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Spawn Of Possession - Apparition

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MomoPrecil
7.91 stars, harder, good :)
Mismagius
might as well go for 9 stars
gregest
it looks easier now imo
-GN
farming hype
qwr
Nice hitsounding, I just don't understand why the (piano?) notes from 06:42:808 (1) onward in the section. It would sound better if they were tuned to the note or unpitched

Also I feel like I would be able to relate to the song's message more if I could understand the lyrics, oh well
neonat

Musty wrote:

to GoldenWolf & Alheak: why are you even talking about timings when at least 20% of this game's beatmaps aren't even correctly timed
Because it can be disqualified for it? Duh?
Ciyus Miapah
very well done, mazzerin
stryver12
8.04 stars....
ExGon
:?
Spaghetti
8 STAR HYPE
Infeh
Really nice map.
I like the flow of it
Keep rocking Mazzerin \,,/
Kotori-Chan
one little thing that i noticed.

06:02:681 (1,2,3,4,5,6,7,8,9) - you could add normal hitfinish 5 here~ sounds pretty cool imo :3



06:08:014 (1,2,3,4,5,6,7,8,9) - same ~


i love this map so much,, even i cant pass it :D

hope it gets reranked~

good luck Mazzerin :3
sirusi
Did the storyboard change?

I think the person in the BG turned red at the 6:00 kiai
xtrem3x

sukiNathan wrote:

Mazzerin wrote:

feel free to drop your suggestions everyone, gonna get it done again tomorrow
extra thanks to the bns who made their sacrifice #1 : )
I honestly doubt this will make any progress without a remap. Especially being disqualified over many fundamental gameplay issues, not just technical problems (as stated in the DQ post).

Good luck anyways~
then because there maps from Hollow wings in Ranked as Genryuu kaiko and Sentimental Skyscraper?

/me runs
Antalar

xtrem3x wrote:

then because there maps from Hollow wings in Ranked as Genryuu kaiko and Sentimental Skyscraper?

/me runs

then they should change the diff name to "Higan Torrent" for insta-rank? :v
Beomsan
go go mazzerin
MomoPrecil

Beomsan wrote:

go go mazzerin
stryver12
Each mod raises the diff by 0.01 ....
[Hiiro Sakaki]

stryver12 wrote:

Each mod raises the diff by 0.01 ....
What does it change? It'll be a super difficult map, and the first player to fc it will be considered as a true master, it's just like boss map on every rythm game,
you have map that only 1% can pass it and 0.001% can fc it
Kotori-Chan

Lilith Sakaki wrote:

Each mod raises the diff by 0.01 ....

What does it change? It'll be a super difficult map, and the first player to fc it will be considered as a true master, it's just like boss map on every rythm game,
you have map that only 1% can pass it and 0.001% can fc it
Totally agree !!!!

Who needs Image material when we have a Mazzerin <3
gogogo ranked pls ;_;
GoldenWolf

stryver12 wrote:

Each mod raises the diff by 0.01 ....
Like it matters at this point.
Sayuki
This is how death metal should be mapped. gl on reranking mazzerin, keep the good work!
XEPCOH
mazzerin the god of mapping
[Hiiro Sakaki]
hey hey hey
Look! A noob is modding a 6+* stars map.
Nah jk, just some stuff i noticed, just pure suggestion :
  1. 02:44:068(1,2) - Maybe reduce a little bit more the volume for those, i can barely hear what's they're on (or maybe it's me)
  2. 03:29:640(1,2,3,4,5,1) - Try DS 0.8x?
  3. 03:41:440(1,3) - This sliders can be remapped following the vocals, like you did here 03:35:940(1,2) (not the same timing, i mean, in the same spirit
  4. 04:31:526(1,2,3,4) - I feel this is kinda wasted to leave those circles close to each other
I hope this is helping you a little bit
Vone
Hey Mazzerin, love your map and the song! As a suggestion, I think it would be nice if objects from 05:59:126 (1) to 06:22:237 (1) should be red, because of the brutality of the text and the riff :)
Topic Starter
Mazzerin

Lilith Sakaki wrote:

hey hey hey
Look! A noob is modding a 6+* stars map.
Nah jk, just some stuff i noticed, just pure suggestion :
  1. 02:44:068(1,2) - Maybe reduce a little bit more the volume for those, i can barely hear what's they're on (or maybe it's me)
    its fine
  2. 03:29:640(1,2,3,4,5,1) - Try DS 0.8x?
    unnecessary
  3. 03:41:440(1,3) - This sliders can be remapped following the vocals, like you did here 03:35:940(1,2) (not the same timing, i mean, in the same spirit
    its a bit off time so i used 1/1 slider on that other one
  4. 04:31:526(1,2,3,4) - I feel this is kinda wasted to leave those circles close to each other
    drum beats made me do it
I hope this is helping you a little bit

Vone wrote:

Hey Mazzerin, love your map and the song! As a suggestion, I think it would be nice if objects from 05:59:126 (1) to 06:22:237 (1) should be red, because of the brutality of the text and the riff :)
uh i used red stuff where it fit for sb
[Hiiro Sakaki]
All suggestions denied :c This proves well this isn't my level xD
Good luck, Mazzerin!
fergas
will you continue to work with it? need mod?
Topic Starter
Mazzerin

fergas wrote:

will you continue to work with it? need mod?
dont really need mods im just waiting for Lust to check it since he promised to about 2 months ago now
Acylica
Hello:P

