As current rule in dependence of the SR system is stated, it is not beneficial for the game mode Taiko with its broken SR (not sure about ctb and mania). Nowadays due to a better understading from side of the mapper as in, how to handle taiko sets with their spreads and difficulty, they start to map songs which are more complicated in beatsnapping or have a higher BPM. Those sets are often fine, especially spreadwise, and lower diffs have according to the pace of the song a sufficient and appropriate difficulty. But due to the broken SR, these difficulties are rulewise not seen as appropriate and makes mapping because of this to a burden and insufficient. Given examples:Ranking Criteria wrote:
- The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BNs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
- LindaAI-CUE - Norudon2000 BPM 200, Kantan rated as 2.06. Due to faster BPM, the simple structure of the Kantan is seen as over 2*.
- cranky - X-Y-Z BPM 145, Futsuu as previous Kantan, rated as 2.26 because of odd patterns which are due to the song / vocalist.
My purpose is to either state in the rule that modes like Taiko are excluded of this or change the Rule to a Guideline for the other game modes beside osu!. I would prefer the latter if it is important to keep it consistent and fair among all game modes. Else, if the danger of osu! becoming problems by this is too big, first solution can be taken and QAT of the specific gamemode handle this.
Since there won't be any pp change for Taiko any soon, I see this rule change as essential because it goes against the purpose we actually try to achieve: Having well spreaded and appropriate difficulties.
For more information, please visiti this page: p/4439894
Current draft: p/4602106