythmically. I think I'd prefer 5 being deleted.

01:15:777 (1,2,3) – The DS is a little too small for me, try 1.4x
01:22:398 (1,2,3) – Similar ^

01:18:674 (6,1) – The distance between these could be bigger.

01:26:122 (1) – The end of this is kind of a strong note. I'm fine with this being a slider and thus having 01:26:536 – be not clickable, but if someone suggests this, give them a fair consideration

Good luck!
Topic Starter
Gear
pinataman

pinataman wrote:

Hello. I was selected in your NM queue, but I had some spare time so I gave this map a little bit of light modding. If you have any questions feel free to ask in game. Hope this helps.

[Easy]

00:11:226 (1) – Moving this to 212, 116 would make the pattern more linear which could look better did this

00:12:881 (3,4,1) – This could be blanketed better, especially by making the sliders here a little more curvy. There are more things that could be blanketed better in the map as well, so check over them yourself if you're picky very minor, i think i'll keep

00:34:398 (1) – The reverse sliders after this emphasize the rhythm very strangely. Delete this, move 00:34:812 (2) – here, delete 00:37:295 (5) - , and add a reverse slider at 00:36:881 (8) - . Result: http://puu.sh/l9MaN/a804c18815.jpg
00:41:019 (1) - ^ good idea! did this

00:39:364 (3,4) – Consider this rhythm http://puu.sh/l9Mo4/24116c08e6.jpg cool, did it

00:50:950 (1,2,3) – This can be constructed better (by making 1 and 2 symmetric). Try starting the pattern like: http://puu.sh/l9MAo/49834fba1a.jpg so that the 2 slider is both a horizontal image AND a 120 degree rotation. (placing 3 should then be easy). Then rotate all 3 sliders to the desired curvature. re-arranged

01:19:088 (3,1) – These are a little awkward for two reasons. One is that they have different curvatures which to me looks odd. The other is that they are so close to being symmetrical, but it isn't, so it's odd. Make these either perfectly symmetrical, or rotate (1) more so that they don't look close to being symmetrical. fixed

[Normal]

00:28:191 (2) – This feels different in the music than the music at 00:26:122 (3,4,5,1) - . Since 00:26:122 (3,4,5,1) – has a zig-zag flow, I think making 00:28:191 (2) – have a different (non-zig-zag) flow would help express this change in music. For example, moving it to 151, 162 (to make a nicer triangle) would be a nice flow, and then you would have to change the flow that comes after a littlemoved it somewhere else

00:39:364 (3,4,5,6) – Imo, this would be nicer if it was more curvy, i.e. move 00:39:777 (4,5) – to the right and bring 3 down to keep the distance. ok

[Insane]

00:33:157 (3,4,5,6) – This curve could be more consistent, like maybe: http://puu.sh/kWeZL/bafe8bf895.jpg (the point being that the end of 3 and the head of 6 makes a line parallel to the line made by 4 and 5) changed

Subjective:
00:36:053 (1,2,3,4,1,2,3,4) – So the song is being repetitive, but it also has a subtle change to it that makes me want to change this pattern up. At 00:35:847 (4) - , the vocal goes really up in pitch. This can give leeway into rotating/flipping the pattern so that it keeps the repetitive feeling while still changing it up enough to be expressive of this. So try doing Ctrl + J on these two combos for a pattern like: although I do not think the pitch change isn't THAT significant, i REALLY like your idea, I'll consider it ;)

00:42:674 (1) – Similar to above ^, (ex: http://puu.sh/l9KHC/402a8011a1.jpg , http://puu.sh/l9KJe/41efe98d7f.jpg&#41;

00:45:467 (5,6) – That this is the only time you use an actual ¼ beat is kind of odd rhythmically. I think I'd prefer 5 being deleted. the 1/4 is pretty loud there, i'd rather not


01:15:777 (1,2,3) – The DS is a little too small for me, try 1.4x
01:22:398 (1,2,3) – Similar ^ keep for now, it's the same spacing like the beginning part which are similar, i will consider changing it though

01:18:674 (6,1) – The distance between these could be bigger. ^

01:26:122 (1) – The end of this is kind of a strong note. I'm fine with this being a slider and thus having 01:26:536 – be not clickable, but if someone suggests this, give them a fair consideration i see what you mean, though I do intend to keep the map ending on that final slider, just feels much better to me making the player hold for 01:26:122

Good luck!

