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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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DeletedUser_4329079
Movement looks stuttery on the editor when playing a song, and I get considerably less fps while on the editor (800) than while playing (3400).




Also noticed that missing/sliderbreaking sprites are still often missing, so I can only hear the combo break sound with no visual clue of what happened but a note with no numbers at all (they just dissapear with no animation). This happens on like a 20-30% of the combo breaks. It happens on beta too, but not on stable.
luka-devnull
Is there a way to use plain ol' OpenGL now? With WINE, the new GLES+ANGLE combination is really putting a damper on everything, probably because of ANGLE. Cutting Edge has the same bad performance as Stable now since both use DirectX :(

Also, why move from just straight GL to having "GLES -> ANGLE-> DirectX"? Could it possible to make it so we can switch between the two, or a switch between ANGLE and the built-in EGL or WGL libraries if you can't switch between GL and GLES? That would really help us WINE users a lot!
abraker
Enabling shaders on an Intel GPU causes draw to plateau upon the start of kiai time

Mofu kun




happens on the 8/16/2015 update
peppy

aus4000 wrote:

Is there a way to use plain ol' OpenGL now? With WINE, the new GLES+ANGLE combination is really putting a damper on everything, probably because of ANGLE. Cutting Edge has the same bad performance as Stable now since both use DirectX :(

Also, why move from just straight GL to having "GLES -> ANGLE-> DirectX"? Could it possible to make it so we can switch between the two, or a switch between ANGLE and the built-in EGL or WGL libraries if you can't switch between GL and GLES? That would really help us WINE users a lot!
I think you're misunderstanding. We moved from OpenGL to OpenGL ES, which guaranteed more compatibility across platforms. Angle is not even activated unless you turn on compatibility mode. If you're getting worse performance, you'll need to fix your wine environment or wait for our official release on linux.
Tom94

Mofu kun wrote:





happens on the 8/16/2015 update
Update your graphics drivers, reboot, and try again, please. Please also tell us what hardware (and operating system) you are using and please upload your gl_info.txt file, found in your osu! directory.
Morbon
When you go to testplay at editor and turn on autoplay, then go back - crash, happens on last cutting edge build, and doesn't happen on stable.
Nobot
I am having an issue, whenever I try and set my osu! to cutting edge, it doesn't download it.

This is my "update_log_lastsuccess.txt"
8/17/2015 8:20:47 AM: Running cleanup..
8/17/2015 8:20:47 AM: Cleanup successful!
8/17/2015 8:20:47 AM: Resetting update process
8/17/2015 8:20:47 AM: CallbackStatus updated to Checking
8/17/2015 8:20:47 AM:
8/17/2015 8:20:47 AM: Beginning update thread
8/17/2015 8:20:47 AM: Stream: CuttingEdge
8/17/2015 8:20:47 AM:
8/17/2015 8:20:47 AM: Serious error occurred in update thread: System.InvalidProgramException: Common Language Runtime detected an invalid program.
at #Fe.#Ee.#nG()
at #Fe.#Ee.#R3b()
8/17/2015 8:20:47 AM: Returning NoUpdate state to caller
8/17/2015 8:20:47 AM: CallbackStatus updated to NoUpdate

Nothing really happens, it just stays on stable and says that osu! is up to date.
Topic Starter
TheVileOne
There is a slight drop in FPS with cutting edge versus beta. It's very small for me but public slack people seem to have larger drops.
Shizuyi
At least im not the only one with this problem
A Mystery

Trosk- wrote:

A Mystery wrote:

Is it just me, or is the cursor trail suddenly staying a lot longer since the very last CE update?

CE

Stable
I don't feel that effect on my skins, as well as on Default skin. Probably I'm wrong, but I think it's still the same.
Difference is pretty clear though, not sure why this suddenly happens (is something changed about skin settings). Don't really know how to edit the cursor trail duration, but I disabled it for now.
What even though I'm subscribed to this topic it didn't tell me there was a reply
MillhioreF
Due to huge particle optimizations in a recent patch, the cursor trail's length is no longer capped and can become much longer during fast movements. I see what you mean, though, and a skin.ini setting sounds pretty nice.
A Mystery

MillhioreF wrote:

Due to huge particle optimizations in a recent patch, the cursor trail's length is no longer capped and can become much longer during fast movements. I see what you mean, though, and a skin.ini setting sounds pretty nice.
Thanks for clarifying!
Yeah I would love to be able to edit it, it's really destracting to play with it now (at least to me)
peppy
@Nobot: you need to manually download a new build of osu! and replace your existing one.

Here's a link: http://m1.ppy.sh/r/osu!.exe
Nobot

peppy wrote:

@Nobot: you need to manually download a new build of osu! and replace your existing one.

Here's a link: http://m1.ppy.sh/r/osu!.exe
It worked! Thank you.
Spkz
I noticed a little glitch with the hit error on the latest cuttingedge build. Not really noticable, but sometimes the colors won't work they are just white. Screenshot:
Trosk-
That is intended I believe. t/347919

BanchoBot wrote:

Issue(s) in this thread have been addressed by the following changes:
  1. Fix hit error display using incorrect colour on borderline 100s. Make slider initial clicks white (they don't affect accuracy). (peppy)
The changes will be applied to builds newer than b20150818.2cuttingedge
Spkz
Sorry I wasn't paying attention
nns1337

nns1337 wrote:

My osu! won't update since the 29th of July, It just says there's a problem with my internet connection but there isn't. Ingame it wont download the stuff either, it just says there's an error downloading the files. Doesn't work when running osu! in admin mode aswell.

Bancho disconnected me today saying my osu! version is too old aswell.

Windows 10, Cutting Edge from 29th of July 2015, 20150729.2

Anyone got a fix for me?

