2015-01-28 20:15 xxdeathx: ok let's talk about your map
2015-01-28 20:15 xxdeathx: ACTION is editing [http://osu.ppy.sh/b/618549 nervous_testpilot - Focus [Hard (Sakadagami)]]
2015-01-28 20:17 gracefu: oh
2015-01-28 20:17 gracefu: sorry
2015-01-28 20:18 xxdeathx: you can make much neater sliders by using only one slider point in the middle
2015-01-28 20:18 xxdeathx: like with 00:10:351 (2) -
2015-01-28 20:18 xxdeathx: right now it has two slider points in the middle so delete both of them and add one back
2015-01-28 20:18 gracefu: right
2015-01-28 20:18 gracefu: on it
2015-01-28 20:19 gracefu: edited it
2015-01-28 20:21 xxdeathx: 00:14:043 (2) - you want the direction of this slider to face away from the circle
2015-01-28 20:21 xxdeathx: because it's harder to play when the slider goes in the opposite direction that the player moved their cursor toward it
2015-01-28 20:22 gracefu: didn't notice that
2015-01-28 20:22 gracefu: i'll remap that region probably
2015-01-28 20:23 xxdeathx: you want to follow the music
2015-01-28 20:23 gracefu: anywhere in particular?
2015-01-28 20:23 xxdeathx: like 00:17:505 (1,2,3,4) - you're putting circles on a lot of weak beats and ignoring the drum hits on the white tick
2015-01-28 20:24 gracefu: hm i heard the loud string-organ instrument there
2015-01-28 20:25 xxdeathx: yeah
2015-01-28 20:25 xxdeathx: but mapping drums takes priority
2015-01-28 20:26 gracefu: i could have one at 17:735
2015-01-28 20:26 gracefu: and
2015-01-28 20:26 gracefu: 18:658
2015-01-28 20:27 gracefu: i don't hear anything at the white tick in between other than a soft hit
2015-01-28 20:27 xxdeathx: yeah
2015-01-28 20:27 xxdeathx: so map those two points
2015-01-28 20:27 gracefu: i placed 2 circles for now
2015-01-28 20:28 gracefu:
http://imgur.com/NFPaO0h2015-01-28 20:28 xxdeathx: you can also use sliders
2015-01-28 20:29 gracefu: yeah
2015-01-28 20:29 gracefu: like from red to white tick?
2015-01-28 20:29 gracefu: 1->2
2015-01-28 20:29 xxdeathx: that's another thing
2015-01-28 20:29 xxdeathx: in almost all situations
2015-01-28 20:29 xxdeathx: 1/2 beat sliders should be white to red tick
2015-01-28 20:29 xxdeathx: white ticks are the main beat of the song so they're stronger
2015-01-28 20:29 xxdeathx: so you want players to click on the stronger beat instead of letting a slider end there
2015-01-28 20:29 gracefu: but the melody in this case is syncopated
2015-01-28 20:31 gracefu: anyway there are a lot of other sliders which go red to white and shouldn't be, i'll fix all of them
2015-01-28 20:31 xxdeathx: yeah it depends on the case
2015-01-28 20:31 xxdeathx: but i noticed 00:22:581 (3) -
2015-01-28 20:31 xxdeathx: you hear the strong beat is the long white tick, so the slider shouldn't end on it
2015-01-28 20:32 xxdeathx: if you put the circle on 00:22:581 - and move the slider to start on the long white tick it's better
2015-01-28 20:33 gracefu: i did that for 24:428
2015-01-28 20:33 gracefu: how do you do the timestamp thing?
2015-01-28 20:33 xxdeathx: bottom left corner where the time is
2015-01-28 20:33 xxdeathx: click it and you can copy it with ctrl-c
2015-01-28 20:34 gracefu: 00:22:812
2015-01-28 20:34 gracefu: thanks
2015-01-28 20:34 xxdeathx: and you need to put a dash - to make it linkable
2015-01-28 20:34 gracefu: 00:22:812-
2015-01-28 20:34 gracefu: like this?
2015-01-28 20:34 xxdeathx: with a space in between
2015-01-28 20:34 gracefu: 00:22:812 -
2015-01-28 20:34 gracefu: ah
2015-01-28 20:35 gracefu: so i'm guessing in the case of 00:17:735 - with the syncopated melody, i could do a slider from red to white?
2015-01-28 20:35 xxdeathx: yeah in this part i guess it doesn't really matter
2015-01-28 20:36 gracefu: alright
2015-01-28 20:36 xxdeathx: anyways for this section you want to make sure you map the drums on the white ticks
2015-01-28 20:36 gracefu: the one i added 2 circles on?
