from #modreqs because I'm bored af right now
and only modding insane cus im lazy as well 2lazybutimbored asdfasdf
although its already too late
and only modding insane cus im lazy as well 2lazybutimbored asdfasdf
Insane
Please try to defend your map as best as you can, that will help you a lot to improve.- 00:01:295 - to 00:01:295 (1,2,3) - AND 00:01:295 (1,2,3) - to 00:01:295 (1,2,3) - Simple single-tap Triangle part -
Honestly speaking, it is a nice attempt to the map out the synth (or whatever this high pitch instrument is) with low distance, clustered pattern but having large distance for pattern to pattern. But you did miss out on one thing: 00:01:295 (1,2,3) - the first two notes do have similar intensity, but the final beat of 3 is much stronger then previous two, so it would make more sense (and actually more fun) to drastically increase the distance from 2 to 3 OR make the direction of flow extremely sharp. - 00:03:364 (1) - this should be just a note, as having that 1/1 pause is correct to music AND sudden pauses are good for emphasizing the pattern that is about to come as well.
- 00:06:674 (1) - ^
- 00:07:088 (2,3) - having drastically different two musical notes STACKED is very awkward and can throw people off pretty hard.
- 00:11:019 (6) - I would remove this as the rest of the map does give "tap to the 1/2 metronome" feeling a lot...and it would do pretty good justice on emphasizing the previous note.
- About 00:07:915 - to 00:20:743 - Sad to say that this part is pretty monotone and sluggish even if its due to repetitive rhythm the song offers.
So how do we fix this? Well, if you analyze the the rhythm more carefully in which you take in the account of pitch direction you will notice that the part with 2 1/2 circles -> 1/2 slider -> 2 1/2 circles -> 1/2 slider's flow could be arranged in a way that the sliders point towards the same direction (their position can be different, but the point is that they are pointing the towards the same point to symbolize that the music is reusing the same rhythm) and the part with two sliders in a row can be used to move to different position :S - 00:21:571 (2) - this should be further away since there is a vocal introduction here :<
- 00:23:226 (3,4) - yeah I would space this further away as well..
- 00:24:467 (1) - and this
- 00:24:881 (3) - this one is done right
- 00:25:295 (5) - ^
- 00:27:364 (5) - and yeah, definitely space this one out as well
- 00:27:777 (1) - ^
- 00:30:674 (4) - imo this is more interesting flow wise (and the slider direction hints the vocal pitch increase as well so its kewl)
- 00:32:743 (1,2,3,4,5,6) - this should be all sliders, it ain't really the best choice to use circle spam when you mixed in sliders when there were vocals around :c
- 00:37:708 (1) - unlike the next two sliders, the red tick vocal syllable is significant enough to get its own note
- 00:39:157 (5) - *remove for dramatic 1/1 pause www
- 00:40:605 (4) - should definitely be two notes..
- 00:41:019 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - would have been cool if this was actually a perfect square instead of a rhombus since that would hint gamepad direction keys :c (yes I know what this song's source game is about lol)
- 00:44:329 (1,2) - unlike the previous pattern where the drum kick was introduced at 1/1 interval, both of the notes are kicks, so it would be more sensible to have larger spacing here
- 01:05:019 (3) - use WAYYY BIGGER spacing here, my player instincts were screaming for jump here
- 01:06:053 (2) - anddd this should be smaller
- 01:06:674 (5) - eh, double note please, 01:07:088 (6,7) - you could make 1/2 slider here instead
- Ok, it seems like you are sacrificing too much spacing wise for the sake of aesthetics, although it is nice to see all these triangular based patterns executed in a neat way, you can still do that without sacrificing too much spacing to musical intensity correspondingness (is this even a word) :c
and yeah speaking of triangles you should actually try using more irregular shapes because you do use them too often D: - 01:12:467 (1,2,3,4,5,6) - I would actually like to see something more like this, especially in repetitive pitch parts at the intro/outro