Thank you!!
I have not forgotten about the requests in my queue I've accepted, I have just been quite busy with things ;~;
reanik
Hi from #modreqs

First and foremost - this is my first mod, so whether it's actually going to be of any use to you, Not sure, but... I'm going to try
Hard
:?: :?: :!: :!: First, check your Distance Snapping, I took one look into AIMod to check and there's quite a lot (check the "Check Distance Snap" box, there's 41 instances across the map) :!: :!: :?: :?:

00:09:984 (3,4) - This was the first example I found, 3 and 4 are too close together, maybe shift them just a tiny bit to put them in place!

00:11:226 (1,2,3,4,5,1,2) - Not too keen on the stack (3,4) doesn't play too well to me, maybe shift things about a little so they're not stacked (not necessary, just something I didn't like playing)

00:14:329 (5) - is there actually melody to map to here? :?:

00:17:640 (4) - and again. :?:

00:47:226 (4,1) - Don't particularly like this stack again.

01:17:226 (4) - Not sure about what this is following again, if it's not too clear to me what this is actually mapped to, how are the players going to hear it? :?:

Overall, it's a nice enough difficulty, some slight things I don't like here and there, but other than that, nice mapping! :) :D

:idea: AR feels a little slow even for a Hard (Use AR7.5 or AR8 AR7.2 feels a little too slow.),
Maybe use just CS4? Although 3.5 is probably good enough if I'm being honest.
And use either HP5 or HP 6 :idea:

Insane
:?: :?: :!: :!: Again, open AIMod and look at your Distance Snapping (43 Instances) :!: :!: :?: :?:

00:02:122 (4,5,6) - Flip the triangle round so the 5 is on the other side, plays smoother

00:11:019 (6) - Have you been mapping to the bassline with this note? because there certainly isn't anything else on this snap except maybe a hi-hat

00:35:019 (4) - 00:35:847 (4) - 00:36:674 (4) - 00:37:502 (4) - I might be being nitpicky but I really don't like how these stacks play, keep them if you want it's just they cause a bit of irritation when playing.

01:10:605 (6) - it sort of overlaps with 4, maybe change this a little so it doesn't.

01:26:743 - you could do a little here like you did back at 00:07:295 (3,4) - Just a thought! :idea:

Again, really nice mapping, some things that might just be my pet hates within mapping of any 4*, but I quite enjoyed trying to play it :D :D

:idea: :idea: AR8.7 :arrow: AR9 AR8.7, I notice a difference, and it makes the map a little unnecessarily difficult even for slightly more experienced players

CS: use 4, or 4.5 if you want a little added difficulty

HP6? maybe use HP6.5? Just a Thought!

OD7.5? Even I'm not that cruel with Insane diffs, bring it down a little, maybe just to OD7
Topic Starter
Gear

reanik wrote:

Hi from #modreqs

First and foremost - this is my first mod, so whether it's actually going to be of any use to you, Not sure, but... I'm going to try that's alright, I appreciate it!
Hard
:?: :?: :!: :!: First, check your Distance Snapping, I took one look into AIMod to check and there's quite a lot (check the "Check Distance Snap" box, there's 41 instances across the map) :!: :!: :?: :?: Most of them are just jumps!

00:09:984 (3,4) - This was the first example I found, 3 and 4 are too close together, maybe shift them just a tiny bit to put them in place! it's fine, 1.41x spacing

00:11:226 (1,2,3,4,5,1,2) - Not too keen on the stack (3,4) doesn't play too well to me, maybe shift things about a little so they're not stacked (not necessary, just something I didn't like playing) looking over that section, there isn't any other stack so I agree, changed

00:14:329 (5) - is there actually melody to map to here? :?: yes, delete it and listen closely if you must, there's a tick-like sound

00:17:640 (4) - and again. :?: ^

00:47:226 (4,1) - Don't particularly like this stack again. it is fine, keep ^^

01:17:226 (4) - Not sure about what this is following again, if it's not too clear to me what this is actually mapped to, how are the players going to hear it? :?: again, delete and listen if you need to, though it's a really loud tick sound so... it's there though ^^

Overall, it's a nice enough difficulty, some slight things I don't like here and there, but other than that, nice mapping! :) :D