2015-01-28 20:37 xxdeathx: i mean the part we're talkin about now
2015-01-28 20:37 xxdeathx: from 00:17:735 - to 00:29:735
2015-01-28 20:37 xxdeathx: 00:29:735 -
2015-01-28 20:37 gracefu: yep
2015-01-28 20:38 gracefu: using your advice i also spotted that right afterwards with the 00:32:274 - all the way to the end of that section is also wrong
2015-01-28 20:38 gracefu: strong beats on slider ends and drum beats not being mapped
2015-01-28 20:38 xxdeathx: yeah
2015-01-28 20:38 xxdeathx: for hard difficulties and higher you want to do your best to capture the drums
2015-01-28 20:39 xxdeathx: easy and normal you will skip lots of less important beats
2015-01-28 20:39 gracefu: unfortunately i need to go now, so we could leave it here or you could put your thoughts in a post?
2015-01-28 20:39 gracefu: thank you very much for your help though
2015-01-28 20:39 xxdeathx: you can find me later if you'd like to continue
2015-01-28 20:39 gracefu: alright
2015-01-28 20:39 gracefu: bye
2015-01-28 20:45 gracefu: by the way, what time is best for you?
2015-01-28 20:46 xxdeathx: well on weekdays i have classes until 2 pm PST
2015-01-28 20:46 gracefu: i could try to fix all the slider problems in your downtime so we can have a more productive one another time
2015-01-28 20:46 xxdeathx: weekends i am available all day after i wake up
2015-01-28 20:46 xxdeathx: yeah good idea lol
2015-01-28 20:46 gracefu: 2pm pst is when i wake up
2015-01-28 20:46 xxdeathx: wow so early
2015-01-28 20:47 gracefu: i have around an hour of free time in the morning, so 2:15 pst to 3:15 pst?
2015-01-28 20:48 gracefu: it seems like that's the only overlap
2015-01-28 20:48 xxdeathx: hmm i will try
2015-01-28 20:48 xxdeathx: but i also have assignments to work on during weekdays so i never know
2015-01-28 20:48 gracefu: could also catch you during my lessons, which is your evening
2015-01-28 20:48 gracefu: hehe
2015-01-28 20:49 xxdeathx: yeah
2015-01-28 20:49 xxdeathx: i stay up pretty late though
2015-01-28 20:49 gracefu: i'll see you next time then
2015-01-28 20:49 xxdeathx: sometimes 3-4 AM
2015-01-28 20:49 gracefu: woah
2015-01-28 20:50 gracefu: i have free time from 1 am PST to 2:30 am PST as well
2015-01-28 20:50 gracefu: that would be after lessons for me
2015-01-28 20:50 xxdeathx: lol
2015-01-28 20:51 xxdeathx: of course it's late for me and i try to sleep earlier and earlier, but it depends on the day
2015-01-28 20:51 xxdeathx: and also weekend nights
2015-01-28 20:51 gracefu: i hope i don't see you online at those hours XD
2015-01-28 20:52 xxdeathx: lol
2015-01-28 20:52 gracefu: i think with your help i could improve very very quickly
2015-01-28 20:52 gracefu: especially if it's a few minutes every other day or something
2015-01-28 20:52 xxdeathx: the best experience comes from modding other people's maps though
2015-01-28 20:53 gracefu: i downloaded a map to mod just now, actually
2015-01-28 20:53 gracefu: it's from a newbie m4m queue as well
2015-01-28 20:53 xxdeathx: yeah i saw your m4m thread
2015-01-28 20:54 xxdeathx: if you can get in m4m's with better mappers it helps more because you can look at those maps and learn from them
2015-01-28 20:55 gracefu: i'm more worried that i won't see anything wrong with their maps
2015-01-28 20:57 xxdeathx: doesn't matter, just try
2015-01-28 20:57 xxdeathx: as you get better at modding you'll start finding things
2015-01-28 21:01 gracefu: thanks
2015-01-30 20:13 gracefu: Hai
2015-01-30 20:13 gracefu: how are you
2015-01-30 20:13 xxdeathx: hi grace
2015-01-30 20:14 gracefu: mapping gets tiring quite quickly ;-;
2015-01-30 20:14 xxdeathx: ikr
2015-01-30 20:15 gracefu: i had 3 mods so far
2015-01-30 20:15 gracefu: so i changed everything quite a lot
2015-01-30 20:15 gracefu: well no
2015-01-30 20:15 gracefu: i mean a little, but it felt like a lot ;-;
2015-01-30 20:16 xxdeathx: yeah working on your map takes a long time
2015-01-30 20:19 gracefu: anyway i'm going to play a bunch of songs
2015-01-30 20:19 gracefu: if you don't mind helping me again you could give me another hint about my maps?
2015-01-30 20:48 xxdeathx: oh
2015-01-30 20:52 xxdeathx: whenever you want
2015-01-30 21:04 gracefu: now? i just had lunch
2015-01-30 21:04 gracefu: soon*
2015-01-30 21:10 xxdeathx: ok
2015-01-30 21:13 gracefu: anytime you want then
2015-01-30 21:20 gracefu: how about now?