Blind Faith
01:44:069:Stack with 01:43:819 's tail

01:45:069 (4,5,1):These notes are not same in distance, so move this 01:45:569 to x:288, y:284

01:51:444: move this one to x:304, y:244

02:10:194: Isn't this direction looks better?https://osu.ppy.sh/ss/3467252

03:05:912: move to x:188, y:188

03:29:690 (1,2,3,4,5,1,1): Select them all, and move Number 1 to x:144,y:292 https://osu.ppy.sh/ss/3467270

03:35:940 (1,2) :they are not parallel, so make number 2 parallel with Number 1

05:38:666 make distance same with 05:38:246 (1,2,3) I'm saying these two noteshttps://osu.ppy.sh/ss/3467299

07:11:272 (1,2): make them like this:https://osu.ppy.sh/ss/3467309

07:16:834 (2,3,4,1,2,3): these stream distance is too wide to hit because this section's BPM is 240
So decrease the distance

07:24:272 (1,2,3): ^

08:18:272: add here finish?

*your mapset is so great, That's why I'm giving you a kudos
good luck +_<
Xantaria
Topic Starter
Mazzerin

iedesu wrote:

Hello:P

Blind Faith
01:44:069:Stack with 01:43:819 's tail

01:45:069 (4,5,1):These notes are not same in distance, so move this 01:45:569 to x:288, y:284

01:51:444: move this one to x:304, y:244

02:10:194: Isn't this direction looks better?https://osu.ppy.sh/ss/3467252

03:05:912: move to x:188, y:188

03:29:690 (1,2,3,4,5,1,1): Select them all, and move Number 1 to x:144,y:292 https://osu.ppy.sh/ss/3467270

03:35:940 (1,2) :they are not parallel, so make number 2 parallel with Number 1

05:38:666 make distance same with 05:38:246 (1,2,3) I'm saying these two noteshttps://osu.ppy.sh/ss/3467299

07:11:272 (1,2): make them like this:https://osu.ppy.sh/ss/3467309

07:16:834 (2,3,4,1,2,3): these stream distance is too wide to hit because this section's BPM is 240
So decrease the distance

07:24:272 (1,2,3): ^

08:18:272: add here finish?

*your mapset is so great, That's why I'm giving you a kudos
good luck +_<
applied some of the minor suggestions like mini spacing imperfections
Fatfan Kolek
!summon Lust
Topic Starter
Mazzerin
day 132: running out of water supplies, still waiting for lust in his backyard
Woddles
day 140: hope is fading - out of water, lust seems to have run away from home
Spaghetti
lust quit yo find someone else


star'd
MomoPrecil
owhh come on, please re-rank this :(
G9W0V2H0
i gave kudosu
get this rank
G9W0V2H0
i give other kudosu rank please ><
kneepel
i'll give my first born to see this ranked.
DeletedUser_3641262
pls
send help
G9W0V2H0
i am is mod Blind Faith!

timing point Green not use is Over Red!

00:54:569


instead it, you do instead SHOULD:

06:22:237


instead it, you do instead SHOULD:

06:40:665


instead it, you do instead SHOULD:

07:08:522


instead it, you do instead SHOULD:

Good luck rank Approve top50 scoreboard!!!
Topic Starter
Mazzerin

G9W0V2H0 wrote:

i am is mod Blind Faith!

timing point Green not use is Over Red!

00:54:569


instead it, you do instead SHOULD:

06:22:237


instead it, you do instead SHOULD:

06:40:665


instead it, you do instead SHOULD:

07:08:522


instead it, you do instead SHOULD:

Good luck rank Approve top50 scoreboard!!!
thanks, last one is needed because kiais aren't rankable on red points though for whatever reason (source: p/4290623 )
Okoayu
iirc that only bugs if it's the 1st red line in the map

Source i was involved in that dq xddd
Sieg
day 160: I started to feel dizzy, I know I'm going down and there's nothing I can do about it. Everything fades to black and I fall...
DeletedUser_4329079
It begins.
G9W0V2H0
Map is am good i Want map be rank!
Good For Player hvick225, Rafis, ShigeTora.
trek5900
Late is better than never! GL
VINXIS
Palestine approves
Deltmin

Mishima Yurara wrote:

Palestine approves
Charles445
Why is normal-hitfinish11 so loud? It hurts the ears every time it's used, much like how it hurts in Fast Paced Society.

Why are normal-hitfinish11 and normal-hitfinish10 so large? 2822 kbps isn't a good bitrate for a wav in a beatmap, 1411 is what you'd want to use to save file size.
You could shave off an entire MB just by re-encoding two wav files (there's more 2822 in the folder but those are the prime examples).

EDIT: More stuff
08:13:522 (1) - Repeat sliders that are short in duration are prime candidates for triggering an unwanted glitch.
p/3545482
This glitch is most likely never going to be fixed.
This is one of the reasons why FC'ing the end of StrangeProgram is so 'hard'.

