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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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sirusi
Was also getting random crashes like 5 seconds after I open a map.
Changed skins and I can play fine now.

So problem is skin related?
RundownPaper4
I seem to have problems with mouse sensitivity.

For example the sensitivity is different when I open the options tab and move around within the boundary of the options list and when I move anywhere else in the osu window (sensitivity seems to be a lot less) Also doing small consistent circles using my mouse causes the cursor to move in a circle that doesn't stay in one spot.

Additionally in game there seems to be a sensitivity modifier even though I enabled raw input and 1x.

This doesn't happen (for me at least) in the stable build.
BeatBreakerS
Okay so when i open osu and rapidly click on my desk top or a windows it starts as minimized, but it doesn't Start as in "Welcome to osu" is not played.

so while it was in minimized form i clicked a .ozs to Export it

Osu starts up as in the Song Selection and Welcome to osu is played like so http://puu.sh/jiFHx/a7c95ddb75.png

Then is Stays there and my Profile Signature(Or details) and the Song Forward and back ward thing is displayed as an overlay like so http://puu.sh/jiFIr/6cb811d6b2.png
( look at the top right and top left)
And yes you can interact with them

It goes away when you back and re enter the song selection

Edit: I am on win 7 currently win10 and i run osu Full Screen Letter boxed mode i haven't tested it out in windowed mode but i guess it wont cause a problem there it's not there in windowed mode

Steps To Reproduce

  1. While opening osu!beta or CE repeatedly click on your Desktop, it make osu minimized and not show "Welcome to osu" nor will the sound be played
  2. Click a osz file to import into osu
  3. Welcome is played on Song selection with broken interactions/Overlays provided in above Screenshot
this was Replicated By Trosk- here p/4382374
Trosk-

BeatBreakerS wrote:

Stuff
Okay so when i open osu and rapidly click on my desk top or a windows it starts as minimized, but it doesn't Start as in "Welcome to osu" is not played.

so while it was in minimized form i clicked a .ozs to Export it

Osu starts up as in the Song Selection and Welcome to osu is played like so http://puu.sh/jiFHx/a7c95ddb75.png

Then is Stays there and my Profile Signature(Or details) and the Song Forward and back ward thing is displayed as an overlay like so http://puu.sh/jiFIr/6cb811d6b2.png
( look at the top right and top left)
And yes you can interact with them

It goes away when you back and re enter the song selection

Edit: I am on win 7 currently win10 and i run osu Full Screen Letter boxed mode i haven't tested it out in windowed mode but i guess it wont cause a problem there it's not there in windowed mode

Steps To Reproduce

  1. While opening osu!beta or CE repeatedly click on your Desktop, it make osu minimized and not show "Welcome to osu" nor will the sound be played
  2. Click a osz file to import into osu
  3. Welcome is played on Song selection with broken interactions/Overlays provided in above Screenshot
this was Replicated By Trosk- here p/4382374

VeilStar wrote:

o.O That should have been fixed
t/332752

Trosk- wrote:

Maybe it's not exactly the same situation, because the situation that was fixed was during the "intro", and this seems like it's before it. I don't know, but yeah, I thought it was fixed too.
Trosk-
Well, double post since it's a different issue. If it's not ok, I'm sorry.

When you scroll the options (click, drag and release the click), the text on the options gets a bit messed up.
Only noticeable in resolutions smaller than 1440x900.

I have the strange sensation that this has been reporteed before, but I don't actually know.

Only happens in CE.



BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Disable recycling of text-textures. (Tom94)
The changes will be applied to builds newer than b20150815cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
ukod
My osu! crashes a few seconds after I start spectating/playing or start watching a replay when using Cutting-edge.
Tom94
Does changing skins or enabling a frame limiter help? If yes, please upload the skin you are using while experiencing the crash.
ukod
Changing skins helped, here is my skin: http://puu.sh/jDmfy/8ed4304180.osk
Tom94
How about the frame limiter thing? I don't get any crashes with your skin.
ukod
Crashes on every frame filter I tried (VSync; 120, 240 and unlimited fps)
Tom94
Any further information you could provide? Such as a screenshot of what the crash shows, and your hardware specs? Please also upload gl_info.txt which can be found in your osu folder.
ukod

gl_info.txt

Hardware specs I could find out: Graphics card: NVIDIA GeForce GTX 550 Ti
Processor: Intel Core i7-2600 @ 3.40GHz
RAM: 10GB