2015-01-30 21:20 xxdeathx: alright
2015-01-30 21:20 gracefu: thanks
2015-01-30 21:23 xxdeathx: ACTION is editing [http://osu.ppy.sh/b/618549 nervous_testpilot - Focus [Hard (Sakadagami)]]
2015-01-30 21:24 xxdeathx: i see you've improved the rhythm since last time
2015-01-30 21:24 gracefu:
2015-01-30 21:24 xxdeathx: so let's worry about object placement and design
2015-01-30 21:25 gracefu: alright
2015-01-30 21:25 xxdeathx: it's best not to overlap stuff when you don't have to
2015-01-30 21:25 xxdeathx: like 00:21:197 (2,4) -
2015-01-30 21:25 xxdeathx: 00:24:889 (3,5,1) -
2015-01-30 21:25 xxdeathx: you may want to try for some variety in your sliders
2015-01-30 21:26 xxdeathx: i see a lot of them in this area are straight, but curving some of them can let you make more patterns
2015-01-30 21:26 gracefu: hm
2015-01-30 21:26 gracefu: naruhodo
2015-01-30 21:27 gracefu: i could have the long slider chains straight but curve the rest so it feels different
2015-01-30 21:27 xxdeathx: just try stuff out
2015-01-30 21:27 xxdeathx: 00:36:428 (3) - this slider is still ugly :9
2015-01-30 21:27 gracefu: :c ok
2015-01-30 21:27 gracefu: i'll do a proper elbow then
2015-01-30 21:28 xxdeathx: yeah
2015-01-30 21:28 xxdeathx: and you may want 00:38:274 (8) - to be arranged better
2015-01-30 21:28 xxdeathx: try blanketing
2015-01-30 21:29 gracefu: hm
2015-01-30 21:29 gracefu: how about ctrl H on the slider
2015-01-30 21:30 gracefu: blanketing feels very soft
2015-01-30 21:30 gracefu: no pun intended
2015-01-30 21:30 xxdeathx: whatever you feel like
2015-01-30 21:32 gracefu: so things to look out for in this round of edits are placement and slider shape
2015-01-30 21:32 xxdeathx: yeah
2015-01-30 21:32 gracefu: alright
2015-01-30 21:32 gracefu: thanks
2015-01-30 21:33 gracefu: since we're doing a little at a time i guess this is more than enough help?
2015-01-30 21:33 xxdeathx: knowing good design comes with experience
2015-01-30 21:33 gracefu: i'll also try to add in some jumps. i just got my mouse returned to me and i felt like the map was a little boring
2015-01-30 21:33 xxdeathx: lol but don't need too many jumps in hard
2015-01-30 21:34 gracefu: yeah
2015-01-30 21:34 gracefu: like maybe just a few at the interesting parts?
2015-01-30 21:35 gracefu: anyway i'll go into hardcore mode
2015-01-30 21:35 gracefu: have fun
2015-01-30 21:35 xxdeathx: lol
2015-01-30 22:23 gracefu: i personally think after hitsounding and 3 more mods the hard difficulty is rankable
2015-01-30 22:23 gracefu: probably false, but i think it's so much better than how it started
2015-01-30 22:23 gracefu: can't thank you enough for teaching me
2015-01-30 22:56 xxdeathx: ah yes glad i could help
2015-01-31 22:20 gracefu: are you a CS student?
2015-01-31 22:20 gracefu: lol
2015-01-31 22:20 xxdeathx: CE lol
2015-01-31 22:21 gracefu: whats CE ._.
2015-01-31 22:21 xxdeathx: computer engineering
2015-01-31 22:21 xxdeathx: but i take CS classes
2015-01-31 22:21 gracefu: i see
2015-01-31 22:59 gracefu: i feel liek asking for another round of help
2015-01-31 22:59 gracefu: ill do a quick check of the map to see if theres anything i can work on myself
2015-01-31 22:59 gracefu: then if you want we can look at it together?
2015-01-31 22:59 xxdeathx: i guess
2015-01-31 23:04 gracefu: i do have something to fix
2015-01-31 23:14 gracefu: ok i'm ready
2015-01-31 23:21 xxdeathx: i'm not x.x
2015-01-31 23:21 gracefu: k
2015-01-31 23:45 gracefu: btw
2015-01-31 23:45 gracefu: can i call you sensei
2015-01-31 23:45 xxdeathx: idk
2015-01-31 23:45 xxdeathx: call me onii-chan
2015-01-31 23:45 gracefu: onii-chan
2015-01-31 23:45 gracefu: are you ready?