These repeats are 31ms long, so hitting the object 31ms late will guarantee combo break.
In jump maps like this, players will often purposely hit later than usual to guarantee a hit. This'll pretty much screw them over.
orbital gun

Deltmin wrote:

Mishima Yurara wrote:

Palestine approves
sametbh
Osuology

Charles445 wrote:

EDIT: More stuff
08:13:522 (1) - Repeat sliders that are short in duration are prime candidates for triggering an unwanted glitch.
p/3545482
This glitch is most likely never going to be fixed.
This is one of the reasons why FC'ing the end of StrangeProgram is so 'hard'.

These repeats are 31ms long, so hitting the object 31ms late will guarantee combo break.
In jump maps like this, players will often purposely hit later than usual to guarantee a hit. This'll pretty much screw them over.
Lol, I guess it's true but you can just alternate like cookiezi did on Kokou no Sousei and get it hit easy. Plus its 8 stars, who cares at this point anyways?
You think it's a glitch, lol I don't think the game working like it's supposed to is a glitch. You missed a repeat and you don't get combo break. THAT would be a glitch.
Charles445

Osuology wrote:

Lol, I guess it's true but you can just alternate like cookiezi did on Kokou no Sousei and get it hit easy. Plus its 8 stars, who cares at this point anyways?
You think it's a glitch, lol I don't think the game working like it's supposed to is a glitch. You missed a repeat and you don't get combo break. THAT would be a glitch.
It's a mechanic unintentionally overriding another mechanic. It's a glitch.
It's a glitch that a lot of mappers will have unintentionally put in their maps, so it's extremely important to point out these cases.

As for the 8 star 'who cares' thing, I've seen top players complain about this exact glitch.
For example, those playing Anhedonia will have to deal with a 20ms buzz slider at 00:11:877 - . This was most visible when players were fighting for HD HR scores.
When Chipscape was released, one of the biggest complaints was the 1/8 buzz sliders causing combo breaks. Those are 34ms.
Osuology

Charles445 wrote:

It's a mechanic unintentionally overriding another mechanic. It's a glitch.
It's a glitch that a lot of mappers will have unintentionally put in their maps, so it's extremely important to point out these cases.
What mechanic does it override?
OmegaR

Osuology wrote:

Charles445 wrote:

It's a mechanic unintentionally overriding another mechanic. It's a glitch.
It's a glitch that a lot of mappers will have unintentionally put in their maps, so it's extremely important to point out these cases.
What mechanic does it override?
Missing >1 slider tick overriding the intended note hit window for a 100/50
Osuology

Wookiezi wrote:

Missing >1 slider tick overriding the intended note hit window for a 100/50
So basically you're saying it makes the timing wrong? That's peppy's fault for not fixing that, not a weird glitch like helix had.
undo
almost a year from submission and still not ranked :/
Milan-
-guess u already did what charles said
-02:34:569 (1,2) - why are these so close xd
-04:29:006 (2,3) - the way that the circle enters to the slider isn't too cool really, you could do a more flowy flow flows flowy flow well flow
-05:22:526 (2,3,1) - ^ similar here, the slider shape is not really fitting flow-wise
-05:34:526 (2,3) - kinda big jump compared to the previous similar patterns, uhm
-05:36:326 (1,2,3,1,2,3) - u sure? even something like 05:50:726 (1,2,3,1,2,3) - seems to play better
-06:10:459 (7,8,1) - the way you change between clockwise and anti c/w in this point seems forced and not so natural to play
-06:46:237 (1,2) - little overlap looks ugly xd
-07:04:236 - kinda weird that u ignored the orchestra here. thought this section was around it

feel free to not change anything lmao

(btw i got an "extra" https://osu.ppy.sh/s/351825 mod it plz tytyty)
Topic Starter
Mazzerin

Milan- wrote:

-guess u already did what charles said yes
-02:34:569 (1,2) - why are these so close xd fix
-04:29:006 (2,3) - the way that the circle enters to the slider isn't too cool really, you could do a more flowy flow flows flowy flow well flow fix
-05:22:526 (2,3,1) - ^ similar here, the slider shape is not really fitting flow-wise fix
-05:34:526 (2,3) - kinda big jump compared to the previous similar patterns, uhm it's because the 2 notes are stacked now, so i allow myself to make a bigger jump on the 3rd note which is the strongest for the emphasis
-05:36:326 (1,2,3,1,2,3) - u sure? even something like 05:50:726 (1,2,3,1,2,3) - seems to play better fix
-06:10:459 (7,8,1) - the way you change between clockwise and anti c/w in this point seems forced and not so natural to play fix, moved up left instead
-06:46:237 (1,2) - little overlap looks ugly xd ????? idk what you mean but i tried fixing it i guess
-07:04:236 - kinda weird that u ignored the orchestra here. thought this section was around it fix

feel free to not change anything lmao

(btw i got an "extra" https://osu.ppy.sh/s/351825 mod it plz tytyty)
Milan-
2
gregest
Jenny

CptBlackBird wrote:

Charles445
You should be safe to go now as far as technical problems are concerned, the fastest repeat slider is now slower than the fastest stream. (60ms repeat, 56ms stream)
Mismagius
hi, I'm gonna take a quick look with my suggestions since I don't want to see this approved and rage and make a rant post and then get it unqualified because of unnecessary stuff that still bothers me

j/k, map is really fine, but extremely nazi stuff that will make it slightly more enjoyable for whoever can play it

[Blind Faith]
  1. 01:23:319 (10,1) - The stream's start could be better place so the slider flows in a more decent way towards the stream. This may seem barely applicable because the speed is extremely fast and the player won't even follow the slider perfectly, but due to the last slider-repeat going towards the stream, this will feel slightly more intuitive to play
  2. 01:26:069 (1,2,3) - I think replacing this triple like this makes the pattern flow a bit better and not have 'spikes' of jumps, but instead a cool jumpstream that flows well
  3. 01:32:319 (1) - I honestly don't think a new combo is necessary here unless you want to emphasize the slider, because musically there's not much difference that requires a newcombo
  4. 01:48:819 (2,3,4,5) - idk, this honestly looks ugly imo, is there any reason for the stream to be shaped like this? also combobreakable
  5. 01:52:819 (1) - I don't think there's a need for a newcombo here, the NC in the previous slider already has a big emphasis on the song
  6. 01:57:069 (1) - move 1 pixel down, this is literally unplayable as it is (jk but my OCD hurts)
  7. 01:57:819 (2) - ^ 2 pixels down tho. maybe in this one you probably did it to avoid stacking but idk. I'm not gonna mention these stacking issues anymore because they're fucking useless but if you actually get bothered about them feel free to fix
  8. 02:29:319 (5,6,7) - may be just me but is the spacing here inconsistent? (as in, between the three notes)
  9. 02:50:578 (3) - in my opinion you could make this slider longer, the note doesn't stop there. would be a pretty nice addition to the music
  10. 03:34:690 (1,2,3) - I think you should space these out since the intensity is the same as the jump in 03:34:440 (5,1) -
  11. 03:41:440 (1,2,3) - kinda sad that you decided to skip the 1/3s here :( i may have overlooked it but isn't this the only place you skipped them?
  12. 04:08:246 (1,2) - Wouldn't (2) be the better place to newcombo it since the strong beat is there?
  13. 04:27:206 (1,2,1,2,1,2,1) - what's the reasoning behind these NCs? lol, I don't have anything against them, but knowing how hard the map is, someone may find this a "reason" to get it unqualified due to the HP boost here
  14. 04:56:486 (1,2) - I think these play much better when spaced. I'd suggest placing (2) around 356;264
  15. 07:12:272 (1) - honestly this one could be more spaced than the rest, since the song's drums are kinda random at this point and OD is fuckhigh I'd just try to make it at least a bit intuitive
  16. 07:13:209 (4) - this note seems off from the stream curve
  17. 07:48:522 (1) - why aren't you using whistles for the rest of this part :[ [/list]
there's not much I can say really, the map is mapped in a style that doesn't really allow much changing or else there will be a lot of inconsistency so I tried to make subtle changes that would improve how the map played/looked in general

I don't see anything here that would make it unrankable so have an unofficial heart
Topic Starter
Mazzerin

Blue Dragon wrote:

hi, I'm gonna take a quick look with my suggestions since I don't want to see this approved and rage and make a rant post and then get it unqualified because of unnecessary stuff that still bothers me

j/k, map is really fine, but extremely nazi stuff that will make it slightly more enjoyable for whoever can play it

[Blind Faith]
  1. 01:23:319 (10,1) - The stream's start could be better place so the slider flows in a more decent way towards the stream. This may seem barely applicable because the speed is extremely fast and the player won't even follow the slider perfectly, but due to the last slider-repeat going towards the stream, this will feel slightly more intuitive to play
    fix
  2. 01:26:069 (1,2,3) - I think replacing this triple like this makes the pattern flow a bit better and not have 'spikes' of jumps, but instead a cool jumpstream that flows well
    fix
  3. 01:32:319 (1) - I honestly don't think a new combo is necessary here unless you want to emphasize the slider, because musically there's not much difference that requires a newcombo
    there is big sound
  4. 01:48:819 (2,3,4,5) - idk, this honestly looks ugly imo, is there any reason for the stream to be shaped like this? also combobreakable
    fix
  5. 01:52:819 (1) - I don't think there's a need for a newcombo here, the NC in the previous slider already has a big emphasis on the song
    i do it a few times in that section, i try to separate the 2 notes from the other sounds
  6. 01:57:069 (1) - move 1 pixel down, this is literally unplayable as it is (jk but my OCD hurts)
    fix
  7. 01:57:819 (2) - ^ 2 pixels down tho. maybe in this one you probably did it to avoid stacking but idk. I'm not gonna mention these stacking issues anymore because they're fucking useless but if you actually get bothered about them feel free to fix
    fix
  8. 02:29:319 (5,6,7) - may be just me but is the spacing here inconsistent? (as in, between the three notes)
    fix
  9. 02:50:578 (3) - in my opinion you could make this slider longer, the note doesn't stop there. would be a pretty nice addition to the music
    fix
  10. 03:34:690 (1,2,3) - I think you should space these out since the intensity is the same as the jump in 03:34:440 (5,1) -
    fix
  11. 03:41:440 (1,2,3) - kinda sad that you decided to skip the 1/3s here :( i may have overlooked it but isn't this the only place you skipped them?
    it's kinda off time compared to the instrumentals in that part of the song for some reason, talked to pishi about it and we decided not to ignore the instrumentals and time vocals over them, but instead just map the instrumentals there
  12. 04:08:246 (1,2) - Wouldn't (2) be the better place to newcombo it since the strong beat is there?
    im grouping it by guitar in that section and i hear 3 notes there
  13. 04:27:206 (1,2,1,2,1,2,1) - what's the reasoning behind these NCs? lol, I don't have anything against them, but knowing how hard the map is, someone may find this a "reason" to get it unqualified due to the HP boost here
    kind of a warning that shit is about to go down in the next section
  14. 04:56:486 (1,2) - I think these play much better when spaced. I'd suggest placing (2) around 356;264
    fix
  15. 07:12:272 (1) - honestly this one could be more spaced than the rest, since the song's drums are kinda random at this point and OD is fuckhigh I'd just try to make it at least a bit intuitive
    fix
  16. 07:13:209 (4) - this note seems off from the stream curve
    fix
  17. 07:48:522 (1) - why aren't you using whistles for the rest of this part :[
    fix
[/list]