:idea: AR feels a little slow even for a Hard (Use AR7.5 or AR8 AR7.2 feels a little too slow.), AR7.2 feels fine imo, if more people suggest it I will consider 7.5 at most.
Maybe use just CS4? Although 3.5 is probably good enough if I'm being honest. yeah, it's fine. it goes from 3 > 3.5 > 4 from moderate to insane
And use either HP5 or HP 6 :idea: 5.5 is fine


Insane
:?: :?: :!: :!: Again, open AIMod and look at your Distance Snapping (43 Instances) :!: :!: :?: :?: like said above, they are just pointing out the jumps ^^" (it's better to use AIMod for easy/normals since they use the same distance throughout the map!

00:02:122 (4,5,6) - Flip the triangle round so the 5 is on the other side, plays smoother it's fine tbh :D

00:11:019 (6) - Have you been mapping to the bassline with this note? because there certainly isn't anything else on this snap except maybe a hi-hat the little tick noise (i have no clue about instruments so xD)

00:35:019 (4) - 00:35:847 (4) - 00:36:674 (4) - 00:37:502 (4) - I might be being nitpicky but I really don't like how these stacks play, keep them if you want it's just they cause a bit of irritation when playing. keep ^^

01:10:605 (6) - it sort of overlaps with 4, maybe change this a little so it doesn't. i want 01:10:191 (4,5,6) to be a back and forth pattern so keep

01:26:743 - you could do a little here like you did back at 00:07:295 (3,4) - Just a thought! :idea: ending the map on that final slider ^^

Again, really nice mapping, some things that might just be my pet hates within mapping of any 4*, but I quite enjoyed trying to play it :D :D

:idea: :idea: AR8.7 :arrow: AR9 AR8.7, I notice a difference, and it makes the map a little unnecessarily difficult even for slightly more experienced players it's not too much, I already think 8.7 is fine for this song, it's only 145BPM

CS: use 4, or 4.5 if you want a little added difficulty keeping 4 ;)

HP6? maybe use HP6.5? Just a Thought! keep

OD7.5? Even I'm not that cruel with Insane diffs, bring it down a little, maybe just to OD7 i want players to be more accurate for this, and i think 7.5 is already fine with the spacing I used for this difficulty :)
Although I disagreed to most, still a nice first mod ^^ (though I don't understand all those little icons everywhere xD)
I hope my replies make sense to you.
Thanks~
Rizia
hi

[General]
  1. 00:07:929 - unsnapped green line
    00:34:412 - unsnapped green line
    01:14:136 - unsnapped green line
[Insane]
  1. 00:07:915 (1,1) - nazi but stack better
  2. 00:46:812 (3,4) - ctrl+g both can have better feel here
  3. 00:56:329 (3,4) - it should be a 1/2 slider like 00:49:708 (3) -
  4. 01:06:260 (3) - blanket
  5. 00:14:536 (1) - add finish
  6. 00:47:640 (1) - ^
  7. 00:54:260 (1) - ^
  8. 01:04:191 (1) - head finish
  9. 01:07:502 (1) - finish
  10. 01:14:122 (1) - ^
  11. 01:20:743 (1) - ^
    these finish also available in all diff
[Normal]
  1. 00:13:708 (4,5) - ctrl+g for a better flow
  2. 00:31:088 (1) - add whistle at the tail
mapset is fine
some finish is missed, i pointed out that on the mod
after that i can do a recheck (please find me via forum-pm)
Topic Starter
Gear

Rizia wrote:

hi

[General]
  1. 00:07:929 - unsnapped green line
    00:34:412 - unsnapped green line
    01:14:136 - unsnapped green line how did i not see ;; snapped all
[Insane]
  1. 00:07:915 (1,1) - nazi but stack better stack wasn't intentional here :)
  2. 00:46:812 (3,4) - ctrl+g both can have better feel here changed it, it should be very similar but not exact
  3. 00:56:329 (3,4) - it should be a 1/2 slider like 00:49:708 (3) - well, true, but i kind of wanted something different here to mix it up and i think the circles fit well ^^
  4. 01:06:260 (3) - blanket unnecessary D:
  5. 00:14:536 (1) - add finish
  6. 00:47:640 (1) - ^
  7. 00:54:260 (1) - ^ did these
  8. 01:04:191 (1) - head finish none here
  9. 01:07:502 (1) - finish
  10. 01:14:122 (1) - ^
  11. 01:20:743 (1) - ^ did these
    these finish also available in all diff applied to other diffs
[Normal]
  1. 00:13:708 (4,5) - ctrl+g for a better flow did that
  2. 00:31:088 (1) - add whistle at the tail added
mapset is fine
some finish is missed, i pointed out that on the mod
after that i can do a recheck (please find me via forum-pm)
Thanks!
also changed source according to p/4685006
Rizia
recheck