2015-01-31 23:45 xxdeathx: lol
2015-01-31 23:45 xxdeathx: ok
2015-01-31 23:45 gracefu: XDDXDXD
2015-01-31 23:46 gracefu: your fantasies
2015-01-31 23:46 gracefu: lel
2015-01-31 23:46 xxdeathx: lol joke
2015-01-31 23:46 gracefu: i remapped kiai
2015-01-31 23:47 gracefu: someone said the DS was too inconsistent
2015-01-31 23:47 xxdeathx: ah
2015-01-31 23:47 xxdeathx: nice job removing the streams too
2015-01-31 23:47 xxdeathx: those were way too difficult for a hard difficulty
2015-01-31 23:49 xxdeathx: 01:24:428 (1,2) - you want to use smaller spacing with these
2015-01-31 23:49 xxdeathx: because they are 1/4 sliders with only 1/4 beat gap in between
2015-01-31 23:49 xxdeathx: don't want big jumps
2015-01-31 23:50 xxdeathx: 1.2x distance snap is good
2015-01-31 23:50 gracefu: i mapped those as if they were circles
2015-01-31 23:51 gracefu: i'll just ^G them
2015-01-31 23:51 gracefu: should be good right?
2015-01-31 23:51 xxdeathx: 1/4 sliders are significantly harder than circles
2015-01-31 23:51 xxdeathx: actually i want to point out that your kiai is too hard
2015-01-31 23:51 gracefu: yeah
2015-01-31 23:51 xxdeathx: because it is all circles and 1/4 sliders
2015-01-31 23:51 xxdeathx: you want to have some 1/2 and 1/1 sliders too
2015-01-31 23:51 gracefu: but i want to map the quintuple beat in the music too
2015-01-31 23:51 gracefu: hm
2015-01-31 23:51 gracefu: so some long sliders
2015-01-31 23:52 xxdeathx: that's what insanes are for
2015-01-31 23:52 gracefu: replacing the quintuple beat
2015-01-31 23:52 xxdeathx: to map more specific beats
2015-01-31 23:52 gracefu: yep
2015-01-31 23:52 gracefu: now my SR won't be 3.14 anymore hehe
2015-01-31 23:52 gracefu: actually now it's 3.13
2015-01-31 23:52 gracefu: damn :l
2015-01-31 23:53 gracefu: how do i make it harder without making it unplayable for hard players?
2015-01-31 23:53 xxdeathx: 01:24:889 (3,4,5,1,2,3) - this is a lot of circles in a row so you want to make some into sliders
2015-01-31 23:53 xxdeathx: lol
2015-01-31 23:53 xxdeathx: this is a 130 bpm song
2015-01-31 23:53 xxdeathx: most 130 bpm hards are around 2.5 star rating
2015-01-31 23:53 gracefu: nuu
2015-01-31 23:53 xxdeathx: yeah
2015-01-31 23:53 gracefu: i'll make it 2.72!
2015-01-31 23:53 gracefu: e = 2.718 lol
2015-01-31 23:54 xxdeathx: lol
2015-01-31 23:54 gracefu: so many circles in a row = bad for hard
2015-01-31 23:54 xxdeathx: yeah
2015-01-31 23:54 gracefu: and kiai is too hard, more 1/2 and 1/1 sliders
2015-01-31 23:54 xxdeathx: and 1/4 sliders are better in insane/experts
2015-01-31 23:54 xxdeathx: if they're in hard, use them -very- rarely
2015-01-31 23:54 gracefu: hm
2015-01-31 23:55 gracefu: can i use them from 01:31:120 - to 01:34:466
2015-01-31 23:55 gracefu: and replace the rest of the kiai with longer sliders
2015-01-31 23:55 xxdeathx: maybe
2015-01-31 23:56 xxdeathx: try it and see how it turns out
2015-01-31 23:56 gracefu: ok
2015-01-31 23:56 gracefu: i won't know how hard it is though
2015-01-31 23:56 xxdeathx: that's why you try it o.o
2015-01-31 23:56 gracefu: i mean, i played this just now
2015-01-31 23:57 gracefu: and it didn't seem too hard at all
2015-01-31 23:57 xxdeathx: alright
2015-01-31 23:58 xxdeathx: another thing i'll mention is that you don't need all of these 01:21:889 (1,1,1,1) - to be new combo
2015-01-31 23:58 xxdeathx: only the first one
2015-01-31 23:58 gracefu: anyway
2015-01-31 23:58 xxdeathx: same for 00:44:966 (1,1,1,1) -
2015-01-31 23:58 gracefu: oh
2015-01-31 23:58 gracefu: ok
2015-01-31 23:59 gracefu: btw
2015-01-31 23:59 gracefu: while i edit the kiai, can you look at my (small) jumps i have at the moment?
2015-01-31 23:59 xxdeathx: where
2015-01-31 23:59 gracefu: are those jumps good jumps or bad jumps
2015-02-01 00:00 gracefu: i have one at 00:46:812 -
2015-02-01 00:00 xxdeathx: a little far for a hard in my opinion
2015-02-01 00:00 gracefu: ok
2015-02-01 00:00 gracefu: what about the rhythm at 00:30:107
2015-02-01 00:00 gracefu: what about the rhythm at 00:30:107 -
2015-02-01 00:01 gracefu: mapped as closely as possible, so it might be too hard?