there's not much I can say really, the map is mapped in a style that doesn't really allow much changing or else there will be a lot of inconsistency so I tried to make subtle changes that would improve how the map played/looked in general

I don't see anything here that would make it unrankable so have an unofficial heart
Monstrata
[just polishing up some stuff]

  1. Combo Color 1 and 2 are still quite similar. Try these RGB values for Combo 2: R:74 / G:128 / B:191 It'll just be slightly lighter.
  2. 01:11:069 (5) - Not perfectly linear with the other notes.
  3. 02:15:819 (1) - Better to not NC this and instead, NC 02:16:069 (2) - so it's more consistent with your NC pattern with the previous two combo's.
  4. 02:50:578 (3) - I... realy don't know about this slidershape. has it been well tested? because the slider-direction is quite ambiguous. you could go down or up. There *is* a slight bump i see, but i don't know if it's enough of a visual cue. I'll trust your judgement as a top player though, but if you could make it even a bit more obvious, that'd be nice.
  5. 03:03:381 (5,1,2) - Does this sound offbeat or is it just me... I feel like theres a slow-down here.
  6. 03:38:440 (1,2) - Any reason these sliders have red-points? lol. (not that it matters)
  7. 04:00:086 (1,2,3,4,1) - Okay this spacing is going to confuse people imo... Like the jump from 1>2, then the 1/1 gap from 2>3 yea
  8. 05:54:326 (3,4,1) - Stacks and Blankets duuude
  9. 06:01:792 (1,2,3,4) - For these kinds of patterns, i find that putting the second set of sliders to the opposite side of the flow makes it more readable and easier to play.
  10. 06:36:808 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This actually looks sooo cool in editor. Nice
  11. 07:06:379 (1,2) - YES
  12. 07:17:022 (1,2,3) - I feel like this spacing is too sudden. You could probably nerf it just slightly cuz this spacing increase is for a triple rather than a 5-circle stream so the spacing won't be as appreciated.
  13. 08:04:522 (1) - Hmm Kiai starts here, but no change to the orange/red combo colors? I guess the SB didn't include that so it should be fine.
is this happening?!
Woddles

Jenny wrote:

CptBlackBird wrote:

Topic Starter
Mazzerin

monstrata wrote:

[just polishing up some stuff]

