Although I disagreed to most, still a nice first mod ^^ (though I don't understand all those little icons everywhere xD)reanik wrote:
Hi from #modreqs
First and foremost - this is my first mod, so whether it's actually going to be of any use to you, Not sure, but... I'm going to try that's alright, I appreciate it!Hard:?: First, check your Distance Snapping, I took one look into AIMod to check and there's quite a lot (check the "Check Distance Snap" box, there's 41 instances across the map) Most of them are just jumps!
00:09:984 (3,4) - This was the first example I found, 3 and 4 are too close together, maybe shift them just a tiny bit to put them in place! it's fine, 1.41x spacing
00:11:226 (1,2,3,4,5,1,2) - Not too keen on the stack (3,4) doesn't play too well to me, maybe shift things about a little so they're not stacked (not necessary, just something I didn't like playing) looking over that section, there isn't any other stack so I agree, changed
00:14:329 (5) - is there actually melody to map to here? yes, delete it and listen closely if you must, there's a tick-like sound
00:17:640 (4) - and again. ^
00:47:226 (4,1) - Don't particularly like this stack again. it is fine, keep ^^
01:17:226 (4) - Not sure about what this is following again, if it's not too clear to me what this is actually mapped to, how are the players going to hear it? again, delete and listen if you need to, though it's a really loud tick sound so... it's there though ^^
Overall, it's a nice enough difficulty, some slight things I don't like here and there, but other than that, nice mapping!
AR feels a little slow even for a Hard (Use AR7.5 or AR8 AR7.2 feels a little too slow.), AR7.2 feels fine imo, if more people suggest it I will consider 7.5 at most.
Maybe use just CS4? Although 3.5 is probably good enough if I'm being honest. yeah, it's fine. it goes from 3 > 3.5 > 4 from moderate to insane
And use either HP5 or HP 6 5.5 is fineInsane:?: Again, open AIMod and look at your Distance Snapping (43 Instances) like said above, they are just pointing out the jumps ^^" (it's better to use AIMod for easy/normals since they use the same distance throughout the map!
00:02:122 (4,5,6) - Flip the triangle round so the 5 is on the other side, plays smoother it's fine tbh
00:11:019 (6) - Have you been mapping to the bassline with this note? because there certainly isn't anything else on this snap except maybe a hi-hat the little tick noise (i have no clue about instruments so xD)
00:35:019 (4) - 00:35:847 (4) - 00:36:674 (4) - 00:37:502 (4) - I might be being nitpicky but I really don't like how these stacks play, keep them if you want it's just they cause a bit of irritation when playing. keep ^^
01:10:605 (6) - it sort of overlaps with 4, maybe change this a little so it doesn't. i want 01:10:191 (4,5,6) to be a back and forth pattern so keep
01:26:743 - you could do a little here like you did back at 00:07:295 (3,4) - Just a thought! ending the map on that final slider ^^
Again, really nice mapping, some things that might just be my pet hates within mapping of any 4*, but I quite enjoyed trying to play it
AR8.7 AR9 AR8.7, I notice a difference, and it makes the map a little unnecessarily difficult even for slightly more experienced players it's not too much, I already think 8.7 is fine for this song, it's only 145BPM
CS: use 4, or 4.5 if you want a little added difficulty keeping 4
HP6? maybe use HP6.5? Just a Thought! keep
OD7.5? Even I'm not that cruel with Insane diffs, bring it down a little, maybe just to OD7 i want players to be more accurate for this, and i think 7.5 is already fine with the spacing I used for this difficulty
I hope my replies make sense to you.
Thanks~