[Insane]
01:14:136 - green line
Topic Starter
Gear

Rizia wrote:

recheck

[Insane]
01:14:136 - green line snapped dat shiet
wee
Rizia
here you go
Topic Starter
Gear
self popped cos variuos reasons zz sorry. (moved sliders, removed unnecessary hitsound in easy)
Rizia
rerererererere
Lanturn
random mod. I like this song and actually have had your map for awhile so I wanted to drop some things on it.


Your uninherited timing should start at 00:01:295 - to be on the correct starting measure.


[Easy]
  1. 00:04:605 (1,2) - I really think some symmetry could do wonders for this. Please consider it!
  2. 00:33:984 (4) - I would personally delete this. There isn't really much in the song to support this note anyways.
  3. 01:09:571 (4,5) - Try swapping these so it goes circle slider and then I also suggest adding a whistle to 01:09:984 -
[Normal]
  1. 00:09:571 (3,4) - Rhythm you can try to make it a bit different from easy. This works with almost all the other similar places as well, maybe half and half or something could work:
  2. 00:36:881 (6) - Try a horizontal flip so it flows nicely into the upcoming slider!
  3. 00:40:191 (5,6,1,2) - like your previous pattern similar to this?
  4. 01:00:467 (4) - Tail isn't really necessary imo as the only thing it hits is some very minor and forgettable vocals. Try using a reverse on the (3) instead.
[Advanced]
  1. 00:14:329 (8) - I suggest removing this as it doesn't hit anything powerful, much like 00:11:019 -
  2. 00:19:915 (1) - remove NC
  3. 00:21:364 (2) - slider instead? doesn't feel like a clickable note
  4. 00:50:950 (1,2) - 1/1 slider instead of two 1/2s
  5. 01:00:467 (9) - Change to a single circle for more air.
  6. 01:06:674 (7,8,9) - 01:06:674 (7,8,9) - I would personally remove the triangle and send them down more so it doesn't feel so cluttered:
  7. 01:20:536 (8) - same as 14 seconds. Leaves much desired 1/1 anyways.
[Hard]
  1. 00:21:364 (2) - same as advanced
  2. 00:32:329 (3,4) - 1/2 slider personally, since it's the same as 00:31:915 (2) -
  3. 00:29:433 (1,2,3,4,1) - Ideas. The main thing here is that (4,1) feels a bit too big. otherwise I love what you did here. Might need to adjust 00:31:915 (2) - a little afterwards
  4. 00:36:881 (4,5,6) - would have made more sense as a continued copy of the 00:36:053 (1,2,3) - pattern you were doing.
  5. 00:40:812 (5,1) - a bit forced and big for this diff imo. Something like this maybe?
  6. 00:45:984 (1,2) - Try either two 1/2s or two circles since they sound the same.
  7. 01:06:260 (2,3,4,5) - Jump would make more sense off (3,4,5) instead of (2,3) much like you did it for 01:00:053 (4,5,6) -
  8. 01:17:226 (4) - and 01:23:846 (5) - remove?
[Insane]
  1. 00:11:019 (6) - forced, not a good note to jump on. No sound to back it up.
  2. The main issue here is that you chose to emphasize on the above instead of where I believe 00:09:571 (1,2,3) - should have been emphasized on more, and continue it for this whole section. So you basically, in my opinion, did it backwards and emphasized jumps on the wrong notes. Just wanted to mention this.
  3. 00:17:846 (1,2,3) - as such to the above, this stopping on these notes makes it awkard as well since it pretty much kills the momentum when I feel it should be going at full force.
  4. 00:53:019 (2,3,4,5,6,7,1) - example of what I mean actually. you did this one right :)
  5. 01:02:743 (2) - stack on 4?
  6. 01:08:122 (4) - jump felt a bit forced here. Try reducing it some
Good luck o/ Hope to see this ranked soon.
Topic Starter
Gear

Lanturn wrote:

Mod

Thanks! I'll apply the mod later, kind of really busy atm.
Also might get a few more mods
IamKwaN
Want to push this forward, can you apply Lanturn's mod first?
Topic Starter
Gear

IamKwaN wrote:

Want to push this forward, can you apply Lanturn's mod first?
kind of forgot about this, but i am here now!