I'm really bad with computers, if you need something else I can try to find it
Tom94
Does turning off Shaders in the options menu help? If not, does enabling the compatibility mode help?
ukod
Shaders were turned off already, experiencing no crashes under compatibility mode so far.
Tom94
I just pushed a small update, could you test whether you still crash when disabling compatibility mode?
ukod
Still crashing outside of compatibility mode.
Tom94
If you put the following files into your skin, do you still crash? http://puu.sh/jDt0W/2d2b760b82.zip
(It should show you different images for 100s and 50s.)
ukod
Doesn't crash outside compatibility mode with your 100s and 50s anymore.
Tom94
Thanks a lot, this makes clear what's causing the issue. I'll try to figure out exactly what's going wrong and will let you know once it'd be good to test again. :)

Oh , another question, do you by any chance crash with the default skin?
ukod
No problem, and yes, I do crash with the default skin.
Tom94
Could you try downloading http://www.nvidia.de/object/geforce-experience-de.html and updating your graphics card driver to the latest one? I don't see any immediate issue with the relevant code and my particular card (which is also by nVidia) does not experience such crashes.
ukod
No crashes after updating my graphics card driver, cheers.
Anglachel
Yesterday it was working completely fine but today i cant even see songs http://webmup.com/a71ad/vid.webm
Trosk-

Anglachel4 wrote:

Yesterday it was working completely fine but today i cant even see songs http://webmup.com/a71ad/vid.webm
That is completely screwed... Close osu!, hold Shift while opening osu!, select Stable release stream and click on repair osu!. Let's see if that helps. If it doesn't, probably something is screwed on your osu! installation. If it does, try to go back to Cutting Edge and see if it's still happening.

If it's happening on any release stream, probably you will need to make a new osu! installation.
Anglachel

Trosk- wrote:

Anglachel4 wrote:

Yesterday it was working completely fine but today i cant even see songs http://webmup.com/a71ad/vid.webm
That is completely screwed... Close osu!, hold Shift while opening osu!, select Stable release stream and click on repair osu!. Let's see if that helps. If it doesn't, probably something is screwed on your osu! installation. If it does, try to go back to Cutting Edge and see if it's still happening.

If it's happening on any release stream, probably you will need to make a new osu! installation.
in stable mode it works fine but when i choose cutting edge that happens again
Trosk-

Anglachel4 wrote:

in stable mode it works fine but when i choose cutting edge that happens again
Hmm, is it happening on Beta? If it is happening on Beta too, could you try to change the release stream to Cutting Edge again and enable the Compatibility mode? If you can't from inside the game (because everything is screwed) try to hold Shift while opening osu! again and enable Compatibility mode from the configuration window.
Anglachel

Trosk- wrote:

Anglachel4 wrote:

in stable mode it works fine but when i choose cutting edge that happens again
Hmm, is it happening on Beta? If it is happening on Beta too, could you try to change the release stream to Cutting Edge again and enable the Compatibility mode? If you can't from inside the game (because everything is screwed) try to hold Shift while opening osu! again and enable Compatibility mode from the configuration window.

Everything is fine in beta too tried changing to cutting edge after beta but it is still like that
Trosk-

Anglachel4 wrote:

Everything is fine in beta too tried changing to cutting edge after beta but it is still like that
Did you try activating the Compatibility mode on Cutting Edge, like I said earlier?
Anglachel

Trosk- wrote:

Did you try activating the Compatibility mode on Cutting Edge, like I said earlier?
Yep but i am afraid that didn't work either
DeletedUser_4329079
Movement looks stuttery on the editor when playing a song, and I get considerably less fps while on the editor (800) than while playing (3400).




Also noticed that missing/sliderbreaking sprites are still often missing, so I can only hear the combo break sound with no visual clue of what happened but a note with no numbers at all (they just dissapear with no animation). This happens on like a 20-30% of the combo breaks. It happens on beta too, but not on stable.
luka-devnull
Is there a way to use plain ol' OpenGL now? With WINE, the new GLES+ANGLE combination is really putting a damper on everything, probably because of ANGLE. Cutting Edge has the same bad performance as Stable now since both use DirectX :(

Also, why move from just straight GL to having "GLES -> ANGLE-> DirectX"? Could it possible to make it so we can switch between the two, or a switch between ANGLE and the built-in EGL or WGL libraries if you can't switch between GL and GLES? That would really help us WINE users a lot!
abraker
Enabling shaders on an Intel GPU causes draw to plateau upon the start of kiai time

Jing Yuan




happens on the 8/16/2015 update
peppy

aus4000 wrote:

Is there a way to use plain ol' OpenGL now? With WINE, the new GLES+ANGLE combination is really putting a damper on everything, probably because of ANGLE. Cutting Edge has the same bad performance as Stable now since both use DirectX :(

Also, why move from just straight GL to having "GLES -> ANGLE-> DirectX"? Could it possible to make it so we can switch between the two, or a switch between ANGLE and the built-in EGL or WGL libraries if you can't switch between GL and GLES? That would really help us WINE users a lot!
I think you're misunderstanding. We moved from OpenGL to OpenGL ES, which guaranteed more compatibility across platforms. Angle is not even activated unless you turn on compatibility mode. If you're getting worse performance, you'll need to fix your wine environment or wait for our official release on linux.
Tom94

Mofu kun wrote:





happens on the 8/16/2015 update
Update your graphics drivers, reboot, and try again, please. Please also tell us what hardware (and operating system) you are using and please upload your gl_info.txt file, found in your osu! directory.
Morbon
When you go to testplay at editor and turn on autoplay, then go back - crash, happens on last cutting edge build, and doesn't happen on stable.
Nobot
I am having an issue, whenever I try and set my osu! to cutting edge, it doesn't download it.

This is my "update_log_lastsuccess.txt"
8/17/2015 8:20:47 AM: Running cleanup..
8/17/2015 8:20:47 AM: Cleanup successful!
8/17/2015 8:20:47 AM: Resetting update process
8/17/2015 8:20:47 AM: CallbackStatus updated to Checking
8/17/2015 8:20:47 AM:
8/17/2015 8:20:47 AM: Beginning update thread
8/17/2015 8:20:47 AM: Stream: CuttingEdge
8/17/2015 8:20:47 AM:
8/17/2015 8:20:47 AM: Serious error occurred in update thread: System.InvalidProgramException: Common Language Runtime detected an invalid program.
at #Fe.#Ee.#nG()
at #Fe.#Ee.#R3b()
8/17/2015 8:20:47 AM: Returning NoUpdate state to caller
8/17/2015 8:20:47 AM: CallbackStatus updated to NoUpdate

Nothing really happens, it just stays on stable and says that osu! is up to date.
Topic Starter
TheVileOne
There is a slight drop in FPS with cutting edge versus beta. It's very small for me but public slack people seem to have larger drops.
Shizuyi
At least im not the only one with this problem
A Mystery

Trosk- wrote:

A Mystery wrote:

Is it just me, or is the cursor trail suddenly staying a lot longer since the very last CE update?

CE

Stable
I don't feel that effect on my skins, as well as on Default skin. Probably I'm wrong, but I think it's still the same.
Difference is pretty clear though, not sure why this suddenly happens (is something changed about skin settings). Don't really know how to edit the cursor trail duration, but I disabled it for now.
What even though I'm subscribed to this topic it didn't tell me there was a reply
MillhioreF
Due to huge particle optimizations in a recent patch, the cursor trail's length is no longer capped and can become much longer during fast movements. I see what you mean, though, and a skin.ini setting sounds pretty nice.
A Mystery

MillhioreF wrote:

Due to huge particle optimizations in a recent patch, the cursor trail's length is no longer capped and can become much longer during fast movements. I see what you mean, though, and a skin.ini setting sounds pretty nice.
Thanks for clarifying!
Yeah I would love to be able to edit it, it's really destracting to play with it now (at least to me)
peppy
@Nobot: you need to manually download a new build of osu! and replace your existing one.

Here's a link: http://m1.ppy.sh/r/osu!.exe
Nobot

peppy wrote:

@Nobot: you need to manually download a new build of osu! and replace your existing one.

Here's a link: http://m1.ppy.sh/r/osu!.exe
It worked! Thank you.
Spkz
I noticed a little glitch with the hit error on the latest cuttingedge build. Not really noticable, but sometimes the colors won't work they are just white. Screenshot:
Trosk-
That is intended I believe. t/347919

BanchoBot wrote:

Issue(s) in this thread have been addressed by the following changes:
  1. Fix hit error display using incorrect colour on borderline 100s. Make slider initial clicks white (they don't affect accuracy). (peppy)
The changes will be applied to builds newer than b20150818.2cuttingedge
Spkz
Sorry I wasn't paying attention
nns1337

nns1337 wrote:

My osu! won't update since the 29th of July, It just says there's a problem with my internet connection but there isn't. Ingame it wont download the stuff either, it just says there's an error downloading the files. Doesn't work when running osu! in admin mode aswell.

