Waiting for examples on why Mania star rating is broken, these are sayings devoid of proof. Taiko has been proven and CTB has already a RC regarding difficulty spread.
_Gezo_ wrote:
Waiting for examples on why Mania star rating is broken, these are sayings devoid of proof. Taiko has been proven and CTB has already a RC regarding difficulty spread.
Not exactly_Gezo_ wrote:
CTB is correct in terms of lower diffs though (Krah told me).
I find this quite hilarious. You want an example on both ends of the spectrum?_Gezo_ wrote:
Waiting for examples on why Mania star rating is broken, these are sayings devoid of proof. Taiko has been proven and CTB has already a RC regarding difficulty spread.
Are you kidding me? Mania is by far the most broken in terms of star rating. Let's compare some maps for a sec:_Gezo_ wrote:
Waiting for examples on why Mania star rating is broken, these are sayings devoid of proof. Taiko has been proven and CTB has already a RC regarding difficulty spread.
Just saying:Gekido- wrote:
Speedcore 300: 5.79*
The Empress: 5.81*
Everlasting Message: 5.35*
Baby Sweet Berry Love (3R2 Remix): 5.31*
Fiat Lux: 5.19*
Lowest diff must be below 2.0 starsHigher diffs are disregarded....
Guess why I had to remove the Easy diff from my End Time set._Gezo_ wrote:
Waiting for examples on why Mania star rating is broken, these are sayings devoid of proof. Taiko has been proven and CTB has already a RC regarding difficulty spread.
Provisional solutionOkoratu wrote:
i thought the main problem was that a fixed value is too fixed for a broken system
so why are we discussing a slightly higher fixed value 'which might be ok for most cases'
Yeah, that was my concern. While it can be subjective, in Taiko we normaly have clear borders when a Futsuu / Kantan becomes too hard. So I would entrust this rather to BN / QAT instead of some fixed value again.Okoratu wrote:
i thought the main problem was that a fixed value is too fixed for a broken system
so why are we discussing a slightly higher fixed value 'which might be ok for most cases'
change toRanking Criteria wrote:
- The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BNs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
The difficulty level of Taiko and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present.I'd rather wait for the conclusion of this thread t/292401 before finalising this one.
https://osu.ppy.sh/b/750261 That Easy for example would have worked nice as lowest diff. It is in fact much, much easier than most ranked Normal-lowest-diffs.DakeDekaane wrote:
It's really hard for me to believe there are Easy difficulties going above 2 stars in standard mode, lol. Almost everything above 2 (and even some stuff below this) is quite troublesome to newcomers, which is the purpose of this limit, to give a tentative limit, which works good for the mode. My opinion though.
Oh well.. I really hope there are not going to be more rules depending on star rating in the future.OnosakiHito wrote:
If I remember right, this is, according to higher staff members (or even peppy), not a possible solution, as the SR for osu works mostly fine, while mania is under maintenace for this purpose already. And the rule purpose itself is only a temporary solution. Once the SR for ctb and Taiko works too, the rule will be probably changed back again.