Lanturn wrote:

random mod. I like this song and actually have had your map for awhile so I wanted to drop some things on it.


Your uninherited timing should start at 00:01:295 - to be on the correct starting measure. is this necessary? tho I did it anyways :)


[Easy]
  1. 00:04:605 (1,2) - I really think some symmetry could do wonders for this. Please consider it! ok owo
  2. 00:33:984 (4) - I would personally delete this. There isn't really much in the song to support this note anyways. it sounds significant enough to me imo
  3. 01:09:571 (4,5) - Try swapping these so it goes circle slider and then I also suggest adding a whistle to 01:09:984 - cool, did this
[Normal]
  1. 00:09:571 (3,4) - Rhythm you can try to make it a bit different from easy. This works with almost all the other similar places as well, maybe half and half or something could work:ok
  2. 00:36:881 (6) - Try a horizontal flip so it flows nicely into the upcoming slider! ok
  3. 00:40:191 (5,6,1,2) - like your previous pattern similar to this? huh?
  4. 01:00:467 (4) - Tail isn't really necessary imo as the only thing it hits is some very minor and forgettable vocals. Try using a reverse on the (3) instead. wanted 4 to be clickable so just made it a circle instead
[Advanced]
  1. 00:14:329 (8) - I suggest removing this as it doesn't hit anything powerful, much like 00:11:019 - ok
  2. 00:19:915 (1) - remove NC yes
  3. 00:21:364 (2) - slider instead? doesn't feel like a clickable note it's a slider already? lol
  4. 00:50:950 (1,2) - 1/1 slider instead of two 1/2s feels better with two 1/2 imo
  5. 01:00:467 (9) - Change to a single circle for more air. keep for vocals
  6. 01:06:674 (7,8,9) - 01:06:674 (7,8,9) - I would personally remove the triangle and send them down more so it doesn't feel so cluttered: ok
  7. 01:20:536 (8) - same as 14 seconds. Leaves much desired 1/1 anyways. vocals kick in there i think it is fine here
[Hard]
  1. 00:21:364 (2) - same as advanced ok
  2. 00:32:329 (3,4) - 1/2 slider personally, since it's the same as 00:31:915 (2) - okay
  3. 00:29:433 (1,2,3,4,1) - Ideas. The main thing here is that (4,1) feels a bit too big. otherwise I love what you did here. Might need to adjust 00:31:915 (2) - a little afterwards lowered spacing
  4. 00:36:881 (4,5,6) - would have made more sense as a continued copy of the 00:36:053 (1,2,3) - pattern you were doing. yes
  5. 00:40:812 (5,1) - a bit forced and big for this diff imo. Something like this maybe? changed, its very similar
  6. 00:45:984 (1,2) - Try either two 1/2s or two circles since they sound the same. 00:46:398 (2) is a circle cause i wanted a little pause there before the stream thingy idk i mainly wanted it to be different from advanced, i think it is fine
  7. 01:06:260 (2,3,4,5) - Jump would make more sense off (3,4,5) instead of (2,3) much like you did it for 01:00:053 (4,5,6) - yess
  8. 01:17:226 (4) - and 01:23:846 (5) - remove? mm, keep
[Insane]
  1. 00:11:019 (6) - forced, not a good note to jump on. No sound to back it up.
  2. The main issue here is that you chose to emphasize on the above instead of where I believe 00:09:571 (1,2,3) - should have been emphasized on more, and continue it for this whole section. So you basically, in my opinion, did it backwards and emphasized jumps on the wrong notes. Just wanted to mention this.
    after reading this, i fully agree here, i changed it up, including the end of the map as well :) Also 00:07:915 (1,2,3,4,5) - has low spacing cause i want the player to get familiar with the rhythm before the jumps, which feels fine to me
  3. 00:17:846 (1,2,3) - as such to the above, this stopping on these notes makes it awkard as well since it pretty much kills the momentum when I feel it should be going at full force. same
  4. 00:53:019 (2,3,4,5,6,7,1) - example of what I mean actually. you did this one right :)
  5. 01:02:743 (2) - stack on 4? i feel the spacing would be too low from 1 to 2 so i'll keep
  6. 01:08:122 (4) - jump felt a bit forced here. Try reducing it some re-arranged
Good luck o/ Hope to see this ranked soon.
thank you for the mod, it helped plenty :)
I also fixed some stuff myself that I saw necessary.
IamKwaN
Hitsound suggestions in Insane could be applied on all the difficulties.
[Insane]
  1. AR8.5 is really enough, the jumps are not intense at all with such mild BPM.
  2. 00:07:295 (3) - Finish?
  3. 00:14:536 (1) - Probably you want to stack this on (4)'s tail?
  4. 00:14:743 (2) - This circle does not play very comfortably compared to other similar patterns as it stacks right at the object before. I would suggest you placing it at 00:14:122 (5) - and CTRL+G both 00:14:950 (3,6) - to achieve a nicer flow.
  5. 00:20:743 (7) - Clap with 45% volume?
  6. 00:21:157 - Missing a whistle?
  7. 00:57:570 - Finish? It also sounds good with a finish at 00:59:226 - and 01:10:812 - , each of these needs some emphasis.
  8. 01:09:157 (3,3) - ^ , may remove the whistles if you find them too loud. Same applies on 01:12:467 (1,4) - .
  9. 01:24:881 (3) - CTRL+G for a larger spacing between 01:24:881 (3,4) - , as the snare at 01:25:295 - is stronger than the bass at 01:24:881 - .
  10. 01:26:536 - Clap with 45% volume?
[Hard]
  1. 00:53:019 (2,3,4,5) - These do not look good, move 00:53:846 (5) - until the distance between 00:53:433 (3,5) - looks the same as that between 00:53:019 (2,4) - ? I also CTRL+G 00:53:846 (5) - , because it actually plays a lot better, up to you of course! Suggestion here
  2. 00:54:674 (3,5) - Use either curve or straight slider please, they are the stand-alone pair of kinked sliders I have found through the difficulty lol
  3. 01:00:260 (5,6) - The flow is kinda broken imo, try this? https://osu.ppy.sh/ss/4539211
  4. 01:06:260 (2,3,4,5) - I guess I have mentioned these above.
[Advanced]
  1. 00:32:743 (1) - The NC is not necessary, because the object is still within the calm part.
  2. 00:41:226 (2,5) - Stack them perfectly with the slider head.
  3. 01:09:157 - Feel really unnatural skipping both 01:09:363 - and 01:10:191 - although I know you are trying to follow the vocal. Please reconsider adjusting the rhythm, here is my suggestion: http://puu.sh/n8SFM/227e32be75.jpg Same for this stanza 01:12:467 - . At least make both stanzas consistent.
More finishes in the kiai would be cool. I have told Rizia to rebubble the set after you have applied stuff above, so please call me back after everything is ready.
Topic Starter
Gear