  1. Combo Color 1 and 2 are still quite similar. Try these RGB values for Combo 2: R:74 / G:128 / B:191 It'll just be slightly lighter.
    fix
  2. 01:11:069 (5) - Not perfectly linear with the other notes.
    fix
  3. 02:15:819 (1) - Better to not NC this and instead, NC 02:16:069 (2) - so it's more consistent with your NC pattern with the previous two combo's.
    no i can hear the guitar riff start there faintly, thats why i put it there, same for the other chorus/kiai later on
  4. 02:50:578 (3) - I... realy don't know about this slidershape. has it been well tested? because the slider-direction is quite ambiguous. you could go down or up. There *is* a slight bump i see, but i don't know if it's enough of a visual cue. I'll trust your judgement as a top player though, but if you could make it even a bit more obvious, that'd be nice.
    fix
  5. 03:03:381 (5,1,2) - Does this sound offbeat or is it just me... I feel like theres a slow-down here.
    uh sounds 100% on time to me
  6. 03:38:440 (1,2) - Any reason these sliders have red-points? lol. (not that it matters)
    it looks awesome!?!??!
  7. 04:00:086 (1,2,3,4,1) - Okay this spacing is going to confuse people imo... Like the jump from 1>2, then the 1/1 gap from 2>3 yea
    fix
  8. 05:54:326 (3,4,1) - Stacks and Blankets duuude
    fix
  9. 06:01:792 (1,2,3,4) - For these kinds of patterns, i find that putting the second set of sliders to the opposite side of the flow makes it more readable and easier to play.
    fix
  10. 06:36:808 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This actually looks sooo cool in editor. Nice
    looks cool when people miss and die on it too
  11. 07:06:379 (1,2) - YES
    easy
  12. 07:17:022 (1,2,3) - I feel like this spacing is too sudden. You could probably nerf it just slightly cuz this spacing increase is for a triple rather than a 5-circle stream so the spacing won't be as appreciated.
    it increases with every note in the end of these streams from 07:16:772 (1,2,3,4,1,2,3) -
  13. 08:04:522 (1) - Hmm Kiai starts here, but no change to the orange/red combo colors? I guess the SB didn't include that so it should be fine.
    well not all kiais were red, the end of the song is red though!
is this happening?!
-Visceral-
Love this map. Great job, can't wait : D
Strategas
2015-09-16 20:36 Strategas: ACTION is editing [http://osu.ppy.sh/b/690982 Spawn Of Possession - Apparition [Blind Faith]]
2015-09-16 20:36 Strategas: 01:57:319 (2,3,4) -
2015-09-16 20:37 Mazzerin: cia ta 2 pajudinsiu geriau
2015-09-16 20:37 Mazzerin: ten spacing per mazai tarp 2 ir 3
2015-09-16 20:37 Mazzerin: kazkodel
2015-09-16 20:37 Strategas: 01:46:756 (2,3) -
2015-09-16 20:37 Strategas: šitas kažkaip keistai
2015-09-16 20:37 Strategas: bet čia turbūt specialiai?
2015-09-16 20:37 Strategas: mačiau kitur tokius stack
2015-09-16 20:37 Mazzerin: nu jo tipo
2015-09-16 20:37 Strategas: bet šitas kažkoks
2015-09-16 20:38 Mazzerin: gal is apacios padarysiu grziau atrodys
2015-09-16 20:38 Mazzerin: xd
2015-09-16 20:38 Strategas: pirmas toliau prasideda
2015-09-16 20:38 Strategas: jo
2015-09-16 20:40 Strategas: 02:35:444 (6,1) -
2015-09-16 20:40 Strategas: čia norm?
2015-09-16 20:41 Mazzerin: galetu but slider shape tas kitoks
2015-09-16 20:41 Mazzerin: nelabai tinka ten tas
2015-09-16 20:41 Strategas: man tiesiog
2015-09-16 20:41 Strategas: angle
2015-09-16 20:41 Strategas: netaip kažkaip
2015-09-16 20:41 Mazzerin: kaip sita padarysiu gal 02:36:069 (4) -
2015-09-16 20:41 Strategas: būtų geriau turbūt
2015-09-16 20:42 Strategas: 03:20:162 (1) -
2015-09-16 20:42 Strategas: man gal vaidenas bet nelabai gražiai tas stack
2015-09-16 20:42 Mazzerin: kodel ten 1
2015-09-16 20:42 Strategas: blet ne tą nulinkinau
2015-09-16 20:42 Mazzerin: man ten 2
2015-09-16 20:42 Mazzerin: wtf
2015-09-16 20:43 Strategas: 03:20:069 (1) -
2015-09-16 20:43 Strategas: nžn
2015-09-16 20:43 Strategas: kažką ne to paspaudžiau :d
2015-09-16 20:43 Mazzerin: ka man su juo padaryt
2015-09-16 20:43 Mazzerin: :D
2015-09-16 20:43 Mazzerin: padariau didesni ten spacing
2015-09-16 20:44 Strategas: 03:19:037 (5) -
2015-09-16 20:44 Strategas: daryk kaip šitą
2015-09-16 20:44 Strategas: 03:28:690 (1,2) -
2015-09-16 20:45 Mazzerin: ten apvalus slider shape tai gaunas taip geriau
2015-09-16 20:45 Strategas: čia random tas 2
2015-09-16 20:45 Strategas: kažkaip
2015-09-16 20:45 Strategas: arba daryk
2015-09-16 20:45 Strategas: 3 ir 4
2015-09-16 20:45 Strategas: taip pat kaip 1 ir 2
2015-09-16 20:45 Strategas: arba atvirkščiai
2015-09-16 20:45 Mazzerin: nu ten tipo pagal garsa
2015-09-16 20:45 Mazzerin: paklausyk gal supras ausis
2015-09-16 20:45 Mazzerin: man taip skamba
2015-09-16 20:45 Mazzerin: :D
2015-09-16 20:45 Strategas: 03:28:690 (1,2) -
2015-09-16 20:45 Strategas: 03:29:190 (3,4) -
2015-09-16 20:45 Strategas: tie patys sound
2015-09-16 20:46 Strategas: man
2015-09-16 20:46 Strategas: 03:31:940 (1,2,1,2) -
2015-09-16 20:46 Mazzerin: bet ten tas drum hit kazkoks
2015-09-16 20:46 Strategas: va čia tai good
2015-09-16 20:46 Mazzerin: tai isspacinu poto
2015-09-16 20:46 Strategas: praktiškai tas pats
2015-09-16 20:46 Mazzerin: nu ten drum hit
2015-09-16 20:46 Strategas: :D
2015-09-16 20:46 Mazzerin: ant 1 ir 3
2015-09-16 20:46 Strategas: nu
2015-09-16 20:47 Mazzerin: ten ant 2 ir 4
2015-09-16 20:47 Strategas: 03:28:940 (2,4) -
2015-09-16 20:47 Strategas: tai tas pats
2015-09-16 20:47 Strategas: nu bl