Bancho disconnected me today saying my osu! version is too old aswell.

Windows 10, Cutting Edge from 29th of July 2015, 20150729.2

Anyone got a fix for me?

Issue still the case. I got the version 20150810.3 from a friend, not updating from that also. Antivir and Windows Defender off, no other program which could cause the issue.
peppy
update_log.txt please
Ciuriya
Whenever I'm playing a map and enter the pause menu, there's a weird visual glitch that appears for 1-2 frames and disappears.
Video
Only happens in the newest cutting-edge build.
Windows 10, GTX 970 with 355.60 driver
Trosk-

Smc wrote:

Whenever I'm playing a map and enter the pause menu, there's a weird visual glitch that appears for 1-2 frames and disappears.
Video
Only happens in the newest cutting-edge build.
Windows 10, GTX 970 with 355.60 driver
Can't replicate and I have the same GPU with the same drivers. What are your osu! settings?
Ciuriya

Trosk- wrote:

Smc wrote:

Whenever I'm playing a map and enter the pause menu, there's a weird visual glitch that appears for 1-2 frames and disappears.
Video
Only happens in the newest cutting-edge build.
Windows 10, GTX 970 with 355.60 driver
Can't replicate and I have the same GPU with the same drivers. What are your osu! settings?
It only seems to happen once in a while, 5-10% chance or so.
http://www.smcmax.me/s/2015-08-18_11-21-23.png
http://www.smcmax.me/s/2015-08-18_11-21-46.png
http://www.smcmax.me/s/2015-08-18_11-22-30.png
quaternary
The white bars on the hit-error bar affect osu!mania, which doesn't make sense because osu!mania does actually judge "slider" (long-note) timings.

Ninja edit: Actually everything is white
Lyra
It seems on certain maps, slider ticks are being generated where they aren't supposed to. So far, I've only found one, but I can confirm that this isn't an issue on stable and beta builds, only Cutting Edge. And it was not a problem yesterday. Just started today.

The map in question is https://osu.ppy.sh/s/311013 Difficulty name is "Ouroboros Division".

Here are screenshots, with screenshots under that of how they should normally look, as well as timing points for each underneath that. There are probably a lot more in this map, but these are the ones I noticed immediately.



00:07:968 (1) -



00:08:352 (2) -



00:15:660 (3) -

So far, this is the only map I've seen this happen, but if I find any more while playing, I will edit my post with more examples.
nns1337

peppy wrote:

update_log.txt please
I don't have one.
Tom94

Miracle wrote:

It seems on certain maps, slider ticks are being generated where they aren't supposed to. So far, I've only found one, but I can confirm that this isn't an issue on stable and beta builds, only Cutting Edge. And it was not a problem yesterday. Just started today.

The map in question is https://osu.ppy.sh/s/311013 Difficulty name is "Ouroboros Division".

Here are screenshots, with screenshots under that of how they should normally look, as well as timing points for each underneath that. There are probably a lot more in this map, but these are the ones I noticed immediately.



00:07:968 (1) -



00:08:352 (2) -



00:15:660 (3) -

So far, this is the only map I've seen this happen, but if I find any more while playing, I will edit my post with more examples.
Should be fixed now, please try again, and please keep reporting in case you find another case.
Trosk-

Smc wrote:

Whenever I'm playing a map and enter the pause menu, there's a weird visual glitch that appears for 1-2 frames and disappears.
Video
Only happens in the newest cutting-edge build.
Windows 10, GTX 970 with 355.60 driver
Ok, I just had the same effect. Without Shaders tho.
Damnae
Linear parts of sliders aren't selectable anymore in the editor: http://puu.sh/jGjL1/b28d6b3501.mp4
agubelu
I don't know if it's just me but sometimes my computer freezes for a couple of seconds when I minimize/close osu
Lyra

Tom94 wrote:

Miracle wrote:

It seems on certain maps, slider ticks are being generated where they aren't supposed to. So far, I've only found one, but I can confirm that this isn't an issue on stable and beta builds, only Cutting Edge. And it was not a problem yesterday. Just started today.

The map in question is https://osu.ppy.sh/s/311013 Difficulty name is "Ouroboros Division".

Here are screenshots, with screenshots under that of how they should normally look, as well as timing points for each underneath that. There are probably a lot more in this map, but these are the ones I noticed immediately.



00:07:968 (1) -



00:08:352 (2) -



00:15:660 (3) -

So far, this is the only map I've seen this happen, but if I find any more while playing, I will edit my post with more examples.
Should be fixed now, please try again, and please keep reporting in case you find another case.
Tested. Everything checks out fine now.