2015-02-01 00:01 xxdeathx: seems fine
2015-02-01 00:01 gracefu: ok
2015-02-01 00:01 gracefu: i changed the 00:46:812 - one to ds 2.0x
2015-02-01 00:01 gracefu: so around 2/3 the distance
2015-02-01 00:02 gracefu: i think
2015-02-01 00:02 gracefu: and i also have a bunch of slow jumps in the weird rhythm part right after the break
2015-02-01 00:02 xxdeathx: in hard, it's best for 1/4 spacing to be right next or overlapping each other
2015-02-01 00:03 gracefu: hm
2015-02-01 00:03 xxdeathx: 01:51:428 (1,1,1,1,1,1,1,2,1,2) - this is way too hard though
2015-02-01 00:03 gracefu: ok
2015-02-01 00:03 xxdeathx: because too many 1/4 sliders
2015-02-01 00:03 gracefu: i'll change them to 1/2 sliders then
2015-02-01 00:04 xxdeathx: a combination of repeating 1/4 sliders and 1/2 sliders would fit too
2015-02-01 00:04 gracefu: oh
2015-02-01 00:04 gracefu: i could just copy the rhythm from
2015-02-01 00:05 gracefu: 00:30:197 -
2015-02-01 00:05 xxdeathx: mm i see
2015-02-01 00:05 xxdeathx: yeah try that
2015-02-01 00:06 gracefu: i also have a lot of slow-jumps after the break
2015-02-01 00:06 gracefu: and before the kiai
2015-02-01 00:06 gracefu: and a lot of small jumps in the kiai ;-;
2015-02-01 00:07 xxdeathx: small 1/2 jumps are better to use than too much 1/4
2015-02-01 00:07 gracefu: gomen onii
2015-02-01 00:07 gracefu: chan
2015-02-01 00:07 gracefu: osu crashed ;-;
2015-02-01 00:07 xxdeathx: lol
2015-02-01 00:08 gracefu: after what i last said i didn't receive anything
2015-02-01 00:08 xxdeathx: orz
2015-02-01 00:08 gracefu: but like 00:59:048 - i have a 1 beat jump
2015-02-01 00:08 gracefu: nope
2015-02-01 00:08 gracefu: but like 00:59:735 - i have a 1 beat jump
2015-02-01 00:08 xxdeathx: 1 beat jumps are fine
2015-02-01 00:08 gracefu: ok
2015-02-01 00:09 gracefu: 01:25:581 is a half beat jump
2015-02-01 00:09 gracefu: 01:25:581 - is a half beat jump
2015-02-01 00:09 gracefu: though you said i should replace the circle spam with something easier
2015-02-01 00:09 xxdeathx: yeah
2015-02-01 00:09 xxdeathx: if you put a slider there then a 1/2 beat jump is more okay
2015-02-01 00:10 gracefu: replacing 45 with a slider or 12 with a slider?
2015-02-01 00:10 xxdeathx: 12
2015-02-01 00:10 xxdeathx: i'd prefer that
2015-02-01 00:10 gracefu: hm i see
2015-02-01 00:11 gracefu: and 01:09:274 - i used the circle pattern to sneak a jump in
2015-02-01 00:11 xxdeathx: what do you mean
2015-02-01 00:11 gracefu: it's only 1.7x DS though, so i wouldn't notice
2015-02-01 00:11 gracefu: the DS is usually 1.2 here
2015-02-01 00:12 gracefu: but from 5 to 1 it's 1.7x
2015-02-01 00:12 xxdeathx: at the circle?
2015-02-01 00:12 xxdeathx: did you change that part?
2015-02-01 00:12 xxdeathx: i only see 0.77 and 0.6 ds
2015-02-01 00:12 gracefu: huh
2015-02-01 00:13 gracefu: well redownload it maybe? it's been there for the past few hours i think
2015-02-01 00:13 xxdeathx: at the time stamp you gave me it's in the middle of the circle 01:08:966 (1) -
2015-02-01 00:14 gracefu: oh woops
2015-02-01 00:14 gracefu: 01:29:274 -
2015-02-01 00:14 gracefu: typo'd the 2 apparently
2015-02-01 00:14 gracefu: i can't copy timestamps because mac osu! crashes
2015-02-01 00:14 xxdeathx: this pattern still feels like an insane
2015-02-01 00:15 xxdeathx: orz \windows/
2015-02-01 00:15 gracefu: yeah, more 1/2 sliders
2015-02-01 00:15 xxdeathx: also 01:29:274 (1,2) - can be 1/2 slider
2015-02-01 00:15 gracefu: but i'm asking if the jumps i have are okay so i have a better idea what's a good jump and how to use them
2015-02-01 00:15 gracefu: and make them readable
2015-02-01 00:15 xxdeathx: it's okay if 01:29:274 (1,2) - is a slider
2015-02-01 00:16 gracefu: hm
2015-02-01 00:16 xxdeathx: it's easier to jump to a slider than circles
2015-02-01 00:16 xxdeathx: because the slider gives players a break
2015-02-01 00:16 gracefu: ah
2015-02-01 00:16 gracefu: because you can spam the z key?
