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Spawn Of Possession - Apparition

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Beomsan
go go mazzerin
MomoPrecil

Beomsan wrote:

go go mazzerin
stryver12
Each mod raises the diff by 0.01 ....
[Hiiro Sakaki]

stryver12 wrote:

Each mod raises the diff by 0.01 ....
What does it change? It'll be a super difficult map, and the first player to fc it will be considered as a true master, it's just like boss map on every rythm game,
you have map that only 1% can pass it and 0.001% can fc it
Kotori-Chan

Lilith Sakaki wrote:

Each mod raises the diff by 0.01 ....

What does it change? It'll be a super difficult map, and the first player to fc it will be considered as a true master, it's just like boss map on every rythm game,
you have map that only 1% can pass it and 0.001% can fc it
Totally agree !!!!

Who needs Image material when we have a Mazzerin <3
gogogo ranked pls ;_;
GoldenWolf

stryver12 wrote:

Each mod raises the diff by 0.01 ....
Like it matters at this point.
Sayuki
This is how death metal should be mapped. gl on reranking mazzerin, keep the good work!
XEPCOH
mazzerin the god of mapping
[Hiiro Sakaki]
hey hey hey
Look! A noob is modding a 6+* stars map.
Nah jk, just some stuff i noticed, just pure suggestion :
  1. 02:44:068(1,2) - Maybe reduce a little bit more the volume for those, i can barely hear what's they're on (or maybe it's me)
  2. 03:29:640(1,2,3,4,5,1) - Try DS 0.8x?
  3. 03:41:440(1,3) - This sliders can be remapped following the vocals, like you did here 03:35:940(1,2) (not the same timing, i mean, in the same spirit
  4. 04:31:526(1,2,3,4) - I feel this is kinda wasted to leave those circles close to each other
I hope this is helping you a little bit
Vone
Hey Mazzerin, love your map and the song! As a suggestion, I think it would be nice if objects from 05:59:126 (1) to 06:22:237 (1) should be red, because of the brutality of the text and the riff :)
Topic Starter
Mazzerin

Lilith Sakaki wrote:

hey hey hey
Look! A noob is modding a 6+* stars map.
Nah jk, just some stuff i noticed, just pure suggestion :
  1. 02:44:068(1,2) - Maybe reduce a little bit more the volume for those, i can barely hear what's they're on (or maybe it's me)
    its fine
  2. 03:29:640(1,2,3,4,5,1) - Try DS 0.8x?
    unnecessary
  3. 03:41:440(1,3) - This sliders can be remapped following the vocals, like you did here 03:35:940(1,2) (not the same timing, i mean, in the same spirit
    its a bit off time so i used 1/1 slider on that other one
  4. 04:31:526(1,2,3,4) - I feel this is kinda wasted to leave those circles close to each other
    drum beats made me do it
I hope this is helping you a little bit

Vone wrote:

Hey Mazzerin, love your map and the song! As a suggestion, I think it would be nice if objects from 05:59:126 (1) to 06:22:237 (1) should be red, because of the brutality of the text and the riff :)
uh i used red stuff where it fit for sb
[Hiiro Sakaki]
All suggestions denied :c This proves well this isn't my level xD
Good luck, Mazzerin!
fergas
will you continue to work with it? need mod?
Topic Starter
Mazzerin

fergas wrote:

will you continue to work with it? need mod?
dont really need mods im just waiting for Lust to check it since he promised to about 2 months ago now
Acylica
Hello:P

Blind Faith
01:44:069:Stack with 01:43:819 's tail

01:45:069 (4,5,1):These notes are not same in distance, so move this 01:45:569 to x:288, y:284

01:51:444: move this one to x:304, y:244

02:10:194: Isn't this direction looks better?https://osu.ppy.sh/ss/3467252

03:05:912: move to x:188, y:188

03:29:690 (1,2,3,4,5,1,1): Select them all, and move Number 1 to x:144,y:292 https://osu.ppy.sh/ss/3467270

03:35:940 (1,2) :they are not parallel, so make number 2 parallel with Number 1

05:38:666 make distance same with 05:38:246 (1,2,3) I'm saying these two noteshttps://osu.ppy.sh/ss/3467299

07:11:272 (1,2): make them like this:https://osu.ppy.sh/ss/3467309

07:16:834 (2,3,4,1,2,3): these stream distance is too wide to hit because this section's BPM is 240
So decrease the distance

07:24:272 (1,2,3): ^

08:18:272: add here finish?

*your mapset is so great, That's why I'm giving you a kudos
good luck +_<
Xantaria
Topic Starter
Mazzerin

iedesu wrote:

Hello:P

Blind Faith
01:44:069:Stack with 01:43:819 's tail

01:45:069 (4,5,1):These notes are not same in distance, so move this 01:45:569 to x:288, y:284

01:51:444: move this one to x:304, y:244

02:10:194: Isn't this direction looks better?https://osu.ppy.sh/ss/3467252

03:05:912: move to x:188, y:188

03:29:690 (1,2,3,4,5,1,1): Select them all, and move Number 1 to x:144,y:292 https://osu.ppy.sh/ss/3467270

03:35:940 (1,2) :they are not parallel, so make number 2 parallel with Number 1

05:38:666 make distance same with 05:38:246 (1,2,3) I'm saying these two noteshttps://osu.ppy.sh/ss/3467299

07:11:272 (1,2): make them like this:https://osu.ppy.sh/ss/3467309

07:16:834 (2,3,4,1,2,3): these stream distance is too wide to hit because this section's BPM is 240
So decrease the distance

07:24:272 (1,2,3): ^

08:18:272: add here finish?