2015-09-16 20:47 Strategas: tai kodėl
2015-09-16 20:47 Strategas: tas spaced vienas o kitas ne
2015-09-16 20:47 Strategas: tik to nesuprantu
2015-09-16 20:47 Mazzerin: :DDDDDD
2015-09-16 20:47 Mazzerin: nu ten stipresni note truputi
2015-09-16 20:47 Mazzerin: tie ten
2015-09-16 20:48 Mazzerin: 03:31:940 (1) - 1 note cia
2015-09-16 20:48 Mazzerin: ilgas
2015-09-16 20:48 Mazzerin: ir cia 03:32:440 (1) -
2015-09-16 20:48 Mazzerin: o tie 2
2015-09-16 20:48 Mazzerin: tai kazkokie levi
2015-09-16 20:48 Mazzerin: tylus
2015-09-16 20:48 Strategas: 03:29:190 (3) -
2015-09-16 20:48 Strategas: tai
2015-09-16 20:48 Strategas: šitas irgi lėvas
2015-09-16 20:48 Strategas: bet spaced
2015-09-16 20:49 Mazzerin: man jis kaip ir vienodas tik kad neturi to drum hit
2015-09-16 20:49 Strategas: aišku
2015-09-16 20:49 Mazzerin: pl sudesiu kazkaip
2015-09-16 20:50 Strategas: 04:07:046 (1) -
2015-09-16 20:50 Strategas: čia atrodo nelabai pavyko ką norėjai padaryt lel
2015-09-16 20:51 Strategas: 04:13:286 (3) -
2015-09-16 20:51 Strategas: kažkas ne to su šitu slider
2015-09-16 20:52 Mazzerin: gali but pavyko
2015-09-16 20:52 Mazzerin: dabar
2015-09-16 20:53 Strategas: 04:13:286 (3) -
2015-09-16 20:53 Strategas: kodėl šitie 0,85 o visur 0,90?
2015-09-16 20:53 Strategas: XD
2015-09-16 20:53 Mazzerin: ?
2015-09-16 20:54 Strategas: blet
2015-09-16 20:54 Strategas: vėl
2015-09-16 20:54 Strategas: ne tą
2015-09-16 20:54 Strategas: nulinkinau
2015-09-16 20:54 Strategas: nahui
2015-09-16 20:54 Strategas: blet
2015-09-16 20:54 Strategas: 04:27:206 (1,2) -
2015-09-16 20:54 Strategas: va
2015-09-16 20:55 Mazzerin: turbut ta 1 note uzdejau ant sit o04:28:166 (1) -
2015-09-16 20:55 Strategas: jo bet turbūt neapsimoka
2015-09-16 20:55 Strategas: jei sugadina lygų patern
2015-09-16 20:55 Strategas: nors nžn
2015-09-16 20:56 Strategas: geriau turbūt tiesiog slider pakelt
2015-09-16 20:56 Strategas: ant 1
2015-09-16 20:57 Mazzerin: tai as tiesiog pajudinau stream visa
2015-09-16 20:57 Mazzerin: nu 1 is pradziu
2015-09-16 20:57 Mazzerin: o tada stream
2015-09-16 20:57 Strategas: nu jo tas pats
2015-09-16 20:58 Strategas: 04:51:446 (2,3,4,5) -
2015-09-16 20:58 Strategas: nelygus
2015-09-16 20:58 Strategas: labai visually matos
2015-09-16 20:59 Strategas: 04:54:326 (2,3,4) -
2015-09-16 20:59 Strategas: čia irgi kažkas netaip
2015-09-16 20:59 Strategas: čj tau reik patikrint stacks
2015-09-16 20:59 Strategas: 04:55:286 (2,3,4) -
2015-09-16 21:00 Strategas: 04:55:766 (2,3,4) -
2015-09-16 21:00 Strategas: ble jie visur tokie
2015-09-16 21:00 Mazzerin: man atrodo gali nebeziuret
2015-09-16 21:01 Mazzerin: nes is 50 modu niekas nemate ju
2015-09-16 21:01 Mazzerin: ir as pats nematau net kas negerai
2015-09-16 21:01 Mazzerin: :D
2015-09-16 21:01 Strategas: nžn man tai matos
2015-09-16 21:01 Strategas: :D
2015-09-16 21:01 Strategas: ai ne
2015-09-16 21:01 Strategas: geri tie
2015-09-16 21:01 Strategas: nvm
2015-09-16 21:01 Strategas: me debil
2015-09-16 21:01 Strategas: ten kai kurie tik
2015-09-16 21:03 Strategas: 05:16:886 (1) -
2015-09-16 21:03 Strategas: šitas part žiauriai geras
2015-09-16 21:03 Mazzerin: is naujo
2015-09-16 21:03 Mazzerin: nice
2015-09-16 21:03 Mazzerin: uzvakar sumappinau
2015-09-16 21:04 Strategas: rimtai ?
2015-09-16 21:04 Strategas: lel
2015-09-16 21:04 Mazzerin: YUP
2015-09-16 21:04 Strategas: tik kad repetitive bet zjbs vistiek
2015-09-16 21:06 Strategas: 07:00:807 (1) - čia greičiausi stream ar yra ir greitesnių?
2015-09-16 21:06 Mazzerin: greiciausias
2015-09-16 21:06 Mazzerin: dar tas pats cia yra
2015-09-16 21:06 Mazzerin: 06:36:808 (1) -
2015-09-16 21:07 Mazzerin: ta vieta gerai star rating kelia
2015-09-16 21:07 Mazzerin: su tais jump 280 ir stream
2015-09-16 21:07 Mazzerin: :DDD
2015-09-16 21:07 Mazzerin: 16 singlu ir dar 17 note stream
2015-09-16 21:07 Strategas: ez
2015-09-16 21:08 Strategas: nu čia mape jumpai dar įmanomi
2015-09-16 21:08 Strategas: bet stream nelabai XD
2015-09-16 21:08 Strategas: pzdc
2015-09-16 21:08 Strategas: čia
2015-09-16 21:08 Strategas: tokia mirtis
2015-09-16 21:09 Mazzerin: atrodo normaliai jei gali atpalaiduotai 240 stream
2015-09-16 21:09 Strategas: tai ne tik spaust reik
2015-09-16 21:09 Strategas: follow
2015-09-16 21:09 Strategas: sunku
2015-09-16 21:09 Strategas: ten part yra
2015-09-16 21:09 Strategas: nžn kam užtektu staminos irgi
2015-09-16 21:09 Strategas: 8 min
2015-09-16 21:10 Mazzerin: tai hp7 gal uzdet kokius
2015-09-16 21:10 Mazzerin: kad nebutu lucky passu visokiu
2015-09-16 21:10 Strategas: ir taip nebus
2015-09-16 21:10 Mazzerin: kodel
2015-09-16 21:10 Mazzerin: :DDD
2015-09-16 21:10 Mazzerin: taiig pilna passina ten
2015-09-16 21:10 Mazzerin: ismashina duhai
2015-09-16 21:10 Strategas: jo bet ilgas
2015-09-16 21:10 Mazzerin: nes drain mazas
2015-09-16 21:10 Strategas: ten random mirs ant jump
2015-09-16 21:11 Strategas: 06:02:903 (4,5,6,7,8,9) -
2015-09-16 21:11 Strategas: čia pv
2015-09-16 21:11 Strategas: z
2015-09-16 21:11 Strategas: kur tie single tap
2015-09-16 21:11 Mazzerin: jesus mire ant last jump
2015-09-16 21:11 Mazzerin: tada
2015-09-16 21:12 Strategas: nžn kaip kas nors galėtų išmashint
2015-09-16 21:12 Strategas: 07:08:522 (1) -
2015-09-16 21:12 Strategas: 07:12:022 (3) -
2015-09-16 21:12 Strategas: iki čia
2015-09-16 21:13 Strategas: 07:10:022 (1,2,1) -
2015-09-16 21:13 Strategas: šita vieta
2015-09-16 21:13 Strategas: tokia brutal
2015-09-16 21:13 Mazzerin: geras spacing