Unforunately, I have to leave elsewhere for the time being, so I won't be able to test some more maps out for a while. But most of the other maps I played didn't have this issue.
nns1337
http://hastebin.com/foyejikibo.pas

Got the latest osu!.exe , this is the result.


This comes out when I move osu!.exe to its own folder: http://hastebin.com/econivufeh.vhdl
DeletedUser_4329079

Damnae wrote:

Linear parts of sliders aren't selectable anymore in the editor: http://puu.sh/jGjL1/b28d6b3501.mp4
Can confirm
Topic Starter
TheVileOne
I have a fix submitted for the sliders. Please be patient.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix linear sliders being unable to be selected. (TheVileOne)
The changes will be applied to builds newer than b20150818.14cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
hard to freeze
"Snaking sliders" seems to be of no use to some linear-shape sliders, but it works pretty well on curve-shape sliders.
The build is b20150819.3cuttingedge.
Tom94
I already pushed a fix for that, just gotta wait until it's merged in.
Morbon
Any response for p/4431432 ? It still crashes
Tom94
Doesn't crash for me. Are you on latest drivers? If yes, please check if it happens with different skins or maps.
Morbon

Tom94 wrote:

Doesn't crash for me. Are you on latest drivers? If yes, please check if it happens with different skins or maps.
It crashes only with "always use default skin" option.
Tom94

Morbon wrote:

Tom94 wrote:

Doesn't crash for me. Are you on latest drivers? If yes, please check if it happens with different skins or maps.
It crashes only with "always use default skin" option.
Even with that option on I don't get crashes. Can you please tell me on which map with which skin (despite using the "Always use default skin" option) you reproduce it?

It would also help if you could tinker with your options to see whether anything else affects the crashing behavior. Thanks a lot!
Morbon

Tom94 wrote:

Even with that option on I don't get crashes. Can you please tell me on which map with which skin (despite using the "Always use default skin" option) you reproduce it?

It would also help if you could tinker with your options to see whether anything else affects the crashing behavior. Thanks a lot!
Well, it happens on all maps with this option, with or without custom map skins. The only thing, that I can add here: osu! crashes immediately with custom skin (for example on this map)
I'll try to change some options, will post later.


Edit: It's not the options. I get crashes even on same options as the ones which have ppl who don't crashing.
MillhioreF
Clicking an osu!direct link in chat while spectating someone or watching a replay causes the interface and map to fade away and the replay to completely stop.

Video
BeatBreakerS
Beatmaps ( that have Skip ) are Auto skipping themselves if CTRL+R is used

b20150820.1CE


i'm stupid
peppy

BeatBreakerS wrote:

Beatmaps ( that have Skip ) are Auto skipping themselves if CTRL+R is used

b20150820.1CE
That is how ctrl-r workd. and has always worked. PLEASE compare to stable before reporting issues.
mazei


The changelog text box cuts off part of the text. I realized this happening from the 19th August build, but not sure exactly when it began. Still an issue with the current build.
Shizuyi
Its like this since forever.
Trosk-

mazei wrote:


The changelog text box cuts off part of the text. I realized this happening from the 19th August build, but not sure exactly when it began. Still an issue with the current build.
-> p/4121624
mazei
Ah thought it was recent, only checked a few pages back.
Quichey
There seems to be an issue with brightness values on the sliders. Opacity seems to be the offender here, most likely caused by the sprite being drawn twice on a slider start circle after testing.

This test skin, which has hit circles set at 50% opacity, a slightly larger sliderstartcircle set at 50% opacity, sliderendcircle set at 50% opacity, and skin-ini values to give maximum contrast, should highlight the problem.
Test Skin

These two images nicely show the effect.


After failing,
Shimu-
This random bar in the right corner which I dont know how to "disable" shows up only in Beta and Cutting-Edge

https://osu.ppy.sh/ss/3563695
Trosk-

ChrillMeister wrote:

This random bar in the right corner which I dont know how to "disable" shows up only in Beta and Cutting-Edge

https://osu.ppy.sh/ss/3563695
Ctrl + F11.
Shimu-

Trosk- wrote:

ChrillMeister wrote:

This random bar in the right corner which I dont know how to "disable" shows up only in Beta and Cutting-Edge

https://osu.ppy.sh/ss/3563695
Ctrl + F11.
Ahh Thanks mate ;)
Mykaterasu
Much like Quiesce above me, I have found a transparency inconsistancy of the slider hit circles between the stable/beta patches and the Cutting-edge build. I do not know the cause for sure.
Reproduction:
In the Stable/Beta patch, a skin with a slider track override of [0,0,0] and a transparent hitcircle will show no colour difference between the normal hit circle and the slider hit circle when the background dim is set to 100%.