IamKwaN wrote:

Hitsound suggestions in Insane could be applied on all the difficulties.
[Insane]
  1. AR8.5 is really enough, the jumps are not intense at all with such mild BPM. changed
  2. 00:07:295 (3) - Finish? added one, but with 25% volume, sounds good
  3. 00:14:536 (1) - Probably you want to stack this on (4)'s tail? was supposed to stack it idk wat happened
  4. 00:14:743 (2) - This circle does not play very comfortably compared to other similar patterns as it stacks right at the object before. I would suggest you placing it at 00:14:122 (5) - and CTRL+G both 00:14:950 (3,6) - to achieve a nicer flow. okay, changed it up
  5. 00:20:743 (7) - Clap with 45% volume? cool, applied to other diffs too, tho I went with 30% instead
  6. 00:21:157 - Missing a whistle? i put whistles on the objects that you click for vocals
  7. 00:57:570 - Finish? It also sounds good with a finish at 00:59:226 - and 01:10:812 - , each of these needs some emphasis. sounds much better now :D
  8. 01:09:157 (3,3) - ^ , may remove the whistles if you find them too loud. Same applies on 01:12:467 (1,4) - . i think they are fine imo edit: i decided to remove them
  9. 01:24:881 (3) - CTRL+G for a larger spacing between 01:24:881 (3,4) - , as the snare at 01:25:295 - is stronger than the bass at 01:24:881 - . ooh, cool did this
  10. 01:26:536 - Clap with 45% volume? did this
[Hard]
  1. 00:53:019 (2,3,4,5) - These do not look good, move 00:53:846 (5) - until the distance between 00:53:433 (3,5) - looks the same as that between 00:53:019 (2,4) - ? I also CTRL+G 00:53:846 (5) - , because it actually plays a lot better, up to you of course! kept same pattern but gave it more space, it SHOULD be better now imo.Suggestion here
  2. 00:54:674 (3,5) - Use either curve or straight slider please, they are the stand-alone pair of kinked sliders I have found through the difficulty lol idk what I was thinking here tbh haha, changed
  3. 01:00:260 (5,6) - The flow is kinda broken imo, try this? https://osu.ppy.sh/ss/4539211 oo, I like this suggestion
  4. 01:06:260 (2,3,4,5) - I guess I have mentioned these above. did the same as i did with previous