discussed some minor things
Spaghetti
Sister Jude
I wanted to mod this but htw people mods this
Monstrata
Discussed the 1/3 rhythm that was mentioned in the original dq post.

The 1/3's were confirmed to exist by goldenwolf/pishifat so we're keeping it.
Feb
I like technical death metal.
Ujimatsu Chiya
oh my.. hell is back xD
-Wookez
First 8 stars ranked map?

cgtz btw.
Mismagius
good job!!
fieryrage
o

this happened again
Spaghetti
AAAAAH congrats dude we need to collab soon
Pati
this song is awesome congratz on ranking
Weeaboo
Why is this ranked again
Kamikaze

Weeaboo wrote:

Why is this ranked again >.<
and why it shouldn't be?

Congratz Mazzerin btw
Bearizm
THE DREAM

requalified on my birthday too <3
Acylica
yea
Cerulean Veyron
Tremendous map :O

*Speakers explode
DeletedUser_3641262
\m/ \m/ \m/
Sangzin
OMG
CoLouRed GlaZeE
congratuletions
Swiftrax

Spaghetti wrote:

AAAAAH congrats dude we need to collab soon
no we do because we can make a noodle
-Wookez

Weeaboo wrote:

Why is this ranked again

cause pros needs an 8* map
aeeiku
maybe i suck but i just feel like this really shouldn't be od 10 just because
riktoi

jake2 wrote:

maybe i suck but i just feel like this really shouldn't be od 10 just because
OD 10 is just fine for a map with this kind of note density.
Kamikaze

jake2 wrote:

maybe i suck but i just feel like this really shouldn't be od 10 just because
If note locking wasn't a thing, then yeah, maybe.
Xantaria
Is it finally happening? I have been waiting for almost a year ... to play this map on HT and still almost fail :') ... But holy shit those hitsounds and the mapping in general ... god
Woddles
it's the final countdown... doo doo doooo doooo
riktoi
#believe
Fezu
It's actually happening :)
Rapthorn
holy shit
Taboki
pls :o
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