2015-02-01 00:16 gracefu: lol
2015-02-01 00:16 gracefu: alright
2015-02-01 00:16 xxdeathx: well it's hard to hit many circles in a row
2015-02-01 00:16 xxdeathx: and harder if there are jumps
2015-02-01 00:16 gracefu: i didn't realise jumping to sliders were easier
2015-02-01 00:17 xxdeathx: well it's not that
2015-02-01 00:17 gracefu: ?
2015-02-01 00:18 xxdeathx: to put it this way
2015-02-01 00:18 xxdeathx: many circles in a row is hard
2015-02-01 00:18 xxdeathx: jumps are hard
2015-02-01 00:19 xxdeathx: in a hard difficulty try not to have both
2015-02-01 00:19 gracefu: hm i was talkin more generally though
2015-02-01 00:19 gracefu: are jumps like those readable, etc
2015-02-01 00:19 xxdeathx: oh
2015-02-01 00:19 xxdeathx: uh idk
2015-02-01 00:19 xxdeathx: it's better not to
2015-02-01 00:20 gracefu: in a hard, yeah
2015-02-01 00:21 gracefu: the main reason why i didn't make insane yet was because i wanted to make sure i knew how to make jumps first
2015-02-01 00:21 gracefu: when i imagined the kind of map i wanted to make, it had a lot of jumps in it
2015-02-01 00:21 xxdeathx: well insanes can have jumps yeah
2015-02-01 00:22 gracefu: so yeah, i didn't want to jump straight into making insanes and have like 80% bad jumps
2015-02-01 00:22 gracefu: that'd be pretty sad :C
2015-02-01 00:22 gracefu: and i didn't know jumps in hard are still pretty difficult lol
2015-02-01 00:23 xxdeathx: insanes can have bigger and more jumps than hard
2015-02-01 00:24 gracefu: i guess whether a jump is readable depends on the person?
2015-02-01 00:24 xxdeathx: that too
2015-02-01 00:24 xxdeathx: i'm terrible at reading jumps
2015-02-01 00:24 gracefu: does that mean that if i send my insane over and you can read all the jumps
2015-02-01 00:24 gracefu: they're good?
2015-02-01 00:24 gracefu: XD
2015-02-01 00:25 xxdeathx: ah idk
2015-02-01 00:25 xxdeathx: i mean terrible at higher bpm's
2015-02-01 00:25 gracefu: ah
2015-02-01 00:25 xxdeathx: the lower the bpm the easier the map obviously
2015-02-01 00:25 gracefu: ok
2015-02-01 00:25 gracefu: i could map it as a 260 bpm song though
2015-02-01 00:25 gracefu: like 90% of overmappers
2015-02-01 00:25 xxdeathx: ..
2015-02-01 00:26 gracefu: huehuehue
2015-02-01 00:26 gracefu: anyway
2015-02-01 00:26 gracefu: arigatou onii-chan-sensei
2015-02-01 00:26 xxdeathx: no problem
2015-02-01 00:27 gracefu: 1) circles in a row are hard, 2) jumps are hard, 3) 1/4 sliders are hard, 4) kiai has too many of that
2015-02-01 00:27 xxdeathx: yep
2015-02-01 00:27 gracefu: btw can you send me the chatlog?
2015-02-01 00:27 gracefu: that'd be useful
2015-02-01 00:27 xxdeathx: you can type /savelog
2015-02-01 00:27 gracefu: i crashed though
2015-02-01 00:27 gracefu: so i don't have the first half ;-;
2015-02-01 00:27 xxdeathx:
http://puu.sh/fjJaN/16df4ef470.txt ok here
2015-02-01 00:27 gracefu: thanks
2015-02-01 00:27 xxdeathx: you can also set options in osu to automatically record all your private chat
2015-02-01 00:28 gracefu: oh
2015-02-01 00:28 gracefu: definitely a must!
2015-02-01 00:28 xxdeathx: yeah it's useful
2015-02-01 00:28 gracefu: done
2015-02-01 00:29 gracefu: anyway i guess i'll talk to you tomorrow or 2 days later or something
2015-02-01 00:29 xxdeathx: alright
2015-02-01 00:29 gracefu: thanks a lot for all the help you've given me so far
2015-02-01 00:30 xxdeathx: probably my first time doing this
2015-02-01 00:30 xxdeathx: i don't remember anybody else asking lol
2015-02-01 00:30 gracefu: mentoring someone like this?
2015-02-01 00:31 xxdeathx: i guess
2015-02-03 20:21 gracefu: onii-chan-sensei
2015-02-03 20:21 gracefu: can you look at my Easy rhythm for like 10 seconds (i mean 2 minutes)
2015-02-03 20:22 gracefu: I basically remapped the whole thing
2015-02-03 20:22 gracefu: placement of sliders/circles not started yet
2015-02-03 20:22 xxdeathx: hmm
2015-02-03 20:23 gracefu: if the rhythm is good to go then i can start placement without worrying too much about remapping again
2015-02-03 20:23 xxdeathx: rhythm at the start is good
2015-02-03 20:23 xxdeathx: should copy it for 00:09:889 (1,2,3) -
2015-02-03 20:24 gracefu: ok
2015-02-03 20:24 xxdeathx: for the next part you want to avoid 1/2 gaps between notes like 00:17:966 (2,3) - as much as possible
2015-02-03 20:25 gracefu: hm
2015-02-03 20:25 gracefu: that's more of a normal thing?