[Advanced]
  1. 00:32:743 (1) - The NC is not necessary, because the object is still within the calm part. ok
  2. 00:41:226 (2,5) - Stack them perfectly with the slider head. i swear the editor is screwing me over cause i stacked these x.x
  3. 01:09:157 - Feel really unnatural skipping both 01:09:363 - and 01:10:191 - although I know you are trying to follow the vocal. Please reconsider adjusting the rhythm, here is my suggestion: http://puu.sh/n8SFM/227e32be75.jpg Same for this stanza 01:12:467 - . At least make both stanzas consistent. I made the first part the same as the last part, should be fine now~
More finishes in the kiai would be cool. i found other places to add some finishes, should be goodI have told Rizia to rebubble the set after you have applied stuff above, so please call me back after everything is ready.
Added more finishes to the kiai where necessary, and made 00:58:812 (2) - in Easy mode 2 circles instead. Decided to change 00:32:743 (1,2,3,4,5,6) in insane to a slider-circle-slider-circle pattern which feels much better. Also I added a whistle to the tail of the final slider, which I think sounds nice. Those are the other notable changes, should be alright.
Rizia
rebubbed
IamKwaN
01:10:812 - Missing finish in Normal.
01:09:157 (3,3) - I mean adding finishes on these in all difficulties, sorry that I didn't write properly. And you didn't remove the whistles in Easy.
01:20:950 (2) - really nazi, move this a bit so it stacks well with previous slider tail in Insane.

I guess that's all. O_O
Topic Starter
Gear

IamKwaN wrote:

01:10:812 - Missing finish in Normal. removedADDED
01:09:157 (3,3) - I mean adding finishes on these in all difficulties, sorry that I didn't write properly. And you didn't remove the whistles in Easy. the claps are enough imo, removed the whistle on easy
01:20:950 (2) - really nazi, move this a bit so it stacks well with previous slider tail in Insane. fixed

I guess that's all. O_O
IamKwaN
boo
Topic Starter
Gear
Thank you IamKwaN and Rizia.
And thank you everyone who helped with the set! :)
Okoayu

IamKwaN wrote:

I am also NOT a BN.
prepare for a lot random requests KwaN
IamKwaN
I am going to direct them to Okoratu q.q
walaowey
gratz gear xD
Feerum

IamKwaN wrote:

I am going to direct them to Okoratu q.q
Like i do when i get Standard req~ heh'

Anyways. Grats!!!!
Osu needs more Neptune <3
riktoi
the 18 stars finally paid off eh
Modem
Gratz~
Sc4v4ng3r
Ayy gratz!
Bearizm
Congrats!

EDIT: WHAT THE FUCK KWAN HAS BN PRIVILEGES???
Topic Starter
Gear
Wow, thanks again everyone!
DeletedUser_3044645
plagiarism ????????????????? lol

https://youtu.be/03aOGh9dNU0?t=15
Hiki5
Nice Beatmap i really like this map
Hiki5

Hiki5 wrote:

Nice Beatmap i really like this map
Hinanawi-sama
I like the source of the hit-normal sounds (Her footsteps are cute :D )
Cressendo
the mp4 file name lol
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