go go mazzerin
Beomsan wrote:
go go mazzerin
What does it change? It'll be a super difficult map, and the first player to fc it will be considered as a true master, it's just like boss map on every rythm game,stryver12 wrote:
Each mod raises the diff by 0.01 ....
Totally agree !!!!Lilith Sakaki wrote:
Each mod raises the diff by 0.01 ....
What does it change? It'll be a super difficult map, and the first player to fc it will be considered as a true master, it's just like boss map on every rythm game,
you have map that only 1% can pass it and 0.001% can fc it
Like it matters at this point.stryver12 wrote:
Each mod raises the diff by 0.01 ....
Lilith Sakaki wrote:
hey hey hey
Look! A noob is modding a 6+* stars map.
Nah jk, just some stuff i noticed, just pure suggestion :I hope this is helping you a little bit
- 02:44:068(1,2) - Maybe reduce a little bit more the volume for those, i can barely hear what's they're on (or maybe it's me)
its fine- 03:29:640(1,2,3,4,5,1) - Try DS 0.8x?
unnecessary- 03:41:440(1,3) - This sliders can be remapped following the vocals, like you did here 03:35:940(1,2) (not the same timing, i mean, in the same spirit
its a bit off time so i used 1/1 slider on that other one- 04:31:526(1,2,3,4) - I feel this is kinda wasted to leave those circles close to each other
drum beats made me do it
uh i used red stuff where it fit for sbVone wrote:
Hey Mazzerin, love your map and the song! As a suggestion, I think it would be nice if objects from 05:59:126 (1) to 06:22:237 (1) should be red, because of the brutality of the text and the riff
dont really need mods im just waiting for Lust to check it since he promised to about 2 months ago nowfergas wrote:
will you continue to work with it? need mod?
applied some of the minor suggestions like mini spacing imperfectionsiedesu wrote:
Hello:PBlind Faith01:44:069:Stack with 01:43:819 's tail
01:45:069 (4,5,1):These notes are not same in distance, so move this 01:45:569 to x:288, y:284
01:51:444: move this one to x:304, y:244
02:10:194: Isn't this direction looks better?https://osu.ppy.sh/ss/3467252
03:05:912: move to x:188, y:188
03:29:690 (1,2,3,4,5,1,1): Select them all, and move Number 1 to x:144,y:292 https://osu.ppy.sh/ss/3467270
03:35:940 (1,2) :they are not parallel, so make number 2 parallel with Number 1
05:38:666 make distance same with 05:38:246 (1,2,3) I'm saying these two noteshttps://osu.ppy.sh/ss/3467299
07:11:272 (1,2): make them like this:https://osu.ppy.sh/ss/3467309
07:16:834 (2,3,4,1,2,3): these stream distance is too wide to hit because this section's BPM is 240
So decrease the distance
07:24:272 (1,2,3): ^
08:18:272: add here finish?
*your mapset is so great, That's why I'm giving you a kudos
good luck +_<
thanks, last one is needed because kiais aren't rankable on red points though for whatever reason (source: p/4290623 )G9W0V2H0 wrote:
i am is mod Blind Faith!
timing point Green not use is Over Red!00:54:569
instead it, you do instead SHOULD:06:22:237
instead it, you do instead SHOULD:06:40:665
instead it, you do instead SHOULD:07:08:522
instead it, you do instead SHOULD:
Good luck rank Approve top50 scoreboard!!!
sametbhDeltmin wrote:
Mishima Yurara wrote:
Palestine approves
Lol, I guess it's true but you can just alternate like cookiezi did on Kokou no Sousei and get it hit easy. Plus its 8 stars, who cares at this point anyways?Charles445 wrote:
EDIT: More stuff
08:13:522 (1) - Repeat sliders that are short in duration are prime candidates for triggering an unwanted glitch.
p/3545482
This glitch is most likely never going to be fixed.
This is one of the reasons why FC'ing the end of StrangeProgram is so 'hard'.
These repeats are 31ms long, so hitting the object 31ms late will guarantee combo break.
In jump maps like this, players will often purposely hit later than usual to guarantee a hit. This'll pretty much screw them over.
It's a mechanic unintentionally overriding another mechanic. It's a glitch.Osuology wrote:
Lol, I guess it's true but you can just alternate like cookiezi did on Kokou no Sousei and get it hit easy. Plus its 8 stars, who cares at this point anyways?
You think it's a glitch, lol I don't think the game working like it's supposed to is a glitch. You missed a repeat and you don't get combo break. THAT would be a glitch.
What mechanic does it override?Charles445 wrote:
It's a mechanic unintentionally overriding another mechanic. It's a glitch.
It's a glitch that a lot of mappers will have unintentionally put in their maps, so it's extremely important to point out these cases.