2015-02-03 20:25 xxdeathx: yeah
2015-02-03 20:25 xxdeathx: same for kiai
2015-02-03 20:26 gracefu: damn
2015-02-03 20:26 gracefu: i feel lucky i didn't start placement now
2015-02-03 20:26 xxdeathx: lol
2015-02-03 20:26 gracefu: thanks a bunch
2015-02-03 20:34 gracefu: is it okay if i use them a little?
2015-02-03 20:34 gracefu: say, one 1/2 gap every 4 measures?
2015-02-03 20:34 xxdeathx: yeah
2015-02-03 20:34 gracefu: seems unavoidable because it switches between syncopated so much ;l
2015-02-03 20:35 xxdeathx: that's why a little is allowed
2015-02-03 20:36 gracefu: alright
2015-02-03 20:36 gracefu: thanks
2015-02-03 20:36 gracefu: i'll probably be able to start placement tonight
2015-02-03 20:36 gracefu: bye
2015-02-03 20:37 xxdeathx: gl
2015-02-04 00:26 gracefu: still awake?
2015-02-04 00:26 xxdeathx: lol
2015-02-04 00:27 gracefu: i made the rhythm easier
2015-02-04 00:27 gracefu: but it might be boring
2015-02-04 00:27 gracefu: just uploaded
2015-02-04 00:28 gracefu: what are you doing btw?
2015-02-04 00:28 xxdeathx: homework orz
2015-02-04 00:29 gracefu: i see
2015-02-04 00:29 gracefu: while editing all the maps at the same time?
2015-02-04 00:29 gracefu: lol
2015-02-04 00:29 xxdeathx: i just got on
2015-02-04 00:30 gracefu: anyway boring isn't bad for an easy right?
2015-02-04 00:30 xxdeathx: that's fine
2015-02-04 00:31 gracefu: then i'll start placing everything
2015-02-04 00:31 gracefu: thanks
2015-02-04 00:31 xxdeathx: ok
2015-02-06 03:15 gracefu: staying up late today eh
2015-02-06 03:15 gracefu: how's your map going?
2015-02-06 03:15 xxdeathx: man spread issues
2015-02-06 03:15 xxdeathx: i better get to sleep right now though
2015-02-06 03:15 gracefu: fuck slaine too hard?
2015-02-06 03:15 gracefu: yeah you should lol
2015-02-06 03:15 gracefu: it's past pi minute
2015-02-06 03:16 xxdeathx: lol changed diff name
2015-02-06 03:16 gracefu: yeah ik
2015-02-06 03:16 gracefu:
2015-02-06 03:16 gracefu: insane is fun to map
2015-02-06 03:16 gracefu: i can go crazy
2015-02-06 03:16 gracefu:
2015-02-06 03:16 gracefu: anyways goodnight
2015-02-06 03:16 xxdeathx: lol
2015-02-06 03:17 gracefu: totally not sleeping...
2015-02-06 03:17 gracefu: lol
2015-02-06 19:49 gracefu: jg
2015-02-06 19:49 gracefu: hi
2015-02-06 20:30 xxdeathx: hi
2015-02-07 02:02 gracefu: xxdeathx
2015-02-07 02:03 gracefu: i'm mapping an extra for fun and it's just barely playable for me... but do you mind looking at the first 20 seconds or so?
2015-02-07 02:03 xxdeathx: huh o.o
2015-02-07 02:04 gracefu: i used my insane diff as a base and made everything harder ==> extra
2015-02-07 02:04 gracefu: lol
2015-02-07 02:05 xxdeathx: yeah that'd just be for messing around then
2015-02-07 02:05 gracefu: what do you mean?
2015-02-07 02:06 xxdeathx: idk messing around won't turn out anything good
2015-02-07 02:07 gracefu: ok
2015-02-07 02:08 gracefu: then in that case it's not for fun
2015-02-07 02:08 gracefu: and i'm a stubborn mapper >:C
2015-02-07 02:10 gracefu: lol not working?
2015-02-07 02:12 gracefu: onii-chan-sensei?
2015-02-07 02:12 gracefu: are you there ;-;
2015-02-07 02:31 xxdeathx: i was getting stuff to eat >.<
2015-02-07 02:32 gracefu: :C
2015-02-07 02:36 gracefu: anyway i'm actually watching replays of people playing extras to see how they work
2015-02-07 02:38 xxdeathx: well i don't even know how to map/mod those
2015-02-07 02:38 xxdeathx: because i only map what i can play
2015-02-07 02:38 gracefu: ok
2015-02-07 02:39 gracefu: so we're good, right?