Issue still the case. I got the version 20150810.3 from a friend, not updating from that also. Antivir and Windows Defender off, no other program which could cause the issue.
peppy
update_log.txt please
Ciuriya
Whenever I'm playing a map and enter the pause menu, there's a weird visual glitch that appears for 1-2 frames and disappears.
Video
Only happens in the newest cutting-edge build.
Windows 10, GTX 970 with 355.60 driver
Trosk-

Smc wrote:

Whenever I'm playing a map and enter the pause menu, there's a weird visual glitch that appears for 1-2 frames and disappears.
Video
Only happens in the newest cutting-edge build.
Windows 10, GTX 970 with 355.60 driver
Can't replicate and I have the same GPU with the same drivers. What are your osu! settings?
Ciuriya

Trosk- wrote:

Smc wrote:

Whenever I'm playing a map and enter the pause menu, there's a weird visual glitch that appears for 1-2 frames and disappears.
Video
Only happens in the newest cutting-edge build.
Windows 10, GTX 970 with 355.60 driver
Can't replicate and I have the same GPU with the same drivers. What are your osu! settings?
It only seems to happen once in a while, 5-10% chance or so.
http://www.smcmax.me/s/2015-08-18_11-21-23.png
http://www.smcmax.me/s/2015-08-18_11-21-46.png
http://www.smcmax.me/s/2015-08-18_11-22-30.png
quaternary
The white bars on the hit-error bar affect osu!mania, which doesn't make sense because osu!mania does actually judge "slider" (long-note) timings.

Ninja edit: Actually everything is white
Lyra
It seems on certain maps, slider ticks are being generated where they aren't supposed to. So far, I've only found one, but I can confirm that this isn't an issue on stable and beta builds, only Cutting Edge. And it was not a problem yesterday. Just started today.

The map in question is https://osu.ppy.sh/s/311013 Difficulty name is "Ouroboros Division".

Here are screenshots, with screenshots under that of how they should normally look, as well as timing points for each underneath that. There are probably a lot more in this map, but these are the ones I noticed immediately.



00:07:968 (1) -



00:08:352 (2) -



00:15:660 (3) -

So far, this is the only map I've seen this happen, but if I find any more while playing, I will edit my post with more examples.
nns1337

peppy wrote:

update_log.txt please
I don't have one.
Tom94

Miracle wrote:

It seems on certain maps, slider ticks are being generated where they aren't supposed to. So far, I've only found one, but I can confirm that this isn't an issue on stable and beta builds, only Cutting Edge. And it was not a problem yesterday. Just started today.

The map in question is https://osu.ppy.sh/s/311013 Difficulty name is "Ouroboros Division".

Here are screenshots, with screenshots under that of how they should normally look, as well as timing points for each underneath that. There are probably a lot more in this map, but these are the ones I noticed immediately.



00:07:968 (1) -



00:08:352 (2) -



00:15:660 (3) -

So far, this is the only map I've seen this happen, but if I find any more while playing, I will edit my post with more examples.
Should be fixed now, please try again, and please keep reporting in case you find another case.
Trosk-

Smc wrote:

Whenever I'm playing a map and enter the pause menu, there's a weird visual glitch that appears for 1-2 frames and disappears.
Video
Only happens in the newest cutting-edge build.
Windows 10, GTX 970 with 355.60 driver
Ok, I just had the same effect. Without Shaders tho.
Damnae
Linear parts of sliders aren't selectable anymore in the editor: http://puu.sh/jGjL1/b28d6b3501.mp4
agubelu
I don't know if it's just me but sometimes my computer freezes for a couple of seconds when I minimize/close osu
Lyra

Tom94 wrote:

Miracle wrote:

It seems on certain maps, slider ticks are being generated where they aren't supposed to. So far, I've only found one, but I can confirm that this isn't an issue on stable and beta builds, only Cutting Edge. And it was not a problem yesterday. Just started today.

The map in question is https://osu.ppy.sh/s/311013 Difficulty name is "Ouroboros Division".

Here are screenshots, with screenshots under that of how they should normally look, as well as timing points for each underneath that. There are probably a lot more in this map, but these are the ones I noticed immediately.



00:07:968 (1) -



00:08:352 (2) -



00:15:660 (3) -

So far, this is the only map I've seen this happen, but if I find any more while playing, I will edit my post with more examples.
Should be fixed now, please try again, and please keep reporting in case you find another case.
Tested. Everything checks out fine now.

Unforunately, I have to leave elsewhere for the time being, so I won't be able to test some more maps out for a while. But most of the other maps I played didn't have this issue.
nns1337
http://hastebin.com/foyejikibo.pas

Got the latest osu!.exe , this is the result.


This comes out when I move osu!.exe to its own folder: http://hastebin.com/econivufeh.vhdl
DeletedUser_4329079

Damnae wrote:

Linear parts of sliders aren't selectable anymore in the editor: http://puu.sh/jGjL1/b28d6b3501.mp4
Can confirm
Topic Starter
TheVileOne
I have a fix submitted for the sliders. Please be patient.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix linear sliders being unable to be selected. (TheVileOne)
The changes will be applied to builds newer than b20150818.14cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
hard to freeze
"Snaking sliders" seems to be of no use to some linear-shape sliders, but it works pretty well on curve-shape sliders.
The build is b20150819.3cuttingedge.
Tom94
I already pushed a fix for that, just gotta wait until it's merged in.
Morbon
Any response for p/4431432 ? It still crashes
Tom94
Doesn't crash for me. Are you on latest drivers? If yes, please check if it happens with different skins or maps.
Morbon

Tom94 wrote:

Doesn't crash for me. Are you on latest drivers? If yes, please check if it happens with different skins or maps.
It crashes only with "always use default skin" option.
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