In the Cutting Edge patch, a skin with a slider track override of [0,0,0], (an invisible sliderendcircle) and a transparent hitcircle will show a colour difference between the normal hit circle and the slider hit circle when the background dim is set to 100% - most likely due to transparency. As Quiesce mentions, this looks a lot like the sliderhitcircle has had its transparency value doubled; or in other words the hitcircle is being placed ontop of itself twice.
Fatal3ty
HitCircleOverlayAboveNumber: 1 is not working with newest update:



Before the update with looked better, but Sliderstartcircle were brighter. I want Hitcircle stays on, without making it bright.



And hitcircleoverlay-0.png is not working with newest update (Many Skins has a hitcircleoverlay-0.png, old Features, HitCircleOverlayAboveNumber: 1 is important for hitcircleoverlay-0.png)


Please Fix. :(
encryptik

Fatal3ty wrote:

And hitcircleoverlay-0.png is not working with newest update (Many Skins has a hitcircleoverlay-0.png, old Features, HitCircleOverlayAboveNumber: 1 is important for hitcircleoverlay-0.png)
Also getting this problem, somewhat relates to the bug I posted here p/3907488/
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Avoid cursor trail becoming unresponsive after a while at high frame rates. (Tom94)
The changes will be applied to builds newer than b20150821.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Toggeni
this is probably a minor issue but wanted to post it anyway.
It seems to only affect the cutting edge version as I had a friend who did not have the problem on the stable version but got it when he switched to cutting edge. It also seem to only affect this map on the tatoe difficulty. Possibly also only on catch the beat but I have not tried any of the other modes.

The issue is that for some reason that hyper appears there. It should not be there and it is not in the map.

As you can see the note does not exist. It just appears out of nowhere when you play it/ spectate it/ watch a replay of it. Also should be noted if I spectate someone playing the map on the stable version the note still appears but the player does not miss if they don't catch it.

A screenshot of my friend getting the same issue on cutting edge.
Trosk-

Toggeni wrote:

<stuff>
Most likely related to this: p/4443052

MillhioreF wrote:

Cuttingedge is actually the correct behaviour; the slider's length is a bit messed up, and rerunning slider calculations fixes it. Stable is a bit less accurate and a bit less picky, so it works correctly there.

I'll try to talk to Tom about this, but I think the map will have to be DQ'd.
iTaSou
My old GMA3150 seems to have issue with OpenTK/OpenGL ES
When I click continue it'll show osu! crash dialog.
Try on Windows 10 / Windows 7 and it won't run either.
But working fine on stable/beta stream.

Error code
SPOILER
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
OpenTK.Graphics.GraphicsContextException: Failed to initialize EGL, error NOT_INITIALIZED.
at OpenTK.Platform.Egl.EglWindowInfo..ctor(IntPtr handle, IntPtr display, IntPtr surface)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateWindowInfo(IAngleWindowInfoInternal window_info, Int32 major, GraphicsContextFlags flags)
at OpenTK.Platform.Egl.EglAnglePlatformFactory.CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Boolean directRendering, Int32 major, Int32 minor, GraphicsContextFlags flags)
at OpenTK.Graphics.GraphicsContext..ctor(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, Int32 major, Int32 minor, GraphicsContextFlags flags)
at #=qmUEsUpQftaConAlufUlFvhcq$zVe1LvyAK$0IhGPvvE=.#=qJcWLSNfKrB9ncod0VYDscg==(Int32 #=qcFYwDvzgLtg2viWXNodAJA==, Int32 #=qpmpj5XStpZNtlpuiOXyvgA==, GraphicsContextFlags #=qeIFmJkgMXNuYPuzdqfD5rA==)
at #=q0OnCfYPUs7gKlg2OEm4yU1EcO5zcqJHiN_tFmYGVm9M=.#=qf$ERlCaOP$LCyvWogbvxbA==()
at #=q0OnCfYPUs7gKlg2OEm4yU1EcO5zcqJHiN_tFmYGVm9M=.#=qf$ERlCaOP$LCyvWogbvxbA==()
at #=q0OnCfYPUs7gKlg2OEm4yU1EcO5zcqJHiN_tFmYGVm9M=.#=qf$ERlCaOP$LCyvWogbvxbA==()
at #=q0OnCfYPUs7gKlg2OEm4yU1EcO5zcqJHiN_tFmYGVm9M=.OnHandleCreated(EventArgs #=qkXxd8mqPTYbyko8cG9nZrg==)
at System.Windows.Forms.Control.WmCreate(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmCreate(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at #=q7qBnCIqG1iyFwj9JSy3ptnlgqunD2veUWFm5Qk_Diqlic7zPOzR_sMQe0UlEbAtr.WndProc(Message& #=qbA6fL2BJwVHDOWsjq0_EYQ==)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.96.0 built by: NETFXREL2STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
osu!
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///D:/souHTPC/Games/osu!/osu!.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
OpenTK
Assembly Version: 1.1.0.0
Win32 Version: 1.1.2049.0
CodeBase: file:///D:/souHTPC/Games/osu!/OpenTK.DLL
----------------------------------------
zx_032c19f25a9b4578abb8f32476cc8193
Assembly Version: 0.0.0.0
Win32 Version: 1.3.3.7
CodeBase: file:///D:/souHTPC/Games/osu!/osu!.exe
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.79.0 built by: NETFXREL2
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