2015-02-07 02:39 xxdeathx: x.x
2015-02-07 02:39 gracefu: because it seems like you're a bit tired of talking to me :r
2015-02-07 02:40 xxdeathx: i dunno what to talk about extra difficulties
2015-02-07 02:40 xxdeathx: no experience with them myself
2015-02-07 02:40 gracefu: ACTION is editing [http://osu.ppy.sh/b/632139 nervous_testpilot - Focus [Insane (Anagami)]]
2015-02-07 02:40 gracefu: i actually finished the insane diff a while ago
2015-02-07 02:41 gracefu: i got 1 piece of advice which is that my DS was too small, but then i went back and spaced everything out more
2015-02-07 02:41 gracefu: lol the cancer one has a really difficult rrhythm after the kiai
2015-02-07 02:42 gracefu: theoretically playable but i can't...
2015-02-07 02:43 xxdeathx: insane is not bad
2015-02-07 02:43 xxdeathx: but this spacing wtf 01:51:428 (1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4) -
2015-02-07 02:43 gracefu: uh which one are you looking at?
2015-02-07 02:43 xxdeathx: ACTION is editing [http://osu.ppy.sh/b/632615 nervous_testpilot - Focus [Insane (gives you cancer)]]
2015-02-07 02:43 gracefu: yeah that's the cancer one ;-;
2015-02-07 02:43 gracefu: XD
2015-02-07 02:44 gracefu: apparently dkun said that this looked like my second mapset
2015-02-07 02:45 gracefu: and to be honest i thought that it really was all your fault that many of the early mistakes weren't in this diff
2015-02-07 02:45 xxdeathx: lol
2015-02-07 02:45 xxdeathx: i don't know
2015-02-07 02:46 gracefu: about the extra? dw about that...
2015-02-07 02:46 xxdeathx: haha
2015-02-07 02:46 gracefu: i'm going to map it like a hard insane
2015-02-07 02:46 gracefu: because that's what i can play so i literally don't have the imagination to map anything harder anyway
2015-02-07 02:47 gracefu: probably call it Focus
2015-02-07 02:47 xxdeathx: how hard do you mean by hard insane
2015-02-07 02:47 gracefu: ~4.7 stars?
2015-02-07 02:48 gracefu: ACTION is listening to [http://osu.ppy.sh/b/434166 ginkiha - dawn(ginkiha hardcore remix)]
2015-02-07 02:48 gracefu: woops
2015-02-07 02:48 gracefu: ACTION is playing [http://osu.ppy.sh/b/434166 ginkiha - dawn(ginkiha hardcore remix) [Insane]]
2015-02-07 02:48 gracefu: can play this
2015-02-07 02:48 gracefu: probably right at the border for me
2015-02-07 02:48 xxdeathx: lol nice
2015-02-07 02:48 xxdeathx: i don't think i could pass stuff that hard until i was 25k rank
2015-02-07 02:49 gracefu: well there are more players now
2015-02-07 02:49 gracefu: so there are a lot more people filling up 25k to 50k
2015-02-07 02:50 xxdeathx: yeah it takes a lot more pp to be rank 25k now then it did when i was 25k
2015-02-07 02:50 gracefu: yeah
2015-02-07 02:50 xxdeathx: orz i have to gain pp every day or my rank declines
2015-02-07 02:50 gracefu: XD
2015-02-07 02:50 gracefu: mine declines just a little every day
2015-02-07 02:50 xxdeathx: well the higher you get the harder it is to maintain
2015-02-07 02:50 gracefu: but it's so little compared to the pp gain i get when i improve
2015-02-07 02:51 xxdeathx: i have to play a lot more than i currently do to improve
2015-02-07 02:51 gracefu: i see
2015-02-07 02:51 gracefu: anyway, how is the insane?
2015-02-07 02:51 xxdeathx: pretty good
2015-02-07 02:51 gracefu: i played it a few times and i fixed what i could find
2015-02-07 02:52 xxdeathx: still some questionable things but the most parts are getting there
2015-02-07 02:52 gracefu: the circle slider?
2015-02-07 02:52 xxdeathx: 01:20:043 (1) - this thing
2015-02-07 02:52 gracefu: yeah
2015-02-07 02:53 xxdeathx: and then this 01:35:966 (7) - ignoring the drum in the middle
2015-02-07 02:53 gracefu:
p/3230817 inverness had the same problem
2015-02-07 02:53 gracefu: but it got reranked without changing the slider
2015-02-07 02:54 gracefu: oh derr that's quite bad
2015-02-07 02:54 xxdeathx: but yours has it on both ends
2015-02-07 02:54 gracefu: probably when i moved the slider around it extended 1 tick
2015-02-07 02:55 gracefu: shortened it again
2015-02-07 02:55 gracefu: i can probably change it to a visible spiral without any difference in the gameplay
2015-02-07 02:55 xxdeathx: yeah it's best to play it safe