*your mapset is so great, That's why I'm giving you a kudos
good luck +_<
applied some of the minor suggestions like mini spacing imperfections
Fatfan Kolek
!summon Lust
Topic Starter
Mazzerin
day 132: running out of water supplies, still waiting for lust in his backyard
Woddles
day 140: hope is fading - out of water, lust seems to have run away from home
Spaghetti
lust quit yo find someone else


star'd
MomoPrecil
owhh come on, please re-rank this :(
G9W0V2H0
i gave kudosu
get this rank
G9W0V2H0
i give other kudosu rank please ><
kneepel
i'll give my first born to see this ranked.
DeletedUser_3641262
pls
send help
G9W0V2H0
i am is mod Blind Faith!

timing point Green not use is Over Red!

00:54:569


instead it, you do instead SHOULD:

06:22:237


instead it, you do instead SHOULD:

06:40:665


instead it, you do instead SHOULD:

07:08:522


instead it, you do instead SHOULD:

Good luck rank Approve top50 scoreboard!!!
Topic Starter
Mazzerin

G9W0V2H0 wrote:

i am is mod Blind Faith!

timing point Green not use is Over Red!

00:54:569


instead it, you do instead SHOULD:

06:22:237


instead it, you do instead SHOULD:

06:40:665


instead it, you do instead SHOULD:

07:08:522


instead it, you do instead SHOULD:

Good luck rank Approve top50 scoreboard!!!
thanks, last one is needed because kiais aren't rankable on red points though for whatever reason (source: p/4290623 )
Okoratu
iirc that only bugs if it's the 1st red line in the map

Source i was involved in that dq xddd
Sieg
day 160: I started to feel dizzy, I know I'm going down and there's nothing I can do about it. Everything fades to black and I fall...
DeletedUser_4329079
It begins.
G9W0V2H0
Map is am good i Want map be rank!
Good For Player hvick225, Rafis, ShigeTora.
trek5900
Late is better than never! GL
VINXIS
Palestine approves
Deltmin

Mishima Yurara wrote:

Palestine approves
Charles445
Why is normal-hitfinish11 so loud? It hurts the ears every time it's used, much like how it hurts in Fast Paced Society.

Why are normal-hitfinish11 and normal-hitfinish10 so large? 2822 kbps isn't a good bitrate for a wav in a beatmap, 1411 is what you'd want to use to save file size.
You could shave off an entire MB just by re-encoding two wav files (there's more 2822 in the folder but those are the prime examples).

EDIT: More stuff
08:13:522 (1) - Repeat sliders that are short in duration are prime candidates for triggering an unwanted glitch.
p/3545482
This glitch is most likely never going to be fixed.
This is one of the reasons why FC'ing the end of StrangeProgram is so 'hard'.

These repeats are 31ms long, so hitting the object 31ms late will guarantee combo break.
In jump maps like this, players will often purposely hit later than usual to guarantee a hit. This'll pretty much screw them over.
orbital gun

Deltmin wrote:

Mishima Yurara wrote:

Palestine approves
sametbh
Osuology

Charles445 wrote:

EDIT: More stuff
08:13:522 (1) - Repeat sliders that are short in duration are prime candidates for triggering an unwanted glitch.
p/3545482
This glitch is most likely never going to be fixed.
This is one of the reasons why FC'ing the end of StrangeProgram is so 'hard'.

These repeats are 31ms long, so hitting the object 31ms late will guarantee combo break.
In jump maps like this, players will often purposely hit later than usual to guarantee a hit. This'll pretty much screw them over.
Lol, I guess it's true but you can just alternate like cookiezi did on Kokou no Sousei and get it hit easy. Plus its 8 stars, who cares at this point anyways?
You think it's a glitch, lol I don't think the game working like it's supposed to is a glitch. You missed a repeat and you don't get combo break. THAT would be a glitch.
Charles445

Osuology wrote:

Lol, I guess it's true but you can just alternate like cookiezi did on Kokou no Sousei and get it hit easy. Plus its 8 stars, who cares at this point anyways?
You think it's a glitch, lol I don't think the game working like it's supposed to is a glitch. You missed a repeat and you don't get combo break. THAT would be a glitch.
It's a mechanic unintentionally overriding another mechanic. It's a glitch.
It's a glitch that a lot of mappers will have unintentionally put in their maps, so it's extremely important to point out these cases.

As for the 8 star 'who cares' thing, I've seen top players complain about this exact glitch.
For example, those playing Anhedonia will have to deal with a 20ms buzz slider at 00:11:877 - . This was most visible when players were fighting for HD HR scores.
When Chipscape was released, one of the biggest complaints was the 1/8 buzz sliders causing combo breaks. Those are 34ms.
Osuology

Charles445 wrote:

It's a mechanic unintentionally overriding another mechanic. It's a glitch.
It's a glitch that a lot of mappers will have unintentionally put in their maps, so it's extremely important to point out these cases.
What mechanic does it override?
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