VeilStar
I finally got around to replicating this 'white box' issue on the chat.

Here's the thread for the issue that happens on all release streams: t/359904

Most of it happens on all release streams but in cuttingedge it's possible to have the 'white box' not dissapear after closing the chat once.
(It re-appears when re-opening the chat.)

https://www.youtube.com/watch?v=izuyjAFAp7E


The issue is that the selection box doesn't get disposed correctly, or something along those lines.

Replication steps:
-Open the chat by pressing F8
-Type something
-Press CTRL+A to select the text
-Press the + button to join a new channel (or recieve a PM while the text is selected)
-Join a new channel
-Close the chat and open it again as many times as you want
VeilStar

BeatBreakerS wrote:

issue
Okay so when i open osu and rapidly click on my desk top or a windows it starts as minimized, but it doesn't Start as in "Welcome to osu" is not played.

so while it was in minimized form i clicked a .ozs to Export it

Osu starts up as in the Song Selection and Welcome to osu is played like so http://puu.sh/jiFHx/a7c95ddb75.png

Then is Stays there and my Profile Signature(Or details) and the Song Forward and back ward thing is displayed as an overlay like so http://puu.sh/jiFIr/6cb811d6b2.png
( look at the top right and top left)
And yes you can interact with them

It goes away when you back and re enter the song selection

Edit: I am on win 7 currently win10 and i run osu Full Screen Letter boxed mode i haven't tested it out in windowed mode but i guess it wont cause a problem there it's not there in windowed mode

Steps To Reproduce

  1. While opening osu!beta or CE repeatedly click on your Desktop, it make osu minimized and not show "Welcome to osu" nor will the sound be played
  2. Click a osz file to import into osu
  3. Welcome is played on Song selection with broken interactions/Overlays provided in above Screenshot
this was Replicated By Trosk- here p/4382374
Can you still replicate this? (I can't.)
BeatBreakerS

VeilStar wrote:

BeatBreakerS wrote:

issue
Okay so when i open osu and rapidly click on my desk top or a windows it starts as minimized, but it doesn't Start as in "Welcome to osu" is not played.

so while it was in minimized form i clicked a .ozs to Export it

Osu starts up as in the Song Selection and Welcome to osu is played like so http://puu.sh/jiFHx/a7c95ddb75.png

Then is Stays there and my Profile Signature(Or details) and the Song Forward and back ward thing is displayed as an overlay like so http://puu.sh/jiFIr/6cb811d6b2.png
( look at the top right and top left)
And yes you can interact with them

It goes away when you back and re enter the song selection

Edit: I am on win 7 currently win10 and i run osu Full Screen Letter boxed mode i haven't tested it out in windowed mode but i guess it wont cause a problem there it's not there in windowed mode

Steps To Reproduce

  1. While opening osu!beta or CE repeatedly click on your Desktop, it make osu minimized and not show "Welcome to osu" nor will the sound be played
  2. Click a osz file to import into osu
  3. Welcome is played on Song selection with broken interactions/Overlays provided in above Screenshot
this was Replicated By Trosk- here p/4382374
Can you still replicate this? (I can't.)
yes i Can HERE i made a video for it too :D

Also on a side VeilStar this issue Still persists on both Beta and CE

have fun osu!Dev's :>

EDIT:
Gl_info.txt
gpu is AMD Radeon HD 6520G
Drivers are upto date
Trosk-

VeilStar wrote:

BeatBreakerS wrote:

issue
Okay so when i open osu and rapidly click on my desk top or a windows it starts as minimized, but it doesn't Start as in "Welcome to osu" is not played.

so while it was in minimized form i clicked a .ozs to Export it

Osu starts up as in the Song Selection and Welcome to osu is played like so http://puu.sh/jiFHx/a7c95ddb75.png

Then is Stays there and my Profile Signature(Or details) and the Song Forward and back ward thing is displayed as an overlay like so http://puu.sh/jiFIr/6cb811d6b2.png
( look at the top right and top left)
And yes you can interact with them

It goes away when you back and re enter the song selection

Edit: I am on win 7 currently win10 and i run osu Full Screen Letter boxed mode i haven't tested it out in windowed mode but i guess it wont cause a problem there it's not there in windowed mode

Steps To Reproduce

  1. While opening osu!beta or CE repeatedly click on your Desktop, it make osu minimized and not show "Welcome to osu" nor will the sound be played
  2. Click a osz file to import into osu
  3. Welcome is played on Song selection with broken interactions/Overlays provided in above Screenshot
this was Replicated By Trosk- here p/4382374
Can you still replicate this? (I can't.)
Seems like it keeps happening.

BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Disallow slider ticks closer than 10ms to slider ends. (Tom94)
The changes will be applied to builds newer than b20150821.3cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
VeilStar
Regarding Background and other elements can get out of proportion/position after alt+tab'ing out and back in posted here aswell as here.

After having a chat with BeatBreakerS it seems that there's a few requirements to replicate this:
-Raw Input has to be enabled.
-Parallax has to be enabled.
-osu! has to be running in dedicated fullscreen, even in the main menu.
-You must use a device with absolute positioning (such as a tablet).

Once those requirements are met you can replicate it by doing the following:
-Move your cursor around on the main menu with your tablet.
-ALT+TAB out of osu! and do whatever, just move the cursor around a bit.
-ALT+TAB back in.

I guess that this is caused by osu! being unable to apply the parallax transformations while its minimized due to running in dedicated fullscreen, upon maximizing it again you get this messed up transformation.

(Huge thanks to BeatBreakerS!)
Trosk-

VeilStar wrote:

Regarding Background and other elements can get out of proportion/position after alt+tab'ing out and back in posted here aswell as here.
Stuff.
After having a chat with BeatBreakerS it seems that there's a few requirements to replicate this:
-Raw Input has to be enabled.
-Parallax has to be enabled.
-osu! has to be running in dedicated fullscreen, even in the main menu.
-You must use a device with absolute positioning (such as a tablet).

Once those requirements are met you can replicate it by doing the following:
-Move your cursor around on the main menu with your tablet.
-ALT+TAB out of osu! and do whatever, just move the cursor around a bit.
-ALT+TAB back in.

I guess that this is caused by osu! being unable to apply the parallax transformations while its minimized due to running in dedicated fullscreen, upon maximizing it again you get this messed up transformation.

(Huge thanks to BeatBreakerS!)
Even with that conditions I can't replicate it. Tried with many resolutions, Letterboxing enabled and disabled, Shaders enabled and disabled, on the menu, on song selection.. Tried even restating osu! with that setting and it's still not happening for me.

Edit: Well, after I don't know how many tries I could get this effect.

Shizuyi
I tried to replicate about 10-15 times but only happend 1 time even when all conditions are met.
BeatBreakerS

Shizuyi wrote:

I tried to replicate about 10-15 times but only happend 1 time even when all conditions are met.
i can replicate the Parallax issue 24/7
gl_info.txt
nns1337

nns1337 wrote:

nns1337 wrote:

My osu! won't update since the 29th of July, It just says there's a problem with my internet connection but there isn't. Ingame it wont download the stuff either, it just says there's an error downloading the files. Doesn't work when running osu! in admin mode aswell.

Bancho disconnected me today saying my osu! version is too old aswell.

Windows 10, Cutting Edge from 29th of July 2015, 20150729.2

Anyone got a fix for me?

Issue still the case. I got the version 20150810.3 from a friend, not updating from that also. Antivir and Windows Defender off, no other program which could cause the issue.

Issue is STILL there, now osu! isn't even booting up after I close the updater, and it just keeps being in a loop saying I have connection problems.

update_log.txt : http://hastebin.com/foyejikibo.pas

This comes out when I move osu!.exe to its own folder: http://hastebin.com/econivufeh.vhdl
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